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Inferno

From Diablo 4 Wiki

Inferno is a Sorcerer skill from the Ultimate skill tree. Its features are:

Grants Player Exploits Condition
Fire Dmg N/A
Burns (DoT)
Pulls (CC)
Mana Reduction
Ultimate
Pyromancy

'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.

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Inferno

Summon a fiery serpent that continually constricts the target area, Burning enemies for 295% damage over 8 seconds.

Lucky Hit Chance: 10%
Damage: Fire Damage
Tags: Ultimate, Pyromancy

Upgrades

Upgrade Hub
Prime Inferno

Inferno repeatedly Pulls (CC) enemies to its center.

Supreme Inferno Upgrade

Supreme Inferno

While Inferno is active, your Pyromancy Skills cost no Mana.


Items that work with Inferno

The following items either:

  • Grant a bonus when using Inferno
  • Create a condition Inferno can exploit
  • Exploit a condition Inferno creates

Legendary Aspects

Aspect of Conflagration
Offensive While channeling Incinerate, your Burning damage (DoT) is increased by x25 - 40%. Enemies damaged by Incinerate explode, Burning all surrounding enemies for 120 - 345 over 6 seconds. This effect occurs once per 3 seconds.

Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Light's Watch
(Map)
Fractured Peaks Sorcerer
Aspect of Engulfing Flames
Offensive You deal [15 - 30]%[x] increased Burning damage (DoT) to enemies below 50% Life. Additionally, you deal [70 - 100]%[x] increased Burning damage (DoT) to enemies while they are affected by more Damage Over Time than their total Life.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Sorcerer
Aspect of Shared Misery
Utility Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a [35 - 50]% chance for that Crowd Control effect to spread to another unaffected enemy.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

Oblivion
(Map)
Hawezar All
Aspect of the Umbral
Resource Restore 1 - 6 of your Primary Resource when you Crowd Control an enemy.

Ring, Amulet (+50%)

Champion's Demise
(Map)
Dry Steppes All
Exploiter's Aspect
Utility You have 20%[+] increased Crowd Control Duration. While enemies are Unstoppable, you deal [25 - 40]%[x] increased damage to them.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

N/A Extraction All
Incendiary Aspect
Resource Lucky Hit: Damage from your Pyromancy Skills has up to a 7 - 22% chance to restore 10 Mana.

Ring, Amulet (+50%)

Tomb of the Saints
(Map)
Kehjistan Sorcerer
Smiting Aspect
Offensive You have [12 - 20]%[x] increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain [25 - 40]%[x] increased Crowd Control Duration.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction All


Unique Items

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Flamescar

The burn may heal, but the pain is eternal.

Type: Unique Wand
Class: Sorcerer

Description: While Channeling Incinerate, you periodically shoot embers that are attracted to enemies, each dealing 128 - 158 Fire damage.


Affixes: (Item Power 925)

  • +7 -14% Damage to Burning Enemies
  • +4.4 - 10% Fire Lucky Hit Chance
  • +4 - 5 to Incinerate
  • 4.2 - 7% Mana Cost Reduction
Flickerstep.png

Flickerstep

""Considered a failure by their creator, it wasn't until the assassination of an "untouchable" Caldeum noble that these boots' true power was understood." - Barrett's Book of Implements"

Type: Unique Boots
Class: All Classes

Description: Each enemy you Evade through reduces your active Ultimate Cooldown by # seconds, up to 10 seconds.


  • Attacks Reduce Evade's Cooldown by 1.5 Seconds

Affixes:

  • 7 - 14% Damage Reduction from Close enemies
  • + 10 - 18% All Stats
  • + 10.5 -17.5% Movement Speed
  • + 31.5 - 52.5% Ultimate Damage
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Paingorger's Gauntlets

Crafted from fragments of Duriel's carapace, wearing these gloves, or being struck by them, causes an agonizing sensation akin to pushing one's hands through a thousand shards of glass.


Type: Unique Gloves
Class: All Classes

Description: Damaging enemies with a Non-Basic Skill cast marks them for 3 seconds. When a Basic Skill first hits a marked enemy, the Basic Skill's damage is echoed to all marked enemies, dealing [100 - 200]%[x] increased damage.


    Affixes: (Item Power 925)
    • +[18.5 - 39.5]% Basic Damage
    • +[4.4 - 10.0]% Attack Speed
    • +[10 - 18] All Stats
    • +[3.0 - 8.0]% Critical Strike Chance
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    Staff of Endless Rage

    "Leaving even blackened bones for your kin to mourn is too good an end for you." - Josiah

    Type: Unique Staff
    Class: Sorcerer

    Description: Every 3rd cast of Fireball launches 2 additional projectiles and deals x50 - 70% increased damage.


