Name
|
Category
|
Description
|
Dungeon
|
Zone
|
Class
|
|
Offensive
|
Critical Strikes with Core Skills increase your Attack Speed by [10.0 - 25.0]%[+] for 5 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
Season 4
|
Utility
|
Skeletal Priests empower your Skeletal Warriors' attacks to deal Shadow damage and have a [5.0 - 20.0]% chance to Stun (CC) enemies for 1.5 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Offensive
|
Crackling Energy has a [35 - 50]% chance to deal 40%[x] increased damage and chain to an additional enemy.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Offensive
|
Lucky Hit: Up to a [20.0 - 35.0]% chance for your Skills to inflict Vampiric Curse on enemies. Enemies afflicted with Vampiric Curse are also Vulnerable. Vampiric Curse's stored souls deal [20.0 - 50.0]% increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
Season 3
|
Utility
|
When cast below 50% Maximum Resource, Basic Skills generate 3 of your Primary Resource, once per cast.When cast at or above 50% Maximum Resource, Basic Skills deal [20 - 80]%[x] increased damage.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Offensive
|
Charge calls forth 4 Ancients who also Charge, dealing [20 - 35]%[x] of normal damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
Offensive
|
While both bonuses from the Esu's Ferocity Key Passive are active, your Attack Speed is increased by [35 - 50]%.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Offensive
|
A hail of Meteorites falls during Inferno, dealing [75 - 120] Fire damage on impact. Your Meteorites Immobilize (CC) enemies for 3 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Resource
|
When there are at least 5 Close enemies, Stun (CC) them for [2.5 - 4] seconds. Can only occur once every 20 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Resource
|
You gain [1.0 - 6.0] Fury per second while Berserking..
Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
Utility
|
Flame Shield grants you Unhindered for its duration. Enemies you move through while Flame Shield is active are Immobilized (CC) for [1.5 - 3.0] seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Offensive
|
While Berserking, you deal [68 - 105] Fire damage every second to surrounding enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
Offensive
|
Lucky Hit: Poison Imbued Skills have up to a 15% chance to create a toxic pool that deals [420 - 510] Poisoning damage over 3 seconds to enemies within. While standing in the pool, your Poison Imbuement Skill has no Cooldown and no Charge limit.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Resource
|
Casting a Conjuration Skill grants you [15.0 - 25.0]%[x] Damage Reduction for 5 seconds.
Helm, Chest, Pants, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
Season 4
|
Utility
|
Lucky Hit: Damaging an enemy has up to a 20% chance to Daze (CC) them for 2 seconds.You deal [5 - 20]%[x] increased damage to Dazed enemies.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Defensive
|
Explosions from the Victimize Key Passive Heal you for [414 - 621] Life for each enemy damaged, up to a maximum of [1,242 - 1,863] Life.
Helm, Chest, Pants, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Offensive
|
Each time the Shadowblight Key Passive deals damage to enemies, it increases the next Shadowblight's damage within 10 seconds by [30 - 45]%[x], stacking up to 5 times.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Offensive
|
Gain [15 - 30]%[x] increased damage to a set of damage types for 7 seconds. This effect alternates between 2 sets: Fire, Lightning, and Physical. Cold, Poison, and Shadow.
- Fire, Lightning, and Physical.
- Cold, Poison, and Shadow.
1H Weapon, 2H Weapon (Power increased by 100%), Amulet (Power increased by 50%), Gloves, Ring
|
N/A
|
Extraction
|
All
|
|
Defensive
|
While you have both bonuses from the Close Quarters Combat Key Passive active, your Dodge Chance increases by [4 - 7]%[+] whenever you're hit by an enemy. Successfully Dodging resets this bonus.
