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Rogue Skill Tree

From Diablo 4 Wiki

The Rogue has access to six groups of skills and one set of Masteries (Key Passives):

  • Basic - Energy regeneration via melee and ranged attacks. Build Combo Points
  • Core - Melee and ranged attacks dealing physical damage. Use Combo Points
  • Agility - Accelerated movement-based skills
  • Subterfuge - Stealth, traps and shroud
  • Imbuements - Enhance weapons with cold, poison or shadow damage
  • Ultimate - Traps, stealth and arrows. Can rhave only one active at a time
  • Key Passives - Damage, Attack Speed, Crit. Can only select one at a time

The tables below show the Rogue's skills and Passives as they appear in the game's skill tree and in the correct order.

The tables are read from left to right with the upgrades listed to the right of the main skill. All Passives are listed below the main skills of each tree.

Basic

Required Points: 0 - These skills build Combo Points

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Puncture

Lucky Hit Chance: 35%
Throw blades a short distance, dealing 21% damage. Every 3rd cast Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow.

Damage: Physical Damage
Requires Dual Wielded weapons
Tags: Basic, Marksman Chain

Upgrade Hub
Enhanced Puncture

Gain 2 Energy when Puncture damages a Crowd Controlled enemy.

Primary Puncture Upgrade

Primary Puncture

Every 3rd cast of Puncture will also ricochet up to 2 times. Critical Strikes will always ricochet.

Fundamental Puncture Upgrade

Fundamental Puncture

Puncture now throws 3 blades in a spread, each dealing 35% of its Base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds.


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Blade Shift

Lucky Hit Chance: 50%
Quickly stab your victim for 30% damage and shift, making you Unhindered for 4 seconds.

Damage: Physical Damage
Requires Dual Wielded weapons
Tags: Basic, Cutthroat

Upgrade Hub
Enhanced Blade Shift

While Blade Shift is active you gain 20% Movement speed. Moving through enemies refreshes its duration.

Upgrade Hub
Primary Blade Shift

While Blade Shift is active you gain, + 15% Resistance to All Elements and reduce the duration of incoming Control Impairing Effects by 20%.

Fundamental Blade Shift Upgrade

Fundamental Blade Shift

Casting a skill that isn't Blade Shift empowers your next Blade Shift to deal 100%[x] more damage.


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Invigorating Strike

Lucky Hit Chance: 50%
Melee attack an enemy, dealing 45% damage and increasing Energy Regeneration by 20%[x] for 3 seconds.

Damage: Physical Damage
Requires Dual Wielded weapons
Tags: Basic, Cutthroat

Upgrade Hub
Enhanced Invigorating Strike

Damaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to x 30%.

Primary Invigorating Strike Upgrade

Primary Invigorating Strike

Invigorating Strike additionally grants 8%[+] Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to 16%[+] Lucky Hit Chance.

Fundamental Invigorating Strike Upgrade

Fundamental Invigorating Strike

Hitting an enemy with Invigorating Strike while you are below 85% Energy makes them Vulnerable for 3 seconds.


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Forceful Arrow

Lucky Hit Chance: 50%
Fire a powerful arrow at an enemy, dealing 33% damage. Every 3rd cast makes enemies hit Vulnerable for 5 seconds.

Damage: Physical Damage
Requires a Ranged weapon
Tags: Basic, Marksman

Upgrade Hub
Enhanced Forceful Arrow

Every 3rd cast of Forceful Arrow additionally has a + 15% increased Critical Strike Chance.

Primary Forceful Arrow Upgrade

Primary Forceful Arrow

Every 3rd cast of Forceful Arrow pierces through all enemies hit.

Upgrade Hub
Fundamental Forceful Arrow

Forceful Arrow Knocks Back (CC) Non-Elite enemies if they are Close. If they collide with another enemy, both are Knocked Down (CC) for 1.5 seconds.


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Heartseeker

Lucky Hit Chance: 50%
Fire an arrow that seeks an enemy, dealing 24% damage and increasing your Critical Strike Chance against them by 5%[+] for 4 seconds, up to 15%[+].

Damage: Physical Damage
Requires a Ranged weapon
Tags: Basic, Marksman, Chain

Enhanced Heartseeker Upgrade

Enhanced Heartseeker

When Heartseeker Critically Strikes, gain 8%[+] Attack Speed for 4 seconds. Double this amount if the enemy is Vulnerable .

