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Necromancer

From Diablo 4 Wiki


Necromancer Fundamentals

  • Resource: Essence - Refills automatically
  • Weapon Slots: -
  • Dismount Skill: Bone Spikes
  • Necromancer Skill Trees:
    • Basic
    • Core
    • Corpse and Macabre
    • Curse
    • Corpse and Macabre
    • Ultimate
    • Key Passives

Necromancer Resources

The Necromancer has two resources. Essence and Corpses.

Essence

Essence is the primary resource that recharges slowly over time. Essence can also be obtained using basic skills allowing players to cast their skills more often.

Corpses

Corpses are literally the left over remains of fallen enemy. These remains can be used to summon minions or power other skill such as Corpse Explosion.

Diablo 4 Class
Diablo 4 Necromancer
The Necromancer
Skills: Necromancer Skills
Resources: Essence / Corpses
Background
Origin: Hawezar
Affiliation: Cult of Rathma.


Items and Weapons

The Necromancer can equip the following weapons:

  • Dagger
  • Focuses
  • Shields
  • 1-Handed Sword
  • 1-Handed Axe
  • Wands
  • Scythe
  • 2-Handed Sword
  • 2-Handed Axe

Necromancer Skills and Talents

Skills in Action

Bone Skills

Darkness Skills

These skills use Shadow magic and tend to be damage over time (DOT). These skill can also have debuffs and crowd control elements.

Blood Skills

Blood skill are used to siphon life from the enemy.

The Army

The Necromancers summoning skills which includes skeletons and golem. Blizzard explains their approach to summoning in Diablo 4:

We went through a lot of iteration on how we want the experience of summoning the undead to feel for the player, and how much of their skill bar should be dedicated to this part of the class. To that end, we’ve come up with what we feel is the best possible version to ensure that players have as much customization as possible over not only their army itself, but also in which other skills they want to use to support their own unique playstyle.

If a player wants to have the maximum number of summoned units possible then they will only have to dedicate two buttons to their skill bar: one to raising Skeletons and the other for their Golem. The Raise Skeleton button is a one-stop shop to raise all the different Skeletons a player can summon, and the Golem button is used to command the Golem to use a unique effect that is dependent on the type of Golem that is currently active. With this setup, we’ve found a great balance between having the necessary tools for raising and commanding a Necromancer army while also leaving room for player expression in what additional skills they want to put on their bar.

Book of the Dead - Class Mechanic

The Book of the Dead is the Necromancer's unique class mechanic.

The book allows players to customise how their summoned Skeletal Warriors, Skeletal Mages, and Golems will react while playing. There are three specialisations:

  • Skirmishers - Increased damage but reduced health.
  • Defenders - Bonus health
  • Reapers - Slow attacks but AOE damage and increase damage with a "wind-up" attack.

Each specialized unit in the army has unique upgrades available to them, giving you even more customization over how each unit in their army functions in their overall playstyle. These units and upgrades will have synergies with the various playstyles mentioned above, as well as add other potential ways to play.

A player can use the Book of the Dead to "sacrifice the ability to summon that unit" in exchange for a personal permanent buff.


Item Affixes

Each item type can come with certain item affixes. These are all detailed below including affixes that improve the Necromancer's skills and appear on weapons that he is able to use.

Click the column headings to sort by item type. Refresh the page to reset.

Expand drop-down for all Necromancer Item Affixes by Slot.

* An implicit stat, meaning that the item will always come with this attribute (affix) listed at the top of the item details up to a maximum of the figure shown.

