Wiki Home Diablo 4 Guides Builds Build Planner Map Diablo 2 Guides Forums Support PureDiablo Vessel of Hatred

Rogue Skill Tree

From Diablo 4 Wiki

The Rogue has access to six groups of skills and one set of Masteries (Key Passives):

  • Basic - Energy regeneration via melee and ranged attacks. Build Combo Points
  • Core - Melee and ranged attacks dealing physical damage. Use Combo Points
  • Agility - Accelerated movement-based skills
  • Subterfuge - Stealth, traps and shroud
  • Imbuements - Enhance weapons with cold, poison or shadow damage
  • Ultimate - Traps, stealth and arrows. Can have only one active at a time
  • Key Passives - Damage, Attack Speed, Crit. Can only select one at a time

The tables below show the Rogue's skills and Passives as they appear in the game's skill tree and in the correct order.

The tables are read from left to right with the upgrades listed to the right of the main skill. All Passives are listed below the main skills of each tree.

Basic

Required Points: 0 - These skills build Combo Points

3948011034.png

Puncture

Throw blades a short distance, dealing 21% damage. Every 3rd cast Slows (CC) enemies by 20% for 2 seconds. Critical Strikes will always Slow.

Damage: Physical Damage
Requires Dual Wielded weapons
Tags: Basic, Marksman

Upgrade Hub
Enhanced Puncture

Gain 2 Energy when Puncture damages a Crowd Controlled enemy.

Primary Puncture Upgrade

Primary Puncture

Every 3rd cast of Puncture will also ricochet up to 2 times. Critical Strikes will always ricochet.

Fundamental Puncture Upgrade

Fundamental Puncture

Puncture now throws 3 blades in a spread, each dealing 35% of its Base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds.


166406234.png

Blade Shift

Quickly stab your victim for 20% damage and shift, allowing you to move freely through enemies for 4 seconds.

Damage: Physical Damage
Requires Dual Wielded weapons
Tags: Basic, Cutthroat

Upgrade Hub
Enhanced Blade Shift

Damaging an enemy with Blade Shift grants + 20% Movement Speed.

Upgrade Hub
Primary Blade Shift

While Blade Shift is active you gain, + 15% Resistance to All Elements and reduce the duration of incoming Control Impairing Effects by 20%.

Fundamental Blade Shift Upgrade

Fundamental Blade Shift

Moving through enemies while Blade Shift is active refreshes its duration. After moving through enemies 5 times, your next Blade Shift will Daze (CC) enemies for 2 seconds.


2590867783.png

Invigorating Strike

Melee attack an enemy, dealing 25% damage and increasing Energy Regeneration by 20%[x] for 3 seconds.

Damage: Physical Damage
Requires Dual Wielded weapons
Tags: Basic, Cutthroat

Upgrade Hub
Enhanced Invigorating Strike

Damaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to x 30%.

Primary Invigorating Strike Upgrade

Primary Invigorating Strike

Invigorating Strike additionally grants 8%[+] Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to 16%[+] Lucky Hit Chance.

Fundamental Invigorating Strike Upgrade

Fundamental Invigorating Strike

Hitting an enemy with Invigorating Strike while you are below 85% Energy makes them Vulnerable for 3 seconds.


4249947077.png

Forceful Arrow

Fire a powerful arrow at an enemy, dealing 22% damage. Every 3rd cast makes enemies hit Vulnerable for 5 seconds.

Damage: Physical Damage
Requires a Ranged weapon
Tags: Basic, Marksman

Upgrade Hub
Enhanced Forceful Arrow

Every 3rd cast of Forceful Arrow additionally has a + 15% increased Critical Strike Chance.

Primary Forceful Arrow Upgrade

Primary Forceful Arrow

Every 3rd cast of Forceful Arrow pierces through all enemies hit.

Upgrade Hub
Fundamental Forceful Arrow

Forceful Arrow Knocks Back (CC) Non-Elite enemies if they are Close. If they collide with another enemy, both are Knocked Down (CC) for 1.5 seconds.


