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Druid Skill Tree

From Diablo 4 Wiki

The Druid has access to seven groups of skills:

  • Basic - Physical damage Earth and Storm damage skills that generate spirit. No Cooldowns.
  • Core - Storm, Earth, Bear and Wolf skill damage at the cost of spirit. No Cooldowns.
  • Defensive - These mitigate damage received, deal physical damage, and increase survivability. They don't cost spirit but do have Cooldowns.
  • Companion - Summon creatures to fight alongside you dealing physical and poison damage. They don't cost spirit.
  • Wrath - Heavy-duty physical damage. Does not cost spirit but do have Cooldowns.
  • Ultimate - High damage offensive skills They don't cost spirit but have long Cooldowns.
  • Key Passives - Can have a point in only one of these.

The tables are read from left to right with the upgrades listed to the right of the main skill. Passives are listed below each Skill Tree.


Basic

Required Points: 0

earth spike

Earth Spike

Sunder the earth, impaling the first enemy hit for 19% damage.

Damage: Physical
Generates: 16 Spirit
Lucky Hit Chance: 35%
Tags: Basic, Nature Magic, Earth

Enhanced Earth Spike Upgrade

Enhanced Earth Spike

Earth Spike has a 15% chance to Stun (CC) for 2.5 seconds.

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Wild Earth Spike

Summon a second Earth Spike when hitting an Immobilized or Stunned enemy.

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Fierce Earth Spike

Fortify for 12% of your Maximum Life whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back.


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Claw

Generate Spirit: 15
Lucky Hit Chance: 50%
Shapeshift into a Werewolf and claw at an enemy for 28% damage.

Damage: Physical Damage
Tags: Basic, Shapeshifting, Werewolf

Enhanced Claw Upgrade

Enhanced Claw

Claw's Attack Speed is increased by 20%[+] .

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Wild Claw

Claw has 15% chance to attack twice.

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Fierce Claw

Claw applies 19.8% Poisoning Damage over 6 seconds.


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Storm Strike

Generate Spirit: 15
Lucky Hit Chance: 25%
Electricity gathers around your weapon, dealing 20% damage to your target and chaining to up to 3 surrounding enemies, dealing 20% less damage each time it chains.
You gain 15% Damage Reduction for 3 seconds after dealing damage with Storm Strike .

Damage: Lightning Damage
Tags: Basic, Nature Magic, Storm, Chain

Enhanced Storm Strike Upgrade

Enhanced Storm Strike

Storm Strike has a 15% chance to Immobilize (CC) all enemies hit for 2.5 seconds.

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Wild Storm Strike

Storm Strike chains to 2 additional targets.

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Fierce Storm Strike

Storm Strike has a 50% chance to make enemies Vulnerable for 3 seconds.


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Maul

Generate Spirit: 20
Lucky Hit Chance: 30%
Shapeshift into a Werebear and maul enemies in front of you, dealing 26% damage.

Damage: Physical Damage
Tags: Basic, Shapeshifting, Werebear

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Enhanced Maul

If an enemy is hit by Maul, then Fortify for 8% of your Maximum Life.

Wild Maul Upgrade

Wild Maul

Maul has a 20% chance to Knock Down enemies for 2 seconds.

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Fierce Maul

Increases the range and radius of Maul by 25%.


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Wind Shear

Generate Spirit: 16
Lucky Hit Chance: 20%
Conjure a piercing blade of wind, dealing 20% damage.

Damage: Physical Damage
Tags: Basic, Nature Magic, Storm

Enhanced Wind Shear Upgrade

Enhanced Wind Shear

Wind Shear has a 20% chance to make enemies Vulnerable for 4 seconds.

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Wild Wind Shear

Wind Shear grants 4 additional Spirit for each enemy hit beyond the first.

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Fierce Wind Shear

Each enemy hit by Wind Shear increases your Movement Speed by 5% for +5 seconds, up to +20%.


Core

Required Points: 2

Stone Burst Druid Skill - Diablo 4

Stone Burst

Spirit Cost: 30
Lucky Hit Chance: 20%
Gather stones beneath your enemies then detonate them dealing 80% Weapon damage. Channeling deals 20% Weapon damage and increases the size of the affected area, up to a 400% increase after 1 seconds.

