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Rogue

From Diablo 4 Wiki

The Diablo 4 Rogue sticks closely to the classes’ lore from previous games but combat options are a mix of the traditional Rogue, the Assassin from Diablo 2: LoD and Diablo 3's Demon Hunter.

The Rogue is a fast-paced character proficient in both close combat with two one-handed weapons and also from afar with a bow or crossbow and with traps and grenades.

Some of their skills allow them to move very quickly or in stealth mode directly to a foe and if Energy is well-managed and some attention given to reducing skill cooldowns their attacks are overwhelming.

Rogue Fundamentals

  • Resource: Energy - Refills automatically
  • Weapon Slots: Two x One-Handed melee weapons. Ranged.
  • Dismount Skill: Volley
  • Rogue Skill Trees:
    • Basic - Energy regeneration via melee and ranged attacks. Build Combo Points
    • Core - Melee and ranged attacks dealing physical damage. Use Combo Points
    • Agility - Accelerated movement-based skills
    • Subterfuge - Stealth, traps and shroud
    • Imbuements - Enhance weapons with cold, poison or shadow damage
    • Ultimate - Traps, stealth and arrows
    • Masteries - Damage, Attack Speed, Crit but only one at a time
  • Rogue Specialization:
    • Combo Points - Unlocks level 15. Build up to 3 Combo points with Basic skills and offload when using next Core skill.
    • Inner Sight - Unlocks level 20. Fill up Inner Sight gauge, when full gain unlimited Energy for 4 seconds
    • Preparation - Unlocks level 30. Resets the Ultimate skill cooldown in exchange for Energy.

Starting and Levelling Up

Strength Intelligence Dexterity Willpower
Start With 7 7 10 8
1 Point in adds + 1 Armor
x 0.1% Energy Regen
+ 0.05% All Resistances
x 0.02% Critical Strike Chance
+ 0.025% Dodge Chance
x 0.1% Skill damage
+ 0.1% Healing received
+ 0.25% Overpower damage


Strengths and Weaknesses

Strengths Weaknesses
* Very fast and nimble combat * Can be vulnerable with fewer defensive capabilities.
* Deals high damage * Requires quick reactions to move away from attacks.
* Ability to switch between ranged and melee combat. * If working with combo points is not your thing then the Rogue might not be for you.
* Ability to imbue weapons with Frost, Poison, or Shadow. * Awareness of positioning.
* Traps


Rogue Skills

The Rogue has access to multiple trees of active and passive skills and full details of those can be found on the Rogue Skill Tree page.


Rogue Specializations - Class Mechanic

The Rogue has three opportunities to specialize her build the first of which becomes available at level 15.

Combo Points

Diablo 4 Rogue Specialization Combo Points
Up to 3 combo points can boost a Core Skill

At level 15 the Rogue will be offered the quest True Potential from Leyranna in Menestad (Map). Once completed the Rogue can specialize in the Specialization Combo Points.

Using the Rogue's Basic skills will build up to 3 Combo Points which are displayed above the level-up bar (image right). When the next Core skill is used it will be boosted by powerful effects depending on how many Combo Points have been built up.

All the Core skills can be boosted by Combo Points.

The bonuses added by using those Core skills are as follows:


Barrage

Combo Pts Extra Arrows Damage
1 6 Arrows x 36.3% Damage
2 7 Arrows x 40.42% Damage
3 8 Arrows x 46.2% Damage

Twisting Blades

Combo Pts Movement Damage
1 +20% Movement Speed x 58.8% Damage
2 + 40% Movement Speed x 72% Damage
3 + 60% Movement Speed x 85.6% Damage

Flurry

Combo Pts Bonus Damage
1 + 15% Attack Speed x 93.75% Damage
2 + 30% Attack Speed x 112.5% Damage
3 + 45% Attack Speed x 131.25% Damage

Rapid Fire

Combo Pts Extra Arrows Damage
1 6 Arrows x 36.3% Damage
2 7 Arrows x 40.42% Damage
3 8 Arrows x 46.2% Damage

Penetrating Shot

Combo Pts Chance Damage
1 + 10% Lucky Chance x 91% Damage
2 + 20% Lucky Chance x 112% Damage
3 +30% Lucky Chance x 133% Damage


Inner Sight

This Specialization becomes available at character level 20.

An enemy is marked above with a purple eye and whilst attacking it the Rogue's Inner Sight gauge will fill up. The more powerful the attacks the quicker the gauge will fill. Once filled the Rogue has unlimited energy for 4 seconds.

