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Incinerate

From Diablo 4 Wiki

Incinerate is a Sorcerer skill from the Core skill tree. Its features are:

Grants Player Exploits Condition
Fire Dmg N/A
Burning Dmg (DoT)
Immobilizes (CC)
- Dmg Received
Core
Pyromancy
Channeled

'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.


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Incinerate

Mana Cost: 25 per second
Lucky Hit Chance: 8.35%
Channel a beam of fire, Burning (DoT) enemies for 101% damage per second. Damage per second increases over 2 seconds, up to 136%.

You gain 20% Damage Reduction while channeling Incinerate.

Enchantment
Every 8 seconds, a serpent spawns and Incinerates enemies for 8 seconds.

Damage: Fire
Tags: Core, Pyromancy, Channeled

Upgrades

Upgrade Hub
Enhanced Incinerate

While Channeling Incinerate, you Burn (DoT) enemies around you for 50% of the damage per second.

Upgrade Hub
Greater Incinerate

Every 3 seconds an enemy has been hit by Incinerate, they are Immobilized (CC) for 1.5 seconds.

Upgrade Hub
Destructive Incinerate

Enemies deal 30% less damage while Burning (DoT) from Incinerate.


Items that work with Incinerate

The following items either:

  • Grant a bonus when using Incinerate
  • Create a condition Incinerate can exploit
  • Exploit a condition Incinerate creates

Legendary Aspects

Accelerating Aspect
Offensive Critical Strikes with Core Skills increase your Attack Speed by [10 - 30]%[+] for 5 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction All
Aspect of Conflagration
Offensive While channeling Incinerate, your Burning damage (DoT) is increased by [25 - 40]%[x]. Enemies damaged by Incinerate explode, Burning all surrounding enemies for [120 - 345] over 6 seconds. Can only occur once every 3 seconds.

Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Light's Watch
(Map)
Fractured Peaks Sorcerer
Aspect of Control
Offensive You deal [20 - 35]%[x] more damage to Immobilized (CC), Stunned (CC), or Frozen (CC) enemies.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Sunken Library
(Map)
Kehjistan Sorcerer
Aspect of Efficiency
Resource Casting a Basic Skill reduces the Mana cost of your next Core or Mastery Skill by [35.0 - 50.0]%.

Ring, Amulet (+50%)

Domhainne Tunnels
(Map)
Scosglen Sorcerer
Aspect of Engulfing Flames
Offensive You deal [30 - 45]%[x] increased Burning damage (DoT) to enemies below 50% Life. Additionally, you deal [70 - 100]%[x] increased Burning damage (DoT) to enemies while they are affected by more Damage Over Time than their total Life.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Sorcerer
Aspect of Shared Misery
Utility Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a 35 - 55% chance for that Crowd Control effect to spread to another unaffected enemy.

Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
Oblivion
(Map)
Hawezar All
Aspect of Singed Extremities
Utility After Immobilize (CC) or Stun (CC) wears off, enemies are Slowed (CC) by [45 - 60]% for 4 seconds.

Helm, Chest, Pants, Gloves, Boots, Amulet (+50%)

Earthen Wound
(Map)
Hawezar Sorcerer
Aspect of the Expectant
Offensive After attacking enemies with a Basic Skill, increase the damage of your next Core Skill cast within 5 seconds by 5 - 12% [x], up to 30% [x].

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Underroot
(Map)
Scosglen All
Aspect of the Umbral
Resource Restore 1 - 8 of your Primary Resource when you Crowd Control an enemy.

Ring, Amulet (+50%)
Champion's Demise
(Map)
Dry Steppes All
Assimilation Aspect
Resource You have 8% increased Dodge Chance. When you Dodge, Fortify for 5 - 12% of your Maximum Life.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction All
Elementalist's Aspect
Offensive Core Skills cast at or above 100 Mana gain a [25.0 - 40.0]%[+] increased Critical Strike Chance.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Pallid Delve
(Map)
Dry Steppes Sorcerer
Everliving Aspect
Defensive You take [10 - 25]% less damage from Crowd Controlled or Vulnerable enemies.

Helm, Chest, Pants, Shield, Amulet (+50%)

N/A Extraction Sorcerer
Exploiter's Aspect
Utility You have 20% [x] increased Crowd Control Duration. While enemies are Unstoppable, you deal 25 - 45% [x] increased damage to them.

Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%)
N/A Extraction All
Incendiary Aspect
Resource Lucky Hit: Damage from your Pyromancy Skills has up to a [7.0 - 22.0]% chance to restore 10 Mana.

Ring, Amulet (+50%)

Tomb of the Saints
(Map)
Kehjistan Sorcerer
Smiting Aspect
Offensive You have 13 - 23% [+] increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain [25 - 45% [+] increased Crowd Control Duration.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction All

Unique Items

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Banished Lord's Talisman

"His name has been lost to history, but to have been exiled from a land as cursed as Hawezar, his deeds must have been truly depraved." - Scholar's Notes

Type: Unique Amulet
Class: All Classes

Description: After you spend 275 of your Primary Resource, your next Core Skill is guaranteed to Overpower. Your Critical Strikes that Overpower deal [20 - 60]%[x] increased damage.

