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| Legendary Aspects are modifications that can be placed on [[Rare Items|Rare items]] to make then Legendary. [[Legendary Items]] can also contain an Aspect. | | '''Legendary Aspects''' are the special element on a [[Legendary Items|Legendary Item]], (in orange text). These Aspects can be extracted from the item and then imprinted onto either another <span class="legendary">Legendary</span> Item replacing its Aspect or onto a <span class="rare">Rare</span> item changing it into a Legendary Item. |
| | [[File:Legendary Item.jpg|thumb|alt=Legendary Item Diablo 4|Ancestral Legendary Item|210x320px]] |
| | Some Aspects can also be target-farmed by completing specific dungeons that will reward you with an Aspect. |
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| Some [[Dungeons]] can also be completed to unlock Aspects for use in the [[Codex of Power]]. These Aspects can give you bonuses between major gear changes.
| | All Aspects rewarded or extracted are permanently stored in your [[Codex of Power]] however on Seasonal realms this resets at the beginning of each new [[Seasons|Season]]. |
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| Legendary Aspects can be imprinted at the Occultist but the result will be of the lowest value. Better versions will have to be acquired by the player.
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| Aspects can be extracted for a price at the [[Occultist Vendor|Occultist]] which allows players to use the Aspect onto gear that may be better suited to that particular Aspect. | | ==Extraction and Imprinting== |
| [[File:Codex of Power.jpg|alt=Aspects in the Codex of Power|center|thumb|640x640px|Aspects in the Codex of Power]] | | |
| ==Codex Aspects List==
| | Aspects can be extracted from legendary items at the [[Blacksmith]] by salvaging them. This will destroy the item but leave you with some crafting materials and the Aspect will be automatically placed in your [[Codex of Power]]. |
| ===All Classes=== | | |
| {| class="wikitable"
| | [[File:Codex of Power Filters.jpg|alt=Codex of Power Filters|center|thumb|600x600px|Codex of Power Filters]] |
| |'''Name'''
| | |
| |'''Category'''
| | When you wish to imprint an Aspect onto another Legendary or Rare item visit the [[Occultist]] where you will select the target item, the desired Aspect from the Codex menu and they will charge you a fee in [[gold]] and use some [[Crafting Materials]] to imprint that Aspect. You can replace the Aspect on a legendary item as many times as you want. |
| | colspan="5" |'''Description'''
| | |
| |'''Dungeon'''
| | If you have an aspect equipped and you upgrade the aspect by salvaging a legendary item the equipped aspect will not automatically upgrade. You will need to imprint that same, upgraded aspect onto the equipped item. |
| |-
| | |
| |<mark>Aspect of Disobedience</mark>
| | |
| |Defensive
| | [[File:Aspect Upgrade.jpg|thumb|alt=Upgrading a Legendary Aspect|Upgrading a Legendary Aspect|245x320px]] |
| | colspan="5" |Enemies afflicted with a damage over time effect deal <mark>[20-?]%</mark> less damage to you. | | ==Upgrading Aspects== |
| |Halls of the Damned | | |
| | To upgrade an Aspect simply salvage another Legendary Item with the same Aspect but with greater stats. The Aspect in your Codex will be replaced with the better version. If an Aspect on a Legendary Item can upgrade an existing Aspect in your Codex there will be a crossed-sword icon displayed (image right). |
| | |
| | <div class="linkbox">[[Codex of Power|Codex of Power Guide]]</div> |
| | |
| | |
| | ==Types of Aspects== |
| | |
| | While every Aspect can be extracted at the [[Blacksmith]] not all Aspects can be imprinted on all item types. |
| | |
| | In the [[Legendary Aspects#Legendary_Aspects_-_Extraction_Dungeon|tables below]] where you see all the Aspects listed, you'll see white text (i.e. ''Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)''). This indicates which type of gear the Aspect can be imprinted onto. |
| | |
| | This limitation means you need to give a little more thought to where you are putting Aspects because, in particular, Amulets and 2-handed Weapons <span class='white'>boost the stats by 50% and 100%</span> respectively. |
| | |
| | |
| | <center> |
| | {| class="skillfeatures" |
| | |+Category of Aspects and which item types they can be printed onto |
| |- | | |- |
| |<mark>Edgemaster's Aspect</mark>
| | !Aspect Category!!Item Types |
| |Offensive
| |
| | colspan="5" |[[Skills]] deal up to <mark>x[24-?]%</mark> increased damage based on available resource when cast, receiving the full benefit while at full resource.
| |
| |
| |
| |- | | |- |
| |<mark>Ghostwalker Aspect</mark> | | |Defensive||Helm, Chest Armor, Pants, Amulet (+50% to stats) |
| |Mobility | |
| | colspan="5" |You may move freely through enemies while below <mark>[40-?]%</mark> total Life. | |
| |
| |
| |- | | |- |
| |<mark>Aspect of Inner Calm</mark>
| | |Offensive||1H Weapon, 2H Weapon (+100% to stats), Gloves, Ring, Amulet (+50% to stats) |
| |Offensive | |
| | colspan="5" |Deal <mark>[3.0-10]%</mark> increased damage for each second you stand still, up to <mark>x30%</mark> | |
| |
| |
| |- | | |- |
| |<mark>Aspect of Might</mark> | | |Resource||Ring |
| |Defensive | |
| | colspan="5" |Basic skills grant <mark>25%</mark> damage reduction for <mark>[4.0-?]</mark> seconds. | |
| |Dark Ravine
| |
| |- | | |- |
| |<mark>Needleflare Aspect</mark> | | |Utility||Helm, Chest Armor, Boots, Gloves, Amulet (+50% to stats) |
| |Offensive | |
| | colspan="5" |Thorns damage dealt has a <mark>[20-40]%</mark> chance to deal damage to all enemies around you. | |
| |
| |
| |- | | |- |
| |<mark>Protecting Aspect</mark> | | |Mobility||Boots, Amulet (+50% to stats) |
| |Defensive | |
| | colspan="5" |When struck, a magical bubble forms around you for <mark>8</mark> seconds, absorbing <mark>[N]</mark> damage. Can only occur once per <mark>[10-?]</mark> seconds. | |
| |Caldera Gate
| |
| |-
| |
| |<mark>Aspect of Pummeling</mark>
| |
| |Offensive
| |
| | colspan="5" |Deal <mark>x[40-50]%</mark> increased damage to Stunned, Knocked Down, and Frozen enemies.
| |
| |
| |
| |-
| |
| |<mark>Rapid Aspect</mark>
| |
| |Offensive
| |
| | colspan="5" |Basic Skills gain <mark>[23-?]%</mark> Attack Speed.
| |
| |
| |
| |-
| |
| |<mark>Aspect of Shared Misery</mark>
| |
| |Utility
| |
| | colspan="5" |Lucky Strike: When you hit a Crowd Controlled enemy, there's up to <mark>[30-?]%</mark> chance for that Crowd Control effect to spread to another unaffected nearby enemy.
| |
| |
| |
| |-
| |
| |<mark>Aspect of The Deflecting Barrier</mark>
| |
| |Defensive
| |
| | colspan="5" |While you have a Barrier active, there is a <mark>[20-30]%</mark> chance to ignore incoming direct damage from Distant enemies.
| |
| |
| |
| |-
| |
| |<mark>Aspect of The Expectant</mark>
| |
| |Offensive
| |
| | colspan="5" |Enemies hit with Basic Skills increases the damage of your next Core Skill by <mark>x[5.0-?]%</mark> up to <mark>x50%</mark>.
| |
| |
| |
| |-
| |
| |<mark>Aspect of The Protector</mark>
| |
| |Defensive
| |
| | colspan="5" |Every <mark>[10-?]</mark> seconds, gain a Barrier absorbing up to <mark>[N]</mark> damage.
| |
| |Lost Archives
| |
| |-
| |
| |<mark>Aspect of The Umbral</mark>
| |
| |Resource
| |
| | colspan="5" |Restore <mark>[1-?]</mark> resource when you Crowd Control an enemy.
| |
| |
| |
| |-
| |
| |<mark>Wind Striker Aspect</mark>
| |
| |Mobility
| |
| | colspan="5" |Critical Strikes grant <mark>[8.0-?]%</mark> Movement Speed for <mark>1</mark> second. The duration can be extended.
| |
| |
| |
| |} | | |} |
| ===Barbarian - Codex of Power Aspects=== | | </center> |
| {| class="wikitable"
| | |
| |'''Name'''
| | |
| |'''Category'''
| | ==Key Aspect Facts == |
| | colspan="5" |'''Description'''
| | |
| |'''Dungeon'''
| | * Legendary Aspects do not stack so if you imprint the same aspect onto two equipped items the one with superior stats will apply and the other ignored. |
| |-
| | * Aspects in your [[Codex of Power]] can be imprinted multiple times. It works in the same way a learned recipe would work. Available forever. |
| |<mark>Aspect of Ancestral Echoes</mark>
| | * The Legendary item you extract an Aspect from will be destroyed in the process. |
| |Offensive
| | * Aspects can not be imprinted onto [[Unique Items]]. |
| | colspan="5" |Lucky Hit: Damaging enemies with <mark>[[Leap]]</mark>, <mark>[[Upheaval]]</mark>, or <mark>[[Whirlwind]]</mark> has up to a <mark>[40-?]%</mark> chance to summon an Ancient to perform the same Skill. Can only happen once every <mark>5</mark> seconds.
| | * Your [[Codex of Power]] is account wide. One for Eternal Realm and one for the current Seasonal characters with the Seasonal Codex resetting with each new season. |
| |
| | * Legendary Aspects will not be boosted by [[Masterworking]]. |
| |-
| | |
| |<mark>Aspect of Ancestral Force</mark>
| | |
| |Offensive
| | ==Legendary Aspects - From Extraction and Dungeons == |
| | colspan="5" |<mark>[[Hammer of the Ancients]]</mark> quakes outwards, dealing <mark>[32-?]%</mark> of its damage to enemies.
| | |
| |
| | The following are tables listing all the Aspects available in Diablo 4. As stated before <span class='white'>ALL</span> aspects can be extracted from [[Legendary Items]], however, some can be target-farmed from dungeons too but these will bear the lowest stats. Still, they are good to get your new character going. |
| |-
| | |
| |<mark>Aspect of Anemia</mark>
| | <center> |
| |Utility | | {| class="skillfeatures" style="width:80%;" |
| | colspan="5" |Lucky Hit: Direct damage against Bleeding enemies has up to a <mark>[31-?]%</mark> chance to Stun them for <mark>2</mark> seconds.
| | |+ |
| |[[Kor Dragan Barracks]]
| | ! colspan="5" | |
| |- | | <center><span class='white'>'''Class Aspects Quick Menu'''</span></center> |
| |<mark>Aspect of</mark> <mark>Berserk Ripping</mark>
| |
| |Offensive
| |
| | colspan="5" |Whenever you deal direct damage while Berserking, inflict <mark>[22-?]%</mark> if the base damage dealt as additional Bleeding damage over <mark>5</mark> seconds.
| |
| |?
| |
| |-
| |
| |<mark>Aspect of</mark> <mark>Brawler's Aspect</mark>
| |
| |Offensive
| |
| | colspan="5" |Enemies damaged by <mark>[[Kick]]</mark> or <mark>[[Charge]]</mark> will explode if they are killed within the next <mark>2</mark> seconds, dealing <mark>[N]</mark> damage to nearby enemies.
| |
| |?
| |
| |- | | |- |
| |<mark>Aspect of</mark> <mark>Bul-Kathos</mark> | | |<center>[[Legendary Aspects#Barbarian Aspects|Barbarian]]</center> |
| |Defensive
| | |<center>[[Legendary Aspects#Druid Aspects|Druid]]</center> |
| | colspan="5" |<mark>Leap</mark> creates an Earthquake that deals <mark>[N]</mark> Physical damage over <mark>4</mark> seconds. While standing in Earthquakes, you gain <mark>[5-?]%</mark> increased Damage Reduction.
| | |<center>[[Legendary Aspects#Necromancer Aspects|Necromancer]]</center> |
| |?
| | |<center>[[Legendary Aspects#Rogue Aspects|Rogue]]</center> |
| |-
| | |<center>[[Legendary Aspects#Sorcerer Aspects|Sorcerer]]</center> |
| |<mark>Aspect of</mark> <mark>Death Wish</mark>
| |
| |Offensive | |
| | colspan="5" |Gain <mark>[N]</mark> Thorns while Berserking.
| |
| |?
| |
| |-
| |
| |<mark>Aspect of</mark> <mark>Echoing Fury</mark>
| |
| |Resource
| |
| | colspan="5" |Your Shout skills generate <mark>[2.0-?]</mark> Fury per seconds while active.
| |
| |?
| |
| |- | |
| |<mark>Aspect of</mark> <mark>Numbing Wrath</mark>
| |
| |Defensive
| |
| | colspan="5" |Each point of Fury generated while at maximum Fury grant <mark>[9.0-?]</mark> Fortify.
| |
| |?
| |
| |-
| |
| |<mark>Aspect of</mark> <mark>Perpetual Stomping</mark>
| |
| |Mobility
| |
| | colspan="5" |Damaging an enemy with <mark>Kick</mark> or <mark>[[Ground Stomp]]</mark> resets <mark>Leap's</mark> Cooldown.
| |
| |?
| |
| |-
| |
| |<mark>Aspect of</mark> <mark>Quickening Pulse</mark>
| |
| |Offensive
| |
| | colspan="5" |Lucky Strike: Up to a <mark>[40-?]%</mark> chance to reduce the Cooldowns of your non-Ultimate Skills by <mark>1.5</mark> seconds when you inflict Bleeding on Elites.
| |
| |?
| |
| |-
| |
| |<mark>Relentless Berserker's Apect</mark>
| |
| |Utility
| |
| | colspan="5" |Lucky Hit: Damaging an enemy with a Core Skill has up to a <mark>[22-?]%</mark> chance to extend the duration of Berserking by <mark>1</mark> second. Double this duration if it was a Critical Strike.
| |
| |?
| |
| |-
| |
| |<mark>Slaking Aspect</mark>
| |
| |Resource
| |
| | colspan="5" |Lucky Hit: You have up to a <mark>[30-?]%</mark> chance to gain 20 Fury when <mark>[[Rend]]</mark> deals direct damage to at least one Bleeding enemy.
| |
| |[[Maulwood]]
| |
| |-
| |
| |<mark>Aspect of</mark> <mark>Tempering Blows</mark>
| |
| |Defensive
| |
| | colspan="5" |After Swapping weapons <mark>6</mark> times, gain <mark>[N]</mark> Fortify.
| |
| |[[Defiled Catacomb]]
| |
| |-
| |
| |<mark>Aspect of</mark> <mark>The Dire Whirlwind</mark>
| |
| |Offensive
| |
| | colspan="5" |<mark>Whirlwind's</mark> Critical Strike Chance is increased by <mark>[5-?]%</mark> for each second it is channeled, up to <mark>[20-?]%</mark>.
| |
| |?
| |
| |-
| |
| |<mark>Aspect of</mark> <mark>The Iron Warrior</mark>
| |
| |Defensive
| |
| | colspan="5" |<mark>[[Iron Skin]]</mark> also makes you Unstoppable.
| |
| |?
| |
| |-
| |
| |<mark>Aspect of</mark> <mark>The Prickling</mark>
| |
| |Offensive
| |
| | colspan="5" |Damaging an enemy with a Core Skill has up to a <mark>[10-?]%</mark> chance to grant <mark>[N]</mark> Thorns for <mark>5</mark> seconds.
| |
| |?
| |
| |-
| |
| |<mark>Aspect of</mark> <mark>The Relentless Armsmaster</mark>
| |
| |Resource
| |
| | colspan="5" |Gain <mark>x[20-?]%</mark> increased Fury Generation while all damage bonuses from <mark>[[Walking Arsenal]]</mark> are active.
| |
| |?
| |
| |-
| |
| |<mark>Aspect of</mark> <mark>Unrelenting Fury</mark>
| |
| |Resource
| |
| | colspan="5" |Killing an enemy with a Core Skills refunds <mark>[10.0-?]%</mark> of its base Fury cost. Can only happen once per Skill cast.
| |
| |?
| |
| |-
| |
| |<mark>Aspect of</mark> <mark>Veteran Brawler</mark>
| |
| |Offensive
| |
| | colspan="5" |Each time a Core Skill deals direct damage to an enemy, your next <mark>Charge</mark> or <mark>Leap</mark> deals <mark>[15-?]%</mark> increased damage, up to <mark>[225-?]%</mark>.
| |
| |?
| |
| |-
| |
| |<mark>Windstriker Aspect</mark>
| |
| |Offensive
| |
| | colspan="5" |After swapping weapons <mark>6</mark> times, gain <mark>+[20-?]%</mark> increased Attack Speed for <mark>4</mark> seconds.
| |
| |?
| |
| |}
| |
| ===Druid - Codex of Power Aspects===
| |
| {| class="wikitable"
| |
| |'''Name'''
| |
| |'''Category'''
| |
| | colspan="5" |'''Description'''
| |
| |'''Dungeon'''
| |
| |-
| |
| |<mark>Ballistic Aspect</mark>
| |
| |Utility
| |
| | colspan="5" |When you have Fortified Life your Earth Skills gain <mark>+3</mark>.
| |
| |?
| |
| |-
| |
| |<mark>Crashstone Aspect</mark>
| |
| |Offensive
| |
| | colspan="5" |Earth Skills deal <mark>x[40-?]%</mark> more Critical Strike damage to Crowd Controlled enemies.
| |
| |?
| |
| |-
| |
| |<mark>Cyclonic Force</mark>
| |
| |Defensive
| |
| | colspan="5" |<mark>[[Cyclone Armor]]</mark> also provides Physical Damage Reduction. In addition, <mark>Cyclone Armor</mark> will also be applied to all nearby Allies.
