Earth Spike is a Druid skill from the Basic skill tree. Its features are:
Grants Player | Exploits Condition |
---|---|
Physical Damage | Immobilized |
Nature Magic | Stunned |
Earth Skills | Knocked Back |
Fortifies | |
Stuns - (CC) | |
Spirit |
Earth Spike Details and Upgrades
Earth SpikeSunder the earth, impaling the first enemy hit for 19% damage. Damage: Physical |
Upgrades
Enhanced Earth SpikeEarth Spike has a 15% chance to Stun (CC) for 2.5 seconds. |
Wild Earth SpikeSummon a second Earth Spike when hitting an Immobilized or Stunned enemy. |
Fierce Earth SpikeFortify for 12% of your Maximum Life whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back. |
Other Skills that work with Earth Spike
The following skills either:
- Create a condition Earth Spike can exploit
- Exploit a condition Earth Spike creates
Core Tree |
---|
AbundanceBasic Skills generate 6%[x] more Spirit. |
Raging LandslideWhen you strike an Immobilized (CC) or Stunned (CC) enemy with Landslide , an additional pillar of earth is formed. Skill |
Companion Tree |
Enhanced Wolf PackWolves deal 25%[x] increased damage to Immobilized (CC), Stunned (CC), Slowed (CC), or Poisoned enemies. Skill |
Nature's ReachDeal 5%[x] increased damage to Distant enemies. Double this bonus if they are also Slowed (CC), Stunned (CC), Immobilized (CC), or Knocked Back. |
Wrath Tree |
Natural BoulderWhile you have any Fortify, Boulder has +20% increased Critical Strike Chance. Skill |
Crushing EarthEarth Skills deal 5%[x] increased damage to Slowed (CC), Stunned (CC), Immobilized (CC) or Knocked Back (CC) enemies. |
SafeguardCritical Strikes with Earth Skills Fortify you for 3% of your Maximum Life (1). |
Stone GuardWhile you have Fortify for over 50% of your Maximum Life, your Earth Skills deal 4%[x] increased damage. |
Bad OmenLucky Hit: Up to a 10% chance when dealing damage to a Vulnerable, Immobilized (CC) or Stunned (CC) enemy that a Lightning Bolt also hits dealing 55% damage. |
Ultimate Tree |
Defensive PostureIncreases the amount of Fortify you gain from all sources by 5%[+] and you gain 3% Damage Reduction while Fortified. |
UnrestrainedReduce the duration of Control Impairing Effects by 5%. Double this effect while you have Fortify for over 50% of your Maximum Life. |
DefianceNature Magic Skills deal 4%[x] increased damage to Elites. |
Natural DisasterYour Earth Skills deal 4%[x] increased damage to Vulnerable enemies. |
ResonanceNature Magic Skills deal 2%[x] increased damage. Triple this bonus if an Earth Skill is the next Skill cast after a Storm Skill, or a Storm Skill is the next Skill cast after an Earth Skill. |
Key Passives Tree |
Earthen MightLucky Hit: Damaging enemies with Earth Skills has up to a 10% chance to: |
Nature's FuryCasting an Earth Skill has a 35% chance to trigger a free Storm Skill of the same category, and vice versa. In addition, these free Skills count as both Earth and Storm Skills. |
Items that work with Earth Spike
The following items either:
- Grant a bonus when using Earth Spike
- Create a condition Earth Spike can exploit
- Exploit a condition Earth Spike creates
Legendary Aspects
Seismic-shift Aspect |
Offensive | Earth Spike deals [35 - 50]%[x] increased damage and launches spikes in a line.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
Aspect of Retaliation |
Offensive | Your Core Skills deal up to [25 - 40]%[x] increased damage based on your amount of Fortify..
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Seaside Descent (Map) |
Dry Steppes | Druid |
Ballistic Aspect |
Utility | When you have Fortify your Earth Skills gain +2 Ranks.
Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Whispering Pines (Map) |
Scosglen | Druid |
Crashstone Aspect |
Offensive | Earth Skills deal [25 - 40]%[x] more Critical Strike Damage to Crowd Controlled enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Stockades (Map) |
Scosglen | Druid |
Earthguard Aspect |
Defensive | Gain [10 - 25]% bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of 100%.
Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | Druid |
Subterranean Aspect |
Offensive | Poison Creeper's active also casts Landslide in a circle around you. Earth Skills deal [15 - 30]% increased damage to Poisoned enemies.
Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Druid |
* Extraction means the Legendary Aspect can be removed from any Legendary item at the Occultist. A dungeon name means the Aspect will be added to your Codex of Power as a reward after completing that dungeon.
Unique Items
Vasily's Prayer"Roots from the Great Oak growing at the seaward statue of Vasily will, on rare occasions, be found twisted back upon themselves, suffused with ferocious magic." - Barrett's Book of Implements
Description: Your Earth Skills are now also Werebear Skills and Fortify you for [2.0 - 5.0]% of your Maximum Health. |
Affixes: (Item Power 925)
|
Malignant Hearts
Creeping Death |
Super |
Your damage over time effects are increased by 30-40% for each different Crowd Control effect on the target. Unstoppable monsters and Staggered bosses instead take 110-130% increased damage from your damage over time effects. | Generic |
The Malignant Pact |
Super |
Cycle through a Malignant bonus every 20 kills:
|
Generic |
Changes to Earth Spike
Patch 1.3.3, March 5, 2023
- Spirit Generation increased from 13 to 16.
- Damage increased by 10%.
Patch 1.1.1, August 8, 2023
- Spirit gain increased from 11 to 13.
Patch 1.0.3, June 27, 2023
- Base damage increased from 16% to 17%.
- Spirit generated increased from 10 to 11.
- Fierce Earth Spike - Fortify increased from 4% to 8%.