    Affixes: (Item Power 925)

    • +25 - 39% Core Damage
    • +33 - 47% Damage to Close Enemies
    • +21 - 35% Fire Damage
    • +1 - 2 to Inner Flames
    Tal_Rashas_Iridescent_Loop.png

    Tal Rasha's Iridescent Loop

    "Fool said he dug it out of the sands near Lut Gholem with a few other worthless trinkets. I hid my delight at receiving such as treasure in exchange for a meager handful of coins" - Rakhaan

    Type: Unique Ring
    Class: Sorcerer

    Description: For each type of elemental damage you deal, gain x 10 - 15% increased damage for 4 seconds, up to x40 - 60%. Dealing Elemental damage refreshes all bonuses.

    • + 10% Resistance to All Elements
    • + 4% Resistance to All Elements

    Affixes:

    • + 19 - 26% Non-Physical Damage
    • + 3.2 - 6% Lucky Hit Chance
    • + 4.2 - 7% Cooldown Reduction
    • 5 - 12% Resource Generation
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    X'Fal's Corroded Signet

    Skulking in the shadows of the Realm of Destruction, the Scarred Baron plots the downfall of the mortal who banished him there.

    Type: Unique Ring
    Class: All

    Description: Your Damage over Time effects have up to a 50% chance to erupt, dealing # damage of the same type to Nearby enemies.

    • + % Resistance to All Elements
    • + % Fire Resistance

    Affixes:


    Paragon Glyphs

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    Control

    Rare: Necromancer / Sorcerer / Rogue

    Bonus:

    • For every 5 Intelligence (Necro) purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased damage to Crowd Controlled targets.
    • For every 5 Intelligence (Rogue) / 5 Dexterity (Sorc) purchased within range, you deal 3% (lvl 1) - 15% (lvl 21) increased damage to Crowd Controlled enemies.

    Additional Bonus:

    Requirements: 40 Int (Necro), 25 Int (Rogue), 25 Dex (Sorc) (in radius range)

    40int.png

    Elementalist

    Rare: Sorcerer

    Bonus:

    • Paragon nodes within range gain + 15% (lvl 1) - 75% (lvl 21) bonus to their Non-physical damage and damage reduction modifiers.

    Additional Bonus:

    • Dealing Fire, Cold, or Lightning damage to an enemy increases all damage you deal to them by x 5% for 10 seconds, stacking once per element.

    Requirements: 40 Intelligence (in radius range)

    40int.png

    Enchanter

    Rare: Sorcerer

    Bonus:

    • For every 5 Intelligence purchased within range, you deal +2% (lvl 1) -10% (lvl 21) increased Non-physical damage.

    Additional Bonus:

    • For each skill equipped in your Enchantment Slots, gain + 5% Maximum Resistance to that Skill's element.

    Requirements: 40 Intelligence (in radius range)

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    Flamefeeder

    Rare: Sorcerer

    Bonus:

    • For every 5 Dexterity purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased damage to Burning (DoT) targets.

    Additional Bonus:

    • You deal x 10% increased direct damage to Burning (DoT) enemies.

    Requirements: 25 Dexterity (in radius range)

    25will.png

    Pyromaniac

    Rare: Sorcerer

    Bonus:

    • Paragon nodes within range gain + 15% (lvl 1) - 75% (lvl 21) bonus to their Fire damage and damage reduction modifiers.

    Additional Bonus:

    • Every Pyromancy Skill you cast or every second you channel Incinerate increases your Fire damage by x 2% for 6 seconds, up to x 10%.

    Requirements: 25 Willpower (in radius range)

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    Torch

    Rare: Sorcerer

    Bonus:

    • For every 5 Willpower purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased Burning damage (DoT).

    Additional Bonus:

    • You deal x 2.5% increased damage per Nearby Burning enemy, up to x 12.5%.

    Requirements: 25 Willpower (in radius range)

    Item Affixes

    The following Affixes are particularly useful with Inferno


    Attribute Amulet Ring Helm Chest Legs Gloves Weap 1H Weap 2H Off-Hand
    Ultimate Skill Damage
    [14 - 21%]
    Ultimate Skill Damage
    [28 - 42%]
    Pyromancy Skill Damage
    [10.5 - 17.5%]
    Fire Damage
    [10.5 - 17.5%]
    Fire Damage Over Time
    [12.5 - 19.5%]
    Damage Over Time
    [7.0 - 14.0%]
    Damage Over Time
    [14 - 28%]
    Damage to Burning Enemies
    [7- 14%]
    Damage to Burning Enemies
    [14 - 28%]
    Damage to Crowd Controlled Enemies
    [5 - 12%]
    Damage to Crowd Controlled Enemies
    [10 - 24%]
    Staff: Damage to Crowd Constrolled Enemies
    [35%]
    Crowd Control Duration
    [5 - 12%]
    Damage Reduction from Burning Enemies
    [5.0 - 12.0%]
    Attribute Amulet Ring Helm Chest Legs Gloves Weap 1H Weap 2H Off-Hand