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Necromancer Skill Tree

From Diablo 4 Wiki

The Necromancer has access to six groups of skills:

  • Basic - Generate Essence with no cooldown so always available to cast.
  • Core - Powerful attacks that cost Essence but have no cooldown.
  • Corpse & Macabre - Control the battle and manipulate the deceased.
  • Curse - Afflict debilitating effects over an area.
  • Corpse & Macabre - More controlling the battle and manipulating the dead but with shorter cooldowns.
  • Ultimate - Big hitting physical damage with matching cooldowns.
    • Key Passives - Icing on the cake at no cost to Essence but only one can have a point at a time.

The tables below show the Necromancer 's skills and Passives as they appear in the game's skill tree and in the correct order.

The tables are read from left to right with the upgrades listed to the left of the main skill. All talents are listed in yellow.

Note: As the skill and talent stats are correct as of game launch.

Basic

Required Points: 0

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Decompose

Tear the flesh from an enemy, dealing 33% damage per second and forming a usable Corpse with the flesh every 1 second.

Lucky Hit Chance: 40%
Damage: Shadow Damage
Tags: Basic, Darkness, Channeled

Enhanced Decompose Upgrade

Enhanced Decompose

Decompose now causes a small explosion dealing 40% damage when creating a Corpse or when the enemy dies, and you gain 10 Essence.

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Initiate's Decompose

Decompose Slows (CC) enemies by 50%, and if you channel Decompose for at least 1.5 seconds, you gain + 30% Movement Speed for 5 second after ending the channel.

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Acolyte's Decompose

Every 1.5 seconds, Decompose makes enemies Vulnerable for 4 seconds.

* Vulnerable enemies take 20% increased damage.


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Hemorrhage

Burst an enemy's blood, dealing 27% damage. Hemorrhage has a 20% chance to form a Blood Orb.

Lucky Hit Chance: 35%
Damage: Physical Damage
Tags: Basic, Blood

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Enhanced Hemorrhage

After picking up a Blood Orb, your next Hemorrhage also deals damage to enemies around your target and grants 2 additional Essence per enemy hit

Initiate's Hemorrhage Upgrade

Initiate's Hemorrhage

Hemorrhage grants 1.6% of your Maximum Life (1) as Fortify each time it hits an enemy, and has a 1.5% chance per enemy hit to Fortify you for 100% of your Maximum Life (1) .

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Acolyte's Hemorrhage

Hemorrhage generates an additional + 20% Attack Speed while Healthy.

* Healthy is a Status Effect that means above 80% of their Life.


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Bone Splinters

Fire 3 splinters of bone, dealing 9% damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain 1 Essence.

Lucky Hit Chance: 17%
Damage: Physical Damage
Tags: Basic, Bone

Enhanced Bone Splinters Upgrade

Enhanced Bone Splinters

Bone Splinters has a 25% chance to fire 2 additional projectiles if cast while you have 50 or more Essence.

Initiate's Bone Splinters Upgrade

Initiate's Bone Splinters

Bone Splinters has a 20% chance per hit to make enemies Vulnerable for 2 seconds.

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Acolyte's Bone Splinters

Hitting the same enemy at least 3 times with the same cast of Bone Splinters grants + 8% Critical Strike Chance for 4 seconds.

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Reap

Sweep an ethereal scythe in front of you, dealing 13% damage. Hitting an enemy with Reap increases your Damage Reduction by 15% for 2 seconds.

Lucky Hit Chance: 17%
Damage: Shadow Damage
Tags: Basic, Darkness

Enhanced Reap Upgrade

Enhanced Reap

If an enemy hit by Reap dies within 2 seconds, you gain 30%[+] Attack Speed for 3 seconds.

Initiate's Reap Upgrade

Initiate's Reap

Reap instantly kills enemies below 5% Life. This does not work on Bosses or Players.

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Acolyte's Reap

Reap forms a Corpse under the first enemy hit. Can only occur every 4 seconds.


