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All Classes Aspects

From Diablo 4 Wiki

These are Aspects beneficial to all classes. However, each class also has their own set of Legendary Aspects that suit their class skills.

Note that 'Extraction' means the Legendary Aspect will need to be removed from a Legendary Item by the Occultist. Legendary items are Account Bound so you will need to find the item yourself rather than trade for it.


Name Category Description Dungeon Zone Class
Accelerating Aspect
Offensive Critical Strikes with Core Skills increase your Attack Speed by 10 - 30% [+] for 5 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction All
Aspect of Accursed Touch
Offensive Lucky Hit: Up to a 20 - 40% chance for your skills to inflict Vampiric Curse on enemies. Enemies afflicted with Vampiric Curse are also Vulnerable. Vampiric Curse's stored souls deal 20 - 60% increased damage.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction All
Aspect of Adaptability
Utility When cast below 50% Maximum Resource, Basic Skills generate 3 of your Primary Resource, once per cast.

When cast at or above 50% Maximum Resource, Basic Skills deal 20 - 100% [x] increased damage.


Ring, Amulet (+50%)
N/A Extraction All
Aspect of Assistance
Utility Your Reinforcement Cooldown is reduced by 23 - 33% [x]. After casting your Ultimate Skill, your Reinforcement Mercenary is called. This cannot occur more than once each 30 seconds.

Helm, Pants, Chest, Gloves, Boots, Amulet (+50%)
N/A Extraction All
Aspect of Audacity
Resource When there are at least 5 Close enemies, Stun (CC) them for 2.5 - 4.5 seconds. Can only occur once every 20 seconds.

Helm, Chest, Pants, Shield, Gloves, Boots, Amulet (+50%)
N/A Extraction All
Aspect of Concussive Strikes
Utility Lucky Hit: Damaging an enemy has up to a 20% chance to Daze (CC) them for 2 seconds.

You deal 5 - 25% [x] increased damage to Dazed enemies.


Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction All
Aspect of Creeping Death
Offensive You deal 5 - 20% [x] increased Damage over Time to enemies for each different Crowd Control effect they're afflicted by. Unstoppable enemies and Staggered Bosses take 10 - 40% [x] increased damage over time from you instead.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction All
Aspect of Disobedience
Defensive You gain 0.4 - 0.8% [x] increased Armor for 4 seconds when you deal any form of damage, stacking up to 25- 46% [+].

Helm, Chest, Pants, Shield, Amulet (+50%)
Halls of the Damned
(Map)
Kehjistan All
Aspect of Elements
Offensive Gain 15 - 35% [x] increased damage to a set of damage types for 7 seconds. This effect alternates between 2 sets:
  • Fire, Lightning, and Physical.
  • Cold, Poison, and Shadow.

1H Weapon, 2H Weapon (+100%), Amulet (+ 50%), Gloves, Ring

N/A Extraction All
Aspect of Frosty Strides
Utility While below 45 - 60% Life, Evade Freezes (CC) Close enemies, deals 450 Cold damage to them, and makes them Vulnerable for 3 seconds.

Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction All
Aspect of Inevitable Fate
Offensive When an enemy falls below 35% Life while afflicted with any of your Damage over Time effects, an explosion occurs every 7 seconds, dealing 300 - 525 damage for each element they're afflicted by.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction All
Aspect of Inner Calm
Offensive Deal 5 - 13% [x] increased damage. Triple this bonus after standing still for 3 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Raethwind Wilds
(Map)
Scosglen All
Aspect of Might
Defensive Basic Skills grant 20% Damage Reduction for 2 - 10 seconds.

Helm, Chest, Pants, Shield, Amulet (+50%)
Dark Ravine
(Map)
Dry Steppes All
Aspect of Retribution
Offensive Distant enemies have a 10% chance to be Stunned (CC) for 2 seconds when they hit you.

You deal 15 - 35% [x] increased damage to Stunned (CC) or Knocked Down (CC) enemies.


Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Abandoned Mineworks
(Map)
Kehjistan All
Aspect of Shared Misery
Utility Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a 35 - 55% chance for that Crowd Control effect to spread to another unaffected enemy.

Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
Oblivion
(Map)
Hawezar All
Aspect of Slaughter
Mobility You gain 20% Movement Speed. Lose this bonus for 5 - 2 seconds after taking damage from a Close enemy.

Boots, Amulet (+50%)
N/A Extraction All
Aspect of Sly Steps
Defensive When you would accumulate 50% of your Maximum Life lost, you automatically cast an equipped Defensive, Subterfuge or Macabre Skill before receiving damage. Can only occur once every 45 - 30 seconds and cannot cast Mobility Skills.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction All
Aspect of the Crowded Sage
Defensive You have 8% increased Dodge Chance. Successful Dodges restore 5 - 25% of your Maximum Life.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction All
Aspect of the Dark Dance
Resource Every 5 seconds, your next Core Skill costs 102 - 25 Life instead of Primary Resource. Will only occur if you have at least 60% of your Maximum Life.

