Wiki Home Diablo 4 Guides Builds Build Planner Map Diablo 2 Guides Forums Support PureDiablo Vessel of Hatred

Druid

From Diablo 4 Wiki

Druid Fundamentals

  • Resource: Spirit - Refills with basic skill use
  • Weapon Slots: - 1 x 1 handed weapons / 1 x Totem. 1 x 2-handed weapon.
  • Dismount Skill: Pummel
  • Druid Skill Trees:
    • Basic - Physical damage Earth and Storm damage skills that generate spirit. No Cooldowns.
    • Core - Storm, Earth, Bear, and Wolf skill damage at the cost of spirit. No Cooldowns.
    • Defensive - These mitigate damage received, deal physical damage, and increase survivability. They don't cost spirit but do have Cooldowns.
    • Companion - Summon creatures to fight alongside you dealing physical and poison damage. They don't cost spirit.
    • Wrath - Heavy-duty physical damage. Does not cost spirit but do have Cooldowns.
    • Ultimate - High damage offensive skills They don't cost spirit but have long Cooldowns.
    • Key Passives - Can have a point in only one of these.

Each skill falls into one of four categories:

  • Shapeshifting
  • Storm Magic
  • Earth Magic
  • Companion

Shifting between Werebear, Werewolf, and human form is automatic depending on which skills the Druid is using, it is instant and seamless.

The Druid can also direct the Companions to inflict on a specific target or area. The Druid’s companions are translucent to other players so as not to clutter the screen when playing in groups.

Companions receive 100% of the player’s attributes.

Starting and Levelling Up

Strength Intelligence Dexterity Willpower
Start With 9 18 9 12
1 Point in adds 1 strength = 1 Armor + 0.1%Skill Damage

+ 0.05% All Resistances

x 0.02% Critical Strike Chance

+ 0.025% Dodge Chance

+ 0.1% Resource generation

+ 0.25% Overpower damage


Strengths and Weaknesses

Strengths Weaknesses
* Ability to shapeshift between Bear and Wolf * Not as mobile as some classes with fewer escape options
* Can be both ranged and Melee depending on skill choices * Skills can drain spirit fast in the early game.
* Has some solid AOE skills which can work well alongside single-target skills * Tougher to play in the early game.
* Pets work as a great distraction allowing the Druid to focus on a specific target.


Druid Skills

The Druid has access to multiple trees of active and passive skills and full details of those can be found on the Druid Skill Tree page.

Druid Specialization - Spirit Boons - Class Mechanic

The Druid class mechanic is not available until the player reaches Scosglen (Act 2) making it a class that has to fight hard to access the class mechanic.

Players need to first defeat the Stronghold of Tur Dulra (Map) in the northwest of Scosglen. Once the Stronghold is cleared, the Spirit Boons priority quest opens up. It's advisable to do this as early as you can to access the Boons but also because the Stronghold gets trickier at higher levels.

Spirit Boons are passive buffs and the Druid can benefit from five of these buffs at a time. There are four animal spirits with each animal having four Boons to choose from. Only one Boon from each animal can be active at any one time.

When you have access to all four animals you will be able to choose one to bond with which allows you to pick a second boon from that spirit. Simply visit the spirit and click 'Choose Spirit'. You can change who you bond with by visiting another spirit and bonding with them.

This makes a total of five active Boons.

Watch how to Unlock the Druid Spirit Boons

Unlocking Boons

Players unlock Boons with Spirit Offerings which are green flasks that drop. These can be collected in advance of unlocking the Boon system at Tur Dulra. You'll need to collect a lot of them in order to get access to the full suite of Boons.

You will likely not have all the bottles of Druidic Spirit Offerings you need to get all your Boons immediately and will continue to collect them and revisit the Spirits at Tur Dulra to make offerings until you have access to all the Boons.

Spirit Boon Animals

Each animal provides various effects when selected from the Spirit Boons panel. The animal the player has bonded to can have two Boons activated while the other animals can only have one.

The tables below show details of each Boon for each animal.

The Deer

Name Effect
Prickleskin Gain 0.15 to 0.6 Thorns.
Gift of the Stag Gain 20 Maximum Spirit.
Wariness Take 10% reduced damage from Elites.
Advantageous Beast Reduce the duration of control impairing effects by 15%.

The Eagle

Name Effect
Scythe Talons Gain + 15% increased Critical Strike Chance.
Iron Feather Gain + 30% Maximum Life.
Swooping Attacks Gain + 20% Attack Speed.
Avian Wrath Gain + 40% Critical Strike Damage. (Multiplicative)

Wolf

Name Effect
PackLeader Lucky Hit: Critical Strikes have a 30% chance to reset the cooldowns of your Companion Skills.
Energize Dealing damage has a 15% chance to restore 20 Spirit.
Bolster Fortify for 15% of your Maximum Life when you use a Defensive Skill.
Calamity Extend the duration of Ultimate Skills by 35%.

Snake

Name Effect
Obsidian Slam Every 20th kill will cause your next Earth skill to Overpower.
Overload Lucky Hit: Dealing Lightning damage has up to 40% chance to cause the target to emit a static discharge, dealing 250% Lightning damage to surrounding enemies.
Masochistic Lucky Hit: Critical Strikes with Shapeshifting Skills have up to a 75% chance to Heal you for 10% Maximum Life.
Calm Before the Storm Lucky Hit: Nature magic skills have up to 10% chance to reduce the cooldown of your Ultimate skill by 2 seconds


Items and Weapons

The Druid can equip the following weapons:

  • One-Handed Axe
  • One-Handed Mace
  • One-Handed Sword
  • Daggers
  • Totem
  • Two-Handed Axe
  • Two-Handed Mace
  • Two-Handed Sword
  • Two-Handed Polearms
  • Staff

Item Affixes

Each item type can come with certain item affixes. These are all detailed below including affixes that improve the Druid's skills and appear on weapons that he is able to use.

Click the column headings to sort by item type. Refresh the page to reset.

Expand drop-down for all Druid Item Affixes by Slot.

* An implicit stat, meaning that the item will always come with this attribute (affix) listed at the top of the item details up to a maximum of the figure shown.