2825736727.png

Heartseeker

Fire an arrow that seeks an enemy, dealing 24% damage and increasing your Critical Strike Chance against them by 5%[+] for 4 seconds, up to 15%[+].

Damage: Physical Damage
Requires a Ranged weapon
Tags: Basic, Marksman

Enhanced Heartseeker Upgrade

Enhanced Heartseeker

When Heartseeker Critically Strikes, gain 8%[+] Attack Speed for 4 seconds. Double this amount if the enemy is Vulnerable .

Upgrade Hub
Primary Heartseeker

Heartseeker ricochets to an additional enemy, dealing 75% of the original damage.
Tags: Chain

Upgrade Hub
Fundamental Heartseeker

Heartseeker also increases the Critical Strike Damage the enemy takes by x 5% for 4 seconds, up to x 15%.

* Vulnerable enemies take 20% increased damage.


Core

Required Points: 2 - These skills work in tandem with the Rogue Specialization Combo Points.

983874568.png

Twisting Blades

Impale an enemy with your blades, dealing 54% damage and making them take 8%[x] increased damage from you for 1.5 seconds. After 1.5 seconds the blades return to you, piercing enemies for 86% damage.

Lucky Hit Chance: 33%
Damage: Physical Damage
Requires Dual Wielded weapons
Tags: Core, Cutthroat, Imbueable

Enhanced Twisting Blades Upgrade

Enhanced Twisting Blades

Twisting Blades deals 30%[x] increased damage when returning.

Improved Twisting Blades Upgrade

Improved Twisting Blades

Enemies are Dazed (CC) for 1.5 seconds while impaled with Twisting Blades .

Advanced Twisting Blades Upgrade

Advanced Twisting Blades

When your Twisting Blades return, your active Cooldowns are reduced by 0.10 seconds per enemy they passed through, up to 2 seconds.


2489669816.png

Barrage

Unleash a barrage of 5 arrows that expands outwards, each dealing 22% damage. Each arrow has a 20% chance to ricochet off an enemy up to 1 time. Ricochets deal 40% of the arrow's Base damage.

Lucky Hit Chance: 16%
Damage: Physical Damage
Requires a Ranged weapon
Tags: Core, Marksman, Imbueable, Chain

Upgrade Hub
Enhanced Barrage

Barrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy.

Improved Barrage Upgrade

Improved Barrage

Every 3rd cast of Barrage makes enemies Vulnerable for 2 seconds.

Advanced Barrage Upgrade

Advanced Barrage

Whenever a single cast of Barrage ricochets at least 4 times, your next cast gains 20%[+] increased Critical Strike Chance.


3328799720.png

Flurry

Unleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of 75% damage to each.

Lucky Hit Chance: 10%
Damage: Physical Damage
Requires Dual Wielded weapons
Tags: Core, Cutthroat, Imbueable

Upgrade Hub
Enhanced Flurry

Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life up to 12% Maximum Life per cast.

Improved Flurry Upgrade

Improved Flurry

Flurry deals 20%[x] increased damage to Vulnerable enemies. If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds.

Upgrade Hub
Advanced Flurry

Evading through an enemy will cause your next Flurry to deal x30% increased damage and Stun(CC) enemies for 2.5 seconds.


353880186.png

Rapid Fire

Rapidly fire 5 arrows, each dealing 33% damage.

Lucky Hit Chance: 20%
Damage: Physical Damage
Requires a Ranged weapon
Tags: Core, Marksman, Imbueable

Enhanced Rapid Fire Upgrade

Enhanced Rapid Fire

Each subsequent arrow from Rapid Fire has 5%[+] increased Critical Strike Chance, up to 25%[+] for the 5th arrow

Improved Rapid Fire Upgrade

Improved Rapid Fire

Gain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy.

Advanced Rapid Fire Upgrade

Advanced Rapid Fire

Rapid Fire deals 30%[x] increased Critical Strike Damage for 5 seconds after you Evade.


3769175811.png

Penetrating Shot

Fire an arrow that pierces through all enemies in a line, dealing 70% damage.

