The Barbarian has access to seven groups of skills and Passive Skills in general, they serve the following purposes:
- Basic – Generate Fury (Barb resource) and deal Physical Damage. Always available to cast.
- Core – Deal Physical Damage at a cost to Fury
- Defensive – Mitigate damage received and increase survivability
- Brawling – Reposition you or boost damage during a fight
- Weapon Mastery – Unleash powerful attacks that altar the battle
- Ultimate – Deal Physical Damage with Cooldowns with some generation of Fury
- Key Passives
The Barbarian can have four weapons on his/her person, two single-handed weapons and two two-handed weapons, and will swap between them automatically depending on the skill being used.
Certain skills generate Fury which is used to execute other skills. Fury will drain from the orb over a short time if not used.
Certain Passive Skills can affect an entire category of skills, for example points in the Guttural Yell passive means all your Shouts cause your enemies to inflict less damage on you for a few seconds.
Skills are augmented by Passive Skills which are listed below the skills in the same category.
BasicRequired Points: N/A |
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BashGenerate Fury: 15 |
Enhanced BashClobbering an enemy grants you 20% Maximum Life (1) as Fortify . |
Battle BashClobbering an enemy generates an additional 10 Fury. |
Combat BashAfter Critically Striking 4 times with Bash using a Two-Handed weapon, your next Barbarian_Skill_Tree#Core|Core or Mastery Skill will Overpower . |
FlayGenerate Fury: 15 |
Enhanced FlayFlay has a 15% chance to make the enemy Vulnerable for 5 seconds. Double this chance when using a Two-Handed weapon. |
Battle FlayWhen Flay deals direct damage to an enemy, they take 15%[x] increased Bleeding damage from you for the next 3 seconds. |
Combat FlayWhen Flay deals direct damage to an enemy, you gain 4% Damage Reduction and 166 Thorns for 6 seconds. This stacks up to 5 times. |
Lunging StrikeGenerate Fury: 12 |
Enhanced Lunging StrikeLunging Strike deals 30%[x] increased damage and Heals you for 2% Maximum Life (33) when it damages a Healthy enemy. |
Battle Lunging StrikeLunging Strike also inflicts 20% Bleeding damage over 5 seconds. |
Combat Lunging StrikeCritical Strikes with Lunging Strike grant you Berserking for 1.5 seconds. Requires point in Enhanced Lunging Strike. |
FrenzyGenerate Fury: 7 |
Enhanced FrenzyWhile Frenzy is granting 60%[+] bonus Attack Speed, the Fury costs of your Core skills are reduced by 25%. |
Battle FrenzyWhile Berserking, your other skills gain 6%[+] Attack Speed for each stack of Frenzy you have. |
Combat FrenzyYou gain 5% Damage Reduction and 5% Movement Speed per stack of Frenzy you currently have. |
CoreRequired Points: 2 |
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Hammer of the AncientsFury Cost: 35 WarpathAfter Overpowering, you deal 4% increased damage for 4 seconds. |
Enhanced Hammer of the AncientsGain x3% more Fury for 5 seconds for each enemy damaged by Hammer of the Ancients stacking up to 10 times. |
Furious Hammer of the AncientsHammer of the Ancients gains 2%[+] increased Critical Strike Chance for every 10 Fury you had when using it. Requires point in Enhanced Hammer of the Ancients. |
Violent Hammer of the AncientsAfter Overpowering with Hammer of the Ancients, you deal x30% more damage for 5 seconds. Requires point in Enhanced Hammer of the Ancients. |
- Direct access to Passive Warpath
RendFury Cost: 35 |
Enhanced RendDealing direct damage with Rend extends the duration of Vulnerable on enemies by 2 seconds. |
Furious RendDirect damage with Rend grants 4 Fury per enemy hit, up to a maximum of 20 Fury. |
Violent RendRend deals 30%[x] increased damage to Vulnerable enemies. |
UpheavalFury Cost: 40Lucky Hit Chance: 25% Tear into the ground with your weapon and fling debris forward, dealing 88% damage. Damage: Physical Damage Requires a Two-Handed weapon Tags: Core WarpathAfter Overpowering, you deal 4% increased damage for 4 seconds. |
Enhanced UpheavalUpheaval has an 20% chance to Stun (CC) all enemies it damages for 2.5 seconds. |
Furious UpheavalDealing Direct Damage to an enemy with a skill that is not Upheaval causes your next cast of Upheaval to deal x 12% increased damage, stacking up to 6 times. |