Druid item properties by slot - Click the column headings to sort by slot.
Attribute Amulet Ring Helm Chest Legs Gloves Boots Weapons Off-Hand
All Stats
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Strength
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Dexterity
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Intelligence
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Willpower
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Cold Resist
Small Tick Check
Small Tick Check
Small Tick Check
Fire Resist
Small Tick Check
Small Tick Check
Small Tick Check
Lightning Resist
Small Tick Check
Small Tick Check
Small Tick Check
Poison Resist
Small Tick Check
Small Tick Check
Small Tick Check
Shadow Resist
Small Tick Check
Small Tick Check
Small Tick Check
* 18.5% Resistance to All Elements
Small Tick Check
* 25% Cold/Fire Resistance
Small Tick Check
* 25% Cold/Lightning Resistance
Small Tick Check
* 25% Cold/Poison Resistance
Small Tick Check
* 25% Cold/Shadow Resistance
Small Tick Check
* 25% Fire/Lightning Resistance
Small Tick Check
* 25% Fire/Poison Resistance
Small Tick Check
* 25% Fire/Shadow Resistance
Small Tick Check
* 25% Lightning/Poison Resistance
Small Tick Check
* 25% Lightning/Shadow Resistance
Small Tick Check
* 25% Shadow/Poison Resistance
Small Tick Check
Life on Kill
Small Tick Check
Small Tick Check
Small Tick Check
Life Regen while not damaged recently
Small Tick Check
Small Tick Check
Small Tick Check
Healing Received
Small Tick Check
Small Tick Check
Small Tick Check
Lucky Hit: Up to a [X]% Chance to Heal
Small Tick Check
Small Tick Check
Maximum Life
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Potion Capacity
Small Tick Check
Potion Drop Rate
Small Tick Check
Maximum Spirit
Small Tick Check
Small Tick Check
Spirit Cost Reduction
Small Tick Check
Small Tick Check
Small Tick Check
Resource Generation
Small Tick Check
Small Tick Check
Lucky Hit: Chance to Restore [X]% Primary Resource
Small Tick Check
Small Tick Check
* While Injured, Your Potion Also Restores 20% Resource
Small Tick Check
Affix Amulet Ring Helm Chest Legs Gloves Boots Weapon Off-Hand
Total Armor
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
* While Injured, Your Potion Also Grants 20% Maximum Life as Barrier
Small Tick Check
Thorns
Small Tick Check
Small Tick Check
Small Tick Check
Damage Reduction
Small Tick Check
Small Tick Check
Small Tick Check
Damage Reduction while Injured
Small Tick Check
Small Tick Check
Damage Reduction while Fortified
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Fortify Generation
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Damage Reduction from Close Enemies
Small Tick Check
Small Tick Check
Small Tick Check
Damage Reduction from Distant Enemies
Small Tick Check
Small Tick Check
Small Tick Check
* 20% Block Chance
* 60% Block Damage Reduction
Dodge Chance
Small Tick Check
Small Tick Check
Small Tick Check
Dodge Chance Against Close Enemies
Small Tick Check
Dodge Chance Against Distant Enemies
Small Tick Check
* +2 Max Evade Charges
Small Tick Check
* Attacks Reduce Evade's Cooldown by 0.8 Second
Small Tick Check
Movement Speed
Small Tick Check
Small Tick Check
Movement Speed for 4 seconds After Killing an Elite
Small Tick Check
Small Tick Check
* While Injured, Your Potion Also Grants 30% Movement Speed for 2 Seconds
Small Tick Check
* Evade Grants +50% Movement Speed for 1 Second
Small Tick Check
Control Impaired Duration
Small Tick Check
Small Tick Check
Slow Duraction Reduction
Small Tick Check
Small Tick Check
Shrine Buff Duration
Small Tick Check
Small Tick Check
Attribute Amulet Ring Helm Chest Legs Gloves Boots Weapon Off-Hand
Damage
Small Tick Check
Small Tick Check
Damage Over Time
Small Tick Check
Small Tick Check
Physical Damage
Small Tick Check
Small Tick Check
* 28% Damage to Healthy Enemies (1h axe)
Small Tick Check
* 56% Damage to Healthy Enemies (2h axe)
Small Tick Check
Critical Strike Damage
Small Tick Check
Small Tick Check
* 17.5% Critical Strike Damage (1h sword)
Small Tick Check
* 35% Critical Strike Damage (2h sword)
Small Tick Check
Critical Strike Chance
Small Tick Check
Small Tick Check
Small Tick Check
Attack Speed
Small Tick Check
Basic Skills Attack Speed
Small Tick Check
Small Tick Check
Lucky Hit Chance
Small Tick Check
Small Tick Check
Small Tick Check
Damage to Injured Enemies
Small Tick Check
Small Tick Check
Small Tick Check
Lucky Hit: Up to [X] Chance to Execute Injured Non-Elites
Small Tick Check
Critical Strike Chance Against Injured Enemies
Small Tick Check
Small Tick Check
Small Tick Check
Damage to Close Enemies
Small Tick Check
Small Tick Check
Damage to Distant Enemies
Small Tick Check
Small Tick Check
Damage to Slowed Enemies
Small Tick Check
Small Tick Check
Lucky Hit: Up to a [X]% Chance to Slow
Small Tick Check
Small Tick Check
Damage to Stunned Enemies
Small Tick Check
Small Tick Check
Damage for 4 seconds After Killing an Elite
Small Tick Check
Small Tick Check
Vulnerable Damage
Small Tick Check
Small Tick Check
Overpower Damage
Small Tick Check
Small Tick Check
Small Tick Check
* 31.5% Overpower Damage (1h mace)
Small Tick Check
* 63% Overpower Damage (2h mace)
Small Tick Check
Damage to Crowd Controlled Enemies
Small Tick Check
Small Tick Check
* 35% Damage to Crowd Controlled Enemies (staff)
Small Tick Check
Crowd Control Duration
Small Tick Check
Small Tick Check
Small Tick Check
Damage while in Human Form
Small Tick Check
Small Tick Check
Lightning Damage
Small Tick Check
Small Tick Check
Lightning Critical Strike
Small Tick Check
Poison Damage
Small Tick Check
Small Tick Check
Damage Reduction from Enemies that are Poisoned
Small Tick Check
Small Tick Check
Small Tick Check
Damage to Poisoned Enemies
Small Tick Check
Small Tick Check
Earth Skills Damage
Small Tick Check
Small Tick Check
Critical Strike Damage with Earth Skills
Small Tick Check
Small Tick Check
Small Tick Check
Damage while Shapeshifted
Small Tick Check
Small Tick Check
Werebear Skills Damage
Small Tick Check
Small Tick Check
Overpower damage with Werebear skills
Small Tick Check
Small Tick Check
Small Tick Check
Total Armor while in Werebear form
Small Tick Check
Werewolf Skills Damage
Small Tick Check
Small Tick Check
Critical Strike Damage with Werewolf Skills
Small Tick Check
Small Tick Check
Small Tick Check
Total Armor while in Werewolf form
Small Tick Check
Small Tick Check
Storm Skills Damage
Small Tick Check
Small Tick Check
Storm Skills Cooldown Reduction
Small Tick Check
Small Tick Check
Attribute Amulet Ring Helm Chest Legs Gloves Boots Weapon Off-Hand
Basic Skills Damage
Small Tick Check
Small Tick Check
Core Skills Damage
Small Tick Check
Ranks in Pulverize
Small Tick Check
Ranks in Landslide
Small Tick Check
Ranks in Tornado
Small Tick Check
Ranks in Lightning Storm
Small Tick Check
Ranks in Shred
Small Tick Check
Ranks in Wild Impulses Passive
Small Tick Check
Ranks in Defensive Skills
Small Tick Check
Ranks in Cyclone Amor
Small Tick Check
Ranks in Earthen Bulwark
Small Tick Check
Ranks in Debilitating Roar
Small Tick Check
Ranks in Blood Howl
Small Tick Check
Companion Skills Damage
Small Tick Check
Small Tick Check
Ranks in Companion Skills
Small Tick Check
Ranks in Poison Creeper
Small Tick Check
Ranks in Wolves
Small Tick Check
Ranks in Ravens
Small Tick Check
Ranks in Call of the Wild Passive
Small Tick Check
Ranks in Nature's Reach Passive
Small Tick Check
Ranks in Wrath Skills
Small Tick Check
Ranks in Hurricane
Small Tick Check
Ranks in Boulder
Small Tick Check
Ranks in Rabies
Small Tick Check
Ranks in Trample
Small Tick Check
Ranks in Crushing Earth Passive
Small Tick Check
Ranks in Stone Guard Passive
Small Tick Check
Ranks in Envenom Passive
Small Tick Check
Ranks in Toxic Claw Passive
Small Tick Check
Ultimate Skills Damage
Small Tick Check
Small Tick Check
Small Tick Check
Ranks in Quickshift Passive
Small Tick Check
Ranks in Natural Disaster Passive
Small Tick Check
Ranks in Resonance Passive
Small Tick Check
Cooldown Reduction
Small Tick Check
Small Tick Check
Small Tick Check
* 7% Cooldown Reduction
Small Tick Check
Sockets 1 1 1 1-2 1-2 1-2 1
Attribute Amulet Ring Helm Chest Legs Gloves Boots Weapons Off-Hand