  • +25.0% Resistance to All Elements

Affixes: (Item Power 925)
Godslayer_Crown.png

Godslayer Crown

"The Sahptev faithful believe in a thousand and one gods. If it takes me as many lifetimes, I will find and kill them all." - Gaspar Stilbian, Veradani Outcast"

Type: Unique Helm
Class: All

Description: When you Stun (CC), Freeze (CC), or Immobilize (CC) an Elite enemy, or damage a Boss, it Pulls (CC) In Nearby enemies. You deal [30 - 60]%[x] increased damage to them for 3 seconds. This effect can only occur once every 12 seconds.


Affixes:

  • % Cooldown Reduction
  • + % Crowd Control Duration
  • + # Maximum Life
  • + % Damage
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Melted Heart of Selig

"Do not allow your passions to become obsessions. Fuel the fire that burns within you, but it is madness to allow yourself to become ash to please an uncaring universe." - Last words of Master Selig

Type: Mythic Unique Amulet
Class: All Classes

Description: Gain 60 Maximum Resource.When taking damage, 75% is drained as 2 Resource for every 1% of Maximum Life you would have lost.

  • +3.0% Maximum Resistance to All Elements
  • +30.0% Resistance to All Elements

Affixes: (Item Power 925)
  • 15.0% Damage Reduction while Healthy
  • +15.0% Lucky Hit Chance
  • +25.0% Movement Speed
  • 15.0% Resource Generation
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Mother's Embrace

"Every tome, every scroll, every book in this temple produces the same answer. The only being willing to stand against the Eternal Conflict, against the Prime Evils, was Lilith." - Elias


Type: Unique Ring
Class: All Classes

Description: If a All Classes_Skill_Tree#Core|Core Skill hits 4 or more enemies, [30 - 60]% of the Resource cost is refunded.

  • +10.0% Resistance to All Elements
  • +10.0% Shadow Resistance

Affixes: (Item Power 925)
  • +[10.5 - 15.0]% Attack Speed
  • +[6.0 - 8.0]% Critical Strike Chance
  • +[6.0 - 8.0]% Lucky Hit Chance
  • +[47 - 65] All Stats
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Paingorger's Gauntlets

Crafted from fragments of Duriel's carapace, wearing these gloves, or being struck by them, causes an agonizing sensation akin to pushing one's hands through a thousand shards of glass.


Type: Unique Gloves
Class: All Classes

Description: Damaging enemies with a Non-Basic Skill cast marks them for 3 seconds. When a Basic Skill first hits a marked enemy, the Basic Skill's damage is echoed to all marked enemies, dealing [100 - 200]%[x] increased damage.


    Affixes: (Item Power 925)
    • +[7.0 - 9.0]% Attack Speed
    • +[2 - 4] to Basic Skills
    • [6.0 - 8.0]% Cooldown Reduction
    • Lucky Hit: Up to a +[13.5 - 22.5]% Chance to Stun (CC) for 2 Seconds
    1923752813.png

    Penitent Greaves

    Remorseful devotees of the Cathedral of Light must undertake a grueling pilgrimage, journeying across the frigid glacier known as the Serac Rapture. Only then may their gravest sins be forgiven.


    Type: Unique Boots
    Class: All Classes

    Description: You leave behind a trail of frost that Chills enemies. You deal [12 - 25]%[x] more damage to Chilled enemies.

    • Evade Grants +125% Movement Speed for 2.0 Seconds
    • Evade Grants Unhindered for 2.0 Seconds

    Affixes: (Item Power 925)
    • +[16.0 - 25.0]% Movement Speed
    • +[41.5 - 55.0]% Chill Slow Potency
    • +[4.0 - 6.0]% Critical Strike Chance Against Chilled Enemies
    • +[46.5 - 60.0]% Cold Resistance
    1903997083.png

    Ring of Starless Skies

    "Yours is the power to pluck the stars from the heavens with the ease of a child gathering fruit from the bough." - Unknown

    Type: Mythic Unique Ring
    Class: All Classes

    Description: Spending your Primary Resource reduces the Resource cost of your Skills and increases your damage by 10%[x] for 3 seconds, up to 50%[x].

    • +10.0% Resistance to All Elements
    • +10.0% Resistance to All Elements

    Affixes: (Item Power 925)
    • +17.5% Attack Speed
    • +12.5% Critical Strike Chance
    • +12.5% Lucky Hit Chance
    • +2 to Core Skills
    3468537876.png

    X'Fal's Corroded Signet

    Skulking in the shadows of the Realm of Destruction, the Scarred Baron plots the downfall of the mortal who banished him there.


    Type: Unique Ring
    Class: All Classes

    Description: Lucky Hit: Your damage over time effects have up to a 75% chance to erupt, dealing [1,350 - 1,950] damage of the same type to surrounding enemies.