Violent UpheavalIf Upheaval damages at least 2 enemies or a Boss, you gain Berserking for 2 seconds, increased to 3 seconds if it damages at least 4 enemies. |
- Direct access to Passive Warpath
Double SwingFury Cost: 25 |
Enhanced Double SwingIf Double Swing damages a Stunned (CC) or Knocked Down (CC) enemy, gain 25 Fury. |
Furious Double SwingCasting Double Swing while Berserking grants 2 additional seconds of Berserking. |
Violent Double SwingHitting an enemy with both hits of Double Swing makes them Vulnerable for 2 seconds. |
WhirlwindFury Cost: 25 per second |
Enhanced WhirlwindGain 1 Fury each time Whirlwind deals Direct Damage to an enemy, or 4 Fury against Elite enemies. |
Furious WhirlwindWhile using a Slashing weapon, Whirlwind also inflicts 40% of its Base damage as Bleeding damage over 5 seconds. |
Violent WhirlwindAfter using Whirlwind for 2 seconds, Whirlwind deals x30% increased damage until it is cancelled. |
Passives
Pressure PointLucky Hit: Your Core and Weapon Mastery skills have up to a 10% chance to make enemies Vulnerable for 2 seconds. |
WarpathAfter Overpowering, you deal 4% increased damage for 4 seconds. |
Endless FuryBasic Skills generate 12%[x] more Fury. |
Tempered FuryIncrease your Maximum Fury by 3. |
DefensiveRequired Points: 6 |
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Challenging ShoutCooldown: 25 secondsTaunt Nearby enemies and gain 40% Damage Reduction for 6.0 seconds. Tags: Defensive, Shout Tough as NailsIncrease your Thorns by 3%[+]. When enemies hit you, they take an additional 15% of your Thorns as Bleeding damage over 5 seconds. |
Enhanced Challenging ShoutWhile Challenging Shout is active, gain 20%[x] bonus Maximum Life. |
Tactical Challenging ShoutWhile Challenging Shout is active you gain 3 Fury each time you take damage. |
Strategic Challenging ShoutWhile Challenging Shout is active, gain Thorns equal to 30% of your Maximum Life. |
- Direct access to Passive Tough as Nails
Ground StompCooldown: 16 secondsLucky Hit Chance: 33% Smash the ground, dealing 20% damage and Stunning (CC) surrounding enemies for 3 seconds. Damage: Physical Damage Tags: Defensive Martial VigorDamage Reduction against Elites is increased by 4%. |
Enhanced Ground StompGround Stomp generates 60 Fury and has a 1 second increased Stun (CC) duration. |
Tactical Ground StompGround Stomp is now a Brawling Skill and deals 800% increased damage to Bosses. It also applies Vulnerable for 4 seconds. |
Strategic Ground StompReduce the Cooldown of your Ultimate skill by 4 seconds per enemy damaged by Ground Stomp. |
- Direct access to Passive Martial Vigor
Iron SkinCooldown: 14 secondsSteel yourself, gaining a Barrier that absorbs 50% of your missing Life for 5 seconds. Tags: Defensive Tough as NailsIncrease your Thorns by 3%[+]. When enemies hit you, they take an additional 15% of your Thorns as Bleeding damage over 5 seconds. |
Enhanced Iron SkinIron Skin's Barrier absorbs 25% more of your Maximum Life. |
Tactical Iron SkinWhile Iron Skin is active, Heal for 10% of the Barrier's original amount as Life per second. |
Strategic Iron SkinIron Skin also grants 20% Maximum Life as Fortify. Double this amount if cast while below 50% Life. |
- Direct access to Passive Tough as Nails
Rallying CryCooldown: 25 seconds |
Enhanced Rallying CryRallying Cry grants you Unstoppable while active. |
Tactical Rallying CryRallying Cry grants 20 Fury and grants you an additional x20% Resource Generation. |
Strategic Rallying CryRallying Cry grants you 10% Maximum Life as Fortify. While Rallying Cry is active, you gain an additional 2% Maximum Life as Fortify each time you take or deal Direct Damage. |
Passives
BelligerenceDamaging an enemy with a Basic Skill increases your damage by 3 / 6 / 9% for 4 seconds. |
Imposing PresenceGain 5%[x] additional Maximum Life. |
Martial VigorDamage Reduction against Elites is increased by 4%. |
OutburstGain 66 Thorns. Also gain 33 Thorns for each 166 bonus Maximum Life you have. |
Tough as NailsIncrease your Thorns by 3%[+]. When enemies hit you, they take an additional 15% of your Thorns as Bleeding damage over 5 seconds. |
BrawlingRequired Points: 11 |