Upgrade Hub
Primary Heartseeker

Heartseeker ricochets to an additional enemy, dealing 75% of the original damage.
Tags: Chain

Upgrade Hub
Fundamental Heartseeker

Heartseeker also increases the Critical Strike Damage the enemy takes by x 5% for 4 seconds, up to x 15%.

* Vulnerable enemies take 20% increased damage.


Core

Required Points: 2 - These skills work in tandem with the Rogue Specialization Combo Points.

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Twisting Blades

Energy Cost: 30
Lucky Hit Chance: 33%
Impale an enemy with your blades, dealing 70% damage and making them take 8%[x] increased damage from you for 1.5 seconds. After 1.5 seconds the blades return to you, piercing enemies for 86% damage.

Damage: Physical Damage
Requires Dual Wielded weapons
Tags: Core, Cutthroat, Imbueable
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Siphoning Strikes

Lucky Hit: Critical Strikes against Close enemies have up to a 85% chance to Heal you for 1% of your Maximum Life (17).

Damage: Physical Damage
Prerequisite: Can also reach Siphoning Strikes via Flurry and Twisting Blades.

Enhanced Twisting Blades Upgrade

Enhanced Twisting Blades

Twisting Blades deals 35%[x] increased damage when returning.

Improved Twisting Blades Upgrade

Improved Twisting Blades

Enemies are Dazed for 1.5 seconds while impaled with Twisting Blades .

Advanced Twisting Blades Upgrade

Advanced Twisting Blades

When your Twisting Blades return, your active Cooldowns are reduced by 0.10 seconds per enemy they passed through, up to 2 seconds.

  • Direct access to Passive Siphoning Strikes


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Barrage

Energy Cost: 30
Lucky Hit Chance: 16%
Unleash a barrage of 5 arrows that expands outwards, each dealing 22% damage. Each arrow has a 20% chance to ricochet off an enemy up to 1 time. Ricochets deal 40% of the arrow's Base damage.

Damage: Physical Damage
Requires a Ranged weapon
Tags: Core, Marksman, Imbueable, Chain

Upgrade Hub
Enhanced Barrage

Barrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy.

Improved Barrage Upgrade

Improved Barrage

Every 3rd cast of Barrage makes enemies Vulnerable for 2 seconds.

Advanced Barrage Upgrade

Advanced Barrage

Whenever a single cast of Barrage ricochets at least 4 times, your next cast gains 20%[+] increased Critical Strike Chance.


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Flurry

Energy Cost: 25
Lucky Hit Chance: 20%
Unleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of 150% damage to each.

Damage: Physical Damage
Requires Dual Wielded weapons

Tags: Core, Cutthroat, Imbueable
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Siphoning Strikes

Lucky Hit: Critical Strikes against Close enemies have up to a 85% chance to Heal you for 1% of your Maximum Life (17).

Damage: Physical Damage
Prerequisite: Can also reach Siphoning Strikes via Flurry and Twisting Blades.

Upgrade Hub
Enhanced Flurry

Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life up to 12% Maximum Life per cast.

Improved Flurry Upgrade

Improved Flurry

Casting Flurry dashes you to the target and Heals 10% of your Maximum Life.

Upgrade Hub
Advanced Flurry

Evading through an enemy will cause your next Flurry to deal x30% increased damage and Stun(CC) enemies for 2.5 seconds.

  • Direct access to Passive Siphoning Strikes


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Rapid Fire

Energy Cost: 25
Lucky Hit Chance: 20%
Rapidly fire 5 arrows, each dealing 40% damage.

Damage: Physical Damage
Requires a Ranged weapon
Tags: Core, Marksman, Imbueable, Chain

Enhanced Rapid Fire Upgrade

Enhanced Rapid Fire

Each subsequent arrow from Rapid Fire has 7%[+] increased Critical Strike Chance, up to 25%[+] on the 5th arrow.

Improved Rapid Fire Upgrade

Improved Rapid Fire

Gain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy.

Advanced Rapid Fire Upgrade

Advanced Rapid Fire

Rapid Fire deals 30%[x] increased Critical Strike Damage for 5 seconds after you Evade.


