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Necromancer Skill Tree

From Diablo 4 Wiki

The Necromancer has access to six groups of skills:

  • Basic - Generate Essence with no cooldown so always available to cast.
  • Core - Powerful attacks that cost Essence but have no cooldown.
  • Corpse & Macabre - Control the battle and manipulate the deceased.
  • Curse - Afflict debilitating effects over an area.
  • Corpse & Macabre - More controlling the battle and manipulating the dead but with shorter cooldowns.
  • Ultimate - Big hitting physical damage with matching cooldowns.
    • Key Passives - Icing on the cake at no cost to Essence but only one can have a point at a time.


The tables are read from left to right with the upgrades listed to the left of the main skill. All talents are listed in yellow.


Basic

Required Points: 0

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Decompose

Generate Essence: 10 per second
Lucky Hit Chance: 40%
Tear the flesh from an enemy, dealing 33% damage per second and forming a usable Corpse with the flesh every 1 second.

Damage: Shadow Damage
Tags: Basic, Darkness, Channeled

Enhanced Decompose Upgrade

Enhanced Decompose

Decompose now causes a small explosion dealing 40% damage when creating a Corpse or when the enemy dies, and you gain 10 Essence.

Upgrade Hub
Initiate's Decompose

Decompose Slows (CC) enemies by 50%. When Decompose explodes, you gain + 30% Movement Speed for 8 second after ending the channel.

Upgrade Hub
Acolyte's Decompose

Explosions from Decompose make enemies Vulnerable for 4 seconds.

* Vulnerable enemies take 20% increased damage.


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Hemorrhage

Generate Essence: 8
Lucky Hit Chance: 50%
Burst an enemy's blood, dealing 25% damage. Hemorrhage has a 20% chance to form a Blood Orb.

Damage: Physical Damage
Tags: Basic, Blood

Upgrade Hub
Enhanced Hemorrhage

After picking up a Blood Orb, your next Hemorrhage also deals damage to enemies around your target and grants 2 additional Essence per enemy hit

Initiate's Hemorrhage Upgrade

Initiate's Hemorrhage

Hemorrhage grants 1.6% of your Maximum Life as Fortify each time it hits an enemy, and has a 1.5% chance per enemy hit to Fortify you for 100% of your Maximum Life.

{{:Acolyte's Hemorrha

* Healthy is a Status Effect that means above 80% of their Life.


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Bone Splinters

Generate Essence: 6
Lucky Hit Chance: 30%
Fire 3 splinters of bone, dealing 8% damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain 1 Essence.

Damage: Physical Damage
Tags: Basic, Bone

Enhanced Bone Splinters Upgrade

Enhanced Bone Splinters

Bone Splinters has a 25% chance to fire 2 additional projectiles if cast while you have 50 or more Essence.

Initiate's Bone Splinters Upgrade

Initiate's Bone Splinters

Bone Splinters has a 20% chance per hit to make enemies Vulnerable for 2 seconds.

Upgrade Hub
Acolyte's Bone Splinters

Hitting the same enemy at least 3 times with the same cast of Bone Splinters grants + 8% Critical Strike Chance for 4 seconds.


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Reap

Generate Essence: 4 per enemy hit
Lucky Hit Chance: 30%
Sweep an ethereal scythe in front of you, dealing 12% damage. Hitting an enemy with Reap increases your Damage Reduction by 15% for 2 seconds.

Damage: Shadow Damage
Tags: Basic, Darkness

Enhanced Reap Upgrade

Enhanced Reap

If an enemy hit by Reap dies within 2 seconds, you gain 30%[+] Attack Speed for 3 seconds.

Initiate's Reap Upgrade

Initiate's Reap

Reap instantly kills enemies below 5% Life. This does not work on Bosses or Players.

Upgrade Hub
Acolyte's Reap

Reap forms a Corpse under the first enemy hit. Can only occur every 5 seconds.


Core

Required Points: 2

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Blight

Essence Cost: 25
Lucky Hit Chance: 40%
Unleash concentrated blight that deals 40% damage and leaves behind a defiled area, dealing 135% damage over 6 seconds.

Damage: Shadow Damage
Tags: Core, Darkness

Enhanced Blight Upgrade

Enhanced Blight

Blight's radius is increased by 15% .

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Supernatural Blight

You and your Minions deal x 20% increased damage to enemies within Blight.

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Paranormal Blight

Blight Chills (CC) enemies for 15% every second.


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Blood Surge

Essence Cost: 30
Lucky Hit Chance: 12%
Draw blood from enemies, dealing 20% damage, and expel a blood nova, dealing 70% damage. Blood Surge's nova damage is increased by 5%[x] per enemy drained, up to 50%[x].

