Name
|
Category
|
Description
|
Dungeon
|
Zone
|
Class
|
|
Offensive
|
Critical Strikes with Core Skills increase your Attack Speed by [10 - 30]%[+] for 5 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Offensive
|
Crackling Energy has a 35 - 55% chance to deal 40% [x] increased damage and chain to an additional enemy.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Offensive
|
Lucky Hit: Up to a 20 - 40% chance for your Skills to inflict Vampiric on enemies. Enemies afflicted with Vampiric Curse are also Vulnerable. Vampiric Curse's stored souls deal 20 - 60% increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Utility
|
When cast below 50% Maximum Resource, Basic Skills generate 3 of your Primary Resource, once per cast. When cast at or above 50% Maximum Resource, Basic Skills deal [20 - 100% [x] increased damage.
Ring, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Offensive
|
While both bonuses from the Esu's Ferocity Key Passive are active, your Attack Speed is increased by 35 - 55%.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Offensive
|
A hail of Meteorites falls during Inferno, dealing 75 - 135 Fire damage on impact. Your Meteorites Immobilize (CC) enemies for 3 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Utility
|
Your Reinforcement Cooldown is reduced by 23 - 33%[x]. After casting your Ultimate Skill, call your Mercenary for Reinforcement. This cannot occur more than once each 30 seconds.
Helm, Pants, Chest, Gloves, Boots, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Resource
|
When there are at least 5 Close enemies, Stun (CC) them for [2.5 - 4.5] seconds. Can only occur once every 20 seconds.
Helm, Chest, Pants, Shield, Gloves, Boots, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Utility
|
Flame Shield grants you Unhindered for its duration. Enemies you move through while Flame Shield is active are Immobilized (CC) for 1.5 - 3.4 seconds.
Helm, Pants, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Offensive
|
When you Freeze (CC) an enemy there is a 25 - 45% chance they become Vulnerable for 3 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Forgotten Depths (Map)
|
Dry Steppes
|
Sorcerer
|
|
Offensive
|
After Charged Bolts hit enemies 50 times, your next 3 casts of Charged Bolts becomes waves that pierce and deal 300 - 360 Critical Shock Damage.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Resource
|
Casting a Conjuration Skill grants you 15 - 30% [x] Damage Reduction for 5 seconds.
Helm, Chest, Pants, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Utility
|
Lucky Hit: Damaging an enemy has up to a 20% chance to Daze (CC) them for 2 seconds.You deal 5 - 25% [x] increased damage to Dazed enemies.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Offensive
|
While channeling Incinerate, your Burning damage (DoT) is increased by 25 - 45% [x].
Enemies damaged by Incinerate explode, Burning all surrounding enemies for 120 - 420 over 6 seconds. Can only occur once every 3 seconds.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Light's Watch (Map)
|
Fractured Peaks
|
Sorcerer
|
|
Offensive
|
You deal 20 - 40% [x] more damage to Immobilized (CC), Stunned (CC), or Frozen (CC) enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Sunken Library (Map)
|
Kehjistan
|
Sorcerer
|
|
Offensive
|
You deal 5 - 20% [x] increased damage over time (DoT) to enemies for each different Crowd Control effect they're afflicted by. Unstoppable enemies and Staggered Bosses take 10 - 40% [x] increased damage over time from you instead.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Defensive
|
You gain 0.4 - 0.8% [x] increased Armor for 4 seconds when you deal any form of damage, stacking up to [25- 46% [+]..
Helm, Chest, Pants, Shield, Amulet (+50%)
|
Halls of the Damned (Map)
|
Kehjistan
|
All
|
|
Resource
|
Casting a Basic Skill reduces the Mana cost of your next Core or Mastery Skill by 35 - 55%.
Ring, Amulet (+50%)
|
Domhainne Tunnels (Map)
|
Scosglen
|
Sorcerer
|
|
Resource
|
Casting a Pyromancy, Shock, or Frost Skill increases your Mana Regeneration by 10 - 25% [x] for 5 seconds, once per element.