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Penetrating Shot

Energy Cost: 35
Lucky Hit Chance: 50%
Fire an arrow that pierces through all enemies in a line, dealing 95% damage, increased by 10%[x] per enemy it pierces.

Damage: Physical Damage
Requires a Ranged weapon
Tags: Core, Marksman, Imbueable

Enhanced Penetrating Shot Upgrade

Enhanced Penetrating Shot

Casting Penetrating Shot and hitting a Boss or Elite with it has a 25% chance to fire it an additional time for free.

Upgrade Hub
Improved Penetrating Shot

Penetrating Shot has 10%[+] Critical Strike Chance. If Penetrating Shot damages at least 3 enemies, you gain 10%[+] increased Critical Strike Chance for 5 seconds.

Upgrade Hub
Advanced Penetrating Shot

When cast with full Energy,Penetrating Shot will Slow all enemies it hits by 50% for 3 seconds. Elite enemies will take 50%[x] increased damage and be Knocked Down for 1.5 seconds.

Passives

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Sturdy

You gain 6% Close Damage Reduction.

Damage: Physical Damage

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Siphoning Strikes

Lucky Hit: Critical Strikes against Close enemies have up to a 85% chance to Heal you for 1% of your Maximum Life (17).

Damage: Physical Damage
Prerequisite: Can also reach Siphoning Strikes via Flurry and Twisting Blades.


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Stutter Step

Critically Striking an enemy grants 5%[+] Movement Speed for 4 seconds.

Damage: Physical Damage


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Target Practice

Your Critical Strike Chance with Marksman and Cutthroat skills is increased by 3 / 6 / 9%.


Agility

Required Points: 6

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Dance of Knives

Charges: 6
Charge Cooldown: 1 seconds
Lucky Hit Chance: 35%
Channel to launch knives at surrounding enemies, consuming one Charge per second and each knife dealing [70 - 94]% damage. Attack Speed increases damage done rather than number of knives thrown. You gain 20%[+] Movement Speed and 10% Dodge Chance while Channeling Dance of Knives.

Damage: Physical Damage
Requires Dual Wielded weapons
Tags: Agility, Cutthroat, Imbueable, Channeled

Enhanced Shadow Step Upgrade

Enhanced Dance of Knives

Moving 30 meters while Channeling Dance of Knives grants 4 Charges.

Enhanced Shadow Step Upgrade

Disciplined Dance of Knives

Each Dance of Knives knife Slows (CC) enemies by 25% for 3 seconds and has a 20% chance to pierce.

Enhanced Shadow Step Upgrade

Methodical Dance of Knives

When you stop Channeling Dance of Knives, drop up to 12 Stun Grenades (CC), each dealing 20% Weapon damage. The Channeled duration determines how many are dropped.


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Shadow Step

Cooldown: 9 seconds
Lucky Hit Chance: 100%
Become Unstoppable and quickly move through the shadows to stab your victim from behind for 80% damage. Gain 50% increased Movement Speed for 2 seconds afterwards.

Damage: Physical Damage
Requires Dual Wielded weapons
Tags: Agility, Cutthroat, Imbueable, Mobility

Enhanced Shadow Step Upgrade

Enhanced Shadow Step

Damaging an enemy with Shadow Step Dazes and applies Vulnerable to them for 3 seconds.

Disciplined Shadow Step Upgrade

Disciplined Shadow Step

Shadow Step deals 200%[x] more damage. Casting Shadow Step reduces its cooldown by 3 seconds.

Methodical Shadow Step Upgrade

Methodical Shadow Step

After Shadow Stepping , you gain 20% Damage Reduction for 3 seconds.


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Dash

Charges: 2
Charge Cooldown: 12 seconds
Lucky Hit Chance: 25%
Dash forward and slash enemies for 65% damage. Any enemies hit are Slowed (CC) by 30% for 3 seconds.

Damage: Physical Damage
Requires Dual Wielded weapons

Tags: Agility, Cutthroat, Imbueable, Mobility
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Balestra

Gain 4 / 8 / 12% [x] Damage for 4 seconds after using Evade.

Damage: Physical Damage

Prerequisite: Can also reach Balestra via Dash.
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Trick Attacks

Dazing or Stunning an enemy increases your Critical Strike Chance by 2%[+] and Critical Strike Damage by 2%[x] for 5 seconds, both up to 12%.

Damage: Physical Damage
Prerequisite: Can also reach Trick Attacks via Dash.

