Name
|
Category
|
Description
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Dungeon
|
Zone
|
Class
|
|
Offensive
|
Crackling Energy has a [35 - 50]% chance to deal 40%[x] increased damage and chain to an additional enemy.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Offensive
|
While both bonuses from the Esu's Ferocity Key Passive are active, your Attack Speed is increased by [35 - 50]%.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Offensive
|
A hail of Meteorites falls during Inferno, dealing [75 - 120] Fire damage on impact. Your Meteorites Immobilize (CC) enemies for 3 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Utility
|
Flame Shield grants you Unhindered for its duration. Enemies you move through while Flame Shield is active are Immobilized (CC) for [1.5 - 3.0] seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Offensive
|
When you Freeze an enemy there is a [25 - 40]% chance they become Vulnerable for 3 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Forgotten Depths (Map)
|
Dry Steppes
|
Sorcerer
|
|
Resource
|
Casting a Conjuration Skill grants you [15.0 - 25.0]%[x] Damage Reduction for 5 seconds.
Helm, Chest, Pants, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Offensive
|
While channeling Incinerate, your Burning damage (DoT) is increased by [25 - 40]%[x]. Enemies damaged by Incinerate explode, Burning all surrounding enemies for [120 - 345] over 6 seconds. Can only occur once every 3 seconds.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Light's Watch (Map)
|
Fractured Peaks
|
Sorcerer
|
|
Offensive
|
You deal [20 - 35]%[x] more damage to Immobilized (CC), Stunned (CC), or Frozen (CC) enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Sunken Library (Map)
|
Kehjistan
|
Sorcerer
|
|
Resource
|
Casting a Basic Skill reduces the Mana cost of your next Core or Mastery Skill by [35.0 - 50.0]%.
Ring, Amulet (+50%)
|
Domhainne Tunnels (Map)
|
Scosglen
|
Sorcerer
|
|
Resource
|
Casting a Pyromancy, Shock, or Frost Skill increases your Mana Regeneration by [10 - 20]%[x] for 5 seconds, once per element.At maximum stacks, the total bonus is increased to [60 - 120]%[x] for 10 seconds, but all stacks expire afterwards.
Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Offensive
|
You deal [30 - 45]%[x] increased Burning damage (DoT) to enemies below 50% Life. Additionally, you deal [70 - 100]%[x] increased Burning damage (DoT) to enemies while they are affected by more Damage Over Time than their total Life.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Utility
|
Your Lucky Hit Chance is increased by [10 - 25]%[+] while you have a Barrier active.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Offensive
|
The Avalanche Key Passive now applies to 2 additional casts.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Offensive
|
Frozen (CC) Orb explodes 2 additional times at its destination for [45 - 60]% of its damage.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Offensive
|
Unstable Currents has a [25 - 40]% chance to cast an additional Shock Skill.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Offensive
|
Ice Shards pierce [3 - 9] times, dealing [25 - 10]% less damage per subsequent enemy hit.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Dead Man's Dredge (Map)
|
Fractured Peaks
|
Sorcerer
|
|
Offensive
|
Charged Bolts pierce, but deal [70 - 40]%[x] less damage to targets hit after the first.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Wretched Delve (Map)
|
Scosglen
|
Sorcerer
|
|
Offensive
|
After spending [125 - 80] Mana your next Firewall is free to cast and will destroy incoming Small Missiles.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Offensive
|
Meteorites fall around Meteor, dealing [30 - 45]% of Meteor's damage on impact. Your Meteorites additionally Burn (DoT) enemies they hit for 0 damage over 6 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
Season 3
|
Offensive
|
Ice Blades' chance to apply Vulnerable is increased by 20%[+] and the Vulnerable duration is increased by 4 seconds. You gain [15 - 30]%[x] Vulnerable Damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Utility
|
After Immobilize (CC) or Stun (CC) wears off, enemies are Slowed (CC) by [45 - 60]% for 4 seconds.
Helm, Chest, Pants, Gloves, Boots, Amulet (+50%)
|
Earthen Wound (Map)
|
Hawezar
|
Sorcerer
|
|
Offensive
|
Critical Hits with Lightning Spear cause lightning to arc from it dealing [38 - 83] damage to its target and up to 5 other enemies. This damage is increased by your Critical Strike Damage Bonus.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Crumbling Hekma (Map)
|
Kehjistan
|
Sorcerer
|
|
Mobility
|
Gain [5.0 - 15.0]%[+] Movement Speed. This bonus is doubled if you haven't used a Defensive Skill in the last 8 seconds.
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
Season 4
|
Offensive
|
Deal [25.0 - 40.0]%[x] increased damage while you have no Defensive Skills on your Action Bar.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Mobility
|
Teleport's Cooldown is reduced by [1.0 - 2.5] seconds. After Teleporting, Crackling Energy hits 2 additional enemies for 5 seconds.