Necromancer item properties by slot - Click the column headings to sort by slot.
Attribute Amulet Ring Helm Chest Legs Gloves Boots Weapons Off-Hand Shield
All Stats
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Strength
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Dexterity
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Intelligence
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Willpower
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Cold Resist
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Fire Resist
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Lightning Resist
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Poison Resist
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Shadow Resist
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* 18.5% Resistance to All Elements
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* 25% Cold/Fire Resistance
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* 25% Cold/Lightning Resistance
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* 25% Cold/Poison Resistance
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* 25% Cold/Shadow Resistance
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* 25% Fire/Lightning Resistance
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* 25% Fire/Poison Resistance
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* 25% Fire/Shadow Resistance
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* 25% Lightning/Poison Resistance
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* 25% Lightning/Shadow Resistance
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* 25% Shadow/Poison Resistance
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Life on Kill
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* 206 Life on Kill (1h scythe)
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* 411 Life on Kill (2h scythe)
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Life Regen while not damaged recently
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Healing Received
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Blood Orb Healing
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Lucky Hit: Up to a [X]% Chance to Heal
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Maximum Life
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Maximum Minion Life
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Potion Capacity
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Potion Drop Rate
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Maximum Essence
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Essence Cost Reduction
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Resource Generation
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Lucky Hit: Chance to Restore [X]% Primary Resource
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* While Injured, Your Potion Also Restores 20% Resource
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Total Armor
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* While Injured, Your Potion Also Grants 20% Maximum Life as Barrier
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Thorns
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* 627 Thorns
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Skeletal Mages inherit x% of your Thorns
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Skeletal Warriors inherit x% of your Thorns
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Golems inherit x% of your Thorns
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Damage Reduction
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Damage Reduction while Fortified
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Fortify Generation
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Damage Reduction while Injured
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Damage Reduction from Close Enemies
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Damage Reduction from Distant Enemies
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* 20% Block Chance
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* 60% Block Damage Reduction
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Dodge Chance
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Dodge Chance Against Close Enemies
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Dodge Chance Against Distant Enemies
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* +2 Max Evade Charges
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* Attacks Reduce Evade's Cooldown by 0.8 Second
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Movement Speed
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Movement Speed for 4 seconds After Killing an Elite
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* While Injured, Your Potion Also Grants 30% Movement Speed for 2 Seconds
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* Evade Grants +50% Movement Speed for 1 Second
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Control Impaired Duration
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Slow Duraction Reduction
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Shrine Buff Duration
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Attribute Amulet Ring Helm Chest Legs Gloves Boots Weapon Off-Hand Shield
Damage
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* 80% Main Hand Weapon Damage
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Physical Damage
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Damage Over Time
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Critical Strike Damage
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* 17.5% Critical Strike Damage (1h sword)
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* 35% Critical Strike Damage (2h sword)
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Critical Strike Chance
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Attack Speed
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Minion Attack Speed
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Basic Skills Attack Speed
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Lucky Hit Chance
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Damage to Injured Enemies
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Lucky Hit: Up to [X] Chance to Execute Injured Non-Elites
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Critical Strike Chance Against Injured Enemies
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Damage to Close Enemies
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* 20% Damage to Close Enemies
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Damage to Distant Enemies
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Damage to Slowed Enemies
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Lucky Hit: Up to a [X]% Chance to Slow
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Damage to Stunned Enemies
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Damage for 4 seconds after killing an Elite
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Damage for 4 seconds after picking up a Blood Orb
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Overpower Damage
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Vulnerable Damage
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Damage to Crowd Controlled Enemies
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Crowd Control Duration
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Basic Skills Damage
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Core Skills Damage
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Ranks in Imperfectly Balanced Passive
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Ranks in Blight
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Ranks in Sever
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Ranks in Terror Passive
Ranks in Blood Lance
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Ranks in Blood Surge
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Ranks in Blood Mist
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Ranks in Bone Spear
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Ranks in Bone Prison
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Ranks in Corpse Skills
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Ranks in Macabre Skills
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Ranks in Corpse Explosion
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Ranks in Fueled by Death Passive
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Ranks in Curse Skills
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Ranks in Iron Maiden
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Ranks in Decrepify
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Ranks in Amplify Damage Passive
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Ranks in Death's Reach Passive
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Summoning Skills Damage
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Ranks in Corpse Tendrils
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Ultimate Skills Damage
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Ranks in Hellbent Commander Passive
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Shadow Damage
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Shadow Damage Over Time
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Damage to those affected by Shadow Damage Over Time
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Damage Reduction from those affected by Shadow Damage Over Time
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Bone Skills Damage
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Critical Strike Damage with Bone Skills
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Ranks in Compound Fracture Passive
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Ranks in Evulsion Passive
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Blood Skills Damage
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Ranks in Coalesced Blood Passive
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Ranks in Tides of Blood Passive
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Darkness Skills Damage
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Ranks in Gloom Passive
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Cooldown Reduction
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* 7% Cooldown Reduction
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Attribute Amulet Ring Helm Chest Legs Gloves Boots Weapons Off-Hand Shield


Necromancer Legendary Aspects

The Necromancer has a whole heap of Legendary Aspects that are tailored to his particular set of skills. As well as those Legendaries he can also make use of the more general Legendary Aspects useful to all classes. Use the drop-down below to see the full details of the Necromancer Aspects.

Expand drop-down for all Necromancer Aspect Statistics.
Name Category Description Dungeon Zone Class
Accelerating Aspect
Offensive Critical Strikes with Core Skills increase your Attack Speed by 10 - 30% [+] for 5 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction All
Aphotic Aspect
Utility Skeletal Priests empower your Skeletal Warriors' attacks to deal Shadow damage and have a 5 - 25% chance to Stun (CC) enemies for 1.5 seconds.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction Necromancer
Aspect of Accursed Touch
Offensive Lucky Hit: Up to a 20 - 40% chance for your skills to inflict Vampiric Curse on enemies. Enemies afflicted with Vampiric Curse are also Vulnerable. Vampiric Curse's stored souls deal 20 - 60% increased damage.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction All
Aspect of Adaptability
Utility When cast below 50% Maximum Resource, Basic Skills generate 3 of your Primary Resource, once per cast.

When cast at or above 50% Maximum Resource, Basic Skills deal 20 - 100% [x] increased damage.


Ring, Amulet (+50%)
N/A Extraction All
Aspect of Assistance
Utility Your Reinforcement Cooldown is reduced by 23 - 33% [x]. After casting your Ultimate Skill, your Reinforcement Mercenary is called. This cannot occur more than once each 30 seconds.

Helm, Pants, Chest, Gloves, Boots, Amulet (+50%)
N/A Extraction All
Aspect of Audacity
Resource When there are at least 5 Close enemies, Stun (CC) them for 2.5 - 4.5 seconds. Can only occur once every 20 seconds.

Helm, Chest, Pants, Shield, Gloves, Boots, Amulet (+50%)
N/A Extraction All
Aspect of Bursting Bones
Offensive When a segment of Bone Prison is destroyed or expires, it deals 113 - 203 damage in an area around itself.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Path of the Blind
(Map)
Dry Steppes Necromancer
Aspect of Concussive Strikes
Utility Lucky Hit: Damaging an enemy has up to a 20% chance to Daze (CC) them for 2 seconds.

You deal 5 - 25% [x] increased damage to Dazed enemies.


Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction All
Aspect of Creeping Death
Offensive You deal 5 - 20% [x] increased Damage over Time to enemies for each different Crowd Control effect they're afflicted by. Unstoppable enemies and Staggered Bosses take 10 - 40% [x] increased damage over time from you instead.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction All
Aspect of Creeping Mist
Mobility Gain 20 - 40% Evade Cooldown Reduction. You can now Evade during Blood Mist, traveling twice as far. Entering or exiting Blood Mist resets your Evade Cooldown.