Skills that consume Life deal 80% [+] increased damage.


Ring, Amulet (+50%)
N/A Extraction All
Aspect of the Deflecting Barrier
Defensive You have a 5 - 12% chance after taking direct damage to gain a Barrier equal to 20% of your Maximum Life for 10 seconds. This chance is doubled against Distant enemies.

Helm, Chest, Pants, Shield, Amulet (+50%)
Lost Keep
(Map)
Hawezar All
Aspect of the Expectant
Offensive After attacking enemies with a Basic Skill, increase the damage of your next Core Skill cast within 5 seconds by 5 - 12% [x], up to 30% [x].

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Underroot
(Map)
Scosglen All
Aspect of the Moonrise
Offensive Damaging an enemy with a Basic Skill grants you 4% Attack Speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining 40 - 100%[x] Basic Skill damage and 15% Movement Speed for 10 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction All
Aspect of the Protector
Defensive Damaging an Elite enemy grants you a Barrier absorbing up to 572 - 5,144 damage for 10 seconds. This effect can only happen once every 20 seconds.

Helm, Chest, Pants, Shield, Amulet (+50%)
Lost Archives
(Map)
Fractured Peaks All
Aspect of the Prudent Heart
Defensive After being damaged for at least 20% of your Maximum Life at once, you become Immune for 2.5 - 4 seconds. Can only occur once every 20 seconds.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction All
Aspect of the Umbral
Resource Restore 1 - 8 of your Primary Resource when you Crowd Control an enemy.

Ring, Amulet (+50%)
Champion's Demise
(Map)
Dry Steppes All
Assimilation Aspect
Resource You have 8% increased Dodge Chance. When you Dodge, Fortify for 5 - 12% of your Maximum Life.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction All
Blood Boiling Aspect
Offensive When your Core Skills Overpower an enemy, you spawn 3 Volatile Blood Drops. Collecting a Volatile Blood Drop causes it to explode, dealing 188 - 638 Physical damage around you.

Every 20 seconds, your next skill is guaranteed to Overpower.


Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction All
Conceited Aspect
Offensive Deal 10 - 30% [x] increased damage while you have a Barrier active.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction All
Craven Aspect
Mobility You gain 25 - 45% [x] increased Movement Speed when moving away from Slowed (CC) or Chilled (CC) enemies.

Boots, Amulet (+50%)
N/A Extraction All
Edgemaster's Aspect
Offensive Skills deal up to 5 - 25% [x] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Oldstones
(Map)
Scosglen All
Eluding Aspect
Utility Becoming Injured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has a 40 - 20 second Cooldown.

Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%)
Caldera Gate
(Map)
Fractured Peaks All
Exploiter's Aspect
Utility You have 20% [x] increased Crowd Control Duration. While enemies are Unstoppable, you deal 25 - 45% [x] increased damage to them.

Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%)
N/A Extraction All
Ghostwalker Aspect
Mobility While Unstoppable and for 4 seconds after, you gain 10 - 30% [+] increased Movement Speed and are Unhindered.

Boots, Amulet (+50%)
Broken Bulwark
(Map)
Scosglen All
Hectic Aspect
Utility After casting 5 Basic Skills, one of your active Cooldowns is reduced by 1 - 2.5 seconds.

Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%)
N/A Extraction All
Juggernaut's Aspect
Defensive You gain 191 - 546 Armor, but your Evade has 100% increased Cooldown.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction All
Needleflare Aspect
Offensive Thorns damage dealt has a 25 - 45% chance to deal damage to all enemies around you and your Minions.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Yshari Sanctum
(Map)
Kehjistan All
Protecting Aspect
Defensive When hit while not Healthy, a magical bubble is summoned around you for 2.5 - 6 seconds. While standing in the bubble, Players are Immune. Can only occur once every 90 seconds.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction All
Rapid Aspect
Offensive Basic Skills gain 15 - 35% [+] Attack Speed.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Buried Halls
(Map)
Dry Steppes All
Smiting Aspect
Offensive You have 13 - 23% [+] increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain 25 - 45% [+] increased Crowd Control Duration.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction All
Starlight Aspect
Resource Gain 25 - 45 of your Primary Resource for every 20% of your Life that you Heal or every 120% Life that you Overheal while at Maximum Life.

Ring, Amulet (+50%)
N/A Extraction All
Sticker-thought Aspect
Utility Gain 508 - 1270 Thorns while Channeling and for 3 seconds afterwards.

Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction All
Undying Aspect
Defensive When you cast a skill, you heal for 0.5 - 2.5% Life. Double this bonus while below 50% Life.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction All
Wildbolt Aspect
Utility Every 3.5 - 2 seconds, Distant enemies are Pulled (CC) in to you and take 10% [x] increased damage for 3 seconds.

Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%)
N/A Extraction All
Wind Striker Aspect
Mobility Critical Strikes grant 8.5 - 19% [+] Movement Speed for 1 second, up to 6 seconds.

Boots, Amulet (+50%)
Shivta Ruins
(Map)
Kehjistan All


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