Frozen Orb is a Sorcerer skill from the Core skill tree. Its features are:
Grants Player | Exploits Condition |
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Cold Dmg | Frozen |
Chills (CC) | |
Vulnerable | |
+ Mana | |
Core | |
Frost |
'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.
Frozen OrbMana Cost: 40 |
Upgrades
Enhanced Frozen OrbWhile Healthy, the explosion of Frozen Orb deals 45% [x] increased damage. |
Greater Frozen OrbFrozen Orb's explosion has a 40% chance to make all enemies hit Vulnerable for 3 seconds. Frozen enemies area always made Vulnerable. |
Destructive Frozen OrbFrozen Orb's explosion restores 5 Mana when hitting a Frozen enemy. |
Items that work with Frozen Orb
The following items either:
- Grant a bonus when using Frozen Orb
- Create a condition Frozen Orb can exploit
- Exploit a condition Frozen Orb creates
Legendary Aspects
Accelerating Aspect |
Offensive | Critical Strikes with Core Skills increase your Attack Speed by 10 - 30% [+] for 5 seconds. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | All |
Aspect of Biting Cold |
Offensive | When you Freeze (CC) an enemy there is a 25 - 45% chance they become Vulnerable for 3 seconds. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Forgotten Depths (Map) |
Dry Steppes | Sorcerer |
Aspect of Control |
Offensive | You deal 20 - 40% [x] more damage to Immobilized (CC), Stunned (CC), or Frozen (CC) enemies. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Sunken Library (Map) |
Kehjistan | Sorcerer |
Aspect of Efficiency |
Resource | Casting a Basic Skill reduces the Mana cost of your next Core or Mastery Skill by 35 - 55%. Ring, Amulet (+50%) |
Domhainne Tunnels (Map) |
Scosglen | Sorcerer |
Aspect of Frozen Orbit |
Offensive | Frozen Orb deals 30 - 50% increased damage and explodes an additional time. Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Sorcerer |
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Utility | Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a 35 - 55% chance for that Crowd Control effect to spread to another unaffected enemy. Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%) |
Oblivion (Map) |
Hawezar | All |
Aspect of the Umbral |
Resource | Restore 1 - 8 of your Primary Resource when you Crowd Control an enemy. Ring, Amulet (+50%) |
Champion's Demise (Map) |
Dry Steppes | All |
Elementalist's Aspect |
Offensive | Core Skills cast at or above 100 Mana gain a 25 - 45% [+] increased Critical Strike Chance. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Pallid Delve (Map) |
Dry Steppes | Sorcerer |
Everliving Aspect |
Defensive | You take 10 - 30% less damage from Crowd Controlled or Vulnerable enemies. Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | Sorcerer |
Exploiter's Aspect |
Utility | You have 20% [x] increased Crowd Control Duration. While enemies are Unstoppable, you deal 25 - 45% [x] increased damage to them. Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%) |
N/A | Extraction | All |
Smiting Aspect |
Offensive | You have 13 - 23% [+] increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain 25 - 45% [+] increased Crowd Control Duration. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | All |
Storm Swell Aspect |
Offensive | You deal 15 - 35% [x] increased damage while Ice Armor is active. This amount is increased by another 15% against Frozen (CC) enemies. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Onyx Hold (Map) |
Dry Steppes | Sorcerer |
Unique Items
Ahavarion Spear of Lycander"The angel Lycander left us a portion of her power in this spear. It is all the proof I need that she watches over us still." - Oracle Argoysni Type: Mythic Unique Staff Description: Gain a random Shrine effect for 20 seconds after killing an Elite enemy. Can only occur once every 30 seconds. |
Affixes: (Item Power 925)
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Banished Lord's Talisman"His name has been lost to history, but to have been exiled from a land as cursed as Hawezar, his deeds must have been truly depraved." - Scholar's Notes Type: Unique Amulet Description: After you spend 275 of your Primary Resource, your next Core Skill is guaranteed to Overpower. Your Critical Strikes that Overpower deal [20 - 60]%[x] increased damage. |
Affixes: (Item Power 925)
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Blue Rose"Her lover's spirit faded, and in her sorrow she wept frozen tears. Where they fell, roses of the purest ice would blossom each winter." - Greenslade's Tales, Chapter 7: "The Myth of Irina Coldheart"
Description: Lucky Hit: Up to a 30% chance to form an exploding Ice Spike, dealing [75 - 150] Cold damage. Triple this chance if the enemy is Frozen (CC). |
Affixes: (Item Power 925)
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FrostburnA touch so frigid it stops the heart and chills the very soul.
Description: Lucky Hit: Up to a [20 - 60]% chance to Freeze enemies for 3 seconds. |
Affixes: (Item Power 925) | |
Godslayer Crown"The Sahptev faithful believe in a thousand and one gods. If it takes me as many lifetimes, I will find and kill them all." - Gaspar Stilbian, Veradani Outcast" Type: Unique Helm Description: When you Stun (CC), Freeze (CC), or Immobilize (CC) an Elite enemy, or damage a Boss, it Pulls (CC) In Nearby enemies. You deal [30 - 60]%[x] increased damage to them for 3 seconds. This effect can only occur once every 12 seconds.
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Iceheart BraisThe mad artisan saw his fingers turn black from frostbite as he worked the cloth, but refused to stay the needle and thread for even a moment.