At maximum stacks, the total bonus is increased to 60 - 150% [x] for 10 seconds, but all stacks expire afterwards.
Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Offensive
|
Casting Pyromancy, Shock, and Frost Skills conjures a matching Elemental Dagger around you that pierces through enemies dealing (50-70% Weapon Damage) damage after 3 seconds. The damage increases by 100% per matching elemental skill you cast.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Offensive
|
Gain 15 - 35% [x] increased damage to a set of damage types for 7 seconds. This effect alternates between 2 sets: Fire, Lightning, and Physical. Cold, Poison, and Shadow.
- Fire, Lightning, and Physical.
- Cold, Poison, and Shadow.
1H Weapon, 2H Weapon (Power increased by 100%), Amulet (Power increased by 50%), Gloves, Ring
|
N/A
|
Extraction
|
All
|
|
Offensive
|
You deal 6% increased Burning damage (DoT) to enemies for each second they remain Burning, up to 30% after 5 seconds. Additionally, you deal 10 - 30% [x] increased Burning damage to enemies that are not Healthy.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Utility
|
Your Lucky Hit Chance is increased by 10 - 30% [x] while you have a Barrier active.
Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Utility
|
While below 45 - 60% Life, Evade Freezes (CC) Close enemies, deals 450 Cold damage to them, and makes them Vulnerable for 3 seconds.
Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Offensive
|
The Avalanche Key Passive now applies to 2 additional casts.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Offensive
|
Frozen Orb deals 30 - 50% increased damage and explodes an additional time.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Offensive
|
When an enemy falls below 35% Life while afflicted with any of your damage over time (DoT) effects, an explosion occurs every 7 seconds, dealing 300 - 525 damage for each element they're afflicted by.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Offensive
|
Deal 5 - 13% [x] increased damage. Triple this bonus after standing still for 3 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Raethwind Wilds (Map)
|
Scosglen
|
All
|
|
Mobility
|
When you Evade you turn into a cloud of bats, becoming Unstoppable for 2.5 seconds. Enemies along your path take 300 Physical damage and are inflicted with Vampiric Curse. Evade's Cooldown is increased by 10 - 4 seconds.
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Defensive
|
Basic Skills grant 20% Damage Reduction for 2 - 10 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
Dark Ravine (Map)
|
Dry Steppes
|
All
|
|
Offensive
|
After channeling Incinerate for 3 seconds it deals 45 - 105 Critical Fire damage per second for 5 seconds. Casting Incinerate refreshes and maintains this bonus.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Offensive
|
Unstable Currents has a 25 - 45% chance to cast an additional Shock Skill.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Offensive
|
Ice Shards pierce 3 - 19 times, dealing 25 - 5% less damage per subsequent enemy hit.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Dead Man's Dredge (Map)
|
Fractured Peaks
|
Sorcerer
|
|
Offensive
|
Charged Bolts pierce, but deal 70 - 30% [x] less damage to targets hit after the first.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Wretched Delve (Map)
|
Scosglen
|
Sorcerer
|
|
Offensive
|
Distant enemies have a 10% chance to be Stunned (CC) for 2 seconds when they hit you.
You deal 15 - 35% [x] increased damage to Stunned (CC) or Knocked Down (CC) enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Abandoned Mineworks (Map)
|
Kehjistan
|
All
|
|
Offensive
|
After spending [125 - 80] Mana your next Firewall is free to cast and will destroy incoming Small Missiles.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Utility
|
Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a 35 - 55% chance for that Crowd Control effect to spread to another unaffected enemy.
Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
|
Oblivion (Map)
|
Hawezar
|
All
|
|
Offensive
|
Meteorites fall around Meteor, dealing 30 - 50% of Meteor's damage on impact. Your Meteorites additionally Burn (DoT) enemies they hit for 135 - 225 damage over 6 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Offensive
|
Ice Blades' chance to apply Vulnerable is increased by 20% [+] and the Vulnerable duration is increased by 4 seconds. You gain 15 - 35% [x] Vulnerable Damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Utility
|
After Immobilize (CC) or Stun (CC) wears off, enemies are Slowed (CC) by 45 - 65% for 4 seconds.