Damage: Physical Damage
Tags: Core, Blood

Upgrade Hub
Enhanced Blood Surge

Blood Surge heals you for 3% of your Maximum Life when drawing blood from enemies. If 4 or more enemies are drawn from, then heal for an additional 3% of your Maximum Life.

Upgrade Hub
Supernatural Blood Surge

Each time an enemy is hit by Blood Surge's nova, you are Fortified for 1.1% Maximum life. While you have Fortify for over 50% of your Maximum Life, Blood Surge deals x 30% increased damage.

Paranormal Blood Surge Upgrade

Paranormal Blood Surge

If an enemy is damaged by Blood Surge's nova while you are Healthy , then gain 1 stack of Overwhelming Blood. When you have 5 stacks of Overwhelming Blood, your next Blood Surge Overpowers .


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Blood Lance

Essence Cost: 15
Lucky Hit Chance: 50%
Throw a blood lance that lingers in an enemy for 3 seconds, dealing 80% damage to the enemy and all other lanced enemies. Blood Lance pierces through enemies who are currently lanced, dealing 10% reduced damage to subsequent enemies beyond the first.

Damage: Physical Damage
Tags: Core, Blood

Enhanced Blood Lance Upgrade

Enhanced Blood Lance

After casting Blood Lance 8 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit.

Upgrade Hub
Supernatural Blood Lance

Blood Lance deals 15%[x] increased Critical Strike Damage and 15%[x] increased Overpower Damage.

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Paranormal Blood Lance

While at least 2 enemies or a Boss are affected by Blood Lance, you gain + 15% Attack Speed and Blood Lance's Essence cost is reduced by 3.


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Bone Spear

Essence Cost: 25
Lucky Hit Chance: 50%
Conjure a bone spear from the ground, dealing 85% damage and piercing through enemies.

Damage: Physical Damage
Tags: Core, Bone

Enhanced Bone Spear Upgrade

Enhanced Bone Spear

Bone Spear breaks into 3 bone shards when it is destroyed, dealing 25% damage each.

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Supernatural Bone Spear

Bone Spear makes the first enemy hit Vulnerable for 3 seconds.

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Paranormal Bone Spear

Bone Spear has a +5% increased Critical Strike Chance. If Bone Spear's primary projectile Critically Strikes, it fires 2 additional bone shards upon being destroyed.



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Sever

Essence Cost: 20
Lucky Hit Chance: 40%
A specter of you charges forward and attacks with its scythe for 110% damage then returns to you and attacks again for 45% damage.

Damage: Shadow Damage
Tags: Core, Darkness

Upgrade Hub
Enhanced Sever

Sever damages enemies along its path for 75% of its initial damage.

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Supernatural Sever

Sever deals x 2% increased damage for each Minion you have upon cast.

Paranormal Sever Upgrade

Paranormal Sever

Every 3rd cast of Sever makes enemies Vulnerable for 3 seconds.

Passives

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Hewed Flesh

Lucky Hit: Your damage has up to a 4% chance to create a Corpse at the target's location. This chance is doubled against Bosses.

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Imperfectly Balanced

Your Core Skills cost 3%[x] more Essence, but deal 5%[x] increased damage.

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Unliving Energy

Your maximum Essence is increased by 3.


Corpse & Macabre

Required Points: 6

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Corpse Explosion

Lucky Hit Chance: 25%
Detonate a Corpse, dealing 85% damage to surrounding enemies.

Damage: Physical Damage
Tags: Corpse, Corruption
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Fueled by Death

You deal 3%[x] increased damage for 6 seconds after consuming a Corpse.

Prerequisite: Can also reach Fueled by Death via Corpse Explosion.

Upgrade Hub
Enhanced Corpse Explosion

Corpse Explosion's radius is increased by 15%.

Plagued Corpse Explosion Upgrade

Plagued Corpse Explosion

Corpse Explosion deals 10%[x] increased damage to enemies that are Slowed (CC), Stunned (CC) or Vulnerable. These damage bonuses can stack.

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Blighted Corpse Explosion

Corpse Explosion becomes a Darkness Skill and, instead of exploding, releases a vile miasma dealing 18% Shadow Damage over 6 seconds (DoT).

  • Direct access to Passive Fueled by Death


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Bone Prison

Cooldown: 18 seconds
Unearth a prison of bone with 120 Life that surrounds the target area for 6 seconds.

Tags: Macabre, Bone

Enhanced Bone Prison Upgrade

Enhanced Bone Prison

Enemies inside of Bone Prison when cast are made Vulnerable for 8 seconds.

