Each item type can come with certain item affixes. These are all detailed below including affixes that improve the Necromancer's skills and appear on weapons that he is able to use.
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* An implicit stat, meaning that the item will always come with this attribute (affix) listed at the top of the item details up to a maximum of the figure shown.
Attribute | Amulet | Ring | Helm | Chest | Legs | Gloves | Boots | Weapons | Off-Hand | Shield |
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All Stats | ||||||||||
Strength | ||||||||||
Dexterity | ||||||||||
Intelligence | ||||||||||
Willpower | ||||||||||
Cold Resist | ||||||||||
Fire Resist | ||||||||||
Lightning Resist | ||||||||||
Poison Resist | ||||||||||
Shadow Resist | ||||||||||
* 18.5% Resistance to All Elements | ||||||||||
* 25% Cold/Fire Resistance | ||||||||||
* 25% Cold/Lightning Resistance | ||||||||||
* 25% Cold/Poison Resistance | ||||||||||
* 25% Cold/Shadow Resistance | ||||||||||
* 25% Fire/Lightning Resistance | ||||||||||
* 25% Fire/Poison Resistance | ||||||||||
* 25% Fire/Shadow Resistance | ||||||||||
* 25% Lightning/Poison Resistance | ||||||||||
* 25% Lightning/Shadow Resistance | ||||||||||
* 25% Shadow/Poison Resistance | ||||||||||
Life on Kill | ||||||||||
* 206 Life on Kill (1h scythe) | ||||||||||
* 411 Life on Kill (2h scythe) | ||||||||||
Life Regen while not damaged recently | ||||||||||
Healing Received | ||||||||||
Blood Orb Healing | ||||||||||
Lucky Hit: Up to a [X]% Chance to Heal | ||||||||||
Maximum Life | ||||||||||
Maximum Minion Life | ||||||||||
Potion Capacity | ||||||||||
Potion Drop Rate | ||||||||||
Maximum Essence | ||||||||||
Essence Cost Reduction | ||||||||||
Resource Generation | ||||||||||
Lucky Hit: Chance to Restore [X]% Primary Resource | ||||||||||
* While Injured, Your Potion Also Restores 20% Resource | ||||||||||
Affix | Amulet | Ring | Helm | Chest | Legs | Gloves | Boots | Weapon | Off-Hand | Shield |
Total Armor | ||||||||||
* While Injured, Your Potion Also Grants 20% Maximum Life as Barrier | ||||||||||
Thorns | ||||||||||
* 627 Thorns | ||||||||||
Skeletal Mages inherit x% of your Thorns | ||||||||||
Skeletal Warriors inherit x% of your Thorns | ||||||||||
Golems inherit x% of your Thorns | ||||||||||
Damage Reduction | ||||||||||
Damage Reduction while Fortified | ||||||||||
Fortify Generation | ||||||||||
Damage Reduction while Injured | ||||||||||
Damage Reduction from Close Enemies | ||||||||||
Damage Reduction from Distant Enemies | ||||||||||
* 20% Block Chance | ||||||||||
* 60% Block Damage Reduction | ||||||||||
Dodge Chance | ||||||||||
Dodge Chance Against Close Enemies | ||||||||||
Dodge Chance Against Distant Enemies | ||||||||||
* +2 Max Evade Charges | ||||||||||
* Attacks Reduce Evade's Cooldown by 0.8 Second | ||||||||||
Movement Speed | ||||||||||
Movement Speed for 4 seconds After Killing an Elite | ||||||||||
* While Injured, Your Potion Also Grants 30% Movement Speed for 2 Seconds | ||||||||||
* Evade Grants +50% Movement Speed for 1 Second | ||||||||||
Control Impaired Duration | ||||||||||