Damage: Physical Damage
Tags: Core, Nature Magic, Storm, Channeled

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Enhanced Stone Burst

Stone Burst's final explosion damage is increased by 25%[x] within the initial radius.

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Primal Stone Burst

While Channeling Stone Burst, and for 2 seconds after it ends, gain 30%[+] Attack Speed.

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Raging Stone Burst

Stone Burst costs 66%[x] more Spirit, and its final explosion deals 50%[x] more damage.


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Pulverize

Spirit Cost: 35
Lucky Hit Chance: 25%
Shapeshift into a Werebear and slam the ground, dealing 92% damage to surrounding enemies.

Damage: Physical Damage
Tags: Core, Shapeshifting, Werebear


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Iron Fur

You gain 4% Damage Reduction while in Werebear form. This bonus persists for 3 seconds after leaving Werebear form.

Tags: Werebear, Shapeshifting
Prerequisite: Can also reach Iron Fur via Pulverize.

Enhanced Pulverize Upgrade

Enhanced Pulverize

Your next Pulverize will Overpower every 12 seconds while you remain Healthy .

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Primal Pulverize

Enemies hit with Pulverize deal 20% reduced damage for 4 seconds.

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Raging Pulverize

Pulverize deals 30%[x] increased Overpower Damage. Enemies Overpowered by Pulverize are Stunned for 3 seconds.

  • Direct access to Passive Iron Fur


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Landslide

Spirit Cost: 30
Lucky Hit Chance: 20%
Crush enemies between 4 pillars of earth, dealing up to 140% damage.

Damage: Physical Damage
Tags: Core, Nature Magic, Earth

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Enhanced Landslide

After Landslide damages enemies 4 times, the next hit will Immobilize (CC) enemies for 3 seconds.

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Primal Landslide

When you Immobilize or Stun an enemy, you gain a Terramote. Each enemy hit by Landslide consumes a Terramote causing a guaranteed Critical Strike with x40% Critical Strike Damage. Bosses always have up to a 10% chance to grant a Terramote when hit.

Raging Landslide Upgrade

Raging Landslide

When you strike an Immobilized (CC) or Stunned (CC) enemy with Landslide , an additional pillar of earth is formed.


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Tornado

Spirit Cost: 40
Lucky Hit Chance: 8%
Conjure a swirling tornado that deals 65% damage.

Damage: Physical Damage
Tags: Core, Nature Magic, Storm

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Enhanced Tornado

Each time you cast Tornado, you have a 20% chance to spawn an additional Tornado.

Primal Tornado Upgrade

Primal Tornado

Enemies damaged by Tornado are Slowed (CC) by 8% for 3 seconds, stacking up to 40% .

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Raging Tornado

Enemies hit with Tornado have a 10% chance to become Vulnerable for 3 seconds.


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Lightning Storm

Spirit Cost: 15 per strike
Lucky Hit Chance: 15%
Conjure a growing lightning storm that deals 74% damage per strike. The number of strikes increase the longer the storm is channeled up to a maximum of 5 at once.

Damage: Lightning Damage
Tags: Core, Nature Magic, Storm, Channeled

Enhanced Lightning Storm Upgrade

Enhanced Lightning Storm

The size of your Lightning Storm is preserved for 6 seconds after channeling.

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Primal Lightning Storm

Lightning Storm has an 12% chance to Immobilize (CC) enemies hit for 3 seconds.

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Raging Lightning Storm

Lightning Storm gains 1 additional lightning strike.


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Shred

Spirit Cost: 35
Lucky Hit Chance: 20%
Shapeshift into a Werewolf and perform a trio of combo attacks:
1st Attack: Dash towards the target and deal 52% damage.
2nd Attack: Deal 72% damage.
3rd Attack: Perform a larger finishing move dealing 143% damage.

Damage: Physical Damage
Tags: Core, Shapeshifting, Werewolf, Mobility


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Digitigrade Gait

You gain 4%[+] Movement Speed while in Werewolf form. This bonus persists for 3 seconds after leaving Werewolf form.

Tags: Werewolf, Shapeshifting

Prerequisite: Can also reach Digitigrade Gait via Shred.

Enhanced Shred Upgrade

Enhanced Shred

Shred gains 30%[+] Attack Speed and Heals for 4% of your Maximum Life (66) if an enemy is struck.

