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Necromancer Skill Tree

From Diablo 4 Wiki

The Necromancer has access to six groups of skills:

  • Basic - Generate Essence with no cooldown so always available to cast.
  • Core - Powerful attacks that cost Essence but have no cooldown.
  • Corpse & Macabre - Control the battle and manipulate the deceased.
  • Curse - Afflict debilitating effects over an area.
  • Corpse & Macabre - More controlling the battle and manipulating the dead but with shorter cooldowns.
  • Ultimate - Big hitting physical damage with matching cooldowns.
    • Key Passives - Icing on the cake at no cost to Essence but only one can have a point at a time.

The tables below show the Necromancer 's skills and Passives as they appear in the game's skill tree and in the correct order.

The tables are read from left to right with the upgrades listed to the left of the main skill. All talents are listed in yellow.

Note: As the skill and talent stats are correct as of game launch.

Basic

Required Points: 0

decompose

Decompose

Tear the flesh from the enemy, dealing 33% damage per second (DoT) and forming a usable corpse with the flesh every 1 seconds.

Damage: Shadow

Generates : 10 Essence per second

Lucky Hit Chance: 40%

Tags: Basic, Darkness, Channeled

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Enhanced Decompose

If an enemy dies while being Decomposed, you gain 10 Essence.

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Initiate's Decompose

Decompose Slows (CC) enemies by 50%, and if you channel Decompose for at least 1.5 seconds, you gain + 30% Movement Speed for 5 second after ending the channel.

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Acolyte's Decompose

Every 1.5 seconds, Decompose makes enemies Vulnerable for 4 seconds.

* Vulnerable enemies take 20% increased damage.


Hamorrhage Skill

Hemorrhage

Burst an enemy's blood, dealing 27% damage. Hemorrhage has 20% chance to form a Blood Orb.

Damage: Physical

Generates: 9 Essence

Lucky Hit Chance: 35%

Tags: Basic, Blood

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Enhanced Hemorrhage

After picking up a Blood Orb, your next Hemorrhage also deals damage to enemies around your target and grants 2 additional Essence per enemy hit

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Initiate's Hemorrhage

Hemorrhage grants 1.6% of your Maximum life as Fortify each time it hits an enemy, and has a 1.5% chance per enemy hit to Fortify you for 100% of your Maximum Life.

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Acolyte's Hemorrhage

Hemorrhage generates an additional + 20% Attack Speed while Healthy.

* Healthy is a Status Effect that means above 80% of their Life.


decompose

Bone Splinters

Fire 3 bone splinters, dealing 9% damage each.

Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain 1 Essence.

Damage: Physical

Generates Essence : 7

Lucky Hit Chance: 17%

Tags: Basic, Bone

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Enhanced Bone Splinters

Bone Splinters has a 25% chance to fire 2 additional projectiles if cast while you have 50 or more essence.

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Initiate's Bone Splinters

Bone Splinters has a 20% chance per hit to make enemies Vulnerable for 2 seconds.

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Acolyte's Bone Splinters

Hitting the same enemy at least 3 times with the same cast of Bone Splinters grants + 8% Critical Strike Chance for 4 seconds.

Reap Skill

Reap

Sweep an ethereal scythe in front of you, dealing 13% damage.

Hitting an enemy with Reap increases your Damage Reduction by 15% for 2 seconds.

Damage: Shadow

Generates Essence : 4 per enemy hit

Lucky Hit Chance: 17%

Tags: Basic, Darkness

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Enhanced Reap

If an enemy hit by Reap dies within 2 seconds, you gain +30% Attack Speed for 3 seconds.

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Initiate's Reap

Reap instantly kills enemies below 5% Life.

This does not work on Bosses or Players.

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Acolyte's Reap

Reap forms a Corpse under the first enemy hit. Can only occur every 4 seconds.


Core

Required Points: 2

Blight

Blight

Unleash concentrated Blight that deals 40% damage and leaves behind a defiled area, dealing 105% damage over 6 seconds (DoT).