Boots, Amulet (+50%)
N/A Extraction Necromancer
Aspect of Decay
Offensive Each time the Shadowblight Key Passive deals damage to enemies, it increases the next Shadowblight's damage within 10 seconds by 30 - 50% [x], stacking up to 5 times.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Necromancer
Aspect of Disobedience
Defensive You gain 0.4 - 0.8% [x] increased Armor for 4 seconds when you deal any form of damage, stacking up to 25- 46% [+].

Helm, Chest, Pants, Shield, Amulet (+50%)
Halls of the Damned
(Map)
Kehjistan All
Aspect of Elements
Offensive Gain 15 - 35% [x] increased damage to a set of damage types for 7 seconds. This effect alternates between 2 sets:
  • Fire, Lightning, and Physical.
  • Cold, Poison, and Shadow.

1H Weapon, 2H Weapon (+100%), Amulet (+ 50%), Gloves, Ring

N/A Extraction All
Aspect of Empowering Reaper
Offensive Damaging enemies with Sever has a 15 - 35% chance to spawn a pool of Blight under the target that deals 70 - 190% [x] bonus damage. This effect can only happen once every 3 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Flooded Depths
(Map)
Scosglen Necromancer
Aspect of Explosive Mist
Utility Blood Mist triggers Corpse Explosion on surrounding Corpses. When Blood Mist detonates a Corpse, its Cooldown is reduced by 0.1 - 0.8 seconds.

Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction Necromancer
Aspect of Exposed Flesh
Resource Lucky Hit: Up to a 10% chance to generate 35 - 55 Essence when hitting a Vulnerable enemy.

Ring, Amulet (+50%)
N/A Extraction Necromancer
Aspect of Fel Gluttony
Offensive Your Golem Active also causes your Golem to erupt, dealing 300 - 600 Physical damage to surrounding enemies. Your Golem consumes Corpses to reduce its remaining Cooldown by 1 second.

Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Necromancer
Aspect of Frenzied Dead
Offensive Each time one of your Minions damages an enemy, they gain 10 - 18% [+] Attack Speed for 3 seconds, up to 30 - 54% [+].

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Necromancer
Aspect of Frosty Strides
Utility While below 45 - 60% Life, Evade Freezes (CC) Close enemies, deals 450 Cold damage to them, and makes them Vulnerable for 3 seconds.

Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction All
Aspect of Gore Quills
Offensive Casting Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals 20 - 60% of normal damage and prioritizes targeting un-lanced enemies.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Necromancer
Aspect of Grasping Veins
Offensive Gain 5 - 25% [+] increased Critical Strike Chance for 6 seconds when you cast Corpse Tendrils. You deal 10 - 50% [x] bonus Critical Strike Damage to enemies for 6 seconds after they are damaged by Corpse Tendrils.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Corrupted Grotto
(Map)
Kehjistan Necromancer
Aspect of Hardened Bones
Defensive You and your Minions gain 10 - 30% increased Damage Reduction.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction Necromancer
Aspect of Hungry Blood
Offensive Each cast of Blood Lance will launch an additional Blood Lance at a Nearby enemy when it first hits an enemy that is already lanced, dealing 40 - 80% of normal damage.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Necromancer
Aspect of Inevitable Fate
Offensive When an enemy falls below 35% Life while afflicted with any of your Damage over Time effects, an explosion occurs every 7 seconds, dealing 300 - 525 damage for each element they're afflicted by.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction All
Aspect of Inner Calm
Offensive Deal 5 - 13% [x] increased damage. Triple this bonus after standing still for 3 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Raethwind Wilds
(Map)
Scosglen All
Aspect of Might
Defensive Basic Skills grant 20% Damage Reduction for 2 - 10 seconds.

Helm, Chest, Pants, Shield, Amulet (+50%)
Dark Ravine
(Map)
Dry Steppes All
Aspect of Occult Dominion
Utility Your maximum number of Skeletal Warriors and Skeletal Mages is increased by 2.

Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction Necromancer
Aspect of Plunging Darkness
Offensive Bone Prison spawns a pool of Blight that deals 80 - 140% [x] bonus damage over 6 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Rimescar Cavern
(Map)
Fractured Peaks Necromancer
Aspect of Potent Blood
Resource Blood Orbs grant 10 - 30 Essence.

Ring, Amulet (+50%)
Betrayer's Row
(Map)
Dry Steppes Necromancer
Aspect of Rathma's Chosen
Offensive Whenever your Blood Skills Overpower you gain 35 - 55% [+] Attack Speed for 4 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Necromancer
Aspect of Reanimation
Offensive Your Minions gain increased damage while alive, up to 25 - 45% [x] after 10 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Aldurwood
(Map)
Scosglen Necromancer
Aspect of Retribution
Offensive Distant enemies have a 10% chance to be Stunned (CC) for 2 seconds when they hit you.

You deal 15 - 35% [x] increased damage to Stunned (CC) or Knocked Down (CC) enemies.


Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Abandoned Mineworks
(Map)
Kehjistan All
Aspect of Serration
Offensive The Ossified Essence Key Passive also increases the [[Critical Strike Damage] of your Bone Skills by 1% [x] per Essence above 50, up to 25 - 45% [x].

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Necromancer
Aspect of Shared Misery
Utility Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a 35 - 55% chance for that Crowd Control effect to spread to another unaffected enemy.

Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
Oblivion
(Map)
Hawezar All
Aspect of Shielding Storm
Defensive Each time that Bone Storm damages an enemy, gain a Barrier equal to 1 - 8% of your Maximum Life for 10 seconds.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction Necromancer
Aspect of Slaughter
Mobility You gain 20% Movement Speed. Lose this bonus for 5 - 2 seconds after taking damage from a Close enemy.

