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Death Trap

From Diablo 4 Wiki

Death Trap is a Rogue skill from the Ultimate skill tree. Its features are:

Grants Player Exploits Condition
Shadow Dmg N/A
Pulls in (CC)
Trap
Ultimate

'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.

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Death Trap

Cooldown: 50 seconds
Lucky Hit Chance: 8%
Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, dealing a total of 250% damage to each enemy in the area.

If Death Trap kills an enemy, its cooldown is reduced by 10 seconds.

Damage: Shadow Damage
Tags: Ultimate, Trap
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Unto Dawn

Your Ultimate skills deal 15 / 30 / 45%[x] increased damage.

Prerequisite: Can also reach Unto Dawn via Death Trap and Rain of Arrows.

Upgrades

Upgrade Hub
Prime Death Trap

Enemies are Pulled Into (CC) Death Trap when it activates.

Upgrade Hub
Supreme Death Trap

Enemies that resist Death Trap's pull in are hit again for 120% of Death Trap's damage.


Other Skills that work with Death Trap

The following skills either:

  • Create a condition Death Trap can exploit
  • Exploit a condition Death Trap creates
Basic Tree
Upgrade Hub
Enhanced Puncture

Gain 2 Energy when Puncture damages a Crowd Controlled enemy.

Skill

Upgrade Hub
Enhanced Invigorating Strike

Damaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to x 30%.

Skill

Primary Invigorating Strike Upgrade

Primary Invigorating Strike

Invigorating Strike additionally grants 8%[+] Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to 16%[+] Lucky Hit Chance.

Skill

Core Tree
Upgrade Hub
Enhanced Flurry

Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life up to 12% Maximum Life per cast.

Skill

Agility Tree
Upgrade Hub
Methodical Dash

Dealing damage to Crowd Controlled enemies with Dash reduces its Charge Cooldown by 0.5 seconds, up to 4 seconds per cast.

Skill

Imbuements Tree
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Shadow Crash

Lucky Hit: Shadow damage has up to a 10% chance to Stun (CC) for 0.5 seconds.

Passive

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Consuming Shadows

Each time you kill an enemy with Shadow damage, you generate 10 Energy.

Prerequisite: Can also reach Consuming Shadows via Shadow Imbuement. Passive

Ultimate Tree
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Trap Mastery

When Poison Trap or Death Trap activates, you gain 4%[+] increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds.

Damage: Physical Damage
Tags: Trap Passive

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Aftermath

While an Ultimate is on your Action Bar, you Heal 0.5% Maximum Life every second. After using an Ultimate, restore 25 Energy.

Damage: Physical Damage
Passive

Key Passives Tree
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Close Quarters Combat

Damaging a Close enemy with Marksman or Cutthroat Skills each grant a 15%[+] Attack Speed bonus for 8 seconds.
While both Attack Speed bonuses are active, you deal increased damage equal to 15%[x] of your Damage vs Close bonus.

Damage: Physical Damage
Tags: Marksman, Cutthroat Passive

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Precision

When you cast a Marksman Skill, you gain a stack of Precision. You gain an additional stack if that Skill Critically Strikes, once per cast.
When you reach 4 stacks of Precision, your next Marksman Ultimate or Rogue_Skill_Tree#Core|Core Skill is a guaranteed Critical Strike and deals 50%[x] increased Critical Strike Damage, consuming all stacks of Precision. This damage is further increased by 15%[x] of your Critical Strike Damage bonus.
Current Bonus: 57.5%[x]

Damage: Physical Damage
Tags: Marksman Passive

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Exposure

Lucky Hit: Dealing damage to an enemy affected by a Trap Skill has up to a 25% chance to:
Reduce the active Cooldowns of your Trap Skills by 20%
Drop a cluster of exploding Stun (CC) Grenades that deal 40% total Physical damage and Stun (CC) enemies for 1.00 seconds

Damage: Physical Damage
Tags: Trap, Grenade Passive


Items that work with Death Trap

The following items either:

  • Grant a bonus when using Death Trap
  • Create a condition Death Trap can exploit
  • Exploit a condition Death Trap creates

Legendary Aspects

Aspect of Arrow Storms
Offensive Lucky Hit: Your Marksman and Cutthroat Skills have up to a 25% chance to create an Arrow Storm at the enemy's location, dealing [156 - 404] Physical damage over 3 seconds. Your Arrow Storms deal [45 - 60]% increased damage.

Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Howling Warren
(Map)
Scosglen Rogue
Aspect of Explosive Verve
Utility Your Grenade Skills count as Trap Skills. Whenever you arm a Trap or drop Grenades, you gain [10 - 25]%[+] increased Movement Speed for 3 seconds.

Helm, Chest, Gloves, Boots, Amulet (+50%)

Derelict Lodge
(Map)
Fractured Peaks Rogue
Blast-Trapper's Aspect
Offensive Lucky Hit: Dealing damage to enemies affected by your Trap Skills has a [15 - 30]% chance to cause an explosion that deals [75 - 98] Shadow damage and applies Vulnerable for 2 seconds.

Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Kor Valar Ramparts
(Map)
Fractured Peaks Rogue
Cheat's Aspect
Defensive You take [10.0 - 25.0]% less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain 15%[+] Movement Speed for 2 seconds.

Helm, Chest, Pants, Amulet (+50%)

Luban's Rest
(Map)
Scosglen Rogue

* Extraction means the Legendary Aspect can be removed from any Legendary item at the Occultist. A dungeon name means the Aspect will be added to your Codex of Power as a reward after completing that dungeon.


Unique Items

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Grasp of Shadow

Dark wisps creep hungrily across these gloves, like an assassin's blade seeking a life to steal on a moonless night.


Type: Unique Gloves
Class: Rogue

Description: Lucky Hit: Damaging an enemy with a Marksman or Cutthroat Skill has up to a [24 - 44]% chance to summon a Shadow Clone that mimics that Skill.


    Affixes: (Item Power 925)
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    Cowl of the Nameless

    "He is banished from the Guild, his name stricken from the Book. His punishment is to never have been." - Excerpt from a burned parchment


    Type: Unique Helm
    Class: Rogue

    Description: You gain [20 - 40]%[x] increased Lucky Hit Chance against Crowd Controlled enemies.


      Affixes: (Item Power 925)
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      Eyes in the Dark

      "And so, when the sun dipped behind the hills each night, he knew that Ashen Jack would soon be near. Watching, and waiting." - Greenslade's Tales, Chapter 2: "Each Long Night"


      Type: Unique Pants
      Class: Rogue

      Description: Death Trap deals [50 - 150]%[x] increased damage and will rearm itself once after activating.

      • Traps Arm 1.0 Second Faster

      Affixes: (Item Power 925)
      • +[219.0 - 300.0]% Ultimate Damage
      • +[3 - 4] to Aftermath
      • +[974 - 1,427] Maximum Life
      • [10.5 - 15.0]% Damage Reduction from Enemies Affected by Trap Skills


      Changes to Death Trap

      Patch 2.0, October 8, 2024

      • Can now add up to 5 skill points to Ultimate skills.
      • Baseline: If Death Trap kills an enemy, its cooldown is reduced by 10 seconds.
      • Supreme Death Trap
        • Previous: If Death Trap kills an enemy, its cooldown is reduced by 12 seconds.
        • Now: Enemies that resist Death Trap's pull in are hit again for 120% of Death Trap's damage.

      Patch 1.1.0a, July 18, 2023