Damage: Shadow

Essence Cost: 25

Lucky Hit Chance: 40%

Tags: Core, Darkness

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Enhanced Blight

Blight Slows (CC) enemies by 25%

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Supernatural Blight

You and your Minions deal x 20% increased damage to enemies within Blight.

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Paranormal Blight

Blight has a 30% chance to Immobilize (CC) enemies for 2.5 seconds on impact.

Blood Surge

Blood Surge

Draw blood from enemies, dealing 20% damage, and expel a blood nova, dealing 70% damage. Blood Surge's nova damage is increased by x 5% per enemy drained, up to x 50%.

Damage: Physical

Essence Cost: 30

Lucky Hit Chance: 12%

Tags: Core, Blood

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Enhanced Blood Surge

Blood Surge heals you for 3% of your Maximum Life when drawing blood from enemies. If 4 or more enemies are drawn from, then heal for an additional 3% of your Maximum Life.

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Supernatural Blood Surge

Each time an enemy is hit by Blood Surge's nova, you are Fortified for 1.1% Maximum life. While you have Fortify for over 50% of your Maximum Life, Blood Surge deals x 30% increased damage.

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Paranormal Blood Surge

If an enemy is damaged by Blood Surge's nova while you are Healthy, then gain 1 stack of Overwhelming Blood. When you have 5 stacks of Overwhelming Blood, your next Blood Surge Overpowers.

Blood Lance

Blood Lance

Throw a blood lance that lingers in an enemy for 3 seconds, dealing 80% damage to the enemy and all other lanced enemies.

Damage: Physical

Essence Cost: 15

Lucky Hit Chance: 33%

Tags: Core, Blood

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Enhanced Blood Lance

Blood Lance Pierces through enemies who are currently lanced, dealing 10% reduced damage to subsequent enemies after the first.

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Supernatural Blood Lance

After casting Blood Lance 6 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit.

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Paranormal Blood Lance

While at least 2 enemies or a Boss are affected by Blood Lance, you gain + 15% Attack Speed and Blood Lance's Essence cost is reduced by 3.

Bone Spear

Bone Spear

Conjure a Bone Spear from the ground, dealing 85% damage and Piercing through enemies.

Damage: Physical

Essence Cost: 25

Lucky Hit Chance: 50%

Tags: Core, Bone

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Enhanced Bone Spear

Bone Spear breaks into 3 shards when it is destroyed, dealing 25% damage each.

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Supernatural Bone Spear

Bone Spear makes the first enemy hit Vulnerable for 3 seconds.

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Paranormal Bone Spear

Bone Spear has a +5% increased Critical Strike Chance. If Bone Spear's primary projectile Critically Strikes, it fires 2 additional bone shards upon being destroyed.


Sever

Sever

A spectre of you charges forward and attacks with its scythe for 75% damage then returns to you and attacks again for 25% damage.

Damage: Shadow

Essence Cost: 20

Lucky Hit Chance:: 20%

Tags: Core, Darkness

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Enhanced Sever

Sever damages enemies along its path for 40% of its initial damage.

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Supernatural Sever

Sever deals x 2% increased damage for each Minion you have upon cast.

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Paranormal Sever

Every 3rd cast of Sever makes enemies Vulnerable for 2 seconds.

Passives

Unliving Energy

Unliving Energy

Your maximum Essence is increased by 3.

Imperfectly Balanced
Imperfectly Balanced

Your Core Skills cost x3% more Essence, but deal x5% increased damage.

Point required in Unliving Energy.

Hewed Flesh

Hewed Flesh

Lucky Hit: Your damage has up to a 4% chance to create a corpse at the target's location.

The chance is doubled against Bosses.

Corpse & Macabre

Required Points: 6

Corpse Explosion

Corpse Explosion

Detonate a Corpse, dealing 70% damage to surrounding enemies.