Upgrade Hub
Ghastly Bone Prison

If an enemy is trapped by Bone Prison, gain 25 Essence, plus an additional 5 per enemy trapped.

Dreadful Bone Prison Upgrade

Dreadful Bone Prison

Reduce your active Cooldowns by 0.5 seconds for each enemy trapped by Bone Prison, up to 3 seconds.


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Blood Mist

Cooldown: 24 seconds
Lucky Hit Chance: 8.73%
Disperse into a bloody mist, becoming Immune for 3 seconds. You periodically deal 1% damage to enemies and Heal for 0.5% of your Maximum Life.

Damage: Physical Damage
Tags: Macabre, Blood

Upgrade Hub
Enhanced Blood Mist

Casting a Skill that Overpowers reduces the cooldown of Blood Mist by 2 seconds.


Dreadful Blood Mist Upgrade

Dreadful Blood Mist

You gain 10%[+] Critical Strike Chance for 4 seconds after Blood Mist ends.

Upgrade Hub
Ghastly Blood Mist

Blood Mist leaves behind a Corpse every 1 second.

Passives

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Necrotic Fortitude

Lucky Hit: Your damage has up to a 5 / 10 / 15% chance to grant a Barrier for 5% of your Maximum Life for 6 seconds.


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Titan's Fall

While Fortified you deal 6 / 12 / 18%[x] increased damage to Elites.


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Spiked Armor

Gain 32 Thorns and 5%[x] additional Armor.


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Skeletal Warrior Mastery

Increase the damage and Life of your Skeletal Warriors by 15%[x] .

Damage: Physical Damage


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Grim Harvest

Consuming a Corpse generates 2 Essence.

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Fueled by Death

You deal 3%[x] increased damage for 6 seconds after consuming a Corpse.

Prerequisite: Can also reach Fueled by Death via Corpse Explosion.


Curse

Required Points: 11

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Iron Maiden

Essence Cost: 10
Curse the target area. Enemies afflicted by Iron Maiden take 30% damage every 2 seconds and each time they deal direct damage. Lasts 10 seconds.

Damage: Physical Damage
Tags: Curse, Corruption

Upgrade Hub
Enhanced Iron Maiden

Iron Maiden no longer costs Essence. Instead, gain 5 Essence for each enemy Cursed. Does not work with enemies already cursed with Iron Maiden.

Horrid Iron Maiden Upgrade

Horrid Iron Maiden

When at least 3 enemies are afflicted by Iron Maiden , its damage is increased by 30%[x] .

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Abhorrent Iron Maiden

Heal for 7% of your Maximum Life when an enemy dies while afflicted with Iron Maiden.


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Decrepify

Essence Cost: 10
Curse the target area. Enemies afflicted by Decrepify are Slowed (CC) by 40.0% and deal 20.0% less damage for 10 seconds.

Tags: Curse, Corruption

Enhanced Decrepify Upgrade

Enhanced Decrepify

Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 10% chance to be Stunned (CC) for 2 seconds.

Upgrade Hub
Horrid Decrepify

When you or your Minions hit an enemy afflicted with Decrepify below 10% Life, they are instantly killed. Does not work on Bosses.

Upgrade Hub
Abhorrent Decrepify

Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 15% chance to reduce your active cooldowns by 1 second.


Passives

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Death's Embrace

Close enemies take 2%[x] more damage from you and deal 4% less damage to you.


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Death's Approach

You gain 5 / 10 / 15%[+] Movement Speed.


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Precision Decay

Your Lucky Hit chance is increased by 5 / 10 / 15%[+].


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Skeletal Mage Mastery

Increase the damage and Life of your Skeletal Mages by 20%[x] .

Damage: Physical Damage


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Amplify Damage

You deal 4 / 8 / 12%[x] increased damage to Cursed enemies.

Tags: Curse


Corpse & Macabre 2

Required Points: 16

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Corpse Tendrils

Cooldown: 11 seconds
Lucky Hit Chance: 30%
Veins burst out of a Corpse, Pulling in enemies, Stunning (CC) them for 3 seconds, and dealing 20% damage to them. Does not consume the Corpse.

Damage: Physical Damage
Tags: Corpse, Corruption

Enhanced Corpse Tendrils Upgrade

Enhanced Corpse Tendrils

Enemies who are in range of Corpse Tendrils are Slowed (CC) by 50% before being Pulled.

Upgrade Hub
Blighted Corpse Tendrils

Corpse Tendrils has a 30% chance to drop a Blood Orb when damaging enemies.

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Plagued Corpse Tendrils

Enemies damaged by Corpse Tendrils are made Vulnerable for 3 seconds.


