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Barrage

From Diablo 4 Wiki

Barrage is a Rogue skill from the Core skill tree. Its features are:

Grants Player Exploits Condition
Physical Dmg Vulnerable
Vulnerable Critical Strike Dmg
Core Combo Points
Chain
Marksman
Imbueable

'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.


Barrage Details and Upgrades

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Barrage

Energy Cost: 30
Lucky Hit Chance: 16%
Unleash a barrage of 5 arrows that expands outwards, each dealing 22% damage. Each arrow has a 20% chance to ricochet off an enemy up to 1 time. Ricochets deal 40% of the arrow's Base damage.

Damage: Physical Damage
Requires a Ranged weapon
Tags: Core, Marksman, Imbueable, Chain

Upgrades

Upgrade Hub
Enhanced Barrage

Barrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy.

Improved Barrage Upgrade

Improved Barrage

Every 3rd cast of Barrage makes enemies Vulnerable for 2 seconds.

Advanced Barrage Upgrade

Advanced Barrage

Whenever a single cast of Barrage ricochets at least 4 times, your next cast gains 20%[+] increased Critical Strike Chance.


Combo Points

Barrage works in tandem with the Rogue Specialization Combo Points. Building up Combo Points (3 Max) with a Basic skill and then using Barrage will add the following bonuses to the attack.

Combo Pts Extra Arrows Damage
1 6 Arrows x 36.3% Damage
2 7 Arrows x 40.42% Damage
3 8 Arrows x 46.2% Damage


Other Skills that work with Barrage

The following skills either:

  • Create a condition Barrage can exploit
  • Exploit a condition Barrage creates
Basic Tree
Fundamental Puncture Upgrade

Fundamental Puncture

Puncture now throws 3 blades in a spread, each dealing 35% of its Base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds.

Skill

Fundamental Invigorating Strike Upgrade

Fundamental Invigorating Strike

Hitting an enemy with Invigorating Strike while you are below 85% Energy makes them Vulnerable for 3 seconds.

Skill

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Forceful Arrow

Lucky Hit Chance: 50%
Fire a powerful arrow at an enemy, dealing 22% damage. Every 3rd cast makes enemies hit Vulnerable for 5 seconds.

Damage: Physical Damage
Requires a Ranged weapon
Tags: Basic, Marksman Skill

Primary Forceful Arrow Upgrade

Primary Forceful Arrow

Every 3rd cast of Forceful Arrow pierces through all enemies hit.

Skill

Enhanced Heartseeker Upgrade

Enhanced Heartseeker

When Heartseeker Critically Strikes, gain 8%[+] Attack Speed for 4 seconds. Double this amount if the enemy is Vulnerable .

Skill

Upgrade Hub
Fundamental Heartseeker

Heartseeker also increases the Critical Strike Damage the enemy takes by x 5% for 4 seconds, up to x 15%.

Skill

Core Tree
Upgrade Hub
Enhanced Flurry

Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life up to 12% Maximum Life per cast.

Skill

Improved Flurry Upgrade

Improved Flurry

Casting Flurry dashes you to the target and Heals 10% of your Maximum Life.

Skill

Improved Rapid Fire Upgrade

Improved Rapid Fire

Gain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy.

Skill

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Siphoning Strikes

Lucky Hit: Critical Strikes against Close enemies have up to a 85% chance to Heal you for 1% of your Maximum Life (17).

Damage: Physical Damage
Prerequisite: Can also reach Siphoning Strikes via Flurry and Twisting Blades. Passive

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Stutter Step

Critically Striking an enemy grants 5%[+] Movement Speed for 4 seconds.

Damage: Physical Damage
Passive

Agility Tree
Enhanced Dash Upgrade

Enhanced Dash

Casting Dash increases your Critical Strike Chance by 10%[+] for 5 seconds.

Skill

Disciplined Caltrops Upgrade

Disciplined Caltrops

You have 10%[+] Critical Strike Chance against enemies inside your Caltrops . Double this amount against Vulnerable enemies.

