The Druid has access to seven groups of skills:
- Basic - Physical damage Earth and Storm damage skills that generate spirit. No Cooldowns.
- Core - Storm, Earth, Bear and Wolf skill damage at the cost of spirit. No Cooldowns.
- Defensive - These mitigate damage received, deal physical damage, and increase survivability. They don't cost spirit but do have Cooldowns.
- Companion - Summon creatures to fight alongside you dealing physical and poison damage. They don't cost spirit.
- Wrath - Heavy-duty physical damage. Does not cost spirit but do have Cooldowns.
- Ultimate - High damage offensive skills They don't cost spirit but have long Cooldowns.
- Key Passives - Can have a point in only one of these.
The tables are read from left to right with the upgrades listed to the right of the main skill. Passives are listed below each Skill Tree.
BasicRequired Points: 0 |
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Earth SpikeSunder the earth, impaling the first enemy hit for 19% damage. Damage: Physical |
Enhanced Earth SpikeEarth Spike has a 15% chance to Stun (CC) for 2.5 seconds. |
Wild Earth SpikeSummon a second Earth Spike when hitting an Immobilized or Stunned enemy. |
Fierce Earth SpikeFortify for 12% of your Maximum Life whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back. |
ClawGenerate Spirit: 15 |
Enhanced ClawClaw's Attack Speed is increased by 20%[+] . |
Wild ClawClaw has 15% chance to attack twice. |
Fierce ClawClaw applies 19.8% Poisoning Damage over 6 seconds. |
Storm StrikeGenerate Spirit: 15 |
Enhanced Storm StrikeStorm Strike has a 15% chance to Immobilize (CC) all enemies hit for 2.5 seconds. |
Wild Storm StrikeStorm Strike chains to 2 additional targets. |
Fierce Storm StrikeStorm Strike has a 50% chance to make enemies Vulnerable for 3 seconds. |
MaulGenerate Spirit: 20 |
Enhanced MaulIf an enemy is hit by Maul, then Fortify for 8% of your Maximum Life. |
Wild MaulMaul has a 20% chance to Knock Down enemies for 2 seconds. |
Fierce MaulIncreases the range and radius of Maul by 25%. |
Wind ShearGenerate Spirit: 16 |
Enhanced Wind ShearWind Shear has a 20% chance to make enemies Vulnerable for 4 seconds. |
Wild Wind ShearWind Shear grants 4 additional Spirit for each enemy hit beyond the first. |
Fierce Wind ShearEach enemy hit by Wind Shear increases your Movement Speed by 5% for +5 seconds, up to +20%. |
CoreRequired Points: 2 |
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Stone BurstSpirit Cost: 30 |
Enhanced Stone BurstStone Burst's final explosion damage is increased by 25%[x] within the initial radius. |
Primal Stone BurstWhile Channeling Stone Burst, and for 2 seconds after it ends, gain 30%[+] Attack Speed. |
Raging Stone BurstStone Burst costs 66%[x] more Spirit, and its final explosion deals 50%[x] more damage. |
PulverizeSpirit Cost: 35 Iron FurYou gain 4% Damage Reduction while in Werebear form. This bonus persists for 3 seconds after leaving Werebear form. |
Enhanced PulverizeYour next Pulverize will Overpower every 12 seconds while you remain Healthy . |
Primal PulverizeEnemies hit with Pulverize deal 20% reduced damage for 4 seconds. |
Raging PulverizePulverize deals 30%[x] increased Overpower Damage. Enemies Overpowered by Pulverize are Stunned for 3 seconds. |
- Direct access to Passive Iron Fur
LandslideSpirit Cost: 30 |
Enhanced LandslideAfter Landslide damages enemies 4 times, the next hit will Immobilize (CC) enemies for 3 seconds. |
Primal LandslideWhen you Immobilize or Stun an enemy, you gain a Terramote. Each enemy hit by Landslide consumes a Terramote causing a guaranteed Critical Strike with x40% Critical Strike Damage. Bosses always have up to a 10% chance to grant a Terramote when hit. |
Raging LandslideWhen you strike an Immobilized (CC) or Stunned (CC) enemy with Landslide , an additional pillar of earth is formed. |
TornadoSpirit Cost: 40 |
Enhanced TornadoEach time you cast Tornado, you have a 20% chance to spawn an additional Tornado. |
Primal TornadoEnemies damaged by Tornado are Slowed (CC) by 8% for 3 seconds, stacking up to 40% . |
Raging TornadoEnemies hit with Tornado have a 10% chance to become Vulnerable for 3 seconds. |
