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Barrage

From Diablo 4 Wiki

Barrage is a Rogue skill from the Core skill tree. Its features are:

Grants Player Exploits Condition
Physical Dmg Vulnerable
Vulnerable Critical Strike Dmg
Core Combo Points
Chain
Marksman
Imbueable

'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.


Barrage Details and Upgrades

Barrage

Barrage

Unleash a barrage of 5 arrows that expands outwards, each dealing 22% damage. Each arrow has a 20% chance to ricochet off an enemy up to 1 time. Ricochets deal 40% of the arrow's base damage.

Combo Points increase number of arrows and damage.

Requires Ranged Weapon

Energy Cost: 30

Damage: Physical

Lucky Hit Chance: 16%

Tags: Core, Chain, Imbueable, Marksman

Upgrades

Upgrade Hub
Enhanced Barrage

Barrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy.

Upgrade Hub
Improved Barrage

Every 3rd cast of Barrage makes enemies Vulnerable for 2 seconds.

Upgrade Hub
Advanced Barrage

Whenever a single cast of Barrage ricochets at least 4 times your next cast gains a + 20% increased Critical Strike Chance.

Combo Points

Barrage works in tandem with the Rogue Specialization Combo Points. When used together the Combo Points will add the following bonuses to Barrage.

Combo Pts All Ranks Rank 1 Rank 2 Rank 3 Rank 4 Rank 5
1 6 Arrows x 25% Damage x 27% Damage x 30% Damage x 32% Damage x 35% Damage
2 7 Arrows x 29% Damage x 32% Damage x 35% Damage x 38% Damage x 41% Damage
3 8 Arrows x 33% Damage x 37% Damage x 40% Damage x 43% Damage x 47% Damage


Other Skills that work with Barrage

The following skills either:

  • Create a condition Barrage can exploit
  • Exploit a condition Barrage creates
Basic Tree
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Fundamental Puncture

Puncture now throws 3 blades in a spread, each dealing 35% of its base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds.

Skill

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Fundamental Invigorating Strike

Hitting an enemy with Invigorating Strike while you are below 75% Energy makes them Vulnerable for 3 seconds.

Skill

Forceful arrow

Forceful Arrow

Fire a powerful arrow at an enemy, dealing 22% damage. Every 3rd cast makes the enemy Vulnerable for 5. seconds.

Requires a Ranged Weapon

Damage: Physical

Lucky Hit Chance: 50%

Tags: Basic, Marksman

Skill

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Primary Forceful Arrow

Every 3rd cast of Forceful Arrow pierces through Vulnerable enemies.

Skill

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Enhanced Heartseeker

When Heartseeker Critically Strikes, gain + 8% Attack Speed for 4 seconds.

Double this amount if the enemy is Vulnerable.

Skill

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Fundamental Heartseeker

Heartseeker also increases the Critical Strike Damage the enemy takes by x 5% for 4 seconds, up to x 15%.

Skill

Core Tree
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Enhanced Flurry

Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life up to 12% Maximum Life per cast.

Skill

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Improved Flurry

Flurry deals x 20% increased damage to Vulnerable enemies. If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds.

Skill

Upgrade Hub
Improved Rapid Fire

Gain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy.

Skill

Siphoning Strikes
Siphoning Strikes

Lucky Hit: Critical Strikes against Close enemies have up to 85% chance to Heal you for 1 / 2 / 3% of your Maximum Life.

Point required in Sturdy.

Passive

Stutter Step
Stutter Step

Critically striking an enemy grants +5% / +10% / +15% Movement Speed for 4 seconds.

Passive

Agility Tree
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Enhanced Dash

Enemies damaged by Dash take x15% increased Critical Strike Damage for 5 seconds.

Skill

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Disciplined Caltrops

You have +5% Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies.

Skill

Weapon Mastery
Weapon Mastery

Gain a bonus when attacking based on weapon type:

  • Daggers: x 5%/10%/15% increased damage to Healthy enemies.
  • Swords: x 3%/6%/9% increased damage.
  • Bows: x 4%/8%/12% increased damage to Vulnerable enemies.
  • Crossbows: x 5%/10%/15% increased Critical Strike Damage.

Passive

Subterfuge Tree
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Subverting Smoke Grenade

If an enemy is Vulnerable, Slowed, or Chilled then Smoke Grenade will Daze (CC) them for x 20% longer.

Skill

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Countering Smoke Grenade

Lucky Hit: Dealing direct damage to enemies affected by Smoke Grenade has up to a 25% chance to reduce its Cooldown by 1 second, or by 3 seconds instead if the enemy is Vulnerable.

Skill

Upgrade Hub
Subverting Stealth

The skill that breaks Concealment makes enemies Vulnerable for 6 seconds.

Skill

Malice
Malice

You deal x 3% / 6% /9% increased damage to Vulnerable enemies.

Requires point in Exploit.

Passive

Imbuement Tree
Shadow imbuement

Shadow Imbuement

Imbue your weapons with festering shadows. Your next 2 Imbeuable Skills deal Shadow Damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing 40% damage to all surrounding enemies. If the infection expires before the enemy dies, it will deal 40% damage to only that enemy.

Cooldown: 13 seconds

Damage: Shadow

Lucky Hit Chance: 33%

Tags: Imbuement

Skill

Upgrade Hub
Enhanced Shadow Imbuement

You have +15% increased Critical Strike Chance against injured enemies infected by Shadow Imbuement.

Skill

Upgrade Hub
Mixed Shadow Imbuement

Enemies infected by Shadow Imbuement take x12% increased Non-Physical damage for 8 seconds.

Skill

Upgrade Hub
Blended Shadow Imbuement

Shadow Imbuement’s primary explosion makes enemies Vulnerable for 2 seconds.

