Crowd Control (CC) is the ability to control multiple enemies for a short period of time, by stunning, making them flee, slowing or halting them entirely. This allows you time to attack a heftier foe whilst debilitating surrounding minions, reposition yourself or run away! The affected targets can no longer attack you.
Every class in Diablo 4 has skills that offer some form of Crowd Control all of which will have a cooldown.
Some enemies will be partially or fully immune to controlling effects.
Effects classed as Crown Control effects:
Listed below are all the skills that come with a crowd control component divided by class.
How does crowd control work with Bosses?
Bosses are not directly affected by crowd control effects, using crowd control skills will fill a boss's stagger meter. When the meter is full, all crowd control affects are applied all at once rendering the boss immobile.
Class crowd control skills
Barbarian crowd control skills
Brawling |
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KickCharges: 2 |
Mighty KickKicked enemies deal 54% damage to enemies they collide with while being Knocked Back. Enemies damaged this way are Knocked Down (CC) for 2 seconds. |
ChargeCooldown: 17 seconds |
Enhanced ChargeEnemies who are Knocked Back into terrain by Charge take 150% damage and are Stunned (CC) for 3 seconds. |
LeapCooldown: 17 seconds |
Mighty LeapEnemies damaged by Leap are Slowed (CC) by 70% for 5 seconds. Requires point in Enhanced Leap. |
Weapon Mastery |
Steel GraspCharges: 2 |
HamstringYour Bleeding effects have a 15% chance to Slow (CC) Healthy and Injured enemies by 70% each time they deal damage. |
Ultimate |
Supreme Call of the AncientsEach of the Ancients gains additional power: Korlic: You gain 10 Fury each time Korlic damages an enemy with his Frenzy . Talic: Enemies are Slowed (CC) by 50% for 1 second when damaged by his Whirlwind . Madawc: 30% chance to Stun (CC) enemies for 3 seconds when using his Upheaval . |
Iron MaelstromCooldown: 45 seconds |
ConcussionLucky Hit: Skills using Bludgeoning weapons have up to a 10% chance to Stun (CC) enemies for 2 seconds, or up to a 15% chance when using a Two-Handed Bludgeoning weapon. |
Rogue crowd control skills
Basic Tree |
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Fundamental Forceful ArrowForceful Arrow Knocks Back (CC) Non-Elite enemies if they are Close. If they collide with another enemy, both are Knocked Down (CC) for 1.5 seconds. |
PunctureLucky Hit Chance: 35% |
Core Tree |
Improved Twisting BladesEnemies are Dazed for 1.5 seconds while impaled with Twisting Blades . |
Advanced FlurryEvading through an enemy will cause your next Flurry to deal x30% increased damage and Stun(CC) enemies for 2.5 seconds. |
Advanced Penetrating ShotWhen cast with full Energy Penetrating Shot will Slow (CC) all enemies it hits by 50% for 3 seconds. Elite enemies will also be Knocked Down (CC) for 1.5 seconds. |
Agility Tree |
Methodical Shadow StepAfter Shadow Stepping , you gain 20% Damage Reduction for 3 seconds. |
CaltropsCharges: 2 |
Disciplined DashDash Slows (CC) enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed (CC) for 2 seconds instead. |
Subtefuge Tree |
Smoke GrenadeCooldown: 13 seconds |
Enhanced Poison TrapPoison Trap Knocks Down enemies for 1.5 seconds when it activates. |
Imbuement |
Cold ImbuementCooldown: 13 seconds |
Blended Cold ImbuementLucky Hit: Cold Imbued Skills have up to a 35% chance to instantly Freeze enemies for 3 seconds. |
Chilling WeightChilled enemies have their Movement Speed further reduced by up to 10% and you gain 5%[x] increased Chill effect. |
Ultimate Tree |
Prime Death TrapEnemies are Pulled Into (CC) Death Trap when it activates. |
Supreme Rain of ArrowsRain of Arrows deals 40%[x] increased damage to Crowd Controlled enemies. |
ExposureLucky Hit: Dealing damage to an enemy affected by a Trap Skill has up to a 25% chance to: |
Countering crowd control
When a player is affected by crowd control, there are skills that can counter the effect. These include the following skills:
Barbarian
Brawling |
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ChargeCooldown: 17 seconds |
Defensive |
Enhanced Rallying CryRallying Cry grants you Unstoppable while active. |
Ultimate |
Wrath of the BerserkerCooldown: 60 seconds |
Druid
Defensive |
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Enhanced Earthen BulwarkEarthen Bulwark makes you Unstoppable while active. |
Ultimate |
Prime Grizzly RageGrizzly Rage makes you Unstoppable for 6 seconds |
Wrath |
TrampleCooldown: 14 seconds |
Rogue
Subterfuge |
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ConcealmentCooldown: 20 seconds |
Ultimate |
Prime Shadow CloneYou gain Stealth and Unstoppable for 5 seconds after casting Shadow Clone. |
Agility |
Shadow StepCooldown: 9 seconds |
Sorcerer
Defensive |
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TeleportCooldown: 14 seconds |