Boots, Amulet (+50%)
N/A Extraction All
Aspect of Sly Steps
Defensive When you would accumulate 50% of your Maximum Life lost, you automatically cast an equipped Defensive, Subterfuge or Macabre Skill before receiving damage. Can only occur once every 45 - 30 seconds and cannot cast Mobility Skills.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction All
Aspect of Swelling Curse
Offensive Bone Spirit's Critical Strike Chance is increased by 10 - 30% [+]. Each enemy hit by Bone Spirit increases your Maximum Essence by 2, for 15 seconds, up to 50 Essence.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Hive
(Map)
Scosglen Necromancer
Aspect of the Crowded Sage
Defensive You have 8% increased Dodge Chance. Successful Dodges restore 5 - 25% of your Maximum Life.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction All
Aspect of the Cursed Aura
Utility A dark aura surrounds you, inflicting Decrepify and Iron Maiden on enemies who touch it.

Curses inflicted this way spread to surrounding targets every 2.5 - 0.3 seconds and last 4 seconds outside the aura.


Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction Necromancer
Aspect of the Damned
Offensive You and your Minions deal 35 - 55%[x] increased Shadow damage to enemies afflicted by any Curse.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Uldur's Cave
(Map)
Kehjistan Necromancer
Aspect of the Dark Dance
Resource Every 5 seconds, your next Core Skill costs 102 - 25 Life instead of Primary Resource. Will only occur if you have at least 60% of your Maximum Life.

Skills that consume Life deal 80% [+] increased damage.


Ring, Amulet (+50%)
N/A Extraction All
Aspect of the Deflecting Barrier
Defensive You have a 5 - 12% chance after taking direct damage to gain a Barrier equal to 20% of your Maximum Life for 10 seconds. This chance is doubled against Distant enemies.

Helm, Chest, Pants, Shield, Amulet (+50%)
Lost Keep
(Map)
Hawezar All
Aspect of the Embalmer
Defensive Consuming a Corpse has a 15 - 35% chance to spawn a Blood Orb.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction Necromancer
Aspect of the Expectant
Offensive After attacking enemies with a Basic Skill, increase the damage of your next Core Skill cast within 5 seconds by 5 - 12% [x], up to 30% [x].

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Underroot
(Map)
Scosglen All
Aspect of the Great Feast
Offensive Your Minions deal 30 - 45% [x] increased damage, but each one drains 1 Essence from you per second. If you have no active Minions, the damage increase applies to you instead, and you lose 7 Essence per second.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Necromancer
Aspect of the Long Shadow
Resource Lucky Hit: Your Shadow Damage Over Time (DoT) effects have a 15.0 - 35% chance to generate 3 Essence.

Damage from your Shadowblight Key Passive will always generate 2 Essence.


Ring, Amulet (+50%)
N/A Extraction Necromancer
Aspect of the Moonrise
Offensive Damaging an enemy with a Basic Skill grants you 4% Attack Speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining 40 - 100%[x] Basic Skill damage and 15% Movement Speed for 10 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction All
Aspect of the Protector
Defensive Damaging an Elite enemy grants you a Barrier absorbing up to 572 - 5,144 damage for 10 seconds. This effect can only happen once every 20 seconds.

Helm, Chest, Pants, Shield, Amulet (+50%)
Lost Archives
(Map)
Fractured Peaks All
Aspect of the Prudent Heart
Defensive After being damaged for at least 20% of your Maximum Life at once, you become Immune for 2.5 - 4 seconds. Can only occur once every 20 seconds.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction All
Aspect of the Umbral
Resource Restore 1 - 8 of your Primary Resource when you Crowd Control an enemy.

Ring, Amulet (+50%)
Champion's Demise
(Map)
Dry Steppes All
Aspect of the Unholy Tether
Mobility Casting Golem's active Skill creates a bond between you for 6 seconds. While the bond is active, both of you are Unhindered and gain 25 - 45% Movement Speed.

Boots, Amulet (+50%)
N/A Extraction Necromancer
Aspect of the Void
Utility Blight's defiled area, when spawned, Pulls In (CC) enemies around the affected area.

Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction Necromancer
Aspect of Torment
Resource Critical Strikes with Bone Skills increase your Essence Regeneration by 95 - 195% [x] for 4 seconds.

Ring, Amulet (+50%)
Black Asylum
(Map)
Fractured Peaks Necromancer
Aspect of Ultimate Shadow
Offensive Bone Storm and Blood Wave are also Darkness Skills, deal Shadow damage, and gain additional effects:
  • Enemies damaged by Bone Storm take 120 - 345 Shadow damage over 2 seconds.
  • Blood Wave desecrates the ground it travels over, dealing 1,920 - 5,520 Shadow damage over 4 seconds

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Necromancer
Aspect of Untimely Death
Offensive Each percent of your Maximum Life you Heal beyond 100% grants you 0.5% [x] bonus Critical Strike Damage on your next Critical Strike, up to a 30 - 70% [x] bonus.

You may now drink your Healing Potion while at full Life.


Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Necromancer
Assimilation Aspect
Resource You have 8% increased Dodge Chance. When you Dodge, Fortify for 5 - 12% of your Maximum Life.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction All
Blighted Aspect
Offensive You deal 35 - 55% [x] increased damage for 6 seconds after the Shadowblight Key Passive damages enemies 10 times.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Akkhan's Grasp
(Map)
Hawezar Necromancer
Blood Boiling Aspect
Offensive When your Core Skills Overpower an enemy, you spawn 3 Volatile Blood Drops. Collecting a Volatile Blood Drop causes it to explode, dealing 188 - 638 Physical damage around you.