Lightning StormSpirit Cost: 15 per strike |
Enhanced Lightning StormThe size of your Lightning Storm is preserved for 6 seconds after channeling. |
Primal Lightning StormLightning Storm has an 12% chance to Immobilize (CC) enemies hit for 3 seconds. |
Raging Lightning StormLightning Storm gains 1 additional lightning strike. |
ShredSpirit Cost: 35 Digitigrade GaitYou gain 4%[+] Movement Speed while in Werewolf form. This bonus persists for 3 seconds after leaving Werewolf form. |
Enhanced ShredShred gains 30%[+] Attack Speed and Heals for 4% of your Maximum Life (66) if an enemy is struck. |
Primal ShredShred's second and third attacks also perform a dash. In addition, Shred's Critical Strike Damage is increased by x30%. |
Raging ShredShred's third combo attack is larger and applies an additional 70% Poisoning Damage over 5 seconds. |
- Direct access to Passive Digitigrade Gait
Passives
Heart of the WildMaximum Spirit is increased by 3. |
Wild ImpulsesYour Core Skills cost 3%[x] more Spirit but deal 5%[x] increased damage. |
AbundanceBasic Skills generate 6%[x] more Spirit. |
Predatory InstinctCritical Strike Chance against Close enemies is increased by 2%[+]. |
Iron FurYou gain 4% Damage Reduction while in Werebear form. This bonus persists for 3 seconds after leaving Werebear form. |
Digitigrade GaitYou gain 4%[+] Movement Speed while in Werewolf form. This bonus persists for 3 seconds after leaving Werewolf form. |
DefensiveRequired Points: 2 |
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Cyclone ArmorCooldown: 18 seconds |
Enhanced Cyclone ArmorEnemies who are Knocked Back by Cyclone Armor are also Slowed (CC) by 70% for 2 seconds. |
Innate Cyclone ArmorEnemies Knocked Back by Cyclone Armor become Vulnerable for 3 seconds. |
Preserving Cyclone ArmorEvery 10 seconds, Cyclone Armor intensifies, causing incoming damage to grant you 30% Damage Reduction for 2 seconds. |
Earthen BulwarkCooldown: 16 seconds |
Enhanced Earthen BulwarkEarthen Bulwark makes you Unstoppable while active. |
Innate Earthen BulwarkRock shrapnel flies outward when Earthen Bulwark is destroyed or expires, dealing 60% to surrounding enemies. This damage is increased by Barrier bonuses. |
Preserving Earthen BulwarkCasting Earthen Bulwark grants 18% of your Maximum Life (1) as Fortify . |
Debilitating RoarCooldown: 22 seconds |
Enhanced Debilitating RoarDebilitating Roar also Fortifies you for 22% of your Maximum Life (1) . |
Innate Debilitating RoarDebilitating Roar increases your damage by 15%[x] for its duration. |
Preserving Debilitating RoarDebilitating Roar also Heals you for 6% of your Maximum Life per second while active. |
Blood HowlCooldown: 15 seconds |
Enhanced Blood HowlKills reduce the cooldown of Blood Howl by 1 second. |
Innate Blood HowlBlood Howl also generates 20 Spirit. |
Preserving Blood HowlBlood Howl also increases your Attack Speed by 15%[+] for 4 seconds. |
Passives
Ancestral FortitudeIncrease your Non-Physical Resistances by 5%[+]. |
VigilanceYou gain 7% Damage Reduction for 6 seconds after using a Defensive Skill. |
BacklashYou deal 4%[x] increased damage for 5 seconds after casting a Defensive Skill. |
CompanionRequired Points: 11 |
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Poison CreeperCooldown: 20 seconds |
Enhanced Poison CreeperPoison Creeper's Immobilize (CC) and Poison durations are increased by 1 second. |
Ferocious Poison CreeperPoison Creeper's active Poisoning duration is increased by 3 seconds. |
Brutal Poison CreeperYour Critical Strike Chance is increased by 20%[+] against enemies strangled by Poison Creeper . |
WolvesCooldown: 11 seconds |
Enhanced Wolf PackWolves deal 25%[x] increased damage to Immobilized (CC), Stunned (CC), Slowed (CC), or Poisoned enemies. |
Ferocious Wolf PackLucky Hit: Your Wolves' attacks have up to a 40% chance to Fortify you for 8% of your Maximum Life (1) . |
Brutal Wolf PackWhen you Critically Strike, your Wolves gain 25%[+] Attack Speed for 3 seconds. |
RavensCooldown: 15 seconds |
Enhanced RavensYou have 8%[+] increased Critical Strike Chance against enemies for 6 seconds after they are hit by Ravens . |
