Patch 1.0.3 Build #42677 was released on 27 June 2023.
Barbarian
Skills
- Base damage increased from 30% to 33%.
- Fury generated increased from 9 to 10.
- Base damage increased from 20% to 22%.
- Bleeding base damage increased from 36% to 40%.
- Fury generated increased from 9 to 10.
- Enhanced Flay’s Vulnerable chance increased from 10% to 15%.
- Base damage increased from 36% to 40%.
- Cooldown reduced from 17 to 13 seconds.
- Base damage dealt to enemies Knocked Back into terrain increased from 54% to 70%.
- Enhanced Charge’s base damage dealt to enemies Knocked Back into terrain increased from 15% to 30%.
- Mighty Leap Slow increased from 50% to 70%.
- Enhanced Iron Skin’s Barrier increased from 10% to 20% of Maximum Life.
- Prime Call of the Ancients Bonus Attack Speed increased from 10% to 20%.
- Cooldown reduced from 60 to 45 seconds.
- Prime Iron Maelstrom Bonus Critical Strike Chance increased from 10% to 30%.
- Prime Iron Maelstrom Bonus Critical Strike Damage increased from 20% to 40%.
- Base damage increased from 75% to 112%.
Legendary Aspects
Developer’s Note: The below includes changes to flat damage Legendary Aspects. These effects scale with Item Power. For example, at 820 Item Power Bul-Kathos’ Earthquake increases from 1747-3404 to 2687-3717 damage.
- Earthquake flat damage increased from .39-.76 to .6-.83.
- Earthquake flat damage increased from .39-.76 to .6-.83.
- Dust Devil flat damage increased from .16-.25 to .22-.32.
- Dust Devil flat damage increased from .16-.25 to .22-.32.
- Dust Devil flat damage increased from .20-.36 to .24-.38.
- Damage Reduction increased from 10-20% to 15-25%.
Unique Items
- Damage increased from 16%-30% to 24-38%.
- Flat damage increased from .3-.5 to .6-.8.
Druid
Skills
- Base damage increased from 16% to 17%.
- Spirit generated increased from 10 to 11.
- Fierce Earthspike Fortify increased from 4% to 8%.
- Base damage increased from 17% to 18%.
- Spirit generated increased from 12 to 13.
- Base damage increased from 20% to 22%.
- Spirit generated increased from 10 to 11.
- Wild Claw Double Attack Chance increased from 10% to 15%.
- Fierce Claw base damage increased from 10% to 15%.
- Base damage increased from 20% to 22%.
- Spirit generated increased from 14 to 15.
- Enhanced Maul Fortify increased from 2% to 3%.
- Enhanced Lightning Storm duration increased from 4 to 6 seconds.
- Primal Lightning Storm’s chance to Immobilize increased from 8% to 12%.
- Third Attack base damage increased from 60% to 70%.
- Enhanced Shred Healing increased from 1% to 2% of Maximum Life.
- Raging Shred’s base damage increased from 51% to 70%.
- Primal Shred’s Bonus Critical Strike Damage increased from 20% to 30%.
- Cooldown reduced from 14 to 11 seconds.
- Ferocious Wolfpack Lucky Hit chance increased from 10% to 40%.
- Base damage increased from 97.5% to 134%.
- Base Poisoning damage increased from 53% to 76%.
- Base damage increased from 52% to 64%.
- Base damage increased from 400% to 460%.
- Critical Strike Damage Bonus increased from 25% to 30%.
- Base damage increased from 140% to 180%.
Passives
- Attack Speed Bonus increased from 20% to 25%.
- Damage Bonus increased from 20% to 30%.
- Chance to cast a free spell increased from 20% to 30%.
- Damage Bonus increased from 60% to 70%.
Legendary Aspects
- Flat damage increased from 1 to 1.4.
- Chance increased from 20-30% to 30-40%.
- Cooldown decreased from 2.5-1.5 to 2-1 seconds.
- Damage increased from 60-90% to 70-100%.