| |
| |?
| |
| |-
| |
| |<mark>Mangled Aspect</mark>
| |
| |Resource | |
| | colspan="5" |Gain <mark>1</mark> Spirit when you are stuck as a Werebear.
| |
| |[[Immortal Emanation]]
| |
| |-
| |
| |<mark>[[Mending]] Stone</mark>
| |
| |Defensive
| |
| | colspan="5" |The duration of <mark>Earthern Bulwark</mark> is increased by <mark>6</mark> seconds. In addition, killing an enemy with Earth skills replenishes <mark>[N]</mark> of your active <mark>[[Earthen Bulwark]]'s</mark> barrier.
| |
| |?
| |
| |-
| |
| |<mark>Nighthowler's Aspect</mark>
| |
| |Offensive
| |
| | colspan="5" |<mark>[[Blood Howl]]</mark> increases Critical Strike Chance by <mark>[5.0-?]%</mark>. In addition, <mark>Blood Howl</mark> also affects nearby Companions and Players for <mark>3</mark> seconds.
| |
| |[[Forbidden City]]
| |
| |-
| |
| |<mark>Overcharged Aspect</mark>
| |
| |Offensive
| |
| | colspan="5" |Lucky Hit: Up to a <mark>[10-?]%</mark> chance when dealing Lightning damage to overload the target for <mark>3</mark> seconds, causing any direct damage you deal to them to pulse <mark>[N]</mark> additional damage to nearby enemies.
| |
| |?
| |
| |-
| |
| |<mark>Aspect of</mark> <mark>Quicksand</mark>
| |
| |Utility
| |
| | colspan="5" |Damage from Earth skills Slow enemies hit by <mark>[25-?]%</mark> for <mark>5</mark> seconds.
| |
| |?
| |
| |-
| |
| |<mark>Aspect of</mark> <mark>Retaliation</mark>
| |
| |Offensive
| |
| | colspan="5" |Your Core skills deal up to <mark>x[20-?]%</mark> increased damage based on your percent Fortified Health.
| |
| |?
| |
| |-
| |
| |<mark>Shepherd's Aspect</mark>
| |
| |Offensive
| |
| | colspan="5" |Core Skills deal an additional <mark>[6.0-?]%</mark> damage for each active Companion.
| |
| |?
| |
| |-
| |
| |<mark>Skinwalker's Aspect</mark>
| |
| |Defensive
| |
| | colspan="5" |When you use a Shapeshifting Skill that changes your form, gain <mark>[N]</mark> Life. If you are at full Life, gain the same amount as Fortify.
| |
| |[[Fading Echo]]
| |
| |-
| |
| |<mark>Stalking Beast Aspect</mark>
| |
| |Defensive
| |
| | colspan="5" |Gain [[Stealth]] for <mark>2</mark> seconds when killing enemies with <mark>[[Shred]]</mark>. Breaking Stealth with an attack grants Ambush which guarantees Critical Strikes for <mark>[1.0-?]</mark> seconds.
| |
| |[[Anica's Claim]]
| |
| |-
| |
| |<mark>Storm Beast's Aspect</mark>
| |
| |Resource
| |
| | colspan="5" |Lucky Hit: Storm skills have up to a <mark>[15-?]%</mark> chance to grant 10 Spirit.
| |
| Your base Storm Skills are now also Werewolf Skills.
| |
| |?
| |
| |-
| |
| |<mark>Stormshifter's Aspect</mark>
| |
| |Utility
| |
| | colspan="5" |While [[Hurricane]] is active, gain <mark>+3</mark> to your Shapeshifting Skills.
| |
| |?
| |
| |-
| |
| |<mark>Aspect of</mark> <mark>The Changeling's Debt</mark>
| |
| |Resource
| |
| | colspan="5" |Werebear Skills restore <mark>[1.0-?]</mark> Spirit when you hit enemies afflicted by your Poisons. When Spirit is restored, your Poison effects are removed from the enemy.
| |
| |?
| |
| |-
| |
| |<mark>Aspect of</mark> <mark>The Rampaging Werebeast</mark>
| |
| |Offensive
| |
| | colspan="5" |The duration of <mark>[[Grizzly Rage]]</mark> is increased by <mark>[1-?]</mark> seconds. In addition, Critical Strikes while <mark>Grizzly Rage</mark> is active increase your Critical Strike Damage by <mark>10%</mark> for the duration.
| |
| |?
| |
| |-
| |
| |<mark>Aspect of</mark> <mark>The Tempest</mark>
| |
| |Offensive
| |
| | colspan="5" |Hurricane damage is increased by <mark>x[7.0-?]%</mark> each second while active.
| |
| |?
| |
| |-
| |
| |<mark>Aspect of</mark> <mark>The Unsatiated</mark>
| |
| |Resource
| |
| | colspan="5" |After killing an enemy with <mark>Shred</mark>, your next Werewolf Skill generates <mark>x[20-?]%</mark> more Spirit and deals <mark>x[20-?]%</mark> increased damage.
| |
| |[[Tormented Ruins]]
| |
| |-
| |
| |<mark>Aspect of</mark> <mark>The Ursine Horror</mark>
| |
| |Offensive
| |
| | colspan="5" |<mark>[[Pulverize]]</mark> is now also an Earth skill. After casting <mark>Pulverize</mark>, tectonic spikes continue to deal <mark>[N]</mark> damage over <mark>2</mark> seconds.
| |
| |[[Belfry Zakara]]
| |
| |-
| |
| |<mark>Vigorous Aspect</mark>
| |
| |Defensive
| |
| | colspan="5" |Gain <mark>[10.0-?]%</mark> Damage Reduction while Shapeshifted into a Werewolf.
| |
| |?
| |
| |}
| |
| ===Necromancer - Codex of Power Aspects===
| |
| {| class="wikitable"
| |
| |'''Name'''
| |
| |'''Category'''
| |
| | colspan="5" |'''Description'''
| |
| |'''Dungeon'''
| |
| |-
| |
| |<mark>Blighted Aspect</mark>
| |
| |Offensive
| |
| | colspan="5" |The <mark>[[Shadowblight]] Passive</mark> deals <mark>x[15-?]%</mark> increased damage against Slowed or Chilled enemies, and <mark>x[30-?]%</mark> increased damage against Stunned enemies instead.
| |
| |?
| |
| |-
| |
| |<mark>Blood Seeker's Aspect</mark> | |
| |Offensive
| |
| | colspan="5" |<mark>[[Blood Lance]]</mark> deals <mark>[15-?]%</mark> increased damage to its primary target per lanced target.
| |
| |?
| |
| |-
| |
| |<mark>Blood-bathed Aspect</mark>
| |
| |Offensive
| |
| | colspan="5" |<mark>[[Blood Surge]]'s</mark> nova echoes again after a short delay, dealing <mark>x[60-?]%</mark> less damage.
| |
| |[[Hoarfrost Demise]]
| |
| |-
| |
| |<mark>Aspect of Bursting Bones</mark>
| |
| |Offensive
| |
| | colspan="5" |When a segment of <mark>[[Bone Prison]]</mark> is destroyed or expired, is deals <mark>[48-?]</mark> damage in an area around itself.
| |
| |?
| |
| |-
| |
| |<mark>Aspect of</mark> <mark>Empowering Reaper</mark>
| |
| |Offensive
| |
| | colspan="5" |Each target hit along <mark>[[Sever]]'s</mark> path increases the scythe's damage by <mark>x[6-?]%</mark> up to <mark>x[30-?]%</mark>.
| |
| |?
| |
| |-
| |
| |<mark>Fastblood Aspect</mark>
| |
| |Utility
| |
| | colspan="5" |Blood Orbs reduce your Ultimate Cooldown by <mark>[0.5-?]</mark> seconds.
| |
| |?
| |
| |-
| |
| |<mark>Aspect of</mark> <mark>Flesh-Rending</mark>
| |
| |Utility
| |
| | colspan="5" |After <mark>[[Decompose]]</mark> spawns a Corpse, gain <mark>[10-?]</mark> Essence.
| |
| |?
| |
| |-
| |
| |<mark>Aspect of</mark> <mark>Grasping Veins</mark>
| |
| |Utility
| |
| | colspan="5" |Enemies who are Stunned by <mark>[[Corpse Tendrils]]</mark> are also made Vulnerable for its duration. If they die while Stunned, they have a <mark>[15-?]%</mark> chance to spawn a Blood Orb.
| |
| |?
| |
| |-
| |
| |<mark>Hulking Aspect</mark>
| |
| |Utility
| |
| | colspan="5" |Each time your Golem damages an enemy, its active Cooldown is reduced by <mark>[1-?]</mark> seconds.
| |
| |?
| |
| |-
| |
| |<mark>Aspect of</mark> <mark>Possessed Blood</mark>
| |
| |Offensive
| |
| | colspan="5" |When you pick up <mark>[5-?]</mark> Blood Orbs, a free <mark>[[Bone Spirit]]</mark> is spawned, dealing bonus damage based on your current Life percent.
| |
| |?
| |
| |-
| |
| |<mark>Aspect of</mark> <mark>Potent Blood</mark>
| |
| |Resource
| |
| | colspan="5" |While at full Life, Blood Orbs grant <mark>[10-?]</mark> Essence.
| |
| |?
| |
| |-
| |
| |<mark>Aspect of</mark> <mark>Reanimation</mark>
| |
| |Offensive
| |
| | colspan="5" |Your Skeletons gain increased damage while alive, up to <mark>x[20-?]%</mark> after <mark>10</mark> seconds.
| |
| |?
| |
| |-
| |
| |<mark>Requiem Aspect</mark>
| |
| |Utility
| |
| | colspan="5" |You gain <mark>[3.0-?]</mark> maximum Essence per active Minion.
| |
| |?
| |
| |-
| |
| |<mark>Sacrificial Ascpect</mark>
| |
| |Utility
| |
| | colspan="5" |Your Sacrifice bonuses are increased by <mark>[15-?]%</mark>.
| |
| |?
| |
| |-
| |
| |<mark>Aspect of</mark> <mark>Swelling Curse</mark>
| |
| |Offensive
| |
| | colspan="5" |<mark>Bone Spirit</mark> deals increased damage based on distance traveled, up to <mark>[15-?]%</mark>.
| |
| |?
| |
| |-
| |
| |<mark>Aspect of</mark> <mark>The Damned</mark>
| |
| |Offensive
| |
| | colspan="5" |You deal <mark>x[30-?]%</mark> increased Shadow Damage to enemies afflicted by both <mark>[[Decrepify]]</mark> and <mark>[[Iron Maiden]]</mark>.
| |
| |?
| |
| |-
| |
| |<mark>Aspect of</mark> <mark>The Void</mark>
| |
| |Utility
| |
| | colspan="5" |<mark>[[Blight]]'s</mark> defiled area, when spawned, Pulls in enemies around the affected area.
| |
| |[[Rimescar Cavern]]
| |
| |-
| |
| |<mark>Aspect of Torment</mark>
| |
| |Utility
| |
| | colspan="5" |Critical Strikes with Bone Skills increase your Essence Regeneration by <mark>x[30-?]%</mark> for <mark>4</mark> seconds.
| |
| |[[Black Asylum]]
| |
| |-
| |
| |<mark>Torturous Aspect</mark>
| |
| |Utility
| |
| | colspan="5" |Enemies afflicted by your <mark>Iron Maiden</mark> have a <mark>[15-?]%</mark> chance to be Stunned for <mark>1</mark> Second when they deal direct damage.
| |
| |?
| |
| |-
| |
| |<mark>Unyielding Commander's Aspect</mark>
| |
| |Offensive
| |
| | colspan="5" |While <mark>[[Army of the Dead]]</mark> is active, your Minions gain <mark>[70-?]%</mark> Attack Speed and take 90% reduced damage.
| |
| |?
| |
| |}
| |
| ===Rogue - Codex of Power Aspects===
| |
| {| class="wikitable"
| |
| |'''Name'''
| |
| |'''Category'''
| |
| | colspan="5" |'''Description'''
| |
| |'''Dungeon'''
| |
| |-
| |
| |<mark>Aspect of</mark> <mark>Arrow Storms</mark>
| |
| |Offensive
| |
| | colspan="5" |Lucky Hit: Your Ranged Skills have up to a <mark>10%</mark> chance to create an arrow storm at the target's present location, dealing <mark>[N]</mark> Physical damage over <mark>3</mark> seconds. You can have up to <mark>5</mark> active arrow storms.
| |
| |?
| |
| |-
| |
| |<mark>Blast-Trapper's Aspect</mark>
| |
| |Offensive
| |
| | colspan="5" |Lucky Hit: Dealing direct damage to enemies affected by your Trap Skills has up to a <mark>30%</mark> chance to make them Vulnerable for <mark>3</mark> seconds.
| |
| |?
| |
| |-
| |
| |<mark>Aspect of</mark> <mark>Branching Volleys</mark>
| |
| |Offensive
| |
| | colspan="5" |<mark>[[Barrage]]'s</mark> arrows have <mark>[15-?]%</mark> chance to split into <mark>2</mark> arrows whenever they ricochet.
| |
| |?
| |
| |-
| |
| |<mark>Cheat's Aspect</mark> | |
| |Defensive
| |
| | colspan="5" |You take <mark>[15.0-?]%</mark> less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain <mark>+15%</mark> Movement Speed for <mark>2</mark> seconds.
| |
| |?
| |
| |-
| |
| |<mark>Aspect of</mark> <mark>Corruption</mark>
| |
| |Offensive
| |
| | colspan="5" |Your Imbuements have <mark>x[20-?]%</mark> increased [[potency]] against Vulnerable enemies.
| |
| |?
| |
| |-
| |
| |<mark>Aspect of</mark> <mark>Encircling Blades</mark>
| |
| |Offensive
| |
| | colspan="5" |<mark>[[Flurry]]</mark> Damages enemies in a circle around you and deals <mark>x[8-?]%</mark> increased damage.
| |
| |[[Hallowed Ossuary]]
| |
| |-
| |
| |<mark>Energizing Aspect</mark>
| |
| |Resource
| |
| | colspan="5" |Damaging an Injured enemy with a Basic Skill generates <mark>5</mark> Energy.
| |
| |[[Sanguine Chapel]]
| |
| |-
| |
| |<mark>Enshrouding Aspect</mark>
| |
| |Defensive
| |
| | colspan="5" |Gain a <mark>[[Dark Shroud]]</mark> shadow every <mark>3</mark> seconds when standing still. Each Dark Shadow grants <mark>[2.0-?]%</mark> increased Damage Reduction.
| |
| |?
| |
| |-
| |
| |<mark>Aspect of</mark> <mark>Explosive Verve</mark>
| |
| |Utility
| |
| | colspan="5" |Your Grenades count as Trap Skills. Whenever you arm a Trap or drop Grenades, you gain <mark>+[10-?]%</mark> increased Movement Speed for <mark>3</mark> seconds.
| |
| |[[Derelict Lodge]]
| |
| |-
| |
| |<mark>Opportunist's Aspect</mark>
| |
| |Offensive
| |
| | colspan="5" |When you break Concealment, you drop a cluster of Stun Grenades around your location that explode, dealing <mark>[N]</mark> total Physical damage and Stunning enemies for <mark>0.25</mark> seconds.
| |
| |?
| |
| |-
| |
| |<mark>Ravenous Aspect</mark>
| |
| |Resource
| |
| | colspan="5" |Killing a Vulnerable enemy grants you <mark>x[50- ?]%</mark> increased Energy Regeneration for <mark>4</mark> seconds.
| |
| |?
| |
| |-
| |
| |<mark>Shadowslicer Aspect</mark>
| |
| |Offensive
| |
| | colspan="5" |When you cast <mark>[[Dash]]</mark>, a [[Shadow Clone]] is spawned at your location that also casts <mark>Dash</mark>, dealing <mark>[25-?]%</mark> of the base damage.
| |
| |?
| |
| |-
| |
| |<mark>Aspect of</mark> <mark>Siphoned [[Protection]]</mark>
| |
| |Defensive
| |
| | colspan="5" |Lucky Hit: Damaging a Vulnerable enemy with a Core Skill has up to a <mark>[20-?]%</mark> chance to grant a Barrier for <mark>5</mark> seconds that absorbs <mark>[N]</mark> damage, up to a maximum of <mark>[O]</mark>.
| |
| |?
| |
| |-
| |
| |<mark>Aspect of</mark> <mark>Sleeting Imbuements</mark>
| |
| |Offensive
| |
| | colspan="5" |Your <mark>[[Rain of Arrows]]</mark> is always affected by all Imbuement Skills at once.
| |
| |?
| |
| |-
| |
| |<mark>Trickster's Aspect</mark>
| |
| |Offensive
| |
| | colspan="5" |<mark>[[Caltrops]]</mark> also throw a cluster of Stun Grenades that explode and deal <mark>[52-?]</mark> total Physical damage and Stunning enemies for <mark>0.25</mark> seconds.
| |
| |?
| |
| |-
| |
| |<mark>Aspect of</mark> <mark>Uncanny Resilience</mark>
| |
| |Defensive
| |
| | colspan="5" |Whenever you trigger a Lucky Hit, gain <mark>x[5-?]%</mark> increased Damage Reduction for <mark>5</mark> seconds, up to a maximum of <mark>x[15-?]%</mark>.
| |
| |?
| |
| |-
| |
| |<mark>Aspect of Unstable Imbuements</mark>
| |
| |Offensive
| |
| | colspan="5" |Casting a Skill that is Imbued creates an explosion around you, dealing <mark>[N]</mark> damage of the same type.
| |
| |?
| |
| |-
| |
| |<mark>Vengeful Aspect</mark>
| |
| |Offensive
| |
| | colspan="5" |Lucky Hit: Making an enemy Vulnerable has up to a <mark>[30-?]%</mark> chance to grant <mark>+3%</mark> increased Critical Strike Chance for <mark>3</mark> seconds, up to <mark>+9%</mark>.
