Wiki Home Diablo 4 Guides Builds Build Planner Map Diablo 2 Guides Forums Support PureDiablo

Druid Skill Tree

From Diablo 4 Wiki

The Druid has access to seven groups of skills:

  • Basic - Physical damage Earth and Storm damage skills that generate spirit. No Cooldowns.
  • Core - Storm, Earth, Bear and Wolf skill damage at the cost of spirit. No Cooldowns.
  • Defensive - These mitigate damage received, deal physical damage, and increase survivability. They don't cost spirit but do have Cooldowns.
  • Companion - Summon creatures to fight alongside you dealing physical and poison damage. They don't cost spirit.
  • Wrath - Heavy-duty physical damage. Does not cost spirit but do have Cooldowns.
  • Ultimate - High damage offensive skills They don't cost spirit but have long Cooldowns.
  • Key Passives - Can have a point in only one of these.

The tables are read from left to right with the upgrades listed to the right of the main skill. Passives are listed below each Skill Tree.


Basic

Required Points: 0

earth spike

Earth Spike

Sunder the earth, impaling the first enemy hit for 19% damage.

Type: Nature Magic

Damage: Physical

Generates: 16 Spirit

Lucky Hit Chance: 35%

Tags: Basic, Nature Magic, Earth

Upgrade Hub
Enhanced Earth Spike

Earth Spike has a 15% chance to Stun (CC) for 2.5 seconds.

Upgrade Hub
Wild Earth Spike

Summon a second Earth Spike when hitting an Immobilized or Stunned enemy.

Upgrade Hub
Fierce Earth Spike

Fortify for 12% of your Maximum Life whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back.


claw

Claw

Shapeshift into a Werewolf and claw at an enemy for 28% damage.

Type: Shapeshifting

Damage: Physical

Generates: 15 Spirit

Lucky Hit Chance: 50%

Tags: Basic, Werewolf, Shapeshifting

Upgrade Hub
Enhanced Claw

Claw's Attack Speed is increased by +20%.

Upgrade Hub
Wild Claw

Claw has 15% chance to attack twice.

Upgrade Hub
Fierce Claw

Claw applies 19.8% Poisoning Damage over 6 seconds.


storm strike

Storm Strike

Electricity gathers around your weapon, dealing 20% damage to your target and chaining to up to 3 surrounding enemies, dealing 20% less damage each time it chains. You gain 15% Damage Reduction for 3 seconds after dealing damage with Storm Strike.

Type: Nature Magic

Damage: Lightning

Generates: 15 Spirit

Lucky Hit Chance: 25%

Tags: Basic, Nature Magic, Storm

Upgrade Hub
Enhanced Storm Strike

Storm Strike has a 15% chance to Immobilize (CC) all enemies hit for 2.5 seconds.

Upgrade Hub
Wild Storm Strike

Storm Strike chains to 2 additional targets.

Upgrade Hub
Fierce Storm Strike

Storm Strike has a 50% chance to make enemies Vulnerable for 3 seconds.


maul

Maul

Shapeshift into a Werebear and maul enemies in front of you, dealing 26% damage.

Type: Shapeshifting

Damage: Physical

Generates: 20 Spirit

Lucky Hit Chance: 30%

Tags: Basic, Werebear, Shapeshifting

Upgrade Hub
Enhanced Maul

If an enemy is hit by Maul, then Fortify for 8% of your Maximum Life.

Upgrade Hub
Wild Maul

Maul has a 20% chance to Knock Down (CC) enemies for 2 seconds.

Upgrade Hub
Fierce Maul

Increases the range and radius of Maul by 25%.


wind shear

Wind Shear

Conjure a piercing blade of wind, dealing 20% damage.

Type: Nature Magic

Damage: Physical

Generates: 16 Spirit

Lucky Hit Chance: 20%

Tags: Basic, Nature Magic, Storm

Upgrade Hub
Enhanced Wind Shear

Wind Shear has a 20% chance to make enemies Vulnerable for 4 seconds.

Upgrade Hub
Wild Wind Shear

Wind Shear grants 4 additional Spirit for each enemy hit beyond the first.

Upgrade Hub
Fierce Wind Shear

Each enemy hit by Wind Shear increases your Movement Speed by 5% for +5 seconds, up to +20%.


Core

Required Points: 2

pulverize

Pulverize

Shapeshift into a werebear and slam the ground, dealing 50% damage to surrounding enemies.