Necromancer
Skills
- Base damage increased from 12% to 13%.
- Acolyte Reap’s Cooldown between Corpses reduced from 5 to 4 seconds.
- Base damage increased from 30% to 33%.
- Base Essence generated per second increased from 7 to 8.
- Corpses formed frequency increased from 2.5 to 2 seconds.
- Base damage increased from 25% to 27%.
- Essence generated increased from 8 to 9.
- Base damage increased from 8% to 9%.
- Essence generated increased from 6 to 7.
- Initial base damage increased from 63% to 66%.
- Enhanced Sever’s return base damage increased from 25% to 40%.
- Supernatural Blood Lance Overpower requirement reduced from 8 to 6 casts.
- Cooldown reduced from 20 to 18 seconds.
- Dreadful Bone Prison’s Fortify increased from 5% to 8%.
- Base damage increased from 10% to 20%.
- Horrid Iron Maiden damage bonus increased from 15% to 20%.
- Blight Corpse Tendrils chance to spawn a Blood Orb increased from 30% to 35%.
- Base damage increased from 80% to 120%.
Raise Skeleton and Golem
- Minions will now always engage targets with a cast Curse.
Passives
- Damage taken duration requirement reduced from 3 to 2 seconds.
- Healthy duration requirement reduced from 15 to 12 seconds.
- Thorns increased from .08/.16/.24 to .1/.2/.3.
Legendary Aspects
- Flat damage increased from .022-.03 to .045-.06.
- Essence gained increased from 10-20 to 20-40.
- Ultimate Cooldown Reduction increased from .5-1 to 1-1.5 seconds.
Rogue
Skills
- Base damage increased from 23% to 25%.
- Base damage increased from 15% to 16%.
- Base damage increased from 22% to 24%.
- Primary Heartseeker damage increased from 30% to 75%.
- Base damage increased from 20% to 22%.
- Base damage increased from 20% to 22%.
- Methodical Caltrop’s Chill increased from 20% to 25%.
- Cooldown reduced from 15 to 13 seconds.
- Cooldown reduced from 60 to 55 seconds.
- Prime Rain of Arrows imbuement potency increased from 20% to 30%.
- Base damage increased from 70% to 105%.
Passives
- Damage bonus increased from 20% to 30%.
Legendary Aspects
- Cooldown decreased from 100 to 45 seconds.
- Lucky Hit Chance to gain a Dark Shroud increased from 30-50% to 40-60%.
Unique Items
- Increased Death Trap Cooldown reduced from 30-15% to 20-15%.
Sorcerer
Skills
- Base damage increased from 8% to 10%.
- Enhanced Spark damage increased from 5.6% to 7%.
- Flickering Spark chance increased from 3% to 4%.
- Base damage increased from 35% to 38%.
- Burning damage increased from 40% to 44%.
- Base damage increased from 28% to 30%.
- Base damage increased from 49% to 54%.
- Enhanced Incinerate damage increased from 15% to 25%.
- Greater Incinerate Immobilize requirement reduced from 4 to 3 seconds.
- Mana cost decreased from 40 to 35.
- Initial base damage increased from 32% to 36%.
- Explosion base damage increased from 29% to 34%.
- Greater Frozen Orb chance to apply Vulnerable increased from 25% to 30%.
- Base damage increased from 120% to 130%.
- Chance to apply Vulnerable increased from 30% to 40%.
- Summoned Lightning Spear’s maximum Damage Bonus increased from 100% to 160%.
- Base damage increased from 15% to 20%.
- Base damage increased from 60% to 110%.
Legendary Aspects
- Chance to chain to an additional enemy increased from 20-30% to 30-40%.
- Slow amount increased from 25-35% to 40-60%.
- Chance to restore Mana increased from 5-10% to 12-17%.
- Damage Reduction increased from 10-15% to 20-25%.
- Mana Regeneration increased from 10-20% to 20-30%.
Unique Items
- Flat damage increased from .1-.2 to .2-.3.
- Damage Reduction reduced from 40-30% to 35-25%.