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Penetrating Shot

From Diablo 4 Wiki

Penetrating Shot is a Rogue skill from the Core skill tree. Its features are:

Grants Player Exploits Condition
Physical Dmg Combo Points
Critical Strike Chance * Critical Strike Dmg
Slows (CC)
Knocks Down (CC)
+ Lucky Hit Chance *
Imbueable
Marksman

'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.

* Only Penetrating Shot benefits from this.

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Penetrating Shot

Energy Cost: 35
Lucky Hit Chance: 50%
Fire an arrow that pierces through all enemies in a line, dealing 70% damage, increased by 10%[x] per enemy it pierces.

Damage: Physical Damage
Requires a Ranged weapon
Tags: Core, Marksman, Imbueable

Upgrades

Enhanced Penetrating Shot Upgrade

Enhanced Penetrating Shot

Casting Penetrating Shot and hitting a Boss or Elite with it has a 25% chance to fire it an additional time for free.

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Improved Penetrating Shot

Penetrating Shot has 10%[+] Critical Strike Chance. If Penetrating Shot damages at least 3 enemies, you gain 10%[+] increased Critical Strike Chance for 5 seconds.

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Advanced Penetrating Shot

When cast with full Energy Penetrating Shot will Slow (CC) all enemies it hits by 50% for 3 seconds. Elite enemies will also be Knocked Down (CC) for 1.5 seconds.


Combo Points

Penetrating Shot works in tandem with the Rogue Specialization Combo Points. Building up Combo Points (3 Max) with a Basic skill and then using Penetrating Shot will add the following bonuses to the attack.

Combo Pts Chance Damage
1 + 10% Lucky Chance x 91% Damage
2 + 20% Lucky Chance x 112% Damage
3 +30% Lucky Chance x 133% Damage


Other Skills that work with Penetrating Shot

The following skills either:

  • Create a condition Penetrating Shot can exploit
  • Exploit a condition Penetrating Shot creates
Basic Tree
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Enhanced Invigorating Strike

Damaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to x 30%.

Skill

Primary Invigorating Strike Upgrade

Primary Invigorating Strike

Invigorating Strike additionally grants 8%[+] Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to 16%[+] Lucky Hit Chance.

Skill

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Fundamental Heartseeker

Heartseeker also increases the Critical Strike Damage the enemy takes by x 5% for 4 seconds, up to x 15%.

Skill

Core Tree
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Enhanced Flurry

Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life up to 12% Maximum Life per cast.

Skill

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Siphoning Strikes

Lucky Hit: Critical Strikes against Close enemies have up to a 85% chance to Heal you for 1% of your Maximum Life (17).

Damage: Physical Damage
Prerequisite: Can also reach Siphoning Strikes via Flurry and Twisting Blades. Passive

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Stutter Step

Critically Striking an enemy grants 5%[+] Movement Speed for 4 seconds.

Damage: Physical Damage
Passive

Agility Tree
Enhanced Dash Upgrade

Enhanced Dash

Casting Dash increases your Critical Strike Chance by 10%[+] for 5 seconds.

Skill

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Methodical Dash

Dealing damage to Crowd Controlled enemies with Dash reduces its Charge Cooldown by 0.5 seconds, up to 4 seconds per cast.

Skill

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Weapon Mastery

Gain a bonus when attacking based on weapon type used in your attack:
Daggers: 7%[x] increased damage to Healthy and Injured enemies.
Swords: 3%[x] increased damage.
Bows: 4%[x] increased damage to Vulnerable enemies.
Crossbows: 5%[x] increased Critical Strike Damage. Passive

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Unstable Elixirs

Using a Healing Potion Stuns (CC) surrounding enemies for 2 seconds and increases your damage by 6% for 10 seconds.

Passive

Subterfuge Tree
Subverting Smoke Grenade Upgrade

Subverting Smoke Grenade

Smoke Grenade now deals Poison damage and applies another 45% Poisoning damage over 5 seconds.

Skill

Imbuement Tree
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Shadow Imbuement

Cooldown: 13 seconds
Lucky Hit Chance: 33%
Imbue your weapons with festering shadows. Your next 2 Imbueable Skills deal Shadow damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing 40% damage to all surrounding enemies.
If the infection expires before the enemy dies, it will deal 40% damage to only that enemy.

Damage: Shadow Damage
Tags: Imbuement, Imbueable Skill

Enhanced Shadow Imbuement Upgrade

Enhanced Shadow Imbuement

You have 15%[+] increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement .

Skill

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Mixed Shadow Imbuement

Enemies infected by Shadow Imbuement take x12% increased Non-Physical damage for 8 seconds.

Skill

Blended Shadow Imbuement Upgrade

Blended Shadow Imbuement

Shadow Imbuement’s primary explosion makes enemies Vulnerable for 2 seconds.

Skill

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Cold Imbuement

Cooldown: 13 seconds
Imbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold damage and Chill enemies for 25% per hit.

Damage: N/A
Tags: Imbuement, Imbueable Skill

Mixed Cold Imbuement Upgrade

Mixed Cold Imbuement

Cold Imbued Skills deal 20%[x] damage to Crowd Controlled enemies. Double this bonus against Frozen (CC) enemies.

Skill

Blended Cold Imbuement Upgrade

Blended Cold Imbuement

Lucky Hit: Cold Imbued Skills have up to a 35% chance to instantly Freeze enemies for 3 seconds.