Type: Shapeshifting

Damage: Physical

Spirit Cost: 35

Lucky Hit Chance: 25%

Tags: Core, Werebear, Shapeshifting

Upgrade Hub
Enhanced Pulverize

Your next Pulverize will Overpower every 12 seconds while you remain Healthy.

Upgrade Hub
Primal Pulverize

Enemies hit with Pulverize deal 20% reduced damage for 4 seconds.

Upgrade Hub
Raging Pulverize

Enemies Overpowered by Pulverize are Stunned (CC) for 3 seconds.


landslide

Landslide

Crush enemies between 2 pillars of earth, dealing up to 75% damage.

Type: Nature Magic

Damage: Physical

Spirit Cost: 30

Lucky Hit Chance: 20%

Tags: Core, Nature Magic, Earth

Upgrade Hub
Enhanced Landslide

After Landslide damages enemies 4 times, the next hit will Immobilize (CC) enemies for 3 seconds.

Upgrade Hub
Primal Landslide

When you Immobilize or Stun an enemy, you gain a Terramote. Each enemy hit by Landslide consumes a Terramote causing a guaranteed Critical Strike with x40% Critical Strike Damage. Bosses always have up to a 10% chance to grant a Terramote when hit.

Upgrade Hub
Raging Landslide

When you strike an Immobilized or Stunned enemy with Landslide, an additional pillar of earth is formed.


tornado

Tornado

Conjure a swirling tornado that deals 35% damage.

Type: Nature Magic

Damage: Physical

Spirit Cost: 40

Lucky Hit Chance: 8%

Tags: Core, Nature Magic, Storm

Upgrade Hub
Enhanced Tornado

Each time you cast Tornado, you have a 20% chance to spawn an additional Tornado.

Upgrade Hub
Primal Tornado

Enemies damaged by Tornado are Slowed (CC) by 8% for 3 seconds, stacking up to 40%.

Upgrade Hub
Raging Tornado

Enemies hit with Tornado have a 10% chance to become Vulnerable for 3 seconds.


lightning storm

Lightning Storm

Conjure a growing lightning storm that deals 40% damage per strike. The number of strikes increases the longer the storm is channelled up to a maximum of 5 at once.

Type: Nature Magic

Damage: Lightning

Spirit Cost: 15 per strike

Lucky Hit Chance: 15%

Tags: Core, Nature Magic, Storm, Channeled

Upgrade Hub
Enhanced Lightning Storm

The size of your Lightning Storm is preserved for 6 seconds after channelling.

Upgrade Hub
Primal Lightning Storm

Lightning Storm has an 12% chance to Immobilize (CC) enemies hit for 3 seconds.

Upgrade Hub
Raging Lightning Storm

Lightning Storm gains 1 additional lightning strike.


shred

Shred

Shapeshift into a Werewolf and perform a trio of combo attacks:

1st Attack: Dash towards the target and deal 27% damage.
2nd Attack: Deal 38% damage.
3rd Attack: Perform a larger finishing move dealing 77% damage.

Type: Shapeshifting

Damage: Physical

Spirit Cost: 35 Spirit

Lucky Hit Chance: 20%

Tags: Core, Werewolf, Shapeshifting

Upgrade Hub
Enhanced Shred

Shred gains + 30% Attack Speed and Heals for 4% of your Maximum Life if an enemy is struck.

Upgrade Hub
Primal Shred

Shred's second and third attacks also perform a dash. In addition, Shred's Critical Strike Damage is increased by x30%.

Upgrade Hub
Raging Shred

Shred's third combo attack is larger and applies an additional 70% Poisoning Damage over 5 seconds.


Passives

Heart of the Wild

Heart of the Wild

Maximum Spirit is increased by 3/6/9.

Abundance
Abundance

Basic skills generate x 6 / 12 / 18% more Spirit.

Requires a point in Heart of the Wild.

Wild Impulses
Wild Impulses

Your Core skills cost x 3 / 6 / 9% more Spirit but deal x 5 / 10 / 15% increased damage.

Requires a point in Heart of the Wild.


Predatory Instinct

Predatory Instinct

Critical Strike Chance against Close enemies is increased by + 2%/4%/6%

Digitigrade Gait
Digitigrade Gait

You gain + 4 / 8 / 12% Movement Speed while in Werewolf form. This bonus persists for 3 seconds after leaving Werewolf form.

Requires a point in Predatory Instinct.