Ferocious RavensEnemies inside the swarm of Ravens when it is activated become Vulnerable for 3 seconds. |
Brutal Ravens2 additional Ravens periodically attack enemies. Increases the passive damage of Ravens by 40%[x] . |
Passives
Feral AptitudeYou deal 3%[x] increased damage while Healthy and 3%[x] increased damage while above 100% Movement Speed. These bonuses can stack. |
Call of the WildYour Companion Skills deal 12%[x] bonus damage. |
ClarityAfter casting a Companion Skill, your next Druid_Skill_Tree#Core|Core or Wrath Skill's damage and Critical Strike Chance are increased by 5%[x], up to 15%[x]. |
HumanityYou deal 5 / 10 / 15%[x] more damage while in Human form. |
Nature's ReachDeal 5%[x] increased damage to Distant enemies. Double this bonus if they are also Slowed (CC), Stunned (CC), Immobilized (CC), or Knocked Back. |
WrathRequired Points: 16 |
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HurricaneCooldown: 20 seconds |
Enhanced HurricaneEnemies who are damaged by Hurricane are Slowed (CC) by 25% for 2 seconds. |
Natural HurricaneHurricane has a 15% chance to make enemies Vulnerable for 3 seconds. |
Savage HurricaneEnemies affected by Hurricane deal 20% less damage. |
BoulderCooldown: 10 secondsLucky Hit Chance: 4% Unearth a large rolling boulder that repeatedly Knocks Back (CC) enemies, dealing 70% damage with each hit. Damage: Physical Damage Tags: Wrath, Nature Magic, Earth SafeguardCritical Strikes with Earth Skills Fortify you for 3% of your Maximum Life (1).Damage: Physical Damage Tags: Earth, Nature Magic Prerequisite: Can also reach Safeguard via Boulder. Stone GuardWhile you have Fortify for over 50% of your Maximum Life, your Earth Skills deal 4%[x] increased damage. |
Enhanced BoulderWhen Boulder reaches the end of its path, enemies hit are Slowed (CC) by 30% for 3 seconds. If Boulder Overpowered , enemies are Stunned for 4 seconds instead. |
Natural BoulderWhile you have any Fortify, Boulder has +20% increased Critical Strike Chance. |
Savage BoulderBoulder's Critical Strike Chance is increased by +3% each time it deals damage. |
- Direct access to Passives Safeguard and Stone Guard
RabiesCooldown: 12 seconds
Toxic ClawsCritical Strikes with Werewolf Skills deal 12% of their Base damage as Poisoning damage over 4 seconds. EnvenomYou and your Companions gain 10%[x] bonus Critical Strike Damage against Poisoned enemies. |
Enhanced RabiesRabies' Poisoning damage also increases over the lifetime of the disease, dealing 60%[x] bonus damage at max duration. |
Natural RabiesRabies spreads 50% faster. |
Savage RabiesRabies deals its total Poisoning Damage in 4 seconds instead of 6. |
- Direct access to Passives Toxic Claws and Envenom
TrampleCooldown: 14 secondsLucky Hit Chance: 20% Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing 75% damage and Knocking Back (CC) enemies. Enemies who are Knocked Back into terrain take an additional 45% damage and are Stunned (CC) for 3 seconds. Damage: Physical Damage Tags: Wrath, Shapeshifting, Werebear, Mobility ProvocationWhen you remain in Werebear form for at least 20 seconds, your next non-Defensive Skill will Overpower. |
Enhanced TrampleTrample deals x150% bonus damage. This bonus is reduced by x50% for each enemy hit after the first. |
Natural TrampleCasting Trample grants 20% of your Maximum Life (1) as Fortify . |
Savage TrampleCasting Trample grants 40 Spirit. |
- Direct access to Passive Provocatin
Passives
Crushing EarthEarth Skills deal 5%[x] increased damage to Slowed (CC), Stunned (CC), Immobilized (CC) or Knocked Back (CC) enemies. |
SafeguardCritical Strikes with Earth Skills Fortify you for 3% of your Maximum Life (1). |
Stone GuardWhile you have Fortify for over 50% of your Maximum Life, your Earth Skills deal 4%[x] increased damage. |
NeurotoxinPoisoned enemies are slowed (CC) by 8%. |
EnvenomYou and your Companions gain 10%[x] bonus Critical Strike Damage against Poisoned enemies. |
Toxic ClawsCritical Strikes with Werewolf Skills deal 12% of their Base damage as Poisoning damage over 4 seconds. |
MendingWhile in Werebear form, you receive 6%[+] additional Healing from all sources and gain 4%[x] increased Maximum Life. |