Skill

Cold imbuement

Cold Imbuement

Imbue your weapons with frigid energies. Your next 2 Imbueable skills deal Cold Damage and Chill enemies for up to 25% per hit.

Cooldown: 13 seconds

Damage: Cold

Tags: Imbuement

Skill

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Mixed Cold Imbuement

Cold Imbued Skills deal 20% damage to Crowd Controlled enemies. Double this bonus against Frozen enemies.

Skill

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Blended Cold Imbuement

Lucky Hit: Critical Strikes with Cold Imbued Skills have up to a 20% chance to instantly Freeze enemies for 3 seconds.

Skill

Poison imbuement

Poison Imbuement

Imbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison Damage and apply up to 100% of their Base damage as additional Poisoning Damage for over 5 seconds.

Cooldown: 13 seconds

Damage: Poison

Lucky Hit Chance: 33%

Tags: Imbuement

Skill

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Enhanced Poison Imbuement

Poison Imbuement’s Poisoning duration is increased by 1 second.

Skill

Upgrade Hub
Mixed Poison Imbuement

Lucky Hit: Poison Imbued Skills have up to a 30% chance to reduce Poison Imbuement’s cooldown by 2 seconds.

Skill

Upgrade Hub
Blended Poison Imbuement

Critical Strikes with Poison Imbued Skills deal x75% increased Poisoning Damage.

Skill

Ultimate Tree
Trap Mastery

Trap Mastery

When  Poison Trap or Death Trap activates, you gain a 4% / 8% / 12% increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds.

Passive

Key Passives Tree
Close Quarters Combat

Close Quarters Combat

Damaging a Close enemy with Marksman or Cutthroat Skills each grant a 15% [+] Attack Speed bonus for 8 seconds. While both Attack Speed bonuses are active, your damage dealt is increased by 10%[x] of the total amount of your Damage vs Crowd Controlled bonus.

While both Attack Speed bonuses are active, you deal x30% increased damage against Crowd Controlled enemies.

Passive

Precision

Precision

Each Marksman skill cast grants 1 stack of Precision, or 2 if it has Critically Struck. When you reach 4 stacks, your next Marksman Core or Ultimate Skill is a guaranteed Critical Strike that deals x50% increased Critical Strike Damage, consuming all stacks of Precision. This damage is further increased by an amount equal to x15% of your Critical Strike Damage bonus.

Passive

Victimize

Victimize

Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 50% chance to cause an explosion, dealing 29% of the original damage to them and surrounding enemies.

Victimize's damage is increased by x 120% of your Vulnerable damage bonus.

Passive


Items that work with Barrage

The following items either:

  • Grant a bonus when using Barrage
  • Create a condition Barrage can exploit
  • Exploit a condition Barrage creates

Legendary Aspects

Aspect of Arrow Storms
Offensive Lucky Hit: Your Marksman Skills have up to a 10% chance to create an arrow storm at the enemy's location, dealing [#] Physical damage over 3 seconds. You can have up to 5 active arrow storms.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Howling Warren
(Map)
Scosglen Rogue
Aspect of Branching Volleys
Offensive

Increase the damage of arrows that ricochet from Barrage from 40% to 60-80%. In addition, Barrage’s arrows have a 40-60% chance to split into 2 arrows whenever they ricochet.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Shadowed Plunge
(Map)
Hawezar Rogue
Aspect of Siphoned Victuals
Defensive Lucky Hit: Damaging a Vulnerable enemy with a Core Skill has up to a 10 - 20% chance to drop a Healing Potion.

Helm, Chest, Pants, Shield, Amulet (+50%)

Leviathan's Maw
(Map)
Hawezar Rogue
Blast-Trapper's Aspect
Offensive Lucky Hit: Dealing direct damage to enemies affected by your Trap skills has up to a 30 - 50% chance to make them Vulnerable for 3 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Kor Valar Ramparts
(Map)
Fractured Peaks Rogue
Mangler's Aspect
Utility Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 25 - 45% chance to Daze (CC) them for 2 seconds.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

N/A Extraction Rogue
Ravenous Aspect
Resource Killing a Vulnerable enemy grants you 50 - 70% increased Energy Regeneration for 4 seconds.

Ring

Shifting City
(Map)
Dry Steppes Rogue
Vengeful Aspect
Offensive Lucky Hit: Making an enemy Vulnerable has up to a 40 - 60% chance to grant + 3% increased Critical Strike Chance for 3 seconds, up to + 9%.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Inferno Dungeon
(Map)
Kehjistan Rogue

* Extraction means the Legendary Aspect can be removed from any Legendary item at the Occultist. A dungeon name means the Aspect will be added to your Codex of Power as a reward after completing that dungeon.

Unique Items

Condemnation.png

Condemnation

"I've never seen such ruthless butchery. He deserves to be shipped off to die in the swamps with the rest of the godless murderers." - Witness to the murder of Sergeant Walcot

Type: Dagger
'Class: Rogue

Description: Your Core Skills deal 20% - 40% increased damage when spending 3 Combo Points. Your Basic Skills using this weapon have a 30% chance to generate 3 Combo Points.

  • + % Damage to Close Enemies

Affixes:



Grasp_of_Shadow.png

Grasp of Shadow

Dark wisps creep hungrily across these gloves, like an assassin's blade seeking a life to steal on a moonless night.

Type: Gloves
Class: Rogue

Description: Lucky Hit: Damaging a Vulnerable enemy with a Marksman or Cutthroat Skill has up to a 24% - 34% chance to summon a Shadow Clone that mimics your attack.

Affixes:


Changes to Barrage

Patch 1.4.0, May 14, 2024

  • Added Chain Tag.

Patch 1.0.3, June 27, 2023

  • Base damage increased from 20% to 22%.,,,