Landslide is a Druid skill from the Core skill tree. Its features are:
Grants Player | Exploits Condition |
---|---|
Physical Damage | Immobilized |
Nature Magic | Stunned |
Earth Skills | |
Immobalizes (CC) | |
Critical Strike |
Landslide Details and Upgrades
LandslideSpirit Cost: 30 |
Upgrades
Enhanced LandslideAfter Landslide damages enemies 4 times, the next hit will Immobilize (CC) enemies for 3 seconds. |
Primal LandslideWhen you Immobilize or Stun an enemy, you gain a Terramote. Each enemy hit by Landslide consumes a Terramote causing a guaranteed Critical Strike with x40% Critical Strike Damage. Bosses always have up to a 10% chance to grant a Terramote when hit. |
Raging LandslideWhen you strike an Immobilized (CC) or Stunned (CC) enemy with Landslide , an additional pillar of earth is formed. |
Note: Primal Landslide - You can Immobilize or Stun with any skill that has that effect but Landslide needs to be in your active skill bar to gain the Terramotes.
Other Skills that work with Landslide
The following skills either:
- Create a condition Landslide can exploit
- Exploit a condition Landslide creates
Base Tree |
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Enhanced Earth SpikeEarth Spike has a 15% chance to Stun (CC) for 2.5 seconds. Skill |
Wild Earth SpikeSummon a second Earth Spike when hitting an Immobilized or Stunned enemy. Skill |
Fierce Earth SpikeFortify for 12% of your Maximum Life whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back. Skill |
Enhanced Storm StrikeStorm Strike has a 15% chance to Immobilize (CC) all enemies hit for 2.5 seconds. Skill |
Core Tree |
Wild ImpulsesYour Core Skills cost 3%[x] more Spirit but deal 5%[x] increased damage. Passive |
Primal Lightning StormLightning Storm has an 12% chance to Immobilize (CC) enemies hit for 3 seconds. Skill |
Companion Tree |
Poison CreeperCooldown: 20 seconds |
Enhanced Wolf PackWolves deal 25%[x] increased damage to Immobilized (CC), Stunned (CC), Slowed (CC), or Poisoned enemies. Skill |
Brutal Wolf PackWhen you Critically Strike, your Wolves gain 25%[+] Attack Speed for 3 seconds. Skill |
Nature's ReachDeal 5%[x] increased damage to Distant enemies. Double this bonus if they are also Slowed (CC), Stunned (CC), Immobilized (CC), or Knocked Back. |
Wrath Tree |
Enhanced BoulderWhen Boulder reaches the end of its path, enemies hit are Slowed (CC) by 30% for 3 seconds. If Boulder Overpowered , enemies are Stunned for 4 seconds instead. Skill |
TrampleCooldown: 14 seconds |
Crushing EarthEarth Skills deal 5%[x] increased damage to Slowed (CC), Stunned (CC), Immobilized (CC) or Knocked Back (CC) enemies. |
SafeguardCritical Strikes with Earth Skills Fortify you for 3% of your Maximum Life (1). |
Stone GuardWhile you have Fortify for over 50% of your Maximum Life, your Earth Skills deal 4%[x] increased damage. |
Electric ShockLucky Hit: Dealing Lightning damage to enemies has up to a 8% chance to Immobilize (CC) them for 3 seconds. |
Bad OmenLucky Hit: Up to a 10% chance when dealing damage to a Vulnerable, Immobilized (CC) or Stunned (CC) enemy that a Lightning Bolt also hits dealing 55% damage. |
Ultimate Tree |
PetrifyCooldown: 50 seconds |
DefianceNature Magic Skills deal 4%[x] increased damage to Elites. |
Circle of LifeNature Magic Skills that consume Spirit, Heal you for 1% of your Maximum Life. |
ResonanceNature Magic Skills deal 2%[x] increased damage. Triple this bonus if an Earth Skill is the next Skill cast after a Storm Skill, or a Storm Skill is the next Skill cast after an Earth Skill. |
Natural DisasterYour Earth Skills deal 4%[x] increased damage to Vulnerable enemies. |
Key Passives Tree |
Earthen MightLucky Hit: Damaging enemies with Earth Skills has up to a 10% chance to: |
Perfect StormStorm Skills that you cast grant 1 Spirit and deal 40%[x] increased damage when damaging a Vulnerable, Immobilized (CC) or Slowed (CC) enemy. |
Items that work with Landslide
The following items either:
- Grant a bonus when using Landslide
- Create a condition Landslide can exploit
- Exploit a condition Landslide creates
Legendary Aspects
Aspect of the Aftershock |
Offensive | Landslide's earth pillars each strike a second time and deal an additional 6 - 12% bonus damage per hit.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Aspect of Mending Stone |
Defensive | The duration of Earthen Bulwark is increased by 6 seconds. In addition, killing an enemy replenishes [379 - 689] of your active Earthen Bulwark's Barrier.
Helm, Chest, Pants, Shield, Amulet (+50%) |
Sealed Archives (Map) |
Dry Steppes | Druid |
Aspect of Natural Balance |
Offensive | Casting a Storm Skill grants your Earth Skills [30.0 - 45.0]%[x] Critical Strike Damage for 4 seconds.Casting a Earth Skill increases the Critical Strike Chance of Storm Skills by [8.0 - 12.0]%[+] for 4 seconds.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Aspect of Quicksand |
Utility | Damage from Earth Skills Slow enemies hit by [20 - 50]% for 5 seconds.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Ferals' Den (Map) |
Scosglen | Druid |
Aspect of Retaliation |
Offensive | Your Core Skills deal up to [25 - 40]%[x] increased damage based on your amount of Fortify..
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Seaside Descent (Map) |
Dry Steppes | Druid |
Aspect of the Rampaging Werebeast |
Offensive | The duration of Grizzly Rage is increased by [3.0 - 8.0] seconds. In addition, Critical Strikes while Grizzly Rage is active increase your Critical Strike Damage by 10%[x] for the duration, up to a maximum of 200%[x].
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Endless Gates (Map) |
Hawezar | Druid |
Ballistic Aspect |
Utility | When you have Fortify your Earth Skills gain +2 Ranks.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Whispering Pines (Map) |
Scosglen | Druid |
Crashstone Aspect |
Offensive | Earth Skills deal [25 - 40]%[x] more Critical Strike Damage to Crowd Controlled enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Stockades (Map) |
Scosglen | Druid |
Earthguard Aspect |
Defensive | Gain [10 - 25]% bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of 100%.
Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | Druid |
Shepherd's Aspect |
Offensive | Companion Skills deal an additional [5.0 - 10.0]%[x] damage per Companion you have.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Bloodsoaked Crag (Map) |
Dry Steppes | Druid |
Subterranean Aspect |
Offensive | Poison Creeper's active also casts Landslide in a circle around you. Earth Skills deal [15 - 30]% increased damage to Poisoned enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
* Extraction means the Legendary Aspect can be removed from any Legendary item at the Occultist. A dungeon name means the Aspect will be added to your Codex of Power as a reward after completing that dungeon.
Unique Items
Vasily's Prayer"Roots from the Great Oak growing at the seaward statue of Vasily will, on rare occasions, be found twisted back upon themselves, suffused with ferocious magic." - Barrett's Book of Implements
Description: Your Earth Skills are now also Werebear Skills and Fortify you for [2.0 - 5.0]% of your Maximum Health. |
Affixes: (Item Power 925)
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Changes to Landslide
There have been no changes to Landslide to date.