Helm, Chest, Pants, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Offensive
|
After spending 100 Fury, your next Weapon Mastery Skill within 5 seconds deals [40 - 70]%[x] increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
Offensive
|
You deal [30 - 45]%[x] increased Burning damage (DoT) to enemies below 50% Life. Additionally, you deal [70 - 100]%[x] increased Burning damage (DoT) to enemies while they are affected by more Damage Over Time than their total Life.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Utility
|
Blood Mist triggers Corpse Explosion on surrounding Corpses. When Blood Mist detonates a Corpse, its Cooldown is reduced by [0.1 - 0.6] seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Resource
|
Lucky Hit: Up to a 10% chance to generate [35.0 - 50.0] Essence when hitting a Vulnerable enemy.
Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Utility
|
Your Lucky Hit Chance is increased by [10 - 25]%[+] while you have a Barrier active.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Offensive
|
Each time one of your Minions damages an enemy, they gain [10 - 15]%[+] Attack Speed for 3 seconds, up to [30 - 45]%[+].
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
Season 4
|
Utility
|
While below [45 - 55]% Life, Evade Freezes Close enemies, deals 450 Cold damage to them, and makes them Vulnerable for 3 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Offensive
|
The Avalanche Key Passive now applies to 2 additional casts.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Offensive
|
Frozen (CC) Orb explodes 2 additional times at its destination for [45 - 60]% of its damage.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Resource
|
Reduces the Cooldown of Leap by [2.5 - 5.0] seconds per enemy hit, up to a maximum of 9 seconds. Hitting a Boss with Leap provides the maximum reduction.
Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
Utility
|
Whirlwind periodically Pulls (CC) enemies to you.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
Defensive
|
You and your Minions gain [10 - 25]% increased Damage Reduction.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Offensive
|
Each cast of Blood Lance will launch an additional Blood Lance at a Nearby enemy when it first hits an enemy that is already lanced, dealing [40 - 70]% of normal damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Offensive
|
Your Shadow Clones also mimic the Imbuements applied to your Skills. Casting an Imbuement Skill grants your active Shadow Clone [5 - 20]%[x] increased damage for 9 seconds.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Defensive
|
Evading through an enemy infected by Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth Heals you for [10 - 25]% of your Maximum Life.
Helm, Chest, Pants, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Offensive
|
Each point of Fury you generate while at Maximum Fury grants your next Core Skill within 5 seconds [1.00 - 2.00]%[x] increased damage, stacking up to 15 times.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
Offensive
|
Boulder is now a Druid_Skill_Tree#Core|Core Skill and costs 40 Spirit to cast dealing [90 - 120]% of normal damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Druid
|
|
Mobility
|
When you Evade you turn into a cloud of bats, becoming Unstoppable for 2.5 seconds. Enemies along your path take 300 Physical damage and are inflicted with Vampiric Curse. Evade's Cooldown is increased by [10.0 - 5.0] seconds.
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Offensive
|
Casting a Storm Skill grants your Earth Skills [30.0 - 45.0]%[x] Critical Strike Damage for 4 seconds.Casting a Earth Skill increases the Critical Strike Chance of Storm Skills by [8.0 - 12.0]%[+] for 4 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Druid
|
|
Offensive
|
Werewolf Skills function as Storm Skills and Werebear Skills function as Earth Skills for the Nature's Fury Key Passive.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Druid
|
|
Utility
|
Chilled enemies Poisoned by Poison Imbuement will be further Chilled for 20% per second. You deal [20 - 35]%[x] additional Poison damage to Frozen (CC) enemies.
Helm, Chest, Gloves, Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Offensive
|
Unstable Currents has a [25 - 40]% chance to cast an additional Shock Skill.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Offensive
|
Every 3rd cast of Puncture is Poison Imbued with [105 - 150]% of normal potency.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Utility
|
You automatically drop a Smoke Grenade at the end of Dash. Smoke Grenades reduce Dash's Cooldown by [0.50 - 0.65] seconds for each enemy hit, up to [1.50 - 1.95] seconds.
Helm, Chest, Pants, Gloves, Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Offensive
|
Whenever your Blood Skills Overpower you gain [35 - 50]%[+] Attack Speed for 4 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Offensive
|
After spending [125 - 80] Mana your next Firewall is free to cast and will destroy incoming Small Missiles.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Offensive
|
The Ossified Essence Key Passive also increases the Critical Strike Damage of your Bone Skills by 1%[x] per Essence above 50, up to [25 - 40]%[x].