Boots, Amulet (+50%)
|
Komdor Temple (Map)
|
Kehjistan
|
Sorcerer
|
|
Utility
|
Gain the Flame Shield Enchantment for free. When Flame Shield activates, Meteorites fall around you dealing [75 - 120] Fire damage.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Offensive
|
While Deep Freeze is active, exploding Ice Spikes form in the area, dealing [150 - 180] Cold damage. Your Ice Spikes have a 50% increased explosion radius.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Offensive
|
While Ice Armor is active, you leave behind exploding Ice Spikes that deal [120 - 150] damage. Your Ice Spikes deal 15%[x] increased damage to Frozen (CC) enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Utility
|
Lucky Hit: Up to a [5.0 - 10.0]% chance to reduce the Cooldown of your Ultimate Skill by 2 seconds. Can only happen once per Skill cast.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Offensive
|
Chain Lightning has a [25 - 40]% chance to chain 5 additional times.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Defensive
|
Taking direct damage has a [2.0 - 7.0]% chance to reset the Cooldown of one of your Defensive Skills..
Helm, Chest, Pants, Shield, Amulet (+50%)
|
Putrid Aquifer (Map)
|
Kehjistan
|
Sorcerer
|
|
Offensive
|
Increase the Critical Strike Damage of Meteor and Fireball by [25 - 40]%[x]. Double this bonus against Healthy targets.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Serpent's Lair (Map)
|
Hawezar
|
Sorcerer
|
|
Offensive
|
Lucky Hit: When your Conjuration Skills hit you have up to a [25 - 40]% chance to gain +1 Rank to your Conjuration skills for 12 seconds. This can stack up to 5 times.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Mobility
|
Collecting Crackling Energy increases your Movement Speed by [15 - 25]%[+] for 8 seconds.
Boots, Amulet (+50%)
|
Maddux Watch (Map)
|
Scosglen
|
Sorcerer
|
|
Offensive
|
Core Skills cast at or above 100 Mana gain a [25.0 - 40.0]%[+] increased Critical Strike Chance.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Pallid Delve (Map)
|
Dry Steppes
|
Sorcerer
|
|
Defensive
|
While Deep Freeze is active, you restore [15 - 30]% of your Maximum Life and Mana per second.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Defensive
|
You take [10 - 25]% less damage from Crowd Controlled or Vulnerable enemies.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Offensive
|
When newly Burning an enemy, you deal an additional [113 - 225] Fire damage to them.This effect is treated as a Pyromancy Skill.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
Season 4
|
Offensive
|
Incinerate splits into 3 beams, each dealing [70 - 85]%[x] of normal damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Cultist Refuge (Map)
|
Fractured Peaks
|
Sorcerer
|
|
Mobility
|
Coming in contact with your Firewall grants you [10 - 25]%[+] Movement Speed for 6 seconds.
Boots, Amulet (+50%)
|
Cultist Refuge (Map)
|
Fractured Peaks
|
Sorcerer
|
|
Defensive
|
Frost Nova gains an additional Charge but the Cooldown per Charge is increased by [55 - 40]%.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Offensive
|
When you cast Blizzard it will periodically spawn exploding Ice Spikes that deal [75 - 105] damage. Your Ice Spikes Chill enemies for 15%.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Offensive
|
Ball Lightning orbits around you and deals [10 - 25]%[x] increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Resource
|
Lucky Hit: Damage from your Pyromancy Skills has up to a [7.0 - 22.0]% chance to restore 10 Mana.
Ring, Amulet (+50%)
|
Tomb of the Saints (Map)
|
Kehjistan
|
Sorcerer
|
|
Offensive
|
Every [3.0 - 1.0] seconds, you zap a nearby enemy for 225 Lightning damage.This effect is treated as a Shock Skill.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Offensive
|
Chain Lightning has a 25% chance to deal [50 - 80]%[x] increased damage. This chance is doubled against Bosses or Crowd Controlled enemies and prefers them as targets.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Offensive
|
The Vyr's Mastery Key Passive also grants [6.0 - 9.0]% Damage Reduction, tripled while fighting a Close enemy.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Resource
|
Using a Cooldown restores [10.0 - 25.0] Mana.
Ring, Amulet (+50%)
|
Witchwater (Map)
|
Hawezar
|
Sorcerer
|
|
Resource
|
Each time Chain Lightning bounces, gain [1.0 - 3.0] Mana.
Ring, Amulet (+50%)
|
Zenith (Map)
|
Fractured Peaks
|
Sorcerer
|
|
Offensive
|
You may have 1 additional Hydra active, and Hydra's duration is increased by [10 - 25]%.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Offensive
|
Explosions from the Shatter Key Passive deal [30 - 45]%[x] increased damage.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Defensive
|
While within your own Blizzard and for 3 seconds after leaving it, you take [15 - 30]% less damage.
Helm, Chest, Pants, Amulet (+50%)
|
Fetid Mausoleum (Map)
|
Hawezar
|
Sorcerer
|
|
Defensive
|
Casting Ice Armor makes you Unstoppable and grants 25% Damage Reduction for [3.5 - 5.0] seconds.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
Sarat's Lair (Map)
|
Scosglen
|
Sorcerer
|
|
Offensive
|
While Unstable Currents is not active, your Shock Skills have a [6.5 - 14.0]% chance to trigger a free cast from it.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Offensive
|
You deal [15 - 30]%[x] increased damage to Vulnerable enemies while you have a Barrier.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Onyx Hold (Map)
|
Dry Steppes
|
Sorcerer
|
|
Offensive
|
When you Freeze an enemy, you deal [225 - 450] Cold damage to them.This effect is treated as a Frost Skill.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|