| |
| |?
| |
| |-
| |
| |<mark>Volatile Blades</mark>
| |
| |Offensive
| |
| | colspan="5" |<mark>[[Twisting Blades]]</mark> cause an explosion when they return to you, dealing <mark>[N]</mark> damage and <mark>[O]</mark> additional damage based on the distance the blades travel, up to <mark>5</mark> meters and <mark>[P]</mark> total damage.
| |
| |?
| |
| |-
| |
| |<mark>Volatile Shadows</mark>
| |
| |Offensive
| |
| | colspan="5" |When a <mark>Dark Shroud</mark> shadow would be removed it explodes, dealing <mark>[N]</mark> Shadow damage around you.
| |
| |?
| |
| |}
| |
| ===Sorcerer - Codex of Power Aspects===
| |
| {| class="wikitable"
| |
| |'''Name'''
| |
| |'''Category'''
| |
| | colspan="5" |'''Description'''
| |
| |'''Dungeon'''
| |
| |-
| |
| |<mark>Aspect of</mark> <mark>Biting Cold</mark>
| |
| |Offensive
| |
| | colspan="5" |When you Freeze an enemy there is a <mark>[25-?]%</mark> chance they become Vulnerable for <mark>3</mark> seconds.
| |
| |?
| |
| |-
| |
| |<mark>Charged Aspect</mark>
| |
| |Mobility
| |
| | colspan="5" |Collecting Crackling Energy increases your Movement Speed by <mark>[10-?]%</mark> for <mark>4</mark> seconds.
| |
| |?
| |
| |-
| |
| |<mark>Aspect of</mark> <mark>Conflagration</mark>
| |
| |Offensive
| |
| | colspan="5" |While Channeling <mark>[[Incinerate]]</mark>, your Burning damage is increased by <mark>x[20-?]%</mark>.
| |
| |[[Light's Watch]]
| |
| |-
| |
| |<mark>Aspect of</mark> <mark>Control</mark>
| |
| |Offensive
| |
| | colspan="5" |You deal <mark>[30-?]%</mark> more damage to Immobilized, Stunned, or Frozen enemies.
| |
| |?
| |
| |-
| |
| |<mark>Aspect of</mark> <mark>Efficiency</mark>
| |
| |Offensive
| |
| | colspan="5" |Casting a Basic skill reduces the Mana cost of your next Core skill by <mark>[10-?]%</mark>.
| |
| |?
| |
| |-
| |
| |<mark>Elementalist's Aspect</mark>
| |
| |Offensive
| |
| | colspan="5" |Core or Mastery Skills cast at or above <mark>100</mark> Mana gain a <mark>[20.0-?]%</mark> increased Critical Strike Chance.
| |
| |?
| |
| |-
| |
| |<mark>Flamewalker's Aspect</mark>
| |
| |Mobility
| |
| | colspan="5" |Coming in contact with your <mark>[[Firewall]]</mark> grants you <mark>+[15-?]%</mark> Movement Speed for <mark>4</mark> seconds.
| |
| |[[Cultist Refuge]]
| |
| |-
| |
| |<mark>Incendiary Aspect</mark>
| |
| |Resource
| |
| | colspan="5" |Killing a Burning enemy grants <mark>[5-?]%</mark> Mana Cost reduction for <mark>4</mark> seconds, up to <mark>x[15-?]%</mark>.
| |
| |?
| |
| |-
| |
| |<mark>Aspect of</mark> <mark>Piercing Cold</mark>
| |
| |Offensive
| |
| | colspan="5" |<mark>[[Ice Shards]]</mark> pierce <mark>4</mark> times, dealing <mark>[20-?]%</mark> less damage per subsequent enemy hit.
| |
| |[[Dead Man's Dredge]]
| |
| |-
| |
| |<mark>Prodigy's Aspect</mark>
| |
| |Resource
| |
| | colspan="5" |Casting an Ultimate Skills restores <mark>[80-?]</mark> Mana.
| |
| |[[Witchwater]]
| |
| |-
| |
| |<mark>Recharging Aspect</mark>
| |
| |Resource
| |
| | colspan="5" |Each time <mark>[[Chain Lightning]]</mark> bounces off you, gain <mark>[4-?]</mark> Mana.
| |
| |[[Zenith]]
| |
| |-
| |
| |<mark>Rolling Thunder Aspect</mark>
| |
| |Offensive
| |
| | colspan="5" |<mark>[[Charged Bolts]]</mark> pierce, but deal <mark>x[30-?]%</mark> less damage.
| |
| |?
| |
| |-
| |
| |<mark>Aspect of</mark> <mark>Seared Flesh</mark>
| |
| |Utility
| |
| | colspan="5" |Every <mark>5</mark> times you deal Direct Fire Damage to an enemy, they are Immobilized for <mark>[2-?]</mark> seconds.
| |
| |?
| |
| |-
| |
| |<mark>Snowguard's Aspect</mark>
| |
| |Defensive
| |
| | colspan="5" |While within your own <mark>[[Blizzard]]</mark>, you take <mark>[10-?]%</mark> less damage.
| |
| |?
| |
| |-
| |
| |<mark>Snowveiled Aspect</mark>
| |
| |Defensive
| |
| | colspan="5" |Casting <mark>[[Ice Armor]]</mark> makes you Unstoppable for <mark>[2.0-?]</mark> seconds.
| |
| |?
| |
| |-
| |
| |<mark>Aspect of</mark> <mark>Splintering Energy</mark>
| |
| |Offensive
| |
| | colspan="5" |<mark>[[Lightning Spear]]</mark> has a <mark>[11-?]%</mark> chance to spawn an additional <mark>Lightning Spear</mark> when you cast it.
| |
| |?
| |
| |-
| |
| |<mark>Storm Swell Aspect</mark>
| |
| |Offensive
| |
| | colspan="5" |You deal <mark>x[11-?]%</mark> increased damage to Vulnerable enemies while you have a Barrier.
| |
| |?
| |
| |-
| |
| |<mark>Aspect of</mark> <mark>The Bounding Conduit</mark>
| |
| |Mobility
| |
| | colspan="5" |Gain <mark>[20-?]%</mark> Movement Speed for <mark>3</mark> seconds after <mark>Teleporting</mark>.
| |
| |?
| |
| |-
| |
| |<mark>Aspect of The Unwavering</mark>
| |
| |Defensive
| |
| | colspan="5" |Taking direct damage has a <mark>[5-?]%</mark> chance to reset the Cooldown of one of your Defensive Skills.
| |
| |?
| |
| |-
| |
| |<mark>Aspect of</mark> <mark>Three Curses</mark>
| |
| |Offensive
| |
| | colspan="5" |<mark>[[Meteor]]</mark> deals <mark>x[35-?]%</mark> increased Critical Strike Damage against Healthy targets.
| |
| |?
| |
| |} | | |} |
| | </center> |
| | ===All Classes=== |
| | |
| | These are Legendary Aspects that are useful for all classes. Those with a dungeon listed can be target-farmed at that dungeon as a reward for completing it the first time. |
| | |
| | {{Template:All Classes Aspects}} |
| | |
| | ===Barbarian Aspects=== |
| | |
| | The following Legendary Aspects are specifically tailored for the [[Barbarian]]. Those with a dungeon listed can be target-farmed at that dungeon as a reward for completing it the first time. |
| | |
| | {{Template:Barbarian Aspects}} |
| | |
| | ===Druid Aspects=== |
| | |
| | The following Legendary Aspects are specifically tailored for the [[Druid]]. Those with a dungeon listed can be target-farmed at that dungeon as a reward for completing it the first time. |
| | |
| | {{Template:Druid Aspects}} |
| | |
| | ===Necromancer Aspects=== |
| | |
| | The following Legendary Aspects are specifically tailored for the [[Necromancer]]. Those with a dungeon listed can be target-farmed at that dungeon as a reward for completing it the first time. |
| | |
| | {{Template:Necromancer Aspects}} |
| | |
| | ===Paladin Aspects=== |
| | |
| | The following Legendary Aspects are specifically tailored for the [[Paladin]]. Those with a dungeon listed can be target-farmed at that dungeon as a reward for completing it the first time. |
| | |
| | {{Template:Paladin Aspects}} |
| | |
| | |
| | ===Rogue Aspects=== |
| | |
| | The following Legendary Aspects are specifically tailored for the [[Rogue]]. Those with a dungeon listed can be target-farmed at that dungeon as a reward for completing it the first time. |
| | |
| | {{Template:Rogue Aspects}} |
| | |
| | ===Sorcerer=== |
| | |
| | The following Legendary Aspects are specifically tailored for the [[Sorcerer]]. Those with a dungeon listed can be target-farmed at that dungeon as a reward for completing it the first time. |
| | |
| | {{Template:Sorcerer Aspects}} |
| | |
| | {{Template:Aspects Navbar}} |
| | |
| [[Category:Items]] | | [[Category:Items]] |
| [[Category:Crafting]] | | [[Category:Crafting]] |
| [[Category:Vendors]]
| | |
| | __NOEDITSECTION__ |
Legendary Aspects are the special element on a Legendary Item, (in orange text). These Aspects can be extracted from the item and then imprinted onto either another Legendary Item replacing its Aspect or onto a Rare item changing it into a Legendary Item.
Some Aspects can also be target-farmed by completing specific dungeons that will reward you with an Aspect.
All Aspects rewarded or extracted are permanently stored in your Codex of Power however on Seasonal realms this resets at the beginning of each new Season.
Extraction and Imprinting
Aspects can be extracted from legendary items at the Blacksmith by salvaging them. This will destroy the item but leave you with some crafting materials and the Aspect will be automatically placed in your Codex of Power.
When you wish to imprint an Aspect onto another Legendary or Rare item visit the Occultist where you will select the target item, the desired Aspect from the Codex menu and they will charge you a fee in gold and use some Crafting Materials to imprint that Aspect. You can replace the Aspect on a legendary item as many times as you want.
If you have an aspect equipped and you upgrade the aspect by salvaging a legendary item the equipped aspect will not automatically upgrade. You will need to imprint that same, upgraded aspect onto the equipped item.
Upgrading a Legendary Aspect
Upgrading Aspects
To upgrade an Aspect simply salvage another Legendary Item with the same Aspect but with greater stats. The Aspect in your Codex will be replaced with the better version. If an Aspect on a Legendary Item can upgrade an existing Aspect in your Codex there will be a crossed-sword icon displayed (image right).
Types of Aspects
While every Aspect can be extracted at the Blacksmith not all Aspects can be imprinted on all item types.
In the tables below where you see all the Aspects listed, you'll see white text (i.e. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)). This indicates which type of gear the Aspect can be imprinted onto.
This limitation means you need to give a little more thought to where you are putting Aspects because, in particular, Amulets and 2-handed Weapons boost the stats by 50% and 100% respectively.
Category of Aspects and which item types they can be printed onto
| Aspect Category |
Item Types
|
| Defensive |
Helm, Chest Armor, Pants, Amulet (+50% to stats)
|
| Offensive |
1H Weapon, 2H Weapon (+100% to stats), Gloves, Ring, Amulet (+50% to stats)
|
| Resource |
Ring
|
| Utility |
Helm, Chest Armor, Boots, Gloves, Amulet (+50% to stats)
|
| Mobility |
Boots, Amulet (+50% to stats)
|
Key Aspect Facts
- Legendary Aspects do not stack so if you imprint the same aspect onto two equipped items the one with superior stats will apply and the other ignored.
- Aspects in your Codex of Power can be imprinted multiple times. It works in the same way a learned recipe would work. Available forever.
- The Legendary item you extract an Aspect from will be destroyed in the process.
- Aspects can not be imprinted onto Unique Items.
- Your Codex of Power is account wide. One for Eternal Realm and one for the current Seasonal characters with the Seasonal Codex resetting with each new season.
- Legendary Aspects will not be boosted by Masterworking.
Legendary Aspects - From Extraction and Dungeons
The following are tables listing all the Aspects available in Diablo 4. As stated before ALL aspects can be extracted from Legendary Items, however, some can be target-farmed from dungeons too but these will bear the lowest stats. Still, they are good to get your new character going.
All Classes
These are Legendary Aspects that are useful for all classes. Those with a dungeon listed can be target-farmed at that dungeon as a reward for completing it the first time.
| Name
|
Category
|
Description
|
Dungeon
|
Zone
|
Class
|
|
|
Offensive
|
Critical Strikes with Core Skills increase your Attack Speed by 30.0 - 50.0%[+] for 5 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
|
Utility
|
Lucky Hit: Up to a 30.0 - 40.0% chance for your Skills to inflict Vampiric Curse on enemies. Enemies afflicted with Vampiric Curse are also Vulnerable . Vampiric Curse's stored souls deal 40.0 - 60.0% increased damage.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
|
Resource
|
Basic Skills generate 15 - 25 additional Primary Resource, once per Skill.
|
N/A
|
Extraction
|
All
|
|
|
Offensive
|
Casting an Ultimate Skill increases your Ultimate damage by 6.0 - 10.0% [x] , up to 60 - 100% [x] . At 10 stacks, your Cooldowns and this bonus are reset.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
|
Resource
|
Casting an Ultimate Skill reduces the Cooldowns of your other Skills by 6.5 - 10.0 seconds.
|
N/A
|
Extraction
|
All
|
|
|
Utility
|
Your Reinforcement Cooldown is reduced by 23 - 33% [x] . After casting your Ultimate Skill, your Reinforcement Mercenary is called. This cannot occur more than once each 30 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
|
Utility
|
When there are at least 5 Close enemies, Stun (CC) them for 2.5 - 4.5 seconds. Can only occur once every 20 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
|
Offensive
|
Close enemies or those you deal indirect damage to are Slowed (CC) by 50 - 70% for 3 seconds. You deal 20 - 30% increased damage to Slowed (CC) enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
|
Utility
|
Your Daze (CC) effects last 20 - 40%[+] longer. Dazing an enemy increases your Movement Speed by 20 - 40%[+] for 3 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
|
Offensive
|
You deal 5.0 - 25.0% [x] increased damage over time to enemies for each different Crowd Control effect they're afflicted by. Unstoppable enemies and Staggered Bosses take 10 - 50% [x] increased damage over time from you instead.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
|
Defensive
|
Your Damage over Time grants you 1.0 - 1.5% Damage Reduction for 2 seconds, stacking up to 30 times.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
|
Offensive
|
Gain 40 - 60% [x] increased damage to a set of damage types for 7 seconds alternating randomly between 2 sets: Fire, Lightning, Holy, and Physical. Cold, Poison, and Shadow. Fate can favor you granting the same bonus more than once, stacking up to 6 times. At Maximum, it's your lucky day!
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
|
Offensive
|
Gain 15 - 35% [x] increased damage to a set of damage types for 7 seconds. This effect alternates between 2 sets:
- Fire, Lightning, and Physical.
- Cold, Poison, and Shadow.
1H Weapon, 2H Weapon (+100%), Amulet (+ 50%), Gloves, Ring
|
N/A
|
Extraction
|
All
|
|
|
Offensive
|
Your Spirit Storms Spark enemies for an additional 80 - 100% of the Spirit Storm's total damage over 3 seconds after they leave one.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Spiritborn
|
|
|
Utility
|
While below 45 - 60% Life, Evade Freezes Close enemies, deals 450 Cold damage to them, and makes them Vulnerable for 3 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
|
Offensive
|
When an enemy falls below 35% Life while afflicted with any of your damage over time effects, an explosion occurs every 7 seconds, dealing 300 - 600 damage for each Element they're afflicted by.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
|
Offensive
|
While standing still, deal up to 50 - 75% [x] increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
|
Mobility
|
Evade transforms you into a cloud of bats, dealing 300 Physical damage and inflicting Vampiric Curse to enemies in your path. Evade's Cooldown is increased by 10.0 - 4.0 seconds.
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
|
Defensive
|
Basic Skills grant 20 - 30% Damage Reduction for 4 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
|
Utility
|
Distant enemies have a 20% chance to be Stunned (CC) for 2 seconds when they hit you. You deal 15 - 25% [x] increased damage to Distant enemies.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
|
Utility
|
Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a 35 - 55% chance for that Crowd Control effect to spread to another unaffected enemy.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
Oblivion
|
Hawezar
|
All
|
|
|
Mobility
|
You gain 30.0 - 45.0%[+] increased Movement Speed. Taking damage from Close enemies Slows you by 30% for 2 seconds.