Druid Legendary Aspects

The Druid has many Legendary Aspects that are tailored to his/her unique skills. The class can also make use of the more general Legendary Aspects useful to all classes. Use the drop-down below to see the full details of the Druid Aspects.


Expand drop-down for all Druid Legendary Aspect Statistics.
Name Category Description Dungeon Zone Class
Accelerating Aspect
Offensive Critical Strikes with Core Skills increase your Attack Speed by 10 - 30% [+] for 5 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction All
Aspect of Accursed Touch
Offensive Lucky Hit: Up to a 20 - 40% chance for your skills to inflict Vampiric Curse on enemies. Enemies afflicted with Vampiric Curse are also Vulnerable. Vampiric Curse's stored souls deal 20 - 60% increased damage.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction All
Aspect of Adaptability
Utility When cast below 50% Maximum Resource, Basic Skills generate 3 of your Primary Resource, once per cast.

When cast at or above 50% Maximum Resource, Basic Skills deal 20 - 100% [x] increased damage.


Ring, Amulet (+50%)
N/A Extraction All
Aspect of Anticline Burst
Offensive Stone Burst deals 15 - 35% [x] increased damage and when cast at or above 75 Spirit, it is immediately at its maximum size.

Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Druid
Aspect of Assistance
Utility Your Reinforcement Cooldown is reduced by 23 - 33% [x]. After casting your Ultimate Skill, your Reinforcement Mercenary is called. This cannot occur more than once each 30 seconds.

Helm, Pants, Chest, Gloves, Boots, Amulet (+50%)
N/A Extraction All
Aspect of Audacity
Resource When there are at least 5 Close enemies, Stun (CC) them for 2.5 - 4.5 seconds. Can only occur once every 20 seconds.

Helm, Chest, Pants, Shield, Gloves, Boots, Amulet (+50%)
N/A Extraction All
Aspect of Concussive Strikes
Utility Lucky Hit: Damaging an enemy has up to a 20% chance to Daze (CC) them for 2 seconds.

You deal 5 - 25% [x] increased damage to Dazed enemies.


Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction All
Aspect of Creeping Death
Offensive You deal 5 - 20% [x] increased Damage over Time to enemies for each different Crowd Control effect they're afflicted by. Unstoppable enemies and Staggered Bosses take 10 - 40% [x] increased damage over time from you instead.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction All
Aspect of Cyclonic Force
Defensive Cyclone Armor also provides Physical Damage Reduction. In addition, Cyclone Armor will also be applied to all Nearby Allies.

Helm, Chest, Pants, Shield, Amulet (+50%)
Collapsed Vault
(Map)
Kehjistan Druid
Aspect of Disobedience
Defensive You gain 0.4 - 0.8% [x] increased Armor for 4 seconds when you deal any form of damage, stacking up to 25- 46% [+].

Helm, Chest, Pants, Shield, Amulet (+50%)
Halls of the Damned
(Map)
Kehjistan All
Aspect of Elements
Offensive Gain 15 - 35% [x] increased damage to a set of damage types for 7 seconds. This effect alternates between 2 sets:
  • Fire, Lightning, and Physical.
  • Cold, Poison, and Shadow.

1H Weapon, 2H Weapon (+100%), Amulet (+ 50%), Gloves, Ring

N/A Extraction All
Aspect of Fevered Mauling
Defensive When you hit at least 1 enemy with Maul, increase its Attack Speed by 1 - 3% [+] and you gain 1 - 5% [x] Damage Reduction for 5 seconds, stacking up to 5 times.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction Druid
Aspect of Frosty Strides
Utility While below 45 - 60% Life, Evade Freezes (CC) Close enemies, deals 450 Cold damage to them, and makes them Vulnerable for 3 seconds.

Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction All
Aspect of Inevitable Fate
Offensive When an enemy falls below 35% Life while afflicted with any of your Damage over Time effects, an explosion occurs every 7 seconds, dealing 300 - 525 damage for each element they're afflicted by.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction All
Aspect of Inner Calm
Offensive Deal 5 - 13% [x] increased damage. Triple this bonus after standing still for 3 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Raethwind Wilds
(Map)
Scosglen All
Aspect of Mending Stone
Defensive The duration of Earthen Bulwark is increased by 6 seconds. In addition, killing an enemy replenishes 35 - 264 of your active Earthen Bulwark's Barrier.