Every 20 seconds, your next skill is guaranteed to Overpower.


Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction All
Blood Getter's Aspect
Utility Your Skeletal Priests now also empower you at 55 - 75% effectiveness.

Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction Necromancer
Blood Seeker's Aspect
Offensive Blood Lance deals 10 - 30% [x] increased damage to its primary target per lanced enemy.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Mercy's Reach
(Map)
Fractured Peaks Necromancer
Blood-bathed Aspect
Offensive Blood Surge's nova echoes again after a short delay, dealing 30 - 10% [x] less damage.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Hoarfrost Demise
(Map)
Fractured Peaks Necromancer
Blood-soaked Aspect
Offensive Blood Mist leaves a trail of Desecrated Ground that lasts for 4 seconds and deals 68 - 98 Shadow damage per second. Gain 20% [+] Movement Speed while Blood Mist is active.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Necromancer
Cadaverous Aspect
Offensive Consuming a Corpse increases the damage of your Core Skills by 3.5 - 7% for 5 seconds, up to 18 - 35% [x].

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Necromancer
Coldbringer's Aspect
Utility Every 8 seconds, your Skeletal Mages cast a blizzard that deals 135 - 180 Cold damage and continuously Chills (CC) enemies for 8% over 6 seconds.

Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction Necromancer
Conceited Aspect
Offensive Deal 10 - 30% [x] increased damage while you have a Barrier active.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction All
Craven Aspect
Mobility You gain 25 - 45% [x] increased Movement Speed when moving away from Slowed (CC) or Chilled (CC) enemies.

Boots, Amulet (+50%)
N/A Extraction All
Edgemaster's Aspect
Offensive Skills deal up to 5 - 25% [x] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Oldstones
(Map)
Scosglen All
Eluding Aspect
Utility Becoming Injured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has a 40 - 20 second Cooldown.

Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%)
Caldera Gate
(Map)
Fractured Peaks All
Exploiter's Aspect
Utility You have 20% [x] increased Crowd Control Duration. While enemies are Unstoppable, you deal 25 - 45% [x] increased damage to them.

Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%)
N/A Extraction All
Fastblood Aspect
Resource Blood Orbs reduce your Ultimate Cooldown by 1 - 3] seconds.

Ring, Amulet (+50%)
Iron Hold
(Map)
Hawezar Necromancer
Flesh-Rending Aspect
Resource When Decompose explodes, gain 25 - 45 Essence.

Ring, Amulet (+50%)
Nostrava Deepwood
(Map)
Fractured Peaks Necromancer
Ghostwalker Aspect
Mobility While Unstoppable and for 4 seconds after, you gain 10 - 30% [+] increased Movement Speed and are Unhindered.

Boots, Amulet (+50%)
Broken Bulwark
(Map)
Scosglen All
Hectic Aspect
Utility After casting 5 Basic Skills, one of your active Cooldowns is reduced by 1 - 2.5 seconds.

Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%)
N/A Extraction All
Hulking Aspect
Utility Your Golem has a 2 - 18% chance to reduce its active Cooldown by 2 seconds and a 1 - 9% chance to spawn a Corpse each time it damages an enemy with its normal attack.

Helms, Chest Armor, Boots, Pants, Gloves, Shields and Amulets (50%)
Sepulcher of the Forsworn
(Map)
Kehjistan Necromancer
Imprisoned Spirit's Aspect
Offensive When Bone Spirit explodes inside a Bone Prison, it explodes an additional time, dealing 40 - 80% of normal damage. Bone Spirit now prioritizes enemies inside a Bone Prison.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Necromancer
Inexorable Reaper's Aspect
Mobility Sever now dashes you forward to attack instead. It is now also a Mobility Skill and costs no Essence, but has a 13.5 - 3.5 second Cooldown.

Boots, Amulet (+50%)
N/A Extraction Necromancer
Juggernaut's Aspect
Defensive You gain 191 - 546 Armor, but your Evade has 100% increased Cooldown.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction All
Needleflare Aspect
Offensive Thorns damage dealt has a 25 - 45% chance to deal damage to all enemies around you and your Minions.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Yshari Sanctum
(Map)
Kehjistan All
Osseous Gale Aspect
Offensive Bone Storm consumes up to 8 Corpses to increase its duration by up to 5 - 15 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Necromancer
Phasing Poltergeist's Aspect
Offensive When Bone Spirit explodes, it spawns 3 spirits that seek nearby enemies and deal 20 - 40% of its damage. This effect can only occur once per cast.

Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Necromancer
Protecting Aspect
Defensive When hit while not Healthy, a magical bubble is summoned around you for 2.5 - 6 seconds. While standing in the bubble, Players are Immune. Can only occur once every 90 seconds.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction All
Rapid Aspect
Offensive Basic Skills gain 15 - 35% [+] Attack Speed.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Buried Halls
(Map)
Dry Steppes All
Reaping Lotus' Aspect
Offensive Sever no longer returns and instead splits into 3 specters that expand out from its apex. Sever deals 140 - 200% of normal damage.

Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Necromancer
Requiem Aspect
Resource You gain 2 - 10 Maximum Essence per active Minion.

Ring, Amulet (+50%)
Vault of the Forsaken
(Map)
Scosglen Necromancer
Rotting Aspect
Offensive Decompose can chain and burst up to 2 additional targets. Explosions from Decompose deal 15 - 35% [x] increased damage.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Necromancer
Sacrificial Aspect
Offensive Your Sacrifice bonuses are increased by 35 - 55%.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Ruins of Eridu
(Map)
Hawezar Necromancer
Shademist Aspect
Offensive Your Minions deal 38 Shadow damage per second to enemies around them. The Damage over Time lasts for 2 - 5 seconds after leaving the aura.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Necromancer
Shattered Spirit's Aspect
Resource Casting Bone Spirit also launches 18 Bone Splinters in all directions, dealing 200 - 600% [x] increased damage and generating 6 Essence per enemy hit.

