Patch 1.1.1 Build #43794 (All Platforms) was released on 8 August 2023. These are the changes, not bug fixes.
Barbarian
Skills
- Fury gained increased from 11 to 13.
- Fury gained increased from 10 to 13.
- Fury gained increased from 2 to 3.
- Fury gained increased from 10 to 12.
- Damage increased from 40% to 50%.
- Damage increased from 45% to 70%.
- Damage increased from 30% to 60%.
- Vulnerable duration increased from 2 to 4 seconds.
- If Upheaval damages at least 2 enemies or a Boss, you gain Berserking for 2 seconds, increased to 3 seconds if it damages at least 4 enemies.
Passives
- Damage reduction increased from 3% to 4%.
- Bleed damage dealt based on Critical Damage bonus increased from 100% to 115%.
- Bleed damage when Overpowering increased from 11% to 70%.
- Berserking damage bonus increased from 25% to 35%.
- Updated the tooltip to more clearly reflect this Key Passive’s value
- Bonus damage duration increased from 6 to 8 seconds.
Legendaries
- Damage increased from 32-50% to 40-58%.
- Thorns increased from .5-.75 to .65-.85.
- Core Skill cost to refund increased from 10-20% to 20-30%.
- Additional functionality: Cost refund also granted when hitting Bosses.
- Damage increased from 50-100% to 75-125%.
- Damage increased from .22-.28 to .3-.38.
- Damage reduction while in Earthquakes increased from 5-15% to 15-25%.
- Damage bonus in Earthquakes increased from 5-15% to 15-25%.
Uniques
- Damage increased from .18-.34 to .22-.38.
- Damage that enemies take standing in pools increased from 15% to 20%.
- Rupture Cooldown Reduction affix replaced with Bonus Critical Strike Damage.
- Damage increased from .6-.8 to .85-1.1.
- Burning duration increased from 3 to 4 seconds.
- Damage to Crowd Controlled Enemies affix replaced with Bonus Critical Strike Damage.
- Physical Damage affix replaced with Vulnerable Damage.
- Attacks reduce Evade’s cooldown affix replace with bonus Evade charges.
- Damage against Stunned affix replace with bonus Movement Speed.
- Basic Skill Damage affix replaced with Cooldown Reduction.
- Bonus Attack Speed to other skills increased from 10-20% to 35-45%.
Druid
Skills
- Spirit gain increased from 11 to 13.
- Spirit gain increased from 11 to 12.
- Spirit gain increased from 14 to 15.
- Spirit gain increased from 13 to 14.
- Spirit gain increased from 15 to 17.
- Passive damage increased from 7.8% to 11%.
- Active damage increased from 110% to 135%.
- Damage bonus increased from 20% to 25%.
- Attack Speed bonus increased from 20% to 25%.
- Fortify amount increased from 5% to 8%.
- Passive damage increased from 13% to 20%.
- Additional functionality: Increase the passive damage of Ravens by 40%.
- Damage over time increased from 76% to 110%.
Paragon
Lightning Resilience Rare Node
- Maximum Life bonus increased from 4% to 6%.
Legendaries
- Spirit cost reduced from 60 to 50.
- Damage dealt increased from 80-100% to 100-120%.
- Damage increased from 75-100% to 90-115%.
- Resource gain increased from 1 to 3.
Class Mechanic
- Lucky Hit Chance increased from 20% to 40%.
Necromancer
Skills
- Cooldown reduction increased from 6 to 7 seconds.
Paragon
- Willpower requirement for bonuses reduced from 50 to 40.
- Bonus damage per 40 Willpower increased from 2.5% to 4%.
Legendaries
- Damaging enemies with Sever has a 10-20% chance to spawn a pool of Blight under the target that deals 20-60% bonus damage. This effect can only happen once every 3 seconds.
- Lucky Hit: Up to a 10% chance to generate 30-50 Essence when hitting a Vulnerable enemy.
- Damage increased from 20-40% to 25-45%.
- Essence Regeneration increased from 20-30% to 90-170%.
- Legendary category changed from Resource to Utility.
- Chance for Golem to reduce its cooldown increased from 1-4% to 2-5%.
- Chance to Golem to spawn a corpse increased from 0.5-2% to 1-2.5%.
Uniques
- Intelligence affix replaced with Bonus Movement Speed.
Minions
The following attacks now deal reduced damage to Druid Companions and Necromancer Minions:
- Fire Breath
- Fire Enchanted
- Electrified Obelisks
- Shock Lance
Rogue
Skills
Fundamental Invigorating Strike
- Energy threshold increased from 50% to 75%.
- Every third cast pierces enemies.
- Damage bonus increased from 3% to 5%.
- Damage increased from 344% to 396%.
- Rain of Arrow’s first wave Knocks Down enemies for 3 seconds.
Passives
- Lucky Hit chance increased from 35% to 45%.
- Damage Reduction against Damage over Time effects increased from 6/12/18% to 9/18/27%.
- Lucky Hit chance increased from 75% to 85%.
Legendaries
- No longer requires hits to be from Close enemies.
- You automatically drop a Smoke Grenade at the end of Dash. Smoke Grenades reduce Dash’s cooldown by .4-.6 seconds per target hit, up to 2-3 seconds.
Uniques
- All Stats affix replaced with Vulnerable Damage.
- Ultimate Damage affix replaced with Cooldown Reduction.
Sorcerer
Skills
- Fire Bolt generates 2 Mana when hitting an enemy.
- Casting Fireball increases its radius by 50%.
- Fireball’s Critical Strike Damage is increased by 20%. This bonus is increased to 30% if Fireball hits at least 3 enemies.
