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Caltrops

From Diablo 4 Wiki

Caltrops is a Rogue skill from the Agility skill tree. Its features are:

Grants Player Exploits Condition
Physical Dmg Critical Strike Dmg
+ Increased Dmg Vulnerable
Cold Dmg
Critical Strike Chance
Slows (CC)
Chills (CC)
Agility
Mobility
Trap

'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.

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Caltrops

Charges: 2
Charge Cooldown: 12 seconds
Lucky Hit Chance: 25%
Leap backwards and throw caltrops on the ground, dealing 45% damage and Slowing enemies by 50%. Lasts 7 seconds.

Damage: Physical Damage
Tags: Agility, Trap, Mobility

Upgrades

Enhanced Caltrops Upgrade

Enhanced Caltrops

Enemies in Caltrops take 10%[x] increased damage from you, increased by 5%[x] each second, up to 45%[x]

Disciplined Caltrops Upgrade

Disciplined Caltrops

You have 10%[+] Critical Strike Chance against enemies inside your Caltrops . Double this amount against Vulnerable enemies.

Methodical Caltrops Upgrade

Methodical Caltrops

Caltrops now deals Cold damage and Chills enemies for 25% per second.


Tips for using Caltrops

  • The trap will be placed directly below the Rogue and she will be launched backwards to just outside of it.
  • The initial damage is applied to those in the trap when you cast it. The slow effect applies to both those stood in it when you cast it and to any enemies who pass through it.


Other Skills that work with Caltrops

The following skills either:

  • Create a condition Caltrops can exploit
  • Exploit a condition Caltrops creates
Basic Tree
Upgrade Hub
Enhanced Puncture

Gain 2 Energy when Puncture damages a Crowd Controlled enemy.

Skill

Fundamental Puncture Upgrade

Fundamental Puncture

Puncture now throws 3 blades in a spread, each dealing 35% of its Base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds.

Skill

Upgrade Hub
Enhanced Invigorating Strike

Damaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to x 30%.

Skill

Primary Invigorating Strike Upgrade

Primary Invigorating Strike

Invigorating Strike additionally grants 8%[+] Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to 16%[+] Lucky Hit Chance.

Skill

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Forceful Arrow

Lucky Hit Chance: 50%
Fire a powerful arrow at an enemy, dealing 22% damage. Every 3rd cast makes enemies hit Vulnerable for 5 seconds.

Damage: Physical Damage
Requires a Ranged weapon
Tags: Basic, Marksman Skill

Enhanced Heartseeker Upgrade

Enhanced Heartseeker

When Heartseeker Critically Strikes, gain 8%[+] Attack Speed for 4 seconds. Double this amount if the enemy is Vulnerable .

Skill

Upgrade Hub
Fundamental Heartseeker

Heartseeker also increases the Critical Strike Damage the enemy takes by x 5% for 4 seconds, up to x 15%.

Skill

Core Tree
Upgrade Hub
Enhanced Barrage

Barrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy.

Skill

Improved Barrage Upgrade

Improved Barrage

Every 3rd cast of Barrage makes enemies Vulnerable for 2 seconds.

Skill

Upgrade Hub
Enhanced Flurry

Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life up to 12% Maximum Life per cast.

Skill

Improved Flurry Upgrade

Improved Flurry

Casting Flurry dashes you to the target and Heals 10% of your Maximum Life.

Skill

Advanced Rapid Fire Upgrade

Advanced Rapid Fire

Rapid Fire deals 30%[x] increased Critical Strike Damage for 5 seconds after you Evade.

Skill

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Siphoning Strikes

Lucky Hit: Critical Strikes against Close enemies have up to a 85% chance to Heal you for 1% of your Maximum Life (17).

Damage: Physical Damage
Prerequisite: Can also reach Siphoning Strikes via Flurry and Twisting Blades. Passive

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Stutter Step

Critically Striking an enemy grants 5%[+] Movement Speed for 4 seconds.

Damage: Physical Damage
Passive

Agility Tree
Enhanced Dash Upgrade

Enhanced Dash

Casting Dash increases your Critical Strike Chance by 10%[+] for 5 seconds.

Skill

Upgrade Hub
Methodical Dash

Dealing damage to Crowd Controlled enemies with Dash reduces its Charge Cooldown by 0.5 seconds, up to 4 seconds per cast.