Core

Required Points: 2

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Blight

Unleash concentrated blight that deals 40% damage and leaves behind a defiled area, dealing 17% damage over 6 seconds.

Lucky Hit Chance: 40%
Damage: Shadow Damage
Tags: Core, Darkness

Enhanced Blight Upgrade

Enhanced Blight

Blight's defiled area Slows enemies by 25% .

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Supernatural Blight

You and your Minions deal x 20% increased damage to enemies within Blight.

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Paranormal Blight

Blight has a 30% chance to Immobilize (CC) enemies for 2.5 seconds on impact.

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Blood Surge

Draw blood from enemies, dealing 20% damage, and expel a blood nova, dealing 70% damage. Blood Surge's nova damage is increased by 5%[x] per enemy drained, up to 50%[x].

Lucky Hit Chance: 12%
Damage: Physical Damage
Tags: Core, Blood

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Enhanced Blood Surge

Blood Surge heals you for 3% of your Maximum Life when drawing blood from enemies. If 4 or more enemies are drawn from, then heal for an additional 3% of your Maximum Life.

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Supernatural Blood Surge

Each time an enemy is hit by Blood Surge's nova, you are Fortified for 1.1% Maximum life. While you have Fortify for over 50% of your Maximum Life, Blood Surge deals x 30% increased damage.

Paranormal Blood Surge Upgrade

Paranormal Blood Surge

If an enemy is damaged by Blood Surge's nova while you are Healthy , then gain 1 stack of Overwhelming Blood. When you have 5 stacks of Overwhelming Blood, your next Blood Surge Overpowers .

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Blood Lance

Throw a Blood Lance that lingers in an enemy for 3 seconds, dealing 80% damage to the enemy and all other lanced enemies.

Lucky Hit Chance: 33%
Damage: Physical Damage
Tags: Core, Blood

Enhanced Blood Lance Upgrade

Enhanced Blood Lance

Blood Lance pierces through enemies who are currently lanced, dealing 10% reduced damage to subsequent enemies after the first.

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Supernatural Blood Lance

After casting Blood Lance 6 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit.

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Paranormal Blood Lance

While at least 2 enemies or a Boss are affected by Blood Lance, you gain + 15% Attack Speed and Blood Lance's Essence cost is reduced by 3.

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Bone Spear

Conjure a bone spear from the ground, dealing 85% damage and piercing through enemies.

Lucky Hit Chance: 50%
Damage: Physical Damage
Tags: Core, Bone

Enhanced Bone Spear Upgrade

Enhanced Bone Spear

Bone Spear breaks into 3 bone shards when it is destroyed, dealing 25% damage each.

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Supernatural Bone Spear

Bone Spear makes the first enemy hit Vulnerable for 3 seconds.

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Paranormal Bone Spear

Bone Spear has a +5% increased Critical Strike Chance. If Bone Spear's primary projectile Critically Strikes, it fires 2 additional bone shards upon being destroyed.


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Sever

A specter of you charges forward and attacks with its scythe for 80% damage then returns to you and attacks again for 30% damage.

Lucky Hit Chance: 20%
Damage: Shadow Damage
Tags: Core, Darkness

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Enhanced Sever

Sever damages enemies along its path for 40% of its initial damage.

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Supernatural Sever

Sever deals x 2% increased damage for each Minion you have upon cast.

Paranormal Sever Upgrade

Paranormal Sever

Every 3rd cast of Sever makes enemies Vulnerable for 3 seconds.

Passives

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Unliving Energy

Your maximum Essence is increased by 3.

Damage: Physical Damage

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Imperfectly Balanced

Your Necromancer_Skill_Tree#Core|Core Skills cost 3%[x] more Essence, but deal 5%[x] increased damage.

Damage: Physical Damage

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Hewed Flesh

This chance is doubled against Bosses.

Damage: Physical Damage

Corpse & Macabre

Required Points: 6

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Corpse Explosion

Detonate a Corpse, dealing 85% damage to surrounding enemies.