Enhanced Dash Upgrade

Enhanced Dash

Casting Dash increases your Critical Strike Chance by 10%[+] for 5 seconds.

Upgrade Hub
Disciplined Dash

Dash Slows (CC) enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed (CC) for 2 seconds instead.

Upgrade Hub
Methodical Dash

Dealing damage to Crowd Controlled enemies with Dash reduces its Charge Cooldown by 0.5 seconds, up to 4 seconds per cast.

  • Direct access to Passives Balestra and Trick Attacks


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Caltrops

Charges: 2
Charge Cooldown: 12 seconds
Lucky Hit Chance: 25%
Leap backwards and throw caltrops on the ground, dealing 45% damage and Slowing enemies by 50%. Lasts 7 seconds.

Damage: Physical Damage
Tags: Agility, Trap, Mobility

Enhanced Caltrops Upgrade

Enhanced Caltrops

Enemies in Caltrops take 10%[x] increased damage from you, increased by 5%[x] each second, up to 45%[x]

Disciplined Caltrops Upgrade

Disciplined Caltrops

You have 10%[+] Critical Strike Chance against enemies inside your Caltrops . Double this amount against Vulnerable enemies.

Methodical Caltrops Upgrade

Methodical Caltrops

Caltrops now deals Cold damage and Chills enemies for 25% per second.

Passives

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Rapid Gambits

Evading through an enemy Dazes them for 2 seconds. Your Evade Cooldown is reduced by 0.25 seconds when you Daze (CC) an enemy.

Damage: Physical Damage

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Balestra

Gain 4 / 8 / 12% [x] Damage for 4 seconds after using Evade.

Damage: Physical Damage
Prerequisite: Can also reach Balestra via Dash.

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Unstable Elixirs

Using a Healing Potion Stuns (CC) surrounding enemies for 2 seconds and increases your damage by 6% for 10 seconds.

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Trick Attacks

Dazing or Stunning an enemy increases your Critical Strike Chance by 2%[+] and Critical Strike Damage by 2%[x] for 5 seconds, both up to 12%.

Damage: Physical Damage
Prerequisite: Can also reach Trick Attacks via Dash.

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Weapon Mastery

Gain a bonus when attacking based on weapon type used in your attack:
Daggers: 7%[x] increased damage to Healthy and Injured enemies.
Swords: 3%[x] increased damage.
Bows: 4%[x] increased damage to Vulnerable enemies.
Crossbows: 5%[x] increased Critical Strike Damage.


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Rugged

Gain 9% Damage Reduction against Damage Over Time effects.

Damage: Physical Damage

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Reactive Defense

Gain 6.0% Damage Reduction while inflicted with Control Impairing Effects.

Damage: Physical Damage


Subterfuge

Required Points: 11

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Dark Shroud

Cooldown: 20 seconds
Surround yourself with up to 5 protective shadows. Gain 8.0% Damage Reduction per active shadow. Each time you take direct damage, that damage is reduced and a shadow is consumed.

Damage: N/A
Tags: Subterfuge

Upgrade Hub
Enhanced Dark Shroud

Dark Shroud's shadows have a 14% chance to not be consumed.

Subverting Dark Shroud Upgrade

Subverting Dark Shroud

You Heal for 10% of your Maximum Life when a Dark Shroud shadow is removed.

Upgrade Hub
Countering Dark Shroud

While you have at least 2 active shadow from Dark Shroud, gain +8% Critical Strike Chance.


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Smoke Grenade

Cooldown: 10 seconds
Lucky Hit Chance: 25%
Throw a smoky concoction at enemies that deals 90% damage and Dazes them for 4 seconds.

Damage: Physical Damage
Tags: Subterfuge, Grenade
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Malice

You deal 3%[x] increased damage to Vulnerable enemies and 3%[x] increased damage to Knocked Down (CC) enemies. These bonuses can apply simultaneously.

Damage: Physical Damage
Prerequisite: Can also reach Malice via Smoke Grenade.

Upgrade Hub
Enhanced Smoke Grenade

Enemies affected by Smoke Grenade take x 25% increased damage from you.

Subverting Smoke Grenade Upgrade

Subverting Smoke Grenade

Smoke Grenade now deals Poison damage and applies another 45% Poisoning damage over 5 seconds.