Damage: Physical

Essence Cost: 0

Lucky Hit Chance: 25%

Tags: Corpse, Corruption, Darkness

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Enhanced Corpse Explosion

Corpse Explosion's radius is increased by 15%.

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Plagued Corpse Explosion

Corpse Explosion deals x 8% increased damage to enemies that are Slowed, Stunned or Vulnerable. These damage bonuses can stack.

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Blighted Corpse Explosion

Corpse Explosion becomes a Darkness Skill and, instead of exploding, releases a vile miasma dealing 18% Shadow Damage over 6 seconds (DoT).

Bone Prison

Bone Prison

Unearth a prison of bone with [#] Life that surrounds the target area for 6 seconds.

Damage: None

Cooldown: 18 seconds

Essence Cost: 0

Lucky Hit Chance: 0

Tags: Macabre, Bone

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Enhanced Bone Prison

Enemies inside of Bone Prison are Vulnerable. If an enemy is trapped by Bone Prison, gain 25 Essence, plus an additional 5 per enemy trapped.

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Ghastly Bone Prison

If an enemy is trapped by Bone Prison, gain 25 Essence, plus an additional 5 per enemy trapped.

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Dreadful Bone Prison

Reduce your active cooldowns by 0.5 seconds for each enemy trapped by Bone Prison, up to 3 seconds.


Blood Mist

Blood Mist

Disperse into a bloody mist, becoming Immune for 3 seconds. You periodically deal 2% damage to enemies and heal for 0.5% of your Maximum Life.

Damage: Physical

Cooldown: 24 seconds

Lucky Hit Chance: 9%

Tags: Macabre, Blood

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Enhanced Blood Mist

Casting a Skill that Overpowers reduces the cooldown of Blood Mist by 2 seconds.

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Dreadful Blood Mist

You gain +10% Critical Strike Chance for 4 seconds after Blood Mist ends.

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Ghastly Blood Mist

Blood Mist leaves behind a Corpse every 0.5 second.

Passives

Grim Harvest

Grim Harvest

Consuming a Corpse generates 2/4/6 Essence.

Fueled by Death
Fueled by Death

You deal x3% increased damage for 6 seconds after consuming a Corpse.

Point required in Grim Harvest.

Spiked Armor

Spiked Armor

Gain .1/.2/.3 Thorns.

Skeletal Warrior Mastery

Skeletal Warrior Mastery

Increase the damage and Life of your Skeletal Warriors by x15%.


Curse

Required Points: 11

Iron Maiden

Iron Maiden

Curse the target area. Enemies afflicted by Iron Maiden take 20% damage each time they deal direct damage. Lasts 10 seconds.

Damage: Physical

Essence Cost: 10

Tags: Curse, Corruption

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Enhanced Iron Maiden

Iron Maiden no longer costs Essence. Instead, gain 5 Essence for each enemy Cursed. Does not work with enemies already cursed with Iron Maiden.

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Horrid Iron Maiden

When at least 3 enemies are afflicted by Iron Maiden, its damage is increased by x 30%.

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Abhorrent Iron Maiden

Heal for 7% of your Maximum Life when an enemy dies while afflicted with Iron Maiden.

Decrepify

Decrepify

Curse the target area. Enemies afflicted by Decrepify are Slowed (CC) by 40% and deal 20% less damage for 10 seconds.

Damage: Physical

Essence Cost: 10

Tags: Curse, Corruption

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Enhanced Decrepify

Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 10% chance to be Stunned (CC) for 2 seconds.

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Horrid Decrepify

When you or your Minions hit an enemy afflicted with Decrepify below 10% Life, they are instantly killed. Does not work on Bosses.

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Abhorrent Decrepify

Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 15% chance to reduce your active cooldowns by 1 second.


Passives

Death's Embrace

Death's Embrace

Close enemies take x2% more damage from you and deal 3% less damage to you.

Death's Reach

Death's Approach

You deal x4% increased damage to Distant enemies.