Slow Duraction Reduction | ||||||||||
Shrine Buff Duration | ||||||||||
Attribute | Amulet | Ring | Helm | Chest | Legs | Gloves | Boots | Weapon | Off-Hand | Shield |
Damage | ||||||||||
* 80% Main Hand Weapon Damage | ||||||||||
Physical Damage | ||||||||||
Damage Over Time | ||||||||||
Critical Strike Damage | ||||||||||
* 17.5% Critical Strike Damage (1h sword) | ||||||||||
* 35% Critical Strike Damage (2h sword) | ||||||||||
Critical Strike Chance | ||||||||||
Attack Speed | ||||||||||
Minion Attack Speed | ||||||||||
Basic Skills Attack Speed | ||||||||||
Lucky Hit Chance | ||||||||||
Damage to Injured Enemies | ||||||||||
Lucky Hit: Up to [X] Chance to Execute Injured Non-Elites | ||||||||||
Critical Strike Chance Against Injured Enemies | ||||||||||
Damage to Close Enemies | ||||||||||
* 20% Damage to Close Enemies | ||||||||||
Damage to Distant Enemies | ||||||||||
Damage to Slowed Enemies | ||||||||||
Lucky Hit: Up to a [X]% Chance to Slow | ||||||||||
Damage to Stunned Enemies | ||||||||||
Damage for 4 seconds after killing an Elite | ||||||||||
Damage for 4 seconds after picking up a Blood Orb | ||||||||||
Overpower Damage | ||||||||||
Vulnerable Damage | ||||||||||
Damage to Crowd Controlled Enemies | ||||||||||
Crowd Control Duration | ||||||||||
Attribute | Amulet | Ring | Helm | Chest | Legs | Gloves | Boots | Weapon | Off-Hand | Shield |
Basic Skills Damage | ||||||||||
Core Skills Damage | ||||||||||
Ranks in Imperfectly Balanced Passive | ||||||||||
Ranks in Blight | ||||||||||
Ranks in Sever | ||||||||||
Ranks in Terror Passive | ||||||||||
Ranks in Blood Lance | ||||||||||
Ranks in Blood Surge | ||||||||||
Ranks in Blood Mist | ||||||||||
Ranks in Bone Spear | ||||||||||
Ranks in Bone Prison | ||||||||||
Ranks in Corpse Skills | ||||||||||
Ranks in Macabre Skills | ||||||||||
Ranks in Corpse Explosion | ||||||||||
Ranks in Fueled by Death Passive | ||||||||||
Ranks in Curse Skills | ||||||||||
Ranks in Iron Maiden | ||||||||||
Ranks in Decrepify | ||||||||||
Ranks in Amplify Damage Passive | ||||||||||
Ranks in Death's Reach Passive | ||||||||||
Summoning Skills Damage | ||||||||||
Ranks in Corpse Tendrils | ||||||||||
Ultimate Skills Damage | ||||||||||
Ranks in Hellbent Commander Passive | ||||||||||
Shadow Damage | ||||||||||
Shadow Damage Over Time | ||||||||||
Damage to those affected by Shadow Damage Over Time | ||||||||||
Damage Reduction from those affected by Shadow Damage Over Time | ||||||||||
Bone Skills Damage | ||||||||||
Critical Strike Damage with Bone Skills | ||||||||||
Ranks in Compound Fracture Passive | ||||||||||
Ranks in Evulsion Passive | ||||||||||
Blood Skills Damage | ||||||||||
Ranks in Coalesced Blood Passive | ||||||||||
Ranks in Tides of Blood Passive | ||||||||||
Darkness Skills Damage | ||||||||||
Ranks in Gloom Passive | ||||||||||
Cooldown Reduction | ||||||||||
* 7% Cooldown Reduction | ||||||||||
Sockets | 1 | 1 | 1 | 1-2 | 1-2 | 1-2 | 1 | 1 | ||
Attribute | Amulet | Ring | Helm | Chest | Legs | Gloves | Boots | Weapons | Off-Hand | Shield |
Barbarian | Druid | Necromancer | Rogue | Sorcerer |
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