Helm, Chest, Pants, Shield, Amulet (+50%)
Sealed Archives
(Map)
Dry Steppes Druid
Aspect of Metamorphic Stone
Offensive Boulder is now a Core Skill and costs 40 Spirit to cast dealing 90 - 120% of normal damage.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Druid
Aspect of Might
Defensive Basic Skills grant 20% Damage Reduction for 2 - 10 seconds.

Helm, Chest, Pants, Shield, Amulet (+50%)
Dark Ravine
(Map)
Dry Steppes All
Aspect of Natural Balance
Offensive Casting a Storm Skill grants your Earth Skills 30 - 50% [x] Critical Strike Damage for 4 seconds.

Casting an Earth Skill increases the Critical Strike Chance of Storm Skills by 8 - 13.3% [+] for 4 seconds.


Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Druid
Aspect of Nature's Savagery
Offensive Werewolf Skills function as Storm Skills and Werebear Skills function as Earth Skills for the Nature's Fury Key Passive.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Druid
Aspect of Quicksand
Utility Damage from Earth Skills Slow (CC) enemies hit by 20 - 60% for 5 seconds.

Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
Ferals' Den
(Map)
Scosglen Druid
Aspect of Retaliation
Offensive Your Core Skills deal up to 35 - 75% [x] increased damage based on your amount of Fortify..

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Seaside Descent
(Map)
Dry Steppes Druid
Aspect of Retribution
Offensive Distant enemies have a 10% chance to be Stunned (CC) for 2 seconds when they hit you.

You deal 15 - 35% [x] increased damage to Stunned (CC) or Knocked Down (CC) enemies.


Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Abandoned Mineworks
(Map)
Kehjistan All
Aspect of Shared Misery
Utility Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a 35 - 55% chance for that Crowd Control effect to spread to another unaffected enemy.

Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
Oblivion
(Map)
Hawezar All
Aspect of Shattered Defenses
Offensive Stone Burst causes enemies to take 30 - 50% [x] increased damage from your other skills for 5 seconds. Stone Burst's Spirit cost is reduced by 10.

Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Druid
Aspect of Slaughter
Mobility You gain 20% Movement Speed. Lose this bonus for 5 - 2 seconds after taking damage from a Close enemy.

Boots, Amulet (+50%)
N/A Extraction All
Aspect of Sly Steps
Defensive When you would accumulate 50% of your Maximum Life lost, you automatically cast an equipped Defensive, Subterfuge or Macabre Skill before receiving damage. Can only occur once every 45 - 30 seconds and cannot cast Mobility Skills.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction All
Aspect of the Aftershock
Offensive Landslide's earth pillars each strike a second time and deal an additional 5.5 - 15.5% bonus damage per hit.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Druid
Aspect of the Agile Wolf
Utility Shred gains a 4th dash attack that hits all surrounding enemies, deals 20 - 60% [x] increased damage, and Knocks Down (CC) enemies for 2 seconds.

Helm, Chest, Pants, Gloves, Boots, Amulet (+50%)
N/A Extraction Druid
Aspect of the Alpha
Offensive Your Wolf Companions are now Werewolf Companions. Werewolf Companions deal 100 - 140% [x] additional damage and can spread Rabies.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Druid
Aspect of the Blurred Beast
Offensive While dashing, Shred seeks out Nearby Poisoned enemies and deals 55 - 75% [x] increased damage to them.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Druid
Aspect of the Calm Breeze
Resource Wind Shear now deals 165 - 345] Poisoning damage over 4 seconds.

Lucky Hit: Wind Shear has up to a 6 - 14$ chance to fully restore your Spirit.


Ring, Amulet (+50%)
Grinning Labyrinth
(Map)
Dry Steppes Druid
Aspect of the Changeling's Debt
Resource You deal 25 - 65% [x] increased damage while hitting a Poisoned enemy as a Werebear or a Crowd Controlled enemy as a Werewolf.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Conclave
(Map)
Kehjistan Druid
Aspect of the Crowded Sage
Defensive You have 8% increased Dodge Chance. Successful Dodges restore 5 - 25% of your Maximum Life.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction All
Aspect of the Dark Dance
Resource Every 5 seconds, your next Core Skill costs 102 - 25 Life instead of Primary Resource. Will only occur if you have at least 60% of your Maximum Life.

Skills that consume Life deal 80% [+] increased damage.


Ring, Amulet (+50%)
N/A Extraction All
Aspect of the Dark Howl
Utility Debilitating Roar is now a Werewolf Skill. In addition, Debilitating Roar will Immobilize (CC) Poisoned enemies for 2.5 - 4.5 seconds.

Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction Druid
Aspect of the Deflecting Barrier
Defensive You have a 5 - 12% chance after taking direct damage to gain a Barrier equal to 20% of your Maximum Life for 10 seconds. This chance is doubled against Distant enemies.

Helm, Chest, Pants, Shield, Amulet (+50%)
Lost Keep
(Map)
Hawezar All
Aspect of the Expectant
Offensive After attacking enemies with a Basic Skill, increase the damage of your next Core Skill cast within 5 seconds by 5 - 12% [x], up to 30% [x].

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Underroot
(Map)
Scosglen All
Aspect of the Moonrise
Offensive Damaging an enemy with a Basic Skill grants you 4% Attack Speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining 40 - 100%[x] Basic Skill damage and 15% Movement Speed for 10 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction All
Aspect of the Protector
Defensive Damaging an Elite enemy grants you a Barrier absorbing up to 572 - 5,144 damage for 10 seconds. This effect can only happen once every 20 seconds.

Helm, Chest, Pants, Shield, Amulet (+50%)
Lost Archives
(Map)
Fractured Peaks All
Aspect of the Prudent Heart
Defensive After being damaged for at least 20% of your Maximum Life at once, you become Immune for 2.5 - 4 seconds. Can only occur once every 20 seconds.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction All
Aspect of the Rabid Bear
Offensive While Grizzly Rage is active, skills that Critically Strike apply Rabies and your Poison damage is increased by 60 - 120%.

Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Druid
Aspect of the Rampaging Werebeast
Offensive The duration of Grizzly Rage is increased by 3 - 10 seconds. In addition, Critical Strikes while Grizzly Rage is active increase your Critical Strike Damage by 10% [x] for the duration, up to a maximum of 200% [x].

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Endless Gates
(Map)
Hawezar Druid
Aspect of the Rushing Wilds
Mobility Casting a Companion Skill grants you 5 - 20% [+] Movement Speed for 5 seconds, up to 15 - 60% [+].

