Patch 1.3.3 Build #50570 was released on 5 March 2024. It was a midseason patch that introduced seasonal mechanics and features that weren't ready for the initial release of Season 3 in January.
Gameplay Updates
Vampiric Powers
Developer’s Note: Select Vampiric Powers from Season of Blood have returned with some tweaks to make their power level fit into Season of the Construct. These powers will be available as Legendary Aspects in all World Tiers and in both the Eternal and Seasonal Realms.
Lucky Hit: Up to a 20-35% chance to inflict Vampiric Curse on enemies. Enemies afflicted by Vampiric Curse are also Vulnerable. Vampiric Curse’s stored souls deal 20%-50% increased damage.
When you Evade you turn into a cloud of bats, becoming Unstoppable for 2.5 seconds. Enemies along your path take Physical Damage and are inflicted with Vampiric Curse. Evade’s cooldown is increased by 5-10 seconds.
When your Core skills Overpower an enemy, you spawn 3 Volatile Blood Drops. Collecting a Volatile Blood Drop causes it to explode, dealing Physical Damage around you. Every 20 seconds, your next Skill is guaranteed to Overpower.
For every 5 Basic Skills you cast, one of your active Cooldowns is reduced by 2-4 seconds.
Casting Skills heals you for .5-2% life. This heals for an additional 1% life while you are below 50% Life.
Damaging an enemy with a Basic skill grants you 4% Attack Speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining 40-80% Basic Skill damage and 15% Movement Speed for 10 seconds.
Balance Updates
General
Unique Items
Now shows a buff on the bar while active.
Damage to Chilled enemies increased from 7-10% to 12-15%.
Maximum Resistance increased from 6-10% to 8-12%.
Resource refund increased from 20-40% to 30-50%.
Legendary Aspects
- Damage maximum increased from 30% to 40%.
- Stun chance increased from 8% to 10%.
- Damage to Stunned enemies increased from 10-20% to 15-25%.
- Amount of Life Healed needed for Resource gain changed from 25% to 20%.
Barbarian
Skills
- Damage increased by 10%.
- Fury gain increased from 13 to 15.
- Additional Fury increased from 3 to 5.
- Additional Fury with 2-handed weapons increased from 4 to 10.
- Damage increased by 10%.
- Damage increased by 10%.
- Fury gain increased from 13 to 15.
- Vulnerable duration increased from 2 to 3 seconds.
- Ultimate Cooldown Reduction increased from 1 to 2 seconds.
- Fortify amount increased from 15% to 20%.
- Bonus damage increased from 10% to 20%.
Passives
- Fury gain increased from 7/14/21% to 10/20/30%.
Paragon
- Previous: While wielding a Polearm, you deal 10%[x] damage to Healthy or Injured Enemies.
- New: While wielding a Polearm, you deal 10%[x] increased damage.
Legendary Aspects
- Damage reduction increased from 18-28% to 25-35%.
Unique Items
- Ranks of Whirlwind increased from 2-3 to 3-4.
- Damage increased from 16-26% to 25-35%.
Druid
Skills
- Spirit Generation increased from 13 to 16.
- Damage increased by 10%.
- Chance to Stun increased from 10% to 15%.
- Fortify amount increased from 8% to 12% maximum Life.
- Spirit Generation increased from 14 to 16.
- Damage increased by 10%.
- Additional Spirit per enemy hit increased from 3 to 4.
- Spirit Generation increased from 12 to 15.
- Damage increased by 15%.
- Damage increased by 30%.
- Spirit Generation increased from 17 to 20.
- Damage increased by 10%.
- Fortify amount increased from 3% to 5% max Life.
- Knockdown duration increased from 1.5 to 2 seconds.
- Passive damage increased by 30%.
- Active damage increased by 45%.
- Passive damage increased by 30%.
- Active damage increased by 40%.
- Passive damage increased by 30%.
- Active damage increased by 20%.
Passives
- Damage bonus increased from 5/10/15% to 7/14/21%.
- Damage bonus while in Werebear form increased from 30% to 50%.
- Damage and Overpower damage bonuses increased from 25% to 30%.
- Damage bonus increased from 15% to 20%.
Legendary Aspects
- Previous: Earth Spike launches spikes in a line and has a 2-1 second cooldown.
- New: Earth Spike gains 35-50% bonus damage, launches spikes in a line, and has a 2–1 second Cooldown.
Unique Items
- Ranks of Wolves increased from 2–3 to 3–4.
- Storm Howl damage increased by 180%.
Necromancer
- Skeleton Skirmishers
- Damage increased by 30%.
- Life increased by 10%.
- Skeleton Defenders
- Damage increased by 30%.
- Life increased by 10%.
- Skeleton Reaper
- Damage increased by 20%.
- Life increased by 10%.
- Skeleton Frost Mage
- Damage increased by 20%.
- Life increased by 10%.
- Skeleton Shadow Mage
- Damage increased by 20%.
- Life increased by 10%.
- Skeleton Sacrifice Mage
- Damage increased by 20%.
- Life increased by 10%.
- Golem
- Basic Attack Damage increased by 30%.
- Life increased by 20%.
Skills
- Damage bonus per enemy drained reduced from x10% to x5%.
- Nova damage increased by 40%.
Developer’s Note: The goals of this change are to reduce the opportunity cost of using Blood Surge against fewer numbers of enemies as well as increasing its overall power, even in scenarios of hitting multiple enemies.
- Damage bonus increased from [x]20% to [x]30%.
- Outgoing Damage increased by 6.5%.
- Returning damage increased by 20%.
- Damage increased from 40% to 75% of Sever's initial damage.
- Vulnerable duration increased from 2 to 3 seconds.
- Impact damage increased by 33.3%.