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Offensive
|
Meteorites fall around Meteor, dealing [30 - 45]% of Meteor's damage on impact. Your Meteorites additionally Burn (DoT) enemies they hit for 0 damage over 6 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Defensive
|
Each time that Bone Storm damages an enemy, gain a Barrier equal to [1 - 6]% of your Maximum Life for 10 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
Season 3
|
Offensive
|
Ice Blades' chance to apply Vulnerable is increased by 20%[+] and the Vulnerable duration is increased by 4 seconds. You gain [15 - 30]%[x] Vulnerable Damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Mobility
|
You gain 20% Movement Speed. Lose this bonus for [5.0 - 2.5] seconds after taking damage.
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Defensive
|
While at maximum stacks of the Momentum Key Passive, your Cutthroat Skills deal [30 - 45]% increased damage and you become Unstoppable for 3 seconds every 8 seconds.
Helm, Chest, Pants, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
Season 3
|
Offensive
|
Every 20 seconds, your next Upheaval cast is guaranteed to Overpower and deals [15 - 30]%[x] increased damage. Upheaval Critical Strikes against Elites reduce this timer by 1 second.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
Offensive
|
When you Evade or Shadow Step, you drop a cluster of exploding Stun Grenades that deal [90 - 225] total Physical damage and Stun (CC) enemies for 1.00 second.Your Stun Grenades deal [25 - 40]% increased damage.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Offensive
|
Using an Agility Skill reduces the Cooldown of your next Subterfuge Skill by 20%. Using a Subterfuge Skill increases the damage of your next Agility Skill by [35 - 50]%[x].
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
Season 4
|
Offensive
|
Deal [25.0 - 40.0]%[x] increased damage while you have no Defensive Skills on your Action Bar.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Offensive
|
Landslide's earth pillars each strike a second time and deal an additional 6 - 12% bonus damage per hit.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Druid
|
|
Offensive
|
Your Wolf Companions are now Werewolf Companions. Werewolf Companions deal [100 - 130]%[x] additional damage and can spread Rabies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Druid
|
|
Offensive
|
While dashing, Shred seeks out Nearby Poisoned and deals [40 - 55]%[x] increased damage to them.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Druid
|
|
Defensive
|
You have 8% increased Dodge Chance. Successful Dodges restore [5 - 20]% of your Maximum Life.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Utility
|
Debilitating Roar is now a Werewolf Skill. In addition, Debilitating Roar will Immobilize (CC) Poisoned enemies for [2.5 - 4.0] seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Druid
|
|
Defensive
|
Consuming a Corpse has a [15 - 30]% chance to spawn a Blood Orb.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Offensive
|
While Deep Freeze is active, exploding Ice Spikes form in the area, dealing [150 - 180] Cold damage. Your Ice Spikes have a 50% increased explosion radius.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Offensive
|
While Ice Armor is active, you leave behind exploding Ice Spikes that deal [120 - 150] damage. Your Ice Spikes deal 15%[x] increased damage to Frozen (CC) enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Offensive
|
Lucky Hit: Your Shadow Damage Over Time effects have a [15.0 - 30.0]% chance to generate 3 Essence. Damage from your Shadowblight Key Passive will always generate 2 Essence.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Offensive
|
Damaging an enemy with a Basic Skill grants you 4% Attack Speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining [40 - 80]%[x] Basic Skill damage and 15% Movement Speed for 10 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Offensive
|
Gain 1 additional Companion. In addition, your Companion Skills deal [15 - 30]%[x] bonus damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Druid
|
|
Offensive
|
Every 25 seconds, Upheaval is guaranteed to Overpower and deals 10–20% increased damage. This timer is reduced by 4 seconds when Upheaval Overpowers a Boss or an Elite enemy.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
Offensive
|
Trample now summons 6 Landslide pillars of earth during its duration that deal [70 - 100]% normal damage. Trample is now also a Nature Magic and Earth Skill.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Druid
|
|
Offensive
|
Chain Lightning has a [25 - 40]% chance to chain 5 additional times.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Offensive
|
Pulverize is now also an Earth Skill. After casting Pulverize, tectonic spikes continue to deal [90 - 135] damage over 2 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Druid
|
|
Utility
|
Blight's defiled area, when spawned, pulls (CC) in enemies around the affected area.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Offensive
|
Your Companions gain double the bonus from the Bestial Rampage Key Passive.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Druid
|
|
Offensive
|
Bone Storm and Blood Wave are also Darkness Skills, deal Shadow damage, and gain additional effects: Enemies damaged by Bone Storm take [120 - 270] Shadow damage over 2 seconds. Blood Wave creates Desecrated Ground as it travels, dealing [1,920 - 4,320] Shadow damage over 4 seconds
- Enemies damaged by Bone Storm take [#] Shadow damage over 2 seconds.