Damage: Physical Damage
Tags: Corpse, Corruption

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Enhanced Corpse Explosion

Corpse Explosion's radius is increased by 15%.

Plagued Corpse Explosion Upgrade

Plagued Corpse Explosion

Corpse Explosion deals 10%[x] increased damage to enemies that are Slowed (CC), Stunned (CC) or Vulnerable . These damage bonuses can stack.

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Blighted Corpse Explosion

Corpse Explosion becomes a Darkness Skill and, instead of exploding, releases a vile miasma dealing 18% Shadow Damage over 6 seconds (DoT).

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Bone Prison

Unearth a prison of bone with 497 Life that surrounds the target area for 6 seconds.

Damage: N/A
Tags: Macabre, Bone

Enhanced Bone Prison Upgrade

Enhanced Bone Prison

Enemies inside of Bone Prison when cast are made Vulnerable for 8 seconds.

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Ghastly Bone Prison

If an enemy is trapped by Bone Prison, gain 25 Essence, plus an additional 5 per enemy trapped.

Dreadful Bone Prison Upgrade

Dreadful Bone Prison

Reduce your active Cooldowns by 0.5 seconds for each enemy trapped by Bone Prison , up to 3 seconds.


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Blood Mist

Disperse into a bloody mist, becoming Immune for 3 seconds. You periodically deal 1% damage to enemies and Heal for 0.5% of your Maximum Life (8) .

Lucky Hit Chance: 8.73%
Damage: Physical Damage
Tags: Macabre, Blood

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Enhanced Blood Mist

Casting a Skill that Overpowers reduces the cooldown of Blood Mist by 2 seconds.

Dreadful Blood Mist Upgrade

Dreadful Blood Mist

You gain 10%[+] Critical Strike Chance for 4 seconds after Blood Mist ends.

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Ghastly Blood Mist

Blood Mist leaves behind a Corpse every 0.5 second.

Passives

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Grim Harvest

Consuming a Corpse generates 2 Essence.

Damage: Physical Damage

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Fueled by Death

You deal 3%[x] increased damage for 6 seconds after consuming a Corpse.

Damage: Physical Damage

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Spiked Armor

Gain 166 Thorns and 5%[x] additional Armor.

Damage: Physical Damage

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Skeletal Warrior Mastery

Increase the damage and Life of your Skeletal Warriors by 15%[x] .

Damage: Physical Damage


Curse

Required Points: 11

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Iron Maiden

Curse the target area. Enemies afflicted by Iron Maiden take 30% damage each time they deal direct damage. Lasts 10 seconds.

Damage: Physical Damage
Tags: Curse, Corruption

Upgrade Hub
Enhanced Iron Maiden

Iron Maiden no longer costs Essence. Instead, gain 5 Essence for each enemy Cursed. Does not work with enemies already cursed with Iron Maiden.

Horrid Iron Maiden Upgrade

Horrid Iron Maiden

When at least 3 enemies are afflicted by Iron Maiden , its damage is increased by 30%[x] .

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Abhorrent Iron Maiden

Heal for 7% of your Maximum Life when an enemy dies while afflicted with Iron Maiden.

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Decrepify

Curse the target area. Enemies afflicted by Decrepify are Slowed (CC) by 40.0% and deal 20.0% less damage for 10 seconds.

Tags: Curse, Corruption

Enhanced Decrepify Upgrade

Enhanced Decrepify

Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 10% chance to be Stunned (CC) for 2 seconds.

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Horrid Decrepify

When you or your Minions hit an enemy afflicted with Decrepify below 10% Life, they are instantly killed. Does not work on Bosses.

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Abhorrent Decrepify

Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 15% chance to reduce your active cooldowns by 1 second.


Passives

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Death's Embrace

Close enemies take 2%[x] more damage from you and deal 4% less damage to you.

Damage: Physical Damage

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Death's Approach

You gain 4%[+] Movement Speed.