Boots, Amulet (+50%)
N/A Extraction Druid
Aspect of the Stampede
Offensive Gain 1 additional Companion. In addition, your Companion Skills deal 15 - 35% [x] bonus damage.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Druid
Aspect of the Tempest
Offensive Hurricane damage is increased by 15 - 25% [x] each second while active.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Blind Burrows
(Map)
Hawezar Druid
Aspect of the Trampled Earth
Offensive Trample now summons 6 Landslide pillars of earth during its duration that deal 100 - 140% normal damage. Trample is now also a Nature Magic and Earth Skill.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Druid
Aspect of the Umbral
Resource Restore 1 - 8 of your Primary Resource when you Crowd Control an enemy.

Ring, Amulet (+50%)
Champion's Demise
(Map)
Dry Steppes All
Aspect of the Unsatiated
Resource After killing an enemy with Shred, you gain 20 Spirit. Your Werewolf Skills deal 20 - 40% [x] increased damage when cast above 50 Spirit.

Ring, Amulet (+50%)
Tormented Ruins
(Map)
Fractured Peaks Druid
Aspect of the Ursine Horror
Offensive Pulverize is now also an Earth Skill. After casting Pulverize, tectonic spikes continue to deal 200 - 300 damage over 2 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Belfry Zakara
(Map)
Hawezar Druid
Aspect of the Wildrage
Offensive Your Companions gain double the bonus from the Bestial Rampage Key Passive.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Druid
Aspect of Vocalized Empowerment
Resource Your Barbarian Shout Skills or Druid Shout Skills generate 5 - 12 Primary Resource per second while active.

Ring, Amulet (+50%)
Sirocco Caverns
(Map)
Kehjistan Barbarian
Druid
Assimilation Aspect
Resource You have 8% increased Dodge Chance. When you Dodge, Fortify for 5 - 12% of your Maximum Life.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction All
Balanced Aspect
Resource Increases your Maximum Spirit by 50 - 90 and Spirit Generation by 50% [x] while Grizzly Rage is active.

Ring, Amulet (+50%)
N/A Extraction Druid
Ballistic Aspect
Utility When you have Fortify your Earth Skills gain +2 Ranks.

Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
Whispering Pines
(Map)
Scosglen Druid
Blood Boiling Aspect
Offensive When your Core Skills Overpower an enemy, you spawn 3 Volatile Blood Drops. Collecting a Volatile Blood Drop causes it to explode, dealing 188 - 638 Physical damage around you.

Every 20 seconds, your next skill is guaranteed to Overpower.


Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction All
Bold Chieftain's Aspect
Resource Whenever you cast a Barbarian Shout Skills or Druid Shout Skills, its active Cooldown is reduced by 10 - 30% seconds per Nearby enemy, up to a maximum of 70%.

Ring, Amulet (+50%)
N/A Extraction Barbarian Druid
Conceited Aspect
Offensive Deal 10 - 30% [x] increased damage while you have a Barrier active.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction All
Crashstone Aspect
Offensive Earth Skills deal 35 - 75% [x] more Critical Strike Damage to Crowd Controlled enemies.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Stockades
(Map)
Scosglen Druid
Craven Aspect
Mobility You gain 25 - 45% [x] increased Movement Speed when moving away from Slowed (CC) or Chilled (CC) enemies.

Boots, Amulet (+50%)
N/A Extraction All
Dire Wolf's Aspect
Offensive Grizzly Rage is now a Werewolf Skill and Shapeshifts you into a Dire Werewolf. Dire Werewolves gain 10 - 30% [+] Movement Speed and 20 - 60% Spirit Cost Reduction instead of Damage Reduction. In addition, kills Heal you for 10% of your Maximum Life.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Druid
Earthguard Aspect
Defensive Gain 10 - 30% bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of 100%.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction Druid
Edgemaster's Aspect
Offensive Skills deal up to 5 - 25% [x] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Oldstones
(Map)
Scosglen All
Eluding Aspect
Utility Becoming Injured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has a 40 - 20 second Cooldown.

Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%)
Caldera Gate
(Map)
Fractured Peaks All
Exploiter's Aspect
Utility You have 20% [x] increased Crowd Control Duration. While enemies are Unstoppable, you deal 25 - 45% [x] increased damage to them.

Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%)
N/A Extraction All
Ghostwalker Aspect
Mobility While Unstoppable and for 4 seconds after, you gain 10 - 30% [+] increased Movement Speed and are Unhindered.

Boots, Amulet (+50%)
Broken Bulwark
(Map)
Scosglen All
Hectic Aspect
Utility After casting 5 Basic Skills, one of your active Cooldowns is reduced by 1 - 2.5 seconds.

Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%)
N/A Extraction All
Juggernaut's Aspect
Defensive You gain 191 - 546 Armor, but your Evade has 100% increased Cooldown.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction All
Lightning Dancer's Aspect
Offensive Lightning Storm Critical Strikes spawn 3 Dancing Bolts that seek enemies in the area dealing 165 - 233 Lightning damage.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Druid
Mangled Aspect
Resource While in Werebear form, you gain 10 - 30 Spirit every 8 seconds.

Ring, Amulet (+50%)
Immortal Emanation
(Map)
Fractured Peaks Druid
Mighty Storm's Aspect
Offensive The Earthen Might Key Passive also applies to your Storm Skills.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Druid
Moonrage Aspect
Offensive Kills have a 5% chance to summon a Wolf Companion to your side for 20 - 35 seconds. This effect is a Lucky Hit against bosses. Maximum 3 additional wolves.

In addition, gain +3 Ranks to Wolves.


Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Druid
Needleflare Aspect
Offensive Thorns damage dealt has a 25 - 45% chance to deal damage to all enemies around you and your Minions.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Yshari Sanctum
(Map)
Kehjistan All
Nighthowler's Aspect
Offensive Blood Howl increases Critical Strike Chance by 10 - 18% [+]. In addition, Blood Howl also affects Nearby Players for 3 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Forbidden City
(Map)
Fractured Peaks Druid
Overcharged Aspect
Offensive Lucky Hit: Up to a 15 - 31% chance when dealing Lightning damage to overload the target for 3 seconds, causing any direct damage you deal to them to pulse 180 - 300 additional damage to surrounding enemies.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Mariner's Refuge
(Map)
Scosglen Druid
Protecting Aspect
Defensive When hit while not Healthy, a magical bubble is summoned around you for 2.5 - 6 seconds. While standing in the bubble, Players are Immune. Can only occur once every 90 seconds.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction All
Rapid Aspect
Offensive Basic Skills gain 15 - 35% [+] Attack Speed.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Buried Halls
(Map)
Dry Steppes All
Raw Might Aspect
Offensive After hitting 15 enemies with your Shapeshifting Skills, your next Werebear Skill will deal 40 - 60% [x] more damage and Stun (CC) enemies for 3 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Druid
Rejuvenating Aspect
Resource When falling below 20 Spirit, there is a 15 - 30% chance to fully restore your Spirit.