Iron Fur
Iron Fur

You gain 3 / 6 / 9% Damage Reduction while in Werebear form. This bonus persists for 3 seconds after leaving Werebear form.

Requires a point in Predatory Instinct.


Defensive

Required Points: 2

cyclone armor

Cyclone Armor

  • Passive: Powerful winds surround you, granting 10% Non-Physical Damage Reduction.
  • Active: The winds rapidly expand, Knocking Back (CC) enemies and dealing 30% damage.

Type: Nature Magic

Damage: Physical

Cooldown: 18 seconds

Lucky Hit Chance: 25%

Tags: Defensive, Nature Magic, Storm

Upgrade Hub
Enhanced Cyclone Armor

Enemies who are Knocked Back by Cyclone Armor are also Slowed (CC) by 70% for 2 seconds.

Upgrade Hub
Innate Cyclone Armor

Enemies Knocked Back by Cyclone Armor become Vulnerable for 3 seconds.

Upgrade Hub
Preserving Cyclone Armor

Every 10 seconds, Cyclone Armor intensifies, causing incoming damage to grant you 30% Damage Reduction for 2 seconds.


earthen bulwark

Earthen Bulwark

Rocks surround you for 3 seconds, granting a Barrier that absorbs 45% of you Base Life in damage.

Type: Nature Magic

Cooldown: 16 seconds

Lucky Hit Chance: 30%

Tags: Defensive, Nature Magic, Earth

Upgrade Hub
Enhanced Earthen Bulwark

Earthen Bulwark makes you Unstoppable while active.

Upgrade Hub
Innate Earthen Bulwark

Rock shrapnel flies outward when Earthen Bulwark is destroyed or expires, dealing 30% to surrounding enemies. This damage is increased by Barrier bonuses.

Upgrade Hub
Preserving Earthen Bulwark

Casting Earthen Bulwark grants 18% of your Maximum Life as Fortify.


debilitating roar

Debilitating Roar

Shapeshift into a Werebear and bellow a mighty roar, reducing Nearby enemies' damage dealt by 70% for 4 seconds.

Cooldown: 22 seconds

Tags: Defensive, Werebear, Shapeshifting, Shout

Upgrade Hub
Enhanced Debilitating Roar

Debilitating Roar also Fortifies you for 22% Maximum Life.

Upgrade Hub
Innate Debilitating Roar

Debilitating Roar also slows (CC) enemies by 65% for its duration

Upgrade Hub
Preserving Debilitating Roar

Debilitating Roar also Heals you for 4% of your Maximum Life each second for its duration.


Blood Howl

Blood Howl

Shapeshift into a Werewolf and howl furiously, Healing you for 20% of your Maximum Life.

Cooldown: 15 seconds

Tags: Defensive, Werewolf, Shapeshifting

Upgrade Hub
Enhanced Blood Howl

Kills reduce the cooldown of Blood Howl by 1 second.

Upgrade Hub
Innate Blood Howl

Blood Howl also generates 20 Spirit.

Upgrade Hub
Preserving Blood Howl

Blood Howl also increases your Attack Speed by +15% for 4 seconds.


Passives

Ancestral Fortitude

Ancestral Fortitude

Increase your Resistance to All Elements by + 5 / 10 / 15%.

Vigilance
Vigilance

You gain 5 / 10 / 15% Damage Reduction for 6 seconds after using a Defensive Skill.

Requires a point in Ancestral Fortitude.


Companion

Required Points: 11

poison creeper

Poison Creeper

  • Passive: A poison creepers periodically emerge from the ground every 7 seconds applying 46.8% Poisoning Damage over 6 seconds to an enemy in the area.
  • Active: Vines strangle all surrounding enemies, Immobilizing (CC) them for 2 seconds and poisoning them for 126% damage over 2 seconds.

Damage: Poison

Cooldown: 20 seconds

Lucky Hit Chance: 28%

Tags: Companion

Upgrade Hub
Enhanced Poison Creeper

Poison Creeper's Immobilize duration is increased by 1 second.

Upgrade Hub
Ferocious Poison Creeper

Poison Creeper's active Poisoning duration is increased by 3 seconds.

Upgrade Hub
Brutal Poison Creeper

Your Critical Strike Chance is increased by +20% against enemies strangled by Poison Creeper.


wolves

Wolves

  • Passive: Summon 2 wolf companions that bite enemies for 14% damage.
  • Active: Direct the wolves to focus on an enemy, leaping to them and striking for 200% damage.