Skill

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Weapon Mastery

Gain a bonus when attacking based on weapon type used in your attack:
Daggers: 7%[x] increased damage to Healthy and Injured enemies.
Swords: 3%[x] increased damage.
Bows: 4%[x] increased damage to Vulnerable enemies.
Crossbows: 5%[x] increased Critical Strike Damage. Passive

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Trick Attacks

Dazing or Stunning an enemy increases your Critical Strike Chance by 2%[+] and Critical Strike Damage by 2%[x] for 5 seconds, both up to 12%.

Damage: Physical Damage
Prerequisite: Can also reach Trick Attacks via Dash. Passive

Subterfuge Tree
Subverting Smoke Grenade Upgrade

Subverting Smoke Grenade

Smoke Grenade now deals Poison damage and applies another 45% Poisoning damage over 5 seconds.

Skill

Upgrade Hub
Subverting Concealment

The Skill that breaks Concealment is always a Critical Strike and makes enemies Vulnerable for 6 seconds. Skill

Imbuement Tree
Enhanced Cold Imbuement Upgrade

Enhanced Cold Imbuement

Lucky Hit: Cold Imbued Skills have up to a 40% chance to make enemies Vulnerable for 3 seconds.

Skill

Mixed Cold Imbuement Upgrade

Mixed Cold Imbuement

Cold Imbued Skills deal 20%[x] damage to Crowd Controlled enemies. Double this bonus against Frozen (CC) enemies.

Skill

Upgrade Hub
Mixed Shadow Imbuement

Enemies infected by Shadow Imbuement take x12% increased Non-Physical damage for 8 seconds.

Skill

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Frigid Finesse

You deal 5%[x] increased damage to Chilled enemies. This bonus increases to 10%[x] against Frozen (CC) enemies. Passive

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Chilling Weight

Chilled enemies have their Movement Speed further reduced by up to 10% and you gain 5%[x] increased Chill effect.

Prerequisite: Can also reach Chilling Weight via Cold Imbuement. Passive

Ultimate Tree
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Trap Mastery

When Poison Trap or Death Trap activates, you gain 4%[+] increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds.

Damage: Physical Damage
Tags: Trap Passive

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Alchemist's Fortune

Non-Physical damage you deal has a 5%[+] increased Lucky Hit Chance.

Damage: Physical Damage
Passive

Key Passives Tree
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Close Quarters Combat

Damaging a Close enemy with Marksman or Cutthroat Skills each grant a 15%[+] Attack Speed bonus for 8 seconds.
While both Attack Speed bonuses are active, you deal increased damage equal to 15%[x] of your Damage vs Close bonus.

Damage: Physical Damage
Tags: Marksman, Cutthroat Passive

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Precision

When you cast a Marksman Skill, you gain a stack of Precision. You gain an additional stack if that Skill Critically Strikes, once per cast.
When you reach 4 stacks of Precision, your next Marksman Ultimate or Rogue_Skill_Tree#Core|Core Skill is a guaranteed Critical Strike and deals 50%[x] increased Critical Strike Damage, consuming all stacks of Precision. This damage is further increased by 15%[x] of your Critical Strike Damage bonus.
Current Bonus: 57.5%[x]

Damage: Physical Damage
Tags: Marksman Passive


Items that work with Caltrops

The following items either:

  • Grant a bonus when using Caltrops
  • Create a condition Caltrops can exploit
  • Exploit a condition Caltrops creates

Legendary Aspects

Aspect of Explosive Verve
Utility Your Grenade Skills count as Trap Skills. Whenever you arm a Trap or drop Grenades, you gain [10 - 30% [+] increased Movement Speed for 3 seconds.

Helm, Pants, Chest, Gloves, Boots, Amulet (+50%)
Derelict Lodge
(Map)
Fractured Peaks Rogue
Aspect of Noxious Ice
Utility Chilled enemies Poisoned by Poison Imbuement will be further Chilled for 20% per second. You deal 20 - 40% [x] additional Poison damage to Frozen (CC) enemies.

