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Rogue Glyphs

From Diablo 4 Wiki

These Glyphs are only usable by the Rogue class in the Paragon Boards.

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Ambush

Rare: Rogue

Bonus:

  • For every 5 Strength purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased damage to targets affected by Trap Skills.

Additional Bonus:

  • Enemies affected by Trap Skills take x 10% increased damage from you.

Requirements: 25 Strength (in radius range)

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Bane

Rare: Druid / Rogue

Bonus:

  • For every 5 Intelligence (Druid) / Strength (Rogue) purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased Poison damage.

Additional Bonus:

  • Poisoning damage effects have a 10% chance to deal double the amount of damage over their duration.

Requirements: 25 Intelligence (Druid) / Strength (Rogue) (in radius range)

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Canny

Rare: Rogue

Bonus:

  • For every 5 Intelligence purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased Non-physical damage.

Additional Bonus:

  • Non-Physical damage increases all the Non-Physical damage an enemy takes from you by x 1%, up to x 10%, for 15 seconds.

Requirements: 25 Intelligence (in radius range)

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Chip

Rare: Rogue

Bonus:

  • For every 5 Dexterity purchased within range, you deal + 1.3% (lvl 1) - 6.6% (lvl 21) increased Physical damage.

Additional Bonus:

  • Physical damage increases the damage an enemy takes from you by x 1%, up to x 10%, for 15 seconds.

Requirements: 40 Dexterity (in radius range)

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Closer

Rare: Rogue

Bonus:

  • For every 5 Dexterity purchased within range, Cutthroat Skills deal + 1.3% (lvl 1) - 6.6% (lvl 21) increased damage.

Additional Bonus:

  • While wielding a Melee weapon, you take 10% reduced damage.

Requirements: 40 Dexterity (in radius range)

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Combat

Rare: Rogue

Bonus:

  • For every 5 Intelligence purchased within range, you deal + 4% (lvl 1) - 20% (lvl 21) increased Critical Strike Damage.

Additional Bonus:

Requirements: 25 Intelligence (in radius range)

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Control

Rare: Necromancer / Sorcerer / Rogue

Bonus:

  • For every 5 Intelligence (Necro) purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased damage to Crowd Controlled targets.
  • For every 5 Intelligence (Rogue) / 5 Dexterity (Sorc) purchased within range, you deal 3% (lvl 1) - 15% (lvl 21) increased damage to Crowd Controlled enemies.

Additional Bonus:

  • You (and your Minions, necro only) deal x 10% increased damage to Slowed (CC) or Chilled (CC) enemies or, instead, x 20% increased damage to Stunned (CC) or Frozen (CC) enemies.

Requirements: 40 Int (Necro), 25 Int (Rogue), 25 Dex (Sorc) (in radius range)

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Devious

Rare: Rogue

Bonus:

  • Grants + 30% (lvl 1) - 150% (lvl 21) bonus to all Magic nodes within range.

Additional Bonus:

  • When you hit an enemy with an attack that applies a Crowd Control effect, they take x 2%, up to x 10%, increased damage from you for 20 seconds.

Requirements: 40 Dexterity (in radius range)

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Diminish

Rare: Rogue

Bonus:

  • Grants + 25% (lvl 1) - 125% (lvl 21) bonus to all Rare nodes within range.

Additional Bonus:

  • You take 10% reduced Physical damage from Vulnerable enemies.

Requirements: 25 Strength (in radius range)

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Efficacy

Rare: Rogue

Bonus:

  • Grants + 25% (lvl 1) - 125% (lvl 21) bonus to all Rare nodes within range.

Additional Bonus:

Requirements: 25 Intelligence (in radius range)

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Exploit

Rare: Barbarian / Druid / Necromancer / Rogue / Sorcerer

Bonus:

  • For every 5 Dexterity (Barb, Druid) / Strength (Rogue) / Dexterity (Necro, Sorc) purchased within range, you deal + 2% (lvl 1) - 8% (lvl 21) increased damage to Vulnerable targets.

