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Rogue Unique Items

From Diablo 4 Wiki

Rogue Unique items come with bonuses that are more suited to the Rogue class to augment either Rogue skills or stats that benefit the class.


Asheara's Khanjar

When Caldeum's gates closed, Asheara led her Iron Wolves out of the city knowing full well they would never return. Instead they roamed Kehjistan pledging their blades to any who were in need.

Type: Dagger
Class: Rogue

Description: Hits with this weapon increase your Attack Speed by 4 - 6% for 4 seconds, up to 20 - 30%.


  • + 20% Damage to Close Enemies
  • + 18.5 - 39.5% Basic Skill Damage
  • + 5 - 12% Damage to Crowd Controlled Enemies
  • + 14 - 28% Movement Speed for 4 Secs after killing an Elite
  • + 5.4 - 11% Lucky Hit Chance


Beastfall Boots

Genai grew proud and fond of boasting of her hunting prowess. She claimed she was fast enough to catch even the spirit Leraye, who cursed her for such an insult - Fable of Genai's Twenty Trials

Type: Boots

Description: When you cast an Ultimate skill, your next Core skill consumes all of your energy and deals 0.5–1.5% increased damage per Energy consumed. Using a Cooldown restores 5 energy.


  • +2 Maximum Evade Charges

  • + % Cooldown Reduction
  • + % Damage Reduction
  • + % Movement Speed
  • + X Maximum Energy



"I've never seen such ruthless butchery. He deserves to be shipped off to die in the swamps with the rest of the godless murderers." - Witness to the murder of Sergeant Walcot

Type: Dagger
'Class: Rogue

Description: Your Core Skills deal 20% - 40% increased damage when spending 3 Combo Points. Your Basic Skills using this weapon have a 30% chance to generate 3 Combo Points.

  • + % Damage to Close Enemies



Cowl of the Nameless

"He is banished from the Guild, his name stricken from the Book. His punishment is to never have been." - Excerpt from a burned parchment

Type: Helm
Class: Rogue

Description: You gain 15 - 25% increased Lucky Hit Chance against Crowd Controlled enemies.


  • % Cooldown Reduction
  • % Damage Reduction from Close Enemies
  • + % Crowd Control Duration
  • + 2 Ranks in All Imbuement skills



Scholars have been unable to decipher the runes carved into this bow, however all agree they are related to its uncanny ability to bend arrows towards their targets. - Barrett's Book of Implements

Type: Bow

Description: Penetrating Shot makes enemies Vulnerable for 3 seconds. Every 4th cast bounces off walls and scenery and deals x 40%–60% bonus damage.


  • % Damage to Distant Enemies


Eyes in the Dark

"And so, when the sun dipped behind the hills each night, he knew that Ashen Jack would soon be near. Watching, and waiting." - Greenslade's Tales, Chapter 2: "Each Long Night"

Type: Pants
Class: Rogue

Description: Death Trap deals x50 - 70% increased damage. Unless it hits a Boss or Player, Death Trap will continue to re-arm itself until it kills an enemy.

  • While Injured, your Potion also grants 30% Movement Speed for 2 Seconds


  • % Damage Reduction
  • + % Shadow Damage
  • + # Maximum Life
  • + % Damage to enemies affected by Trap Skills


Grasp of Shadow

Dark wisps creep hungrily across these gloves, like an assassin's blade seeking a life to steal on a moonless night.

Type: Gloves
Class: Rogue

Description: Lucky Hit: Damaging a Vulnerable enemy with a Marksman or Cutthroat Skill has up to a 24% - 34% chance to summon a Shadow Clone that mimics your attack.



Saboteur’s Signet

The element of surprise is the starting point. In this moment, be sure to finish it. - Kashya

Type: Ring
Class: Rogue

Description: Casting Flurry has a [15 - 30]% chance to release Stun Grenades that deal <span class='range'[128 - 150] Physical damage and Stun enemies for <span class='range'1.00 second.

+ % Resistance to All Elements
+ % Shadow Resistance



Scoundrel's Kiss

"This'll blow your hair back."- Lyndon

Type: Ring
Class: Rogue

Description: Rapid Fire now lobs exploding arrows that deal [15 - 25]%[x] increased damage.

+ % Resistance to All Elements
+ % Poison Resistance


  • + % Critical Strike Chance
  • + # Rapid Fire
  • + % Imbuement Cooldown Reduction
  • + % Attack Speed for 4 Seconds After Dodging an Attack


Scoundrel's Leathers

"Rumor has it he lost them in a game of Skull & Anchor, but the boss is a devil with the dice. I think he wanted to give the poor sod something to keep him warm without wounding his pride." - Elstir

Type: Pants
Class: Rogue

Description: While you have unlimited Energy from Inner Sight, your Core Skills have a [60 - 80]% chance to spawn Caltrops, Poison Trap, or Death Trap.


  • + % Damage to Enemies Affected by Trap Skills
  • + % Damage Reduction from Enemies Affected by Trap Skills
  • % Dodge Chance
  • + % Trap Skill Damage



"Genai took up her bow and aimed at the sun itself. The light burned her eyes, but her arrow flew true. Wounded, the sun hid, and brought forth the first night." - Fable of the Great Sky-Hunt

Type: Bow
Class: Rogue

Description: The first direct damage you deal to an enemy is a guaranteed Critical Strike. When you consume Precision casting a Skill, that Skill gains x 10 – 30% increased Critical Strike Damage and you gain 20 – 40 Energy.




"There have been numerous world-shaping conflicts throughout history. This bow has been found on the battlefield of every one, and always in the hands of the victors." - Barrett's Book of Implements

Type: Bow
Class: Rogue

Description: Lucky Hit: Hits with this weapon have up to a 30 - 40% chance to deal double damage and Knock Back (CC) the target.

  • + % Damage to Distant Enemies



Word of Hakan

"Let the great gates of Caldeum be sealed. Let its proud walls stand fiercely defended. The rest of Kehjistan may suffer this plague, but my city, and my people, will not." - Proclamation of Hakan II

Type: Amulet
Class: Rogue

Description: Your Rain of Arrows is always Imbued with all Imbuements at once.

  • + % Resistance to All Elements



Writhing Band of Trickery

The ring shifts and spins on your finger as the forces within desperately attempt to escape.

Type: Ring
Class: Rogue

Description: Casting a Subterfuge Skill leaves behind a Decoy Trap that continuously taunts and lures enemies. The Decoy Trap explodes after 3 seconds dealing [5,035 - 7,552] Shadow damage. can occur every 10 seconds.

+ % Resistance to All Elements + % Shadow Resistance


Unique Items