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
|
Defensive
|
When you would accumulate 50% of your Maximum Life lost, you automatically cast an equipped Defensive , Subterfuge or Macabre Skill before receiving damage. Can only occur once every 45 - 25 seconds and cannot cast Mobility Skills.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
|
|
|
Resource
|
Killing an enemy with a Core Skill refunds 20.0 - 30.0% of its base cost. Can only happen once per Skill cast.
|
N/A
|
Extraction
|
All
|
|
|
Defensive
|
You have 8% increased Dodge Chance. Successful Dodges restore 5 - 25% of your Maximum Life.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
|
Resource
|
Every 5 seconds, your next Core Skill costs 117 - 0 Life instead of Primary Resource. Will only occur if you have at least 60% of your Maximum Life. Skills that consume Life deal 80% [x] increased damage.
|
N/A
|
Extraction
|
All
|
|
|
Defensive
|
You have a 5.0 - 12.0% chance after taking direct damage to gain a Barrier equal to 20% of your Maximum Life for 10 seconds. This chance is doubled against Distant enemies.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
Lost Keep
|
Hawezar
|
All
|
|
|
Offensive
|
Basic Skills grant 4.0 - 6.0% [x] increased damage for 4 seconds, stacking up to 10 times.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
|
Offensive
|
Damaging an enemy with a Basic Skill grants you 4% Attack Speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining 40 - 60% [x] Basic Skill damage and 15% Movement Speed for 10 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
|
Defensive
|
Damaging an Elite enemy grants you a Barrier for 70 - 100% of your Maximum Life for 10 seconds. This effect can only happen once every 20 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
|
Defensive
|
After being damaged for at least 20% of your Maximum Life at once, you become Immune for 2.5 - 4.5 seconds. Can only occur once every 20 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
|
Resource
|
Incapacitating enemies generates 4.0 - 6.0 Primary Resource.
|
N/A
|
Extraction
|
All
|
|
|
Defensive
|
Gain 8% increased Dodge Chance. When you Dodge, Fortify for 2.00 - 3.00% of your Maximum Life.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
|
Offensive
|
When your Core skills Overpower an enemy, spawn 3 Volatile Blood Drops. Collecting a Volatile Blood Drop causes it to explode, dealing [3,447 - 6,895] Physical damage around you. Every 20 seconds, your next skill is guarnateed to Overpower
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
|
Utility
|
Every 6 seconds, gain 1 stack of Overpower . Gaining Overpower spawns 1 Volatile Blood Drop, and collecting it causes it to explode, dealing 675 - 974 Physical damage around you.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
|
Offensive
|
Deal 40 - 60% [x] increased damage while you have a Barrier active.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
|
Mobility
|
Each Nearby Hindered enemy grants you 1.0 - 1.5%[+] increased Movement Speed.
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
|
Offensive
|
Skills deal up to 40 - 60% [x] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
|
Utility
|
Becoming Crowd Controlled while Injured grants you Unstoppable for 4 seconds. This effect has a 6 - 4 second Cooldown.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
|
Utility
|
You have 50% [+] increased Crowd Control Duration. While enemies are Unstoppable , you deal 30 - 50% [x] increased damage to them.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
|
Mobility
|
While Unstoppable and for 4 seconds after, you gain 10.0 - 20.0% [x] increased Movement Speed and are Unhindered .
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
|
Utility
|
After casting 5 Basic Skills, one of your active Cooldowns is reduced by [1.0 - 2.0] seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
|
Utility
|
After casting 5 Basic Skills, one of your active Cooldowns is reduced by 1.0 - 2.5 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
|
Defensive
|
You gain 100 - 150%[+] Total Armor, but your Evade has 100% increased Cooldown.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
|
Offensive
|
Thorns damage dealt has a 40 - 60% chance to deal damage to all enemies around you and your Minions .
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
|
Defensive
|
When hit while not Healthy , you form a protective bubble that grants all Players inside Immune . The bubble lasts for 4.0 - 6.0 seconds and can only form once every 90 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
|
Offensive
|
Basic Skills gain 15 - 35%[+] Attack Speed.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Buried Halls
|
Dry Steppes
|
All
|
|
|
Offensive
|
You have 13 - 23%[+] increased Critical Strike Chance against Injured enemies. While you are Healthy , you gain 25 - 45%[+] increased Crowd Control Duration.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
|
Resource
|
Every 10% of your Life that you Heal grants you 20 - 30% Primary Resource Cost Reduction for 2 seconds, up to 6 seconds.
|
N/A
|
Extraction
|
All
|
|
|
Utility
|
Gain [1,813 - 5,439] Thorns while Channeling and for 3 seconds afterwards.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Paladin, Warlock
|
|
|
Defensive
|
When you cast a Skill, you heal for 1.9% [0.5 - 2.0]% Life. Double this bonus while below 50% Life.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
|
Utility
|
Casting a Skill Heals you for 2.0 - 3.0% of your Maximum Life. Double this bonus while Injured .
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
|
Offensive
|
Casting an Ultimate Skill increases your damage by 35 - 55% [x] for 8 seconds. Gain 2 additional Ultimate Skill Ranks.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
|
Utility
|
Every 3.5 - 1.5 seconds, Distant enemies are Pulled In to you and take 15% [x] increased damage from you for 3 seconds. This effect cannot occur while you are in Stealth .
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
|
Mobility
|
Critical Strikes grant 30.0 - 50.0%[+] Movement Speed for 1 second, up to 6 seconds.
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
Barbarian Aspects
The following Legendary Aspects are specifically tailored for the Barbarian. Those with a dungeon listed can be target-farmed at that dungeon as a reward for completing it the first time.
| Name
|
Category
|
Description
|
Dungeon
|
Zone
|
Class
|
|
|
Offensive
|
Casting Charge Summons 4 Ancients to Charge with you, each dealing 20 - 40% [x] of normal damage. Your Summons deal 20 - 40% increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
|
Offensive
|
Lucky Hit: Leap , Upheaval , and Whirlwind have up to a 45 - 65% chance to Summon an Ancient to perform the same Skill. Can only occur once every 5 seconds. Your Summons deal 20 - 40% increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
(Map)
|
Extraction
|
Barbarian
|
|
|
Offensive
|
Hammer of the Ancients quakes outward for 30 - 60% [x] increased damage. This bonus is doubled against Bosses.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
(Map)
|
Extraction
|
Barbarian
|
|
|
Utility
|
Lucky Hit: Damaging enemies affected by Damage over Time or Vulnerable enemies has up to a 20 - 30% chance to Stun (CC) them for 2 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
(Map)
|
Extraction
|
Barbarian
|
|
|
Utility
|
While above 50 Primary Resource, deal 15.0 - 20.0% [x] increased damage and gain Berserking , but lose 3 Primary Resource Regeneration.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Druid, Barbarian
|
|
|
Resource
|
You gain 7.0 - 11.0 Fury per second while Berserking .
|
N/A
|
Extraction
|
Barbarian
|
|
|
Offensive
|
While Berserking , your direct damage inflicts 40 - 60% bonus Bleeding damage over 5 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
|
Utility
|
Your Shout Skill effect durations are increased by 20 - 30%[+] and Weaken enemies for 5 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
|
Defensive
|
Leap creates an Earthquake that deals 206 - 326 Physical damage over 4 seconds. While standing in Earthquakes and for 4 seconds afterwards, you gain 30% increased Damage Reduction.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
|
Offensive
|
While Berserking , you deal 68 - 124 Fire damage every second to surrounding enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
|
Offensive
|
While channeling a Skill, all damage is increased by 50 - 70% [x] .
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Paladin, Warlock
|
|
|
Defensive
|
Gain 30% [+] increased Fortify generation and 15 - 20% Damage Reduction while Fortified .
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Druid, Barbarian, Rogue, Necromancer, Paladin, Warlock
|
|
|
Offensive
|
Casting an Ultimate Skill increases your damage by 10-30% for 8 seconds. Gain 4 additional Ultimate Skill Ranks.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
|
Offensive
|
Mighty Throw and Steel Grasp now gain multiplicative damage instead of cooldown from Cooldown Reduction and their damage is increased by another 25% [x] . Additionally, [[Weapon [[Mastery]]]] skills gain 15 - 35% [x] bonus damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
|
Offensive
|
Ground Stomp creates an Earthquake damaging enemies for 167 - 287 Physical damage over 4 seconds. While standing in Earthquakes and for 4 seconds afterwards, you deal 20 - 60% [x] increased damage. Your Earthquakes deal 20 - 60% increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
|
Offensive
|
After spending 100 Fury, you deal 40 - 60% [x] increased Brawling Skill damage for 4 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
|
Offensive
|
Your Shout Skills create 3 Dust Devils that deal 60 - 120 damage to enemies along their path. Your Dust Devils are 5 - 25% bigger and deal 1% [x] increased damage for each 1% their size is increased.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
|
Mobility
|
Your Knock Back and Pull effects grant you 25 - 35% [x] Movement Speed for 4 seconds.
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
|
Offensive
|
Your Summons gain 35 - 50%[+] Attack Speed.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn, Warlock
|
|
|
Resource
|
Each time you swap weapons, gain 7 - 11 Fury.
|
N/A
|
Extraction
|
Barbarian
|
|
|
Resource
|
Reduces the Cooldown of Leap by 1.3 - 3.5 seconds per enemy hit, up to a maximum of 7 seconds. Hitting a Boss with Leap provides the maximum reduction.
|
N/A
|
Extraction
|
Barbarian
|
|
|
Utility
|
Whirlwind Pulls (CC) enemies to you every 6.0 - 3.0 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
|
Offensive
|
Mighty Throw deals 25 - 45% [x] increased damage and hurls another 2 weapons.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
|
Offensive
|
Your Earthquakes deal 40 - 60% [x] increased damage and their damage is converted into Fire.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
|
Offensive
|
Each point of Fury you generate increases your damage by 1.00 - 1.50% [x] . This bonus is lost after 4 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
|
Defensive
|
Generating 100 Fury while at Maximum Fury grants Fortify for 2.00 - 3.00 of your Maximum Life.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
Heathen's Keep
|
Hawezar
|
Barbarian
|
|
|
Mobility
|
Damaging an enemy with Kick or Ground Stomp resets Leap's Cooldown.
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
|
Offensive
|
Steel Grasp and Iron Maelstrom launch up to 10 metal shards that deal 120 - 420 Physical damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
|
Offensive
|
Every 20 seconds, your next Upheaval cast is guaranteed to Overpower and deals 50 - 70% [x] increased damage. Upheaval Critical Strikes against Elites reduce this timer by 1 second.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
|
Defensive
|
After swapping weapons 5 times, gain 20 - 30% Damage Reduction for 10 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian, Rogue
|
|
|
Offensive
|
Whirlwind's Critical Strike Chance and Critical Strike Damage are increased by 5.5 - 10% [x] for each second it is channeled, up to 28 - 50% [x] .
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
|
Offensive
|
Charge gains an additional Charge. Each target hit by it explodes for 104 - 194 Fire damage to surrounding enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
|
Defensive
|
Gain up to 40 - 60% Damage Reduction based on how Injured you are.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
|
Defensive
|
Iron Skin grants Unstoppable , and 20 - 40% Damage Reduction.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
|
Resource
|
Gain 35.0 - 75.0% [x] increased Fury Generation and 15% reduced Fury cost while all damage bonuses from the Walking Arsenal Key Passive are active.
|
N/A
|
Extraction
|
Barbarian
|
|
|
Offensive
|
Every 25 seconds, Upheaval is guaranteed to Overpower and deals 10–20% increased damage. This timer is reduced by 4 seconds when Upheaval Overpowers a Boss or an Elite enemy.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
|
Mobility
|
You gain 1.0 - 1.5%[+] increased Movement Speed per active Summon . Casting a Summon Skill doubles this bonus for 3 seconds.
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn, Warlock
|
|
|
Offensive
|
While you have Overpower charges, your Bludgeoning weapon attacks deal 40 - 60% [x] increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
|
Resource
|
Your Shout Skills grant you 10.0 - 15.0 Primary Resource Regeneration while active.
|
N/A
|
Extraction
|
Druid, Barbarian
|
|
|
Offensive
|
Your Skills using Bludgeoning weapons deal 40 - 60% [x] increased damage if the enemy is Incapacitated or Vulnerable .
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
|
Utility
|
Each Nearby Burning enemy Heals you for 2.0 - 3.0% of your Maximum Life every second.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Barbarian
|
|
|
Utility
|
Brawling Skills grant Berserking for 5 seconds on their first hit. Gain 10.0 - 15.0% Damage Reduction while Berserking .
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
|
Utility
|
After swapping weapons 5 times gain Berserking for 4 seconds. Additionally, you deal 15.0 - 20.0% [x] increased damage while Berserking .
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
|
Resource
|
Kills while Berserking increases the Cooldown Rate of your Brawling Skills by 50 - 75% for 2 seconds.
|
N/A
|
Extraction
|
Barbarian
|
|
|
Resource
|
Your Shout Skill Cooldowns are reduced by 8.0 - 10.0 seconds.
|
N/A
|
Extraction
|
Druid, Barbarian
|
|
|
Offensive
|
Enemies damaged by Kick or Charge will explode if they are killed within the next 2 seconds, dealing 375 - 488 damage to surrounding enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
|
Offensive
|
While you have 4 or more Overpower , your Fire Skill Casts deal 70 - 100% [x] increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Barbarian, Spiritborn, Warlock
|
|
|
Offensive
|
While Fortified , you deal 45 - 65% [x] increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Druid, Barbarian, Rogue, Necromancer, Paladin, Warlock
|
|
|
Offensive
|
Your Damage Over Time effects deal 40.0 - 60.0% [x] increased damage to Vulnerable enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
|
Offensive
|
Gain 510 - 655 Thorns while Berserking .
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Penitent Cairns
|
Scosglen
|
Barbarian
|
|
|
Offensive
|
After generating 100 Fury your next direct damage creates 2 Dust Devils that deal 60 - 105 damage to enemies along their path.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
|
Offensive
|
Whirlwind leaves behind Dust Devils that deal 120 - 210 damage to enemies in their path. Enemies hit by Dust Devils take 25% [x] increased damage from all of your other sources for 3 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
|
Utility
|
Gain 1 Overpower stack each time you swap weapons. You deal 15.5 - 20.5% [x] increased damage while you have Overpower .
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian, Rogue
|
|
|
Utility
|
Fortify's Drain Rate is increased by 100 - 150%[+] .
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Druid, Barbarian, Rogue, Necromancer, Paladin, Warlock
|
|
|
Offensive
|
Your Overpowers will spawn an Earthquake every 4 seconds that deals 300 - 702 Physical damage over 4 seconds. Your Earthquake damage is increased by 5% [x] for every 100 Strength you have, up to 100% [x] . Current Bonus: 0% [x]
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
|
Offensive
|
Your Maximum Ferocity stacks are increased by 4 - 6.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
|
|
|
Offensive
|
Your skills that create Iron Shrapnel , Earthquakes , or Dust Devils deal 40.0 - 60.0% [x] increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
|
Offensive
|
You deal 50 - 70% [x] increased Summon damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn, Warlock
|
|
|
Defensive
|
Gain 3.9 - 5.9% Damage Reduction for each Nearby Bleeding enemy up to 20 - 30% maximum.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
|
Defensive
|
Casting a [[Weapon [[Mastery]]]] Skill Fortifies you for 5% of your Maximum Life. Increase your Maximum Life by 30 - 45%[+] .
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
|
Utility
|
Gain 10 - 30%[+] increased Lucky Hit Chance while all damage bonuses from the Walking Arsenal Key Passive are active.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
|
Utility
|
Slain Burning enemies have a 10% chance to grant Overpower . Your Fire damage is increased by 15.0 - 20.0% [x] .
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Barbarian
|
|
|
Offensive
|
Your skills that summon Ancients deal 40.0 - 60.0% [x] increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
|
Utility
|
Your Shouts also Heal allies for 4.0 - 6.0% [x] of their Maximum Life per second.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
|
Utility
|
Lucky Hit: Damaging an enemy with a Core Skill has up to a 15 - 35% chance to extend the duration of Berserking by 2 seconds. Double this duration if it was a Critical Strike.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
Hakan's Refuge
|
Kehjistan
|
Barbarian
|
|
|
Resource
|
Gain 1.0 - 1.5 Primary Resource per second for each Nearby enemy affected by your Damage Over Time effects.
|
N/A
|
Extraction
|
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn, Warlock
|
|
|
Mobility
|
Gain up to 1.0 - 1.5%[+] increased Movement and Damage over Time Speed for each Nearby enemy affected by your Damage over Time effects, stacks up to 25 times.
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn, Warlock
|
|
|
Offensive
|
Incapacitating a Bleeding enemy deals 40 - 60% of their total Bleeding amount as Physical damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
|
Resource
|
Lucky Hit: You have up to a 45.0 - 65.0% chance to gain 20 Fury when a Core Skill deals direct damage to at least one Bleeding enemy. Your Maximum Fury is increased by 5 - 25.
|
Maulwood
|
Fractured Peaks
|
Barbarian
|
|
|
Utility
|
Gain 4.0 - 6.0% of your Maximum Life as Fortify whenever you deal direct damage while Berserking .
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Druid, Barbarian
|
|
|
Offensive
|
Each time a Brawling Skill deals direct damage to an enemy, your Charge , Leap , or Kick deals 4.0 - 10.0% [x] increased damage for 5 seconds, up to 20 - 50% [x] .
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
|
Offensive
|
All Damage Over Time durations and damage is increased by 20 - 30% [x] .
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
|
Utility
|
[[Weapon [[Mastery]]]] Skills Stun (CC) enemies for 1.0 - 1.5 seconds. Enemies can be Stunned (CC) this way once every 5 seconds. Your Weapon Mastery Skills have an additional Charge and deal 10 - 15% [x] increased damage.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
|
Offensive
|
Casting Double Swing creates a Dust Devil that deals 53 - 83 damage to enemies in its path.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
|
Offensive
|
Enemies take 7.5 - 12.5% increased Damage Over Time for every second they've been affected by a Damage Over Time, up to 10 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn, Warlock
|
Druid Aspects
The following Legendary Aspects are specifically tailored for the Druid. Those with a dungeon listed can be target-farmed at that dungeon as a reward for completing it the first time.
These are Aspects beneficial to the Druid class. There are general Aspects that are useful to all classes too.
Note that 'Extraction' means the Legendary Aspect will need to be removed from a Legendary Item by the Occultist. Legendary items are Account Bound so you will need to find the item yourself rather than trade for it.
Template loop detected: Template:Druid AspectsAspects Navbar
Related Pages
| Name
|
Category
|
Description
|
Dungeon
|
Zone
|
Class
|
|
|
Offensive
|
Gain an additional passive bonus for each Druid form: Human : 40 - 55% [x] increased damage to Distant enemies. Werewolf : 40 - 55% [x] increased Critical Strike Damage to Close enemies. Werebear : 30 - 45% [x] increased damage while you have Resolve .
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Druid
|
|
|
Offensive
|
(WIP)
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Druid
|
|
|
Offensive
|
While channeling a Skill, all damage is increased by 50 - 70% [x] .