Helm, Chest, Pants, Gloves, Boots, Amulet (+50%)
|
Earthen Wound (Map)
|
Hawezar
|
Sorcerer
|
|
Mobility
|
You gain 20% Movement Speed. Lose this bonus for 5 - 2 seconds after taking damage from a Close enemy.
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Defensive
|
When you would accumulate 50% of your Maximum Life lost, you automatically cast an equipped Defensive, Subterfuge or Macabre Skill before receiving damage. Can only occur once every 45 - 30 seconds and cannot cast Mobility Skills.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Offensive
|
Critical Hits with Lightning Spear cause lightning to arc from it dealing 75 - 135 damage to its target and up to 5 other enemies. This damage is increased by 100% of your Critical Strike Damage Bonus.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Crumbling Hekma (Map)
|
Kehjistan
|
Sorcerer
|
|
Mobility
|
Gain 5 - 20% [+] Movement Speed. This bonus is doubled if you haven't used a Defensive Skill in the last 8 seconds.
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Offensive
|
Deal 25 - 45% [x] increased damage while you have no Defensive Skills on your Action Bar.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Mobility
|
Telport's Cooldown is reduced by 1 - 3 seconds. After Teleporting, Crackling Energy hits 2 additional enemies for 5 seconds.
Boots, Amulet (+50%)
|
Komdor Temple (Map)
|
Kehjistan
|
Sorcerer
|
|
Defensive
|
You have 8% increased Dodge Chance. Successful Dodges restore 5 - 25%]of your Maximum Life.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Resource
|
Every 5 seconds, your next Core Skill costs 102 - 25 Life instead of Primary Resource. Will only occur if you have at least 60% of your Maximum Life.
Skills that consume Life deal 80% [+][+] increased damage.
Ring, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Defensive
|
You have a 5 - 12% chance after taking direct damage to gain a Barrier equal to 20% of your Maximum Life for 10 seconds. This chance is doubled against Distant enemies.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
Lost Keep (Map)
|
Hawezar
|
All
|
|
Offensive
|
After attacking enemies with a Basic Skill, increase the damage of your next Core Skill cast within 5 seconds by 5 - 12% [x], up to 30% [x].
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Underroot (Map)
|
Scosglen
|
All
|
|
Utility
|
Gain the Flame Shield Enchantment for free. When Flame Shield activates, Meteorites fall around you dealing 75 - 135 Fire damage.
Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Offensive
|
While Deep Freeze is active, exploding Ice Spikes form in the area, dealing 150 - 195 Cold damage. Your Ice Spikes have a 50% increased explosion radius.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Offensive
|
While Ice Armor is active, you leave behind exploding Ice Spikes that deal 120 - 165] damage. Your Ice Spikes deal 15% [x] increased damage to Frozen (CC) enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Offensive
|
Damaging an enemy with a Basic Skill grants you 4% Attack Speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining 40 - 100%[x] Basic Skill damage and 15% Movement Speed for 10 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Utility
|
Lucky Hit: Up to a 5 - 13% chance to reduce the Cooldown of your Ultimate Skill by 2 seconds. Can only happen once per Skill cast.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Defensive
|
Damaging an Elite enemy grants you a Barrier absorbing up to 572 - 5,144 damage for 10 seconds. This effect can only happen once every 20 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
Lost Archives (Map)
|
Fractured Peaks
|
All
|
|
Defensive
|
After being damaged for at least 20% of your Maximum Life at once, you become Immune for 2.5 - 4 seconds. Can only occur once every 20 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Resource
|
Restore 1 - 8 of your Primary Resource when you Crowd Control an enemy.
