Name
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Category
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Description
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Dungeon
|
Zone
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Class
|
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Offensive
|
Lucky Hit: Your Marksman and Cutthroat Skills have up to a 25% chance to create an Arrow Storm at the enemy's location, dealing [156 - 404] Physical damage over 3 seconds. Your Arrow Storms deal [45 - 60]% increased damage.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Howling Warren (Map)
|
Scosglen
|
Rogue
|
|
Offensive
|
When you spend 75 Energy you release a cluster of exploding Stun Grenades that deal [78 - 146] total Physical damage and Stun (CC) enemies for 1.00 seconds.Your Stun Grenades deal [25 - 40]% increased damage.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Offensive
|
Increase the damage of arrows that ricochet from Barrage from 40% to [50 - 80]%. Barrage's arrows have a [30 - 60]% chance to split into 2 arrows whenever they ricochet.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Shadowed Plunge (Map)
|
Hawezar
|
Rogue
|
|
Offensive
|
Lucky Hit: Poison Imbued Skills have up to a 15% chance to create a toxic pool that deals [420 - 510] Poisoning damage over 3 seconds to enemies within. While standing in the pool, your Poison Imbuement Skill has no Cooldown and no Charge limit.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Offensive
|
Your Imbuement Skill effects have [25 - 40]%[x] increased potency against Vulnerable enemies.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Renegade's Retreat (Map)
|
Kehjistan
|
Rogue
|
|
Defensive
|
Explosions from the Victimize Key Passive Heal you for [414 - 621] Life for each enemy damaged, up to a maximum of [1,242 - 1,863] Life.
Helm, Chest, Pants, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Defensive
|
While you have both bonuses from the Close Quarters Combat Key Passive active, your Dodge Chance increases by [4 - 7]%[+] whenever you're hit by an enemy. Successfully Dodging resets this bonus.
Helm, Chest, Pants, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Offensive
|
Flurry damages enemies in a circle around you and deals [25 - 40]%[x] increased damage.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Forsaken Quarry (Map)
|
Fractured Peaks
|
Rogue
|
|
Utility
|
Your Grenade Skills count as Trap Skills. Whenever you arm a Trap or drop Grenades, you gain [10 - 25]%[+] increased Movement Speed for 3 seconds.
Helm, Chest, Gloves, Boots, Amulet (+50%)
|
Derelict Lodge (Map)
|
Fractured Peaks
|
Rogue
|
|
Offensive
|
Your Shadow Clones also mimic the Imbuements applied to your Skills. Casting an Imbuement Skill grants your active Shadow Clone [5 - 20]%[x] increased damage for 9 seconds.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
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N/A
|
Extraction
|
Rogue
|
|
Offensive
|
Smoke Grenade has a [35 - 50]% chance to create an Arrow Storm where it explodes, dealing [120 - 300] Physical damage over 3 seconds. Your Arrow Storms continuously apply Vulnerable.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue Aspects
|
|
Defensive
|
Evading through an enemy infected by Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth Heals you for [10 - 25]% of your Maximum Life.
Helm, Chest, Pants, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Mobility
|
Using a Healing Potion grants [35 - 50]%[+] Movement Speed for 3 seconds, and you may now drink them while at full Life.Every 20 meters you travel, you spawn a Healing Potion.
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Utility
|
Chilled enemies Poisoned by Poison Imbuement will be further Chilled for 20% per second. You deal [20 - 35]%[x] additional Poison damage to Frozen (CC) enemies.
Helm, Chest, Gloves, Boots, Amulet (+50%)
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N/A
|
Extraction
|
Rogue
|
|
Offensive
|
Every 3rd cast of Puncture is Poison Imbued with [105 - 150]% of normal potency.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Utility
|
You automatically drop a Smoke Grenade at the end of Dash. Smoke Grenades reduce Dash's Cooldown by [0.50 - 0.65] seconds for each enemy hit, up to [1.50 - 1.95] seconds.
Helm, Chest, Pants, Gloves, Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Defensive
|
Lucky Hit: Damaging a Vulnerable enemy with a Non-Basic Skill has a [5 - 20]% chance to drop a Healing Potion.
