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Damage over Time

From Diablo 4 Wiki

Damage over Time (DoT) is damage from an ability or skill that is dealt over a period of time rather than instantly. It will decrease the target's health or barrier protecting its health by a certain amount each second for a set number of seconds.

Damage over time can not Critically Strike or Overpower.

  • Burning (this is Fire Damage)
  • Bleed
  • Shadow
  • Poison

Enemies can inflict Damage over Time attacks on you also but they can to be dodged.