Name
|
Category
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Description
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Dungeon
|
Zone
|
Class
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Season 4
|
Utility
|
Skeletal Priests empower your Skeletal Warriors' attacks to deal Shadow damage and have a [5.0 - 20.0]% chance to Stun (CC) enemies for 1.5 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Offensive
|
When a segment of Bone Prison is destroyed or expires, it deals [113 - 180] damage in an area around itself.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Path of the Blind (Map)
|
Dry Steppes
|
Necromancer
|
|
Mobility
|
Gain [20.0 - 35.0]% Evade Cooldown Reduction. You can now Evade during Blood Mist, traveling twice as far. Entering or exiting Blood Mist resets your Evade Cooldown.
Boots, Amulet (+50%)
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N/A
|
Extraction
|
Necromancer
|
|
Offensive
|
Each time the Shadowblight Key Passive deals damage to enemies, it increases the next Shadowblight's damage within 10 seconds by [30 - 45]%[x], stacking up to 5 times.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Offensive
|
Damaging enemies with Sever has a [15 - 30]% chance to spawn a pool of Blight under the target that deals [60 - 120]%[x] bonus damage. This effect can only happen once every 3 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Flooded Depths (Map)
|
Scosglen
|
Necromancer
|
|
Utility
|
Blood Mist triggers Corpse Explosion on surrounding Corpses. When Blood Mist detonates a Corpse, its Cooldown is reduced by [0.1 - 0.6] seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Resource
|
Lucky Hit: Up to a 10% chance to generate [35.0 - 50.0] Essence when hitting a Vulnerable enemy.
Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Offensive
|
Each time one of your Minions damages an enemy, they gain [10 - 15]%[+] Attack Speed for 3 seconds, up to [30 - 45]%[+].
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
Season 4
|
Offensive
|
Casting Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals [20 - 50]% of normal damage and prioritizes targeting un-lanced enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Offensive
|
Gain [5 - 20]%[+] increased Critical Strike Chance for 6 seconds when you cast Corpse Tendrils. You deal [10 - 40]%[x] bonus Critical Strike Damage to enemies for 6 seconds after they are damaged by Corpse Tendrils.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Corrupted Grotto (Map)
|
Kehjistan
|
Necromancer
|
|
Defensive
|
You and your Minions gain [10 - 25]% increased Damage Reduction.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Offensive
|
Each cast of Blood Lance will launch an additional Blood Lance at a Nearby enemy when it first hits an enemy that is already lanced, dealing [40 - 70]% of normal damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Utility
|
Your maximum number of Skeletal Warriors and Skeletal Mages is increased by 2.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Offensive
|
Bone Prison spawns a pool of Blight that deals [80 - 125]%[x] bonus damage over 6 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Rimescar Cavern (Map)
|
Fractured Peaks
|
Necromancer
|
|
Resource
|
Blood Orbs grant [10.0 - 25.0] Essence.
Ring, Amulet (+50%)
|
Betrayer's Row (Map)
|
Dry Steppes
|
Necromancer
|
|
Offensive
|
Whenever your Blood Skills Overpower you gain [35 - 50]%[+] Attack Speed for 4 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Offensive
|
Your Minions gain increased damage while alive, up to [25 - 40]%[x] after 10 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Aldurwood (Map)
|
Scosglen
|
Necromancer
|
|
Offensive
|
The Ossified Essence Key Passive also increases the Critical Strike Damage of your Bone Skills by 1%[x] per Essence above 50, up to [25 - 40]%[x].
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Defensive
|
Each time that Bone Storm damages an enemy, gain a Barrier equal to [1 - 6]% of your Maximum Life for 10 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Offensive
|
Bone Spirit's Critical Strike Chance is increased by [10 - 25]%[+].Your Maximum Essence is increased by 2 for each enemy hit for 15 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Hive (Map)
|
Scosglen
|
Necromancer
|
|
Utility
|
You automatically Curse enemies around you with Decrepify and Iron Maiden. Curses inflicted this way spread to surrounding targets every [2.5 - 0.3] seconds and last 4 seconds outside of the aura.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
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N/A
|
Extraction
|
Necromancer
|
|
Offensive
|
You deal [35 - 50]%[x] increased Shadow damage to enemies afflicted by any Curse.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Uldur's Cave (Map)
|
Kehjistan
|
Necromancer
|
|
Defensive
|
Consuming a Corpse has a [15 - 30]% chance to spawn a Blood Orb.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Offensive
|
Your Minions deal [30 - 45]%[x] increased damage, but each one drains 1 Essence from you per second. If you have no active Minions, the damage increase applies to you instead, and you lose 7 Essence per second.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Offensive
|
Lucky Hit: Your Shadow Damage Over Time effects have a [15.0 - 30.0]% chance to generate 3 Essence. Damage from your Shadowblight Key Passive will always generate 2 Essence.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Mobility
|
Casting Golem's active Skill creates a bond between you for 6 seconds. While the bond is active, both of you are Unhindered and gain [25.0 - 40.0]% Movement Speed.
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Utility
|
Blight's defiled area, when spawned, pulls (CC) in enemies around the affected area.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Resource
|
Critical Strikes with Bone Skills increase your Essence Regeneration by [95.0 - 170.0]%[x] for 4 seconds.
