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Earth Spike

From Diablo 4 Wiki

Earth Spike is a Druid skill from the Basic skill tree. Its features are:

Grants Player Exploits Condition
Physical Damage Immobilized
Nature Magic Stunned
Earth Skills Knocked Back
Fortifies
Stuns - (CC)
Spirit


Earth Spike Details and Upgrades

earth spike

Earth Spike

Sunder the earth, impaling the first enemy hit for 19% damage.

Type: Nature Magic

Damage: Physical

Generates: 16 Spirit

Lucky Hit Chance: 35%

Tags: Basic, Nature Magic, Earth

Upgrades

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Enhanced Earth Spike

Earth Spike has a 15% chance to Stun (CC) for 2.5 seconds.

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Wild Earth Spike

Summon a second Earth Spike when hitting an Immobilized or Stunned enemy.

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Fierce Earth Spike

Fortify for 12% of your Maximum Life whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back.


Other Skills that work with Earth Spike

The following skills either:

  • Create a condition Earth Spike can exploit
  • Exploit a condition Earth Spike creates


Core Tree
Abundance
Abundance

Basic skills generate x 6 / 12 / 18% more Spirit.

Requires a point in Heart of the Wild.

Passive

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Raging Landslide

When you strike an Immobilized or Stunned enemy with Landslide, an additional pillar of earth is formed.

Skill

Companion Tree
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Enhanced Wolf Pack

Wolves deal x25% increased damage to Immobilized, Stunned, Slowed, or Poisoned enemies.

Skill

Nature's Reach

Nature's Reach

Deal x 3 /6 / 9% increased damage to Distant enemies. Double this bonus if they are also Slowed, Stunned, Immobilized or Knocked Back.

Passive

Wrath Tree
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Natural Boulder

While you have any Fortify, Boulder has +20% increased Critical Strike Chance.

Skill

Crushing Earth

Crushing Earth

Earth skills deal x 5 / 10 / 15% increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies.

Passive

Safeguard
Safeguard

Critical Strikes with Earth skills Fortify you for 2 /4 / 7% Maximum Life.

Requires a point in Crushing Earth.

Passive

Stone Guard
Stone Guard

While you have Fortify for over 50% of your Maximum Life, your Earth skills deal x 4 /8 / 12% increased damage.

Requires a point in Crushing Earth.

Passive

Bad Omen
Bad Omen

Lucky Hit: Up to a 10 / 20 / 30% chance when dealing damage to a Vulnerable, Immobilized or Stunned enemy that a Lightning Bolt also hits dealing 55% damage.

Requires a point in Charged Atmosphere or Endless Tempest.

Passive

Ultimate Tree
Defensive Posture

Defensive Posture

Increase the amount of Fortify you gain from all sources by + 5 / 10 / 15%.

Passive

Unrestrained
Unrestrained

Reduce the duration of Control Impairing Effects by 5 / 10 / 15%.  Doubled this effect while you have Fortify for over 50% of your Maximum Life.

Requires a point in Thick Hide or Nature's Resolve.

Passive

Defiance

Defiance

Nature Magic skills deal x 4 / 8 / 12% increased damage to Elites.

Passive

Natural Disaster
Natural Disaster

Your Earth skills deal x 4 / 8 / 12% increased damage to Vulnerable enemies.

Your Storm skills deal x 4 / 8 / 12% increased damage to enemies that are Stunned, Immobilized, or Knocked Back.

Requires point in Defiance.

Passive

Resonance
Resonance

Nature Magic skills deal 2 / 4 / 6% increased damage.

Triple this bonus if an Earth skill is the next skill cast after a Storm skill or a Storm skill is the next skill cast after an Earth skill.

Requires point in Circle of Life or Natural Disaster.

Passive

Key Passives Tree
Earthen Might

Earthen Might

Lucky Hit: Damaging enemies with Earth skills has up to a 5% chance to:

  • Restore all of your Spirit
  • Cause your attacks to be guaranteed Critical Strikes for 5 seconds.

This chance is increased by:

Passive

Nature's Fury

Nature's Fury

Casting an Earth skill has a 30% chance to trigger a free Storm skill of the same category, and vice versa. These free Skills count as both Earth and Storm Skills.

Passive


Items that work with Earth Spike

The following items either:

  • Grant a bonus when using Earth Spike
  • Create a condition Earth Spike can exploit
  • Exploit a condition Earth Spike creates

Legendary Aspects

Seismic-shift Aspect
Offensive Earth Spike gains 35-50% bonus damage, launches spikes in a line, and has a 2–1 second Cooldown.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Druid
Aspect of Retaliation
Offensive Your Core Skills deal up to 20 - 30% increased damage based on your amount of Fortify.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Seaside Descent
(Map)
Dry Steppes Druid
Ballistic Aspect
Utility When you have Fortify your Earth Skills gain +2 Ranks.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

Whispering Pines
(Map)
Scosglen Druid
Crashstone Aspect
Offensive Earth Skills deal 30 - 40% more Critical Strike Damage to Crowd Controlled enemies.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Stockades
(Map)
Scosglen Druid
Earthguard Aspect
Defensive Gain 15 - 25% bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of 100%.

Helm, Chest, Pants, Shield, Amulet (+50%)

N/A Extraction Druid
Subterranean Aspect
Offensive Poison Creeper’s active also casts Landslide in a circle around you. Earth Skills deal 10 - 20% increased damage to Poisoned enemies.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Druid

* Extraction means the Legendary Aspect can be removed from any Legendary item at the Occultist. A dungeon name means the Aspect will be added to your Codex of Power as a reward after completing that dungeon.

Unique Items

Vasilys_Prayer.png

Vasily's Prayer

"Roots from the Great Oak growing at the seaward statue of Vasily will, on rare occasions, be found twisted back upon themselves, suffused with ferocious magic." - Barrett's Book of Implements

Type: Helm
Class: Druid

Description: Your Earth Skills are now also Werebear Skills and Fortify you for [x].

Affixes: - Item Power 725

  • + 10.5 - 17.5% Damage while Shapeshifted
  • + 21 - 42% Overpower Damage
  • + Maximum Life
  • 24.5 - 45.5% Lightning Resistance


Malignant Hearts

Creeping Death
Malignant Heart Wrathful.png
Wrathful
Super
Your damage over time effects are increased by 30-40% for each different Crowd Control effect on the target. Unstoppable monsters and Staggered bosses instead take 110-130% increased damage from your damage over time effects. Generic
The Malignant Pact
Malignant Heart Wrathful.png
Wrathful
Super
Cycle through a Malignant bonus every 20 kills:
  • Vicious: Gain 20% Attack Speed.
  • Devious: Core and Basic Skills have a 15% chance to fully restore your Primary Resource.
  • Brutal: Every 21 seconds, gain a Barrier absorbing 85 - 102 damage.
Generic


Changes to Earth Spike

Patch 1.3.3, March 5, 2023

  • Spirit Generation increased from 13 to 16.
  • Damage increased by 10%.

Patch 1.1.1, August 8, 2023

  • Spirit gain increased from 11 to 13.

Patch 1.0.3, June 27, 2023

  • Base damage increased from 16% to 17%.
  • Spirit generated increased from 10 to 11.
  • Fierce Earth Spike - Fortify increased from 4% to 8%.