- Blood Wave desecrates the ground it travels over, dealing [#] Shadow damage over 4 seconds
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Offensive
|
Each percent of your Maximum Life you Heal beyond 100% grants you 0.5%[x] bonus Critical Strike Damage on your next Critical Strike, up to a [30 - 60]%[x] bonus.You may now drink your Healing Potion while at full Life.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Resource
|
You have 8%[+] increased Dodge Chance. When you Dodge, Fortify for [5 - 10]% of your Maximum Life.
Helm, Chest, Pants, Ring, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Resource
|
Increases your Maximum Spirit by [50 - 80] and Spirit Generation by 50%[x] while Grizzly Rage is active.
Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Druid
|
|
Offensive
|
Lucky Hit: When your Conjuration Skills hit you have up to a [25 - 40]% chance to gain +1 Rank to your Conjuration skills for 12 seconds. This can stack up to 5 times.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Resource
|
Killing an enemy while Berserking has a 40% chance to grant [17.0 - 32.0]% increased Cooldown Reduction to your Brawling Skills for 2 seconds.
Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
Offensive
|
When your Core skills Overpower an enemy, spawn 3 Volatile Blood Drops. Collecting a Volatile Blood Drop causes it to explode, dealing [3,447 - 6,895] Physical damage around you. Every 20 seconds, your next skill is guarnateed to Overpower
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Utility
|
Your Skeletal Priests now also empower you at [55 - 70]% effectiveness.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Resource
|
Whenever you cast a Shout Skill, its Cooldown is reduced by [1.00 - 2.00] seconds per Nearby enemy, up to a maximum of 6 seconds.
Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian Druid
|
|
Offensive
|
Consuming a Corpse increases the damage of your Core Skills by [3.5 - 6]%[x] for 5 seconds, up to [18 - 30]%[x].
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Utility
|
Every 8 seconds, your Skeletal Mages cast a blizzard that deals [135 - 165] Cold damage and continuously Chills enemies for 8% over 6 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Offensive
|
Deal [10 - 25]%[x] increased damage while you have a Barrier active.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Mobility
|
You gain [25 - 40]%[x] increased Movement Speed when moving away from Slowed (CC) or Chilled enemies.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Offensive
|
After generating 100 Fury your next direct damage creates 2 Dust Devils that deal [60 - 90] damage to enemies along their path.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
Offensive
|
Grizzly Rage is now a Werewolf Skill and Shapeshifts you into a Dire Werewolf. Dire Werewolves gain [10 - 25]%[+] Movement Speed and [20 - 50]% Spirit Cost Reduction instead of Damage Reduction. In addition, kills Heal you for 10% of your Maximum Life.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Druid
|
|
Offensive
|
Whirlwind leaves behind Dust Devils that deal [120 - 180] damage to enemies in their path.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
Defensive
|
Gain [10 - 25]% bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of 100%.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Druid
|
|
Offensive
|
Ground Stomp creates an Earthquake damaging enemies for [128 - 195] Physical damage over 4 seconds. While standing in Earthquakes, you deal [10 - 25]%[x] increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
Defensive
|
While Deep Freeze is active, you restore [15 - 30]% of your Maximum Life and Mana per second.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Defensive
|
Upon taking damage from surrounding enemies, you drop a Smoke Grenade and Dodge the next [2 - 7] attacks within 10 seconds. Can only occur once every 20 seconds.