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Paladin, Warlock
|
|
|
Defensive
|
Gain 30% [+] increased Fortify generation and 15 - 20% Damage Reduction while Fortified .
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Druid, Barbarian, Rogue, Necromancer, Paladin, Warlock
|
|
|
Defensive
|
Cyclone Armor also provides Physical Damage Reduction. In addition, Cyclone Armor will also be applied to all Nearby Allies.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
Collapsed Vault
|
Kehjistan
|
Druid
|
|
|
Defensive
|
You gain 20.0 - 30.0% Damage Reduction, and Poisoned enemies deal 15% less damage to you.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Druid, Rogue, Spiritborn
|
|
|
Offensive
|
Shapeshifting into a new animal form causes a Lightning Bolt to strike a Nearby enemy dealing 600 Lightning damage. Your Lightning Bolts deal 20 - 40% [x] increased damage and Stun (CC) for 2 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Druid
|
|
|
Defensive
|
When you hit at least 1 enemy with Maul , increase its Attack Speed by 1.0 - 3.0%[+] and you gain 1.0 - 5.0% [x] Damage Reduction for 5 seconds, stacking up to 5 times.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Druid
|
|
|
Offensive
|
Your Summons gain 35 - 50%[+] Attack Speed.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn, Warlock
|
|
|
Offensive
|
Human Skills' first hit Pull Close enemies towards the hit enemy and Immobilize (CC) them for 2 seconds. May only occur once every 5 seconds. Hindered enemies take 35 - 50% [x] increased damage from your Human Skills.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Druid
|
|
|
Offensive
|
(WIP)
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Druid
|
|
|
Utility
|
Earth Skills Fortify you for 4.00 - 6.00% of your Maximum Life when first dealing damage.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Druid
|
|
|
Offensive
|
(REDESIGN) Boulder is now also a Core Skill and costs 40 Spirit to cast dealing 120 - 160% of normal damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Druid
|
|
|
Offensive
|
Casting a Storm Skill grants your Earth Skills 50.0 - 70.0% [x] Critical Strike Damage for 4 seconds. Casting a Earth Skill increases the Critical Strike Chance of Storm Skills by 10.0 - 20.0%[+] for 4 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Druid
|
|
|
Utility
|
Each Druid form gains a bonus every 7.0 - 5.0 seconds: Wolf 1 stack of Ferocity . Bear 1 stack of Overpower . Human 1 stack of Resolve .
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Druid
|
|
|
Offensive
|
Werewolf Skills function as Storm Skills and Werebear Skills function as Earth Skills for triggering free Skills from the Nature's Fury Key Passive.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Druid
|
|
|
Utility
|
Damage from Earth Skills Slow enemies hit by 20 - 60% for 5 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
Ferals' Den
|
Scosglen
|
Druid
|
|
|
Offensive
|
Your Core Skills deal up to 35 - 75% [x] increased damage based on your amount of Fortify .
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Seaside Descent
|
Dry Steppes
|
Druid
|
|
|
Offensive
|
Stone Burst causes enemies to take 30 - 50% [x] increased damage from your other Skills for 5 seconds. Stone Burst 's Spirit cost is reduced by 10 .
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Druid
|
|
|
Offensive
|
Landslide's earth pillars each strike a second time and deal an additional 5.5 - 15.5% bonus damage per hit.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Druid
|
|
|
Utility
|
(PH) I need a new design
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Druid
|
|
|
Offensive
|
Your Wolf Companions are now Werewolf Companions. Werewolf Companions deal 100 - 140% [x] additional damage and can spread Rabies .
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Druid
|
|
|
Offensive
|
Shred deals 55 - 75% [x] more damage, and Shred has a 33% chance to land an additional strike, up to 4 times.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Druid
|
|
|
Resource
|
Wind Shear now deals 165 - 345 Poisoning damage over 4 seconds. Lucky Hit: Wind Shear has up to a 6.0 - 14.0% chance to restore 100 Spirit.
|
N/A
|
Extraction
|
Druid
|
|
|
Offensive
|
You deal 40 - 60% [x] increased Werebear Skill damage to Poisoned enemies or Werewolf Skill damage to Crowd Controlled enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Druid
|
|
|
Utility
|
Debilitating Roar is now a Werewolf Skill. In addition, Debilitating Roar will Immobilize (CC) Poisoned enemies for 2.5 - 4.5 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Druid
|
|
|
Offensive
|
Skills Cast in the base Shapeshift form gain 45 - 60% [x] increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Druid
|
|
|
Offensive
|
While Grizzly Rage is active, skills that Critically Strike apply Rabies and your Poison damage is increased by 60 - 120%.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Druid
|
|
|
Offensive
|
Deal 40 - 80% [x] more Poison damage. While Shapeshifted , your direct damage is converted into Poison damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Druid
|
|
|
Offensive
|
Critical Strikes while Grizzly Rage is active increases your damage by 3% for 60 seconds, up to 60 - 120% [x] .
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Endless Gates
|
Hawezar
|
Druid
|
|
|
Mobility
|
Casting a Companion Skill grants you 5.0 - 20.0%[+] Movement Speed for 5 seconds, up to 15.0 - 60.0%[+] .
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Druid
|
|
|
Utility
|
Your form bonuses are maintained and you deal 12.0 - 18.0% increased damage for 4 seconds when shapeshifting into a different form.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Druid
|
|
|
Offensive
|
Gain 1 additional Companion. In addition, your Companion Skills deal 15 - 35% [x] bonus damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Druid
|
|
|
Offensive
|
Hurricane damage is increased by 15.0 - 25.0% [x] each second while active.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Blind Burrows
|
Hawezar
|
Druid
|
|
|
Offensive
|
Trample now sunders the earth, forming 6 Landslide pillars that deal 100 - 140% of normal damage. Trample is now also a Nature Magic and Earth Skill.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Druid
|
|
|
Mobility
|
You gain 1.0 - 1.5%[+] increased Movement Speed per active Summon . Casting a Summon Skill doubles this bonus for 3 seconds.
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn, Warlock
|
|
|
Resource
|
After Critically Striking an enemy with Shred , you gain 15 Spirit. While at 100 Spirit, your Werewolf Skills deal 20.0 - 40.0% [x] increased damage until you go below 30 Spirit.
|
N/A
|
Extraction
|
Druid
|
|
|
Utility
|
While in Werebear form, you receive 15% additional Healing from all sources. In addition, every 4.0 - 2.0 seconds, gain 1 stack of Overpower .
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Druid
|
|
|
Resource
|
Your Companion Skill Cooldowns are reduced by 5.0 - 7.5 seconds.
|
N/A
|
Extraction
|
Druid
|
|
|
Resource
|
Your Shout Skills grant you 10.0 - 15.0 Primary Resource Regeneration while active.
|
N/A
|
Extraction
|
Druid, Barbarian
|
|
|
Offensive
|
Casting Hurricane also spawns a smaller hurricane on your Wolves for 8 seconds. These hurricanes deals 15.0 - 25.0% of Hurricane's damage for each active Wolf.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Druid
|
|
|
Resource
|
Your Maximum Spirit is increased by 50 . Casting a Skill with a Cooldown increases Spirit Generation by 20 - 35 for 8 seconds.
|
N/A
|
Extraction
|
Druid
|
|
|
Utility
|
While Fortified , gain +2 Earth Skill Ranks.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
Whispering Pines
|
Scosglen
|
Druid
|
|
|
Resource
|
Your Shout Skill Cooldowns are reduced by 8.0 - 10.0 seconds.
|
N/A
|
Extraction
|
Druid, Barbarian
|
|
|
Offensive
|
Earth Skills deal 50 - 70% [x] increased damage to Crowd Controlled enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Druid
|
|
|
Offensive
|
While Fortified , you deal 45 - 65% [x] increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Druid, Barbarian, Rogue, Necromancer, Paladin, Warlock
|
|
|
Utility
|
Grizzly Rage is now a Werewolf Skill and Shapeshifts you into a Dire Werewolf. Dire Werewolves gain 20 - 40%[+] Movement Speed and Spirit Cost Reduction instead of Damage Reduction. In addition, kills Heal you for 10% of your Maximum Life.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Druid
|
Defensive
Gain 10 - 30% bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of 100% .
Helm, Chest, Pants, Shield, Amulet (+50%)
N/A
Extraction
Druid
Utility
Fortify's Drain Rate is increased by 100 - 150%[+] .
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
N/A
Extraction
Druid, Barbarian, Rogue, Necromancer, Paladin, Warlock
Offensive
You gain 20 - 40%[+] bonus Critical Strike Damage against Poisoned enemies. Companions Skills gain double this bonus.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A
Extraction
Druid
Offensive
Your Maximum Ferocity stacks are increased by 4 - 6.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A
Extraction
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
Offensive
Lucky Hit: Lightning damage has up to a 15% chance to echo 50 - 75% of its damage to up to 2 Close enemies. These echoes repeat on Isolated targets.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A
Extraction
Sorcerer, Druid, Spiritborn
Utility
Lucky Hit: Lightning damage has up to a 15% chance to grant a stack of Ferocity . You gain 10.0 - 15.0% Damage Reduction while you have Ferocity .
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
N/A
Extraction
Sorcerer, Druid, Spiritborn
Offensive
You deal 50 - 70% [x] increased Summon damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A
Extraction
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn, Warlock
Offensive
Dancing Bolt deals 100 - 145% [x] increased damage and moves 50% faster.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A
Extraction
Druid
Resource
While Shapeshifted, you gain 20 - 30%[+] increased Spirit Generation.
N/A
Extraction
Druid
Offensive
The Earthen Might Key Passive also applies to your Storm Skills.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A
Extraction
Druid
Offensive
Kills have a 5% chance to summon a Wolf Companion to your side for 20 - 35 seconds. This effect is a Lucky Hit against bosses. Maximum 3 additional wolves. In addition, gain +3 Ranks to Wolves .
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A
Extraction
Druid
Offensive
Human Skills deal an additional 40 - 60% [x] bonus damage to Distant enemies. This bonus increases by an additional 25% [+] if the target is also Hindered .
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A
Extraction
Druid
Offensive
You deal 40 - 60% [x] increased Non-Physical damage to enemies that are Hindered or Weakened .
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A
Extraction
Druid, Rogue, Spiritborn
Offensive
Blood Howl increases Critical Strike Chance by 10.0 - 18.0%[+] . In addition, Blood Howl also affects Nearby Players for 3 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Forbidden City
Fractured Peaks
Druid
Utility
Your Storm Skill damage makes enemies Vulnerable for 4 seconds. You deal 15.0 - 20.0% [x] increased damage to Vulnerable enemies.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
N/A
Extraction
Druid
Offensive
Gain 10.0 - 13.8% [x] bonus damage for 6 seconds whenever you Shapeshift into a different form. Stacks up to 4 times.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A
Extraction
Druid
Utility
Your Werebear Skill damage Stuns enemies for 2.0 - 3.0 seconds. Enemies can be Stunned (CC) this way every 5 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
N/A
Extraction
Druid
Resource
When falling below 20 Spirit, there is a 15 - 35% chance to fully restore your Spirit.
N/A
Extraction
Druid
Offensive
Critical Strikes with Storm Skills cause Lightning Bolts to periodically strike close enemies for 3 seconds, each dealing 375 - 675 Lightning damage. Your Lightning Bolts deal 30 - 50% [x] increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A
Extraction
Druid
Resource
Gain 1.0 - 1.5 Primary Resource per second for each Nearby enemy affected by your Damage Over Time effects.
N/A
Extraction
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn, Warlock
Offensive
Your Earth Skills deal 120 - 180% [x] damage to Healthy enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A
Extraction
Druid
Offensive
Companion Skills deal an additional 5.0 - 13.0% [x] damage per Companion you have.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A
Extraction
Druid
Utility
Your form bonuses are increased by 60 - 80% [x] .
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
N/A
Extraction
Druid
Offensive
Pulverize creates a shockwave that travels forward, dealing 80 - 120% of its damage to targets in the path.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A
Extraction
Druid
Mobility
Gain up to 1.0 - 1.5%[+] increased Movement and Damage over Time Speed for each Nearby enemy affected by your Damage over Time effects, stacks up to 25 times.
Boots, Amulet (+50%)
N/A
Extraction
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn, Warlock
Defensive
When you use a Shapeshifting Skill that changes your form, gain Fortify for 2.00 - 3.00% of your Maximum Life.
Helm, Chest, Pants, Shield, Amulet (+50%)
Fading Echo
Kehjistan
Druid
Defensive
10.0 - 20.0% of the damage you would take is redirected across your Companions . Your Companions cannot die.
Helm, Chest, Pants, Shield, Amulet (+50%)
N/A
Extraction
Druid
Offensive
Tectonic Spikes gain 80 - 100% [x] increased damage, and its Size is increased by 50% .
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A
Extraction
Druid
Offensive
Tornado drags non-Elite enemies with it and deals 20.0 - 40.0% [x] increased damage. Each enemy or object inside of the Tornado increases the damage by an additional 10% [x] .
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A
Extraction
Druid
Offensive
Critical Strikes with Shred deal 40 - 60% of the damage dealt as Lightning damage to the target and surrounding enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Anica's Claim
Fractured Peaks
Druid
Offensive
(PH) I need a new design! (Ravens)
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A
Extraction
Druid
Utility
While Hurricane is active, gain +5 Ranks to your Shapeshifting Skills.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
Crusaders' Cathedral
Kehjistan
Druid
Offensive
Poison Creeper's active also casts Landslide in a circle around you. Earth Skills deal 15 - 35% increased damage to Poisoned enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A
Extraction
Druid
Utility
When the Nature's Fury Key Passive triggers a free Skill, your non- Ultimate Cooldowns of the opposite type are reduced by 2.5 - 6.0 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
N/A
Extraction
Druid
Defensive
Gain 20 - 30% [x] Damage Reduction while Shapeshifted into a Werewolf or Human.
Helm, Chest, Pants, Shield, Amulet (+50%)
N/A
Extraction
Druid
Offensive
When Rabies infects an enemy, reduce its Cooldown by 0.20 - 1.00 seconds, tripled when infecting Elite enemies. You deal 25 - 50% [x] increased damage to enemies affected by Rabies .
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A
Extraction
Druid
Offensive
Enemies take 7.5 - 12.5% increased Damage Over Time for every second they've been affected by a Damage Over Time, up to 10 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A
Extraction
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn, Warlock
Utility
Lucky Hit: Lightning Damage has up to a 25 - 35% chance to Stun (CC) enemies for 1.5 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
N/A
Extraction
Sorcerer, Druid, Spiritborn
Necromancer Aspects
The following Legendary Aspects are specifically tailored for the Necromancer. Those with a dungeon listed can be target-farmed at that dungeon as a reward for completing it the first time.
These are Aspects beneficial to the Necromancer class. There are general Aspects that are useful to all classes too.
Note that 'Extraction' means the Legendary Aspect will need to be removed from a Legendary Item by the Occultist. Legendary items are Account Bound so you will need to find the item yourself rather than trade for it.
Template loop detected: Template:Necromancer AspectsAspects Navbar
Related Pages
| Name
|
Category
|
Description
|
Dungeon
|
Zone
|
Class
|
|
|
Utility
|
Shadow damage gains 20 - 30% [x] increased Lucky Hit Chance.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue, Necromancer, Warlock
|
|
|
Offensive
|
You deal 40 - 60% [x] increased damage to Cursed enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
|
Offensive
|
Bone Skills gain 0.30 - 0.40% [x] increased damage for every 1 Maximum Essence you have, up to 200 .
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
|
Offensive
|
While channeling a Skill, all damage is increased by 50 - 70% [x] .
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Paladin, Warlock
|
|
|
Defensive
|
Gain 30% [+] increased Fortify generation and 15 - 20% Damage Reduction while Fortified .
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Druid, Barbarian, Rogue, Necromancer, Paladin, Warlock
|
|
|
Offensive
|
Blood Skills deal 50.0 - 70.0% [x] increased damage while you are Healthy .
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
|
Mobility
|
Every 20 meters traveled triggers a random equipped Corpse Skill. Consuming a Corpse increases your Movement Speed by 10 - 15% for 4 seconds.
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
|
Mobility
|
Gain 20 - 40% Evade Cooldown Reduction. You can now Evade during Blood Mist, traveling twice as far. Entering or exiting Blood Mist resets your Evade Cooldown.
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
|
Utility
|
Lucky Hit: Shadow damage has up to a 15% chance to deal 20 - 30% [x] increased damage, Fear and Immobilize (CC) for 1 second.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue, Necromancer, Warlock
|
|
|
Defensive
|
You and your Minions gain 20 - 30% [x] increased Maximum Life.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
|
Utility
|
Your Desecrated Ground deals 15 - 25% [x] increased damage and makes enemies Vulnerable .
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
|
Offensive
|
You deal 65 - 85% [x] increased Corrupting and Frostbite damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
|
Offensive
|
Your Bone Skills now deal Shadow damage instead of Physical. Enemies take 15 - 25% [x] increased Shadow damage after being hit with a Bone Skill.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Hive
|
Scosglen
|
Necromancer
|
|
|
Mobility
|
While Soulrift is active, you are Unhindered and gain 1% [+] increased Movement Speed per absorbed soul, up to 40 - 80%[+] . This lasts for 5 seconds after Soulrift ends.