Ring, Amulet (+50%)
|
Champion's Demise (Map)
|
Dry Steppes
|
All
|
|
Offensive
|
Chain Lightning has a 25 - 45% chance to chain 5 additional times.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Defensive
|
Taking direct damage has a 2 - 10% chance to reset the Cooldown of one of your Defensive Skills.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
Putrid Aquifer (Map)
|
Kehjistan
|
Sorcerer
|
|
Offensive
|
Increase the Critical Strike Damage of Meteor and Fireball by 25 - 45% [x]. Double this bonus against Healthy targets.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Serpent's Lair (Map)
|
Hawezar
|
Sorcerer
|
|
Resource
|
Killing an enemy with a Core Skill refunds [15.0 - 30.0]% of its base cost. Can only happen once per Skill cast.
|
N/A
|
Extraction
|
All
|
|
Resource
|
You have 8% increased Dodge Chance. When you Dodge, Fortify for 5 - 12% of your Maximum Life.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Offensive
|
Lucky Hit: When your Conjuration Skills hit you have up to a 25 - 45% chance to gain +1 Rank to your Conjuration skills for 12 seconds. This can stack up to 5 times.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Offensive
|
When your Core Skills Overpower an enemy, you spawn 3 Volatile Blood Drops. Collecting a Volatile Blood Drop causes it to explode, dealing 188 - 638 Physical damage around you.
Every 20 seconds, your next Skill is guaranteed to Overpower.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Mobility
|
Collecting Crackling Energy increases your Movement Speed by 15 - 30% [+] for 8 seconds.
Boots, Amulet (+50%)
|
Maddux Watch (Map)
|
Scosglen
|
Sorcerer
|
|
Offensive
|
Deal 10 - 30% [x] increased damage while you have a Barrier active.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Mobility
|
You gain [25 - 45%[x] increased Movement Speed when moving away from Slowed (CC) or Chilled (CC) enemies.
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Offensive
|
Skills deal up to 5 - 25% [x] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Oldstones (Map)
|
Scosglen
|
All
|
|
Offensive
|
Core Skills cast at or above 100 Mana gain a 25 - 45% [+] increased Critical Strike Chance.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Pallid Delve (Map)
|
Dry Steppes
|
Sorcerer
|
|
Utility
|
Becoming Injured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has a 40 - 20 second Cooldown.
Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%)
|
Caldera Gate (Map)
|
Fractured Peaks
|
All
|
|
Defensive
|
While Deep Freeze is active, you restore 15 - 35% of your Maximum Life and Mana per second.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Defensive
|
You take 10 - 30% less damage from Crowd Controlled or Vulnerable enemies.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Utility
|
You have 20% [x] increased Crowd Control Duration. While enemies are Unstoppable, you deal 25 - 45% [x] increased damage to them.
Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Offensive
|
When newly Burning (DoT) an enemy, you deal an additional 113 - 225 Fire damage to them.
This effect is treated as a Pyromancy Skill.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Offensive
|
Incinerate splits into 3 beams, each dealing 70 - 90% [x] of normal damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Mobility
|
Coming in contact with your Firewall grants you 10 - 30% [+] Movement Speed for 6 seconds.
Boots, Amulet (+50%)
|
Cultist Refuge (Map)
|
Fractured Peaks
|
Sorcerer
|
|
Defensive
|
Frost Nova gains an additional Charge but the Cooldown per Charge is increased by 55 - 35%.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Mobility
|
While Unstoppable and for 4 seconds after, you gain 10 - 30% [x] increased Movement Speed and are Unhindered.
Boots, Amulet (+50%)
|
Broken Bulwark (Map)
|
Scosglen
|
All
|
|
Offensive
|
When you cast Blizzard it will periodically spawn exploding Ice Spikes that deal 75 - 120 damage. Your Ice Spikes Chill (CC) enemies for 15%.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Offensive
|
Ball Lightning orbits around you and deals 10 - 30% [x] increased damage. You may have up to 10 Ball Lightnings and casting more increases the damage of the existing ones by 10% each.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Utility
|
After casting 5 Basic Skills, one of your active Cooldowns is reduced by 1 - 2.5 seconds.
Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Resource
|
Lucky Hit: Damage from your Pyromancy Skills has up to a 7 - 27% chance to restore 10 Mana.
Ring, Amulet (+50%)
|
Tomb of the Saints (Map)
|
Kehjistan
|
Sorcerer
|
|
Offensive
|
Every 3 - 1 seconds, you zap a nearby enemy for 225 Lightning damage. This effect is treated as a Shock Skill.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Defensive
|
You gain 191 - 546 Armor, but your Evade has 100% increased Cooldown.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Offensive
|
Chain Lightning has a 25% chance to deal 50 - 90% [x] increased damage. This chance is doubled against Bosses or Crowd Controlled enemies and prefers them as targets.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Defensive
|
The Vyr's Mastery Key Passive also grants 6 - 10% Damage Reduction, tripled while fighting a Close enemy.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Offensive
|
Thorns damage dealt has a 25 - 45% chance to deal damage to all enemies around you and your Minions.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Yshari Sanctum (Map)
|
Kehjistan
|
All
|
|
Resource
|
Using a Cooldown restores 10 - 30 Mana.
Ring, Amulet (+50%)
|
Witchwater (Map)
|
Hawezar
|
Sorcerer
|
|
Defensive
|
When hit while not Healthy, a magical bubble is summoned around you for 2.5 - 6 seconds. While standing in the bubble, Players are Immune. Can only occur once every 90 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Offensive
|
Basic Skills gain 15 - 35% [+] Attack Speed.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Buried Halls (Map)
|
Dry Steppes
|
All
|
|
Resource
|
Each time Chain Lightning bounces, gain 1 - 5 Mana.
Ring, Amulet (+50%)
|
Zenith (Map)
|
Fractured Peaks
|
Sorcerer
|
|
Offensive
|
You may have 1 additional Hydra active, and Hydra's duration is increased by 10 - 30%
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Offensive
|
Explosions from the Shatter Key Passive deal 30 - 50% [x] increased damage.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Offensive
|
You have 13 - 23% [+] increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain [25 - 45% [+] increased Crowd Control Duration.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Defensive
|
While within your own Blizzard and for 3 seconds after leaving it, you take 15 - 35% less damage.
Helm, Chest, Pants, Amulet (+50%)
|
Fetid Mausoleum (Map)
|
Hawezar
|
Sorcerer
|
|
Defensive
|
Casting Ice Armor makes you Unstoppable and grants 25% Damage Reduction for 3.5 - 5.5 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
Sarat's Lair (Map)
|
Scosglen
|
Sorcerer
|
|
Offensive
|
While Unstable Currents is not active, your Shock Skills have a 6.5 - 17% chance to trigger a free cast from it.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Resource
|
Gain 25 - 45 of your Primary Resource for every 20% of your Life that you Heal or every 120% Life that you Overheal while at Maximum Life.
Ring, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Utility
|
Gain 508 - 1270 Thorns while Channeling and for 3 seconds afterwards.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Offensive
|
You deal 15 - 35% [x] increased damage while Ice Armor is active. This amount is increased by another 15% against Frozen (CC) enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Onyx Hold (Map)
|
Dry Steppes
|
Sorcerer
|
|
Defensive
|
When you cast a Skill, you heal for 0.5 - 2.5% Life. Double this bonus while below 50% Life.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Utility
|
Every 3.5 - 2 seconds, Distant enemies are Pulled (CC) in to you and take 10% [x] increased damage for 3 seconds.
Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Mobility
|
Critical Strikes grant 8.5 - 19% [+] Movement Speed for 1 second, up to 6 seconds.
Boots, Amulet (+50%)
|
Shivta Ruins (Map)
|
Kehjistan
|
All
|
|
Offensive
|
When you Freeze (CC) an enemy, you deal 225 - 450 Cold damage to them.
This effect is treated as a Frost Skill.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|