Ring, Amulet (+50%)
N/A Extraction Necromancer
Smiting Aspect
Offensive You have 13 - 23% [+] increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain 25 - 45% [+] increased Crowd Control Duration.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction All
Splintering Aspect
Offensive Bone Spear's primary attack makes enemies hit beyond the first Vulnerable for 3 seconds. Bone Shards from Bone Spear deal 30 - 70% bonus damage to Vulnerable enemies and pierce them.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Guulrahn Slums(Map) Dry Steppes Necromancer
Starlight Aspect
Resource Gain 25 - 45 of your Primary Resource for every 20% of your Life that you Heal or every 120% Life that you Overheal while at Maximum Life.

Ring, Amulet (+50%)
N/A Extraction All
Sticker-thought Aspect
Utility Gain 508 - 1270 Thorns while Channeling and for 3 seconds afterwards.

Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction All
Tidal Aspect
Offensive Blood Wave fires two additional waves, each dealing 100 - 120% [x] less damage than the previous.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Necromancer
Torturous Aspect
Utility Iron Maiden is now also a Darkness Skill and deals Shadow damage. Enemies have a 10 - 30% chance to be Stunned (CC) for 1 second when they take damage from Iron Maiden.

Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%)
Deserted Underpass
(Map)
Kehjistan Necromancer
Undying Aspect
Defensive When you cast a skill, you heal for 0.5 - 2.5% Life. Double this bonus while below 50% Life.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction All
Unyielding Commander's Aspect
Offensive While Army of the Dead is active, your Minions gain 70 - 110% [x] increased damage and take 90% reduced damage.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Faceless Shrine
(Map)
Hawezar Necromancer
Wildbolt Aspect
Utility Every 3.5 - 2 seconds, Distant enemies are Pulled (CC) in to you and take 10% [x] increased damage for 3 seconds.

Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%)
N/A Extraction All
Wind Striker Aspect
Mobility Critical Strikes grant 8.5 - 19% [+] Movement Speed for 1 second, up to 6 seconds.

Boots, Amulet (+50%)
Shivta Ruins
(Map)
Kehjistan All


Necromancer Unique Items

The Necromancer has a collection of Unique Items that are specifically beneficial to him. The table below details those.

Expand drop-down for all Necromancer Uniques Statistics.
2397813517.png

Azurewrath

The ancient runeblade of the angel Izual, Azurewrath was miraculously spared the corruption that consumed its master.

Type: Unique Sword
Class: All Classes

Description: Lucky Hit: Up to a 20% chance to Freeze (CC) enemies for 3 seconds and deal [450 - 900] Cold damage to them.

  • +85.0% Cold Damage

Affixes: (Item Power 925)
  • Lucky Hit: Up to a 40% Chance to Deal +[1,100 - 2,700] Cold Damage
  • +[47 - 65] All Stats
  • +[7.0 - 9.0]% Attack Speed
  • +[46.5 - 60.0]% Cold Resistance
2780484814.png

Black River

"The scrolls describe a river of tar that separated the living from the land of the dead. Any unfortunate soul who tried to cross would be dragged down into oblivion." - Notes of Scholar Kamien


Type: Unique Scythe
Class: Necromancer

Description: Corpse Explosion consumes up to 4 additional Corpses around the initial Corpse, gaining [120 - 160]%[x] damage and [10.5 - 12.5]% Size per additional Corpse consumed.

  • +10.0% Attack Speed

Affixes: (Item Power 925)
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Blood Artisan's Cuirass

"The infamous Necromancer Gaza-Thul's mastery over blood magic was indisputable. Many suspect that upon his death, his skin was used to fashion this eldritch armor." - Barrett's Book of Implements


Type: Unique Chest Armor
Class: Necromancer

Description: When you pick up [10 - 3] Blood Orbs, a free Bone Spirit is spawned, dealing bonus damage based on your current Life percent.


    Affixes: (Item Power 925)
    • Blood Orbs Restore +[8 - 12] Essence
    • +[103.5 - 135.0]% Damage for 4 Seconds After Picking Up a Blood Orb
    • +[957 - 1,259] Maximum Life
    • +[2 - 3] to Bone Spirit
    969033734.png

    Blood Moon Breeches

    A naturally occurring curiosity, the blood moon persists as a sign of woe for the most superstitious Zakarum faithful. Children born under it are often considered cursed and cast out, lest it spread.


    Type: Unique Pants
    Class: Necromancer

    Description: Your Minions' attacks have a [3.0 - 7.0]% chance to randomly inflict Decrepify or Iron Maiden. You deal [100 - 150]%[x] increased Overpower damage to enemies affected by your Curses.


      Affixes: (Item Power 925)
      • +[88.0 - 115.0]% Overpower Damage
      • +[26.0 - 35.0]% Curse Duration
      • +[638 - 873] Maximum Life
      • +[2 - 4] to Curse Skills
      3890975619.png

      Bloodless Scream

      "My companion swung her odd weapon in a wide arc, and our pursuer stopped short. The look of horror on his face as his body fell to pieces will haunt me forever." - The Ebon Pages, Canto II, Verse XI


      Type: Unique Two-Handed Scythe
      Class: Necromancer

      Description: Your Darkness Skills Chill enemies for up to 100% and deal [100 - 200]%[x] increased damage to Frozen (CC) enemies.Lucky Hit: Your Darkness Skills have up to a 100% chance to generate [15 - 25] additional Essence against Frozen (CC) targets.