Helm, Chest, Pants, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Defensive
|
You take [10 - 25]% less damage from Crowd Controlled or Vulnerable enemies.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Utility
|
You have 20%[+] increased Crowd Control Duration. While enemies are Unstoppable, you deal [25 - 40]%[x] increased damage to them.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Utility
|
Enemies hit by your Stun Grenades have a chance equal to your Critical Strike Chance to be Frozen (CC) for 2 seconds. You deal [10 - 25]%[x] increased Critical Strike Damage against Frozen (CC) or Stunned (CC) enemies.
Helm, Chest, Pants, Gloves, Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Defensive
|
Frost Nova gains an additional Charge but the Cooldown per Charge is increased by [55 - 40]%.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Offensive
|
When you cast Blizzard it will periodically spawn exploding Ice Spikes that deal [75 - 105] damage. Your Ice Spikes Chill enemies for 15%.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Offensive
|
Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals 20 - 50% of normal damage and prioritizes targeting un-lanced enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Offensive
|
Ball Lightning orbits around you and deals [10 - 25]%[x] increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Utility
|
After casting 5 Basic Skills, one of your active Cooldowns is reduced by [1.0 - 2.0] seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
Season 4
|
Offensive
|
Barrage arrows now pierce through 1 enemy.Barrage has [10.0 - 25.0]%[+] increased Attack Speed.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Offensive
|
Lucky Hit: Shadow Imbued Skills have up to a 75% chance to release an explosion that deals [90 - 135] Cold damage to the target and surrounding enemies, Chilling them for 25%. If they were already Chilled or Frozen (CC), increase this damage by 100%[x].
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Offensive
|
Poison Trap no longer breaks Stealth and triggers no Cooldown or arm time while you are in Stealth. All Poison Traps activate when you exit Stealth and Poison Trap's Cooldown will be [8.0 - 5.0] seconds per trap placed.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
Season 3
|
Defensive
|
You gain [5,171 - 10,342] Armor, but your Evade has 100% increased Cooldown.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Offensive
|
Lightning Storm Critical Strikes spawn 3 Dancing Bolts that seek enemies in the area dealing [165 - 210] Lightning damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Druid
|
|
Utility
|
Gain [10 - 25]%[x] increased Lucky Hit Chance while all damage bonuses from the Walking Arsenal Key Passive are active.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
Offensive
|
The Vyr's Mastery Key Passive also grants [6.0 - 9.0]% Damage Reduction, tripled while fighting a Close enemy.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Utility
|
Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a [30 - 45]% chance to Daze (CC) them for 2 seconds.
Helm, Chest, Gloves, Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Offensive
|
The Earthen Might Key Passive also applies to your Storm Skills.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Druid
|
|
Offensive
|
Bone Storm consumes up to 8 Corpses to increase its duration by up to [5.0 - 12.5] seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Defensive
|
When hit while not Healthy, a magical bubble is summoned around you for [2.5 - 5.0] seconds. While standing in the bubble, Players are Immune. Can only occur once every 90 seconds.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Mobility
|
Shadow Step has an additional Charge. Killing an enemy with Shadow Step refunds a Charge and increases the damage of Shadow Step by [4.5 - 12.0]%[x] for 2 seconds, up to [18 - 48]%[x].
Boots, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Offensive
|
After hitting 15 enemies with your Shapeshifting Skills, your next Werebear Skill will deal [40 - 55]%[x] more damage and Stun (CC) enemies for 3 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Druid
|
|
Offensive
|
Rapid Fire has a [30 - 45]% chance to ricochet to another target.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Defensive
|
Breaking Concealment grants 10%[+] Resistance and Maximum Resistance to All Elements for 6 seconds.Killing an Elite enemy reduces Concealment's Cooldown by [6.0 - 12.0] seconds.