Ring, Amulet (+50%)
|
Black Asylum (Map)
|
Fractured Peaks
|
Necromancer
|
|
Offensive
|
Bone Storm and Blood Wave are also Darkness Skills, deal Shadow damage, and gain additional effects: Enemies damaged by Bone Storm take [120 - 270] Shadow damage over 2 seconds. Blood Wave creates Desecrated Ground as it travels, dealing [1,920 - 4,320] Shadow damage over 4 seconds
- Enemies damaged by Bone Storm take [#] Shadow damage over 2 seconds.
- Blood Wave desecrates the ground it travels over, dealing [#] Shadow damage over 4 seconds
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Offensive
|
Each percent of your Maximum Life you Heal beyond 100% grants you 0.5%[x] bonus Critical Strike Damage on your next Critical Strike, up to a [30 - 60]%[x] bonus.You may now drink your Healing Potion while at full Life.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Offensive
|
You deal [35 - 50]%[x] increased damage for 6 seconds after the Shadowblight Key Passive damages enemies 10 times.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Akkhan's Grasp (Map)
|
Hawezar
|
Necromancer
|
|
Utility
|
Your Skeletal Priests now also empower you at [55 - 70]% effectiveness.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Offensive
|
Blood Lance deals [10 - 25]%[x] increased damage to its primary target per lanced enemy.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Mercy's Reach (Map)
|
Fractured Peaks
|
Necromancer
|
|
Offensive
|
Blood Surge's nova echoes again after a short delay, dealing [30 - 15]%[x] less damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Hoarfrost Demise (Map)
|
Fractured Peaks
|
Necromancer
|
|
Offensive
|
Blood Mist leaves a trail of Desecrated Ground that lasts for 4 seconds and deals [68 - 90] Shadow damage per second. Gain 0%[+] Movement Speed while Blood Mist is active.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Offensive
|
Consuming a Corpse increases the damage of your Core Skills by [3.5 - 6]%[x] for 5 seconds, up to [18 - 30]%[x].
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Utility
|
Every 8 seconds, your Skeletal Mages cast a blizzard that deals [135 - 165] Cold damage and continuously Chills enemies for 8% over 6 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Resource
|
Blood Orbs reduce your Ultimate Cooldown by [1.00 - 2.50] seconds.
Ring, Amulet (+50%)
|
Iron Hold (Map)
|
Hawezar
|
Necromancer
|
|
Resource
|
When Decompose explodes, gain [25.0 - 40.0] Essence.
Ring, Amulet (+50%)
|
Nostrava Deepwood (Map)
|
Fractured Peaks
|
Necromancer
|
|
Offensive
|
Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals 20 - 50% of normal damage and prioritizes targeting un-lanced enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Utility
|
Your Golem has a [2 - 12]% chance to reduce its active Cooldown by 2 seconds and a [1.0 - 6.0]% chance to spawn a Corpse each time it damages an enemy with its normal attack.
Helmets, Chest Armor, Boots, Gloves, Amulets, and Shields
|
Sepulcher of the Forsworn (Map)
|
Kehjistan
|
Necromancer
|
|
Offensive
|
When Bone Spirit explodes inside a Bone Prison, it explodes an additional time, dealing [40.0 - 70.0]% of normal damage. Bone Spirit now prioritizes enemies inside a Bone Prison.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Mobility
|
Sever now dashes you forward to attack instead. It becomes a Mobility Skill and costs no Essence, but has a [13.5 - 6.0] second Cooldown.
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Offensive
|
Bone Storm consumes up to 8 Corpses to increase its duration by up to [5.0 - 12.5] seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Resource
|
You gain [2.0 - 7.0] Maximum Essence per active Minion.
Ring, Amulet (+50%)
|
Vault of the Forsaken (Map)
|
Scosglen
|
Necromancer
|
|
Offensive
|
Decompose can chain and burst up to 2 additional targets. Explosions from Decompose deal [15 - 30]%[x] increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Offensive
|
Your Sacrifice bonuses are increased by [35 - 50]%.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Ruins of Eridu (Map)
|
Hawezar
|
Necromancer
|
|
Offensive
|
Your Minions deal 38 Shadow damage per second to enemies around them. The damage over time lasts for [2.0 - 5.0] seconds after leaving the aura.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
Season 3
|
Offensive
|
Casting Bone Spirit also launches 18 Bone Splinters in all directions, dealing [200 - 500]%[x] increased damage and generating 6 Essence per enemy hit.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Offensive
|
Bone Spear's primary attack makes enemies hit beyond the first Vulnerable for 3 seconds. Bone Shards from Bone Spear deal [30 - 60]% bonus damage to Vulnerable enemies and pierce them.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Guulrahn Slums(Map)
|
Dry Steppes
|
Necromancer
|
|
Offensive
|
Blood Wave fires two additional waves, each dealing [50 - 35]%[x] less damage than the previous.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Utility
|
Iron Maiden is now also a Darkness Skill and deals Shadow damage. Enemies have a [10 - 25]% chance to be Stunned (CC) for 1 second when they take damage from Iron Maiden.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
Deserted Underpass (Map)
|
Kehjistan
|
Necromancer
|
|
Offensive
|
While Army of the Dead is active, your Minions gain [70 - 100]%[+] increased damage and take 90% reduced damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Faceless Shrine (Map)
|
Hawezar
|
Necromancer
|
|
Utility
|
Your maximum number of Skeletal Mages is increased by 2.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|