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Primal Shred

Shred's second and third attacks also perform a dash. In addition, Shred's Critical Strike Damage is increased by x30%.

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Raging Shred

Shred's third combo attack is larger and applies an additional 70% Poisoning Damage over 5 seconds.

  • Direct access to Passive Digitigrade Gait

Passives

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Heart of the Wild

Maximum Spirit is increased by 3.

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Wild Impulses

Your Core Skills cost 3%[x] more Spirit but deal 5%[x] increased damage.

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Abundance

Basic Skills generate 6%[x] more Spirit.

Tags: Basic


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Predatory Instinct

Critical Strike Chance against Close enemies is increased by 2%[+].

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Iron Fur

You gain 4% Damage Reduction while in Werebear form. This bonus persists for 3 seconds after leaving Werebear form.

Tags: Werebear, Shapeshifting
Prerequisite: Can also reach Iron Fur via Pulverize.

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Digitigrade Gait

You gain 4%[+] Movement Speed while in Werewolf form. This bonus persists for 3 seconds after leaving Werewolf form.

Tags: Werewolf, Shapeshifting

Prerequisite: Can also reach Digitigrade Gait via Shred.


Defensive

Required Points: 2

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Cyclone Armor

Cooldown: 18 seconds
Lucky Hit Chance: 25%
Passive: Powerful winds surround you, granting 15.0% Non-Physical Damage Reduction.
Active: The winds rapidly expand, Knocking Back enemies and dealing 30% damage.

Damage: Physical Damage
Tags: Defensive, Nature Magic, Storm

Enhanced Cyclone Armor Upgrade

Enhanced Cyclone Armor

Enemies who are Knocked Back by Cyclone Armor are also Slowed (CC) by 70% for 2 seconds.

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Innate Cyclone Armor

Enemies Knocked Back by Cyclone Armor become Vulnerable for 3 seconds.

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Preserving Cyclone Armor

Every 10 seconds, Cyclone Armor intensifies, causing incoming damage to grant you 30% Damage Reduction for 2 seconds.


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Earthen Bulwark

Cooldown: 16 seconds
Lucky Hit Chance: 30%
Rocks surround you for 3 seconds, granting a Barrier that absorbs 45% of your Maximum Life in damage.

Tags: Defensive, Nature Magic, Earth

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Enhanced Earthen Bulwark

Earthen Bulwark makes you Unstoppable while active.

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Innate Earthen Bulwark

Rock shrapnel flies outward when Earthen Bulwark is destroyed or expires, dealing 60% to surrounding enemies. This damage is increased by Barrier bonuses.

Preserving Earthen Bulwark Upgrade

Preserving Earthen Bulwark

Casting Earthen Bulwark grants 18% of your Maximum Life (1) as Fortify .


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Debilitating Roar

Cooldown: 22 seconds
Shapeshift into a Werebear and bellow a mighty roar, reducing Nearby enemies' damage dealt by 40% for 4 seconds.

Damage: N/A
Tags: Defensive, Shapeshifting, Werebear, Shout

Enhanced Debilitating Roar Upgrade

Enhanced Debilitating Roar

Debilitating Roar also Fortifies you for 22% of your Maximum Life (1) .

Innate Debilitating Roar Upgrade

Innate Debilitating Roar

Debilitating Roar increases your damage by 15%[x] for its duration.

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Preserving Debilitating Roar

Debilitating Roar also Heals you for 6% of your Maximum Life per second while active.


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Blood Howl

Cooldown: 15 seconds
Shapeshift into a Werewolf and howl furiously, Healing you for 20.0% of your Maximum Life (332).

Damage: N/A
Tags: Defensive, Shapeshifting, Werewolf, Shout

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Enhanced Blood Howl

Kills reduce the cooldown of Blood Howl by 1 second.

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Innate Blood Howl

Blood Howl also generates 20 Spirit.

Preserving Blood Howl Upgrade

Preserving Blood Howl

Blood Howl also increases your Attack Speed by 15%[+] for 4 seconds.


Passives

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Ancestral Fortitude

Increase your Non-Physical Resistances by 5%[+].

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Vigilance

You gain 7% Damage Reduction for 6 seconds after using a Defensive Skill.