      • +170.0% Non-Physical Damage

      Affixes: (Item Power 925)
      • +[12.0 - 16.0]% Lucky Hit Chance
      • +[198 - 270] Intelligence
      • +[1 - 2] to Darkness Skills
      • +[52.0 - 70.0]% Freeze Duration
      4180564399.png

      Cruor's Embrace

      In the blood dancer's grasp, a victim lies, A vessel dried 'neath darkened skies. Their life extinguished, veins burst and drained, In Cruor's embrace, forever enchained.


      Type: Unique Gloves
      Class: Necromancer

      Description: Casting Blood Surge consumes nearby Corpses to cause mini novas, dealing [41 - 71] damage. This damage is increased by 10%[x] for each enemy drained by your initial cast, up to 50%[x], as well as by 20%[x] for each Corpse consumed.


        Affixes: (Item Power 925)
        1940072207.png

        Deathless Visage

        "Rathma is endless. He was the first Ancient, and will remain at the end. He is the master of the Great Cycle of Being. When Death comes for him, why should he fear it?" - Vauntus, Acolyte of Rathma


        Type: Unique Helm
        Class: Necromancer

        Description: Bone Spear leaves behind echoes that explode for [75 - 135] Physical damage, increased by 5%[x] for every 20% Critical Strike Damage you have.Current Bonus: 0%[x]


          Affixes: (Item Power 925)
          • +[2 - 4] to Bone Spear
          • +[23.5 - 32.5]% Chance for Bone Spear Projectiles to Cast Twice
          • +[2,153 - 2,963] Armor
          • +[12 - 20] Maximum Resource
          2403703921.png

          Deathspeaker's Pendant

          Once a sanctum for Rathma's studies, the Temple of the Deathspeaker became a proving grounds for potential leaders of his priesthood. Its halls are filled with the corpses of those who failed.


          Type: Unique Amulet
          Class: Necromancer

          Description: Blood Surge casts a mini nova on your Minions, dealing [41 - 86] damage. Damage is increased by 10% per target drained by the initial cast, up to 50%.

          • +25.0% Resistance to All Elements

          Affixes: (Item Power 925)
          2397813516.png

          Doombringer

          Whenever this ancient sword has reappeared throughout history, it portends a time of great strife, as well as a devastating loss of life.

          Type: Mythic Unique Sword
          Class: All Classes

          Description: Lucky Hit: Up to a 25% chance to deal 900 Shadow damage to surrounding enemies and reduce their damage dealt by 20% for 5 seconds.

          • +100.0% Damage

          Affixes: (Item Power 925)
          • +160 All Stats
          • 10.0% Damage Reduction
          • Lucky Hit: Up to a 5% Chance to Heal +2,687 Life
          • 35.0% Maximum Life
          2403703945.png

          Ebonpiercer

          This talisman was the life's work of Deathspeaker Jurdann. Following his premature demise, Jurdann's successor wore the amulet in tribute as they trialed against the Temple of the Deathspeaker.


          Type: Unique Amulet
          Class: Necromancer

          Description: Blight also shoots 4 smaller projectiles that pierce enemies and deal [300 - 1,500] Shadow damage over 3 seconds.

          • +25.0% Resistance to All Elements

          Affixes: (Item Power 925)
          905572209.png

          Greaves of the Empty Tomb

          "The massive door to my family's crypt, which had taken a dozen men to close, was thrown open. Had I known the horrors to come I never would have set foot inside!" -The Ebon Pages, Canto I, Verse VII

          Type: Unique Boots
          Class: Necromancer

          Description: Sever leaves behind Desecrated Ground that deals [300 - 1,200] Shadow damage over 2 seconds.


          Affixes: (Item Power 925)
          • +[4 - 6] to Reaper's Pursuit
          • +[30.9 - 44.4]% Chance for Sever Projectiles to Cast Twice
          • +[30.9 - 44.4]% Sever Size
          • [9.0 - 11.0]% Damage Reduction from Shadow Damage Over Time-Affected Enemies
          4220109075.png

          Howl from Below

          "Can you not hear it? That endless scream from the cold earth beneath your feet!? They are down there, trapped, blind with rage! Waiting to drag us down into the sod!" - Ravings of Madman Gustav


          Type: Unique Gloves
          Class: Necromancer

          Description: Instead of detonating immediately, Corpse Explosion summons a Volatile Skeleton that charges at a random enemy and explodes. Corpse Explosion's damage is increased by [50 - 90]%[x].


            Affixes: (Item Power 925)
            • Corpse Explosion Fears and Slows for [0.4 - 0.6] Seconds
            • +[2 - 4] to Corpse Explosion
            • +[26.0 - 35.0]% Corpse Attack Speed
            • +[8.0 - 12.5]% Lucky Hit Chance
            3988898267.png

            Lidless Wall

            Initially an unpopular choice to replace Mendeln as Deathspeaker, Daros quickly proved his worth with the creation of this masterpiece.


            Type: Unique Shield
            Class: Necromancer

            Description: Lucky Hit: While you have an active Bone Storm, hitting an enemy outside of a Bone Storm has up to a [15 - 45]% chance to spawn an additional Bone Storm at their location. Each of your active Sacrifice bonuses increases this chance by 25% and the maximum possible Bone Storms by +1.