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War CryCooldown: 25 secondsBellow a mighty war cry, increasing your damage dealt by 15.0%[x] for 6.0 seconds, and Nearby allies for 3.0 seconds. Tags: Brawling, Shout Raid LeaderYour Shouts also Heal allies for 1% of their Maximum Life per second.Tags: Shout Prerequisite: Can also reach Raid Leader via War Cry. Guttural YellYour Shout Skills cause enemies to deal 4% less damage for 5 seconds. |
Enhanced War CryWar Cry grants you Berserking for 4 seconds. |
Mighty War Cry |
Power War CryIf at least 6 enemies are Nearby when you cast War Cry , your damage bonus is increased by an additional 10%[x] . |
- Direct access to Passives Raid Leader and Guttural Yell
KickCharges: 2 |
Enhanced KickDamaging enemies with Kick makes them Vulnerable for 4 seconds. |
Mighty KickKicked enemies deal 54% damage to enemies they collide with while being Knocked Back. Enemies damaged this way are Knocked Down (CC) for 2 seconds. |
Power KickIf Kick damages an enemy, it consumes all of your Fury and deals an additional 25% damage per 10 Fury spent. Kick no longer Knocks Back enemies. |
ChargeCooldown: 17 seconds |
Enhanced ChargeEnemies who are Knocked Back into terrain by Charge take 150% damage and are Stunned (CC) for 3 seconds. |
Mighty ChargeDamaging enemies with Charge makes them Vulnerable for 4 seconds. |
Power ChargeReduce Charge's Cooldown by 2 seconds for each enemy it hits, up to 6 seconds. Charging a Boss reduces the Cooldown by 4 seconds. |
LeapCooldown: 17 seconds |
Enhanced LeapIf Leap doesn't damage any enemies, its Cooldown is reduced by 4 seconds. |
Mighty LeapEnemies damaged by Leap are Slowed (CC) by 70% for 5 seconds. Requires point in Enhanced Leap. |
Power LeapIf Leap damages at least one enemy, gain 40 Fury. |
Passives
Booming VoiceYour Shout Skill effect durations are increased by 8%[x]. |
Raid LeaderYour Shouts also Heal allies for 1% of their Maximum Life per second. |
Guttural YellYour Shout Skills cause enemies to deal 4% less damage for 5 seconds. |
SwiftnessMovement Speed is increased by 4%[+]. |
Quick ImpulsesReduce the duration of Control Impairing Effects by 6%. |
Aggressive ResistanceGain 4% Damage Reduction while Berserking. |
Battle FervorWhen a Brawling Skill damages at least one enemy, gain Berserking for 1 second. |
Prolific FuryWhile Berserking, Fury Generation is increased by 6%[x]. |
Weapon MasteryRequired Points: 16 |
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Death BlowCooldown: 15 seconds |
Enhanced Death BlowDeath Blow deals 150%[x] increased damage to Bosses. |
Fighter's Death BlowIf Death Blow damages at least one enemy, gain 20 Fury. |
Warrior's Death BlowIf Death Blow damages at least one enemy, gain Berserking for 3 seconds. |
RuptureCooldown: 10 secondsLucky Hit Chance: 50% Skewer enemies in front of you, dealing 13% damage which is guaranteed to Overpower. Then rip your weapon out, damaging enemies for their total Bleeding amount and removing all Bleeding damage from them. Damage: Physical Damage Requires a Slashing weapon Tags: Weapon Mastery, Slashing Cut to the BoneYour Bleeding effects deal 5%[x] increased damage to Vulnerable enemies. |
Enhanced RuptureRipping your weapon out of enemies during Rupture causes an explosion that deals 69% Bleeding damage over 5 seconds. This damage is increased by 10%[x] for every 50 Strength you have. Current Bonus: 0%[x] |
Fighter's RuptureHitting at least 1 enemy with Rupture Heals you for 22% of your Maximum Life. |
Warrior's RuptureHitting enemies with Rupture increases your Attack Speed by + 40% for 5 seconds. |
- Direct access to Passive Cut to the Bone
Steel GraspCharges: 2 |
Enhanced Steel GraspSteel Grasp also makes enemies Vulnerable for 3 seconds. |
Fighter's Steel GraspIf Steel Grasp damages an enemy, gain Berserking for 2 seconds. |
Warrior's Steel GraspSteel Grasp gains 1 additional Charge. |
Mighty ThrowCooldown: 12 seconds. |
Enhanced Mighty ThrowWhile a thrown weapon is out, gain 25%[+] increased Attack Speed. |
Fighter's Mighty ThrowSwapping weapons near any of your thrown weapons creates an additional pulse. Each extra pulse generates 3% of your Maximum Life as a Barrier for 5 seconds. |
Warrior's Mighty ThrowMighty Throw's impact deals 200%[x] increased damage and Stuns (CC) enemies for 2 seconds. |
Passives
HamstringYour Bleeding effects have a 15% chance to Slow (CC) Healthy and Injured enemies by 70% each time they deal damage. |