Countering Smoke Grenade Upgrade

Countering Smoke Grenade

Hitting an Elite or Boss with your Smoke Grenade reduces its Cooldown by 5 seconds.

  • Direct access to Passive Malice


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Poison Trap

Cooldown: 10 seconds
Lucky Hit Chance: 20%
Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, applying 540% Poisoning damage over 9 seconds to enemies in the area.
You can have 4 armed traps out at once.

Damage: Poison Damage
Tags: Subterfuge, Trap

Enhanced Poison Trap Upgrade

Enhanced Poison Trap

Poison Trap Knocks Down enemies for 1.5 seconds when it activates.

Upgrade Hub
Subverting Poison Trap

You deal x10% increased Poisoning Damage to enemies standing inside your Poison Trap.

Countering Poison Trap Upgrade

Countering Poison Trap

Poison Trap has a 40% chance to reset your Imbuement Skill Cooldowns when activated.


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Concealment

Cooldown: 20 seconds
Vanish from sight, gaining an advanced form of Stealth for 5 seconds that will not be removed by taking damage.

Concealment also makes you Unstoppable, grants 30%[+] Movement Speed, Unhindered for its duration.

Using an attack Skill during Concealment will break Concealment.

Tags: Subterfuge
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Mending Obscurity

When entering Stealth and every second while Stealthed, you Heal for 5% of your Maximum Life (83).

Prerequisite: Can also reach Mending Obscurity via Concealment.

Upgrade Hub
Enhanced Concealment

You gain 40 energy when you enter Concealment.

Upgrade Hub
Subverting Concealment

The Skill that breaks Concealment is always a Critical Strike and makes enemies Vulnerable for 6 seconds.

Upgrade Hub
Countering Concealment

Casting Concealment grants 10% Dodge Chance, increases the Movement Speed bonus to 60%[+], and gives all of its other bonuses for the full 5 seconds.

  • Direct access to Passives Mending Obscurity

Passives

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Agile

Using a Cooldown increases your Dodge Chance by 4% for 3 seconds.

Damage: Physical Damage

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Mending Obscurity

When entering Stealth and every second while Stealthed, you Heal for 5% of your Maximum Life (83).

Prerequisite: Can also reach Mending Obscurity via Concealment.

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Evasive

After Dodging an attack, gain 2 / 4 / 6% Damage Reduction for 4 seconds.


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Exploit

You deal 8%[x] increased damage to Healthy and Injured enemies.

Damage: Physical Damage

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Malice

You deal 3%[x] increased damage to Vulnerable enemies and 3%[x] increased damage to Knocked Down (CC) enemies. These bonuses can apply simultaneously.

Damage: Physical Damage
Prerequisite: Can also reach Malice via Smoke Grenade.


Imbuements

Required Points: 16

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Shadow Imbuement

Cooldown: 13 seconds
Lucky Hit Chance: 33%
Imbue your weapons with festering shadows. Your next 2 Imbueable Skills deal Shadow damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing 40% damage to all surrounding enemies.
If the infection expires before the enemy dies, it will deal 60% damage to only that enemy.

Damage: Shadow Damage
Tags: Imbuement, Imbueable
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Consuming Shadows

Each time you kill an enemy with Shadow damage, you generate 10 Energy.

Prerequisite: Can also reach Consuming Shadows via Shadow Imbuement.

Enhanced Shadow Imbuement Upgrade

Enhanced Shadow Imbuement

You have 15%[+] increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement .

Upgrade Hub
Mixed Shadow Imbuement

Enemies infected by Shadow Imbuement take x12% increased Non-Physical damage for 8 seconds.

Blended Shadow Imbuement Upgrade

Blended Shadow Imbuement

Shadow Imbuement’s primary explosion makes enemies Vulnerable for 2 seconds.

  • Direct access to Passive Consuming Shadows


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Cold Imbuement

Cooldown: 13 seconds
Imbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold damage and Chill enemies for 25% per hit.

Damage: N/A
Tags: Imbuement, Imbueable
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Chilling Weight

Chilled enemies have their Movement Speed further reduced by up to 10% and you gain 5%[x] increased Chill effect.

Prerequisite: Can also reach Chilling Weight via Cold Imbuement.