Should an enemy not be taken down within 10 seconds, the mark will move to another enemy. When all enemies are dead the Inner Sight gauge will return to zero but the energy orb will be full.

Preparation

This Specialization becomes available at character level 30.

Preparation resets the Ultimate skill cooldown in exchange for Energy. Using the Ultimate Skill will also reset all skills.


Imbuing Weapons

Which Rogue skills can be imbued? Rogues can imbue weapons with special powers that apply Cold (including freezing), Poison or Shadow damage to the next two attacks. It doesn't matter if you use a ranged or melee weapon.

The following skills can apply these Imbuements:

Skills that execute multiple attacks such as Barrage, Flurry, Rapid Fire and Dash will count as only one imbue attack .

The Imbuement passives can further amplify the Rogue's attacks with Imbued weapons.

Certain Legendary Aspects specific to the Rogue can also affect Imbued weapons. These are:


Items and Weapons

The Rogue can equip the following weapons:

  • Bow
  • Dagger
  • Crossbow
  • 1-Handed Sword

There is no need to manually swap between weapons when using different skills, the game will automatically swap to the appropriate weapon type depending on the skill used with no delay.

Diablo 4 Rogue Weapon Slots
The Rogue's Weapon Slots


Item Affixes

Each item type can come with certain item affixes. These are all detailed below including affixes that improve the Rogues's skills and appear on weapons that he is able to use.

Click the column headings to sort by item type. Refresh the page to reset.

Expand drop-down for all Rogue Item Affixes by Slot.

* An implicit stat, meaning that the item will always come with this attribute (affix) listed at the top of the item details up to a maximum of the figure shown.

Rogue item properties by slot - Click the column headings to sort by slot.
Attribute Amulet Ring Helm Chest Legs Gloves Boots Weapons Off-Hand
All Stats
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Strength
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Dexterity
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Intelligence
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Willpower
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Cold Resist
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Fire Resist
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Lightning Resist
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Poison Resist
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Shadow Resist
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* 18.5% Resistance to All Elements
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* 25% Cold/Fire Resistance
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* 25% Cold/Lightning Resistance
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* 25% Cold/Poison Resistance
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* 25% Cold/Shadow Resistance
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* 25% Fire/Lightning Resistance
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* 25% Fire/Poison Resistance
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* 25% Fire/Shadow Resistance
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* 25% Lightning/Poison Resistance
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* 25% Lightning/Shadow Resistance
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* 25% Shadow/Poison Resistance
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Life on Kill
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Life Regen while not damaged recently
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Healing Received
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Lucky Hit: Up to a [X]% Chance to Heal
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Maximum Life
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Potion Capacity
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Potion Drop Rate
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Maximum Energy
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Energy Cost Reduction
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Resource Generation
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Lucky Hit: Chance to Restore [X]% Primary Resource
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* While Injured, Your Potion Also Restores 20% Resource
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Affix Amulet Ring Helm Chest Legs Gloves Boots Weapon Off-Hand
Total Armor
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* While Injured, Your Potion Also Grants 20% Maximum Life as Barrier
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Thorns
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Damage Reduction
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Damage Reduction while Injured
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Damage Reduction from Close Enemies
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Damage Reduction from Distant Enemies
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* 20% Block Chance
* 60% Block Damage Reduction
Dodge Chance
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Dodge Chance Against Close Enemies
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Dodge Chance Against Distant Enemies
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* +2 Max Evade Charges
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* Attacks Reduce Evade's Cooldown by 0.8 Second
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Movement Speed
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Movement Speed for 4 seconds After Killing an Elite
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* While Injured, Your Potion Also Grants 30% Movement Speed for 2 Seconds
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* Evade Grants +50% Movement Speed for 1 Second
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Control Impaired Duration
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Slow Duraction Reduction
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Shrine Buff Duration
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Attribute Amulet Ring Helm Chest Legs Gloves Boots Weapon Off-Hand
Physical Damage
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Damage
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Damage Over Time
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Attack Speed
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Attack Speed for 4 seconds after dodging an attack
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Basic Skills Attack Speed
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Critical Strike Damage
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* 17.5% Critical Strike Damage (sword)
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Critical Strike Chance
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Lucky Hit Chance
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Damage with Dual-Wielded Weapons
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Damage with Ranged Weapons
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Damage with skills that swap to new weapons
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Damage to Injured Enemies
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Lucky Hit: Up to [X] Chance to Execute Injured Non-Elites
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Critical Strike Chance Against Injured Enemies
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Damage to Close Enemies
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* 20% Damage to Close Enemies (dagger)
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Damage to Distant Enemies
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* 40% Damage to Distant Enemies (bow)
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Damage to Slowed Enemies
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Lucky Hit: Up to a [X]% Chance to Slow
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Damage to Stunned Enemies
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Damage to Dazed Enemies
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Damage for 4 seconds after killing an Elite
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Damage for 4 seconds after dodging an attack
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Damage to Crowd Controlled Enemies
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Crowd Control Duration
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Overpower Damage
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Vulnerable Damage
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* 40% Vulnerable Damage (crossbow)
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Ranks in Malice Passive
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Attribute Amulet Ring Helm Chest Legs Gloves Boots Weapon Off-Hand
Basic Skills Damage
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Ranks in Shadow Step
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Ranks in Dash
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Ranks in Caltraps
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Core Skills Damage
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Ranks in Twisting Blade
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Ranks in Barrage
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Ranks in Flurry
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Ranks in Rapid Fire
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Ranks in Penetrating Shot
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Trap Skills Damage
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Damage to Enemies affected by Trap Skills
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Trap Skills Cooldown Reduction
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Reduces the Arm Time of your Trap Skills
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Cutthroat Skills Damage
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Marksman Skills Damage
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Rank in all Agility Skills
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Ranks in Weapon Mastery
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Ranks in all Subterfuge Skill
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Ranks in Exploit Passive
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Imbued Skills Damage
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Rank in all Imbuement Skills
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Critical Strike Damage with Imbued Skills
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Imbuement Skills Cooldown Reduction
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Ranks in Cold Imbuement
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Rank in Frigid Finesse Passive
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Cold Damage
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Damage to Chilled Enemies
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Damage to Frozen Enemies
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Shadow Damage
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Ranks in Shadow Imbuement
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Poison Damage
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Damage to Poisoned Enemies
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Ranks in Poison Imbuement
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Ranks in Poison Trap
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Ranks in Deadly Venom
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Damage Reduction from Enemies that are Poisoned
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Ranks in Dark Shroud
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Ranks in Smoke Grenade
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Ranks in Concealment
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Ultimate Skills Damage
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Ranks in Impetus Passive
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Cooldown Reduction
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* 7% Cooldown Reduction
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Sockets 1 1 1 1-2 1-2 1-2 1
Attribute Amulet Ring Helm Chest Legs Gloves Boots Weapons Off-Hand



