Hemorrhage is a Necromancer skill from the Basic skill tree. Its features are:
Creates Condition | Exploits Condition |
---|---|
Physical Dmg | Blood Orbs |
Fortifies | |
Essence | |
Blood Orbs | |
Basic | |
Blood |
'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.
Hemorrhage Details and Upgrades
HemorrhageGenerate Essence: 13 |
Upgrades
Enhanced HemorrhageAfter picking up a Blood Orb, your next Hemorrhage also deals damage to enemies around your target and grants 2 additional Essence per enemy hit |
Acolyte's HemorrhageHemorrhage generates an additional + 20% Attack Speed while Healthy. |
Initiate's HemorrhageHemorrhage grants 1.6% of your Maximum Life as Fortify each time it hits an enemy, and has a 1.5% chance per enemy hit to Fortify you for 100% of your Maximum Life. |
* Healthy is a Status Effect that means above 80% of their Life.
Other Skills that work with Hemorrhage
The following skills either:
- Create a condition Hemorrhage can exploit
- Exploit a condition Hemorrhage creates
Hemorrhage Creates | Skills that Exploit This Condition | |
---|---|---|
Blood Orb | Rathma's Vigor (p) | |
Fortifies | Supernatural Blood Surge | |
Blood Skill | Transfusion (p) | Coalesced Blood (p) | Drain Vitality (p) | Tides of Blood (p) | Rathma's Vigor (p) | |
Hemorrhage Exploits | Skills that Create This Condition | |
Blood Orbs | Supernatural Blood Lance | Blighted Corpse Tendrils | Transfusion (p) | Supreme Blood Wave |
Items that work with Hemorrhage
The following items either:
- Grant a bonus when using Hemorrhage
- Create a condition Hemorrhage can exploit
- Exploit a condition Hemorrhage creates
Legendary Aspects
Aspect of Might |
Defensive | Basic Skills grant 20% Damage Reduction for 2 - 10 seconds. Helm, Chest, Pants, Shield, Amulet (+50%) |
Dark Ravine (Map) |
Dry Steppes | All |
Aspect of Potent Blood |
Resource | Blood Orbs grant 10 - 30 Essence. Ring, Amulet (+50%) |
Betrayer's Row (Map) |
Dry Steppes | Necromancer |
Aspect of Rathma's Chosen |
Offensive | Whenever your Blood Skills Overpower you gain 35 - 55% [+] Attack Speed for 4 seconds. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Necromancer |
Aspect of the Expectant |
Offensive | After attacking enemies with a Basic Skill, increase the damage of your next Core Skill cast within 5 seconds by 5 - 12% [x], up to 30% [x]. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Underroot (Map) |
Scosglen | All |
Fastblood Aspect |
Resource | Blood Orbs reduce your Ultimate Cooldown by 1 - 3] seconds. Ring, Amulet (+50%) |
Iron Hold (Map) |
Hawezar | Necromancer |
Aspect of Gore Quills |
Offensive | Casting Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals 20 - 60% of normal damage and prioritizes targeting un-lanced enemies. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Necromancer |
Rapid Aspect |
Offensive | Basic Skills gain 15 - 35% [+] Attack Speed. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Buried Halls (Map) |
Dry Steppes | All |
Unique Items
Blood Artisan's Cuirass"The infamous Necromancer Gaza-Thul's mastery over blood magic was indisputable. Many suspect that upon his death, his skin was used to fashion this eldritch armor." - Barrett's Book of Implements
Description: When you pick up [10 - 3] Blood Orbs, a free Bone Spirit is spawned, dealing bonus damage based on your current Life percent. |
Affixes: (Item Power 925)
| |
Deathspeaker's PendantOnce a sanctum for Rathma's studies, the Temple of the Deathspeaker became a proving grounds for potential leaders of his priesthood. Its halls are filled with the corpses of those who failed.
Description: Blood Surge casts a mini nova on your Minions, dealing [41 - 86] damage. Damage is increased by 10% per target drained by the initial cast, up to 50%. |
Affixes: (Item Power 925)
| |
Paingorger's GauntletsCrafted from fragments of Duriel's carapace, wearing these gloves, or being struck by them, causes an agonizing sensation akin to pushing one's hands through a thousand shards of glass.
Description: Damaging enemies with a Non-Basic Skill cast marks them for 3 seconds. When a Basic Skill first hits a marked enemy, the Basic Skill's damage is echoed to all marked enemies, dealing [100 - 200]%[x] increased damage. |
Affixes: (Item Power 925) |
Paragon Glyphs
Battle-HardenedMagic: Barbarian / Druid / Necromancer Bonus:
|
| |
Blood-DrinkerRare: Necromancer Bonus:
|
Additional Bonus:
Requirements: 40 Intelligence (in radius range) | |
UndauntedRare: Barbarian / Druid / Necromancer Bonus:
|
Additional Bonus:
Requirements: 25 Willpower (Barb, Necro) / Intelligence (Druid) (in radius range) |
Item Affixes
The following Affixes are particularly useful with Hemorrhage
Attribute | Amulet | Ring | Helm | Chest | Legs | Boots | Weap 1H | Weap 2H | Off-Hand | Shield |
---|---|---|---|---|---|---|---|---|---|---|
Physical Damage [10.5 - 17.5%] |
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Basic Skill Damage [18.5 - 39.5%] |
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Basic Skill Damage [37 - 79%] |
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Blood Skill Damage [10.5 - 17.5%] |
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Damage for 4 seconds after picking up a Blood Orb [7 - 14%] |
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Blood Orb Healing [10.5 - 17.5%] |
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Healing Received [7 - 14%] |
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Basic Skill Attack Speed [4.4 - 10%] |
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Damage Reduction while Fortified [4.9 - 10.5%] |
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Attribute | Amulet | Ring | Helm | Chest | Legs | Boots | Weap 1H | Weap 2H | Off-Hand | Shield |
Changes to Hemorrhage
Patch 1.2.0, October 17, 2023
- Initiate's Hemorrhage - Fortify amount changed from being based on Base Life to Maximum life.
Patch 1.0.3, June 27, 2023
- Base damage increased from 25% to 27%.
- Essence generated increased from 8 to 9.