Name
|
Category
|
Description
|
Dungeon
|
Zone
|
Class
|
|
Offensive
|
Critical Strikes with Core Skills increase your Attack Speed by 10 - 30% [+] for 5 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Utility
|
Skeletal Priests empower your Skeletal Warriors' attacks to deal Shadow damage and have a 5 - 25% chance to Stun (CC) enemies for 1.5 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Offensive
|
Lucky Hit: Up to a 20 - 40% chance for your skills to inflict Vampiric Curse on enemies. Enemies afflicted with Vampiric Curse are also Vulnerable. Vampiric Curse's stored souls deal 20 - 60% increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Utility
|
When cast below 50% Maximum Resource, Basic Skills generate 3 of your Primary Resource, once per cast.
When cast at or above 50% Maximum Resource, Basic Skills deal 20 - 100% [x] increased damage.
Ring, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Utility
|
Your Reinforcement Cooldown is reduced by 23 - 33% [x]. After casting your Ultimate Skill, your Reinforcement Mercenary is called. This cannot occur more than once each 30 seconds.
Helm, Pants, Chest, Gloves, Boots, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Resource
|
When there are at least 5 Close enemies, Stun (CC) them for 2.5 - 4.5 seconds. Can only occur once every 20 seconds.
Helm, Chest, Pants, Shield, Gloves, Boots, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Offensive
|
When a segment of Bone Prison is destroyed or expires, it deals 113 - 203 damage in an area around itself.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Path of the Blind (Map)
|
Dry Steppes
|
Necromancer
|
|
Utility
|
Lucky Hit: Damaging an enemy has up to a 20% chance to Daze (CC) them for 2 seconds.
You deal 5 - 25% [x] increased damage to Dazed enemies.
Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Offensive
|
You deal 5 - 20% [x] increased Damage over Time to enemies for each different Crowd Control effect they're afflicted by. Unstoppable enemies and Staggered Bosses take 10 - 40% [x] increased damage over time from you instead.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Mobility
|
Gain 20 - 40% Evade Cooldown Reduction. You can now Evade during Blood Mist, traveling twice as far. Entering or exiting Blood Mist resets your Evade Cooldown.
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Offensive
|
Each time the Shadowblight Key Passive deals damage to enemies, it increases the next Shadowblight's damage within 10 seconds by 30 - 50% [x], stacking up to 5 times.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Defensive
|
You gain 0.4 - 0.8% [x] increased Armor for 4 seconds when you deal any form of damage, stacking up to 25- 46% [+].
Helm, Chest, Pants, Shield, Amulet (+50%)
|
Halls of the Damned (Map)
|
Kehjistan
|
All
|
|
Offensive
|
Gain 15 - 35% [x] increased damage to a set of damage types for 7 seconds. This effect alternates between 2 sets:
- Fire, Lightning, and Physical.
- Cold, Poison, and Shadow.
1H Weapon, 2H Weapon (+100%), Amulet (+ 50%), Gloves, Ring
|
N/A
|
Extraction
|
All
|
|
Offensive
|
Damaging enemies with Sever has a 15 - 35% chance to spawn a pool of Blight under the target that deals 70 - 190% [x] bonus damage. This effect can only happen once every 3 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Flooded Depths (Map)
|
Scosglen
|
Necromancer
|
|
Utility
|
Blood Mist triggers Corpse Explosion on surrounding Corpses. When Blood Mist detonates a Corpse, its Cooldown is reduced by 0.1 - 0.8 seconds.
Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Resource
|
Lucky Hit: Up to a 10% chance to generate 35 - 55 Essence when hitting a Vulnerable enemy.
Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Offensive
|
Your Golem Active also causes your Golem to erupt, dealing 300 - 600 Physical damage to surrounding enemies. Your Golem consumes Corpses to reduce its remaining Cooldown by 1 second.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Offensive
|
Each time one of your Minions damages an enemy, they gain 10 - 18% [+] Attack Speed for 3 seconds, up to 30 - 54% [+].
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Utility
|
While below 45 - 60% Life, Evade Freezes (CC) Close enemies, deals 450 Cold damage to them, and makes them Vulnerable for 3 seconds.
Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Offensive
|
Casting Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals 20 - 60% of normal damage and prioritizes targeting un-lanced enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Offensive
|
Gain 5 - 25% [+] increased Critical Strike Chance for 6 seconds when you cast Corpse Tendrils. You deal 10 - 50% [x] bonus Critical Strike Damage to enemies for 6 seconds after they are damaged by Corpse Tendrils.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Corrupted Grotto (Map)
|
Kehjistan
|
Necromancer
|
|
Defensive
|
You and your Minions gain 10 - 30% increased Damage Reduction.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Offensive
|
Each cast of Blood Lance will launch an additional Blood Lance at a Nearby enemy when it first hits an enemy that is already lanced, dealing 40 - 80% of normal damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Offensive
|
When an enemy falls below 35% Life while afflicted with any of your Damage over Time effects, an explosion occurs every 7 seconds, dealing 300 - 525 damage for each element they're afflicted by.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Offensive
|
Deal 5 - 13% [x] increased damage. Triple this bonus after standing still for 3 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Raethwind Wilds (Map)
|
Scosglen
|
All
|
|
Defensive
|
Basic Skills grant 20% Damage Reduction for 2 - 10 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
Dark Ravine (Map)
|
Dry Steppes
|
All
|
|
Utility
|
Your maximum number of Skeletal Warriors and Skeletal Mages is increased by 2.
Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Offensive
|
Bone Prison spawns a pool of Blight that deals 80 - 140% [x] bonus damage over 6 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Rimescar Cavern (Map)
|
Fractured Peaks
|
Necromancer
|
|
Resource
|
Blood Orbs grant 10 - 30 Essence.
Ring, Amulet (+50%)
|
Betrayer's Row (Map)
|
Dry Steppes
|
Necromancer
|
|
Offensive
|
Whenever your Blood Skills Overpower you gain 35 - 55% [+] Attack Speed for 4 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Offensive
|
Your Minions gain increased damage while alive, up to 25 - 45% [x] after 10 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Aldurwood (Map)
|
Scosglen
|
Necromancer
|
|
Offensive
|
Distant enemies have a 10% chance to be Stunned (CC) for 2 seconds when they hit you.
You deal 15 - 35% [x] increased damage to Stunned (CC) or Knocked Down (CC) enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Abandoned Mineworks (Map)
|
Kehjistan
|
All
|
|
Offensive
|
The Ossified Essence Key Passive also increases the [[Critical Strike Damage] of your Bone Skills by 1% [x] per Essence above 50, up to 25 - 45% [x].
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Utility
|
Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a 35 - 55% chance for that Crowd Control effect to spread to another unaffected enemy.
Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
|
Oblivion (Map)
|
Hawezar
|
All
|
|
Defensive
|
Each time that Bone Storm damages an enemy, gain a Barrier equal to 1 - 8% of your Maximum Life for 10 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Mobility
|
You gain 20% Movement Speed. Lose this bonus for 5 - 2 seconds after taking damage from a Close enemy.
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Defensive
|
When you would accumulate 50% of your Maximum Life lost, you automatically cast an equipped Defensive, Subterfuge or Macabre Skill before receiving damage. Can only occur once every 45 - 30 seconds and cannot cast Mobility Skills.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Offensive
|
Bone Spirit's Critical Strike Chance is increased by 10 - 30% [+]. Each enemy hit by Bone Spirit increases your Maximum Essence by 2, for 15 seconds, up to 50 Essence.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Hive (Map)
|
Scosglen
|
Necromancer
|
|
Defensive
|
You have 8% increased Dodge Chance. Successful Dodges restore 5 - 25% of your Maximum Life.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Utility
|
A dark aura surrounds you, inflicting Decrepify and Iron Maiden on enemies who touch it.
Curses inflicted this way spread to surrounding targets every 2.5 - 0.3 seconds and last 4 seconds outside the aura.
Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Offensive
|
You and your Minions deal 35 - 55%[x] increased Shadow damage to enemies afflicted by any Curse.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Uldur's Cave (Map)
|
Kehjistan
|
Necromancer
|
|
Resource
|
Every 5 seconds, your next Core Skill costs 102 - 25 Life instead of Primary Resource. Will only occur if you have at least 60% of your Maximum Life.
Skills that consume Life deal 80% [+] increased damage.
Ring, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Defensive
|
You have a 5 - 12% chance after taking direct damage to gain a Barrier equal to 20% of your Maximum Life for 10 seconds. This chance is doubled against Distant enemies.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
Lost Keep (Map)
|
Hawezar
|
All
|
|
Defensive
|
Consuming a Corpse has a 15 - 35% chance to spawn a Blood Orb.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Offensive
|
After attacking enemies with a Basic Skill, increase the damage of your next Core Skill cast within 5 seconds by 5 - 12% [x], up to 30% [x].
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Underroot (Map)
|
Scosglen
|
All
|
|
Offensive
|
Your Minions deal 30 - 45% [x] increased damage, but each one drains 1 Essence from you per second. If you have no active Minions, the damage increase applies to you instead, and you lose 7 Essence per second.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Resource
|
Lucky Hit: Your Shadow Damage Over Time (DoT) effects have a 15.0 - 35% chance to generate 3 Essence.
Damage from your Shadowblight Key Passive will always generate 2 Essence.
Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Offensive
|
Damaging an enemy with a Basic Skill grants you 4% Attack Speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining 40 - 100%[x] Basic Skill damage and 15% Movement Speed for 10 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Defensive
|
Damaging an Elite enemy grants you a Barrier absorbing up to 572 - 5,144 damage for 10 seconds. This effect can only happen once every 20 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
Lost Archives (Map)
|
Fractured Peaks
|
All
|
|
Defensive
|
After being damaged for at least 20% of your Maximum Life at once, you become Immune for 2.5 - 4 seconds. Can only occur once every 20 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Resource
|
Restore 1 - 8 of your Primary Resource when you Crowd Control an enemy.
Ring, Amulet (+50%)
|
Champion's Demise (Map)
|
Dry Steppes
|
All
|
|
Mobility
|
Casting Golem's active Skill creates a bond between you for 6 seconds. While the bond is active, both of you are Unhindered and gain 25 - 45% Movement Speed.
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Utility
|
Blight's defiled area, when spawned, Pulls In (CC) enemies around the affected area.
Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Resource
|
Critical Strikes with Bone Skills increase your Essence Regeneration by 95 - 195% [x] for 4 seconds.
Ring, Amulet (+50%)
|
Black Asylum (Map)
|
Fractured Peaks
|
Necromancer
|
|
Offensive
|
Bone Storm and Blood Wave are also Darkness Skills, deal Shadow damage, and gain additional effects:
- Enemies damaged by Bone Storm take 120 - 345 Shadow damage over 2 seconds.
- Blood Wave desecrates the ground it travels over, dealing 1,920 - 5,520 Shadow damage over 4 seconds
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Offensive
|
Each percent of your Maximum Life you Heal beyond 100% grants you 0.5% [x] bonus Critical Strike Damage on your next Critical Strike, up to a 30 - 70% [x] bonus.
You may now drink your Healing Potion while at full Life.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Resource
|
You have 8% increased Dodge Chance. When you Dodge, Fortify for 5 - 12% of your Maximum Life.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Offensive
|
You deal 35 - 55% [x] increased damage for 6 seconds after the Shadowblight Key Passive damages enemies 10 times.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Akkhan's Grasp (Map)
|
Hawezar
|
Necromancer
|
|
Offensive
|
When your Core Skills Overpower an enemy, you spawn 3 Volatile Blood Drops. Collecting a Volatile Blood Drop causes it to explode, dealing 188 - 638 Physical damage around you.
Every 20 seconds, your next skill is guaranteed to Overpower.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Utility
|
Your Skeletal Priests now also empower you at 55 - 75% effectiveness.
Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Offensive
|
Blood Lance deals 10 - 30% [x] increased damage to its primary target per lanced enemy.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Mercy's Reach (Map)
|
Fractured Peaks
|
Necromancer
|
|
Offensive
|
Blood Surge's nova echoes again after a short delay, dealing 30 - 10% [x] less damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Hoarfrost Demise (Map)
|
Fractured Peaks
|
Necromancer
|
|
Offensive
|
Blood Mist leaves a trail of Desecrated Ground that lasts for 4 seconds and deals 68 - 98 Shadow damage per second. Gain 20% [+] Movement Speed while Blood Mist is active.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Offensive
|
Consuming a Corpse increases the damage of your Core Skills by 3.5 - 7% for 5 seconds, up to 18 - 35% [x].
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Utility
|
Every 8 seconds, your Skeletal Mages cast a blizzard that deals 135 - 180 Cold damage and continuously Chills (CC) enemies for 8% over 6 seconds.
Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Offensive
|
Deal 10 - 30% [x] increased damage while you have a Barrier active.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Mobility
|
You gain 25 - 45% [x] increased Movement Speed when moving away from Slowed (CC) or Chilled (CC) enemies.
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Offensive
|
Skills deal up to 5 - 25% [x] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Oldstones (Map)
|
Scosglen
|
All
|
|
Utility
|
Becoming Injured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has a 40 - 20 second Cooldown.
Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%)
|
Caldera Gate (Map)
|
Fractured Peaks
|
All
|
|
Utility
|
You have 20% [x] increased Crowd Control Duration. While enemies are Unstoppable, you deal 25 - 45% [x] increased damage to them.
Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Resource
|
Blood Orbs reduce your Ultimate Cooldown by 1 - 3] seconds.
Ring, Amulet (+50%)
|
Iron Hold (Map)
|
Hawezar
|
Necromancer
|
|
Resource
|
When Decompose explodes, gain 25 - 45 Essence.
Ring, Amulet (+50%)
|
Nostrava Deepwood (Map)
|
Fractured Peaks
|
Necromancer
|
|
Mobility
|
While Unstoppable and for 4 seconds after, you gain 10 - 30% [+] increased Movement Speed and are Unhindered.