Damage: Physical Damage

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Amplify Damage

You deal 4%[x] increased damage to Cursed enemies.

Damage: Physical Damage
Tags: Curse

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Skeletal Mage Mastery

Increase the damage and Life of your Skeletal Mages by 20%[x] .

Damage: Physical Damage

Corpse & Macabre 2

Required Points: 16

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Corpse Tendrils

Veins burst out of a Corpse, Pulling in enemies, Stunning them for 3 seconds, and dealing 20% damage to them. Does not consume the Corpse.

Lucky Hit Chance: 20%
Damage: Physical Damage
Tags: Corpse, Corruption

Enhanced Corpse Tendrils Upgrade

Enhanced Corpse Tendrils

Enemies who are in range of Corpse Tendrils are Slowed (CC) by 50% before being Pulled.

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Blighted Corpse Tendrils

Corpse Tendrils has a 35% chance to drop a Blood Orb when damaging enemies.

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Plagued Corpse Tendrils

Enemies damaged by Corpse Tendrils are made Vulnerable for 3 seconds.

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Bone Spirit

Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing 80% damage to the target and all surrounding enemies. Damage is increased by 4%[x] for each point of Essence spent casting Bone Spirit.

Lucky Hit Chance: 33%
Damage: Physical Damage
Tags: Macabre, Bone, Core

Enhanced Bone Spirit Upgrade

Enhanced Bone Spirit

If Bone Spirit Critically Strikes, its Cooldown is reduced by 7 seconds. This effect can only happen once per cast.

Upgrade Hub
Ghastly Bone Spirit

Bone Spirit has an additional +10% Critical Strike Chance.

Upgrade Hub
Dreadful Bone Spirit

After Bone Spirit hits an enemy, you restore 30% of your Maximum Essence over the next 4 seconds.

Passives

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Gruesome Mending

You receive 10%[+] more Healing from all sources.

Damage: Physical Damage

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Transfusion

This chance is doubled against Bosses.

Damage: Physical Damage

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Drain Vitality



Lucky Hit: Hitting enemies with Blood Skills has up to a 30% chance to Fortify you for 2.5% of your Maximum Life (1).
Damage: Physical Damage
Tags: Blood

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Coalesced Blood

While Healthy your Blood Skills deal 6%[x] increased damage.

Damage: Physical Damage
Tags: Blood

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Tides of Blood

Your Blood Skills deal 5%[x] increased Overpower damage. This bonus is doubled while you are Healthy.

Damage: Physical Damage
Tags: Blood

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Serration

Your Bone Skills have a 0.3%[+] increased Critical Strike Chance for each 30 Essence you have upon cast.

Damage: Physical Damage
Tags: Bone

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Compound Fracture

After Critically Striking 10 times with Bone Skills, your Bone Skills deal 5%[x] increased damage for 5 seconds.

Damage: Physical Damage
Tags: Bone

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Evulsion

Your Bone Skills deal 5%[x] increased Critical Strike Damage to Vulnerable enemies.

Damage: Physical Damage
Tags: Bone

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Rapid Ossification

Every 100 Essence you spend reduces the cooldowns of your Bone Skills by 0.5 seconds.

Damage: Physical Damage
Tags: Bone

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Reaper's Pursuit

Damaging enemies with Darkness Skills increases your Movement Speed by 5%[+] for 3 seconds.

Damage: Physical Damage
Tags: Darkness

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Crippling Darkness



Lucky Hit: Darkness Skills have up to a 15% chance to Stun (CC) for 1 seconds and deal 20% Shadow damage to them.
Damage: Physical Damage
Tags: Darkness

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Terror

You deal 3%[x] increased Shadow damage to enemies who are Slowed (CC) or Chilled, and 3%[x] increased Shadow damage to enemies who are Stunned (CC), Immobilized (CC), or Frozen (CC). These bonuses stack and apply to Shadow damage dealt by your Minions.