Lucky Hit Chance: 50%
Damage: Physical Damage
Requires a Ranged weapon
Tags: Core, Marksman, Imbueable

Enhanced Penetrating Shot Upgrade

Enhanced Penetrating Shot

Penetrating Shot deals 10%[x] increased damage per enemy it pierces.

Upgrade Hub
Improved Penetrating Shot

Penetrating Shot has 10%[+] Critical Strike Chance. If Penetrating Shot damages at least 3 enemies, you gain 10%[+] increased Critical Strike Chance for 5 seconds.

Upgrade Hub
Advanced Penetrating Shot

When cast with full Energy Penetrating Shot will Slow (CC) all enemies it hits by 50% for 3 seconds. Elite enemies will also be Knocked Down (CC) for 1.5 seconds.

Passives

2106493242.png

Sturdy

You gain 6% Close Damage Reduction.

Damage: Physical Damage

2765660269.png

Siphoning Strikes



Lucky Hit: Critical Strikes against Close enemies have up to a 85% chance to Heal you for 1% of your Maximum Life (17).
Damage: Physical Damage


7809744.png

Stutter Step

Critically Striking an enemy grants 5%[+] Movement Speed for 4 seconds.

Damage: Physical Damage


Agility

Required Points: 6

446244646.png

Shadow Step

Become Unstoppable and quickly move through the shadows to stab your victim from behind for 72% damage. Gain 50% increased Movement Speed for 2 seconds afterwards.

Lucky Hit Chance: 100%
Damage: Physical Damage
Requires Dual Wielded weapons
Tags: Agility, Cutthroat, Imbueable, Mobility

Enhanced Shadow Step Upgrade

Enhanced Shadow Step

Damaging an enemy with Shadow Step increases your Critical Strike Chance against them by 8%[+] for 3 seconds.

Disciplined Shadow Step Upgrade

Disciplined Shadow Step

Shadow Step's Cooldown is reduced by 3 seconds when it damages an enemy you have not hit with Shadow Step in the last 4 seconds.

Methodical Shadow Step Upgrade

Methodical Shadow Step

Enemies damaged by Shadow Step are Stunned (CC) for 2 seconds.


1561866532.png

Dash

Dash forward and slash enemies for 36% damage.

Lucky Hit Chance: 25%
Damage: Physical Damage
Requires Dual Wielded weapons
Tags: Agility, Cutthroat, Imbueable, Mobility

Enhanced Dash Upgrade

Enhanced Dash

Enemies damaged by Dash take 15%[x] increased Critical Strike Damage from you for 5 seconds.

Upgrade Hub
Disciplined Dash

Dash Slows (CC) enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed (CC) for 2 seconds instead.

Upgrade Hub
Methodical Dash

Dealing damage to Crowd Controlled enemies with Dash reduces its Charge Cooldown by 0.5 seconds, up to 4 seconds per cast.


4095714092.png

Caltrops

Leap backwards and throw caltrops on the ground, dealing 40% damage and Slowing (CC) enemies by 50%. Lasts 7 seconds.

Lucky Hit Chance: 25%
Damage: Physical Damage
Tags: Agility, Trap, Mobility

Enhanced Caltrops Upgrade

Enhanced Caltrops

Enemies in Caltrops take 10%[x] increased damage from you, increased by 5%[x] each second, up to 45%[x]

Disciplined Caltrops Upgrade

Disciplined Caltrops

You have 5%[+] Critical Strike Chance against enemies inside your Caltrops . Double this amount against Vulnerable enemies.

Methodical Caltrops Upgrade

Methodical Caltrops

Caltrops now deals Cold damage and Chills (CC) enemies for 25% per second.

Passives

3204755432.png

Weapon Mastery

Gain a bonus when attacking based on weapon type:

Damage: Physical Damage


715330267.png

Concussive

After Knocking Back or Knocking Down an enemy, you gain 4%[+] increased Critical Strike Chance for 4 seconds.

Damage: Physical Damage

2746234337.png

Trick Attacks

When you Critically Strike a Dazed enemy they are Knocked Down (CC) for 0.5 seconds.

