The Necromancer has access to six groups of skills:
- Basic - Generate Essence with no cooldown so always available to cast.
- Core - Powerful attacks that cost Essence but have no cooldown.
- Corpse & Macabre - Control the battle and manipulate the deceased.
- Curse - Afflict debilitating effects over an area.
- Corpse & Macabre - More controlling the battle and manipulating the dead but with shorter cooldowns.
- Ultimate - Big hitting physical damage with matching cooldowns.
- Key Passives - Icing on the cake at no cost to Essence but only one can have a point at a time.
The tables are read from left to right with the upgrades listed to the left of the main skill. All talents are listed in yellow.
BasicRequired Points: 0 |
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DecomposeGenerate Essence: 10 per second |
Enhanced DecomposeDecompose now causes a small explosion dealing 40% damage when creating a Corpse or when the enemy dies, and you gain 10 Essence. |
Initiate's DecomposeDecompose Slows (CC) enemies by 50%. When Decompose explodes, you gain + 30% Movement Speed for 8 second after ending the channel. |
Acolyte's DecomposeExplosions from Decompose make enemies Vulnerable for 4 seconds. |
* Vulnerable enemies take 20% increased damage.
HemorrhageGenerate Essence: 8 |
Enhanced HemorrhageAfter picking up a Blood Orb, your next Hemorrhage also deals damage to enemies around your target and grants 2 additional Essence per enemy hit |
Initiate's HemorrhageHemorrhage grants 1.6% of your Maximum Life as Fortify each time it hits an enemy, and has a 1.5% chance per enemy hit to Fortify you for 100% of your Maximum Life. |
{{:Acolyte's Hemorrha |
* Healthy is a Status Effect that means above 80% of their Life.
Bone SplintersGenerate Essence: 6 |
Enhanced Bone SplintersBone Splinters has a 25% chance to fire 2 additional projectiles if cast while you have 50 or more Essence. |
Initiate's Bone SplintersBone Splinters has a 20% chance per hit to make enemies Vulnerable for 2 seconds. |
Acolyte's Bone SplintersHitting the same enemy at least 3 times with the same cast of Bone Splinters grants + 8% Critical Strike Chance for 4 seconds. |
ReapGenerate Essence: 4 per enemy hit |
Enhanced ReapIf an enemy hit by Reap dies within 2 seconds, you gain 30%[+] Attack Speed for 3 seconds. |
Initiate's ReapReap instantly kills enemies below 5% Life. This does not work on Bosses or Players. |
Acolyte's ReapReap forms a Corpse under the first enemy hit. Can only occur every 5 seconds. |
CoreRequired Points: 2 |
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BlightEssence Cost: 25 |
Enhanced BlightBlight's radius is increased by 15% . |
Supernatural BlightYou and your Minions deal x 20% increased damage to enemies within Blight. |
Paranormal Blight |
Blood SurgeEssence Cost: 30 |
Enhanced Blood SurgeBlood Surge heals you for 3% of your Maximum Life when drawing blood from enemies. If 4 or more enemies are drawn from, then heal for an additional 3% of your Maximum Life. |
Supernatural Blood SurgeEach time an enemy is hit by Blood Surge's nova, you are Fortified for 1.1% Maximum life. While you have Fortify for over 50% of your Maximum Life, Blood Surge deals x 30% increased damage. |
Paranormal Blood SurgeIf an enemy is damaged by Blood Surge's nova while you are Healthy , then gain 1 stack of Overwhelming Blood. When you have 5 stacks of Overwhelming Blood, your next Blood Surge Overpowers . |
Blood LanceEssence Cost: 15 |
Enhanced Blood LanceAfter casting Blood Lance 8 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit. |
Supernatural Blood LanceBlood Lance deals 15%[x] increased Critical Strike Damage and 15%[x] increased Overpower Damage. |
Paranormal Blood LanceWhile at least 2 enemies or a Boss are affected by Blood Lance, you gain + 15% Attack Speed and Blood Lance's Essence cost is reduced by 3. |
Bone SpearEssence Cost: 25 |
Enhanced Bone SpearBone Spear breaks into 3 bone shards when it is destroyed, dealing 25% damage each. |
Supernatural Bone SpearBone Spear makes the first enemy hit Vulnerable for 3 seconds. |
Paranormal Bone SpearBone Spear has a +5% increased Critical Strike Chance. If Bone Spear's primary projectile Critically Strikes, it fires 2 additional bone shards upon being destroyed.