Rogue Legendary Aspects

The Rogue has an impressive range of Legendary Aspects that improve upon her skills. As well as those she can also make use of the general aspects useful to all classes. Use the drop-down below to see the full details of the Rogue Aspects.

Expand drop-down for all Rogue Aspect Statistics.
Name Category Description Dungeon Zone Class
Aspect of Arrow Storms
Offensive Lucky Hit: Your Marksman Skills have up to a 25% chance to create an Arrow Storm at the enemy's location, dealing [156 - 276] Physical damage over 3 seconds. Your Arrow Storms deal [30 - 40]% increased damage.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Howling Warren
(Map)
Scosglen Rogue
Aspect of Artful Initiative
Offensive When you spend 75 Energy you release a cluster of exploding Stun Grenades that deal [78 - 123] total Physical damage and Stun (CC) enemies for 1.00 seconds. Your Grenade Skills deal [25 - 40]% increased damage.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Rogue
Aspect of Branching Volleys
Offensive Increase the damage of arrows that ricochet from Barrage from 40% to [50 - 80]%. Barrage's arrows have a [30 - 60]% chance to split into 2 arrows whenever they ricochet.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Shadowed Plunge
(Map)
Hawezar Rogue
Aspect of Bursting Venoms
Offensive Lucky Hit: Poison Imbued Skills have up to a 15% chance to create a toxic pool that deals [338 - 412] Poisoning damage over 3 seconds to enemies within. While standing in the pool, your Poison Imbuement Skill has no Cooldown and no Charge limit.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Rogue
Aspect of Corruption
Offensive Your Imbuement Skill effects have [25 - 40]%[x] increased potency against Vulnerable enemies.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Renegade's Retreat
(Map)
Kehjistan Rogue
Aspect of Cruel Sustenance
Defensive Explosions from the Victimize Key Passive Heal you for [414 - 621] Life for each enemy damaged, up to a maximum of [1,242 - 1,863] Life.

Helm, Chest, Pants, Shield, Amulet (+50%)

N/A Extraction Rogue
Aspect of Elusive Menace
Defensive While you have both bonuses from the Close Quarters Combat Key Passive active, your Dodge Chance increases by [4 - 7]%[+] whenever you're hit by an enemy. Successfully Dodging resets this bonus.