Boots, Amulet (+50%)
|
Broken Bulwark (Map)
|
Scosglen
|
All
|
|
Utility
|
After casting 5 Basic Skills, one of your active Cooldowns is reduced by 1 - 2.5 seconds.
Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Utility
|
Your Golem has a 2 - 18% chance to reduce its active Cooldown by 2 seconds and a 1 - 9% chance to spawn a Corpse each time it damages an enemy with its normal attack.
Helms, Chest Armor, Boots, Pants, Gloves, Shields and Amulets (50%)
|
Sepulcher of the Forsworn (Map)
|
Kehjistan
|
Necromancer
|
|
Offensive
|
When Bone Spirit explodes inside a Bone Prison, it explodes an additional time, dealing 40 - 80% of normal damage. Bone Spirit now prioritizes enemies inside a Bone Prison.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Mobility
|
Sever now dashes you forward to attack instead. It is now also a Mobility Skill and costs no Essence, but has a 13.5 - 3.5 second Cooldown.
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Defensive
|
You gain 191 - 546 Armor, but your Evade has 100% increased Cooldown.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Offensive
|
Thorns damage dealt has a 25 - 45% chance to deal damage to all enemies around you and your Minions.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Yshari Sanctum (Map)
|
Kehjistan
|
All
|
|
Offensive
|
Bone Storm consumes up to 8 Corpses to increase its duration by up to 5 - 15 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Offensive
|
When Bone Spirit explodes, it spawns 3 spirits that seek nearby enemies and deal 20 - 40% of its damage. This effect can only occur once per cast.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Defensive
|
When hit while not Healthy, a magical bubble is summoned around you for 2.5 - 6 seconds. While standing in the bubble, Players are Immune. Can only occur once every 90 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Offensive
|
Basic Skills gain 15 - 35% [+] Attack Speed.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Buried Halls (Map)
|
Dry Steppes
|
All
|
|
Offensive
|
Sever no longer returns and instead splits into 3 specters that expand out from its apex. Sever deals 140 - 200% of normal damage.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Resource
|
You gain 2 - 10 Maximum Essence per active Minion.
Ring, Amulet (+50%)
|
Vault of the Forsaken (Map)
|
Scosglen
|
Necromancer
|
|
Offensive
|
Decompose can chain and burst up to 2 additional targets. Explosions from Decompose deal 15 - 35% [x] increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Offensive
|
Your Sacrifice bonuses are increased by 35 - 55%.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Ruins of Eridu (Map)
|
Hawezar
|
Necromancer
|
|
Offensive
|
Your Minions deal 38 Shadow damage per second to enemies around them. The Damage over Time lasts for 2 - 5 seconds after leaving the aura.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Resource
|
Casting Bone Spirit also launches 18 Bone Splinters in all directions, dealing 200 - 600% [x] increased damage and generating 6 Essence per enemy hit.
Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Offensive
|
You have 13 - 23% [+] increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain 25 - 45% [+] increased Crowd Control Duration.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Offensive
|
Bone Spear's primary attack makes enemies hit beyond the first Vulnerable for 3 seconds. Bone Shards from Bone Spear deal 30 - 70% bonus damage to Vulnerable enemies and pierce them.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Guulrahn Slums(Map)
|
Dry Steppes
|
Necromancer
|
|
Resource
|
Gain 25 - 45 of your Primary Resource for every 20% of your Life that you Heal or every 120% Life that you Overheal while at Maximum Life.
Ring, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Utility
|
Gain 508 - 1270 Thorns while Channeling and for 3 seconds afterwards.
Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Offensive
|
Blood Wave fires two additional waves, each dealing 100 - 120% [x] less damage than the previous.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Utility
|
Iron Maiden is now also a Darkness Skill and deals Shadow damage. Enemies have a 10 - 30% chance to be Stunned (CC) for 1 second when they take damage from Iron Maiden.
Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%)
|
Deserted Underpass (Map)
|
Kehjistan
|
Necromancer
|
|
Defensive
|
When you cast a skill, you heal for 0.5 - 2.5% Life. Double this bonus while below 50% Life.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Offensive
|
While Army of the Dead is active, your Minions gain 70 - 110% [x] increased damage and take 90% reduced damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Faceless Shrine (Map)
|
Hawezar
|
Necromancer
|
|
Utility
|
Every 3.5 - 2 seconds, Distant enemies are Pulled (CC) in to you and take 10% [x] increased damage for 3 seconds.
Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Mobility
|
Critical Strikes grant 8.5 - 19% [+] Movement Speed for 1 second, up to 6 seconds.
Boots, Amulet (+50%)
|
Shivta Ruins (Map)
|
Kehjistan
|
All
|