|
Utility
|
Skeletal Priests empower your Skeletal Warriors' attacks to deal Shadow damage and have a 5 - 25% chance to Stun (CC) enemies for 1.5 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Utility
|
When cast below 50% Maximum Resource, Basic Skills generate 3 of your Primary Resource, once per cast.
When cast at or above 50% Maximum Resource, Basic Skills deal 20 - 100% [x] increased damage.
Ring, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Utility
|
Lucky Hit: Damaging Bleeding (DoT) or Vulnerable enemies has up to a 15 - 35% chance to Stun (CC) them for 2 seconds.
Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%)
|
Kor Dragan Barracks (Map)
|
Fractured Peaks
|
Barbarian
|
|
Utility
|
Once an enemy is Slowed (CC) by at least 80%, they also become Feared for 3 seconds. You deal 20 - 40% [x] increased damage to Feared enemies.
Gloves, Boots, Helm, Pants, Chest, Amulet (+50%)
|
Skatsimi Fane (Map)
|
Nahantu
|
Spiritborn
|
|
Utility
|
Your Reinforcement Cooldown is reduced by 23 - 33% [x]. After casting your Ultimate Skill, your Reinforcement Mercenary is called. This cannot occur more than once each 30 seconds.
Helm, Pants, Chest, Gloves, Boots, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Resource
|
When there are at least 5 Close enemies, Stun (CC) them for 2.5 - 4.5 seconds. Can only occur once every 20 seconds.
Helm, Chest, Pants, Shield, Gloves, Boots, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Utility
|
Flame Shield grants you Unhindered for its duration. Enemies you move through while Flame Shield is active are Immobilized (CC) for 1.5 - 3.4 seconds.
Helm, Pants, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Utility
|
Close enemies or those you deal indirect damage to are Slowed (CC) by 30 - 70% for 3 seconds. You deal 20%[x] increased damage to Slowed enemies.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Spiritborn
|
|
Utility
|
Lucky Hit: Damaging an enemy has up to a 20% chance to Daze (CC) them for 2 seconds.
You deal 5 - 25% [x] increased damage to Dazed enemies.
Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Utility
|
Blood Mist triggers Corpse Explosion on surrounding Corpses. When Blood Mist detonates a Corpse, its Cooldown is reduced by 0.1 - 0.8 seconds.
Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Utility
|
Your Grenade Skills count as Trap Skills. Whenever you arm a Trap or drop Grenades, you gain [10 - 30% [+] increased Movement Speed for 3 seconds.
Helm, Pants, Chest, Gloves, Boots, Amulet (+50%)
|
Derelict Lodge (Map)
|
Fractured Peaks
|
Rogue
|
|
Utility
|
Your Lucky Hit Chance is increased by 10 - 30% [x] while you have a Barrier active.
Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Utility
|
While below 45 - 60% Life, Evade Freezes (CC) Close enemies, deals 450 Cold damage to them, and makes them Vulnerable for 3 seconds.
Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Utility
|
Whirlwind periodically Pulls (CC) enemies to you.
Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
Utility
|
Chilled enemies Poisoned by Poison Imbuement will be further Chilled for 20% per second. You deal 20 - 40% [x] additional Poison damage to Frozen (CC) enemies.
Helm, Chest, Pants, Gloves, Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Utility
|
Your maximum number of Skeletal Warriors and Skeletal Mages is increased by 2.
Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Utility
|
You automatically drop a Smoke Grenade at the end of Dash. Smoke Grenades reduce Dash's Cooldown by 0.50 - 0.70 seconds for each enemy hit, up to 1.50 - 2.10] seconds.
Helm, Chest, Pants, Gloves, Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Utility
|
Damage from Earth Skills Slow (CC) enemies hit by 20 - 60% for 5 seconds.
Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
|
Ferals' Den (Map)
|
Scosglen
|
Druid
|
|
Utility
|
Gain 10% Block Chance. Blocking an attack from a Close enemy has a 30 - 70% chance to cast a free Concussive Stomp at them.
Helm, Chest, Gloves, Pants,Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Spiritborn
|
|
Utility
|
Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a 35 - 55% chance for that Crowd Control effect to spread to another unaffected enemy.
Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
|
Oblivion (Map)
|
Hawezar
|
All
|
|
Utility
|
After Immobilize (CC) or Stun (CC) wears off, enemies are Slowed (CC) by 45 - 65% for 4 seconds.
Helm, Chest, Pants, Gloves, Boots, Amulet (+50%)
|
Earthen Wound (Map)
|
Hawezar
|
Sorcerer
|
|
Utility
|
Lucky Hit: Up to a 25% [+] chance to create a Mystic Circle for 10 seconds.
Casting a Centipede Skill in Mystic Circles empowers them to periodically apply 270 - 375 Poisoning damage over 6 seconds to enemies within while extending any Crowd Controls affecting them.
Helm, Pants, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Spiritborn
|
|
Utility
|
Soar casts Vortex at its landing location and deals 25 - 45% [x] increased damage.
Helm, Chest, Pants, Gloves, Boots, Amulet (+50%)
|
Ruined Wild (Map)
|
Nahantu
|
Spiritborn
|
|
Utility
|
Shred gains a 4th dash attack that hits all surrounding enemies, deals 20 - 60% [x] increased damage, and Knocks Down (CC) enemies for 2 seconds.