Damage: Physical Damage

1920222032.png

Rapid Gambits

Your Evade Cooldown is reduced by 0.5 seconds when you Daze (CC) an enemy.

Damage: Physical Damage


2665534519.png

Rugged

Gain 9% Damage Reduction against Damage Over Time effects.

Damage: Physical Damage

2211378662.png

Reactive Defense

Gain 6.0% Damage Reduction while inflicted with Control Impairing Effects.

Damage: Physical Damage


Subterfuge

Required Points: 11

3340286619.png

Dark Shroud

Surround yourself with up to 5 protective shadows. Gain 8.0% Damage Reduction per active shadow. Each time you take direct damage, that damage is reduced and a shadow is consumed.

Damage: N/A
Tags: Subterfuge

Upgrade Hub
Enhanced Dark Shroud

Dark Shroud's shadows have a 14% chance to not be consumed.

Subverting Dark Shroud Upgrade

Subverting Dark Shroud

Each active shadow from Dark Shroud grants you 4%[+] increased Movement Speed.

Upgrade Hub
Countering Dark Shroud

While you have at least 2 active shadow from Dark Shroud, gain +8% Critical Strike Chance.


1196437418.png

Smoke Grenade

Throw a smoky concoction at enemies that Dazes (CC) them for 4 seconds.

Damage: N/A
Tags: Subterfuge, Grenade

Upgrade Hub
Enhanced Smoke Grenade

Enemies affected by Smoke Grenade take x 25% increased damage from you.

Subverting Smoke Grenade Upgrade

Subverting Smoke Grenade

If an enemy is Vulnerable , Slowed (CC), or Chilled (CC) then Smoke Grenade will Daze (CC) them for 20%[x] longer.

Countering Smoke Grenade Upgrade

Countering Smoke Grenade

Lucky Hit: Dealing direct damage to enemies affected by Smoke Grenade has up to a 25% chance to reduce its Cooldown by 1 second, or by 3 seconds instead if the enemy is Vulnerable .


3831419091.png

Poison Trap

Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, applying 396% Poisoning damage over 9 seconds to enemies in the area.
You can have 4 armed traps out at once.

Lucky Hit Chance: 20%
Damage: Poison Damage
Tags: Subterfuge, Trap

Enhanced Poison Trap Upgrade

Enhanced Poison Trap

Poison Trap Knocks Down (CC) enemies for 1.5 seconds when it activates.

Upgrade Hub
Subverting Poison Trap

You deal x10% increased Poisoning Damage to enemies standing inside your Poison Trap.

Countering Poison Trap Upgrade

Countering Poison Trap

Poison Trap has a 30% chance to reset your Imbuement Skill Cooldowns when activated.


2096441689.png

Concealment

Vanish from sight, gaining an advanced form of Stealth for 5 seconds that will not be removed by taking damage.
Concealment also makes you Unstoppable, grants 30%[+] Movement Speed, and allows you to move freely through enemies for its duration.
Using an attack Skill during Concealment will break Concealment.

Damage: N/A
Tags: Subterfuge

Upgrade Hub
Enhanced Stealth

You gain 40 energy when you enter Concealment.

Upgrade Hub
Subverting Stealth

The skill that breaks Concealment makes enemies Vulnerable for 6 seconds.

Upgrade Hub
Countering Stealth

The skill that breaks Concealment will always be a guaranteed Critical Strike.

Passives

1771583163.png

Agile

Using a Cooldown increases your Dodge Chance by 4% for 3 seconds.

Damage: Physical Damage

2972681567.png

Mending Obscurity

When entering Sealth and every second while Stealthed, you Heal for 5% of your Maximum Life.

Damage: Physical Damage


2329196382.png

Exploit

You deal 6%[x] increased damage to Healthy and Injured enemies.

Damage: Physical Damage

1756879364.png

Malice

You deal 3%[x] increased damage to Vulnerable enemies.

Damage: Physical Damage


Imbuements

Required Points: 16

1565262918.png

Shadow Imbuement

Imbue your weapons with festering shadows. Your next 2 Imbueable Skills deal Shadow damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing 40% damage to all surrounding enemies.
If the infection expires before the enemy dies, it will deal 40% damage to only that enemy.