Cut to the BoneYour Bleeding effects deal 5%[x] increased damage to Vulnerable enemies. |
Thick SkinEach time you take direct damage gain 0.6% Maximum Life (1) as Fortify. |
Defensive StanceIncrease the Damage Reduction gained while you are Fortified by an additional 2%. |
IrrepressibleCasting a Weapon Mastery Skill Fortifies you for 10% of your Maximum Life. |
CounteroffensiveWhile you have Fortify for over 50% of your Maximum Life, you deal 4%[x] increased damage. |
Pit FighterYou deal 3%[x] increased damage to Close enemies and gain 2% Distant Damage Reduction. |
No MercyYou have 3%[+] increased Critical Strike Chance against Immobilized (CC), Stunned (CC), or Slowed (CC) enemies. |
Expose VulnerabilityDealing direct damage with a Mastery skill causes your next Barbarian_Skill_Tree#Core|Core Skill to make enemies Vulnerable for 1 second. |
Slaying StrikeYou deal 5%[x] increased damage against Injured enemies. |
UltimateRequired Points: 23 - You can only have one Ultimate active at a time. |
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Call of the AncientsCall upon 3 Ancients to aid you in battle for 6 seconds.Damage: Physical Damage Tags: Ultimate |
Prime Call of the AncientsWhile Call of the Ancients is active, gain 20%[+] bonus Attack Speed and 25%[x] increased damage. |
Supreme Call of the AncientsEach of the Ancients gains additional power: Korlic: You gain 10 Fury each time Korlic damages an enemy with his Frenzy . Talic: Enemies are Slowed (CC) by 50% for 1 second when damaged by his Whirlwind . Madawc: 30% chance to Stun (CC) enemies for 3 seconds when using his Upheaval . |
Iron MaelstromCooldown: 45 seconds |
Prime Iron MaelstromIron Maelstrom gains 30%[+] increased Critical Strike Chance and deals 40%[x] increased Critical Strike Damage. |
Supreme Iron MaelstromDealing direct damage to an enemy after swapping weapons reduces Iron Maelstrom's Cooldown by 1 second. |
Wrath of the BerserkerCooldown: 60 seconds |
Prime Wrath of the BerserkerWhile Wrath of the Berserker is active, gain 20%[+] increased Movement Speed and increase Fury Generation by 30%[x] . |
Supreme Wrath of the BerserkerWhile Wrath of the Berserker is active, every 50 Fury you spend increases Berserk's Maximum damage bonus is x 100%. |
Passives
DuelistAttack Speed is increased by 3%[+] while using One-Handed weapons. |
Heavy HitterYour Ultimate Skills deal 15 / 30 / 45% more damage. |
Furious ImpulseEach time you swap weapons, gain 2 Fury. |
Invigorating FuryHeal for 3% of your Maximum Life (50) for each 100 Fury spent. |
Heavy HandedWhile using Two-Handed weapons you deal 5%[x] increased Critical Strike Damage. |
Brute ForceYour Overpowers deal 8%[x] increased damage when using a Two-Handed weapon. |
ConcussionLucky Hit: Skills using Bludgeoning weapons have up to a 10% chance to Stun (CC) enemies for 2 seconds, or up to a 15% chance when using a Two-Handed Bludgeoning weapon. |
WallopYour Skills using Bludgeoning weapons deal 5%[x] increased damage if the enemy is Stunned (CC) or Vulnerable. |
Tempered FuryIncrease your Maximum Fury by 3. |
Invigorating FuryHeal for 3% of your Maximum Life (50) for each 100 Fury spent. |
Furious ImpulseEach time you swap weapons, gain 2 Fury. |
Key PassivesRequired Points: 33 - You can have a point in only one of these at a time. |
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UnconstrainedBerserking's damage bonus is increased to 60%. While below 65% Life, you are always Berserk and gain a 25% Physical Damage Reduction bonus. |
Walking ArsenalDealing direct damage with Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapons grants 8%[x] increased damage for 10 seconds. |
Barbed CarapaceFor every 25 Fury you spend, you gain 10%[+] Thorns for 8 seconds, up to 120%. Casting a skill with a Cooldown grants you Unhindered for 5 seconds. During this time, you deal 100% of your Thorns as physical damage to Close enemies every second. |
Unbridled RageCore Skills deal 45%[x] increased damage, but cost 100%[x] more Fury. |
Gushing WoundsWhen causing an enemy to Bleed, you have a chance equal to your Critical Strike Chance to increase the Bleed amount by 70%[x], and also increased by 100%[+] of your Critical Strike Damage bonus. |
Barbarian | Druid | Necromancer | Rogue | Sorcerer | Spiritborn |
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