Tags: Defensive


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Backlash

You deal 4%[x] increased damage for 5 seconds after casting a Defensive Skill.


Companion

Required Points: 11

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Poison Creeper

Cooldown: 20 seconds
Lucky Hit Chance: 28%
Passive: 1 poison creeper periodically emerges from the ground every 7 seconds, applying 46% Poisoning damage over 6 seconds to an enemy in the area.
Active: Vines strangle all surrounding enemies, Immobilizing them for 2 seconds and Poisoning them for 126% damage over 2 seconds.

Damage: Poison Damage
Tags: Companion

Enhanced Poison Creeper Upgrade

Enhanced Poison Creeper

Poison Creeper's Immobilize (CC) and Poison durations are increased by 1 second.

Ferocious Poison Creeper Upgrade

Ferocious Poison Creeper

Poison Creeper's active Poisoning duration is increased by 3 seconds.

Brutal Poison Creeper Upgrade

Brutal Poison Creeper

Your Critical Strike Chance is increased by 20%[+] against enemies strangled by Poison Creeper .


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Wolves

Cooldown: 11 seconds
Lucky Hit Chance: 50%
Passive: Summon 2 wolf companions that bite enemies for 14% damage.
Active: Direct your wolves to focus an enemy, becoming Unstoppable and leaping at them to strike for 200% damage.

Damage: Physical Damage
Tags: Companion

Enhanced Wolf Pack Upgrade

Enhanced Wolf Pack

Wolves deal 25%[x] increased damage to Immobilized (CC), Stunned (CC), Slowed (CC), or Poisoned enemies.

Ferocious Wolf Pack Upgrade

Ferocious Wolf Pack

Lucky Hit: Your Wolves' attacks have up to a 40% chance to Fortify you for 8% of your Maximum Life (1) .

Brutal Wolf Pack Upgrade

Brutal Wolf Pack

When you Critically Strike, your Wolves gain 25%[+] Attack Speed for 3 seconds.


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Ravens

Cooldown: 15 seconds
Lucky Hit Chance: 45%
Passive: 1 Raven flies above you and periodically attacks your enemies for 31% damage every 5 seconds.
Active: The target area is swarmed with ravens, dealing 300% damage over 6 seconds.

Damage: Physical Damage
Tags: Companion

Enhanced Ravens Upgrade

Enhanced Ravens

You have 8%[+] increased Critical Strike Chance against enemies for 6 seconds after they are hit by Ravens .

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Ferocious Ravens

Enemies inside the swarm of Ravens when it is activated become Vulnerable for 3 seconds.

Brutal Ravens Upgrade

Brutal Ravens

2 additional Ravens periodically attack enemies. Increases the passive damage of Ravens by 40%[x] .

Passives

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Feral Aptitude

You deal 3%[x] increased damage while Healthy and 3%[x] increased damage while above 100% Movement Speed. These bonuses can stack.

Tags: Companion


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Call of the Wild

Your Companion Skills deal 12%[x] bonus damage.

Tags: Companion


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Clarity

After casting a Companion Skill, your next Druid_Skill_Tree#Core|Core or Wrath Skill's damage and Critical Strike Chance are increased by 5%[x], up to 15%[x].

Damage: Physical Damage
Tags: Wrath, Companion


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Humanity

You deal 5 / 10 / 15%[x] more damage while in Human form.

Tags: Companion


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Nature's Reach

Deal 5%[x] increased damage to Distant enemies. Double this bonus if they are also Slowed (CC), Stunned (CC), Immobilized (CC), or Knocked Back.

Damage: Physical Damage


Wrath

Required Points: 16

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Hurricane

Cooldown: 20 seconds
Lucky Hit Chance: 21%
Form a hurricane around you that deals 346% damage to surrounding enemies over 8 seconds.

Damage: Physical Damage
Tags: Wrath, Nature Magic, Storm

Enhanced Hurricane Upgrade

Enhanced Hurricane

Enemies who are damaged by Hurricane are Slowed (CC) by 25% for 2 seconds.

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Natural Hurricane

Hurricane has a 15% chance to make enemies Vulnerable for 3 seconds.

Savage Hurricane Upgrade

Savage Hurricane

Enemies affected by Hurricane deal 20% less damage.