Helm, Chest, Pants, Shield, Amulet (+50%)

N/A Extraction Rogue
Aspect of Encircling Blades
Offensive Flurry damages enemies in a circle around you and deals [15 - 30]%[x] increased damage.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Forsaken Quarry
(Map)
Fractured Peaks Rogue
Aspect of Explosive Verve
Utility Your Grenade Skills count as Trap Skills. Whenever you arm a Trap or drop Grenades, you gain [10 - 25]%[+] increased Movement Speed for 3 seconds.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

Derelict Lodge
(Map)
Fractured Peaks Rogue
Aspect of Imitated Imbuement
Offensive Your Shadow Clones also mimic the Imbuements applied to your Skills. Casting an Imbuement Skill grants your active Shadow Clone [5 - 20]%[x] increased damage for 9 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Rogue
Aspect of Lethal Dusk
Defensive Evading through an enemy infected by Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth Heals you for [10 - 25]% of your Maximum Life.

Helm, Chest, Pants, Shield, Amulet (+50%)

N/A Extraction Rogue
Aspect of Noxious Ice
Utility Chilled enemies Poisoned by Poison Imbuement will be further Chilled (CC) for 20% per second. You deal [15 - 30]%[x] additional Poison damage to Frozen (CC) enemies.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

N/A Extraction Rogue
Aspect of Pestilent Points
Offensive Every 3rd cast of Puncture is Poison Imbued with [105 - 150]% of normal potency.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Rogue
Aspect of Quickening Fog
Utility You automatically drop a Smoke Grenade at the end of Dash. Smoke Grenades reduce Dash's Cooldown by [0.50 - 0.65] seconds for each enemy hit, up to [1.50 - 1.95] seconds.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

N/A Extraction Rogue
Aspect of Siphoned Victuals
Defensive Lucky Hit: Damaging a Vulnerable enemy with a Non-Basic Skill has a [5 - 20]% chance to drop a Healing Potion.

Helm, Chest, Pants, Shield, Amulet (+50%)

Leviathan's Maw
(Map)
Hawezar Rogue
Aspect of Stolen Vigor
Defensive Each stack of the Momentum Key Passive Heals you for [345 - 552] Life per second and grants you 5% Damage Reduction.

Helm, Chest, Pants, Shield, Amulet (+50%)

N/A Extraction Rogue
Aspect of Surprise
Offensive When you Evade or Shadow Step, you drop a cluster of exploding Stun Grenades that deal [90 - 135] total Physical damage and Stun (CC) enemies for 1.00 second. Your Grenade Skills deal [25 - 40]% increased damage.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Rogue
Aspect of Synergy
Offensive Using an Agility Skill reduces the Cooldown of your next Subterfuge Skill by 20%. Using a Subterfuge Skill increases the damage of your next Agility Skill by [35 - 50]%[x].

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Rogue
Aspect of Uncanny Treachery
Defensive Dealing damage to a Dazed (CC) Enemy with an Agility Skill grants Stealth for 4 seconds. When Stealth breaks, you gain [10 - 15]%[+] Dodge Chance for 2 seconds.

Helm, Chest, Pants, Shield, Amulet (+50%)

Demon's Wake
(Map)
Scosglen Rogue
Aspect of Unstable Imbuements
Offensive When casting an Imbuement Skill you trigger an explosion around yourself, applying the Imbuement effects and dealing [82 - 150] damage of the same type.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Whispering Vault
(Map)
Dry Steppes Rogue
Aspect of Volatile Shadows
Offensive When a Dark Shroud shadow is removed you trigger an explosion that deals [75 - 98] Shadow damage and applies Shadow Imbuement to each enemy it hits.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Ancient's Lament
(Map)
Dry Steppes Rogue
Aspect Repeating
Offensive Rapid Fire has a [30 - 45]% chance to ricochet to another target.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Necromancer
Bladedancer's Aspect
Offensive Twisting Blades orbit for a short time after they return to you, dealing [25 - 40]% of Twisting Blades' return damage per hit.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Jalal's Vigil
(Map)
Scosglen Rogue
Blast-Trapper's Aspect
Offensive Lucky Hit: Dealing damage to enemies affected by your Trap Skills has a [15 - 30]% chance to cause an explosion that deals [75 - 98] Shadow damage and applies Vulnerable for 2 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Kor Valar Ramparts
(Map)
Fractured Peaks Rogue
Cheat's Aspect
Defensive You take [10.0 - 25.0]% less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain 15%[+] Movement Speed for 2 seconds.