    • +10.0% Resistance to All Elements
    • +10.0% Fire Resistance

    Affixes: (Item Power 925)
    • +[47 - 65] All Stats
    • +[72.5 - 95.0]% Damage Over Time
    • +[46.5 - 60.0]% Vulnerable Damage
    • +[5.0 - 6.0]% Lucky Hit Chance


    Paragon Glyphs

    magicglyph.png

    Advantage

    Magic: Barbarian / Necromancer / Sorcerer

    Bonus:

    • For every 5 Willpower purchased within range, you gain + 1.1% increased damage to Crowd Controlled targets.
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    Control

    Rare: Necromancer / Sorcerer / Rogue

    Bonus:

    • For every 5 Intelligence (Necro) purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased damage to Crowd Controlled targets.
    • For every 5 Intelligence (Rogue) / 5 Dexterity (Sorc) purchased within range, you deal 3% (lvl 1) - 15% (lvl 21) increased damage to Crowd Controlled enemies.

    Additional Bonus:

    Requirements: 40 Int (Necro), 25 Int (Rogue), 25 Dex (Sorc) (in radius range)

    25dex.png

    Electrocute

    Rare: Sorcerer

    Bonus:

    • Paragon nodes within range gain + 15% (lvl 1) - 75% (lvl 21) bonus to their Lightning damage and damage reduction modifiers.

    Additional Bonus:

    Requirements: 25 Dexterity (in radius range)

    40int.png

    Elementalist

    Rare: Sorcerer

    Bonus:

    • Paragon nodes within range gain + 15% (lvl 1) - 75% (lvl 21) bonus to their Non-physical damage and damage reduction modifiers.

    Additional Bonus:

    • Dealing Fire, Cold, or Lightning damage to an enemy increases all damage you deal to them by x 5% for 10 seconds, stacking once per element.

    Requirements: 40 Intelligence (in radius range)

    40int.png

    Enchanter

    Rare: Sorcerer

    Bonus:

    • For every 5 Intelligence purchased within range, you deal +2% (lvl 1) -10% (lvl 21) increased Non-physical damage.

    Additional Bonus:

    • For each skill equipped in your Enchantment Slots, gain + 5% Maximum Resistance to that Skill's element.

    Requirements: 40 Intelligence (in radius range)

    25dex.png

    Flamefeeder

    Rare: Sorcerer

    Bonus:

    • For every 5 Dexterity purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased damage to Burning (DoT) targets.

    Additional Bonus:

    • You deal x 10% increased direct damage to Burning (DoT) enemies.

    Requirements: 25 Dexterity (in radius range)

    magicglyph.png

    Impairment

    Magic: Druid / Rogue

    Bonus:

    • For every 5 Intelligence (Druid) / Strength (Rogue) purchased within range, you gain + 1.1% increased damage to Crowd Controlled targets.


    25will.png

    Pyromaniac

    Rare: Sorcerer

    Bonus:

    • Paragon nodes within range gain + 15% (lvl 1) - 75% (lvl 21) bonus to their Fire damage and damage reduction modifiers.

    Additional Bonus:

    • Every Pyromancy Skill you cast or every second you channel Incinerate increases your Fire damage by x 2% for 6 seconds, up to x 10%.

    Requirements: 25 Willpower (in radius range)

    25will.png

    Torch

    Rare: Sorcerer

    Bonus:

    • For every 5 Willpower purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased Burning damage (DoT).

    Additional Bonus:

    • You deal x 2.5% increased damage per Nearby Burning enemy, up to x 12.5%.

    Requirements: 25 Willpower (in radius range)


    Item Affixes

    The following Affixes are particularly useful with Incinerate

    Attribute Amulet Ring Helm Chest Legs Gloves Weap 1H Weap 2H Off-Hand
    Ranks of Incinerate
    [2 - 3]
    Core Skill Damage
    [12.5 - 19.5%]
    Core Skill Damage
    [25 - 39%]
    Damage Reduction from Burning Enemies
    [5.0 - 12.0%]
    Pyromancy Skill Damage
    [10.5 - 17.5%]
    Fire Damage
    [10.5 - 17.5%]
    Damage Over Time
    [7.0 - 14.0%]
    Damage Over Time
    [14 - 28%]
    Fire Damage Over Time
    [12.5 - 19.5%]
    Damage to Burning Enemies
    [7- 14%]
    Damage to Burning Enemies
    [14 - 28%]
    Damage to Crowd Controlled Enemies
    [5 - 12%]
    Damage to Crowd Controlled Enemies
    [10 - 24%]
    Crowd Control Duration
    [5 - 12%]
    Attribute Amulet Ring Helm Chest Legs Gloves Weap 1H Weap 2H Off-Hand


    Changes to Incinerate

    Patch 2.0, October 8, 2024

    • Incinerate Enchantment - Cooldown reduced from 14 to 8 seconds.

    Patch 1.4.3, June 27, 2024

    • Damage Reduction increased from 15% to 20%.

    Patch 1.3.3, March 5, 2023

    • Damage increased by 40%.

    Patch 1.2.0, October 17, 2023

    • Bonus damage dealt ramp-up time reduced from 4 to 2 seconds. Total damage remains unchanged.

    Patch 1.1.01, July 18, 2023

    Patch 1.0.3, June 27, 2023