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Invigorating Strike

From Diablo 4 Wiki

Invigorating Strike is a Rogue skill from the Basic skill tree. Its features are:

Grants Player Exploits Condition
Physical Dmg Crowd Controlled
Vulnerable Injured
+ Lucky Hit
+ Energy
Dazes (CC)
Cutthroat
Combo Point

'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.

Invigorating Strike Details and Upgrades

Invigorating strike

Invigorating Strike

Melee attack an enemy, dealing 25% damage and increasing Energy Regeneration by x 20% for 3 seconds.

Requires Dual Wielded weapons

Damage: Physical

Tags: Basic, Cutthroat

Lucky Hit Chance: 50%

Upgrades

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Enhanced Invigorating Strike

Damaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to x 30%.

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Primary Invigorating Strike

Invigorating Strike additionally grants + 8% Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to + 16% Lucky Hit Chance.

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Fundamental Invigorating Strike

Hitting an enemy with Invigorating Strike while you are below 75% Energy makes them Vulnerable for 3 seconds.


Other Skills that work with Invigorating Strike

The following skills either:

  • Create a condition Invigorating Strike can exploit
  • Exploit a condition Invigorating Strike creates
Basic Tree
Puncture

Puncture

Throw your blades a short distance, dealing 21% damage. Every 3rd cast Slows (CC) enemies by 20% for 2 seconds. Critical Strikes will always Slow.

Requires Dual Wielded Weapons.

Damage: Physical

Lucky Hit Chance: 35%

Tags: Basic, Marksman

Skill

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Fundamental Blade Shift

Moving through enemies while Blade Shift is active refreshes its duration. After moving through enemies 5 times your next Blade Shift will Daze (CC) enemies for 2 seconds.

Skill

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Primary Forceful Arrow

Every 3rd cast of Forceful Arrow pierces through Vulnerable enemies.

Skill

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Fundamental Forceful Arrow

Forceful Arrow Knocks Back (CC) Non-Elite enemies if they are Close. If they collide with another enemy, both are Knocked Down (CC) for 1.5 seconds.

Skill

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Enhanced Heartseeker

When Heartseeker Critically Strikes, gain + 8% Attack Speed for 4 seconds.

Double this amount if the enemy is Vulnerable.

Skill

Core Tree
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Improved Twisting Blades

Enemies are Dazed (CC) while impaled with Twisting Blades.

Skill

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Enhanced Barrage

Barrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy.

Skill

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Enhanced Flurry

Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life up to 12% Maximum Life per cast.

Skill

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Improved Flurry

If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds.

Skill

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Advanced Flurry

Evading through an enemy will cause your next Flurry to Stun (CC) enemies for 2.5 seconds.

Skill

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Improved Rapid Fire

Gain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy.

Skill

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Advanced Penetrating Shot

When cast with full Energy Penetrating Shot will Slow (CC) all enemies it hits by 50% for 3 seconds. Elite enemies will also be Knocked Down (CC) for 1.5 seconds.

Skill

Agility Tree
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Methodical Shadow Step

Enemies damaged by Shadow Step are Stunned (CC) for 2 seconds.

Skill

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Disciplined Dash

Dash Slows (CC) enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed (CC) for 2 seconds instead.

Skill

Caltrops

Caltrops

Leap backwards and throw caltrops on the ground, dealing 40% damage and Slowing (CC) enemies by 50%.  Lasts 7 seconds.

Charges: 2

Charge Cooldown: 12 seconds

Damage: Physical

Tags: Agility, Trap

Lucky Hit Chance: 25%

Skill

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Disciplined Caltrops

You have +5% Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies.

Skill

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Methodical Caltrops

Caltrops now deals Cold damage and Chills enemies for 25% per second.

Skill

Weapon Mastery
Weapon Mastery

Gain a bonus when attacking based on weapon type:

  • Daggers: x 5%/10%/15% increased damage to Healthy enemies.
  • Swords: x 3%/6%/9% increased damage.
  • Bows: x 4%/8%/12% increased damage to Vulnerable enemies.
  • Crossbows: x 5%/10%/15% increased Critical Strike Damage.

Passive

Trick Attacks
Trick Attacks

When you Critically Strike a Dazed (CC) enemy they are Knocked Down (CC) for 0.5/1/1.5 seconds.

Point required in Concussive or Rapid Gambits.

Passive

Subterfuge Tree
Smoke grenade

Smoke Grenade

Throw a smoky concoction at enemies that Dazes (CC) them for 4 seconds.

Cooldown: 13 seconds

Tags: Subterfuge, Grenade

Dazed enemies cannot attack or use skills but are able to move.

Skill

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Subverting Smoke Grenade

If an enemy is Vulnerable, Slowed, or Chilled then Smoke Grenade will Daze (CC) them for x 20% longer.

Skill

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Countering Smoke Grenade

Lucky Hit: Dealing direct damage to enemies affected by Smoke Grenade has up to a 25% chance to reduce its Cooldown by 1 second, or by 3 seconds instead if the enemy is Vulnerable.