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SeverEssence Cost: 20 |
Enhanced SeverSever damages enemies along its path for 75% of its initial damage. |
Supernatural SeverSever deals x 2% increased damage for each Minion you have upon cast. |
Paranormal SeverEvery 3rd cast of Sever makes enemies Vulnerable for 3 seconds. |
Passives
Hewed FleshLucky Hit: Your damage has up to a 4% chance to create a Corpse at the target's location. This chance is doubled against Bosses. |
Imperfectly BalancedYour Core Skills cost 3%[x] more Essence, but deal 5%[x] increased damage. |
Unliving EnergyYour maximum Essence is increased by 3. |
Corpse & MacabreRequired Points: 6 |
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Corpse ExplosionLucky Hit Chance: 25%Detonate a Corpse, dealing 85% damage to surrounding enemies. Damage: Physical Damage Tags: Corpse, Corruption Fueled by DeathYou deal 3%[x] increased damage for 6 seconds after consuming a Corpse. |
Enhanced Corpse ExplosionCorpse Explosion's radius is increased by 15%. |
Plagued Corpse ExplosionCorpse Explosion deals 10%[x] increased damage to enemies that are Slowed (CC), Stunned (CC) or Vulnerable. These damage bonuses can stack. |
Blighted Corpse ExplosionCorpse Explosion becomes a Darkness Skill and, instead of exploding, releases a vile miasma dealing 18% Shadow Damage over 6 seconds (DoT). |
- Direct access to Passive Fueled by Death
Bone PrisonCooldown: 18 seconds |
Enhanced Bone PrisonEnemies inside of Bone Prison when cast are made Vulnerable for 8 seconds. |
Ghastly Bone PrisonIf an enemy is trapped by Bone Prison, gain 25 Essence, plus an additional 5 per enemy trapped. |
Dreadful Bone PrisonReduce your active Cooldowns by 0.5 seconds for each enemy trapped by Bone Prison, up to 3 seconds. |
Blood MistCooldown: 24 seconds |
Enhanced Blood MistCasting a Skill that Overpowers reduces the cooldown of Blood Mist by 2 seconds.
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Dreadful Blood MistYou gain 10%[+] Critical Strike Chance for 4 seconds after Blood Mist ends. |
Ghastly Blood MistBlood Mist leaves behind a Corpse every 1 second. |
Passives
Necrotic FortitudeLucky Hit: Your damage has up to a 5 / 10 / 15% chance to grant a Barrier for 5% of your Maximum Life for 6 seconds. |
Titan's FallWhile Fortified you deal 6 / 12 / 18%[x] increased damage to Elites. |
Spiked ArmorGain 32 Thorns and 5%[x] additional Armor. |
Skeletal Warrior MasteryIncrease the damage and Life of your Skeletal Warriors by 15%[x] . |
Grim HarvestConsuming a Corpse generates 2 Essence. |
Fueled by DeathYou deal 3%[x] increased damage for 6 seconds after consuming a Corpse. |
CurseRequired Points: 11 |
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Iron MaidenEssence Cost: 10 |
Enhanced Iron MaidenIron Maiden no longer costs Essence. Instead, gain 5 Essence for each enemy Cursed. Does not work with enemies already cursed with Iron Maiden. |
Horrid Iron MaidenWhen at least 3 enemies are afflicted by Iron Maiden , its damage is increased by 30%[x] . |
Abhorrent Iron MaidenHeal for 7% of your Maximum Life when an enemy dies while afflicted with Iron Maiden. |
DecrepifyEssence Cost: 10 |
Enhanced DecrepifyLucky Hit: Enemies hit while afflicted with Decrepify have up to a 10% chance to be Stunned (CC) for 2 seconds. |
Horrid DecrepifyWhen you or your Minions hit an enemy afflicted with Decrepify below 10% Life, they are instantly killed. Does not work on Bosses. |
Abhorrent DecrepifyLucky Hit: Enemies hit while afflicted with Decrepify have up to a 15% chance to reduce your active cooldowns by 1 second. |
Passives