Enhanced Cold Imbuement Upgrade

Enhanced Cold Imbuement

Lucky Hit: Cold Imbued Skills have up to a 40% chance to make enemies Vulnerable for 3 seconds.

Mixed Cold Imbuement Upgrade

Mixed Cold Imbuement

Cold Imbued Skills deal 20%[x] damage to Crowd Controlled enemies. Double this bonus against Frozen (CC) enemies.

Blended Cold Imbuement Upgrade

Blended Cold Imbuement

Lucky Hit: Cold Imbued Skills have up to a 35% chance to instantly Freeze enemies for 3 seconds.

  • Direct access to Passive Chilling Weight


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Poison Imbuement

Cooldown: 13 seconds
Lucky Hit Chance: 33%
Imbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison damage and apply 100% of their Base damage as additional Poisoning damage over 6 seconds.

Damage: Poison
Tags: Imbuement, Imbueable
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Alchemical Advantage

Dealing Poison damage increases your Attack Speed and Lucky Hit Chance by 1%[+] for 8 seconds, up to 5%[+] .

Prerequisite: Can also reach Alchemical Advantage via Poison Imbuement.

Upgrade Hub
Enhanced Poison Imbuement

Poison Imbuement’s Poisoning duration is increased by 1 second.

Upgrade Hub
Mixed Poison Imbuement

Lucky Hit: Poison Imbued Skills have up to a 30% chance to reduce Poison Imbuement’s cooldown by 2 seconds.

Blended Poison Imbuement Upgrade

Blended Poison Imbuement

Critical Strikes with Poison Imbued Skills deal 75%[x] increased Poisoning damage.

  • Direct access to Passive Alchemical Advantage

Passives

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Precision Imbuement

Imbued Skills gain 3%[+] increased Critical Strike Chance.


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Frigid Finesse

You deal 5%[x] increased damage to Chilled enemies. This bonus increases to 10%[x] against Frozen (CC) enemies.

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Chilling Weight

Chilled enemies have their Movement Speed further reduced by up to 10% and you gain 5%[x] increased Chill effect.

Prerequisite: Can also reach Chilling Weight via Cold Imbuement.


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Shadow Crash

Lucky Hit: Shadow damage has up to a 10% chance to Stun (CC) for 0.5 seconds.

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Consuming Shadows

Each time you kill an enemy with Shadow damage, you generate 10 Energy.

Prerequisite: Can also reach Consuming Shadows via Shadow Imbuement.


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Deadly Venom

You deal 6%[x] increased Poisoning damage.

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Alchemical Advantage

Dealing Poison damage increases your Attack Speed and Lucky Hit Chance by 1%[+] for 8 seconds, up to 5%[+] .

Prerequisite: Can also reach Alchemical Advantage via Poison Imbuement.

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Debilitating Toxins

Poisoned enemies deal 5% less damage.


Ultimate

Required Points: 23 - You can have only one Ultimate active at a time.

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Shadow Clone

Cooldown: 60 seconds
Your shadow mimicks your actions for 15 seconds. This Shadow Clone deals 60% of your damage.

Damage: Physical Damage
Tags: Ultimate

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Prime Shadow Clone

You gain Stealth and Unstoppable for 5 seconds after casting Shadow Clone.

Upgrade Hub
Supreme Shadow Clone

Your Shadow Clone deals an additional 20% of your damage.


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Rain of Arrows

Cooldown: 50 seconds
Lucky Hit Chance: 4%

Arrows rain down over a large area 2 times, each wave dealing 110% damage.

Rain of Arrows' first wave knocks down enemies for 3 seconds.

Damage: Physical Damage
Requires a Ranged weapon
Tags: Ultimate, Marksman, Imbueable
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Unto Dawn

Your Ultimate skills deal 15 / 30 / 45%[x] increased damage.

Prerequisite: Can also reach Unto Dawn via Death Trap and Rain of Arrows.

Upgrade Hub
Prime Rain of Arrows

Imbuement Skill effects applied by Rain of Arrows have x30% increased potency.

Upgrade Hub
Supreme Rain of Arrows

Rain of Arrows deals 40%[x] increased damage to Crowd Controlled enemies.

  • Direct access to Passive Unto Dawn
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Death Trap

Cooldown: 50 seconds
Lucky Hit Chance: 8%
Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, dealing a total of 250% damage to each enemy in the area.

