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Shadow Step

From Diablo 4 Wiki

Shadow Step is a Rogue skill from the Agility skill tree. Its features are:

Grants Player Exploits Condition
Physical Dmg Critical Strike Dmg
Unstoppable
+ Movement Speed
+ Critical Strike Chance
Stuns (CC)
Agility
Cutthroat
Mobility
Imbueable

'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.

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Shadow Step

Cooldown: 9 seconds
Lucky Hit Chance: 100%
Become Unstoppable and quickly move through the shadows to stab your victim from behind for 80% damage. Gain 50% increased Movement Speed for 2 seconds afterwards.

Damage: Physical Damage
Requires Dual Wielded weapons
Tags: Agility, Cutthroat, Imbueable, Mobility


Upgrades

Enhanced Shadow Step Upgrade

Enhanced Shadow Step

Damaging an enemy with Shadow Step Dazes and applies Vulnerable to them for 3 seconds.

Disciplined Shadow Step Upgrade

Disciplined Shadow Step

Shadow Step deals 200%[x] more damage. Casting Shadow Step reduces its cooldown by 3 seconds.

Methodical Shadow Step Upgrade

Methodical Shadow Step

After Shadow Stepping , you gain 20% Damage Reduction for 3 seconds.


Other Skills that work with Shadow Step

The following skills either:

  • Create a condition Shadow Step can exploit
  • Exploit a condition Shadow Step creates
Basic Tree
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Enhanced Puncture

Gain 2 Energy when Puncture damages a Crowd Controlled enemy.

Skill

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Enhanced Invigorating Strike

Damaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to x 30%.

Skill

Primary Invigorating Strike Upgrade

Primary Invigorating Strike

Invigorating Strike additionally grants 8%[+] Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to 16%[+] Lucky Hit Chance.

Skill

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Fundamental Heartseeker

Heartseeker also increases the Critical Strike Damage the enemy takes by x 5% for 4 seconds, up to x 15%.

Skill

Core Tree
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Enhanced Flurry

Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life up to 12% Maximum Life per cast.

Skill

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Siphoning Strikes

Lucky Hit: Critical Strikes against Close enemies have up to a 85% chance to Heal you for 1% of your Maximum Life (17).

Damage: Physical Damage
Prerequisite: Can also reach Siphoning Strikes via Flurry and Twisting Blades. Passive

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Stutter Step

Critically Striking an enemy grants 5%[+] Movement Speed for 4 seconds.

Damage: Physical Damage
Passive

Agility Tree
Enhanced Dash Upgrade

Enhanced Dash

Casting Dash increases your Critical Strike Chance by 10%[+] for 5 seconds.

Skill

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Methodical Dash

Dealing damage to Crowd Controlled enemies with Dash reduces its Charge Cooldown by 0.5 seconds, up to 4 seconds per cast.

Skill

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Weapon Mastery

Gain a bonus when attacking based on weapon type used in your attack:
Daggers: 7%[x] increased damage to Healthy and Injured enemies.
Swords: 3%[x] increased damage.
Bows: 4%[x] increased damage to Vulnerable enemies.
Crossbows: 5%[x] increased Critical Strike Damage. Passive

Imbuement Tree
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Shadow Imbuement

Cooldown: 13 seconds
Lucky Hit Chance: 33%
Imbue your weapons with festering shadows. Your next 2 Imbueable Skills deal Shadow damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing 40% damage to all surrounding enemies.
If the infection expires before the enemy dies, it will deal 60% damage to only that enemy.

Damage: Shadow Damage
Tags: Imbuement, Imbueable Skill

Enhanced Shadow Imbuement Upgrade

Enhanced Shadow Imbuement

You have 15%[+] increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement .

Skill

Upgrade Hub
Mixed Shadow Imbuement

Enemies infected by Shadow Imbuement take x12% increased Non-Physical damage for 8 seconds.

Skill

Blended Shadow Imbuement Upgrade

Blended Shadow Imbuement

Shadow Imbuement’s primary explosion makes enemies Vulnerable for 2 seconds.

Skill

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Cold Imbuement

Cooldown: 13 seconds
Imbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold damage and Chill enemies for 25% per hit.

Damage: N/A
Tags: Imbuement, Imbueable Skill

Mixed Cold Imbuement Upgrade

Mixed Cold Imbuement

Cold Imbued Skills deal 20%[x] damage to Crowd Controlled enemies. Double this bonus against Frozen (CC) enemies.

Skill

Blended Cold Imbuement Upgrade

Blended Cold Imbuement

Lucky Hit: Cold Imbued Skills have up to a 35% chance to instantly Freeze enemies for 3 seconds.

Skill

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Poison Imbuement

Cooldown: 13 seconds
Lucky Hit Chance: 33%
Imbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison damage and apply 100% of their Base damage as additional Poisoning damage over 6 seconds.