Helm, Chest, Pants, Shield, Amulet (+50%)

Luban's Rest
(Map)
Scosglen Rogue
Energizing Aspect
Resource Damaging an Elite enemy with a Basic Skill generates 4 Energy. Gain [25.0 - 40.0] Energy after killing an Elite enemy with a Basic Skill.

Ring

Sanguine Chapel
(Map)
Fractured Peaks Rogue
Enshrouding Aspect
Defensive Gain a free Dark Shroud shadow every 2 seconds when standing still. Each Dark Shroud shadow grants [2.5 - 4.0]% increased Damage Reduction.

Helm, Chest, Pants, Shield, Amulet (+50%)

Ghoa Ruins
(Map)
Hawezar Rogue
Escape Artist's Aspect
Defensive Upon taking damage from surrounding enemies, you drop a Smoke Grenade and Dodge the next [2 - 7] attacks within 10 seconds. This effect can only occur once every 20 seconds.

Helm, Chest, Pants, Shield, Amulet (+50%)

N/A Extraction Rogue
Frostbitten Aspect
Utility Enemies hit by your Grenade Skills have a chance equal to your Critical Strike Chance to be Frozen (CC) for 2 seconds. You deal [10 - 25]%[x] increased Critical Strike Damage against Frozen (CC) or Stunned (CC) enemies.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

N/A Extraction Rogue
High Velocity Aspect

Season icon.png Season 4

Offensive Barrage arrows now pierce through 1 enemy. Barrage has [10.0 - 25.0]%[+] increased Attack Speed.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Rogue
Icy Alchemist's Aspect
Offensive Lucky Hit: Shadow Imbued Skills have up to a 75% chance to release an explosion that deals [90 - 135] Cold damage to the target and surrounding enemies, Chilling (CC) them for 25%. If they were already Chilled or Frozen (CC), increase this damage by 100%[x].

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Rogue
Infiltrator's Aspect
Offensive Poison Trap no longer breaks Stealth and triggers no Cooldown or arm time while you are in Stealth. All Poison Traps activate when you exit Stealth and Poison Trap's Cooldown will be [5.0 - 8.0] seconds per trap placed.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Rogue
Mangler's Aspect
Utility Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a [30 - 45]% chance to Daze (CC) them for 2 seconds.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

N/A Extraction Rogue
Opportunist's Aspect
Offensive When you enter or break Stealth, you drop a cluster of exploding Stun Grenades around you that deal [180 - 248] total Physical damage and Stun (CC) enemies for 1.00 second. Your Grenade Skills deal 25 - 40]% increased damage.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Prison of Caldeum
(Map)
Kehjistan Rogue
Ravager's Aspect
Mobility Shadow Step has an additional Charge. Killing an enemy with Shadow Step refunds a Charge and increases the damage of Shadow Step by [2.5 - 10.0]%[x] for 2 seconds, up to [10 - 40]%[x].

Boots, Amulet (+50%)

N/A Extraction Rogue
Ravenous Aspect
Resource Killing a Vulnerable enemy grants you [55.0 - 70.0]%[x] increased Energy Regeneration for 4 seconds.

Ring

Shifting City
(Map)
Dry Steppes Rogue
Repeating Aspect
Offensive Rapid Fire has a 30 - 45% chance to ricochet to another target.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Rogue
Resistant Assailant's Aspect

Season icon.png Season 3

Defensive Breaking Concealment grants 10%[+] Resistance and Maximum Resistance to All Elements for 6 seconds.Killing an Elite enemy reduces Concealment's Cooldown by [6.0 - 12.0] seconds.

Helm, Chest, Pants, Shield, Amulet (+50%)

N/A Extraction Rogue
Shadowslicer Aspect
Offensive Dash spawns a Shadow Clone that also casts Dash, dealing [150 - 300]% of the Base damage.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Twisted Hollow
(Map)
Scosglen Rogue
Snap Frozen Aspect
Defensive Each Chilled (CC) or Frozen (CC) enemy you Evade through grants you a Barrier that absorbs [379 - 689] damage for 5 seconds, absorbing up to a maximum of [1,895 - 3,445] damage.

Helm, Chest, Pants, Shield, Amulet (+50%)

N/A Extraction Rogue
Toxic Alchemist's Aspect
Offensive Lucky Hit: Shadow Imbued Skills have up to a 75% chance to create a toxic explosion that applies [60 - 82] Poisoning damage over 5 seconds to the target and surrounding enemies. If they were already Poisoned, increase this damage by 100%[x].