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
|
Offensive
|
Damaging enemies with Sever has a 15 - 35% chance to spawn a pool of Blight under the target that deals 70 - 190% [x] bonus damage. This effect can only happen once every 3 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Flooded Depths
|
Scosglen
|
Necromancer
|
|
|
Utility
|
Blood Mist triggers Corpse Explosion on surrounding Corpses. When Blood Mist detonates a Corpse, its Cooldown is reduced by 0.1 - 0.8 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
|
Resource
|
Lucky Hit: Up to a 10% chance to generate 35.0 - 55.0 Essence when hitting a Vulnerable enemy.
|
N/A
|
Extraction
|
Necromancer
|
|
|
Offensive
|
Your Golem Active also causes your Golem to erupt, dealing 300 - 600 Physical damage to surrounding enemies. Your Golem consumes Corpses to reduce its remaining Cooldown by 1 second and deals 0% [x] increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
|
Offensive
|
Each time one of your Minions damages an enemy, they gain 10.0 - 18.0%[+] Attack Speed for 3 seconds, up to 30.0 - 54.0%[+] .
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
|
Offensive
|
Your Summons gain 35 - 50%[+] Attack Speed.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn, Warlock
|
|
|
Offensive
|
When you damage enemies with Darkness Skills, they take 10 - 15% [x] increased damage from your Darkness Skills for 2 seconds, stacking up to 4 times.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
|
Offensive
|
Casting Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals 60 - 100% of normal damage and prioritizes targeting un-lanced enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
|
Offensive
|
Gain 5 - 25%[+] increased Critical Strike Chance for 6 seconds when you cast Corpse Tendrils . You deal 10 - 50% [x] bonus Critical Strike Damage to enemies for 6 seconds after they are damaged by Corpse Tendrils .
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Corrupted Grotto
|
Kehjistan
|
Necromancer
|
|
|
Defensive
|
You gain 15 - 25% increased Damage Reduction. When you take damage, you have a 5 - 15% chance to form a Corpse.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
|
Utility
|
Lucky Hit: Up to a 25% chance to form a Corpse at the target's location. Your Corpse Skills deal 15.0 - 20.0% [x] increased damage.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
|
Offensive
|
Each Cast of Blood Lance will launch an additional Blood Lance at a Nearby enemy when it first hits an enemy, dealing 60 - 100% of normal damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
|
Offensive
|
While you have only 1 active Minion type, that Minion type deals 50 - 70% [x] increased damage and gains 40 - 60% [x] increased Maximum Life.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
|
Utility
|
Your maximum number of Skeletal Warriors and Skeletal Mages is increased by 2 .
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
|
Offensive
|
Bone Prison is now a Darkness Skill and spawns Blight for 6 seconds. Your Blights deal 40 - 60% [x] increased damage while Bone Prison is active.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Rimescar Cavern
|
Fractured Peaks
|
Necromancer
|
|
|
Resource
|
Blood Orbs grant 20 - 30 Essence.
|
N/A
|
Extraction
|
Necromancer
|
|
|
Resource
|
Every 100 Essence you spend reduces the cooldowns of your Bone Skills by 2 - 4 seconds.
|
N/A
|
Extraction
|
Necromancer
|
|
|
Offensive
|
Blood Skills have 40 - 60%[+] increased Attack Speed while you are Fortified .
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
|
Offensive
|
Your Summons gain increased damage while alive, up to 60 - 90% [x] after 10 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Druid, Barbarian, Rogue, Necromancer, Spiritborn, Warlock
|
|
|
Offensive
|
Your Corpse and Bone Skills gain 5% [+] increased Critical Strike Chance and 40 - 60% [x] increased Critical Strike Damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
|
Offensive
|
Skeleton Warriors explode on death, dealing 300 - 450 Physical damage to surrounding enemies. They lose 25% Life per second while in combat. Skeleton Mages take 90% less damage and deal 50.0 - 100.0% [x] increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
|
Utility
|
Casting a Bone Skill grants 2 stacks of Resolve . Gain 20 - 30%[+] increased All Resistances while you have Resolve .
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
|
Defensive
|
Each time that Bone Storm deals damage to enemies, gain a Barrier equal to 1.00 - 3.00% of your Maximum Life for 10 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
|
Defensive
|
Gain 40 - 60%[+] increased Total Armor, 1,813 Thorns, and 15% [+] increased Block Chance.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer, Spiritborn, Paladin
|
|
|
Offensive
|
Bone Spirit's Critical Strike Chance is increased by 10 - 30% [+]. Each enemy hit by Bone Spirit increases your Maximum Essence by 2, for 15 seconds, up to 50 Essence.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Hive (Map)
|
Scosglen
|
Necromancer
|
|
|
Offensive
|
Your Darkness Skills deal 25.0 - 35.0% [x] increased damage to Crowd Controlled enemies and 25.0 - 35.0% [x] increased damage to Elites. These bonuses can stack.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
|
Utility
|
A dark aura surrounds you, inflicting Decrepify and Iron Maiden on enemies who touch it. Curses inflicted this way spread to surrounding targets every 2.5 - 4 seconds and last 4 seconds outside of the aura.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
|
Offensive
|
You deal 35 - 55% [x] increased Shadow damage to enemies afflicted by any Curse.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Uldur's Cave
|
Kehjistan
|
Necromancer
|
|
|
Utility
|
Consuming a Corpse has a 25% chance to spawn a Blood Orb . Blood Orb Healing is increased by 30 - 45%.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
|
Offensive
|
While you have active Minions , your Summons deal 35 - 55% [x] increased damage, but each Minion Drains 2 Essence from you per second. While you have no active Minions , you deal 35 - 55% [x] increased damage, but 14 Essence Drains per second.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
|
Resource
|
Lucky Hit: Your Corrupting effects have a 50.0 - 80.0% chance to generate 3 Essence.
|
N/A
|
Extraction
|
Necromancer
|
|
|
Mobility
|
You gain 1.0 - 1.5%[+] increased Movement Speed per active Summon . Casting a Summon Skill doubles this bonus for 3 seconds.
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn, Warlock
|
|
|
Mobility
|
Casting Golem 's active Skill creates a bond between you for 5 seconds. While the bond is active, both of you are Unstoppable and gain 25.0 - 45.0% Movement Speed.
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
|
Utility
|
Darkness Skills Weaken enemies for 4 seconds. Darkness Skills deal 10 - 15% [x] increased damage to Weakened enemies.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
|
Offensive
|
Blood Skills deal up to 60 - 90% [x] increased damage based on how Fortified you are.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
|
Resource
|
Critical Strikes with Bone Skills increase your Essence Regeneration by 300.0 - 500.0% [x] for 4 seconds.
|
N/A
|
Extraction
|
Necromancer
|
|
|
Utility
|
Lucky Hit: Blood Skills have up to a 30 - 50% chance to create a Blood Orb at the target's location.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
|
Offensive
|
Your Desecrated Ground deals 80 - 120% [x] increased damage and Slows enemies by 50% .
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
|
Offensive
|
Every 10% of your Maximum Life Healed grants you grants you 60 - 90% [x] increased Blood Skill damage for 4 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
|
Offensive
|
Consecutive hits with the Shadowblight Key Passive deal 25.0 - 35.0% [x] increased damage for each hit, resetting after 6 seconds of the first.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Akkhan's Grasp
|
Hawezar
|
Necromancer
|
|
|
Utility
|
Your Skeletal Priests now also empower you at 55 - 75% effectiveness.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
|
Offensive
|
Blood Lance deals 5.0 - 15.0% [x] increased damage to its primary target per lanced enemy. While Healthy , your Blood Lances deal 15 - 35% [x] increased Critical Strike Damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Mercy's Reach
|
Fractured Peaks
|
Necromancer
|
|
|
Offensive
|
Blood Surge's nova echoes again after a short delay, dealing 30 - 10% [x] less damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Hoarfrost Demise
|
Fractured Peaks
|
Necromancer
|
|
|
Mobility
|
Blood Mist leaves a trail of Desecrated Ground that lasts for 8 seconds and deals 53 - 83 Corrupting damage per second. Gain 30% [+] Movement Speed while Blood Mist is active and while standing on Desecrated Ground .
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
|
Offensive
|
Bone Skills deal 60 - 100% [x] increased damage. This bonus is reduced by 10% per subsequent enemy hit.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
|
Offensive
|
Bone Spear deals 30 - 50% [x] increased damage to enemies within Bone Prison and the first Bone Spear to hit each enemy within is guaranteed to Overpower .
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
|
Offensive
|
Consuming a Corpse increases your damage by 9 - 13% [x] for 5 seconds, up to 45 - 65% [x] .
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
|
Utility
|
Every 4 seconds, your Skeletal Mages cast a blizzard that deals 135 - 180 Cold damage and continuously Chills enemies for 6% over 8 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
|
Offensive
|
While Fortified , you deal 45 - 65% [x] increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Druid, Barbarian, Rogue, Necromancer, Paladin, Warlock
|
|
|
Utility
|
Fortify's Drain Rate is increased by 100 - 150%[+] .
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Druid, Barbarian, Rogue, Necromancer, Paladin, Warlock
|
|
|
Resource
|
Blood Orbs reduce your Ultimate Cooldown by 2.00 - 3.00 seconds.
|
N/A
|
Extraction
|
Necromancer
|
|
|
Offensive
|
Your Maximum Ferocity stacks are increased by 4 - 6.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
|
|
|
Resource
|
When Decompose explodes, gain 25.0 - 45.0 Essence.
|
Nostrava Deepwood
|
Fractured Peaks
|
Necromancer
|
|
|
Offensive
|
You deal 50 - 70% [x] increased Summon damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn, Warlock
|
|
|
Utility
|
Your Golem has a 2 - 18% chance to reduce its active Cooldown by 2 seconds and a 1.0 - 9.0% chance to spawn a Corpse each time it damages an enemy with its normal attack.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
|
Offensive
|
When Bone Spirit explodes inside a Bone Prison , it explodes an additional time, dealing 40.0 - 80.0% of normal damage. Bone Spirit now prioritizes enemies inside a Bone Prison .
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
|
Mobility
|
Sever now dashes you forward to attack instead. It is now also a Mobility Skill and costs no Essence, but has a 13.5 - 3.5 second Cooldown.
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
| Necromancer
|
|
| Other classes
|
|
Utility
When a Corpse is formed from your Skills or your Minions, Fortify for 5 - 7% of your Maximum Life.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
N/A
Extraction
Necromancer
Offensive
After Critically Striking 10 times with Bone Skills, your Bone Skills deal 50 - 70% [x] increased damage for 5 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A
Extraction
Necromancer
Offensive
Bone Storm consumes up to 8 Corpses to increase its duration by up to 5.0 - 15.0 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A
Extraction
Necromancer
Offensive
When Bone Spirit explodes, it spawns 3 spirits that seek nearby enemies and deal 20 - 40% of its damage. This effect can only occur once per cast.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A
Extraction
Necromancer
Offensive
Sever no longer returns and instead splits into 3 specters that expand out from its apex. Sever deals 180 - 240% of normal damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A
Extraction
Necromancer
Resource
You gain 7.0 - 10.0 Maximum Essence per active Minion.
N/A
Extraction
Necromancer
Offensive
Decompose can chain and burst up to 4 additional targets. Explosions from Decompose deal 15 - 35% [x] increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A
Extraction
Necromancer
Offensive
Your Sacrifice bonuses are increased by 50 - 80%.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A
Extraction
Necromancer
Resource
Gain 1.0 - 1.5 Primary Resource per second for each Nearby enemy affected by your Damage Over Time effects.
N/A
Extraction
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn, Warlock
Offensive
Your Minions deal 38 Corrupting damage per second to enemies around them. The damage over time lasts for 2.0 - 6.0 seconds after leaving the aura.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A
Extraction
Necromancer
Mobility
While standing in Desecrated Ground and for 6 seconds after leaving it you gain 20 - 40%[+] Movement Speed and are Unhindered .
Boots, Amulet (+50%)
N/A
Extraction
Necromancer
Resource
Casting Bone Spirit also launches 18 Bone Splinters in all directions, dealing 200 - 600% [x] increased damage and generating 6 Essence per enemy hit.
N/A
Extraction
Necromancer
Mobility
Gain up to 1.0 - 1.5%[+] increased Movement and Damage over Time Speed for each Nearby enemy affected by your Damage over Time effects, stacks up to 25 times.
Boots, Amulet (+50%)
N/A
Extraction
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn, Warlock
Offensive
Bone Skills deal 50 - 70% [x] increased damage to Vulnerable enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A
Extraction
Necromancer
Offensive
Your Maximum Overpower is increased by 2 - 4 while you are Fortified .
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A
Extraction
Druid, Barbarian, Rogue, Necromancer, Paladin, Warlock
Offensive
Blood Skills deal 25 - 35% [x] increased damage while you have a stack of Overpower . This bonus is doubled while you are Healthy .
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A
Extraction
Necromancer
Utility
Iron Maiden is now also a Darkness Skill and deals Shadow damage. Enemies have a 10 - 30% chance to be Stunned (CC) for 1 second when they take damage from Iron Maiden .
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
Deserted Underpass
Kehjistan
Necromancer
Offensive
While Army of the Dead is active, your Minions take 90% reduced damage and you deal 70 - 110% [x] increased Summon Damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A
Extraction
Necromancer
Offensive
Enemies take 7.5 - 12.5% increased Damage Over Time for every second they've been affected by a Damage Over Time, up to 10 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A
Extraction
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn, Warlock
Paladin Aspects
The following Legendary Aspects are specifically tailored for the Paladin. Those with a dungeon listed can be target-farmed at that dungeon as a reward for completing it the first time.
| Name
|
Category
|
Description
|
Dungeon
|
Zone
|
Class
|
|
|
Defensive
|
Each stack of Fervor grants you 10 - 20% bonus Healing Received from all sources.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Resource
|
Blocks have a 10 - 15% chance to reduce all Cooldowns by 1 second.
|
N/A
|
Extraction
|
Necromancer, Spiritborn, Paladin
|
|
|
Defensive
|
Your All Resistance is increased by 100.0 - 140.0% while in Arbiter form.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Offensive
|
Casting a Skill that grants Arbiter form increases your damage by 5.0 - 7.0% [x] , stacking up to 10 times. All stacks are lost when leaving Arbiter form.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Offensive
|
While in Arbiter , kills grant 1.0 - 1.5% [x] increased Vulnerable damage, up to a maximum of 50 - 75% [x] .
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Offensive
|
While channeling a Skill, all damage is increased by 50 - 70% [x] .
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Paladin, Warlock
|
|
|
Offensive
|
Your Juggernaut Skills deal 55 - 75% [x] increased damage to Bosses and Crowd Controlled enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Defensive
|
Gain 30% [+] increased Fortify generation and 15 - 20% Damage Reduction while Fortified .
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Druid, Barbarian, Rogue, Necromancer, Paladin, Warlock
|
|
|
Resource
|
Every time you consume Judgement , reduce one of your active Cooldowns by 0.10 - 0.20 seconds.
|
N/A
|
Extraction
|
Paladin
|
|
|
Utility
|
The first time you apply Judgement to an enemy, you Daze (CC) them for 1.0 - 3.0 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Resource
|
Gain 5 - 25 Faith every 10 times you consume Judgement .
|
N/A
|
Extraction
|
Paladin
|
|
|
Utility
|
Crowd Controlling an enemy grants 1 - 2 Resolve .
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
|
Resource
|
Crowd Controlling an enemy has a 25% chance to generate 1 - 5 Resolve .
|
N/A
|
Extraction
|
Paladin
|
|
|
Utility
|
Losing 0 Resolve grants 30 - 50% increased Retribution chance for 10 seconds. Retribution gains 50% [+] increased Size.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Offensive
|
Lucky Hit: Up to a 30 - 45% chance to Execute enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
|
Defensive
|
Judging an enemy grants you 20 - 30% Damage Reduction for 8 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Defensive
|
Your maximum Resolve is increased by 2 and you gain 2.5 - 4% Damage Reduction per Resolve .
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Druid, Barbarian, Rogue, Necromancer, Spiritborn, Paladin
|
|
|
Defensive
|
Healing while at full life Fortifies you for 0.5 - 1.0% Maximum Life and grants 50% increased Armor for 5 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Defensive
|
While wielding a Two-Handed Weapon, gain 30 - 40% Damage Reduction.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Paladin, Warlock
|
|
|
Mobility
|
When Judgement detonates you gain 25.0 - 35.0% [x] increased Movement Speed for 8 seconds.
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Offensive
|
Holy and Fire damage are increased by 40.0 - 60.0% [x] .
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Offensive
|
Each stack of Fervor grants you 15.0 - 20.0% [x] bonus Critical Strike Damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Offensive
|
Your Disciple Skills deal 40.0 - 60.0% [x] increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Offensive
|
Losing Resolve grants you 392 - 718 Thorns for 10 seconds. Stacks up to 20 times.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer, Spiritborn, Paladin
|
|
|
Defensive
|
Gain 20 Armor and 2 All Resistance every 25 - 5 Faith you spend for 4 seconds, stacking up to 50 times.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Defensive
|
Lucky Hit: Critically Striking has up to a 25% chance to Fortify for 0.25 - 0.50% of your Maximum Life for each stack of Fervor you have.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Resource
|
Your Disciple Skills with Cooldowns generate up to 20 - 60 Faith based on how far your travel with them.
|
N/A
|
Extraction
|
Paladin
|
|
|
Offensive
|
Judicator Skills have a 40% chance to chain to a Close enemy for 50 - 150% [x] of their damage. If no enemy is within range, damage the initial target instead.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Resource
|
Lucky Hit: Critical Strikes with Zealot Skills have up to a 20% chance to restore 3 - 7 Faith.
|
N/A
|
Extraction
|
Paladin
|
|
|
Defensive
|
Gain 40 - 60%[+] increased Total Armor, 1,813 Thorns, and 15% [+] increased Block Chance.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer, Spiritborn, Paladin
|
|
|
Mobility
|
Losing Resolve grants 3.0 - 5.0% [x] Movement Speed for 10 seconds, stacking up to 5 times.
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Druid, Barbarian, Rogue, Necromancer, Spiritborn, Paladin
|
|
|
Mobility
|
Arbiter's evade cooldown is reduced by 1.0 - 3.0 Seconds.