Death's EmbraceClose enemies take 2%[x] more damage from you and deal 4% less damage to you. |
Death's ApproachYou gain 5 / 10 / 15%[+] Movement Speed. |
Precision DecayYour Lucky Hit chance is increased by 5 / 10 / 15%[+]. |
Skeletal Mage MasteryIncrease the damage and Life of your Skeletal Mages by 20%[x] . |
Amplify DamageYou deal 4 / 8 / 12%[x] increased damage to Cursed enemies. |
Corpse & Macabre 2Required Points: 16 |
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Corpse TendrilsCooldown: 11 seconds |
Enhanced Corpse TendrilsEnemies who are in range of Corpse Tendrils are Slowed (CC) by 50% before being Pulled. |
Blighted Corpse TendrilsCorpse Tendrils has a 30% chance to drop a Blood Orb when damaging enemies. |
Plagued Corpse TendrilsEnemies damaged by Corpse Tendrils are made Vulnerable for 3 seconds. |
Bone SpiritCooldown: 12 seconds Compound FractureAfter Critically Striking 10 times with Bone Skills, your Bone Skills deal 5%[x] increased damage for 5 seconds.Prerequisite: Can also reach Compound Fracture via Bone Spirit. EvulsionYour Bone Skills deal 5%[x] increased Critical Strike Damage to Vulnerable enemies.Prerequisite: Can also reach Evulsion via Bone Spirit. Rapid OssificationEvery 100 Essence you spend reduces the Cooldowns of your Bone Skills by 0.5 seconds. |
Enhanced Bone SpiritIf Bone Spirit Critically Strikes, its Cooldown is reduced by 7 seconds. This effect can only happen once per cast. |
Ghastly Bone SpiritBone Spirit has an additional +10% Critical Strike Chance. |
Dreadful Bone SpiritAfter Bone Spirit hits an enemy, you restore 30% of your Maximum Essence over the next 4 seconds. |
- Direct access to Passives Compound Fracture, Evulsion and Rapid Ossification
Passives
Coalesced BloodWhile Healthy your Blood Skills deal 6%[x] increased damage. |
Drain VitalityLucky Hit: Hitting enemies with Blood Skills has up to a 30% chance to Fortify you for 2.5% of your Maximum Life. |
Tides of BloodYour Blood Skills deal 5%[x] increased Overpower damage. This bonus is doubled while you are Healthy. | |
Gruesome MendingYou receive 10%[+] more Healing from all sources. |
TransfusionLucky Hit: Your Blood Skills have up to a 3% chance to create a Blood Orb at the target's location. This can only occur once every 2 seconds. This chance is doubled against Bosses. |
Necrotic CarapaceWhen a Corpse is formed from your skills or your Minions, Fortify for 2% of your Maximum Life. |
SerrationYour Bone Skills have a 0.3%[+] increased Critical Strike Chance for each 30 Essence you have upon cast. |
Rapid OssificationEvery 100 Essence you spend reduces the Cooldowns of your Bone Skills by 0.5 seconds. |
EvulsionYour Bone Skills deal 5%[x] increased Critical Strike Damage to Vulnerable enemies. |
Compound FractureAfter Critically Striking 10 times with Bone Skills, your Bone Skills deal 5%[x] increased damage for 5 seconds. |
Reaper's PursuitDamaging enemies with Darkness Skills increases your Movement Speed by 5%[+] for 3 seconds. |
GloomWhen you damage enemies with Darkness Skills, they take 2%[x] increased Shadow damage from you and your Minions for 2 seconds, stacking up to 3 times. |
TerrorYou deal 3%[x] increased Shadow damage to enemies who are Slowed (CC) or Chilled, and 3%[x] increased Shadow damage to enemies who are Stunned (CC), Immobilized (CC), or Frozen (CC). These bonuses stack and apply to Shadow damage dealt by your Minions. |
Crippling DarknessLucky Hit: Darkness Skills have up to a 15% chance to Stun (CC) for 1 seconds and deal 20% Shadow damage to them. |
UltimateRequired Points: 23 - You can have only one Ultimate active at a time. |