Damage: Poison
Tags: Imbuement, Imbueable Skill

Upgrade Hub
Enhanced Poison Imbuement

Poison Imbuement’s Poisoning duration is increased by 1 second.

Skill

Upgrade Hub
Mixed Poison Imbuement

Lucky Hit: Poison Imbued Skills have up to a 30% chance to reduce Poison Imbuement’s cooldown by 2 seconds.

Skill

Blended Poison Imbuement Upgrade

Blended Poison Imbuement

Critical Strikes with Poison Imbued Skills deal 75%[x] increased Poisoning damage.

Skill

Ultimate Tree
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Trap Mastery

When Poison Trap or Death Trap activates, you gain 4%[+] increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds.

Damage: Physical Damage
Tags: Trap Passive

Key Passives Tree
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Momentum

Casting or Channeling a Cutthroat Skill grants a stack of Momentum. Casting a Marksman Skill removes a stack of Momentum.

For each stack of Momentum, you gain:
3% Damage Reduction
3% Maximum Energy
3%[x] Energy Regeneration
3%[+] Movement Speed
6%[x] Increased Damage
Maximum of 10 Stacks.

Tags: Cutthroat Passive

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Close Quarters Combat

Damaging a Close enemy with Marksman or Cutthroat Skills each grant a 15%[+] Attack Speed bonus for 8 seconds.
While both Attack Speed bonuses are active, you deal increased damage equal to 25%[x] of your Damage vs Close bonus.

Damage: Physical Damage
Tags: Marksman, Cutthroat Passive


Items that work with Shadow Step

The following items either:

  • Grant a bonus when using Shadow Step
  • Create a condition Shadow Step can exploit
  • Exploit a condition Shadow Step creates

Legendary Aspects

Aspect of Surprise
Offensive When you Evade or Shadow Step, you drop a cluster of exploding Stun Grenades that deal 90 - 270] total Physical damage and Stun (CC) enemies for 1 second.

Your Stun Grenades deal 25 - 45% increased damage.


Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Rogue
Aspect of Synergy
Offensive Using an Agility Skill reduces the Cooldown of your next Subterfuge Skill by 20%. Using a Subterfuge Skill increases the damage of your next Agility Skill by 35 - 55%[x].

Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Rogue
Aspect of Uncanny Treachery
Defensive Dealing direct damage with a non-Agility Skill after casting an Agility skill grants Stealth for 2 seconds. When Stealth breaks you gain 10 - 18% Dodge chance for 2 seconds.

Helm, Chest, Pants, Amulet (+50%)
Demon's Wake
(Map)
Scosglen Rogue
Cheat's Aspect
Defensive You take 10 - 30% less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain 15% [+] Movement Speed for 2 seconds.

Helm, Chest, Pants, Amulet (+50%)
Luban's Rest
(Map)
Scosglen Rogue
Frostbitten Aspect
Utility Enemies hit by your Stun Grenades have a chance equal to your Critical Strike Chance to be Frozen (CC) for 2 seconds. You deal [10 - 25]%[x] increased Critical Strike Damage against Frozen (CC) or Stunned (CC) enemies.

Helm, Chest, Pants, Gloves, Boots, Amulet (+50%)

N/A Extraction Rogue
Ravager's Aspect
Mobility Shadow Step has an additional Charge. Killing an enemy with Shadow Step refunds a Charge and increases the damage of Shadow Step by 4.5 - 14.5% [x] for 2 seconds, up to 27 - 87% [x].

Boots, Amulet (+50%)
N/A Extraction Rogue

* Extraction means the Legendary Aspect can be removed from any Legendary item at the Occultist. A dungeon name means the Aspect will be added to your Codex of Power as a reward after completing that dungeon.

Unique Items

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Grasp of Shadow

Dark wisps creep hungrily across these gloves, like an assassin's blade seeking a life to steal on a moonless night.


Type: Unique Gloves
Class: Rogue

Description: Lucky Hit: Damaging an enemy with a Marksman or Cutthroat Skill has up to a [24 - 44]% chance to summon a Shadow Clone that mimics that Skill.


    Affixes: (Item Power 925)
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    Cowl of the Nameless

    "He is banished from the Guild, his name stricken from the Book. His punishment is to never have been." - Excerpt from a burned parchment

    Type: Unique Helm
    Class: Rogue

    Description: You gain x20 - 40% increased Lucky Hit Chance against Crowd Controlled enemies.


      Affixes:


      Changes to Shadow Step

      Patch 2.0, October 8, 2024

      • Disciplined Shadow Step
        • Previous: Damaging an enemy with Shadow Step stuns them for 2 seconds and reduces its cooldown by 3 seconds.
        • Now: Shadow Step deals 200%[x] more damage. Casting Shadow Step reduces its cooldown by 3 seconds.

      Patch 1.4.0, May 14, 2024

      • Added Mobility tag.,,m