Helm, Chest, Pants, Amulet (+50%)
|
Leviathan's Maw (Map)
|
Hawezar
|
Rogue
|
|
Defensive
|
While at maximum stacks of the Momentum Key Passive, your Cutthroat Skills deal [30 - 45]% increased damage and you become Unstoppable for 3 seconds every 8 seconds.
Helm, Chest, Pants, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Offensive
|
When you Evade or Shadow Step, you drop a cluster of exploding Stun Grenades that deal [90 - 225] total Physical damage and Stun (CC) enemies for 1.00 second.Your Stun Grenades deal [25 - 40]% increased damage.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Offensive
|
Using an Agility Skill reduces the Cooldown of your next Subterfuge Skill by 20%. Using a Subterfuge Skill increases the damage of your next Agility Skill by [35 - 50]%[x].
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Offensive
|
You deal [70 - 100]%[x] increased Critical Strike Damage to enemies marked by Inner Sight.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
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N/A
|
Extraction
|
Rogue
|
|
Defensive
|
Dealing damage to a Dazed Enemy with an Agility Skill grants Stealth for 4 seconds. When Stealth breaks, you gain [10 - 15]%[+] Dodge Chance for 2 seconds.
Helm, Chest, Pants, Amulet (+50%)
|
Demon's Wake (Map)
|
Scosglen
|
Rogue
|
|
Offensive
|
When casting an Imbuement Skill you trigger an explosion around yourself, applying the Imbuement effects and dealing [83 - 150] damage of the same type.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Whispering Vault (Map)
|
Dry Steppes
|
Rogue
|
|
Offensive
|
When a Dark Shroud shadow is removed you trigger an explosion that deals [113 - 158] Shadow damage and applies Shadow Imbuement to each enemy it hits.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Ancient's Lament (Map)
|
Dry Steppes
|
Rogue
|
|
Offensive
|
Rapid Fire has a [30 - 45]% chance to ricochet to another target.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Offensive
|
Twisting Blades orbit for a short time after they return to you, dealing [25 - 40]% of Twisting Blades' return damage per hit.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Jalal's Vigil (Map)
|
Scosglen
|
Rogue
|
|
Offensive
|
Lucky Hit: Dealing damage to enemies affected by your Trap Skills has a [15 - 30]% chance to cause an explosion that deals [75 - 98] Shadow damage and applies Vulnerable for 2 seconds.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Kor Valar Ramparts (Map)
|
Fractured Peaks
|
Rogue
|
|
Offensive
|
Flurry deals [25 - 40]%[x] increased damage and has a 20% chance to Stun (CC) enemies for 3 seconds with each hit.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Defensive
|
You take [10.0 - 25.0]% less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain 15%[+] Movement Speed for 2 seconds.
Helm, Chest, Pants, Amulet (+50%)
|
Luban's Rest (Map)
|
Scosglen
|
Rogue
|
|
Offensive
|
Gain +3 to Agility and Subterfuge Skills.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Offensive
|
Your Basic Skills are always Cold Imbued. You deal [5 - 20]%[x] increased damage to enemies who are Chilled or Frozen (CC).
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Resource
|
Damaging an Elite enemy with a Basic Skill generates 4 Energy. Gain [25.0 - 40.0] Energy after killing an Elite enemy with a Basic Skill.
Ring, Amulet (+50%)
|
Sanguine Chapel (Map)
|
Fractured Peaks
|
Rogue
|
|
Defensive
|
Using a Healing Potion makes a free Dark Shroud shadow. Each shadow grants [2.5 - 4.0]% increased Damage Reduction.You may now drink your Healing Potion while at full Life.
Helm, Chest, Pants, Amulet (+50%)
|
Ghoa Ruins (Map)
|
Hawezar
|
Rogue
|
|
Defensive
|
Upon taking damage from surrounding enemies, you drop a Smoke Grenade and Dodge the next [2 - 7] attacks within 10 seconds. Can only occur once every 20 seconds.
Helm, Chest, Pants, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Utility
|
Enemies hit by your Stun Grenades have a chance equal to your Critical Strike Chance to be Frozen (CC) for 2 seconds. You deal [10 - 25]%[x] increased Critical Strike Damage against Frozen (CC) or Stunned (CC) enemies.