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Rogue
Trickshot Aspect
Offensive Whenever Penetrating Shot damages an enemy, 2 additional arrows split off to either side. These side arrows deal [10 - 25]% of Penetrating Shot's Base damage and do not split.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Bastion of Faith
(Map)
Hawezar Rogue
Trickster's Aspect
Offensive Caltrops also throw a cluster of exploding Stun (CC) Grenades that deal [78 - 123] total Physical damage and Stun (CC) enemies for 1.00 second. Your Grenade Skills deal [25 - 40]% increased damage.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Guulrahn Canals
(Map)
Dry Steppes Rogue
Umbrous Aspect
Defensive Lucky Hit: Critical Strikes have up to a [45 - 60]% chance to grant a free Dark Shroud shadow.

Helm, Chest, Pants, Shield, Amulet (+50%)

N/A Extraction Rogue
Vengeful Aspect
Offensive Lucky Hit: Damaging a Vulnerable enemy has up to a 25% chance to create an Arrow Storm at the enemy's location , dealing [156 - 336] Physical damage over 3 seconds. Your Arrow Storms deal [25 - 40]% increased damage.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Inferno Dungeon
(Map)
Kehjistan Rogue



Rogue Unique Items

The Rogue has a collection of Unique Items that are specifically beneficial to her. The table below details those.

Expand drop-down for all Rogue Uniques Statistics.
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Asheara's Khanjar

When Caldeum's gates closed, Asheara led her Iron Wolves out of the city knowing full well they would never return. Instead they roamed Kehjistan pledging their blades to any who were in need.

Type: Ancestral Unique Dagger
Class: Rogue

Description: Hits with this weapon increase your Attack Speed by [4.0 - 6.0]%[+] for 4 seconds, up to [20.0 - 30.0]%[+].

  • +20.0% Damage to Close Enemies

Affixes:
  • +[18.5 - 39.5]% Basic Damage
  • +[5.0 - 12.0]% Damage to Crowd Controlled Enemies
  • +[14.0 - 28.0]% Movement Speed for 4 Seconds After Killing an Elite
  • +[5.4 - 11.0]% Lucky Hit Chance
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Azurewrath

The ancient runeblade of the angel Izual, Azurewrath was miraculously spared the corruption that consumed its master.

Type: Ancestral Unique Sword
Class: Barbarian, Necromancer, Rogue

Description: Lucky Hit: Your Skills have up to a 20% chance to Freeze (CC) enemies for 3 seconds and deal [450 - 675] Cold damage to them.


Affixes:
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Beastfall Boots

" Genai grew proud and fond of boasting of her hunting prowess. She claimed she was fast enough to catch even the spirit Leraye, who cursed her for such an insult." - Fable of Genai's Twenty Trials

Type: Ancestral Unique Boots
Class: Rogue

Description: When you cast an Ultimate Skill, your next Core Skill consumes all of your Energy and deals [0.25 - 0.75]%[x] increased damage per Energy consumed. Using a Cooldown restores 15 Energy.


Affixes: (Item Power 925)
  • +[12 - 20] Maximum Energy
  • [3.1 - 7.3]% Damage Reduction
  • [4.2 - 7.0]% Cooldown Reduction
  • +[10.5 - 17.5]% Movement Speed
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Condemnation

"I've never seen such ruthless butchery. He deserves to be be shipped off to die in the swamps with the rest of the godless murderers." - Witness to the murder of Sergeant Walcot

Type: Ancestral Unique Dagger
Class: Rogue

Description: Your Core Skills deal [20 - 40]%[x] increased damage when spending 3 Combo Points. Your Basic Skills using this weapon have a 30% chance to generate 3 Combo Points.

  • +20.0% Damage to Close Enemies

Affixes:
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Cowl of the Nameless

"He is banished from the Guild, his name stricken from the Book. His punishment is to never have been." - Excerpt from a burned parchment

Type: Ancestral Unique Helm
Class: Rogue

Description: You gain [15 - 25]%[x] increased Lucky Hit Chance against Crowd Controlled enemies.


    Affixes: (Item Power 925)
    2397813516.png

    Doombringer

    Whenever this ancient sword has reappeared throughout history, it portends a time of great strife, as well as a devastating loss of life.

    Type: Ancestral Unique Sword
    Class: Barbarian, Necromancer, Rogue

    Description: Lucky Hit: Up to a 25% chance to deal 900 Shadow damage to surrounding enemies and reduce their damage done by 20% for 5 seconds.

