These are the Druid Core Skills and they include skills of different damage types which are typical throughout the Druid Skill Trees. For a full guide on each skill click its name.
AbundanceBasic skills generate x 6 / 12 / 18% more Spirit. Requires a point in Heart of the Wild. |
Digitigrade GaitYou gain + 4 / 8 / 12% Movement Speed while in Werewolf form. This bonus persists for 3 seconds after leaving Werewolf form. Requires a point in Predatory Instinct. |
Heart of the WildMaximum Spirit is increased by 3/6/9. |
Iron FurYou gain 3 / 6 / 9% Damage Reduction while in Werebear form. This bonus persists for 3 seconds after leaving Werebear form. Requires a point in Predatory Instinct. |
LandslideCrush enemies between 2 pillars of earth, dealing up to 75% damage. Type: Nature Magic Damage: Physical Spirit Cost: 30 Lucky Hit Chance: 20% Tags: Core, Nature Magic, Earth |
Lightning StormConjure a growing lightning storm that deals 40% damage per strike. The number of strikes increases the longer the storm is channelled up to a maximum of 5 at once. Type: Nature Magic Damage: Lightning Spirit Cost: 15 per strike Lucky Hit Chance: 15% Tags: Core, Nature Magic, Storm, Channeled |
Predatory InstinctCritical Strike Chance against Close enemies is increased by + 2%/4%/6% |
PulverizeShapeshift into a werebear and slam the ground, dealing 50% damage to surrounding enemies. Type: Shapeshifting Damage: Physical Spirit Cost: 35 Lucky Hit Chance: 25% Tags: Core, Werebear, Shapeshifting |
ShredShapeshift into a Werewolf and perform a trio of combo attacks:
Type: Shapeshifting Damage: Physical Spirit Cost: 35 Spirit Lucky Hit Chance: 20% Tags: Core, Werewolf, Shapeshifting |
TornadoConjure a swirling tornado that deals 35% damage. Type: Nature Magic Damage: Physical Spirit Cost: 40 Lucky Hit Chance: 8% Tags: Core, Nature Magic, Storm |
Wild ImpulsesYour Core skills cost x 3 / 6 / 9% more Spirit but deal x 5 / 10 / 15% increased damage. Requires a point in Heart of the Wild. |