N/A Extraction Druid
Runeworker's Conduit Aspect
Offensive Critical Strikes with Storm Skills that you cast charge the air around you for 3 seconds causing a Lightning Bolt to periodically hit an enemy in the area for 375 - 600 Lightning damage. Your Lightning Bolts deal 20 - 50% [x] increased damage.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Druid
Seismic-shift Aspect
Offensive Earth Spike deals 50 - 70% [x] increased damage and launches spikes in a line.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Druid
Shepherd's Aspect
Offensive Companion Skills deal an additional 5 - 13% [x] damage per Companion you have.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Bloodsoaked Crag
(Map)
Dry Steppes Druid
Shockwave Aspect
Offensive Pulverize creates a shockwave that travels forward, dealing 80 - 120% of its damage to targets in the path.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Druid
Skinwalker's Aspect
Defensive When you use a Shapeshifting Skill that changes your form, Heal for 5 - 25% of your Maximum Life. If you are at full Life, gain the same amount as Fortify.

Helm, Chest, Pants, Shield, Amulet (+50%)
Fading Echo
(Map)
Kehjistan Druid
Smiting Aspect
Offensive You have 13 - 23% [+] increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain 25 - 45% [+] increased Crowd Control Duration.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction All
Spirit Bond Aspect
Defensive 10.0 - 17.5% of the damage you would take is redirected across your Companions. Your Companions cannot die.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction Druid
Starlight Aspect
Resource Gain 25 - 45 of your Primary Resource for every 20% of your Life that you Heal or every 120% Life that you Overheal while at Maximum Life.

Ring, Amulet (+50%)
N/A Extraction All
Sticker-thought Aspect
Utility Gain 508 - 1270 Thorns while Channeling and for 3 seconds afterwards.

Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction All
Stormchaser's Aspect
Offensive Tornado will seek up to 1 - 5 targets and deals 30-50%[x] increased damage.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Druid
Stormclaw's Aspect
Offensive Critical Strikes with Shred deal 60 - 80% of the damage dealt as Lightning damage to the target and surrounding enemies.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Anica's Claim
(Map)
Fractured Peaks Druid
Stormcrow's Aspect
Offensive Ravens now deal Lightning damage which is increased by 60 - 100%. Ravens Active deals its full damage in half the time, and enemies inside it are Stunned (CC).

Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Druid
Stormshifter's Aspect
Utility While Hurricane is active, gain +5 Ranks to your Shapeshifting Skills.

Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
Crusaders' Cathedral
(Map)
Kehjistan Druid
Subterranean Aspect
Offensive Poison Creeper's active also casts Landslide in a circle around you. Earth Skills deal 15 - 35% increased damage to Poisoned enemies.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Druid
Symbiotic Aspect
Utility When the Nature's Fury Key Passive triggers a free skill, your non-Ultimate Cooldowns of the opposite type are reduced by 2.5 - 6 seconds.

Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction Druid
Undying Aspect
Defensive When you cast a skill, you heal for 0.5 - 2.5% Life. Double this bonus while below 50% Life.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction All
Vigorous Aspect
Defensive Gain 7.5 - 17.5% Damage Reduction while Shapeshifted into a Werewolf.

Helm, Chest, Pants, Shield, Amulet (+50%)
Steadfast Barracks
(Map)
Hawezar Druid
Virulent Aspect
Utility When Rabies infects an enemy, reduce its Cooldown by 0.20 - 1 second. This Cooldown reduction is tripled when infecting Elite enemies.

Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction Druid
Wildbolt Aspect
Utility Every 3.5 - 2 seconds, Distant enemies are Pulled (CC) in to you and take 10% [x] increased damage for 3 seconds.

Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%)
N/A Extraction All
Wind Striker Aspect
Mobility Critical Strikes grant 8.5 - 19% [+] Movement Speed for 1 second, up to 6 seconds.

Boots, Amulet (+50%)
Shivta Ruins
(Map)
Kehjistan All

Druid Unique Items

There are also Unique items that are specifically tailored to the Druid.

Expand drop-down for all Druid Uniques Statistics.
595234048.png

Ahavarion Spear of Lycander

"The angel Lycander left us a portion of her power in this spear. It is all the proof I need that she watches over us still." - Oracle Argoysni

Type: Mythic Unique Staff
Class: Druid, Sorcerer

Description: Gain a random Shrine effect for 20 seconds after killing an Elite enemy. Can only occur once every 30 seconds.

  • +159.5% Critical Strike, Vulnerable, and Overpower Damage

Affixes: (Item Power 925)
  • +18.0% All Stats
  • +33.0% Movement Speed
  • +66.0% Resistance to All Elements
  • Lucky Hit: Up to a 5% Chance to Restore +66.0% Primary Resource
4037243005.png

Airidah's Inexorable Will

"When I was born, I breathed in the wind and the storm and they gave me life. When I die, I will breath out, and return that gift to the skies." - Journal excerpt

Type: Unique Ring
Class: Druid

Description: When casting an Ultimate Skill and again 5 seconds after, you Pull In Distant enemies and deal [2,298 - 9,193] Physical damage to them. This damage is increased by 10%[x] per 1 point of Willpower you have.Current Bonus: 0%[x]

  • +10.0% Resistance to All Elements
  • +10.0% Lightning Resistance

Affixes: (Item Power 925)
  • +[9.0 - 11.0]% Willpower
  • +[103.5 - 135.0]% Damage to Close Enemies
  • +[6.0 - 8.0]% Lucky Hit Chance
  • [15.5 - 20.0]% Ultimate Cooldown Reduction
2403703915.png

Dolmen Stone

As the hateful mob beat on his door, he gripped the pulsing shard tightly and screamed for calm. When he opened his eyes, all that greeted him was silence and the blood-smeared ruins of his cottage.


Type: Unique Amulet
Class: Druid

Description: Casting Boulder while Hurricane is active causes the Boulder to rotate around you instead. Boulder's damage is increased by [20 - 40]%[x] for each one currently rotating.You may have up to 10 Boulders active at a time.