Skill

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Weapon Mastery

Gain a bonus when attacking based on weapon type used in your attack:
Daggers: 7%[x] increased damage to Healthy and Injured enemies.
Swords: 3%[x] increased damage.
Bows: 4%[x] increased damage to Vulnerable enemies.
Crossbows: 5%[x] increased Critical Strike Damage. Passive

Subterfuge Tree
Subverting Smoke Grenade Upgrade

Subverting Smoke Grenade

Smoke Grenade now deals Poison damage and applies another 45% Poisoning damage over 5 seconds.

Skill

Countering Smoke Grenade Upgrade

Countering Smoke Grenade

Hitting an Elite or Boss with your Smoke Grenade reduces its Cooldown by 5 seconds.

Skill

Upgrade Hub
Subverting Concealment

The Skill that breaks Concealment is always a Critical Strike and makes enemies Vulnerable for 6 seconds. Skill

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Malice

You deal 3%[x] increased damage to Vulnerable enemies and 3%[x] increased damage to Knocked Down (CC) enemies. These bonuses can apply simultaneously.

Damage: Physical Damage
Prerequisite: Can also reach Malice via Smoke Grenade. Passive

Imbuement Tree
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Shadow Imbuement

Cooldown: 13 seconds
Lucky Hit Chance: 33%
Imbue your weapons with festering shadows. Your next 2 Imbueable Skills deal Shadow damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing 40% damage to all surrounding enemies.
If the infection expires before the enemy dies, it will deal 40% damage to only that enemy.

Damage: Shadow Damage
Tags: Imbuement, Imbueable Skill

Enhanced Shadow Imbuement Upgrade

Enhanced Shadow Imbuement

You have 15%[+] increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement .

Skill

Upgrade Hub
Mixed Shadow Imbuement

Enemies infected by Shadow Imbuement take x12% increased Non-Physical damage for 8 seconds.

Skill

Blended Shadow Imbuement Upgrade

Blended Shadow Imbuement

Shadow Imbuement’s primary explosion makes enemies Vulnerable for 2 seconds.

Skill

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Cold Imbuement

Cooldown: 13 seconds
Imbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold damage and Chill enemies for 25% per hit.

Damage: N/A
Tags: Imbuement, Imbueable Skill

Mixed Cold Imbuement Upgrade

Mixed Cold Imbuement

Cold Imbued Skills deal 20%[x] damage to Crowd Controlled enemies. Double this bonus against Frozen (CC) enemies.

Skill

Blended Cold Imbuement Upgrade

Blended Cold Imbuement

Lucky Hit: Cold Imbued Skills have up to a 35% chance to instantly Freeze enemies for 3 seconds.

Skill

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Poison Imbuement

Cooldown: 13 seconds
Lucky Hit Chance: 33%
Imbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison damage and apply 100% of their Base damage as additional Poisoning damage over 6 seconds.

Damage: Poison
Tags: Imbuement, Imbueable Skill

Upgrade Hub
Enhanced Poison Imbuement

Poison Imbuement’s Poisoning duration is increased by 1 second.

Skill

Upgrade Hub
Mixed Poison Imbuement

Lucky Hit: Poison Imbued Skills have up to a 30% chance to reduce Poison Imbuement’s cooldown by 2 seconds.

Skill

Blended Poison Imbuement Upgrade

Blended Poison Imbuement

Critical Strikes with Poison Imbued Skills deal 75%[x] increased Poisoning damage.

Skill

Ultimate Tree
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Trap Mastery

When Poison Trap or Death Trap activates, you gain 4%[+] increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds.

Damage: Physical Damage
Tags: Trap Passive

Key Passives Tree
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Close Quarters Combat

Damaging a Close enemy with Marksman or Cutthroat Skills each grant a 15%[+] Attack Speed bonus for 8 seconds.
While both Attack Speed bonuses are active, you deal increased damage equal to 15%[x] of your Damage vs Close bonus.

Damage: Physical Damage
Tags: Marksman, Cutthroat Passive

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Precision

When you cast a Marksman Skill, you gain a stack of Precision. You gain an additional stack if that Skill Critically Strikes, once per cast.
When you reach 4 stacks of Precision, your next Marksman Ultimate or Rogue_Skill_Tree#Core|Core Skill is a guaranteed Critical Strike and deals 50%[x] increased Critical Strike Damage, consuming all stacks of Precision. This damage is further increased by 15%[x] of your Critical Strike Damage bonus.
Current Bonus: 57.5%[x]

Damage: Physical Damage
Tags: Marksman Passive

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Victimize

Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 50% chance to cause an explosion, dealing [[80% weapon damage]] damage to them and surrounding enemies.