    • +17.5% Critical Strike Damage

    Affixes: (Item Power 925)
    • +19.5% Core Damage
    • +17.5% Damage
    • Lucky Hit: Up to a 5% Chance to Heal +1,058 Life
    • 26.0% Maximum Life
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    Eaglehorn

    "Scholars have been unable to decipher the runes carved into this bow, however all agree they are related to its uncanny ability to bend arrows towards their targets." - Barrett's Book of Implements

    Type: Ancestral Unique Bow
    Class: Rogue

    Description: Penetrating Shot makes enemies hit Vulnerable for 3 seconds. Every 4 casts of Penetrating Shot will fire an arrow that bounces off walls and scenery and deals [50 - 70]%[x] more damage.

    • +40.0% Damage to Distant Enemies

    Affixes: (Item Power 925)
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    Eyes in the Dark

    "And so, when the sun dipped behind the hills each night, he knew that Ashen Jack would soon be near. Watching, and waiting." - Greenslade's Tales, Chapter 2: "Each Long Night"

    Type: Ancestral Unique Pants
    Class: Rogue

    Description: Death Trap deals 50-90%[x] increased damage and will re-arm itself a second time.


      Affixes: (Item Power 925)
      • [3.1 - 7.3]% Damage Reduction
      • +[10.5 - 17.5]% Shadow Damage
      • +[403 - 873] Maximum Life
      • +[21.0 - 35.0]% Damage to Enemies Affected by Trap Skills
      844063043.png

      Grasp of Shadow

      Dark wisps creep hungrily across these gloves, like an assassin's blade seeking a life to steal on a moonless night.

      Type: Ancestral Unique Gloves
      Class: Rogue

      Description: Lucky Hit: Damaging a Vulnerable enemy with a Marksman or Cutthroat Skill has up to a [24 - 34]% chance to summon a Shadow Clone that mimics your attack.


        Affixes: (Item Power 925)
        3468537877.png

        Saboteur's Signet

        "The element of surprise is the starting point. In this moment, be sure to finish it." - Kashya

        Type: Ancestral Unique Ring
        Class: Rogue

        Description: Casting Flurry has a [15 - 30]% chance to release Stun (CC) Grenades that deal [[190 - 225] Physical damage and Stun (CC) enemies for 1.00 second. Your Grenade Skills have a 2% Lucky Hit Chance.

        • +10.0% Resistance to All Elements
        • +10.0% Shadow Resistance

        Affixes: (Item Power 925)
        3468537875.png

        Scoundrel's Kiss

        "This'll blow your hair back." - Lyndon

        Type: Ancestral Unique Ring
        Class: Rogue

        Description: Rapid Fire now lobs exploding arrows that deal [15 - 25]%[x] increased damage.

        • +10.0% Resistance to All Elements
        • +10.0% Poison Resistance

        Affixes: (Item Power 925)
        3945315155.png

        Scoundrel's Leathers

        "Rumor has it he lost them in a game of Skull & Anchor, but the boss is a devil with the dice. I think he wanted to give the poor sod something to keep him warm without wounding his pride." - Elstir

        Type: Ancestral Unique Chest Armor
        Class: Rogue

        Description: While you have unlimited Energy from Inner Sight, casting a Core Skill has a [60 - 80]% chance to spawn Caltrops, Poison Trap, or Death Trap.


          Affixes: (Item Power 925)
          • +[7.0 - 14.0]% Damage to Enemies Affected by Trap Skills
          • [9.5 - 16.5]% Damage Reduction from Enemies Affected by Trap Skills
          • +[42.0 - 70.0]% Trap Damage
          • [3.1 - 7.3]% Dodge Chance
          3931493629.png

          Skyhunter

          "Genai took up her bow and aimed at the sun itself. The light burned her eyes, but her arrow flew true. Wounded, the sun hid, and brought forth the first night." - Fable of the Great Sky-Hunt

          Type: Ancestral Unique Bow
          Class: Rogue

          Description: The first direct damage you deal to an enemy is a guaranteed Critical Strike. When you consume stacks of Precision casting a skill, that skill gains [20 - 40]%[x] increased Critical Strike Damage and you gain [30.0 - 50.0] Energy.

          • +35.0% Critical Strike Damage

          Affixes: (Item Power 925)
          3931493633.png

          Windforce

          "There have been numerous world-shaping conflicts throughout history. This bow has been found on the battlefield of every one, and always in the hands of the victors." - Barrett's Book of Implements

          Type: Ancestral Unique Bow
          Class: Rogue

          Description: Lucky Hit: Hits with this weapon have up to a [30 - 40]% chance to deal double damage and Knock Back (CC) the target.