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Bone Spirit

Cooldown: 12 seconds
Essence Cost: All Remaining Essence
Lucky Hit Chance: 33%
Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing 80% damage to the target and all surrounding enemies. Damage is increased by 4%[x] for each point of Essence spent casting Bone Spirit.

Damage: Physical Damage
Tags: Macabre, Bone, Core


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Compound Fracture

After Critically Striking 10 times with Bone Skills, your Bone Skills deal 5%[x] increased damage for 5 seconds.
Prerequisite: Can also reach Compound Fracture via Bone Spirit.
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Evulsion

Your Bone Skills deal 5%[x] increased Critical Strike Damage to Vulnerable enemies.
Prerequisite: Can also reach Evulsion via Bone Spirit.
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Rapid Ossification

Every 100 Essence you spend reduces the Cooldowns of your Bone Skills by 0.5 seconds.
Prerequisite: Can also reach Rapid Ossification via Bone Spirit.

Enhanced Bone Spirit Upgrade

Enhanced Bone Spirit

If Bone Spirit Critically Strikes, its Cooldown is reduced by 7 seconds. This effect can only happen once per cast.

Upgrade Hub
Ghastly Bone Spirit

Bone Spirit has an additional +10% Critical Strike Chance.

Upgrade Hub
Dreadful Bone Spirit

After Bone Spirit hits an enemy, you restore 30% of your Maximum Essence over the next 4 seconds.

  • Direct access to Passives Compound Fracture, Evulsion and Rapid Ossification

Passives

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Coalesced Blood

While Healthy your Blood Skills deal 6%[x] increased damage.

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Drain Vitality

Lucky Hit: Hitting enemies with Blood Skills has up to a 30% chance to Fortify you for 2.5% of your Maximum Life.

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Tides of Blood

Your Blood Skills deal 5%[x] increased Overpower damage. This bonus is doubled while you are Healthy.

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Gruesome Mending

You receive 10%[+] more Healing from all sources.

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Transfusion

Lucky Hit: Your Blood Skills have up to a 3% chance to create a Blood Orb at the target's location. This can only occur once every 2 seconds. This chance is doubled against Bosses.


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Necrotic Carapace

When a Corpse is formed from your skills or your Minions, Fortify for 2% of your Maximum Life.


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Serration

Your Bone Skills have a 0.3%[+] increased Critical Strike Chance for each 30 Essence you have upon cast.

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Rapid Ossification

Every 100 Essence you spend reduces the Cooldowns of your Bone Skills by 0.5 seconds.
Prerequisite: Can also reach Rapid Ossification via Bone Spirit.

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Evulsion

Your Bone Skills deal 5%[x] increased Critical Strike Damage to Vulnerable enemies.
Prerequisite: Can also reach Evulsion via Bone Spirit.

>>> Serration direct to Evulsion>>>
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Compound Fracture

After Critically Striking 10 times with Bone Skills, your Bone Skills deal 5%[x] increased damage for 5 seconds.
Prerequisite: Can also reach Compound Fracture via Bone Spirit.


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Reaper's Pursuit

Damaging enemies with Darkness Skills increases your Movement Speed by 5%[+] for 3 seconds.

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Gloom

When you damage enemies with Darkness Skills, they take 2%[x] increased Shadow damage from you and your Minions for 2 seconds, stacking up to 3 times.

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Terror

You deal 3%[x] increased Shadow damage to enemies who are Slowed (CC) or Chilled, and 3%[x] increased Shadow damage to enemies who are Stunned (CC), Immobilized (CC), or Frozen (CC). These bonuses stack and apply to Shadow damage dealt by your Minions.

>>> Reaper's Pursuit direct to Terror>>>
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Crippling Darkness

Lucky Hit: Darkness Skills have up to a 15% chance to Stun (CC) for 1 seconds and deal 20% Shadow damage to them.


Ultimate

Required Points: 23 - You can have only one Ultimate active at a time.

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Soulrift

Cooldown: 50 seconds
Lucky Hit Chance: 20%
For 8 seconds, you corrupt surrounding enemies, dealing 65% damage per second. Every 0.25 seconds of this duration, you absorb the souls of up to 3 enemies, gaining 2 Essence and a Barrier for 2% of your Maximum Life for 5 seconds.

Damage: Shadow
Tags: Ultimate, Darkness

Prime Soulrift Upgrade

Prime Soulrift

Enemies with their souls absorbed become Vulnerable for 2 seconds.

When damaging enemies affected by Soulrift, you have a 5% chance to absorb their soul.

Supreme Soulrift Upgrade

Prime Soulrift

Every soul absorbed increases your damage by 1%[x], up to 30%[x]. This bonus persists for 5 seconds after Soulrift ends.