Lucky Hit Chance: 33%
Damage: Shadow Damage
Tags: Imbuement, Imbueable

Enhanced Shadow Imbuement Upgrade

Enhanced Shadow Imbuement

You have 15%[+] increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement .

Upgrade Hub
Mixed Shadow Imbuement

Enemies infected by Shadow Imbuement take x12% increased Non-Physical damage for 8 seconds.

Blended Shadow Imbuement Upgrade

Blended Shadow Imbuement

Shadow Imbuement’s primary explosion makes enemies Vulnerable for 2 seconds.


3825033762.png

Cold Imbuement

Imbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold damage and Chill (CC) enemies for 25% per hit.

Damage: N/A
Tags: Imbuement, Imbueable

Enhanced Cold Imbuement Upgrade

Enhanced Cold Imbuement

Lucky Hit: Cold Imbued Skills have up to a 40% chance to make enemies Vulnerable for 3 seconds.

Mixed Cold Imbuement Upgrade

Mixed Cold Imbuement

Cold Imbued Skills deal 20%[x] damage to Crowd Controlled enemies. Double this bonus against Frozen (CC) enemies.

Blended Cold Imbuement Upgrade

Blended Cold Imbuement

Lucky Hit: Cold Imbued Skills have up to a 35% chance to instantly Freeze (CC) enemies for 3 seconds.


7199608.png

Poison Imbuement

Imbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison damage and apply 100% of their Base damage as additional Poisoning damage over 5 seconds.

Lucky Hit Chance: 33%
Damage: Poison Damage
Tags: Imbuement, Imbueable

Upgrade Hub
Enhanced Poison Imbuement

Poison Imbuement’s Poisoning duration is increased by 1 second.

Upgrade Hub
Mixed Poison Imbuement

Lucky Hit: Poison Imbued Skills have up to a 30% chance to reduce Poison Imbuement’s cooldown by 2 seconds.

Blended Poison Imbuement Upgrade

Blended Poison Imbuement

Critical Strikes with Poison Imbued Skills deal 75%[x] increased Poisoning damage.

Passives

3147175262.png

Precision Imbuement

Imbued Skills gain 3%[+] increased Critical Strike Chance.

Damage: Physical Damage


1934059360.png

Frigid Finesse

You deal 5%[x] increased damage to Chilled enemies. This bonus increases to 10%[x] against Frozen (CC) enemies.

Damage: Physical Damage

1650736235.png

Chilling Weight

Chilled enemies have their Movement Speed further reduced by up to 10% and you gain 5%[x] increased Chill (CC) effect.

Damage: Physical Damage


43871152.png

Shadow Crash



Lucky Hit: Shadow damage has up to a 10% chance to Stun (CC) for 0.5 seconds.
Damage: Physical Damage

4065346841.png

Consuming Shadows

Each time you kill an enemy with Shadow damage, you generate 10 Energy.

Damage: Physical Damage


1573888709.png

Deadly Venom

You deal 3%[x] increased Poisoning damage.

Damage: Physical Damage

691022567.png

Alchemical Advantage

You gain 1%[+] increased Attack Speed for each enemy you've Poisoned, up to 15%[+].

Damage: Physical Damage

1143413012.png

Debilitating Toxins

Poisoned enemies deal 5% less damage.

Damage: Physical Damage


Ultimate

Required Points: 23 - You can have only one Ultimate active at a time.

1493282523.png

Shadow Clone

Your shadow mimicks your actions for 15 seconds. This Shadow Clone deals 60% of your damage.

Damage: Physical Damage
Tags: Ultimate

Upgrade Hub
Prime Shadow Clone

You are Unstoppable for 5 seconds after casting Shadow Clone.

Upgrade Hub
Supreme Shadow Clone

Your Shadow Clone deals an additional 20% of your damage.


914686433.png

Rain of Arrows

Arrows rain down over a large area 2 times, each wave dealing 110% damage.