Helm, Chest, Pants, Gloves, Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Druid
|
|
Utility
|
A dark aura surrounds you, inflicting Decrepify and Iron Maiden on enemies who touch it.
Curses inflicted this way spread to surrounding targets every 2.5 - 0.3 seconds and last 4 seconds outside the aura.
Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Utility
|
Debilitating Roar is now a Werewolf Skill. In addition, Debilitating Roar will Immobilize (CC) Poisoned enemies for 2.5 - 4.5 seconds.
Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Druid
|
|
Utility
|
Gain the Flame Shield Enchantment for free. When Flame Shield activates, Meteorites fall around you dealing 75 - 135 Fire damage.
Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Utility
|
Lucky Hit: Up to a 5 - 13% chance to reduce the Cooldown of your Ultimate Skill by 2 seconds. Can only happen once per Skill cast.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Utility
|
Blight's defiled area, when spawned, Pulls In (CC) enemies around the affected area.
Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Utility
|
When you have Fortify your Earth Skills gain +2 Ranks.
Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
|
Whispering Pines (Map)
|
Scosglen
|
Druid
|
|
Utility
|
Your Skeletal Priests now also empower you at 55 - 75% effectiveness.
Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Utility
|
Every 8 seconds, your Skeletal Mages cast a blizzard that deals 135 - 180 Cold damage and continuously Chills (CC) enemies for 8% over 6 seconds.
Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Utility
|
Maximum Ferocity increased by 1 - 5.
Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Spiritborn
|
|
Utility
|
Becoming Injured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has a 40 - 20 second Cooldown.
Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%)
|
Caldera Gate (Map)
|
Fractured Peaks
|
All
|
|
Utility
|
You have 20% [x] increased Crowd Control Duration. While enemies are Unstoppable, you deal 25 - 45% [x] increased damage to them.
Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Utility
|
Enemies hit by your Stun Grenades have a chance equal to your Critical Strike Chance to be Frozen (CC) for 2 seconds. You deal [10 - 25]%[x] increased Critical Strike Damage against Frozen (CC) or Stunned (CC) enemies.
Helm, Chest, Pants, Gloves, Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Utility
|
After casting 5 Basic Skills, one of your active Cooldowns is reduced by [1.0 - 2.0] seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Utility
|
After casting 5 Basic Skills, one of your active Cooldowns is reduced by 1 - 2.5 seconds.
Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Utility
|
Your Golem has a 2 - 18% chance to reduce its active Cooldown by 2 seconds and a 1 - 9% chance to spawn a Corpse each time it damages an enemy with its normal attack.
Helms, Chest Armor, Boots, Pants, Gloves, Shields and Amulets (50%)
|
Sepulcher of the Forsworn (Map)
|
Kehjistan
|
Necromancer
|
|
Utility
|
Gain 10 - 30% [x] increased Lucky Hit Chance while all damage bonuses from the Walking Arsenal Key Passive are active.
Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
Utility
|
Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 30 - 50% chance to Daze (CC) them for 2 seconds.
Helm, Chest, Pants, Gloves, Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Utility
|
Scourge continuously affects enemies around you for 5 - 9 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Spiritborn
|
|
Utility
|
Caltrops is now also a Marksman Skill that also throws 5 - 25 piercing daggers over its duration, each dealing 15 Shadow damage and applying Vulnerable for 3 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Utility
|
Lucky Hit: Damaging an enemy with a Core Skill has up to a 15 - 35% chance to extend the duration of Berserking by 2 seconds. Double this duration if it was a Critical Strike.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
Hakan's Refuge (Map)
|
Kehjistan
|
Barbarian
|
|
Utility
|
Twisting Blades’ initial hit cleaves. Twisting Blades returns 25-45% faster.
Helm, Chest, Pants, Gloves, Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Utility
|
Gain 508 - 1270 Thorns while Channeling and for 3 seconds afterwards.
Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Utility
|
While Hurricane is active, gain +5 Ranks to your Shapeshifting Skills.
Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
|
Crusaders' Cathedral (Map)
|
Kehjistan
|
Druid
|
|
Utility
|
When the Nature's Fury Key Passive triggers a free skill, your non-Ultimate Cooldowns of the opposite type are reduced by 2.5 - 6 seconds.
Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Druid
|
|
Utility
|
Iron Maiden is now also a Darkness Skill and deals Shadow damage. Enemies have a 10 - 30% chance to be Stunned (CC) for 1 second when they take damage from Iron Maiden.
Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%)
|
Deserted Underpass (Map)
|
Kehjistan
|
Necromancer
|
|
Utility
|
When Rabies infects an enemy, reduce its Cooldown by 0.20 - 1 seconds, tripled when infecting Elite enemies. You deal x25 - 50% increased damage to enemies affected by Rabies.
1H Weapon, 2H weapon, Gloves, Rings, Amulet (+50%)
|
N/A
|
Extraction
|
Druid
|
|
Utility
|
Your Weapon Mastery Skills have an additional Charge.
Lucky Hit: Damaging an enemy with a Weapon Mastery Skill has up to a 40 - 60% chance to Stun (CC) them for 2 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
Utility
|
Every 3.5 - 2 seconds, Distant enemies are Pulled (CC) in to you and take 10% [x] increased damage for 3 seconds.
Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|