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SoulriftCooldown: 50 seconds |
Prime SoulriftEnemies with their souls absorbed become Vulnerable for 2 seconds. |
Prime SoulriftEvery soul absorbed increases your damage by 1%[x], up to 30%[x]. This bonus persists for 5 seconds after Soulrift ends. |
Blood WaveCooldown: 50 seconds |
Prime Blood WaveCasting Blood Wave grants 20% Damage Reduction for 10 seconds. |
Supreme Blood WaveBlood Wave leaves behind 6 Blood Orbs as it travels. |
Bone StormCooldown: 60 seconds |
Prime Bone StormYour Damage Reduction is increased by 15% while Bone Storm is active. |
Supreme Bone StormYour Critical Strike Chance is increased by +20% while Bone Storm is active. |
Army of the DeadCooldown: 70 secondsLucky Hit Chance: 64% Call forth the deep buried dead. Volatile Skeletons emerge over the next 7 seconds that explode when around enemies, dealing 45% damage. Damage: Physical Damage Tags: Ultimate, Summoning Hellbent CommanderWhile you control at least 7 Minions, your Minions deal 10%[x] increased damage.Prerequisite: Can also reach Hellbent Commander via Army of the Dead. Death's DefenseYour Minions gain 4%[+] increased Armor and 8%[+] increased Resistance to All Elements. |
Prime Army of the DeadWhen Army of the Dead's Volatile Skeletons explode, they have a 100% chance to leave behind a Corpse. |
Supreme Army of the DeadArmy of the Dead also raises your Skeletal Warriors and Skeletal Mages. |
- Direct access to Passives Hellbent Commander and Death's Defense
Passives
Stand AloneIncreases Damage Reduction by 6% when you have no minions. Each active minion reduces this bonus by 2%. |
Memento MoriSacrificing both Skeletal Warriors and Skeletal Mages increases their Sacrifice bonuses by 20%. |
Golem MasteryIncrease the damage and Life of your Golem by 25%[x] . | |
FinalityYou deal 5 / 10 / 15%[x] increased damage for 8 seconds after casting an Ultimate Skill. |
Hellbent CommanderWhile you control at least 7 Minions, your Minions deal 10%[x] increased damage. |
Death's DefenseYour Minions gain 4%[+] increased Armor and 8%[+] increased Resistance to All Elements. |
Inspiring LeaderWhile you are Healthy, you gain 4%[+] increased Critical Strike Chance and your Minions gain 6%[+] increased Critical Strike Chance. | |
Bonded in EssenceEvery 8 seconds, your Skeletal Priest's Healing will Heal your Skeletons for an additional 20% of their Maximum Life. |
Key PassivesRequired Points: 33 - You can have points in only one of these. |
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Kalan's EdictYour Minions gain 3%[+] Attack Speed for each active Minion. |
ShadowblightShadow damage infects enemies with Shadowblight for 2 seconds. Every 8th time an enemy receives Shadow damage from you or your Minions while they are affected by Shadowblight, they take an additional 44% Shadow damage. |
AfflictionEnemies affected by Vulnerable, Crowd Control, or Shadow Damage over Time (DoT) are Afflicted, taking 15%[x] increased damage from you and your Minions. Your Curse Skills deal 80% (Weapon Damage) Shadow damage when applied to Afflicted enemies. This amount increases by 30%[x] of your damage to Crowd Control, Vulnerable, and Shadow Damage over Time combined. |
Rathma's VigorAfter being Healthy for 15 seconds, your next Blood Skill Overpowers. This timer is reduced by 2 seconds each time Blood Orbs Heal or Overheal you for 400 Life. |
Ossified EssenceYour Bone Skills deal 0.5%[x] increased damage for each point of Essence you have above 50 upon cast. |
Barbarian | Druid | Necromancer | Rogue | Sorcerer | Spiritborn |
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