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Boulder

Cooldown: 10 seconds
Lucky Hit Chance: 4%
Unearth a large rolling boulder that repeatedly Knocks Back (CC) enemies, dealing 70% damage with each hit.

Damage: Physical Damage
Tags: Wrath, Nature Magic, Earth
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Safeguard

Critical Strikes with Earth Skills Fortify you for 3% of your Maximum Life (1).

Damage: Physical Damage
Tags: Earth, Nature Magic
Prerequisite: Can also reach Safeguard via Boulder.
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Stone Guard

While you have Fortify for over 50% of your Maximum Life, your Earth Skills deal 4%[x] increased damage.

Damage: Physical Damage
Tags: Earth, Nature Magic
Prerequisite: Can also reach Stone Guard via Boulder.

Enhanced Boulder Upgrade

Enhanced Boulder

When Boulder reaches the end of its path, enemies hit are Slowed (CC) by 30% for 3 seconds. If Boulder Overpowered , enemies are Stunned for 4 seconds instead.

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Natural Boulder

While you have any Fortify, Boulder has +20% increased Critical Strike Chance.

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Savage Boulder

Boulder's Critical Strike Chance is increased by +3% each time it deals damage.

  • Direct access to Passives Safeguard and Stone Guard


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Rabies

Cooldown: 12 seconds
Lucky Hit Chance: 50%
Shapeshift into a Werewolf and perform an infectious bite against enemies in front of you, dealing 28% damage and applying an additional 175% Poisoning damage over 6 seconds. Infected enemies spread Rabies to other surrounding targets.

Damage: Poison
Tags: Wrath, Shapeshifting, Werewolf, Chain



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Toxic Claws

Critical Strikes with Werewolf Skills deal 12% of their Base damage as Poisoning damage over 4 seconds.

Damage: Poison
Tags: Werewolf, Shapeshifting
Prerequisite: Can also reach Toxic Claws via Rabies.

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Envenom

You and your Companions gain 10%[x] bonus Critical Strike Damage against Poisoned enemies.

Tags: Companion
Prerequisite: Can also reach Envenom via Rabies.

Enhanced Rabies Upgrade

Enhanced Rabies

Rabies' Poisoning damage also increases over the lifetime of the disease, dealing 60%[x] bonus damage at max duration.

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Natural Rabies

Rabies spreads 50% faster.

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Savage Rabies

Rabies deals its total Poisoning Damage in 4 seconds instead of 6.

  • Direct access to Passives Toxic Claws and Envenom


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Trample

Cooldown: 14 seconds
Lucky Hit Chance: 20%
Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing 75% damage and Knocking Back (CC) enemies.
Enemies who are Knocked Back into terrain take an additional 45% damage and are Stunned (CC) for 3 seconds.

Damage: Physical Damage
Tags: Wrath, Shapeshifting, Werebear, Mobility
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Provocation

When you remain in Werebear form for at least 20 seconds, your next non-Defensive Skill will Overpower.

Tags: Shapeshifting, Werebear
Prerequisite: Can also reach Provocation via Trample.

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Enhanced Trample

Trample deals x150% bonus damage. This bonus is reduced by x50% for each enemy hit after the first.

Natural Trample Upgrade

Natural Trample

Casting Trample grants 20% of your Maximum Life (1) as Fortify .

Savage Trample Upgrade

Savage Trample

Casting Trample grants 40 Spirit.

  • Direct access to Passive Provocatin


Passives

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Crushing Earth

Earth Skills deal 5%[x] increased damage to Slowed (CC), Stunned (CC), Immobilized (CC) or Knocked Back (CC) enemies.

Tags: Earth, Nature Magic

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Safeguard

Critical Strikes with Earth Skills Fortify you for 3% of your Maximum Life (1).

Damage: Physical Damage
Tags: Earth, Nature Magic
Prerequisite: Can also reach Safeguard via Boulder.

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Stone Guard

While you have Fortify for over 50% of your Maximum Life, your Earth Skills deal 4%[x] increased damage.

Damage: Physical Damage
Tags: Earth, Nature Magic
Prerequisite: Can also reach Stone Guard via Boulder.


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Neurotoxin

Poisoned enemies are slowed (CC) by 8%.