- Damage over time increased by 10.5%.
- Immobilize duration increased from 1.5 to 2.5 seconds.
- Damage bonus increased from [x]15% to [x]20%.
- Damage increased by 21.5%.
- Damage bonus increased from 8% to 10%.
- Previous: Enemies inside Bone Prison are Vulnerable.
- New: Enemies inside of Bone Prison when cast are made Vulnerable for 8 seconds.
- Damage increased by 25%.
Passives
Death's Approach (name changed from Death's Reach)
- Previous: You deal 4%[x] increased damage to Distance enemies.
- New: Gain 4/8/12% Movement Speed.
- Previous: Gain .1/.2/.3 Thorns.
- New: Gain 0.1/0.2/0.3 Thorns and 5/10/15% additional Armor.
- Damage Reduction from Close enemies increased from 3/6/9% to 4/8/12%.
- Damage bonus increased from x10/20/30% to /15/30/45%.
- Previous: Lucky Hit: Darkness Skills have up to a 15% chance to Stun for 1 Second.
- New: Lucky Hit: Darkness Skills have up to a 15% chance to Stun enemies for 1/2/3 seconds and deal .2 Shadow damage to them.
Paragon
Cult Leader Legendary Node
- Bonus Minion damage per 20% Attack Speed increased from 10% to 15%.
- Previous Additional Bonus: You and your minions deal 10%[x] increased Physical damage.
- New: You and your Minions deal 10%[x] increased Physical damage and you gain 1% Movement Speed for each active Minion.
Legendary Aspects
- Damage reduction also applies to the player in addition to their Minions.
- Damage of Blood Surge echoes changed from 60-50% less damage to 10-30% less damage.
Sorcerer
Skills
- Damage increased by 40%.
- Damage of Burn radius increased from 25% to 50%.
- Enemy damage reduced amount increased from 25% to 30%.
- Immobilize duration increased from 1 to 1.5 seconds.
- Damage increased by 15%.
- Damage increased by 10%.
Passives
- Barrier duration increased from 5% to 8%.
- Lucky Hit chance increased from 3% to 5%.
- Previous: After Standing still for 1.5 Seconds, your Pyromancy Skills cost 5/10/15% less mana.
- New: Your Pyromancy Skills cost 4% less Mana and deal 2% increased damage. Double these bonuses after standing still for 2 seconds.
- Damage increased from 40% to 45%.
- Damage increased by 33%.
Paragon
- Damage Reduction increased from 13% to 15%.
- Damage Reduction stacks increased from 12% to 15%.
- Critical Strike Chance increased from 10% to 20%.
- Damage per 5 Intelligence purchased in range increased from +1.3% to +2%, maxing out at +10%.
- Damage per 5 Intelligence purchased in range increased from +2.6% to +3%, maxing out at +15%.
- Damage and Mana Regeneration increased from 6.7% to 7%.
Legendary Aspects
- Mana cost reduced from 100-200 to 75-125.
Aspect of Overwhelming Currents
- Chance increased from 10-20% to 15-30%.
Rogue
Skills
- Attack Speed increased by 20%.
- Dev Note: Lower the Power interrupt frames from 20 to 16.
- Attack Speed increased by 20%.
- Dev Note: Lower the Power interrupt frames from 20 to 16.
- Damage increased by 10%.
- Previous: If Flurry hits any Vulnerable enemy, it will make all enemies hit by that cast Vulnerable for 3 seconds.
- New: Flurry deals x20% increased damage to Vulnerable enemies. If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds.
- Previous: Evading through an enemy will cause your next Flurry to Stun enemies for 2.5 seconds.
- New: Evading through an enemy will cause your next Flurry to deal x30% increased damage and Stun enemies for 2.5 seconds.
- Damage increased by 10%.
- Damage increased by 10%.
Passives
- Stacks required for bonuses reduced from 6 to 4.
Paragon
- Cooldown reduction increased from .5 seconds to 1 second.
Legendary Aspects
- Damage bonus increased from 8-15% to 15-22%.
- Previous: Barrage's Arrows have 15-25% chance to split into two arrows whenever they ricochet.
- New: Increase the damage of arrows that Ricochet from Barrage from 40% to 60-80%. In addition, Barrage’s arrows have a 40-60% chance to split into 2 arrows whenever they ricochet.
- Damage increased from 80 - 100% base damage to 200 - 300%.
Unique Items
- Damage bonus increased from 20-40% to 40-60%.
- Death Trap bonus damage increased from 30-50% to 50-70%.
- Cooldown to summon a Shadow Decoy reduced from 12 to 10 seconds.
- Shadow Decoy damage increased by 20%.
The Seneschal
Developer’s Note: We want the Seneschal to feel strong, but there are certain powers that are overperforming. Additionally, there are a couple of unintended interactions that are being addressed.
- Poison Support no longer reapplies the Construct's damage bonuses when it spreads, matching the functionality of the other damage over time Tuning Stones.
- Bonus Bleeding damage from 20% to 10%.
- Bonus Critical Strike damage from 20% to 10%.
- Bonus Critical Strike damage per Skill Rank from 2% to 1%.
- Tempest no longer gains bonus damage and duration when it's reapplied or when it spreads.
User Interface and User Experience
Player Profile Updates
- Players’ equipped skills are now displayed in their profile.
- Equipped Emblems are now displayed in the header of player Profiles.
- The applied cosmetic name and where it was earned from are displayed in the tooltips of items that have been transmogged.
- From Edit profile, Players can select seals from those they earned during the current week to display on their profile header and social card.
- The current character's time played is displayed at the bottom of the profile.
Miscellaneous
- The cost to craft Uber Uniques items has been reduced from 5 Resplendent Sparks to 4.