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Defensive
|
Your Disciple skills now Weaken enemies for 2.0 - 6.0 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Utility
|
Your Disciple skills now Weaken enemies for 8 seconds. You take 10 - 15% reduced damage from Weakened enemies.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Offensive
|
Judgement detonations can detonate other Judgements early. Judgement deals 60 - 100% [x] increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Defensive
|
Gain up to 30 - 45% Damage Reduction and Impairment Resistance, based on your Block chance. Current Bonus: 0%
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer, Spiritborn, Paladin
|
|
|
Offensive
|
Increase the damage and size of Judgement's explosion by 40 - 60% [x] .
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Offensive
|
Consuming Resolve stacks with Juggernaut Oath grants an additional 60 - 100% [x] damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Utility
|
Consuming Judgement Heals 2.5 - 3.5% of your Maximum Life to you and Nearby Allies.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Utility
|
Blocks have a 25 - 45% chance to Freeze the attacker for 3 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer, Spiritborn, Paladin
|
|
|
Offensive
|
Justice Skills deal 60.0 - 80.0% [x] increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Offensive
|
Additional hits from Zealot Oath deal 100.0 - 120.0% [x] increased damage. Your Maximum Fervor is increased by 1 and its duration is increased by 2 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Offensive
|
Arbiter's Wing Strikes now seek nearby enemies and deal 160 - 240% [x] increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Mobility
|
Gain 5.0 - 20.0% Movement Speed . Double this bonus while Unhindered or Unstoppable .
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Offensive
|
While Healthy your Skills deal 20 - 35% [x] increased damage. Double this bonus against Weakened enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Utility
|
Valor Skills generate 1 - 6 Resolve when cast.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Defensive
|
Thorns damage heals you for 0.20 - 0.40% of your Maximum Life.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Offensive
|
Your Judicator Skills deal 45.0 - 65.0% [x] increased damage against enemies affected by Judgement .
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Defensive
|
You no longer Dodge, but you gain 20 - 30% Block Damage Reduction and 15% [+] Block Chance.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer, Spiritborn, Paladin
|
|
|
Offensive
|
While Fortified , you deal 45 - 65% [x] increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Druid, Barbarian, Rogue, Necromancer, Paladin, Warlock
|
|
|
Utility
|
Fortify's Drain Rate is increased by 100 - 150%[+] .
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Druid, Barbarian, Rogue, Necromancer, Paladin, Warlock
|
|
|
Utility
|
Lucky Hit: Zealot Skills have up to a 20% chance to heal you for 4.0 - 6.0% of your missing Life.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Offensive
|
Zealot Skills deal 12.5 - 32.5% [x] increased damage, doubled while at 3 or more stacks of Fervor .
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Offensive
|
Basic Skills increase the Critical Strike Chance of your Core Skills by 10 - 20% for 5 seconds, up to 3 times.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Offensive
|
Spending Health on a Skill grants you 5.0 - 15.0% Critical Strike Chance and 35 - 55% [x] Critical Strike Damage for 0 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Offensive
|
Juggernaut Skills deal 100 - 140% [x] increased damage to the first 3 enemies hit.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
|
|
Offensive
|
Using a Valor skill increases your damage by 40.0 - 60.0% [x] for 0 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Paladin
|
Rogue Aspects
The following Legendary Aspects are specifically tailored for the Rogue. Those with a dungeon listed can be target-farmed at that dungeon as a reward for completing it the first time.
These are Aspects beneficial to the Rogue class. Included are also generic Legendary Aspects that are useful to all classes too.
If a dungeon name is mentioned then that Aspect is rewarded for completing the listed dungeon and will be automatically added to your Codex of Power. That Aspect can also be found as a drop and extracted too, however.
Click the headings to sort
Template loop detected: Template:Rogue Aspects
Aspects Navbar
Related Pages
| Name
|
Category
|
Description
|
Dungeon
|
Zone
|
Class
|
|
|
Mobility
|
Casting an Agility Skill increases your Movement Speed by 20 - 30% [x] and your Dodge Chance by 10% for 10 seconds.
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
|
Resource
|
Casting an Ultimate Skill generates 5.0 - 8.0 Energy per Skill Rank it has.
|
N/A
|
Extraction
|
Rogue
|
|
|
Offensive
|
Dealing Non-Physical damage increases your Attack Speed and Lucky Hit Chance by 4.0 - 6.0%[+] for 8 seconds, up to 40.0 - 60.0%[+] .
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
|
Offensive
|
Every time you create an Arrow Storm , their damage is increased by 22.5 - 30.0% [x] , up to 90.0 - 120.0% [x] , for 3 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
|
Offensive
|
The amount of Stun (CC) Grenades you release is increased by 50% . Stun (CC) Grenades deal 25.0 - 30.0% [x] increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
|
Offensive
|
Lucky Hit: Imbuement Skills have up to a 100% chance to deal 80 - 120% [x] increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
|
Offensive
|
Increase the damage of arrows that ricochet from Barrage from 40% to 50 - 90%. Barrage's arrows have a 30 - 70% chance to split into 2 arrows whenever they ricochet.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Shadowed Plunge
|
Hawezar
|
Rogue
|
|
|
Offensive
|
Lucky Hit: Poison Imbued Skills have up to a 15 - 35% chance to deploy a Poison Trap while you have Poison Trap equipped.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
|
Offensive
|
While channeling a Skill, all damage is increased by 50 - 70% [x] .
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Paladin, Warlock
|
|
|
Defensive
|
Gain 30% [+] increased Fortify generation and 15 - 20% Damage Reduction while Fortified .
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Druid, Barbarian, Rogue, Necromancer, Paladin, Warlock
|
|
|
Utility
|
Stun (CC) Grenades gain [30 - 45%[+] increased Size and 60 - 90%[+] increased Crowd Control Duration.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
|
Offensive
|
When your Poison damage Critically Strikes, you deal 40 - 60% [x] increased Non-Physical damage for 9 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
|
Offensive
|
Your Imbuement Skill effects have 40 - 60% [x] increased potency.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
|
Utility
|
Lucky Hit: Shadow damage has up to a 15% chance to deal 20 - 30% [x] increased damage, Fear and Immobilize (CC) for 1 second.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue, Necromancer, Warlock
|
|
|
Defensive
|
Explosions from the Victimize Key Passive grant you a Barrier for 5.0 - 15.0% of your Maximum Life for 5 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
|
Defensive
|
You gain 20.0 - 30.0% Damage Reduction, and Poisoned enemies deal 15% less damage to you.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Druid, Rogue, Spiritborn
|
|
|
Utility
|
Your Dodge Chance increases by 20 - 30%[+] whenever you take damage. Successfully Dodging resets this bonus.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
|
Offensive
|
Cutthroat Skills deal 40 - 55% [x] increased damage. This bonus increases to 51 - 70% [x] against Injured enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
|
Offensive
|
Enemies damaged by Trap or Grenade Skills take 8.0 - 12.0% [x] increased damage from you, up to 40 - 60% [x] , for 0 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
|
Utility
|
Your Grenade Skills count as Trap Skills. Whenever you arm a Trap or drop Grenades , you gain 10 - 30%[+] increased Movement Speed for 3 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
|
Mobility
|
Whenever you arm a Trap or drop Grenades , you gain 25 - 35%[+] increased Movement Speed for 6 seconds.
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
|
Offensive
|
Your Summons gain 35 - 50%[+] Attack Speed.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn, Warlock
|
|
|
Offensive
|
Your Shadow Clones and Shades also mimic the Imbuements applied to your Skills. Casting an Imbuement Skill increases your Non-physical damage by 40 - 60% [x] increased damage for 9 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
|
Offensive
|
Smoke Grenade has a 100% chance to create an Arrow Storm where it explodes, dealing 120 - 360 Physical damage over 3 seconds. Your Arrow Storms continuously apply Vulnerable .
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
|
Utility
|
Your Arrow Storms deal 15.0 - 25.0% [x] increased damage and continuously apply Vulnerable .
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
|
Defensive
|
(WIP) This will become a benefits for coming out of Stealth Aspect. Part of existing: Breaking Stealth Heals for 10 - 30% Maximum Life.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
|
Offensive
|
You deal 40 - 55% [x] increased damage to Vulnerable enemies, and 15 - 20% [x] increased damage to Knocked Down (CC) enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
|
Utility
|
When entering Stealth and every second while Stealthed , you Heal for 10.5 - 15.0% of your Maximum Life. Breaking Stealth Fortifies you for 7.0 - 10.0% of your Maximum Life.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
|
Mobility
|
Healing Potions grant 20 - 30% [x] Movement Speed for 8 seconds. Every 80 meters you travel refills a Healing Potion .
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
|
Offensive
|
Chilled enemies Poisoned by Poison Imbuement will be further Chilled for 20% per second. You deal 20 - 40% [x] additional Poison damage to Frozen (CC) enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
|
Offensive
|
(WIP) Need to replace this with a generic benefit for Basic Skills.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
|
Offensive
|
When entering Stealth , create a cloud that deals [900 - 1,170] Poison damage over 6 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
|
Utility
|
When entering Stealth , create a cloud that deals [900 - 1,170] Poison damage and Immobilizes enemies over 6 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
|
Utility
|
You automatically drop a Smoke Grenade at the end of Dash . Smoke Grenades reduce Dash's Cooldown by 0.50 - 0.70 seconds for each enemy hit, up to 1.50 - 2.10 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
|
Defensive
|
Lucky Hit: Damaging a Vulnerable enemy has a 5 - 25% chance to drop a Healing Potion.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
Leviathan's Maw
|
Hawezar
|
Rogue
|
|
|
Offensive
|
Lucky Hit: Up to a 100% chance when hitting or killing a Frozen (CC) enemy to create ice splinters that fires away from them dealing 38 - 68 Cold damage and Chilling for 20 - 30%.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
|
Offensive
|
Knives from Dance of Knives have a 50% chance to shatter into 6 shards of metal on hit, dealing 150 - 300 Physical damage. Dance of Knives now Consumes Combo Points , dealing 30% [x] increased damage per Combo Point and granting up to 3 additional Charges that can exceed the Maximum.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
|
Offensive
|
Weakening or Crowd Controlling enemies increases your Cutthroat Skill damage by 40 - 60% [x] for 6 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
|
Offensive
|
When you Evade or Shadow Step , you drop a cluster of exploding Stun (CC) Grenades that deal 90 - 270 total Physical damage and Stun (CC) enemies for 1.00 second. Your Stun (CC) Grenades deal 80 - 120% [x] increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
|
Resource
|
Using an Agility Skill reduces the Cooldown of a random Subterfuge Skill by 5.0 - 7.5 seconds, and vice versa.
|
N/A
|
Extraction
|
Rogue
|
|
|
Mobility
|
You gain 1.0 - 1.5%[+] increased Movement Speed per active Summon . Casting a Summon Skill doubles this bonus for 3 seconds.
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn, Warlock
|
|
|
Offensive
|
You deal 120 - 200% [x] increased damage to enemies marked by Inner Sight . While Inner Sight is full, you gain 60 - 100% [x] increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
|
Defensive
|
Dealing direct damage with a Non- Agility Skill after Casting an Agility Skill grants Stealth for 2 seconds. When Stealth breaks, you gain 10 - 18% Dodge Chance for 2 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
Demon's Wake
|
Scosglen
|
Rogue
|
|
|
Offensive
|
When casting an Imbuement Skill you trigger an explosion around yourself, applying the Imbuement effects at 40 - 60% [x] increased Potency and dealing 165 damage of the same type.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
|
Offensive
|
Shadow Imbuement deals 10% [x] increased damage per Skill Rank of the Imbued Skill. Every 10 seconds, when your Imbued Skill hits an enemy you trigger a large explosion that deals 113 - 173 Shadow damage and applies Shadow Imbuement to each enemy it hits.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
|
Offensive
|
Twisting Blades orbit for a short time after they return to you, dealing 100 - 140% of Twisting Blades' return damage per hit.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
|
Offensive
|
Lucky Hit: Dealing damage to enemies affected by your Trap Skills has a 15 - 35% chance to cause an explosion that deals 75 - 105 Shadow damage and applies Vulnerable for 4 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
|
Utility
|
Lucky Hit: Dealing damage to enemies affected by your Trap Skills has a 15 - 35% chance to cause an explosion that deals 75 - 105 Shadow damage and applies Vulnerable for 4 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
|
Offensive
|
Lucky Hit: Cutthroat Skills have up to a 50% chance to Execute enemies. Cutthroat Skills deal 30 - 45% [x] increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
|
Defensive
|
You gain 15.0 - 20.0%[+] Damage Reduction and 10% [+] increased Movement Speed. These bonuses are doubled while below 50% Maximum Life.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
|
Offensive
|
Gain +3 - 5 to Agility and Subterfuge Skills.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
|
Offensive
|
You deal 20 - 40% [x] increased damage to enemies who are Chilled or Frozen (CC) . Your Basic Skills are always Cold Imbued at 50% Potency and gain this damage bonus against Bosses.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
|
Offensive
|
While Fortified , you deal 45 - 65% [x] increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Druid, Barbarian, Rogue, Necromancer, Paladin, Warlock
|
|
|
Offensive
|
Marksman Skills deal 40 - 60% [x] increased Critical Strike Damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
|
Utility
|
Fortify's Drain Rate is increased by 100 - 150%[+] .
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Druid, Barbarian, Rogue, Necromancer, Paladin, Warlock
|
|
|
Resource
|
Damaging an enemy with a Basic Skill generates 6 Energy. Gain 10.0 - 30.0 Energy after killing an Elite enemy.
|
Sanguine Chapel
|
Fractured Peaks
|
Rogue
|
|
|
Defensive
|
Using a Healing Potion increases your Resistance to All Elements by 20 - 30%[+] for 8 seconds. You may now drink your Healing Potion while at full Life.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
|
Defensive
|
Upon taking damage from surrounding enemies, you drop a Smoke Grenade and Dodge the next 2 - 10 attacks within 5 seconds. Can only occur once every 10 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
|
Offensive
|
Your Maximum Ferocity stacks are increased by 4 - 6.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
|
|
|
Offensive
|
Enemies hit by your Stun (CC) Grenades have a chance equal to your Critical Strike Chance to be Frozen (CC) for 2 seconds. You deal 50 - 75% [x] increased Critical Strike Damage against Frozen (CC) or Stunned (CC) enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
|
Resource
|
Lucky Hit: Damaging an enemy with a Mobility Skill has up to a 25 - 45% chance to restore 50 Energy. Your Maximum Energy is increased by 20 - 30.
|
N/A
|
Extraction
|
Rogue
|
|
|
Offensive
|
Grenade Skills deal 35 - 50% [x] increased damage. This bonus increases to 52.5 - 75.0% [x] against Crowd Controlled enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
|
Offensive
|
You deal 50 - 70% [x] increased Summon damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn, Warlock
|
|
|
Offensive
|
Barrage arrows now pierce through 1 enemy. Barrage has 10.0 - 30.0%[+] increased Attack Speed.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
|
Offensive
|
Marksman Skills deal 40 - 55% [x] increased damage. This bonus increases to 58 - 80% [x] against Healthy enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
|
Utility
|
Lucky Hit: Shadow damage has up to a 75% chance to release an explosion that deals 150 Cold damage to the target and surrounding enemies, Chilling for 25% and Weakening them for 3.0 - 6.0 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
|
Utility
|
Lucky Hit: Marksman Skills have up to a 40% chance to deal 20 - 30% [x] increased damage and Immobilize (CC) an enemy for 2 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
|
Utility
|
Poison Trap has no arm time, and no longer breaks Stealth and triggers no Cooldown while you are in Stealth . All Poison Traps activate when you exit Stealth and begin Poison Trap's Cooldown. Poison Trap's Cooldown is reduced by 10.0 - 50.0%.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
|
Utility
|
Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 30 - 50% chance to Daze (CC) them for 2 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
|
Utility
|
Caltrops is now also a Marksman Skill that also throws 5 - 25 piercing daggers over its duration, each dealing 15 Shadow damage and applying Vulnerable for 3 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
|
Offensive
|
You deal 40 - 60% [x] increased Non-Physical damage to enemies that are Hindered or Weakened .
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Druid, Rogue, Spiritborn
|
|
|
Offensive
|
Shade Skills deal 40 - 60% [x] increased damage and gain a 50% chance to spawn an additional Shade .
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
|
Utility
|
Lucky Hit: Cutthroat Skills have up to a 45 - 65% chance to Heal you for 3% of your Maximum Life.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
|
Offensive
|
When you enter or break Stealth , you drop a cluster of exploding Stun (CC) Grenades around you that deal 180 - 270 total Physical damage and Stun (CC) enemies for 1.00 second. Your Stun (CC) Grenades deal 90 - 120% [x] increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
|
Utility
|
Breaking Stealth grants 4 Resolve . Gain an additional 20 - 30%[+] Armor while you have Resolve .
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
|
Offensive
|
Marksman Skills deal 40 - 60% [x] increased damage to Distant enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
|
Mobility
|
Shadow Step has an additional Charge and refunds a Charge when it kills an enemy. Casting Shadow Step increases its damage by 9.0 - 18.0% [x] for 5 seconds, up to 45 - 90% [x] .
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
|
Resource
|
Killing a Vulnerable or Weakened enemy grants you 75.0 - 115.0% [x] increased Energy Regeneration for 4 seconds.
|
N/A
|
Extraction
|
Rogue
|
|
|
Offensive
|
Rapid Fire has a 30 - 50% chance to ricochet to another target.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
|
Defensive
|
Casting Concealment grants 20% [+] All Resistance for 6 seconds. Killing an Elite enemy reduces Concealment's Cooldown by 6.0 - 14.0 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
Resource
Gain 1.0 - 1.5 Primary Resource per second for each Nearby enemy affected by your Damage Over Time effects.