Skill

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Enhanced Poison Trap

Poison Trap Knocks Down (CC) enemies for 1.5 seconds when it activates.

Skill

Malice
Malice

You deal x 3% / 6% /9% increased damage to Vulnerable enemies.

Requires point in Exploit.

Passive

Imbuements Tree
Cold imbuement

Cold Imbuement

Imbue your weapons with frigid energies. Your next 2 Imbueable skills deal Cold Damage and Chill enemies for up to 25% per hit.

Cooldown: 13 seconds

Damage: Cold

Tags: Imbuement

Skill

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Blended Cold Imbuement

Lucky Hit: Critical Strikes with Cold Imbued Skills have up to a 20% chance to instantly Freeze enemies for 3 seconds.

Skill

Shadow Crash
Shadow Crash

Lucky Hit: Shadow Damage has up to a 10% chance to Stun for 0.5/1/1.5 seconds.

Passive

Ultimate Tree
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Supreme Rain of Arrows

Rain of Arrows' second wave Knocks Down (CC) enemies for 3 seconds.

Skill

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Prime Death Trap

Enemies are Pulled Into (CC) Death Trap when it activates.

Skill

Trap Mastery

Trap Mastery

When  Poison Trap or Death Trap activates, you gain a 4% / 8% / 12% increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds.

Passive

Key Passives Tree
Momentum
Momentum

Cutthroat skills grant a stack of Momentum for 8 seconds if they either:

While at 3 stacks if Momentum you gain:

Passive

Close Quarters Combat

Close Quarters Combat

Damaging a Close enemy with Marksman or Cutthroat Skills each grant a 15% [+] Attack Speed bonus for 8 seconds. While both Attack Speed bonuses are active, your damage dealt is increased by 10%[x] of the total amount of your Damage vs Crowd Controlled bonus.

While both Attack Speed bonuses are active, you deal x30% increased damage against Crowd Controlled enemies.

Passive

Victimize

Victimize

Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 45% chance to cause an explosion, dealing 23% of the original damage to them and surrounding enemies.

Victimize's damage is increased by 120% [x] of your Vulnerable damage bonus.

Passive


Items that work with Invigorating Strike

The following items either:

  • Grant a bonus when using Invigorating Strike
  • Create a condition Invigorating Strike can exploit
  • Exploit a condition Invigorating Strike creates

Legendary Aspects

Aspect of Corruption
Offensive Your Imbuement Skill effects have 20 - 40% increased potency against Vulnerable enemies.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Renegade's Retreat
(Map)
Kehjistan Rogue
Aspect of Siphoned Victuals
Defensive Lucky Hit: Damaging a Vulnerable enemy with a Core Skill has up to a 10 - 20% chance to drop a Healing Potion.

Helm, Chest, Pants, Shield, Amulet (+50%)

Leviathan's Maw
(Map)
Hawezar Rogue
Energizing Aspect
Resource Damaging an Elite enemy with a Basic Skill generates 5 - 9 Energy.

Ring

Sanguine Chapel
(Map)
Fractured Peaks Rogue
Mangler's Aspect
Utility Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 25 - 45% chance to Daze (CC) them for 2 seconds.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

N/A Extraction Rogue
Ravenous Aspect
Resource Killing a Vulnerable enemy grants you 50 - 70% increased Energy Regeneration for 4 seconds.

Ring

Shifting City
(Map)
Dry Steppes Rogue
Vengeful Aspect
Offensive Lucky Hit: Making an enemy Vulnerable has up to a 40 - 60% chance to grant + 3% increased Critical Strike Chance for 3 seconds, up to + 9%.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Inferno Dungeon
(Map)
Kehjistan Rogue

* Extraction means the Legendary Aspect can be removed from any Legendary item at the Occultist. A dungeon name means the Aspect will be added to your Codex of Power as a reward after completing that dungeon.

Unique Items

Condemnation.png

Condemnation

"I've never seen such ruthless butchery. He deserves to be shipped off to die in the swamps with the rest of the godless murderers." - Witness to the murder of Sergeant Walcot

Type: Dagger
'Class: Rogue

Description: Your Core Skills deal 20% - 40% increased damage when spending 3 Combo Points. Your Basic Skills using this weapon have a 30% chance to generate 3 Combo Points.

  • + % Damage to Close Enemies

Affixes:



Grasp_of_Shadow.png

Grasp of Shadow

Dark wisps creep hungrily across these gloves, like an assassin's blade seeking a life to steal on a moonless night.

Type: Gloves
Class: Rogue

Description: Lucky Hit: Damaging a Vulnerable enemy with a Marksman or Cutthroat Skill has up to a 24% - 34% chance to summon a Shadow Clone that mimics your attack.

Affixes:


Changes to Invigorating Strike

Patch 1.1.1, August 8, 2023

Patch 1.0.3, June 27, 2023

  • Base damage increased from 23% to 25%.