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Trample

From Diablo 4 Wiki

Trample is a Druid skill from the Wrath skill tree. Its features are:

Grants Player Exploits Condition
Physical Dmg N/A
Unstoppable
Knocks Back (CC)
Stuns (CC)
Fortifies
Spirit

Trample Details and Upgrades

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Trample

Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing 75% damage and Knocking Back enemies.
Enemies who are Knocked Back into terrain take an additional 45% damage and are Stunned (CC) for 3 seconds.

Lucky Hit Chance: 20%
Damage: Physical Damage
Tags: Wrath, Shapeshifting, Werebear, Mobility

Upgrades

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Enhanced Trample

Trample deals x150% bonus damage. This bonus is reduced by x50% for each enemy hit after the first.

Natural Trample Upgrade

Natural Trample

Casting Trample grants 20% of your Maximum Life (1) as Fortify .

Savage Trample Upgrade

Savage Trample

Casting Trample grants 40 Spirit.


Other Skills that work with Trample

The following skills either:

  • Create a condition Trample can exploit
  • Exploit a condition Trample creates
Basic Tree
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Wild Earth Spike

Summon a second Earth Spike when hitting an Immobilized or Stunned enemy.

Skill

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Fierce Earth Spike

Fortify for 12% of your Maximum Life whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back.

Skill

Core Tree
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Primal Landslide

When you Immobilize or Stun an enemy, you gain a Terramote. Each enemy hit by Landslide consumes a Terramote causing a guaranteed Critical Strike with x40% Critical Strike Damage. Bosses always have up to a 10% chance to grant a Terramote when hit.

Skill

Raging Landslide Upgrade

Raging Landslide

When you strike an Immobilized (CC) or Stunned (CC) enemy with Landslide , an additional pillar of earth is formed.

Skill

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Iron Fur

You gain 3% Damage Reduction while in Werebear form.
This bonus persists for 3 seconds after leaving Werebear form.

Damage: Physical Damage
Tags: Werebear, Shapeshifting Passive

Companion Tree
Enhanced Wolf Pack Upgrade

Enhanced Wolf Pack

Wolves deal 25%[x] increased damage to Immobilized (CC), Stunned (CC), Slowed (CC), or Poisoned enemies.

Skill

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Nature's Reach

Deal 5/10/15%[x] increased damage to Distant enemies. Double this bonus if they are also Slowed (CC), Stunned (CC), Immobilized (CC), or Knocked Back.

Damage: Physical Damage
Passive

Wrath Tree
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Natural Boulder

While you have any Fortify, Boulder has +20% increased Critical Strike Chance.

Skill

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Crushing Earth

Earth Skills deal 5%[x] increased damage to Slowed (CC), Stunned (CC), Immobilized (CC) or Knocked Back enemies.

Damage: Physical Damage
Tags: Earth, Nature Magic Passive

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Stone Guard

While you have Fortify for over 50% of your Maximum Life, your Earth Skills deal 4%[x] increased damage.

Damage: Physical Damage
Tags: Earth, Nature Magic Passive

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Mending

While in Werebear form, you receive 6%[+] additional Healing from all sources and gain 4%[x] increased Maximum Life.

Damage: Physical Damage
Tags: Shapeshifting, Werebear Passive

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Provocation

When you remain in Werebear form for at least 20 seconds, your next non-Defensive Skill will Overpower.

Damage: Physical Damage
Tags: Shapeshifting, Werebear Passive

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Bad Omen



Lucky Hit: Up to a 10% chance when dealing damage to a Vulnerable, Immobilized (CC) or Stunned (CC) enemy that a Lightning Bolt also hits dealing 55% damage.
Damage: Lightning Damage
Tags: Nature Magic, Storm Passive

Ultimate Tree
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Defensive Posture

Increases the amount of Fortify you gain from all sources by 5%[+] and you gain 3% Damage Reduction while Fortified

Damage: Physical Damage
Passive

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Unrestrained

Reduce the duration of Control Impairing Effects by 5%. Double this effect while you have Fortify for over 50% of your Maximum Life.

Damage: Physical Damage
Passive

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Quickshift

When Shapeshifting into a new animal form, you deal 1%[x] increased damage for 8 seconds, up to 8%[x].

Damage: Physical Damage
Tags: Shapeshifting Passive

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Natural Fortitude

Shapeshifting Fortifies you for 2% of your Maximum Life (1).

Damage: Physical Damage
Tags: Shapeshifting Passive

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Heightened Senses

When Shapeshifting into an animal form, Werebear grants 2% Damage Reduction and Werewolf grants 2%[+] Movement Speed, each for 6 seconds. Bonuses are doubled while both are active.

Damage: Physical Damage
Tags: Shapeshifting, Werebear, Werewolf Passive

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Natural Disaster

Your Earth Skills deal 4%[x] increased damage to Vulnerable enemies.
Your Storm Skills deal 4%[x] increased damage to enemies that are Stunned (CC), Immobilized (CC) or Knocked Back.