Damage: Physical Damage
Tags: Darkness

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Gloom

When you damage enemies with Darkness Skills, they take 2%[x] increased Shadow damage from you and your Minions for 2 seconds, stacking up to 3 times.

Damage: Physical Damage
Tags: Darkness


Ultimate

Required Points: 23 - You can have only one Ultimate active at a time.

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Blood Wave

Conjure a tidal wave of blood that deals 150% damage and Knocks Back enemies.

Lucky Hit Chance: 20%
Damage: Physical Damage
Tags: Ultimate, Blood

Prime Blood Wave Upgrade

Prime Blood Wave

Blood Wave Slows enemies by 50% for 4 seconds.

Supreme Blood Wave Upgrade

Supreme Blood Wave

Blood Wave leaves behind 3 Blood Orbs as it travels.

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Bone Storm

A swirling storm of bones appears around you and your Golem, dealing 180% damage to surrounding enemies over 10 seconds.

Lucky Hit Chance: 40%
Damage: Physical Damage
Tags: Ultimate, Bone

Prime Bone Storm Upgrade

Prime Bone Storm

Your Damage Reduction is increased by 15% while Bone Storm is active.

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Supreme Bone Storm

Your Critical Strike Chance is increased by +20% while Bone Storm is active.

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Army of the Dead

Call forth the deep buried dead. Volatile Skeletons emerge over the next 7 seconds that explode when around enemies, dealing 45% damage.

Lucky Hit Chance: 64%
Damage: Physical Damage
Tags: Ultimate, Summoning

Prime Army of the Dead Upgrade

Prime Army of the Dead

When Army of the Dead's Volatile Skeletons explode, they have a 100% chance to leave behind a Corpse.

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Supreme Army of the Dead

Army of the Dead also raises your Skeletal Warriors and Skeletal Mages.

Passives

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Stand Alone

Increases Damage Reduction by 6% when you have no minions. Each active minion reduces this bonus by 2%.

Damage: Physical Damage

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Memento Mori

Sacrificing both Skeletal Warriors and Skeletal Mages increases their Sacrifice bonuses by 20%.

Damage: Physical Damage

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Inspiring Leader

While you are Healthy, you gain 4%[+] increased Critical Strike Chance and your Minions gain 6%[+] increased Critical Strike Chance.

Damage: Physical Damage

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Hellbent Commander

Your Minions deal 15%[x] increased damage while you are Close to them.

Damage: Physical Damage

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Bonded in Essence

Every 8 seconds, your Skeletal Priest's Healing will Heal your Skeletons for an additional 20% of their Maximum Life.

Damage: Physical Damage

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Death's Defense

Your Minions gain 4%[+] increased Armor and 8%[+] increased Resistance to All Elements.

Damage: Physical Damage

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Golem Mastery

Increase the damage and Life of your Golem by 25%[x] .

Damage: Physical Damage

Key Passives

Required Points: 33 - You can have points in only one of these.

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Kalan's Edict

Your Minions gain 3%[+] Attack Speed for each active Minion.

Damage: Physical Damage

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Shadowblight

span class="shadowaspect">Shadow damage infects enemies with Shadowblight for 2 seconds. Every 10th time an enemy receives Shadow damage from you or your Minions while they are affected by Shadowblight, they take an additional 22% Shadow damage.
Shadowblight's damage is increased by 100%[x] of your Shadow Damage Over Time bonus.
Current Bonus: 0%[x]

Damage: Shadow Damage

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Rathma's Vigor

After being Healthy for 12 seconds, your next Blood Skill Overpowers. This timer is reduced by 2 seconds each time Blood Orbs Heal or Overheal you for 0 Life.

Damage: Physical Damage
Tags: Blood

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Ossified Essence

Your Bone Skills deal 0.5%[x] increased damage for each point of Essence you have above 50 upon cast.
Current Bonus: 0.0%[x]

Damage: Physical Damage
Tags: Bone


Barbarian Druid Necromancer Rogue Sorcerer