Amplify Damage

Amplify Damage

You deal x 4 / 8 / 12% increased damage to Cursed enemies.

Skeletal Mage Mastery

Skeletal Mage Mastery

Increase the damage and Life of your Skeletal Mages by x 20%.

Corpse & Macabre 2

Required Points: 16

Corpse Tendrils

Corpse Tendrils

Veins burst out of a Corpse, Pulling in enemies, Stunning (CC) them for 3 seconds, and dealing 20% damage to them.

Does not consume the Corpse.

Damage: Physical

Cooldown: 11 seconds

Lucky Hit Chance: 20%

Tags: Corpse, Corruption

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Enhanced Corpse Tendrils

Enemies who are in range of Corpse Tendrils are Slowed (CC) by 50% before being Pulled (CC).

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Blighted Corpse Tendrils

Corpse Tendrils has a 35% chance to drop a Blood Orb when damaging enemies.

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Plagued Corpse Tendrils

Enemies damaged by Corpse Tendrils are made Vulnerable for 3 seconds.

Bone Spirit

Bone Spirit

Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing 80% damage to the target and all surrounding enemies. Damage is increased by x4% for each point of Essence spent casting Bone Spirit.

Damage: Physical

Cooldown: 12 seconds

Essence Cost: All remaining

Lucky Hit Chance: 33%

Tags: Macabre, Bone

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Enhanced Bone Spirit

If Bone Spirit Critically Strikes, its cooldown is reduced by 7 seconds.  This effect can happen only once per cast.

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Ghastly Bone Spirit

Bone Spirit has an additional +10% Critical Strike Chance.

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Dreadful Bone Spirit

After Bone Spirit hits an enemy, you restore 30% of your Maximum Essence over the next 4 seconds.

Passives

Gruesome Mending

Gruesome Mending

Receive + 10 / 20 / 30% more Healing from all sources.

Transfusion
Transfusion

Lucky Hit: Blood Skills have a 3 / 6 / 9% chance to create a Blood Orb at the target's location. This can only occur once every 4 seconds. This chance is doubled against bosses.

Point required in Gruesome Mending.

Drain Vitality
Drain Vitality

Lucky Hit: Hitting enemies with Blood skills has up to a 30% chance to Fortify you for 2.5% Maximum life.

Point required in Coalesced Blood.

Coalesced Blood
Coalesced Blood

While Healthy, your Blood skills deal x 6% increased damage

Point required in Gruesome Mending.

Tides of Blood
Tides of Blood

Your Blood skills deal x 5% increased Overpower damage. This bonus is doubled while you are Healthy.

Point required in Coalesced Blood or Transfusion.

Serration

Serration

Your Bone skills have a + 0.3% / 0.6% / 0.9% increased Critical Strike Chance for each 30 Essence you have upon cast.

Compound Fracture
Compound Fracture

After Critically Striking 10 times with Bone skills, your Bone skills deal x 5% increased damage for 5 seconds.

Point required in Serration.

Evulsion
Evulsion

Your Bone skills deal x 5 / 6 / 15% increased Critical Strike Damage to Vulnerable enemies.

Point required in Compound Fracture or Rapid Ossification.

Rapid Ossification
Rapid Ossification

Every 100 Essence you spend reduces the cooldowns of your Bone skills by 0.5 seconds.

Point required in Serration.

Reaper's Pursuit

Reaper's Pursuit

Damaging enemies with Darkness skills increases your Movement Speed by +5% for 3 seconds.

Crippling Darkness
Crippling Darkness

Lucky Hit: Darkness skills have up to a 15% chance to Stun (CC) for 1 second.

Point required in Reaper's Pursuit.

Terror
Terror

You deal 3%[x] increased Shadow damage to enemies who are Slowed or Chilled, and 3%[x] increased Shadow damage to enemies who are Stunned (CC), Immobilized (CC), or Frozen (CC). These bonuses stack and apply to Shadow damage dealt by your Minions.