Description: Enemies that die while Frozen (CC) have a [21 - 40]% chance to unleash a Frost Nova. |
Affixes: (Item Power 925)
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Melted Heart of Selig"Do not allow your passions to become obsessions. Fuel the fire that burns within you, but it is madness to allow yourself to become ash to please an uncaring universe." - Last words of Master Selig Type: Mythic Unique Amulet Description: Gain 60 Maximum Resource.When taking damage, 75% is drained as 2 Resource for every 1% of Maximum Life you would have lost. |
Affixes: (Item Power 925)
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Mother's Embrace"Every tome, every scroll, every book in this temple produces the same answer. The only being willing to stand against the Eternal Conflict, against the Prime Evils, was Lilith." - Elias
Description: If a All Classes_Skill_Tree#Core|Core Skill hits 4 or more enemies, [30 - 60]% of the Resource cost is refunded. |
Affixes: (Item Power 925)
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Paingorger's GauntletsCrafted from fragments of Duriel's carapace, wearing these gloves, or being struck by them, causes an agonizing sensation akin to pushing one's hands through a thousand shards of glass.
Description: Damaging enemies with a Non-Basic Skill cast marks them for 3 seconds. When a Basic Skill first hits a marked enemy, the Basic Skill's damage is echoed to all marked enemies, dealing [100 - 200]%[x] increased damage. |
Affixes: (Item Power 925) | |
Penitent GreavesRemorseful devotees of the Cathedral of Light must undertake a grueling pilgrimage, journeying across the frigid glacier known as the Serac Rapture. Only then may their gravest sins be forgiven.
Description: You leave behind a trail of frost that Chills enemies. You deal [12 - 25]%[x] more damage to Chilled enemies. |
Affixes: (Item Power 925)
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Ring of Starless Skies"Yours is the power to pluck the stars from the heavens with the ease of a child gathering fruit from the bough." - Unknown Type: Mythic Unique Ring Description: Spending your Primary Resource reduces the Resource cost of your Skills and increases your damage by 10%[x] for 3 seconds, up to 50%[x]. |
Affixes: (Item Power 925)
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Tal Rasha's Iridescent Loop"Fool said he dug it out of the sands near Lut Gholein with a few other 'worthless trinkets'. I hid my delight at receiving such a treasure in exchange for a meager handful of coins." - Rakhaan
Description: For each type of Elemental damage you deal, gain [10.0 - 20.0]%[x] increased damage for 4 seconds, up to [40.0 - 80.0]%[x] . Dealing Elemental damage refreshes all bonuses. |
Affixes: (Item Power 925)
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Paragon Glyphs
AdvantageMagic: Barbarian / Necromancer / Sorcerer Bonus:
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ControlRare: Necromancer / Sorcerer / Rogue Bonus:
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Additional Bonus:
Requirements: 40 Int (Necro), 25 Int (Rogue), 25 Dex (Sorc) (in radius range) | |
ElectrocuteRare: Sorcerer Bonus:
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Additional Bonus:
Requirements: 25 Dexterity (in radius range) | |
ElementalistRare: Sorcerer Bonus:
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Additional Bonus:
Requirements: 40 Intelligence (in radius range) | |
FrostbiteRare: Sorcerer Bonus: |
Additional Bonus:
Requirements: 25 Willpower (in radius range) | |
SubdueMagic: Barbarian / Druid / Necromancer / Rogue / Sorcerer Bonus:
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WinterRare: Sorcerer Bonus:
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Additional Bonus:
Requirements: 25 Dexterity (in radius range) |
Item Affixes
The following Affixes are particularly useful with Frozen Orb
Attribute | Amulet | Ring | Helm | Chest | Gloves | Weap 1H | Weap 2H | Off-Hand |
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Ranks to Frozen Orb [2 -3] |
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Core Skill Damage [12.5 - 19.5%] |
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Core Skill Damage [25 - 39%] |
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Frost Skill Damage [10.5 - 17.5%] |
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Damage to Chilled Enemies [7 - 14%] |
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Damage to Chilled Enemies [14 - 28%] |
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Damage to Frozen Enemies [9.5 - 16.5%] |
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Damage to Frozen Enemies [19 - 33%] |
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Cold Damage [10.5 - 17.5%] |
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Damage to Crowd Controlled Enemies [5 - 12%] |
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Damage to Crowd Controlled Enemies [10 - 24%] |
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Crowd Control Duration [5 - 12%] |
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Staff: Damage to Crowd Controlled Enemies [35%] |
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Vulnerable Damage [9.8 - 19.6%] |
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Vulnerable Damage [19.6 - 39.2%] |
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Attribute | Amulet | Ring | Helm | Chest | Gloves | Weap 1H | Weap 2H | Off-Hand |
Changes to Frozen Orb
Patch 1.2.0, October 17, 2023
- Enhanced Frozen Orb
- Threshold for bonus damage reduced from 50 to 40 Mana.
- Maximum distance reduced from 6 to 4.
- Additional functionality: Bonus explosion damage is increased to x45% against Elites.
Patch 1.0.3, June 27, 2023
- Initial base damage increased from 32% to 36%.
- Explosion base damage increased from 29% to 34%.
- Greater Frozen Orb - Chance to apply Vulnerable increased from 25% to 30%.