If Death Trap kills an enemy, its cooldown is reduced by 10 seconds.

Damage: Shadow Damage
Tags: Ultimate, Trap
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Unto Dawn

Your Ultimate skills deal 15 / 30 / 45%[x] increased damage.

Prerequisite: Can also reach Unto Dawn via Death Trap and Rain of Arrows.

Upgrade Hub
Prime Death Trap

Enemies are Pulled Into (CC) Death Trap when it activates.

Upgrade Hub
Supreme Death Trap

Enemies that resist Death Trap's pull in are hit again for 120% of Death Trap's damage.

  • Direct access to Passive Unto Dawn


Passives

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Alchemist's Fortune

Non-Physical damage you deal has a 5%[+] increased Lucky Hit Chance.

Damage: Physical Damage


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Trap Mastery

When Poison Trap or Death Trap activates, you gain 4%[+] increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds.

Damage: Physical Damage
Tags: Trap


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Impetus

After moving 15 meters, your next Core or Ultimate Skill deals 8%[x] increased damage.

While this damage bonus is ready, your Basic, Agility and Subterfuge Skills deal 5%[x] increased damage.


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Aftermath

While an Ultimate is on your Action Bar, you Heal 0.5% Maximum Life every second. After using an Ultimate, restore 25 Energy.

Damage: Physical Damage

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Unto Dawn

Your Ultimate skills deal 15 / 30 / 45%[x] increased damage.

Prerequisite: Can also reach Unto Dawn via Death Trap and Rain of Arrows.


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Adrenaline Rush

While moving, you gain 7 / 14 / 21%[x] increased Energy Regeneration.

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Haste

While at or above 50% maximum Energy, gain 5%[+] increased Movement Speed. While below 50% maximum Energy, gain 5%[+] increased Attack Speed.

Damage: Physical Damage

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Innervation

Lucky Hit: Up to a 10% chance to gain 8 Energy.

Damage: Physical Damage

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Second Wind

Every 100 Energy you spend grants 15% of your Maximum Life (249) as a Barrier for 3 seconds.

Damage: Physical Damage


Key Passives

Required Points: 33 - You can have a point in only one of these at a time.

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Momentum

Casting or Channeling a Cutthroat Skill grants a stack of Momentum. Casting a Marksman Skill removes a stack of Momentum.

For each stack of Momentum, you gain:
3% Damage Reduction
3% Maximum Energy
3%[x] Energy Regeneration
3%[+] Movement Speed
6%[x] Increased Damage
Maximum of 10 Stacks.

Tags: Cutthroat


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Close Quarters Combat

Damaging a Close enemy with Marksman or Cutthroat Skills each grant a 15%[+] Attack Speed bonus for 8 seconds.
While both Attack Speed bonuses are active, you deal increased damage equal to 25%[x] of your Damage vs Close bonus.

Damage: Physical Damage
Tags: Marksman, Cutthroat


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Precision

When you cast a Marksman Skill, you gain a stack of Precision. You gain an additional stack if that Skill Critically Strikes, once per cast.
When you reach 4 stacks of Precision, your next Marksman Ultimate or Rogue_Skill_Tree#Core|Core Skill is a guaranteed Critical Strike and deals 50%[x] increased Critical Strike Damage, consuming all stacks of Precision. This damage is further increased by 20%[x] of your Critical Strike Damage bonus.
Current Bonus: 57.5%[x]

Damage: Physical Damage
Tags: Marksman


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Victimize

Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 50% chance to cause an explosion, dealing [[80% weapon damage]] damage to them and surrounding enemies.

Victimize's damage is increased by 150%[x] of your Vulnerable Damage Bonus.


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Exposure

Lucky Hit: Dealing damage to an enemy affected by a Trap Skill has up to a 40% chance to:
Reduce the active Cooldowns of your Trap Skills by 20%
Drop a cluster of exploding Stun (CC) Grenades that deal 80% total Physical damage and Stun (CC) enemies for 1.00 seconds

Damage: Physical Damage
Tags: Trap, Grenade


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Alchemical Admixture

Dealing 2 different types of non-physical damage increases the Potency of your Imbuement skills by 40% for 5 seconds. This Potency is further increased by 40% of the total amount of your Bonus Damage to Poison, Shadow, and Cold.



Barbarian Druid Necromancer Rogue Sorcerer Spiritborn