ProvocationWhen you remain in Werebear form for at least 20 seconds, your next non-Defensive Skill will Overpower. |
Charged AtmosphereEvery 14 / 11 / 8 seconds, a Lightning Bolt hits a Nearby enemy dealing 45% damage. |
Elemental ExposureLucky Hit: Your Storm Skills have up to a 10% chance to make enemies Vulnerable for 1.0 seconds. |
Electric ShockLucky Hit: Dealing Lightning damage to enemies has up to a 8% chance to Immobilize (CC) them for 3 seconds. |
Endless TempestIncrease the duration of Hurricane and Cataclysm by 5%[x]. |
Bad OmenLucky Hit: Up to a 10% chance when dealing damage to a Vulnerable, Immobilized (CC) or Stunned (CC) enemy that a Lightning Bolt also hits dealing 55% damage. |
UltimateRequired Points: 23 - You can have only one Ultimate active at a time. |
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CataclysmCooldown: 60 secondsLucky Hit Chance: 62% A massive storm follows you for 8 seconds. Twisters Knock Back (CC) enemies dealing 46% damage, and lightning strikes wildly dealing 115% damage. Damage: Lightning Damage Tags: Ultimate, Nature Magic, Storm Circle of LifeNature Magic Skills that consume Spirit, Heal you for 1% of your Maximum Life.Tags: Nature Magic Prerequisite: Can also reach Circle of Life via Petrify and Cataclysm. ResonanceNature Magic Skills deal 2%[x] increased damage. Triple this bonus if an Earth Skill is the next Skill cast after a Storm Skill, or a Storm Skill is the next Skill cast after an Earth Skill.Tags: Nature Magic, Earth, Storm Prerequisite: Can also reach Resonance via Petrify. Natural DisasterYour Earth Skills deal 4%[x] increased damage to Vulnerable enemies. |
Prime CataclysmCataclysm's duration is increased by 4 seconds. |
Supreme CataclysmLightning strikes from Cataclysm make enemies Vulnerable for 6 seconds. |
- Direct access to Passive Circle of Life
PetrifyCooldown: 50 secondsEncase all Nearby enemies in stone, Stunning (CC) them for 3 seconds. You deal 30%[x] increased Critical Strike Damage to enemies affected by Petrify. Against Bosses, the Critical Strike Damage bonus is increased to 50%[x] and its duration is increased to 6 seconds. Damage: N/A Tags: Ultimate, Nature Magic, Earth Natural DisasterYour Earth Skills deal 4%[x] increased damage to Vulnerable enemies.Your Storm Skills deal 4%[x] increased damage to enemies that are Stunned (CC), Immobilized (CC) or Knocked Back (CC). Tags: Earth, Storm, Nature Magic Prerequisite: Can also reach Natural Disaster via Petrify. ResonanceNature Magic Skills deal 2%[x] increased damage. Triple this bonus if an Earth Skill is the next Skill cast after a Storm Skill, or a Storm Skill is the next Skill cast after an Earth Skill.Tags: Nature Magic, Earth, Storm Prerequisite: Can also reach Resonance via Petrify. Circle of LifeNature Magic Skills that consume Spirit, Heal you for 1% of your Maximum Life. |
Prime PetrifyPetrify grants 50 Spirit when cast and its effect durations are increased by 1 second. |
Supreme PetrifyKilling an enemy affected by Petrify reduces its Cooldown by 1 second. Hitting a Boss with Petrify reduces its Cooldown by 10 seconds. |
- Direct access to Passives Natural Disaster, Resonance and Circle of Life
Grizzly RageCooldown: 50 secondsShapeshift into a Dire Werebear for 10 seconds gaining 30%[x] bonus damage and 20% Damage Reduction. Damage bonus is increased by 3% each second while in this form, up to a maximum of 75%. Kills extend the duration by 1 second, and Overpowering Bosses extend the duration by 5 seconds, but the duration cannot go above 10 seconds. Damage: Physical Damage Tags: Ultimate, Shapeshifting, Werebear Heightened SensesWhen Shapeshifting, Werebear grants 3 / 6 / 9% Damage Reduction and Werewolf grants 2 / 4 / 6%[+] Movement Speed. Both bonuses persist as long as you are in either animal form and are doubled while both are active. They are lost after 3 seconds in Human form.Tags: Shapeshifting, Werebear, Werewolf Prerequisite: Can also reach Heightened Senses via Grizzly Rage and Lacerate. Natural FortitudeShapeshifting Fortifies you for 2% of your Maximum Life. |
Prime Grizzly RageGrizzly Rage makes you Unstoppable for 6 seconds |
