Damage over Time (DoT) is damage from an ability or skill that is dealt over a period of time rather than instantly. It will decrease the target's health or barrier protecting its health by a certain amount each second for a set number of seconds.
Damage over time can not Critically Strike or Overpower.
- Burning (this is Fire Damage)
- Bleed
- Shadow
- Poison
Enemies can inflict Damage over Time attacks on you also but they can to be dodged.