            • 20% Block Chance
            • 60% Blocked Damage Reduction
            • +80% Main Hand Weapon Damage
            • +12.6% Total Armor

            Affixes: (Item Power 925)
            • +[26.0 - 35.0]% Bone Storm Duration
            • +[2,153 - 2,963] Armor
            • +[1 - 2] to Bone Skills
            • [6.0 - 8.0]% Cooldown Reduction
            3026393891.png

            Mutilator Plate

            "The Cathedral of Light's earliest attempts at crafting their penitent armor was to infuse the plate with painful blood magic, before such acts were deemed heretical." - Barrett's Book of Implements

            Type: Unique Chest Armor
            Class: Necromancer

            Description: You are Blood Lanced, and when Blood Lance would deal damage to you, it instead Fortifies you for [1.0 - 4.0]% of your Maximum Life and has a 10% chance to form a Blood Orb. Blood Lance deals [10 - 40]%[x] increased damage.


              Affixes: (Item Power 925)
              1903997119.png

              Ring of Mendeln

              The signet of Mendeln ul-Diomed, the founder of the Priests of Rathma and the first Necromancer, was lost for over 3,000 years. The immense power over death held within, however, has not diminished.


              Type: Unique Ring
              Class: Necromancer

              Description: Every 6th attack from each Minion is empowered, exploding for [780 - 1,350] Physical damage.

              • +10.0% Resistance to All Elements
              • +10.0% Shadow Resistance

              Affixes: (Item Power 925)
              3564293650.png

              Ring of the Sacrilegious Soul

              The mere proximity of a practitioner of such dark arts can rouse the dead and disturb those souls who have earned their rest.


              Type: Unique Ring
              Class: Necromancer

              Description: You automatically activate the following equipped Skills on Corpses around you:Raise Skeleton every [2.0 - 1.0] seconds.Corpse Explosion every [2.0 - 1.0] seconds.Corpse Tendrils every [12.0 - 6.0] seconds.

              • +10.0% Resistance to All Elements
              • +10.0% Poison Resistance

              Affixes: (Item Power 925)
              • +[2 - 3] to Grim Harvest
              • +[1 - 2] to Corpse Skills
              • +[5.0 - 6.0]% Lucky Hit Chance
              • +[12.5 - 18.0]% Movement Speed
              2952066822.png

              The Grandfather

              An unbroken lineage of unwavering strength.

              Type: Mythic Unique Two-Handed Sword
              Class: Barbarian, Necromancer

              Description: Increases your Critical Strike Damage by 100%[x]. The other properties on this weapon can roll higher than normal.

              • +150.0% Damage
              • Ignore Durability Loss

              Affixes: (Item Power 925)
              • +220 All Stats
              • +300.0% Damage
              • +1,800 Maximum Life
              • +20 Maximum Resource
              2853628622.png

              The Mortacrux

              One of a pair of twin daggers, forbidden from ever meeting. Nearby corpses shudder in its presence.

              Type: Unique Dagger
              Class: Necromancer

              Description: When consuming a Corpse, there is a [20 - 40]% chance to also create a decaying Skeletal Simulacrum that seeks enemies but cannot attack. When it dies, it explodes for 450 Shadow damage. This effect is treated as a Macabre Skill.

              • +50.0% Damage

              Affixes: (Item Power 925)
              • +[126 - 180] Intelligence
              • +[98.0 - 125.0]% Critical Strike Damage
              • +[62.5 - 85.0]% Vulnerable Damage
              • +[3 - 5] to Hewed Flesh



              Strengths and Weaknesses

              Strengths Weaknesses
              Ideal class if you love summoning minions Positioning is key while minions do their work in battle.

              Necromancer History

              As might be expected, the devotees of magic are a segregated lot. They are as leery of students of rival disciplines as a layperson is of all arcane practitioners. None, however, are so widely maligned and misunderstood as the Priests of Rathma.

              As with most users of magic, the priests of the cult of Rathma hail from the far Eastern Jungles. They reside in a vast underground city located deep within those jungles. Their specific geographical locale is particularly secluded, however, preventing their assimilation into a formal mage clan. But it is this same isolation that has allowed them to pursue their distinct kind of arcane science.

              For it is through the teachings of Rathma, as well as through years of research and physical experimentation, that these men have come to understand and hold sacred the delicate balance of life and death and are able to twist the line that borders the two. For although the minions of Hell have long possessed this power, among mortals the knowledge to reanimate and control the dead belongs to these priests alone. It is this practice that has led outsiders to refer to them as Necromancers. They truly comprehend the balance of all things,and understand and accept their place in what they refer to as the Great Cycle of Being.

              Their culture has subsisted in the shadow of the great mage clans from the earliest days, and in most ways their practice reaches back to a time before magic was formalized into strict disciplines. Although their art is considered “dark”, and the people of the outside world shun the priests who practice these arts, these mysterious cultists never suffered the epidemic of corruption that plagued the ancient mage clans.

              Pragmatists in the truest sense, they are above temptation. They see death merely as a natural part of life and do not seek to deny its arrival. Their singular knowledge of the unknown allows them to face death without fear. These ideals, coupled with an understanding of the natural balance between Order and Chaos, explain why they have not fallen prey to the influences of evil.

              Their desire to uphold this balance has brought the Necromancers forth from the isolation of their remote, dank homeland to destroy Diablo and his brethren. The mere presence of these Prime Evils on the mortal realm upsets the natural symmetry of not only the mortal realm, but also the Great Cycle of Being itself. The followers of Rathma seek to right the balance by ridding the mortal realms of nonmortal intervention altogether. They resent any force that would treat humans as pawns in a cosmic game, though they apparently are willing to ally with the forces of Order, but only until such time as the balance is restored.


              Changes to Necromancer

              Patch 1.5.0, August 6, 2024

              • Can equip one-handed and two-handed axes.


              Barbarian Druid Necromancer Rogue Sorcerer Spiritborn