Type: Companion

Damage: Physical

Cooldown: 11 seconds

Lucky Hit Chance: 50%

Tags: Companion

Upgrade Hub
Enhanced Wolf Pack

Wolves deal x25% increased damage to Immobilized, Stunned, Slowed, or Poisoned enemies.

Upgrade Hub
Ferocious Wolf Pack

Lucky Hit: Your Wolves' attacks have up to a 40% chance to Fortify you for 8% Maximum Life.

Upgrade Hub
Brutal Wolf Pack

When you Critically Strike, your Wolves gain 25% Attack Speed for 3 seconds.


ravens

Ravens

Passive: 1 Raven flies above you and periodically attacks your enemies for 31% damage every 5 seconds. Active: The target area is swarmed with ravens, dealing 300% damage over 6 seconds. Damage: Physical Cooldown: 15 seconds Lucky Hit Chance: 45%

Tags: Companion

Upgrade Hub
Enhanced Ravens

You have a + 8% increased Critical Strike Chance against enemies for 6 seconds after they are hit by Ravens.

Upgrade Hub
Ferocious Ravens

Enemies inside the swarm of Ravens when it is activated become Vulnerable for 3 seconds.

Upgrade Hub
Brutal Ravens

2 additional Ravens appear when they periodically attack enemies. Increase the passive damage of Ravens by 40%.

Passives

Call of the Wild

Call of the Wild

You Companion Skills deal x12% bonus damage.


Clarity

Clarity

After casting a Companion Skill, your next Core or Wrath Skill’s damage and Critical Strike Chance are increased by 5%, up to 15%.


Nature's Reach

Nature's Reach

Deal x 3 /6 / 9% increased damage to Distant enemies. Double this bonus if they are also Slowed, Stunned, Immobilized or Knocked Back.


Wrath

Required Points: 16

Hurricane

Hurricane

Form a hurricane around you that deals 134% damage to surrounding enemies 8 seconds.

Type: Nature Magic

Damage: Physical

Cooldown: 20 seconds

Lucky Hit Chance: 21%

Tags: Wrath, Nature Magic, Storm

Upgrade Hub
Enhanced Hurricane

Enemies who are damaged by Hurricane are Slowed (CC) by 25% for 2 seconds.

Upgrade Hub
Natural Hurricane

Hurricane has a 15% chance to make enemies Vulnerable for 3 seconds.

Upgrade Hub
Savage Hurricane

Enemies affected by Hurricane deal 20% less damage.


boulder

Boulder

Unearth a large rolling boulder that repeatedly Knocks Back (CC) and crushes enemies, dealing 46% damage with each hit.

Type: Nature Magic

Damage: Physical

Cooldown: 10 seconds

Lucky Hit Chance: 4%

Tags: Wrath, Nature Magic, Earth

Upgrade Hub
Enhanced Boulder

When Boulder reaches the end of its path, enemies hit are Slowed (CC) by 30% for 3 seconds. If Boulder Overpowered, enemies are Stunned (CC) for 4 seconds instead.

Upgrade Hub
Natural Boulder

While you have any Fortify, Boulder has +20% increased Critical Strike Chance.

Upgrade Hub
Savage Boulder

Boulder's Critical Strike Chance is increased by +3% each time it deals damage.


rabies

Rabies

Shapeshift into a Werewolf and perform an infectious bite against enemies in front of you, dealing 28% damage, and applying an additional 23% Poisoning Damage over 6 seconds.

Infected enemies spread Rabies to other surrounding targets.

Type: Shapeshifting

Damage: Poison

Cooldown: 12 seconds

Lucky Hit Chance: 50%

Tags: Wrath, Werewolf, Shapeshifting

Upgrade Hub
Enhanced Rabies

Rabies' Poisoning Damage also increases over the lifetime of the disease, dealing x60% bonus damage at maximum duration.

Upgrade Hub
Natural Rabies

Rabies spreads 50% faster.

Upgrade Hub
Savage Rabies

Rabies deals its total Poisoning Damage in 4 seconds instead of 6.


trample

Trample

Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing 75% damage and Knocking Back (CC) enemies. Enemies who are Knocked Back into terrain take an additional 45% damage and are Stunned (CC) for 3 seconds.

Damage: Physical

Cooldown: 14 seconds

Lucky Hit Chance: 20%

Tags: Wrath, Werebear, Shapeshifting

Upgrade Hub
Enhanced Trample

Trample deals x150% bonus damage. This bonus is reduced by x50% for each enemy hit after the first.