Damage: Physical Damage

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Envenom

You and your Companions gain 10%[x] bonus Critical Strike Damage against Poisoned enemies.

Tags: Companion
Prerequisite: Can also reach Envenom via Rabies.

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Toxic Claws

Critical Strikes with Werewolf Skills deal 12% of their Base damage as Poisoning damage over 4 seconds.

Damage: Poison
Tags: Werewolf, Shapeshifting
Prerequisite: Can also reach Toxic Claws via Rabies.


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Mending

While in Werebear form, you receive 6%[+] additional Healing from all sources and gain 4%[x] increased Maximum Life.

Damage: Physical Damage
Tags: Shapeshifting, Werebear

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Provocation

When you remain in Werebear form for at least 20 seconds, your next non-Defensive Skill will Overpower.

Tags: Shapeshifting, Werebear
Prerequisite: Can also reach Provocation via Trample.


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Charged Atmosphere

Every 14 / 11 / 8 seconds, a Lightning Bolt hits a Nearby enemy dealing 45% damage.

Damage: Lightning
Tags: Storm, Nature Magic

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Elemental Exposure

Lucky Hit: Your Storm Skills have up to a 10% chance to make enemies Vulnerable for 1.0 seconds.

Damage: Physical Damage
Tags: Storm, Nature Magic

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Electric Shock

Lucky Hit: Dealing Lightning damage to enemies has up to a 8% chance to Immobilize (CC) them for 3 seconds.
If the target is already Immobilized (CC), the Lightning damage dealt to them is increased by 7%[x] instead.

Damage: Physical Damage

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Endless Tempest

Increase the duration of Hurricane and Cataclysm by 5%[x].

Damage: Physical Damage

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Bad Omen

Lucky Hit: Up to a 10% chance when dealing damage to a Vulnerable, Immobilized (CC) or Stunned (CC) enemy that a Lightning Bolt also hits dealing 55% damage.

Damage: Lightning Damage
Tags: Nature Magic, Storm


Ultimate

Required Points: 23 - You can have only one Ultimate active at a time.

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Cataclysm

Cooldown: 60 seconds
Lucky Hit Chance: 62%
A massive storm follows you for 8 seconds. Twisters Knock Back (CC) enemies dealing 46% damage, and lightning strikes wildly dealing 115% damage.

Damage: Lightning Damage
Tags: Ultimate, Nature Magic, Storm
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Circle of Life

Nature Magic Skills that consume Spirit, Heal you for 1% of your Maximum Life.

Tags: Nature Magic
Prerequisite: Can also reach Circle of Life via Petrify and Cataclysm.
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Resonance

Nature Magic Skills deal 2%[x] increased damage. Triple this bonus if an Earth Skill is the next Skill cast after a Storm Skill, or a Storm Skill is the next Skill cast after an Earth Skill.

Tags: Nature Magic, Earth, Storm
Prerequisite: Can also reach Resonance via Petrify.
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Natural Disaster

Your Earth Skills deal 4%[x] increased damage to Vulnerable enemies.
Your Storm Skills deal 4%[x] increased damage to enemies that are Stunned (CC), Immobilized (CC) or Knocked Back (CC).

Tags: Earth, Storm, Nature Magic
Prerequisite: Can also reach Natural Disaster via Petrify.

Prime Cataclysm Upgrade

Prime Cataclysm

Cataclysm's duration is increased by 4 seconds.

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Supreme Cataclysm

Lightning strikes from Cataclysm make enemies Vulnerable for 6 seconds.

  • Direct access to Passive Circle of Life


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Petrify

Cooldown: 50 seconds
Encase all Nearby enemies in stone, Stunning (CC) them for 3 seconds. You deal 30%[x] increased Critical Strike Damage to enemies affected by Petrify.
Against Bosses, the Critical Strike Damage bonus is increased to 50%[x] and its duration is increased to 6 seconds.

Damage: N/A
Tags: Ultimate, Nature Magic, Earth
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Natural Disaster

Your Earth Skills deal 4%[x] increased damage to Vulnerable enemies.
Your Storm Skills deal 4%[x] increased damage to enemies that are Stunned (CC), Immobilized (CC) or Knocked Back (CC).