          • +40.0% Damage to Distant Enemies

          Affixes: (Item Power 925)
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          Word of Hakan

          "Let the great gates of Caldeum be sealed. Let its proud walls stand fiercely defended. The rest of Kehjistan may suffer this plague, but my city, and my people, will not." - Proclamation of Hakan II

          Type: Ancestral Unique Amulet
          Class: Rogue

          Description: Your Rain of Arrows is always Imbued with all Imbuements at once.

          • +25.0% Resistance to All Elements

          Affixes: (Item Power 925)
          929013031.png

          Writhing Band of Trickery

          The ring shifts and spins on your finger as the forces within desperately attempt to escape.

          Type: Ancestral Unique Ring
          Class: Rogue

          Description: Casting a Subterfuge Skill leaves behind a Decoy Trap that continuously Taunts and lures enemies. The Decoy Trap explodes after 3 seconds dealing [11,031 - 16,547] Shadow damage. Can occur every 6 seconds.

          • +10.0% Resistance to All Elements
          • +10.0% Shadow Resistance

          Affixes: (Item Power 925)



          Mounts

          All classes have access to Mounts including the Rogue. On dismounting, the Rogue will fire down a Volley of arrows.


          Factions

          Continuing Diablo lore, this class is part of the factions that we have seen before in the series, such as the Sisters of the Sightless Eye.

          Playing as a male character will mean the player will be aligned to one of Sanctuary’s other Rogue factions.


          Rogue History

          Rogues are members of an all-female guild, renowned for their archery and combat skill. The official game fiction reads as follows:

          The Sisters of the Sightless Eye are a loosely organized guild shrouded in mystery amongst the peoples of the West. These highly skilled archers employ ancient Eastern philosophies that develop an “inner-sight” that they use both in combat and to circumvent dangerous traps that they may encounter. Known only as wandering Rogues in the West, the Sisters conceal their secret affiliation by posing as simple travelers. Many pompous fools have made the mistake of underestimating these steel nerved women in combat and paid a terrible price for their vanity.
          The strange events transpiring in Khanduras have caught the attention of many of these Rogues. They have come from as far as the Eastern dunes to test their skills against the dark evil that is said to be lurking in Tristram. It is also believed that untold riches wait to be discovered among the ruins of the ancient cathedral.
          Although not as powerful in close combat as the Warrior, the Rogue is the undisputed master of the bow. A skilled Sister can send a stream of arrows at an opponent, each fired with a seemingly careless precision. The innate sixth sense that all Rogues seem to possess also allows them to sense trapped fixtures, and aids them in attempts to disarm these traps.

          The sisterhood is shrouded in mystery amongst the local people, and not very much is known about the organisation. It’s known the Order was started some hundred years ago with the help of the Horadrim, who pledged the Sisters to guard the pass from Khanduras (and Tristram) to the East. They upheld this pledge until about 20 years ago, when their monastery was invaded by demons, and many Sisters corrupted by Andariel.

          The Sisters employ a religious/military structure and is at least to some extent interested in gathering monetary riches, although this might be the goal of individual sisters rather than the Sisterhood itself.

          Known only as wandering Rogues in the West, the Sisters conceal their secret affiliation by posing as simple travellers. Many pompous fools have made the mistake of underestimating these steel nerved women in combat and paid a terrible price for their vanity.

          The sisters are not only located in the West, as there are sisters as far away as the “Eastern dunes”.

          Rogues returned in Diablo 2, as the main NPCs of Act One. It was their monastery through which the Dark Wanderer passed, waking demons and calling forth Andariel, the Maiden of Anguish, to corrupt and defile the Sisters and their stronghold. Rogues could be hired as mercenaries in Act One of Diablo 2, and as part of the game fiction players learn that the rogue character from Diablo 1 returned to the Monastery and was corrupted, eventually becoming Blood Raven, a demon archer you must defeat in one of the earliest quests in Diablo 2.

          The Sisterhood of the Sightless Eye is known by many names, as any dear child. They are naturally all quite similar.

          • Sisterhood of the Sightless Eye (primary)
          • Order of the Sightless Eye
          • Sisters of the Sightless Eye
          • Rogue Sisterhood
          • Sisters
          • The Order

          Fun Fact

          In Diablo 2, one of the Rogues that can be hired as a mercenary is named after this site’s founder. When playing Diablo 2 Resurrected lookout for the mercenary called Elly. Two other Rogues were also named after previous staff members that worked with us during Diablo 2’s development, Gaile and Flux.

          These characters were named after our staff as a special thanks from Blizzard North for all our work and support during Diablo 2’s development.

          Diablo 4 Rogue Gameplay

          Diablo 4 Rogue Announcement Trailer


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