Upgrade Hub
Natural Trample

Casting Trample grants 20% Maximum Life as Fortify.

Upgrade Hub
Savage Trample

Casting Trample grants 40 Spirit.


Passives

Crushing Earth

Crushing Earth

Earth skills deal x 5 / 10 / 15% increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies.

Safeguard
Safeguard

Critical Strikes with Earth skills Fortify you for 2 /4 / 7% Maximum Life.

Requires a point in Crushing Earth.

Stone Guard
Stone Guard

While you have Fortify for over 50% of your Maximum Life, your Earth skills deal x 4 /8 / 12% increased damage.

Requires a point in Crushing Earth.


Neurotoxin

Neurotoxin

Poisoned enemies are Slowed (CC) by 8 / 16 / 24%.

Envenom
Envenom

You and your Companions gain x 10 / 20 / 30% bonus Critical Strike Damage against Poisoned enemies..

Requires a point in Neurotoxin.

Toxic Claws
Toxic Claws

Critical Strikes with  Werewolf skills deal 8 /16 / 24% of their Base Damage as Poisoning Damage over 4 seconds.

Requires a point in Neurotoxin.


Mending

Mending

While in Werebear form, you receive + 6 / 12 / 18% additional Healing from all sources.

Provocation
Provocation

When you remain in Werebear form for at least 24/20/16 seconds your next skill will Overpower.

Requires a point in Mending.


Elemental Exposure

Elemental Exposure

Lucky Hit: Your Storm skills have up to 10% chance to make enemies Vulnerable for 1/2/3 seconds.

Charged Atmosphere
Charged Atmosphere

Every 14 / 11 /8 seconds, a Lightning Bolt hits a Nearby enemy dealing 45% damage.

Requires a point in Elemental Exposure

Electric Shock
Electric Shock

Lucky Hit: Dealing Lightning Damage to enemies has up to a 8 / 16 / 24% chance to Immobilize (CC) them for 3 seconds.

If the target is already Immobilized, the Lightning Damage dealt to them is increased by x 7 / 14 / 21% instead.

Requires a point in Charged Atmosphere.

Endless Tempest
Endless Tempest

Increase the duration of Hurricane and Cataclysm by x 5 / 10 / 15%.

Requires a point in Elemental Exposure.

Bad Omen
Bad Omen

Lucky Hit: Up to a 10 / 20 / 30% chance when dealing damage to a Vulnerable, Immobilized or Stunned enemy that a Lightning Bolt also hits dealing 55% damage.

Requires a point in Charged Atmosphere or Endless Tempest.


Ultimate

Required Points: 23 - You can have only one Ultimate active at a time.

cataclysm

Cataclysm

A massive storm follows you for 8 seconds.

Twisters Knock Back (CC) enemies, and lightning strikes wildly dealing 95% damage.

Type: Nature Magic

Damage: Lightning

Cooldown: 60 seconds

Lucky Hit Chance: 62%

Tags: Ultimate, Nature Magic, Storm

Upgrade Hub
Prime Cataclysm

Cataclysm's duration is increased by 4 seconds.

Upgrade Hub
Supreme Cataclysm

Lightning strikes from Cataclysm make enemies Vulnerable for 6 seconds.


petrify

Petrify

Encase all Nearby enemies in stone, Stunning (CC) them for 3 seconds. You deal x30% increased Critical Strike Damage to enemies affected by Petrify.

Against Bosses, the Critical Strike Damage bonus is increased to x 50% and its duration is increased to 6 seconds.

Type: Nature Magic

Damage: Physical

Cooldown: 50 seconds

Tags: Ultimate, Nature Magic, Earth

Upgrade Hub
Prime Petrify

Petrify grants 50 Spirit when cast and its effect durations are increased by 1 second.

Upgrade Hub
Supreme Petrify

Killing an enemy affected by Petrify reduces its Cooldown by 1 second. Hitting a Boss with Petrify reduces its Cooldown by 10 seconds.


grizzly rage

Grizzly Rage

Shapeshift into a Dire Werebear for 10 seconds gaining x20% bonus damage and 20% Damage Reduction.

Damage bonus is increased by 3% each second while in this form.

Kills extend the duration by 1 second up to 5 additional seconds.