Helm, Chest, Pants, Gloves, Boots, Amulet (+50%)
N/A Extraction Rogue
Aspect of Synergy
Offensive Using an Agility Skill reduces the Cooldown of your next Subterfuge Skill by 20%. Using a Subterfuge Skill increases the damage of your next Agility Skill by 35 - 55%[x].

Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Rogue
Aspect of Uncanny Treachery
Defensive Dealing direct damage with a non-Agility Skill after casting an Agility skill grants Stealth for 2 seconds. When Stealth breaks you gain 10 - 18% Dodge chance for 2 seconds.

Helm, Chest, Pants, Amulet (+50%)
Demon's Wake
(Map)
Scosglen Rogue
Blast-Trapper's Aspect
Offensive Lucky Hit: Dealing damage to enemies affected by your Trap Skills has a 15 - 35% chance to cause an explosion that deals 75 - 105 Shadow damage and applies Vulnerable for 2 seconds.

Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Kor Valar Ramparts
(Map)
Fractured Peaks Rogue
Cheat's Aspect
Defensive You take 10 - 30% less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain 15% [+] Movement Speed for 2 seconds.

Helm, Chest, Pants, Amulet (+50%)
Luban's Rest
(Map)
Scosglen Rogue
Frostbitten Aspect
Utility Enemies hit by your Stun Grenades have a chance equal to your Critical Strike Chance to be Frozen (CC) for 2 seconds. You deal [10 - 25]%[x] increased Critical Strike Damage against Frozen (CC) or Stunned (CC) enemies.

Helm, Chest, Pants, Gloves, Boots, Amulet (+50%)

N/A Extraction Rogue
Icy Alchemist's Aspect
Offensive Lucky Hit: Shadow Imbued Skills have up to a 75% chance to release an explosion that deals 135 - 195 Cold damage to the target and surrounding enemies, Chilling (CC) them for 25%. If they were already Chilled (CC) or Frozen (CC), increase this damage by 100% [x].

Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Rogue
Snap Frozen Aspect
Defensive Each Chilled (CC) or Frozen (CC) enemy you Evade through grants you a Barrier that absorbs 35 - 321 damage for 5 seconds, absorbing up to a maximum of 175 - 1,605 damage.

Helm, Chest, Pants, Amulet (+50%)
N/A Extraction Rogue
Trickster's Aspect
Offensive Caltrops and Smoke Grenade receive your Stun Grenade benefits and throw Stun Grenades that deal 78 - 168 Physical damage and Stun (CC) enemies for 1 second.

Your Stun Grenades deal 25 - 45% increased damage.


Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Guulrahn Canals
(Map)
Dry Steppes Rogue

* Extraction means the Legendary Aspect can be removed from any Legendary item at the Occultist. A dungeon name means the Aspect will be added to your Codex of Power as a reward after completing that dungeon.

Unique Items

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Cowl of the Nameless

"He is banished from the Guild, his name stricken from the Book. His punishment is to never have been." - Excerpt from a burned parchment


Type: Unique Helm
Class: Rogue

Description: You gain [20 - 40]%[x] increased Lucky Hit Chance against Crowd Controlled enemies.


    Affixes: (Item Power 925)
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    Eaglehorn

    "Scholars have been unable to decipher the runes carved into this bow, however all agree they are related to its uncanny ability to bend arrows towards their targets." - Barrett's Book of Implements


    Type: Unique Bow
    Class: Rogue

    Description: Penetrating Shot makes enemies Vulnerable for 3 seconds. Every 4th cast of Penetrating Shot bounces off walls and deals [50 - 150]%[x] more damage.


    Affixes: (Item Power 925)


    Changes to Caltrops

    Patch 1.4.0, May 14, 2024

    • Added Mobility Tag.

    Patch 1-3-0, January 23, 2024

    Enhanced Caltrops

    • Previous: Enemies takes 5%[x] increased damage from you each second they are in Caltrops.
    • New: Enemies in Caltrops take 10%[x] increased damage from you, increased by 5%[x] each second.

    Patch 1.2.0, October 17, 2023

    • Duration increased from 6 to 7 seconds.

    Patch 1.1.1, August 8, 2023

    Patch 1.1.0a, July 18, 2023

    • Cast speed increased by 15%.

    Patch 1.0.3, June 27, 2023

    Patch 1.0.2d, June 4, 2023

    • Damage increased from 30% to 40%.,,