Each item type can come with certain item affixes. These are all detailed below including affixes that improve the Rogue's skills and appear on weapons that he is able to use.
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* An implicit stat, meaning that the item will always come with this attribute (affix) listed at the top of the item details up to a maximum of the figure shown.
Attribute | Amulet | Ring | Helm | Chest | Legs | Gloves | Boots | Weapons | Off-Hand |
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All Stats | |||||||||
Strength | |||||||||
Dexterity | |||||||||
Intelligence | |||||||||
Willpower | |||||||||
Cold Resist | |||||||||
Fire Resist | |||||||||
Lightning Resist | |||||||||
Poison Resist | |||||||||
Shadow Resist | |||||||||
* 18.5% Resistance to All Elements | |||||||||
* 25% Cold/Fire Resistance | |||||||||
* 25% Cold/Lightning Resistance | |||||||||
* 25% Cold/Poison Resistance | |||||||||
* 25% Cold/Shadow Resistance | |||||||||
* 25% Fire/Lightning Resistance | |||||||||
* 25% Fire/Poison Resistance | |||||||||
* 25% Fire/Shadow Resistance | |||||||||
* 25% Lightning/Poison Resistance | |||||||||
* 25% Lightning/Shadow Resistance | |||||||||
* 25% Shadow/Poison Resistance | |||||||||
Life on Kill | |||||||||
Life Regen while not damaged recently | |||||||||
Healing Received | |||||||||
Lucky Hit: Up to a [X]% Chance to Heal | |||||||||
Maximum Life | |||||||||
Potion Capacity | |||||||||
Potion Drop Rate | |||||||||
Maximum Energy | |||||||||
Energy Cost Reduction | |||||||||
Resource Generation | |||||||||
Lucky Hit: Chance to Restore [X]% Primary Resource | |||||||||
* While Injured, Your Potion Also Restores 20% Resource | |||||||||
Affix | Amulet | Ring | Helm | Chest | Legs | Gloves | Boots | Weapon | Off-Hand |
Total Armor | |||||||||
* While Injured, Your Potion Also Grants 20% Maximum Life as Barrier | |||||||||
Thorns | |||||||||
Damage Reduction | |||||||||
Damage Reduction while Injured | |||||||||
Damage Reduction from Close Enemies | |||||||||
Damage Reduction from Distant Enemies | |||||||||
* 20% Block Chance | |||||||||
* 60% Block Damage Reduction | |||||||||
Dodge Chance | |||||||||
Dodge Chance Against Close Enemies | |||||||||
Dodge Chance Against Distant Enemies | |||||||||
* +2 Max Evade Charges | |||||||||
* Attacks Reduce Evade's Cooldown by 0.8 Second | |||||||||
Movement Speed | |||||||||
Movement Speed for 4 seconds After Killing an Elite | |||||||||
* While Injured, Your Potion Also Grants 30% Movement Speed for 2 Seconds | |||||||||
* Evade Grants +50% Movement Speed for 1 Second | |||||||||
Control Impaired Duration | |||||||||
Slow Duraction Reduction | |||||||||
Shrine Buff Duration | |||||||||
Attribute | Amulet | Ring | Helm | Chest | Legs | Gloves | Boots | Weapon | Off-Hand |
Physical Damage | |||||||||
Damage | |||||||||
Damage Over Time | |||||||||
Attack Speed | |||||||||
Attack Speed for 4 seconds after dodging an attack | |||||||||
Basic Skills Attack Speed | |||||||||
Critical Strike Damage | |||||||||
* 17.5% Critical Strike Damage (sword) | |||||||||
Critical Strike Chance | |||||||||
Lucky Hit Chance | |||||||||
Damage with Dual-Wielded Weapons | |||||||||
Damage with Ranged Weapons | |||||||||
Damage with skills that swap to new weapons | |||||||||
Damage to Injured Enemies | |||||||||
Lucky Hit: Up to [X] Chance to Execute Injured Non-Elites | |||||||||
Critical Strike Chance Against Injured Enemies | |||||||||
Damage to Close Enemies | |||||||||
* 20% Damage to Close Enemies (dagger) | |||||||||
Damage to Distant Enemies | |||||||||
* 40% Damage to Distant Enemies (bow) | |||||||||
Damage to Slowed Enemies | |||||||||
Lucky Hit: Up to a [X]% Chance to Slow | |||||||||
Damage to Stunned Enemies | |||||||||
Damage to Dazed Enemies | |||||||||
Damage for 4 seconds after killing an Elite | |||||||||
Damage for 4 seconds after dodging an attack | |||||||||
Damage to Crowd Controlled Enemies | |||||||||
Crowd Control Duration | |||||||||
Overpower Damage | |||||||||
Vulnerable Damage | |||||||||
* 40% Vulnerable Damage (crossbow) | |||||||||
Ranks in Malice Passive | |||||||||
Attribute | Amulet | Ring | Helm | Chest | Legs | Gloves | Boots | Weapon | Off-Hand |
Basic Skills Damage | |||||||||
Ranks in Shadow Step | |||||||||
Ranks in Dash | |||||||||
Ranks in Caltraps | |||||||||
Core Skills Damage | |||||||||
Ranks in Twisting Blade | |||||||||
Ranks in Barrage | |||||||||
Ranks in Flurry | |||||||||
Ranks in Rapid Fire | |||||||||
Ranks in Penetrating Shot | |||||||||
Trap Skills Damage | |||||||||
Damage to Enemies affected by Trap Skills | |||||||||
Trap Skills Cooldown Reduction | |||||||||
Reduces the Arm Time of your Trap Skills | |||||||||
Cutthroat Skills Damage | |||||||||
Marksman Skills Damage | |||||||||
Rank in all Agility Skills | |||||||||
Ranks in Weapon Mastery | |||||||||
Ranks in all Subterfuge Skill | |||||||||
Ranks in Exploit Passive | |||||||||
Imbued Skills Damage | |||||||||
Rank in all Imbuement Skills | |||||||||
Critical Strike Damage with Imbued Skills | |||||||||
Imbuement Skills Cooldown Reduction | |||||||||
Ranks in Cold Imbuement | |||||||||
Rank in Frigid Finesse Passive | |||||||||
Cold Damage | |||||||||
Damage to Chilled Enemies | |||||||||
Damage to Frozen Enemies | |||||||||
Shadow Damage | |||||||||
Ranks in Shadow Imbuement | |||||||||
Poison Damage | |||||||||
Damage to Poisoned Enemies | |||||||||
Ranks in Poison Imbuement | |||||||||
Ranks in Poison Trap | |||||||||
Ranks in Deadly Venom | |||||||||
Damage Reduction from Enemies that are Poisoned | |||||||||
Ranks in Dark Shroud | |||||||||
Ranks in Smoke Grenade | |||||||||
Ranks in Concealment | |||||||||
Ultimate Skills Damage | |||||||||
Ranks in Impetus Passive | |||||||||
Cooldown Reduction | |||||||||
* 7% Cooldown Reduction | |||||||||
Sockets | 1 | 1 | 1 | 1-2 | 1-2 | 1-2 | 1 | ||
Attribute | Amulet | Ring | Helm | Chest | Legs | Gloves | Boots | Weapons | Off-Hand |
Barbarian | Druid | Necromancer | Rogue | Sorcerer | Spiritborn |
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