Type: Shapeshifting

Damage: Physical

Cooldown: 50 seconds

Tags: Ultimate, Werebear, Shapeshifting

Upgrade Hub
Prime Grizzly Rage

Grizzly Rage makes you Unstoppable for 6 seconds

Upgrade Hub
Supreme Grizzly Rage

Gain 8% Maximum Life as Fortify per second while Grizzly Rage is active.


lacerate

Lacerate

Shapeshift into a Werewolf, become Immune and quickly dash 10 times between enemies in the area dealing up to 460% damage.

Type: Shapeshifting

Damage: Physical

Cooldown: 35 seconds

Lucky Hit Chance: 7%

Tags: Ultimate, Werewolf, Shapeshifting

Upgrade Hub
Prime Lacerate

Lacerate hits Heal for 3% Maximum Life, doubled on Critical Strikes. The first Critical Strike is guaranteed and deals 150% increased damage.

Upgrade Hub
Supreme Lacerate

Whenever Lacerate Critically Strikes, your Shapeshifting Skills deal 4% increased damage for 10 seconds, up to 40%.


Passives

Defensive Posture

Defensive Posture

Increase the amount of Fortify you gain from all sources by + 5 / 10 / 15%.

Thick Hide
Thick Hide

Whenever you are Stunned, Immobilized, or Knocked DownFortify for 10 / 20 / 30% Maximum Life.

Requires point in Defensive Posture.

Unrestrained
Unrestrained

Reduce the duration of Control Impairing Effects by 5 / 10 / 15%.  Doubled this effect while you have Fortify for over 50% of your Maximum Life.

Requires a point in Thick Hide or Nature's Resolve.

Nature's Resolve
Nature's Resolve

5 / 10 / 15% chance when struck to Fortify you for 4% Maximum life.

Requires point in Defensive Posture.


Quickshift

Quickshift

When Shapeshifting into a new animal form, you deal 1% increased damage for 3 seconds, up to 6%.

Natural Fortitude
Natural Fortitude

Shapeshifting Fortifies you for 2 / 4 / 6% Maximum Life.

Requires a point in Quickshift.

Heightened Senses
Heightened Senses

When Shapeshifting into an animal form, Werebear grants 2% Damage Reduction and Werewolf grants 2% Movement Speed, each for 6 seconds. Bonuses are doubled while both are active.

Requires a point in Quickshift.


Defiance

Defiance

Nature Magic skills deal x 4 / 8 / 12% increased damage to Elites.

Circle of Life
Circle of Life

Nature Magic skills that consume Spirit Heal you for 1 / 2 / 3% of your Maximum Life.

Requires point in Defiance.

Resonance
Resonance

Nature Magic skills deal 2 / 4 / 6% increased damage.

Triple this bonus if an Earth skill is the next skill cast after a Storm skill or a Storm skill is the next skill cast after an Earth skill.

Requires point in Circle of Life or Natural Disaster.

Natural Disaster
Natural Disaster

Your Earth skills deal x 4 / 8 / 12% increased damage to Vulnerable enemies.

Your Storm skills deal x 4 / 8 / 12% increased damage to enemies that are Stunned, Immobilized, or Knocked Back.

Requires point in Defiance.


Key Passives

Required Points: 33 - You can have a point in only one of these at a time.

Ursine Strength

Ursine Strength

Gain x 20% additional Maximum Life while in Werebear form and for 3 seconds after leaving Werebear form.

While Healthy, deal x 25% increased damage and x 30% increased Overpower damage.


Bestial Rampage

Bestial Rampage

After being a Werewolf for 2 seconds, gain +30% Attack Speed for 15 seconds.

After being a Werebear for 2 seconds, deal x50% increased damage for 15 seconds.


Lupine Ferocity

Lupine Ferocity

Every 6th Werewolf skill hit Critically Strikes and deals x 140% increased damage.


Earthen Might

Earthen Might

Lucky Hit: Damaging enemies with Earth skills has up to a 5% chance to:

  • Restore all of your Spirit
  • Cause your attacks to be guaranteed Critical Strikes for 5 seconds.

This chance is increased by:


Nature's Fury

Nature's Fury

Casting an Earth skill has a 30% chance to trigger a free Storm skill of the same category, and vice versa. These free Skills count as both Earth and Storm Skills.


Presence

Perfect Storm

Your Storm skills that you cast grant 1 Spirit and deal x20% increased damage when damaging Vulnerable, Immobilized or Slowed enemy.


Barbarian Druid Necromancer Rogue Sorcerer