Victimize's damage is increased by 120%[x] of your Vulnerable Damage Bonus. Passive


Items that work with Barrage

The following items either:

  • Grant a bonus when using Barrage
  • Create a condition Barrage can exploit
  • Exploit a condition Barrage creates

Legendary Aspects

Aspect of Arrow Storms
Offensive Lucky Hit: Your Marksman and Cutthroat Skills have up to a 25% chance to create an Arrow Storm at the enemy's location, dealing [156 - 404] Physical damage over 3 seconds. Your Arrow Storms deal [45 - 60]% increased damage.

Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Howling Warren
(Map)
Scosglen Rogue
Aspect of Branching Volleys
Offensive Increase the damage of arrows that ricochet from Barrage from 40% to [50 - 80]%. Barrage's arrows have a [30 - 60]% chance to split into 2 arrows whenever they ricochet.

Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Shadowed Plunge
(Map)
Hawezar Rogue
Aspect of Siphoned Victuals
Defensive Lucky Hit: Damaging a Vulnerable enemy with a Non-Basic Skill has a [5 - 20]% chance to drop a Healing Potion.

Helm, Chest, Pants, Amulet (+50%)

Leviathan's Maw
(Map)
Hawezar Rogue
Blast-Trapper's Aspect
Offensive Lucky Hit: Dealing damage to enemies affected by your Trap Skills has a [15 - 30]% chance to cause an explosion that deals [75 - 98] Shadow damage and applies Vulnerable for 2 seconds.

Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Kor Valar Ramparts
(Map)
Fractured Peaks Rogue
Mangler's Aspect
Utility Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a [30 - 45]% chance to Daze (CC) them for 2 seconds.

Helm, Chest, Gloves, Boots, Amulet (+50%)

N/A Extraction Rogue
Ravenous Aspect
Resource Killing a Vulnerable enemy grants you [55.0 - 70.0]%[x] increased Energy Regeneration for 4 seconds.

Ring, Amulet (+50%)

Shifting City
(Map)
Dry Steppes Rogue
Vengeful Aspect
Offensive Lucky Hit: Damaging a Vulnerable enemy has up to a 25% chance to create an Arrow Storm at the enemy's location , dealing [156 - 404] Physical damage over 3 seconds. Your Arrow Storms deal [45 - 60]% increased damage.

Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Inferno Dungeon
(Map)
Kehjistan Rogue

* Extraction means the Legendary Aspect can be removed from any Legendary item at the Occultist. A dungeon name means the Aspect will be added to your Codex of Power as a reward after completing that dungeon.

Unique Items

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Condemnation

"I've never seen such ruthless butchery. He deserves to be be shipped off to die in the swamps with the rest of the godless murderers." - Witness to the murder of Sergeant Walcot

Type: Unique Dagger
Class: Rogue

Description: Your Core Skills deal [20 - 40]%[x] increased damage when spending 3 Combo Points. Your Basic Skills using this weapon have a 50% chance to generate 3 Combo Points.

  • +50.0% Damage

Affixes: (Item Power 925)
  • +[16.0 - 25.0]% Basic Attack Speed
  • Lucky Hit: Up to a +[20.0 - 24.0]% Chance to Make Enemies Vulnerable for 2 Seconds
  • +[47.0 - 65.0]% Damage per Combo Point Spent
  • +[99 - 135] Dexterity
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Grasp of Shadow

Dark wisps creep hungrily across these gloves, like an assassin's blade seeking a life to steal on a moonless night.


Type: Unique Gloves
Class: Rogue

Description: Lucky Hit: Damaging an enemy with a Marksman or Cutthroat Skill has up to a [24 - 44]% chance to summon a Shadow Clone that mimics that Skill.


    Affixes: (Item Power 925)


    Changes to Barrage

    Patch 1.4.0, May 14, 2024

    • Added Chain Tag.

    Patch 1.0.3, June 27, 2023

    • Base damage increased from 20% to 22%.,,,