Supreme Grizzly RageGain 8% Maximum Life as Fortify per second while Grizzly Rage is active. |
- Direct access to Passives Heightened Senses and Natural Fortitude
LacerateCooldown: 35 secondsLucky Hit Chance: 7% Shapeshift into a Werewolf, become Immune and quickly dash 10 times between enemies in the area dealing up to 560% damage. Damage: Physical Damage Tags: Ultimate, Shapeshifting, Werewolf Natural FortitudeShapeshifting Fortifies you for 2% of your Maximum Life.Tags: Shapeshifting Prerequisite: Can also reach Natural Fortitude via Grizzly Rage and Lacerate. Heightened SensesWhen Shapeshifting, Werebear grants 3 / 6 / 9% Damage Reduction and Werewolf grants 2 / 4 / 6%[+] Movement Speed. Both bonuses persist as long as you are in either animal form and are doubled while both are active. They are lost after 3 seconds in Human form. |
Prime LacerateLacerate hits Heal for 3% Maximum Life, doubled on Critical Strikes. The first Critical Strike is guaranteed and deals 150% increased damage. |
Supreme LacerateWhenever Lacerate Critically Strikes, your Skills deal 4%[x] increased damage for 10 seconds, up to 40%[x] . |
- Direct access to Passives Natural Fortitude and Heightened Senses
Passives
Defensive PostureIncreases the amount of Fortify you gain from all sources by 5%[+] and you gain 3% Damage Reduction while Fortified. |
Thick HideWhenever you are Stunned (CC), Immobilized (CC) or Knocked Down (CC), Fortify for 10% of your Maximum Life (1). |
UnrestrainedReduce the duration of Control Impairing Effects by 5%. Double this effect while you have Fortify for over 50% of your Maximum Life. |
Nature's Resolve5% chance when struck to Fortify you for 4.4% of your Maximum Life (1). |
QuickshiftShapeshifting into a new animal form grants 1 / 2 / 3%[x] increased damage, up to 6 / 12 / 18%[x]. This bonus is lost after 3 seconds in Human form. |
Natural FortitudeShapeshifting Fortifies you for 2% of your Maximum Life. |
Heightened SensesWhen Shapeshifting, Werebear grants 3 / 6 / 9% Damage Reduction and Werewolf grants 2 / 4 / 6%[+] Movement Speed. Both bonuses persist as long as you are in either animal form and are doubled while both are active. They are lost after 3 seconds in Human form. |
CatastropheYou deal 5 / 10 / 15%[x] more damage for 8 seconds after casting an Ultimate skill. |
DefianceNature Magic Skills deal 4%[x] increased damage to Elites. |
Circle of LifeNature Magic Skills that consume Spirit, Heal you for 1% of your Maximum Life. |
ResonanceNature Magic Skills deal 2%[x] increased damage. Triple this bonus if an Earth Skill is the next Skill cast after a Storm Skill, or a Storm Skill is the next Skill cast after an Earth Skill. |
Natural DisasterYour Earth Skills deal 4%[x] increased damage to Vulnerable enemies. |
Key PassivesRequired Points: 33 - You can have a point in only one of these at a time. |
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Ursine StrengthGain 30%[x] additional Maximum Life while in Werebear form and for 3 seconds after leaving Werebear form. |
Bestial RampageWhen Shapeshifting, Werebear grants 30%[x] increases damage and Werewolf grants 20%[+] Attack Speed. Both bonuses persist as long as you are in either animal form, but are lost after 3 seconds in Human form. |
Lupine FerocityEvery 3rd Werewolf Skill hit Critically Strikes and deals 70.0%[x] increased damage, doubled to 140.0%[x] against Injured enemies. |
Earthen MightLucky Hit: Damaging enemies with Earth Skills has up to a 10% chance to: |
One with NatureYour Companion Skills each gain 1 additional companion and deal 50%[x] increased damage. Gain the Passive Effect of Ravens, Wolves and Poison Creeper. |
Nature's FuryCasting an Earth Skill has a 35% chance to trigger a free Storm Skill of the same category, and vice versa. In addition, these free Skills count as both Earth and Storm Skills. |
Perfect StormStorm Skills that you cast grant 1 Spirit and deal 40%[x] increased damage when damaging a Vulnerable, Immobilized (CC) or Slowed (CC) enemy. |
Barbarian | Druid | Necromancer | Rogue | Sorcerer | Spiritborn |
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