Lucky Hit Chance: 2%
Damage: Physical Damage
Requires a Ranged weapon
Tags: Ultimate, Marksman, Imbueable

Upgrade Hub
Prime Rain of Arrows

Imbuement Skill effects applied by Rain of Arrows have x30% increased potency.

Upgrade Hub
Supreme Rain of Arrows

Rain of Arrows' second wave Knocks Down (CC) enemies for 3 seconds.


1014847393.png

Death Trap

Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, dealing a total of 250% damage to each enemy in the area.

Lucky Hit Chance: 8%
Damage: Shadow Damage
Tags: Ultimate, Trap

Upgrade Hub
Prime Death Trap

Enemies are Pulled Into (CC) Death Trap when it activates.

Upgrade Hub
Supreme Death Trap

If Death Trap kills an enemy, its Cooldown is reduced by 12 seconds.


Passives

4218144533.png

Trap Mastery

When Poison Trap or Death Trap activates, you gain 4%[+] increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds.

Damage: Physical Damage
Tags: Trap


489922261.png

Aftermath

After using an Ultimate Skill, restore 30 Energy.

Damage: Physical Damage


3979832462.png

Adrenaline Rush

While moving, you gain 5%[x] increased Energy Regeneration.

Damage: Physical Damage

694941358.png

Haste

While at or above 50% maximum Energy, gain 5%[+] increased Movement Speed. While below 50% maximum Energy, gain 5%[+] increased Attack Speed.

Damage: Physical Damage

2337332320.png

Impetus

After moving 12 meters, your next Non-Basic attack deals 7%[x] increased damage.

Damage: Physical Damage


2210444070.png

Innervation



Lucky Hit: Up to a 10% chance to gain 8 Energy.
Damage: Physical Damage

962757415.png

Second Wind

Every 100 Energy you spend grants you 5%[+] increased Lucky Hit Chance for 5 seconds.

Damage: Physical Damage

1934010081.png

Alchemist's Fortune

Non-Physical damage you deal has a 5%[+] increased Lucky Hit Chance.

Damage: Physical Damage


Key Passives

Required Points: 33 - You can have a point in only one of these at a time.

3849878859.png

Momentum

Cutthroat Skills grant a stack of Momentum for 8 seconds if they either:
Hit a Stunned (CC), Dazed (CC), or Frozen (CC) enemy
Hit any enemy from behind
While at 3 stacks of Momentum you gain:
20% increased Damage Reduction
30%[x] increased Energy Regeneration
15%[+] increased Movement Speed

Damage: Physical Damage
Tags: Cutthroat


772323516.png

Close Quarters Combat

Damaging a Close enemy with Marksman or Cutthroat Skills each grant a 15%[+] Attack Speed bonus for 8 seconds.

While both Attack Speed bonuses are active, you deal increased damage equal to 10%[x] of your Damage vs Crowd Controlled bonus.

Current Damage Increase: 0%[x]

Damage: Physical Damage
Tags: Marksman, Cutthroat


2820028677.png

Precision

When you cast a Marksman Skill, you gain a stack of Precision. You gain an additional stack if that skill Critically Strikes, once per cast.

When you reach 4 stacks of Precision, your next Marksman, Ultimate or Core skill is a guaranteed Critical Strike and deals 50%[x] increased Critical Strike Damage, consuming all stacks of Precision. This damage is further increased by 15%[x] of your Critical Strike Damage bonus.

Current Bonus: 0%[x]

Damage: Physical Damage
Tags: Marksman


77273709.png

Victimize

Victimize's damage is increased by 120%[x] of your Vulnerable Damage Bonus.
Current Damage Increase: 24%[x]

Damage: Physical Damage


4193729812.png

Exposure

Lucky Hit: Dealing damage to an enemy affected by a Trap Skill has up to a 25% chance to:

Reduce the active Cooldowns of your Trap Skills by 20%
Drop a cluster of exploding Stun (CC) Grenades that deal 40% total Physical damage and Stun (CC) enemies for 1.00 seconds

Damage: Physical Damage
Tags: Trap, Grenade


Barbarian Druid Necromancer Rogue Sorcerer Spiritborn