Point required in Crippling Darkness and Gloom.

Gloom
Gloom

When you damage enemies with Darkness skills, they take x2% increased Shadow Damage from you and your Minions for 2 seconds, stacking up to 3 times.

Point required in Reaper's Pursuit.


Ultimate

Required Points: 23 - You can have only one Ultimate active at a time.

Blood Wave

Blood Wave

Conjure a tidal wave of blood that deals 120% damage and Knocks Back (CC) enemies.

Damage: Physical

Cooldown: 50 seconds.

Lucky Hit Chance: 20%

Tags: Ultimate, Blood

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Prime Blood Wave

Blood Wave Slows (CC) enemies by 50% for 4 seconds.

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Supreme Blood Wave

Blood Wave leaves behind 3 Blood Orbs as it travels.

Bone Storm

Bone Storm

A swirling storm of bones appears around you and your Golem, dealing 180% to surrounding enemies over 10 seconds.

Damage: Physical

Cooldown: 60 seconds.

Lucky Hit Chance: 40%

Tags: Ultimate, Bone

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Prime Bone Storm

Your Damage Reduction is increased by 15% while Bone Storm is active.

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Supreme Bone Storm

Your Critical Strike Chance is increased by +20% while Bone Storm is active.

Army of the Dead

Army of the Dead

Call forth the deep buried dead. Volatile Skeletons emerge over the next 7 seconds that explode when around enemies, dealing 45% damage.

Damage: Physical

Cooldown: 70 seconds.

Lucky Hit Chance: 64%

Tags: Ultimate

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Prime Army of the Dead

When Army of the Dead's Volatile Skeletons explode, they have a 100% chance to leave behind a Corpse.

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Supreme Army of the Dead

Army of the Dead also raises your Skeletal Warriors and Skeletal Mages.

Passives

Stand Alone

Stand Alone

Increases Damage Reduction by 6 / 12 / 18% when you have no minions. Each active Minion reduces this bonus by 2%.

Memento Mori
Memento Mori

Sacrificing both Skeletal Warriors and Skeletal Mages increases their Sacrifice bonuses by 20%.

Point required in Stand Alone.

Inspiring Leader

Inspiring Leader

After you have been Healthy for at least 2 seconds, you and your Minions gain + 4% Attack Speed.

Hellbent Commander
Hellbent Commander

Your Minions deal x 10% increased damage while you are Close to them.

Point required in Inspiring Leader.

Bonded in Essence

Bonded in Essence

Every 8 seconds, your Skeletal Priest's Healing will Heal your Skeletons for an additional 20% of their Maximum Life.

Death's Defense
Death's Defense

Your Minions gain +4 / 8 / 12% increased Armor and 8 / 16 / 24% Resistance to All Elements

Point required in Inspiring Leader or Bonded in Essence.

Golem Mastery

Golem Mastery

Increase the damage and Life of your Golem by x 25%


Key Passives

Required Points: 33 - You can have points in only one of these.

Kalan's Edict

Kalan's Edict

After you have not taken damage in the last 2 seconds, your Minions gain +15% Attack Speed. While you have at least 7 Minions, this bonus is doubled.

Shadowblight

Shadowblight

Shadow damage infects enemies with Shadowblight for 2 seconds. Every 10th time an enemy receives Shadow damage from you or your Minions while they are affected by Shadowblight, they take an additional 22% Shadow damage.

Shadowblight's damage is increased by 100% [x] of your Shadow Damage over Time bonus.

Rathma's Vigor

Rathma's Vigor

After being Healthy for 12 seconds, your next Blood Skill Overpowers. This timer is reduced by 2 seconds each time Blood Orbs Heal or Overheal you for an amount greater than or equal to your base Life.

Ossified Essence

Ossified Essence

Your Bone skills deal 0.5% increased damage for each point of Essence you have above 50 upon cast.


Barbarian Druid Necromancer Rogue Sorcerer