Additional Bonus:

  • When an enemy is damaged by you, they become Vulnerable for 3 seconds. This cannot happen more than once every 20 seconds per enemy.

Requirements: 25 Dexterity (Barb, Druid) / Strength (Rogue) / Dexterity (Necro, Sorc) (in radius range)

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Explosive

Rare: Rogue

Bonus:

  • For every 5 Dexterity purchased within range, your Stun Grenades deal + 13.3% (lvl 1) - 40% (lvl 21) increased damage.

Additional Bonus:

  • You gain x 10% Damage Reduction for 2 seconds after dropping a Stun Grenade.

Requirements: 40 Dexterity (in radius range)

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Fluidity

Rare: Rogue

Bonus:

  • Grants + 30% (lvl 1) - 150% (lvl 21) bonus to all Magic nodes within range.

Additional Bonus:

  • When you cast an Agility Skill, you gain x 9% increased Energy Regeneration for 6 seconds.

Requirements: 40 Dexterity (in radius range)

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Frostfeeder

Rare: Rogue

Bonus:

  • For every 5 Dexterity purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased damage to Chilled targets.

Additional Bonus:

  • You gain x 20% increased Chill effect.

Requirements: 40 Dexterity (in radius range)

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Infusion

Rare: Rogue

Bonus:

  • For every 5 Intelligence purchased within range, Skills that are Imbued deal + 3% (lvl 1) - 15% (lvl 21) increased damage.

Additional Bonus:

  • Casting an Imbuement Skill reduces the active Cooldown of another random Imbuement Skill by 0.5 seconds.

Requirements: 25 Intelligence (in radius range)

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Nightstalker

Rare: Rogue

Bonus:

  • For every 5 Intelligence purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased Shadow damage.

Additional Bonus:

Requirements: 25 Intelligence (in radius range)

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Pride

Rare: Rogue

Bonus:

  • Grants + 25% (lvl 1) - 125% (lvl 21) bonus to all Rare nodes within range.

Additional Bonus:

  • You deal x 13% increased Physical damage to both Healthy and Injured enemies.

Requirements: 25 Strength (in radius range)

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Ranger

Rare: Rogue

Bonus:

  • For every 5 Dexterity purchased within range, Marksman Skills deal + 1.3% (lvl 1) - 6.6% (lvl 21) increased damage.

Additional Bonus:

  • While wielding a Ranged weapon, you take 10% reduced damage.

Requirements: 40 Dexterity (in radius range)

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Snare

Rare: Rogue

Bonus:

  • For every 5 Intelligence purchased within range, Trap Skills deal + 2.6% (lvl 1) - 13.3% (lvl 21) increased damage.

Additional Bonus:

Requirements: 40 Intelligence (in radius range)

Tears of Blood.webp
Season icon.png Season 2

Tears of Blood

Unique:

Bonus:

  • For every 5 Core Stats purchased within range, you gain +2.0%[x] increased damage.
  • Grants +50.0% bonus to all Rare nodes withing range. Bonus increase by 10% every 10 levels.



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Tracker

Rare: Druid / Rogue

Bonus:

  • For every 5 Dexterity (Druid) / Intelligence (Rogue) purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased damage to to Poisoned targets.

Additional Bonus:

  • Poisoning damage effects last x 33.3% longer.

Requirements: 25 Dexterity (Druid) / Intelligence (Rogue) (in radius range)

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Turf

Rare: Rogue

Bonus:

  • For every 5 Strength purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased damage to Close targets.

Additional Bonus:

  • You gain 15% Damage Reduction against Close enemies.

Requirements: 25 Strength (in radius range)

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Versatility

Rare: Rogue

Bonus:

  • Grants + 30% (lvl 1) - 150% (lvl 21) bonus to all Magic nodes within range.

Additional Bonus:

  • Non-Basic and Non-Core Skills deal x 15% increased damage.

Requirements: 40 Dexterity (in radius range)