Helm, Chest, Pants, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Offensive
|
Decompose can chain and burst up to 2 additional targets. Explosions from Decompose deal [15 - 30]%[x] increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Offensive
|
Critical Strikes with Storm Skills that you cast charge the air around you for 3 seconds causing a Lightning Bolt to periodically hit an enemy in the area for [375 - 525] Lightning damage. Your Lightning Bolts deal [20 - 40]%[x] increased damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Druid
|
|
Offensive
|
Earth Spike deals [35 - 50]%[x] increased damage and launches spikes in a line.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Druid
|
|
Offensive
|
You may have 1 additional Hydra active, and Hydra's duration is increased by [10 - 25]%.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Offensive
|
Explosions from the Shatter Key Passive deal [30 - 45]%[x] increased damage.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Sorcerer
|
|
Offensive
|
Pulverize creates a shockwave that travels forward, dealing [70 - 100]% of its damage to targets in the path.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Druid
|
|
Offensive
|
Stunning a Bleeding enemy deals [25 - 40]% of their total Bleeding amount to them as Physical damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
Offensive
|
You have [13 - 20]%[+] increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain [25 - 40]%[+] increased Crowd Control Duration.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Defensive
|
Each Chilled or Frozen (CC) enemy you Evade through grants you a Barrier that absorbs [379 - 689] damage for 5 seconds, absorbing up to a maximum of [1,895 - 3,445] damage.
Helm, Chest, Pants, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Resource
|
Gain [25.0 - 40.0] of your Primary Resource for every 20% of your Life that you Heal.
Ring, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Defensive
|
Gain [1,172 - 2,206] Fortify whenever you deal direct damage while Berserking.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
Offensive
|
Tornado will seek up to [1 - 3] targets.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Druid
|
|
Offensive
|
Poison Creeper's active also casts Landslide in a circle around you. Earth Skills deal [15 - 30]% increased damage to Poisoned enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Druid
|
|
Utility
|
When the Nature's Fury Key Passive triggers a free Skill, your non-Ultimate Cooldowns of the opposite type are reduced by [2.5 - 5.0] seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Druid
|
|
Offensive
|
Blood Wave fires two additional waves, each dealing [50 - 35]%[x] less damage than the previous.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Offensive
|
Lucky Hit: Shadow Imbued Skills have up to a 75% chance to create a toxic explosion that applies [60 - 83] Poisoning damage over 5 seconds to the target and surrounding enemies. If they were already Poisoned, increase this damage by 100%[x].
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Defensive
|
Lucky Hit: Critical Strikes have up to a [45 - 60]% chance to grant a free Dark Shroud shadow.
Helm, Chest, Pants, Amulet (+50%)
|
N/A
|
Extraction
|
Rogue
|
|
Defensive
|
When you cast a Skill, you heal for 1.9% [0.5 - 2.0]% Life. Double this bonus while below 50% Life.
Helm, Chest, Pants, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
All
|
|
Offensive
|
While Army of the Dead is active, your Minions gain [70 - 100]%[+] increased damage and take 90% reduced damage.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
Faceless Shrine (Map)
|
Hawezar
|
Necromancer
|
Season 3
|
Utility
|
When Rabies infects an enemy, reduce its Cooldown by [0.20 - 0.80] seconds. This Cooldown reduction is tripled when infecting Elite enemies.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Druid
|
|
Utility
|
Your maximum number of Skeletal Mages is increased by 2.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Necromancer
|
|
Offensive
|
Your Rupture does not remove the Bleeding damage from enemies. Can only occur once every [30 - 15] seconds.
Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
Utility
|
Your Weapon Mastery Skills have an additional Charge.Lucky Hit: Damaging an enemy with a Weapon Mastery Skill has up to a [40 - 55]% chance to Stun (CC) them for 2 seconds. Skills have an additional Charge.Lucky Hit: Damaging an enemy with a Weapon Mastery Skill has up to a [40 - 55]% chance to Stun (CC) them for 2 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|
|
Offensive
|
Casting Double Swing creates a Dust Devil that deals [53 - 75] damage to enemies in its path.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
|
N/A
|
Extraction
|
Barbarian
|