Tags: Earth, Storm, Nature Magic
Prerequisite: Can also reach Natural Disaster via Petrify.
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Resonance

Nature Magic Skills deal 2%[x] increased damage. Triple this bonus if an Earth Skill is the next Skill cast after a Storm Skill, or a Storm Skill is the next Skill cast after an Earth Skill.

Tags: Nature Magic, Earth, Storm
Prerequisite: Can also reach Resonance via Petrify.
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Circle of Life

Nature Magic Skills that consume Spirit, Heal you for 1% of your Maximum Life.

Tags: Nature Magic
Prerequisite: Can also reach Circle of Life via Petrify and Cataclysm.

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Prime Petrify

Petrify grants 50 Spirit when cast and its effect durations are increased by 1 second.

Supreme Petrify Upgrade

Supreme Petrify

Killing an enemy affected by Petrify reduces its Cooldown by 1 second. Hitting a Boss with Petrify reduces its Cooldown by 10 seconds.

  • Direct access to Passives Natural Disaster, Resonance and Circle of Life


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Grizzly Rage

Cooldown: 50 seconds
Shapeshift into a Dire Werebear for 10 seconds gaining 30%[x] bonus damage and 20% Damage Reduction. Damage bonus is increased by 3% each second while in this form, up to a maximum of 75%.

Kills extend the duration by 1 second, and Overpowering Bosses extend the duration by 5 seconds, but the duration cannot go above 10 seconds.

Damage: Physical Damage
Tags: Ultimate, Shapeshifting, Werebear
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Heightened Senses

When Shapeshifting, Werebear grants 3 / 6 / 9% Damage Reduction and Werewolf grants 2 / 4 / 6%[+] Movement Speed. Both bonuses persist as long as you are in either animal form and are doubled while both are active. They are lost after 3 seconds in Human form.

Tags: Shapeshifting, Werebear, Werewolf
Prerequisite: Can also reach Heightened Senses via Grizzly Rage and Lacerate.
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Natural Fortitude

Shapeshifting Fortifies you for 2% of your Maximum Life.

Tags: Shapeshifting
Prerequisite: Can also reach Natural Fortitude via Grizzly Rage and Lacerate.

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Prime Grizzly Rage

Grizzly Rage makes you Unstoppable for 6 seconds

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Supreme Grizzly Rage

Gain 8% Maximum Life as Fortify per second while Grizzly Rage is active.

  • Direct access to Passives Heightened Senses and Natural Fortitude


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Lacerate

Cooldown: 35 seconds
Lucky Hit Chance: 7%
Shapeshift into a Werewolf, become Immune and quickly dash 10 times between enemies in the area dealing up to 560% damage.

Damage: Physical Damage
Tags: Ultimate, Shapeshifting, Werewolf
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Natural Fortitude

Shapeshifting Fortifies you for 2% of your Maximum Life.

Tags: Shapeshifting
Prerequisite: Can also reach Natural Fortitude via Grizzly Rage and Lacerate.
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Heightened Senses

When Shapeshifting, Werebear grants 3 / 6 / 9% Damage Reduction and Werewolf grants 2 / 4 / 6%[+] Movement Speed. Both bonuses persist as long as you are in either animal form and are doubled while both are active. They are lost after 3 seconds in Human form.

Tags: Shapeshifting, Werebear, Werewolf
Prerequisite: Can also reach Heightened Senses via Grizzly Rage and Lacerate.

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Prime Lacerate

Lacerate hits Heal for 3% Maximum Life, doubled on Critical Strikes. The first Critical Strike is guaranteed and deals 150% increased damage.

Supreme Lacerate Upgrade

Supreme Lacerate

Whenever Lacerate Critically Strikes, your Skills deal 4%[x] increased damage for 10 seconds, up to 40%[x] .

  • Direct access to Passives Natural Fortitude and Heightened Senses

Passives

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Defensive Posture

Increases the amount of Fortify you gain from all sources by 5%[+] and you gain 3% Damage Reduction while Fortified.

Damage: Physical Damage

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Thick Hide

Whenever you are Stunned (CC), Immobilized (CC) or Knocked Down (CC), Fortify for 10% of your Maximum Life (1).

Damage: Physical Damage

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Unrestrained

Reduce the duration of Control Impairing Effects by 5%. Double this effect while you have Fortify for over 50% of your Maximum Life.