  • +25.0% Resistance to All Elements

Affixes: (Item Power 925)
  • +[3 - 4] to Wrath Skills
  • [16.0 - 25.0]% Nature Magic Cooldown Reduction
  • +[2 - 3] to Crushing Earth
  • +[21.0 - 30.0]% Movement Speed while Hurricane is Active
3468537882.png

Earthbreaker

When Arreat was sundered, the world quaked. The Druid Aglainn journeyed far to chronicle the aftermath. Grief-stricken by the great mountain king's fall, he rent the earth anew.


Type: Unique Ring
Class: Druid

Description: Casts of Landslide leave behind Tectonic Spikes that deal [90 - 180] Physical damage over 2 seconds.Spawning a Landslide pillar within Tectonic Spikes has a [20 - 30]% chance to spawn two instead.

  • +10.0% Resistance to All Elements
  • +10.0% Cold Resistance

Affixes: (Item Power 925)
  • +[16.0 - 25.0]% Chance for Landslide Projectiles to Cast Twice
  • +[10.5 - 15.0]% Earth Attack Speed
  • +[2 - 3] to Landslide
  • +[9.0 - 11.0]% Critical Strike Chance
1012726235.png

Fleshrender

"This weapon is a reminder of the unbridled savagery of our druidic ancestors, the wisdom of which I see more clearly with every day that passes." - Moreg, Druidic Scholar


Type: Unique Mace
Class: Druid

Description: Casting a Defensive Skill deals [150 - 450] damage to Nearby Poisoned enemies, increased by 15%[x] for every 100 Willpower you have.Current Bonus: 0%[x]

  • +85.0% Damage to Poisoned Enemies

Affixes: (Item Power 925)
  • +[153 - 225] Willpower
  • +[957 - 1,259] Maximum Life
  • [6.0 - 8.0]% Cooldown Reduction
  • +[2 - 3] to Defensive Skills
445847391.png

Greatstaff of the Crone

"She has existed in Scosglen since before Fiacla-Géar walked the land. Her purpose is a mystery to us all. However, approach her with deference; she may grant you her counsel." - Airidah, to Donan


Type: Unique Staff
Class: Druid

Description: Claw is now a Storm Skill and also casts Storm Strike at [120 - 200]% normal damage.

  • +130.0% Damage to Close Enemies

Affixes: (Item Power 925)
  • +[207.0 - 270.0]% Damage to Close Enemies
  • Storm Strike Chains to +2 Targets
  • +[80.0 - 100.0]% Critical Strike Damage
  • +[2 - 4] to Basic Skills
1903997113.png

Hunter's Zenith

"By fang, claw, spear, or sword - send the bastards back to the flames from which they crawled! Soak the peat with their blood! For Fiacla-Géar! For Scosglen!" - Nafain, during the Days of Ash


Type: Unique Ring
Class: Druid

Description: Gain a bonus when you kill with a Shapeshifting Skill:Werewolf: Your next Non-Ultimate Werebear Skill costs no Resource and has no Cooldown.Werebear: Your next Werewolf Skill will Heal you for [689 - 3,447] when damage is first dealt.

  • +10.0% Resistance to All Elements
  • +10.0% Lightning Resistance

Affixes: (Item Power 925)
1997530608.png

Insatiable Fury

When the Days of Ash began, the great druid Nafain reminded his disciples that nothing, not even the loss of their humanity, was too great a sacrifice to protect Túr Dúlra from Astaroth's flames.


Type: Unique Chest Armor
Class: Druid

Description: Werebear form is now your true form, and you gain [2 - 5] Ranks to all Werebear Skills.


    Affixes: (Item Power 925)
    • [8.0 - 12.5]% Maximum Life
    • +[2.5 - 4.0]% to Ursine Strength's Bonuses
    • +[3 - 4] to Iron Fur
    • +[108.5 - 140.0]% Werebear Overpower Damage
    2537301564.png

    Mad Wolf's Glee

    “He was not a victim of the curse - he sought it out. As his skin split and his bones cracked, his laughter never ceased." – Tale of the Mad Nobleman


    Type: Unique Chest Armor
    Class: Druid

    Description: Werewolf form is now your true form, and you gain [2 - 5] Ranks to all Werewolf Skills.


      Affixes: (Item Power 925)
      1997692273.png

      Storm's Companion

      "The storm's rage is my own, brother. I call, and the skies roar in reply." - Vasily, to Bul-Kathos


      Type: Unique Pants
      Class: Druid

      Description: Your Wolf Companions are infused with the power of the storm, dealing Lightning damage and gaining the Storm Howl ability.


        Affixes: (Item Power 925)
        • [13.0 - 17.5]% Damage Reduction from Close Enemies
        • +[62.5 - 85.0]% Lucky Hit Chance for the Pack Leader Spirit Boon
        • +[16.0 - 25.0]% Wolves Attack Speed
        • +[4 - 5] to Wolves
        3328578050.png

        Tempest Roar

        "Listen, child, to the music of the storm. It has its own rhythm. Its own melody. Hear how beautifully it sings, and perhaps one day you will be able to join in its harmony." – Airidah


        Type: Unique Helm
        Class: Druid

        Description: Lucky Hit: Storm Skills have up to a [15 - 35]% chance to grant 4 Spirit.Your base Storm Skills are now also Werewolf Skills.


          Affixes: (Item Power 925)
          • +[5 - 13] Maximum Resource
          • +[76 - 90] Willpower
          • +[1 - 2] to Wild Impulses
          • +[32.0 - 40.0]% Lightning Resistance
          35197506.png

          The Butcher's Cleaver

          A nightmarish amalgam of blood, bone and steel, this axe is as horrific, and as deadly, as its creator.


          Type: Unique Axe
          Class: Barbarian, Druid, Necromancer

          Description: Lucky Hit: Critically Striking an enemy has up to a 100% chance to Fear and Slow them by [61 - 90]% for 4 seconds.

          • +175.0% Damage to Injured Enemies

          Affixes: (Item Power 925)
          • +[16.0 - 25.0]% Critical Strike Chance Against Feared Enemies
          • +[12.5 - 18.0]% Movement Speed
          • +[7.0 - 9.0]% Attack Speed
          • +[62.5 - 85.0]% Physical Damage
          3539575476.png

          Unsung Ascetic's Wraps

          "The storm caller returns, day after day, demanding to meet the Tree. He beats his chest and demonstrates his powers, refusing to believe that he will never be chosen." - Excerpt from Gulyas' Diary


          Type: Unique Gloves
          Class: Druid

          Description: Lightning Storm gains 1 additional strike each times it grows.Lightning Storm Critical Strikes cause lightning to strike twice, dealing [10 - 40]%[x] increased damage.