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Blood Wave

Cooldown: 50 seconds
Lucky Hit Chance: 50%
Conjure a tidal wave of blood that deals 450% damage and Knocks Back (CC) enemies.

Damage: Physical Damage
Tags: Ultimate, Blood

Prime Blood Wave Upgrade

Prime Blood Wave

Casting Blood Wave grants 20% Damage Reduction for 10 seconds.

Supreme Blood Wave Upgrade

Supreme Blood Wave

Blood Wave leaves behind 6 Blood Orbs as it travels.


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Bone Storm

Cooldown: 60 seconds
Lucky Hit Chance: 40%
A swirling storm of bones appears around you and your Golem, dealing 180% damage to surrounding enemies over 10 seconds.

Damage: Physical Damage
Tags: Ultimate, Bone

Prime Bone Storm Upgrade

Prime Bone Storm

Your Damage Reduction is increased by 15% while Bone Storm is active.

Upgrade Hub
Supreme Bone Storm

Your Critical Strike Chance is increased by +20% while Bone Storm is active.


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Army of the Dead

Cooldown: 70 seconds
Lucky Hit Chance: 64%
Call forth the deep buried dead. Volatile Skeletons emerge over the next 7 seconds that explode when around enemies, dealing 45% damage.

Damage: Physical Damage
Tags: Ultimate, Summoning
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Hellbent Commander

While you control at least 7 Minions, your Minions deal 10%[x] increased damage.
Prerequisite: Can also reach Hellbent Commander via Army of the Dead.
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Death's Defense

Your Minions gain 4%[+] increased Armor and 8%[+] increased Resistance to All Elements.
Prerequisite: Can also reach Death's Defense via Army of the Dead.

Prime Army of the Dead Upgrade

Prime Army of the Dead

When Army of the Dead's Volatile Skeletons explode, they have a 100% chance to leave behind a Corpse.

Upgrade Hub
Supreme Army of the Dead

Army of the Dead also raises your Skeletal Warriors and Skeletal Mages.

  • Direct access to Passives Hellbent Commander and Death's Defense

Passives

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Stand Alone

Increases Damage Reduction by 6% when you have no minions. Each active minion reduces this bonus by 2%.

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Memento Mori

Sacrificing both Skeletal Warriors and Skeletal Mages increases their Sacrifice bonuses by 20%.

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Golem Mastery

Increase the damage and Life of your Golem by 25%[x] .

Damage: Physical Damage

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Finality

You deal 5 / 10 / 15%[x] increased damage for 8 seconds after casting an Ultimate Skill.


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Hellbent Commander

While you control at least 7 Minions, your Minions deal 10%[x] increased damage.
Prerequisite: Can also reach Hellbent Commander via Army of the Dead.

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Death's Defense

Your Minions gain 4%[+] increased Armor and 8%[+] increased Resistance to All Elements.
Prerequisite: Can also reach Death's Defense via Army of the Dead.

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Inspiring Leader

While you are Healthy, you gain 4%[+] increased Critical Strike Chance and your Minions gain 6%[+] increased Critical Strike Chance.

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Bonded in Essence

Every 8 seconds, your Skeletal Priest's Healing will Heal your Skeletons for an additional 20% of their Maximum Life.


Key Passives

Required Points: 33 - You can have points in only one of these.

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Kalan's Edict

Your Minions gain 3%[+] Attack Speed for each active Minion.

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Shadowblight

Shadow damage infects enemies with Shadowblight for 2 seconds. Every 8th time an enemy receives Shadow damage from you or your Minions while they are affected by Shadowblight, they take an additional 44% Shadow damage.

Shadowblight's damage is increased by 100%[x] of your Shadow Damage Over Time (DoT) bonus.

Damage: Shadow

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Affliction

Enemies affected by Vulnerable, Crowd Control, or Shadow Damage over Time (DoT) are Afflicted, taking 15%[x] increased damage from you and your Minions. Your Curse Skills deal 80% (Weapon Damage) Shadow damage when applied to Afflicted enemies. This amount increases by 30%[x] of your damage to Crowd Control, Vulnerable, and Shadow Damage over Time combined.

Damage: Shadow

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Rathma's Vigor

After being Healthy for 15 seconds, your next Blood Skill Overpowers. This timer is reduced by 2 seconds each time Blood Orbs Heal or Overheal you for 400 Life.

Tags: Blood

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Ossified Essence

Your Bone Skills deal 0.5%[x] increased damage for each point of Essence you have above 50 upon cast.


Barbarian Druid Necromancer Rogue Sorcerer Spiritborn