Skill

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Poison Imbuement

Cooldown: 13 seconds
Lucky Hit Chance: 33%
Imbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison damage and apply 100% of their Base damage as additional Poisoning damage over 6 seconds.

Damage: Poison
Tags: Imbuement, Imbueable Skill

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Enhanced Poison Imbuement

Poison Imbuement’s Poisoning duration is increased by 1 second.

Skill

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Mixed Poison Imbuement

Lucky Hit: Poison Imbued Skills have up to a 30% chance to reduce Poison Imbuement’s cooldown by 2 seconds.

Skill

Blended Poison Imbuement Upgrade

Blended Poison Imbuement

Critical Strikes with Poison Imbued Skills deal 75%[x] increased Poisoning damage.

Skill

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Precision Imbuement

Imbued Skills gain 3%[+] increased Critical Strike Chance. Passive

Ultimate Tree
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Trap Mastery

When Poison Trap or Death Trap activates, you gain 4%[+] increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds.

Damage: Physical Damage
Tags: Trap Passive

Key Passives Tree
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Close Quarters Combat

Damaging a Close enemy with Marksman or Cutthroat Skills each grant a 15%[+] Attack Speed bonus for 8 seconds.
While both Attack Speed bonuses are active, you deal increased damage equal to 15%[x] of your Damage vs Close bonus.

Damage: Physical Damage
Tags: Marksman, Cutthroat Passive

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Precision

When you cast a Marksman Skill, you gain a stack of Precision. You gain an additional stack if that Skill Critically Strikes, once per cast.
When you reach 4 stacks of Precision, your next Marksman Ultimate or Rogue_Skill_Tree#Core|Core Skill is a guaranteed Critical Strike and deals 50%[x] increased Critical Strike Damage, consuming all stacks of Precision. This damage is further increased by 15%[x] of your Critical Strike Damage bonus.
Current Bonus: 57.5%[x]

Damage: Physical Damage
Tags: Marksman Passive

Items that work with Penetrating Shot

The following items either:

  • Grant a bonus when using Penetrating Shot
  • Create a condition Penetrating Shot can exploit
  • Exploit a condition Penetrating Shot creates

Legendary Aspects

Aspect of Arrow Storms
Offensive Lucky Hit: Your Marksman and Cutthroat Skills have up to a 25% chance to create an Arrow Storm at the enemy's location, dealing 156 - 486 Physical damage over 3 seconds.

Your Arrow Storms deal 45 - 54% increased damage.


Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Howling Warren
(Map)
Scosglen Rogue
Aspect of Siphoned Victuals
Defensive Lucky Hit: Damaging a Vulnerable enemy with a Non-Basic Skill has a 5 - 25% chance to drop a Healing Potion.

Helm, Chest, Pants, Amulet (+50%)
Leviathan's Maw
(Map)
Hawezar Rogue
Cheat's Aspect
Defensive You take 10 - 30% less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain 15% [+] Movement Speed for 2 seconds.

Helm, Chest, Pants, Amulet (+50%)
Luban's Rest
(Map)
Scosglen Rogue
Trickshot Aspect
Offensive Whenever Penetrating Shot damages an enemy, 2 additional arrows split off to either side. These side arrows deal 10 - 30% of Penetrating Shot's Base damage and do not split.

Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Bastion of Faith
(Map)
Hawezar Rogue

* Extraction means the Legendary Aspect can be removed from any Legendary item at the Occultist. A dungeon name means the Aspect will be added to your Codex of Power as a reward after completing that dungeon.


Unique Items

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Condemnation

"I've never seen such ruthless butchery. He deserves to be be shipped off to die in the swamps with the rest of the godless murderers." - Witness to the murder of Sergeant Walcot

Type: Unique Dagger
Class: Rogue

Description: Your Core Skills deal [20 - 40]%[x] increased damage when spending 3 Combo Points. Your Basic Skills using this weapon have a 50% chance to generate 3 Combo Points.

  • +50.0% Damage

Affixes: (Item Power 925)
  • +[16.0 - 25.0]% Basic Attack Speed
  • Lucky Hit: Up to a +[20.0 - 24.0]% Chance to Make Enemies Vulnerable for 2 Seconds
  • +[47.0 - 65.0]% Damage per Combo Point Spent
  • +[99 - 135] Dexterity
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Grasp of Shadow

Dark wisps creep hungrily across these gloves, like an assassin's blade seeking a life to steal on a moonless night.


Type: Unique Gloves
Class: Rogue

Description: Lucky Hit: Damaging an enemy with a Marksman or Cutthroat Skill has up to a [24 - 44]% chance to summon a Shadow Clone that mimics that Skill.


    Affixes: (Item Power 925)
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    Cowl of the Nameless

    "He is banished from the Guild, his name stricken from the Book. His punishment is to never have been." - Excerpt from a burned parchment


    Type: Unique Helm
    Class: Rogue

    Description: You gain [20 - 40]%[x] increased Lucky Hit Chance against Crowd Controlled enemies.


      Affixes: (Item Power 925)
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      Eaglehorn

      "Scholars have been unable to decipher the runes carved into this bow, however all agree they are related to its uncanny ability to bend arrows towards their targets." - Barrett's Book of Implements


      Type: Unique Bow
      Class: Rogue

      Description: Penetrating Shot makes enemies Vulnerable for 3 seconds. Every 4th cast of Penetrating Shot bounces off walls and deals [50 - 150]%[x] more damage.


      Affixes: (Item Power 925)


      Changes to Penetrating Shot

      There have been no changes to Penetrating Shot.,,