            Affixes: (Item Power 925)
            • +[4 - 6] to Lightning Storm
            • +[103.5 - 135.0]% Damage to Distant Enemies
            • +[9.0 - 11.0]% Critical Strike Chance
            • +[2 - 3] to Defiance
            3148654398.png

            Vasily's Prayer

            "Roots from the Great Oak growing at the seaward statue of Vasily will, on rare occasions, be found twisted back upon themselves, suffused with ferocious magic." - Barrett's Book of Implements


            Type: Unique Helm
            Class: Druid

            Description: Your Earth Skills are now also Werebear Skills and Fortify you for [2.0 - 5.0]% of your Maximum Health.


              Affixes: (Item Power 925)
              • +[638 - 873] Maximum Life
              • +[3.1 - 7.3]% Willpower
              • +[3 - 4] to Defensive Posture
              • +[1,500 - 1,750] Armor
              35197504.png

              Waxing Gibbous

              The nights preceding the full moon are sometimes far more dangerous than the event itself. The frenzy has begun to rise, yet the night is just dark enough to obscure a hunter from their prey's sight.


              Type: Unique Axe
              Class: Druid

              Description: Killing an enemy with Shred grants Stealth for 2 seconds. Breaking Stealth with an attack grants guaranteed Critical Strikes for [1.0 - 4.0] seconds.

              • +85.0% Critical Strike Damage

              Affixes: (Item Power 925)
              2294078052.png

              Wildheart Hunger

              Do not seek comfort in the shapes of the moon, beastwalker. Its pallid light awakens a yawning hunger. Call the beast, but do not tarry. Lest you never return to your own skin.


              Type: Unique Boots
              Class: Druid

              Description: When you Shapeshift into a Werewolf or a Werebear, you gain Wildheart for 5 seconds. Wildheart grants you [1.0 - 3.0]%[x] stacking damage every 0.0 seconds, up to [20.0 - 60.0]%[x].

              • Attacks Reduce Evade's Cooldown by 1.5 Seconds

              Affixes: (Item Power 925)
              • +[12.5 - 18.0]% Movement Speed
              • +[1 - 2] to Heightened Senses
              • +[7.0 - 9.0]% Shapeshifting Attack Speed
              • +[32.0 - 40.0]% Cold Resistance



              Druid History

              The Druid returned to Diablo IV but was first introduced in the Diablo 2 Lord of Destruction expansion back in June 2001.

              The Druids are a race of nomadic warrior-poet-kings. Driven from their homelands long ago by their Barbarian brothers, the Druid tribes live primarily in the northern forests. Using mystic secrets passed down through the generations, they summon the elements of fire and wind to do their bidding and command the creatures of the forest to aid them in battle. Shifting from their human forms into that of wild beasts gives them abilities far beyond those of other mortals.

              In the ancient tome of the Druids, the Scéal Fada (“Long Story”), it is written that Bul-Kathos, the great and ancient king of the Barbarian tribes, had a mysterious but trusted confidant, who was only referred to as Fiacla-Géar (“Sharp-Tooth”). This man is sometimes described as Bul-Kathos’s close friend, and at other times, he is referred to as his brother. Whatever the source of their relationship, their bond was strong, and together they shared the secrets of the ancients: of the mysteries below the peaks of Mt. Arreat, of the venerated task put to their people to protect those mysteries, and of the prophecies regarding the dark times ahead. They both agreed that, in order to fulfill their sacred trust, their people must devote themselves to nothing save that charge. However, they disagreed on exactly how the people could best do this. Bul-Kathos believed that only by bringing the tribes together and training them in strict martial discipline could the tribes faithfully concentrate on their goal for generations to come.

              Druid Legendaries
              Druid Legendaries

              Fiacla-Géar, on the other hand, believed that only through obtaining a spiritual oneness with the land they had sworn to protect could the people truly appreciate the importance of their role. Both agreed the other’s philosophy had merit and so around the time Bul-Kathos united the tribes, Fiacla-Géar gathered together a small group consisting of the tribes’ greatest warrior-poets and shamans and mysteriously retreated into the forests surrounding the area known as Scosglen (new zone coming to Diablo IV). There he and his people created the first of the Druid Colleges, huge mortar-less stone towers, covered in vines and safely hidden beneath the leafy canopies of the dense forests. They have dwelt there ever since, forging a new way of life for themselves. They created a new culture and language, cutting themselves off from their Barbarian cousins and their ways, vowing not to return to the Steppes of Mt. Arreat until the time of the Uileloscadh Mór, (“Great Holocaust”) between the men of the world and the demons of the Burning Hells.

              Here, in preparation for the impending conflict, he taught his people the Caoi Dúlra (“Way of Nature”), a harmony with the natural elements of the world, its plants and animals, as the heart of its most intrinsic beliefs, for they are the personification of the very world that the Druids have sworn to protect. Not only was Caoi Dúlra the basis for their system of values, but through its study and practice, the Druids learned to bond with the natural entities of Sanctuary. This bonding was so absolute that eventually, they discovered how to talk to the plants and animals, and these beings taught them all the secrets of the natural world. They taught them methods to call animals from far away, how to summon sentient plants from the earth, ways to change their own forms to share the strengths of their animal cousins, even, to a limited extent, techniques to control the weather.

              At the Túr Dúlra (“Tower of Nature”), the greatest of the Druid Colleges, stands a great tree Glór-an-Fháidha (“Glory of the Oak”). This tree is the most revered source of the Druids guidance and teachings. Under its branches, for centuries, the Druids of Scosglen have been honing not only their powerful arsenal of natural magic, but also the martial skills they have retained from their Barbarian forefathers. They have done this because they believe themselves to be the world’s last line of defense when the time of the great conflict comes, a time they believe is at hand. Lashing out in fury at the recent insurgence of denizens of the Burning Hells, and at the Leathdhiabhala (“Half-Demons”), demonic corruptions of the very creatures they have vowed to defend, the Druids have, at last, emerged from their forests, marching toward their final stand against the minions of Chaos. – Compiled by Flux

              Archive Content from Earlier Reveals

              The talent tree below is an early version revealed by Blizzard.

              Druid Talent Tree
              Druid Talent Tree

              Druid Talents

              The Druid has access to two talent trees, Shapeshifting and Nature and points can be placed in these to further passively augment the Druid’s skills.

              The bottom row of both Talent Trees has two talents which you will need to choose between.  You will have one point for the bottom row of the Shapeshift Talent Tree and one point for the Nature Talent Tree.


              Changes to Druid

              Patch 1.5.0, August 6, 2024

              • Can now equip two-handed polearms and one-handed swords and daggers.


              Barbarian Druid Necromancer Rogue Sorcerer Spiritborn