- Each time Chain Lightning bounces, it deals 5% increased damage for its duration.
- Chance to form Crackling Energy increased from 25% to 30%.
Passives
- Damage bonus increased from 10% to 15%.
- Additional functionality: Both bonuses are also granted for 3 seconds when hitting a Boss with a Critical Strike.
- Your Burning effects deal x20% increased damage, plus an additional x2% increased damage per unique source of Burning you have applied to the enemy.
Paragon
- Casting Fireball or Meteor increases your Critical Strike Chance by 5% for 5 seconds, up to 15%.
Ceaseless Conduit Legendary Node
- Increase Crackling Energy’s damage from 2% to 3% per 20 Intelligence the player has Reinforce Rare Glyph.
- Damage reduction increased from 10% to 15%.
- Damage reduction increased from 10% to 15%.
- Damage reduction increased from 13% to 25%.
- Damage reduction increased from 4% to 5%.
- Bonus damage reduction increased from 4% to 5%.
- Damage reduction from burning enemies increased from 4% to 5%.
- Bonus damage reduction from burning enemies increased from 4% to 5%.
- Damage reduction from Vulnerable enemies increased from 4% to 5%.
- Bonus damage reduction from Vulnerable enemies increased from 4% to 5%.
- Damage reduction from Vulnerable enemies increased from 4% to 5%.
Lightning Resilience Rare Node
- Maximum Life bonus increased from 4% to 6%.
Legendaries
- You may have 1 additional Hydra active, and Hydra’s duration is increased by 14-24%.
- This now also affects Hydra’s Enchantment Effect.
- Bonus Burning damage increased from 20-30% to 20-40%.
- Bonus Burning damage increased from 30%-40% to 60%-80%.
- Increase the Critical Strike Damage of Meteor and Fireball by 20%-40%. Double this bonus against Healthy enemies.
- Bonus Movement Speed duration increased from 4 to 6 seconds.
- Ball Lightning orbits around you and deals 15-25% increased damage.
- Additional Chain Lightning bounces increased from 2 to 4.
- Each time Chain Lightning bounces, you gain 1.5-3 Mana.
- Bonus Movement Speed duration increased from 4 to 8 seconds.
Aspect of the Bounding Conduit
- Bonus Movement Speed increased from 20-25% to 25-30%.
Mage-Lord's Aspect - New Legendary
- Increase Vyr's Mastery Key Passive’s Damage Reduction by 6-9% for each Close enemy, up to 18-27%.
- Damage increased from 20-30% to 30-40%.
- Bonus damage increased from 11-20% to 21-30%.
- Unstoppable duration increased from 2-3 seconds to 3-5 seconds.
- Additional functionality: Also grants 10% bonus Armor for 3-5 seconds.
- Lucky Hit: Damage from your Pyromancy skills has up to a 12-17% chance to restore 10 Mana.
- While within your own Blizzard and for 3 seconds after leaving it, you take 20-25% less damage.
- Mana Regeneration increased from 20-30% to 40-50%.
- Duration requirement to gain its benefit reduced from 3 to 2 seconds.
Uniques
- Damage penalty reduced from 65-55% to 45-35%.
- Damage to Stunned affix replaced with Lucky Hit: Change to Restore Resource.
- Illuminator’s first bounce occurs much closer to the player.
Gameplay Updates
Monster Density
We are increasing monster density in Nightmare Dungeons and in Helltide.
- Bosses above Level 60 will have more health. Examples:
- Bosses at Level 60 and below remain unchanged.
- Bosses at Level 80 have 50% increased health.
- Bosses at Level 100 have 100% increased health.
- Bosses at Level 120 have 120% increased health.
- Bosses at Level 150 and above have 150% increased health.
Bosses and Events
Developer’s Note: We are making adjustments to the health values of high-level boss monsters.
- Level 35 and higher boss monsters will now have a 100% chance to drop a Legendary item.
- Treasure Goblins now have an increased Legendary item drop chance from Level 6-14 and guarantee a Legendary item drop starting at Level 15.
- Legion Events are now more rewarding and guarantee a Legendary item drop starting at level 35.
General
We have made multiple improvements on how damage and other effects interact with active barriers.
- Bonus damage or bonus effects that are applied on-hit or when dealing damage will now apply that same effect through barriers.
- Ex: The Exploit Paragon Glyph will now apply Vulnerable to enemies that have an active barrier.
- Cheat death effects will now work properly when the player has an active barrier.
- This also affects PvP play.
- Varshan will now break through any Bone Wall segments he dashes through.
- The cost for refunding Skill and Paragon Points has been reduced. The reduction starts small at lower Levels and hits a maximum of 40% at Level 100.
- Ex: Level 50 – 12%, Level 60 – 18%, Level 70 – 24%, Level 80 – 30%.
- We’ve increased the stack limit for Elixirs from 20 to 99.
- An additional Stash Tab can now be purchased at the Stash with gold.
- We have restored the cast time for Leave Dungeon back to 3 seconds.
Developer’s Note: Leave Dungeon ability was being used as another method of easy escape from danger in dungeons, particularly for Hardcore players. However, we recognize that this is outweighed by the downside of the game feeling less responsive. We’ve heard your feedback, and are reversing this change.
Malignant Hearts
- Changed to: Upon taking Elemental Damage, gain 10-20% Damage Reduction for 5 seconds.
Generic Unique Items
- + All Stats affix replaced with Max Life.
- Barrier is now based on maximum Life.
- Now properly accounted by conditions checking for the player having a Barrier.