Helm, Chest, Pants, Gloves, Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Resource
|
Lucky Hit: Damaging an enemy with a Mobility Skill has up to a [15 - 30]% chance to fully restore your Energy. Your Maximum Energy is increased by [15 - 30].
|
N/A
|
Extraction
|
Rogue
|
Season 4
|
Offensive
|
Barrage arrows now pierce through 1 enemy.Barrage has [10.0 - 25.0]%[+] increased Attack Speed.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Offensive
|
Lucky Hit: Shadow Imbued Skills have up to a 75% chance to release an explosion that deals [90 - 135] Cold damage to the target and surrounding enemies, Chilling them for 25%. If they were already Chilled or Frozen (CC), increase this damage by 100%[x].
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Offensive
|
Poison Trap no longer breaks Stealth and triggers no Cooldown or arm time while you are in Stealth. All Poison Traps activate when you exit Stealth and Poison Trap's Cooldown will be [8.0 - 5.0] seconds per trap placed.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Utility
|
Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a [30 - 45]% chance to Daze (CC) them for 2 seconds.
Helm, Chest, Gloves, Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Utility
|
Caltrops is now a Marksman Skill that also throws [5 - 20] piercing daggers over its duration, each dealing 15 Shadow damage and applying Vulnerable for 3 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Offensive
|
When you enter or break Stealth, you drop a cluster of exploding Stun Grenades around you that deal [180 - 248] total Physical damage and Stun (CC) enemies for 1.00 second. Your Stun Grenades deal [25 - 40]% increased damage.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Prison of Caldeum (Map)
|
Kehjistan
|
Rogue
|
|
Mobility
|
Shadow Step has an additional Charge. Killing an enemy with Shadow Step refunds a Charge and increases the damage of Shadow Step by [4.5 - 12.0]%[x] for 2 seconds, up to [18 - 48]%[x].
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Resource
|
Killing a Vulnerable enemy grants you [55.0 - 70.0]%[x] increased Energy Regeneration for 4 seconds.
Ring, Amulet (+50%)
|
Shifting City (Map)
|
Dry Steppes
|
Rogue
|
|
Offensive
|
Rapid Fire has a [30 - 45]% chance to ricochet to another target.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Defensive
|
Breaking Concealment grants 10%[+] Resistance and Maximum Resistance to All Elements for 6 seconds.Killing an Elite enemy reduces Concealment's Cooldown by [6.0 - 12.0] seconds.
Helm, Chest, Pants, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Offensive
|
Dash spawns a Shadow Clone that also casts Dash, dealing [150 - 300]% of the Base damage.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Twisted Hollow (Map)
|
Scosglen
|
Rogue
|
|
Defensive
|
Each Chilled or Frozen (CC) enemy you Evade through grants you a Barrier that absorbs [379 - 689] damage for 5 seconds, absorbing up to a maximum of [1,895 - 3,445] damage.
Helm, Chest, Pants, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Offensive
|
Lucky Hit: Shadow Imbued Skills have up to a 75% chance to create a toxic explosion that applies [60 - 83] Poisoning damage over 5 seconds to the target and surrounding enemies. If they were already Poisoned, increase this damage by 100%[x].
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Offensive
|
Whenever Penetrating Shot damages an enemy, 2 additional arrows split off to either side. These side arrows deal [10 - 25]% of Penetrating Shot's Base damage and do not split.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Bastion of Faith (Map)
|
Hawezar
|
Rogue
|
|
Offensive
|
Caltrops and Smoke Grenade receive your Stun Grenade benefits and throw Stun Grenades that deal [78 - 146] Physical damage and Stun (CC) enemies for 1 second. Your Stun Grenades deal [25 - 40]% increased damage.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Guulrahn Canals (Map)
|
Dry Steppes
|
Rogue
|
|
Defensive
|
Lucky Hit: Critical Strikes have up to a [45 - 60]% chance to grant a free Dark Shroud shadow.
Helm, Chest, Pants, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Offensive
|
Lucky Hit: Damaging a Vulnerable enemy has up to a 25% chance to create an Arrow Storm at the enemy's location , dealing [156 - 404] Physical damage over 3 seconds. Your Arrow Storms deal [45 - 60]% increased damage.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Inferno Dungeon (Map)
|
Kehjistan
|
Rogue
|