N/A
Extraction
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn, Warlock
Offensive
Dash Summons a Shadow Clone that also casts Dash , dealing 150 - 350% of the Base damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A
Extraction
Rogue
Mobility
Gain up to 1.0 - 1.5%[+] increased Movement and Damage over Time Speed for each Nearby enemy affected by your Damage over Time effects, stacks up to 25 times.
Boots, Amulet (+50%)
N/A
Extraction
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn, Warlock
Utility
Twisting Blades' initial hit cleaves enemies and it returns 25 - 45% faster.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
N/A
Extraction
Rogue
Defensive
Lucky Hit: Dealing Cold damage has up to a 20% chance to grant you a Barrier for 6.5 - 10.0% of your Maximum Life for 5 seconds, stacking up to 19.5 - 30.0%.
Helm, Chest, Pants, Shield, Amulet (+50%)
N/A
Extraction
Sorcerer, Rogue, Necromancer
Offensive
Lucky Hit: Shadow damage has up to a 75% chance to create a toxic explosion that applies 75 Poisoning damage over 5 seconds to the target and surrounding enemies. You deal 40 - 60% [x] increased Non-Physical damage to enemies affected by this Poison.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A
Extraction
Rogue
Offensive
Trap Skills deal 40 - 60% [x] increased damage to Vulnerable enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A
Extraction
Rogue
Offensive
Whenever Penetrating Shot damages an enemy, 2 additional arrows split off to either side. These side arrows deal 20 - 40% of Penetrating Shot's Base damage and do not split.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Bastion of Faith
Hawezar
Rogue
Offensive
Caltrops , Smoke Grenade , and Death Trap receive your Stun (CC) Grenade benefits and throw Stun (CC) Grenades that deal 120 - 270 Physical damage and Stun (CC) enemies for 1 second. Your Stun (CC) Grenades deal 25 - 45% increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A
Extraction
Rogue
Offensive
Trap and Grenade Skills deal 40 - 60% [x] increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A
Extraction
Rogue
Defensive
Lucky Hit: Critical Strikes have up to a 45 - 65% chance to grant a free Dark Shroud shadow.
Helm, Chest, Pants, Shield, Amulet (+50%)
N/A
Extraction
Rogue
Offensive
Your Arrow Storms deal 90 - 120% [x] increased damage and gain 50% [+] increased Size.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A
Extraction
Rogue
Offensive
Enemies take 7.5 - 12.5% increased Damage Over Time for every second they've been affected by a Damage Over Time, up to 10 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A
Extraction
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn, Warlock
|}
Sorcerer
The following Legendary Aspects are specifically tailored for the Sorcerer. Those with a dungeon listed can be target-farmed at that dungeon as a reward for completing it the first time.
These are Aspects beneficial to the Sorcerer class. Included are also generic Legendary Aspects that are useful to all classes too.
If a dungeon name is mentioned then that Aspect is rewarded for completing the listed dungeon and will be automatically added to your Codex of Power. That Aspect can also be found as a drop and extracted too, however.
Template loop detected: Template:Sorcerer AspectsAspects Navbar
| Name
|
Category
|
Description
|
Dungeon
|
Zone
|
Class
|
|
|
Offensive
|
Crackling Energy has a 20% chance to chain to an additional enemy and also deals 40 - 60% [x] increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Offensive
|
Your Pyromancy Skills with a Cooldown deal 20 - 30% [x] increased damage per second of Cooldown they incurred.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Offensive
|
Your Ultimate Skill grants you 150.0 - 225.0% increased damage of its element type while active.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Offensive
|
Shock Skills deal 30 - 45% [x] increased damage to Close or Stunned (CC) enemies. These bonuses can stack.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Utility
|
Flame Shield grants you Unhindered for its duration. Enemies you move through while Flame Shield is active are Immobilized (CC) for 1.5 - 3.5 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Utility
|
Cold damage is increased by 15.0 - 20.0% and makes enemies Vulnerable for 4 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Rogue, Necromancer
|
|
|
Offensive
|
While channeling a Skill, all damage is increased by 50 - 70% [x] .
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Paladin, Warlock
|
|
|
Offensive
|
Crackling Energy deals 40 - 60% [x] increased damage. While you have Crackling Energy , Charged Bolts spends a charge to also fire a wave dealing Crackling Energy's damage in the area.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Offensive
|
Your Pyromancy Skills deal 70.0 - 100.0% increased Critical Strike Damage to Burning enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Defensive
|
Casting a Conjuration Skill grants you 15.0 - 30.0% [x] Damage Reduction for 5 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Offensive
|
While channeling Incinerate , your Burning damage (DoT) is increased by 25 - 45% [x] . Enemies damaged by Incinerate explode, Burning all surrounding enemies for 120 - 420 over 6 seconds. Can only occur once every 3 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Light's Watch
|
Fractured Peaks
|
Sorcerer
|
|
|
Offensive
|
You deal 20 - 40% [x] more damage to Immobilized (CC), Stunned (CC), or Frozen (CC) enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Sunken Library
|
Kehjistan
|
Sorcerer
|
|
|
Resource
|
Lucky Hit: Cast Basic Skills have up to a 35.0 - 50.0% chance to make your next Core Skill cost no Primary Resource, stacks up to 3 times.
|
N/A
|
Extraction
|
All
|
|
|
Resource
|
Casting a Pyromancy , Shock , or Frost Skill grants 6 - 9 Mana Regeneration for 4 seconds, once per Element.
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Resource
|
Lucky Hit: Up to a 20% chance to reduce the Cooldown of one of your Defensive Skills by 8.0 - 10.0 seconds.
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Offensive
|
While you have an equal number of Frost , Pyromancy , and Shock Skills equipped, you deal 80.0 - 120.0% increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Offensive
|
You deal 9% [x] increased Burning damage (DoT) to enemies for each second they remain Burning, up to 45% [x] after 5 seconds. Additionally, you deal 10 - 30% [x] increased Burning damage (DoT) to enemies that are not Healthy .
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Utility
|
You gain 15.0 - 20.0% [x] Lucky Hit Chance against Elite enemies.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
|
Offensive
|
Your Summons gain 35 - 50%[+] Attack Speed.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn, Warlock
|
|
|
Offensive
|
Cold damage deals 30 - 45% [x] increased damage to Chilled enemies, this bonus is tripled against Frozen (CC) enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Rogue, Necromancer
|
|
|
Offensive
|
Frozen (CC) Orb deals 50 - 70% increased damage and explodes an additional time.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Offensive
|
Your Cold direct damage causes enemies to take 10.0 - 15.0% increased Cold damage for 4 seconds, stacking up to 10 times.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Utility
|
Cast Skills grant a bonus based on their element: Pyromancy Immobilizes enemies for 1.0 - 2.0 seconds Shock grants 10 - 20% bonus Movement Speed for 4 seconds Frost grants a Barrier for 1.0% of your Maximum Life for 4 seconds If you've dealt damage with each element in the last 4 seconds, Skills grant all bonuses regardless of their element.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Offensive
|
After channeling Incinerate for 2 seconds it deals 75 - 100% [x] increased damage for 5 seconds. Casting Incinerate refreshes and maintains this bonus.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Offensive
|
Shock Skill Critical Strikes grant 2.00 - 3.00% [x] Shock damage for 4 seconds. Stacks do not refresh the duration.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Utility
|
You apply 30.0 - 50.0% [x] more Chill and deal 20% [x] increased damage to Chilled enemies.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Rogue, Necromancer
|
|
|
Offensive
|
Your Crackling Energy charges grant 4.0 - 6.0% increased Critical Strike Damage and 2.5% Attack Speed.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Resource
|
Your Defensive Skills gain additional 1 - 2 charges.
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Offensive
|
Meteorites deal 60.0 - 90.0% bonus damage as Burning over 4 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Defensive
|
Firewall Slows enemies within by 60% . After spending 125 - 65 Mana your next Firewall is free to cast, destroys incoming Small Missiles, and Immobilizes anything hit with the initial Cast for 3 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Offensive
|
Meteorites fall around Meteor , dealing 75 - 135 Fire damage. Your Meteorites gain 30 - 50% of Meteor's damage and Burn (DoT) enemies for 135 - 225 damage over 6 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Utility
|
Conjuration damage makes enemies Vulnerable for 4 seconds. You deal 15.0 - 20.0% [x] increased damage to Vulnerable enemies.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Utility
|
After Immobilize (CC) or Stun (CC) wears off, enemies are Slowed (CC) by 45 - 65% for 4 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
Earthen Wound
|
Hawezar
|
Sorcerer
|
|
|
Offensive
|
Your Shock Skills deal 120.0 - 180.0% [x] increased damage, but this bonus is reduced by 10% per subsequent hit.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Mobility
|
Gain 20.0 - 80.0%[+] Movement Speed. This bonus is removed for 10 seconds after you Cast any Defensive Skill.
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Offensive
|
Deal 25 - 45% [x] increased damage while you have no Defensive Skills on your Action Bar.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Defensive
|
While you have no Defensive Skills equipped, gain 20 - 30% Damage Reduction.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Mobility
|
Teleport's Cooldown is reduced by 3.0 - 5.0 seconds. After Teleporting , Crackling Energy hits 2 additional enemies for 5 seconds.
Boots, Amulet (+50%)
|
Komdor Temple
|
Dry Steppes
|
Sorcerer
|
|
|
Utility
|
You gain 15.0 - 20.0% Enchantment Potency.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Utility
|
While Flame Shield is active, Meteorites cascade around you and deal 75 - 135 Fire damage. Your Meteorites gain 2% Lucky Hit Chance.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Offensive
|
While Deep Freeze is active, exploding Ice Spikes form in the area, dealing 150 - 195 Cold damage. Your Ice Spikes have a 50% increased explosion radius.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Offensive
|
Forming an Ice Spike increases their damage by 2.0 - 3.0% [x] for 2 seconds, stacking up to 30 times.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Resource
|
Cast Core Skill damage reduces the Cooldown of one of your Skills by 0.7 - 1.0 second.
|
N/A
|
Extraction
|
All
|
|
|
Offensive
|
Chain Lightning has a 25 - 45% chance to chain 5 additional times.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Mobility
|
You gain 1.0 - 1.5%[+] increased Movement Speed per active Summon . Casting a Summon Skill doubles this bonus for 3 seconds.
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn, Warlock
|
|
|
Offensive
|
While Healthy , your Pyromancy Skills deal 50 - 70% [x] increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Defensive
|
Taking direct damage has a 2.0 - 10.0% chance to reset the Cooldown of one of your Defensive Skills.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
Putrid Aquifer
|
Kehjistan
|
Sorcerer
|
|
|
Offensive
|
Increase the Critical Strike Damage of Meteor and Fireball by 25 - 45% [x]. Double this bonus against Healthy targets.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Serpent's Lair (Map)
|
Hawezar
|
Sorcerer
|
|
|
Utility
|
Each Nearby Burning enemy Heals you for 2.0 - 3.0% of your Maximum Life every second.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Barbarian
|
|
|
Offensive
|
Lucky Hit: Conjuration damage has up to a 15% chance to increase its damage by 5.0 - 6.5% and Lucky Hit Chance by 2.5% [+] for 8 seconds, stacking up to 10 times.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Offensive
|
Ice Spikes and Meteorites deal 60 - 90% [x] increased damage and have 50% [+] increased size.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Mobility
|
Collecting Crackling Energy increases your Movement Speed by 15 - 30%[+] for 8 seconds.
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Offensive
|
Your maximum number of Conjurations is increased by 1 and your Conjuration damage is increased by 40 - 60% [x] .
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Offensive
|
While you have 4 or more Overpower , your Fire Skill Casts deal 70 - 100% [x] increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Barbarian, Spiritborn, Warlock
|
|
|
Offensive
|
Skill Casts at or above 100 Mana gain a 25.0 - 45.0%[+] increased Critical Strike Chance.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Defensive
|
Freezing enemies grants you 6.0 - 8.0% Damage Reduction for 8 seconds, up to 5 times.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Rogue, Necromancer
|
|
|
Defensive
|
Each Crowd Controlled enemy Nearby grants 2.0 - 3.0% Damage Reduction, up to 13 enemies.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
|
Offensive
|
Your Maximum Ferocity stacks are increased by 4 - 6.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
|
|
|
Offensive
|
Gain 10 - 30% [x] increased Fire Damage. When newly Burning an enemy, you deal an additional 225 Pyromancy Fire damage to them.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Offensive
|
Incinerate splits into 3 beams, each dealing 70 - 90% [x] of normal damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Mobility
|
Coming in contact with your Firewall grants you 10 - 30%[+] Movement Speed for 6 seconds.
Boots, Amulet (+50%)
|
Cultist Refuge
|
Fractured Peaks
|
Sorcerer
|
|
|
Offensive
|
Increase the Critical Strike Damage of Pyromancy Skills by 25 - 45% [x] . Double this bonus against Healthy targets.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Serpent's Lair
|
Hawezar
|
Sorcerer
|
|
|
Defensive
|
Frost Nova gains an additional Charge but the Cooldown per Charge is increased by 55 - 35%.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Offensive
|
Lucky Hit: Lightning damage has up to a 15% chance to echo 50 - 75% of its damage to up to 2 Close enemies. These echoes repeat on Isolated targets.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Druid, Spiritborn
|
|
|
Offensive
|
Blizzard periodically spawns exploding Ice Spikes that deal 150 - 195 damage. Your Ice Spikes Chill enemies for 15% .
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Utility
|
After creating 7 - 2 Ball Lightnings , your next Ball Lightning implodes Pulling In surrounding enemies before dealing 135 Lightning damage in a small area. This damage scales with Ball Lightning .
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Utility
|
Lucky Hit: Lightning damage has up to a 15% chance to grant a stack of Ferocity . You gain 10.0 - 15.0% Damage Reduction while you have Ferocity .
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Druid, Spiritborn
|
|
|
Offensive
|
You deal 50 - 70% [x] increased Summon damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn, Warlock
|
|
|
Resource
|
Lucky Hit: Damage from your Pyromancy Skills has up to a 7.0 - 27.0% chance to restore 10 Mana.
|
Tomb of the Saints
|
Kehjistan
|
Sorcerer
|
|
|
Offensive
|
Every 3.0 - 0.3 seconds, you zap a nearby enemy for 225 Lightning damage. This effect is treated as a Shock Skill.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Offensive
|
Crackling Energy has a 25% chance to preserve its charge and deals 40 - 60% [x] increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Offensive
|
Chain Lightning has a 25% chance to deal 50 - 90% [x] increased damage. This chance is doubled against Bosses or Crowd Controlled enemies and prefers them as targets.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Offensive
|
Your [[Mastery]] Skills deal 20.0 - 30.0% [x] increased damage every second they are active.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Defensive
|
Dealing Shock damage to Close enemies grants 30 - 45% Damage Reduction for 6 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Defensive
|
Your [[Mastery]] Skills grant 20 - 30% Damage Reduction while their effects are active.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Offensive
|
Frost Skills deal 60 - 90% [x] increased damage while no enemies are Close to you.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Utility
|
Slain Burning enemies have a 10% chance to grant Overpower . Your Fire damage is increased by 15.0 - 20.0% [x] .
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Barbarian
|
|
|
Resource
|
Using a Cooldown grants you 20 - 30 Mana Regeneration for 4 seconds.
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Resource
|
Absorbing Crackling Energy grants you 4.0 - 6.0 Mana Regeneration for 2 seconds, stacking up to 5 times.
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Resource
|
Gain 1.0 - 1.5 Primary Resource per second for each Nearby enemy affected by your Damage Over Time effects.
|
N/A
|
Extraction
|
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn, Warlock
|
|
|
Offensive
|
Your Pyromancy Skills deal 40 - 60% [x] increased damage against Distant or Immobilized (CC) enemies. These bonuses can stack.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Offensive
|
Hydra deals 0.30 - 0.50% [x] increased damage per Mana you had when Summoned. Casting Hydra Consumes all of your Mana.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Offensive
|
Explosions from the Shatter Key Passive deal 30 - 50% [x] increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Offensive
|
Enemies take up to 60 - 90% [x] increased damage based on how Chilled or Staggered they have built up.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Rogue, Necromancer
|
|
|
Mobility
|
Gain up to 1.0 - 1.5%[+] increased Movement and Damage over Time Speed for each Nearby enemy affected by your Damage over Time effects, stacks up to 25 times.
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn, Warlock
|
|
|
Defensive
|
While within your own Blizzard and for 3 seconds after leaving it, you take 15 - 35% less damage.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
Fetid Mausoleum
|
Hawezar
|
Sorcerer
|
|
|
Defensive
|
While you have a Barrier , gain 20 - 30% Damage Reduction.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn
|
|
|
Offensive
|
While Unstable Currents is not active, your Shock Skills have a 6.5 - 17.0% chance to trigger a free cast from it.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Offensive
|
Your non-Channeled Shock Skills deal 30 - 45% [x] increased damage and have a 15% chance to trigger themselves on Cast.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Offensive
|
You deal 15 - 35% [x] increased damage while Ice Armor is active. This amount is increased by another 0% [x] against Frozen (CC) enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Onyx Hold
|
Dry Steppes
|
Sorcerer
|
|
|
Offensive
|
Your Frost damage is increased by 50 - 75% against Vulnerable enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Offensive
|
When you Freeze an enemy, you deal 225 - 525 Cold damage to them. This effect is treated as a Frost Skill.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
|
Offensive
|
Enemies take 7.5 - 12.5% increased Damage Over Time for every second they've been affected by a Damage Over Time, up to 10 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn, Warlock
|
|
|
Utility
|
Lucky Hit: Lightning Damage has up to a 25 - 35% chance to Stun (CC) enemies for 1.5 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer, Druid, Spiritborn
|
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