Damage: Physical Damage

>>> Defensive Posture direct to Unrestrained>>>
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Nature's Resolve

5% chance when struck to Fortify you for 4.4% of your Maximum Life (1).

Damage: Physical Damage


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Quickshift

Shapeshifting into a new animal form grants 1 / 2 / 3%[x] increased damage, up to 6 / 12 / 18%[x]. This bonus is lost after 3 seconds in Human form.

Tags: Shapeshifting

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Natural Fortitude

Shapeshifting Fortifies you for 2% of your Maximum Life.

Tags: Shapeshifting
Prerequisite: Can also reach Natural Fortitude via Grizzly Rage and Lacerate.

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Heightened Senses

When Shapeshifting, Werebear grants 3 / 6 / 9% Damage Reduction and Werewolf grants 2 / 4 / 6%[+] Movement Speed. Both bonuses persist as long as you are in either animal form and are doubled while both are active. They are lost after 3 seconds in Human form.

Tags: Shapeshifting, Werebear, Werewolf
Prerequisite: Can also reach Heightened Senses via Grizzly Rage and Lacerate.


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Catastrophe

You deal 5 / 10 / 15%[x] more damage for 8 seconds after casting an Ultimate skill.

Tags: Nature Magic


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Defiance

Nature Magic Skills deal 4%[x] increased damage to Elites.

Tags: Nature Magic

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Circle of Life

Nature Magic Skills that consume Spirit, Heal you for 1% of your Maximum Life.

Tags: Nature Magic
Prerequisite: Can also reach Circle of Life via Petrify and Cataclysm.

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Resonance

Nature Magic Skills deal 2%[x] increased damage. Triple this bonus if an Earth Skill is the next Skill cast after a Storm Skill, or a Storm Skill is the next Skill cast after an Earth Skill.

Tags: Nature Magic, Earth, Storm
Prerequisite: Can also reach Resonance via Petrify.

>>> Defiance direct to Resonance>>>
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Natural Disaster

Your Earth Skills deal 4%[x] increased damage to Vulnerable enemies.
Your Storm Skills deal 4%[x] increased damage to enemies that are Stunned (CC), Immobilized (CC) or Knocked Back (CC).

Tags: Earth, Storm, Nature Magic
Prerequisite: Can also reach Natural Disaster via Petrify.


Key Passives

Required Points: 33 - You can have a point in only one of these at a time.

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Ursine Strength

Gain 30%[x] additional Maximum Life while in Werebear form and for 3 seconds after leaving Werebear form.
While Healthy, deal 15%[x] increased damage, and 45%[x] increased Overpower damage.

Tags: Shapeshifting, Werebear


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Bestial Rampage

When Shapeshifting, Werebear grants 30%[x] increases damage and Werewolf grants 20%[+] Attack Speed. Both bonuses persist as long as you are in either animal form, but are lost after 3 seconds in Human form.

Tags: Shapeshifting, Werewolf, Werebear


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Lupine Ferocity

Every 3rd Werewolf Skill hit Critically Strikes and deals 70.0%[x] increased damage, doubled to 140.0%[x] against Injured enemies.

Damage: Physical Damage
Tags: Werewolf, Shapeshifting


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Earthen Might

Lucky Hit: Damaging enemies with Earth Skills has up to a 10% chance to:
• Restore all of your Spirit
• Cause your attacks to be guaranteed Critical Strikes for 5 seconds
This chance is increased by:
10% for Critical Strikes
10% if the target is Stunned (CC), Immobilized (CC), or Knocked Back (CC)

Tags: Earth, Nature Magic


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One with Nature

Your Companion Skills each gain 1 additional companion and deal 50%[x] increased damage. Gain the Passive Effect of Ravens, Wolves and Poison Creeper.


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Nature's Fury

Casting an Earth Skill has a 35% chance to trigger a free Storm Skill of the same category, and vice versa. In addition, these free Skills count as both Earth and Storm Skills.

Tags: Earth, Storm, Nature Magic


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Perfect Storm

Storm Skills that you cast grant 1 Spirit and deal 40%[x] increased damage when damaging a Vulnerable, Immobilized (CC) or Slowed (CC) enemy.

Tags: Storm, Nature Magic


Barbarian Druid Necromancer Rogue Sorcerer Spiritborn