Damage: Physical Damage
Tags: Earth, Storm, Nature Magic Passive

Key Passives Tree
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Earthen Might

Restore all of your Spirit
Cause your attacks to be guaranteed Critical Strikes for 5 seconds
This chance is increased by:
10% for Critical Strikes
10% if the target is Stunned (CC), Immobilized (CC), or Knocked Back

Damage: Physical Damage
Tags: Earth, Nature Magic Passive

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Ursine Strength

Gain 20%[x] additional Maximum Life while in Werebear form and for 3 seconds after leaving Werebear form.
While Healthy, deal 30%[x] increased damage, and 30%[x] increased Overpower damage.

Damage: Physical Damage
Tags: Shapeshifting, Werebear Passive

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Bestial Rampage

After being a Werewolf for 2 seconds, gain 30%[+] Attack Speed for 15 seconds.
After being a Werebear for 2 seconds, deal 50%[x] increased damage for 15 seconds.

Damage: Physical Damage
Tags: Shapeshifting, Werewolf, Werebear Passive


Items that work with Trample

The following items either:

  • Grant a bonus when using Trample
  • Create a condition Trample can exploit
  • Exploit a condition Trample creates

Legendary Aspects

Aspect of Nature's Savagery
Offensive Werewolf Skills function as Storm Skills and Werebear Skills function as Earth Skills for the Nature's Fury Key Passive.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Druid
Aspect of Retaliation
Offensive Your Core Skills deal up to [15 - 30]%[x] increased damage based on your amount of Fortify.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Seaside Descent
(Map)
Dry Steppes Druid
Aspect of the Changeling's Debt
Resource You deal 25 - 55% increased damage while hitting a Poisoned enemy as a Werebear or a Crowd Controlled enemy as a Werewolf.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Conclave
(Map)
Kehjistan Druid
Aspect of the Trampled Earth
Offensive Trample now summons 6 Landslide pillars of earth during its duration that deal [70 - 100]% normal damage. Trample is now also a Nature Magic and Earth Skill.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Druid
Ballistic Aspect
Utility When you have Fortify your Earth Skills gain +2 Ranks.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

Whispering Pines
(Map)
Scosglen Druid
Crashstone Aspect
Offensive Earth Skills deal [25 - 40]%[x] more Critical Strike Damage to Crowd Controlled enemies.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Stockades
(Map)
Scosglen Druid
Earthguard Aspect
Defensive Gain [10 - 25]% bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of 100%.

Helm, Chest, Pants, Shield, Amulet (+50%)

N/A Extraction Druid
Skinwalker's Aspect
Defensive When you use a Shapeshifting Skill that changes your form, gain 414 - 827 Life. If you are at full Life, gain the same amount as Fortify.

Helm, Chest, Pants, Shield, Amulet (+50%)

Fading Echo
(Map)
Kehjistan Druid
Stormshifter's Aspect
Utility While Hurricane is active, gain +2 Ranks to your Shapeshifting Skills.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

Crusaders' Cathedral
(Map)
Kehjistan Druid

* Extraction means the Legendary Aspect can be removed from any Legendary item at the Occultist. A dungeon name means the Aspect will be added to your Codex of Power as a reward after completing that dungeon.

Unique Items

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Insatiable Fury

When the Days of Ash began, the great druid Nafain reminded his disciples that nothing, not even the loss of their humanity, was too great a sacrifice to protect Túr Dúlra from Astaroth's flames.

Type: Ancestral Unique Chest Armor
Class: Druid

Description: Werebear form is now your true form, and you gain +3 Ranks to all Werebear Skills.


    Affixes: (Item Power 925)
    • +10.5 - 17.5% Physical Damage
    • +84 - 126% Overpower Damage
    • 4.9 - 10.5% Damage Reduction while Fortified
    • +25.5 - 46.5% Total Armor while in Werebear Form
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    Hunter's Zenith

    "By fang, claw, spear, or sword - send the bastards back to the flames from which they crawled! Soak the peat with their blood! For Fiacla-Géar! For Scosglen!" - Nafain, during the Days of Ash

    Type: Unique Ring
    Class: Druid

    Description: Gain a bonus when you kill with a Shapeshifting Skill:

  • Werewolf: Your next Non-Ultimate Werebear Skill costs no Resource and has no Cooldown.
  • Werebear: Your next Werewolf Skill will Heal you for # when damage is first dealt.
    • + % All Resistances
    • + % Lightning Resistance

    Affixes:



    Changes to Trample

    Patch 1.2.0, October 17, 2023

    • Knockback distance reduced by 10%.
    • Natural Trample - Fortify amount changed from being based on Base Life to Maximum life.

    Patch 1.1.0a, July 18, 2023