The Rogue has access to six groups of skills and one set of Masteries (Key Passives):
- Basic - Energy regeneration via melee and ranged attacks. Build Combo Points
- Core - Melee and ranged attacks dealing physical damage. Use Combo Points
- Agility - Accelerated movement-based skills
- Subterfuge - Stealth, traps and shroud
- Imbuements - Enhance weapons with cold, poison or shadow damage
- Ultimate - Traps, stealth and arrows. Can rhave only one active at a time
- Key Passives - Damage, Attack Speed, Crit. Can only select one at a time
The tables below show the Rogue's skills and Passives as they appear in the game's skill tree and in the correct order.
The tables are read from left to right with the upgrades listed to the right of the main skill. All Passives are listed below the main skills of each tree.
BasicRequired Points: 0 - These skills build Combo Points |
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PunctureLucky Hit Chance: 35% |
Enhanced PunctureGain 2 Energy when Puncture damages a Crowd Controlled enemy. |
Primary PunctureEvery 3rd cast of Puncture will also ricochet up to 2 times. Critical Strikes will always ricochet. |
Fundamental PuncturePuncture now throws 3 blades in a spread, each dealing 35% of its Base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds. |
Blade ShiftLucky Hit Chance: 50% |
Enhanced Blade ShiftWhile Blade Shift is active you gain 20% Movement speed. Moving through enemies refreshes its duration. |
Primary Blade ShiftWhile Blade Shift is active you gain, + 15% Resistance to All Elements and reduce the duration of incoming Control Impairing Effects by 20%. |
Fundamental Blade ShiftCasting a skill that isn't Blade Shift empowers your next Blade Shift to deal 100%[x] more damage. |
Invigorating StrikeLucky Hit Chance: 50% |
Enhanced Invigorating StrikeDamaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to x 30%. |
Primary Invigorating StrikeInvigorating Strike additionally grants 8%[+] Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to 16%[+] Lucky Hit Chance. |
Fundamental Invigorating StrikeHitting an enemy with Invigorating Strike while you are below 85% Energy makes them Vulnerable for 3 seconds. |
Forceful ArrowLucky Hit Chance: 50% |
Enhanced Forceful ArrowEvery 3rd cast of Forceful Arrow additionally has a + 15% increased Critical Strike Chance. |
Primary Forceful ArrowEvery 3rd cast of Forceful Arrow pierces through all enemies hit. |
Fundamental Forceful ArrowForceful Arrow Knocks Back (CC) Non-Elite enemies if they are Close. If they collide with another enemy, both are Knocked Down (CC) for 1.5 seconds. |
HeartseekerLucky Hit Chance: 50% |
Enhanced HeartseekerWhen Heartseeker Critically Strikes, gain 8%[+] Attack Speed for 4 seconds. Double this amount if the enemy is Vulnerable . |
Primary HeartseekerHeartseeker ricochets to an additional enemy, dealing 75% of the original damage. |
Fundamental HeartseekerHeartseeker also increases the Critical Strike Damage the enemy takes by x 5% for 4 seconds, up to x 15%. |
* Vulnerable enemies take 20% increased damage.
CoreRequired Points: 2 - These skills work in tandem with the Rogue Specialization Combo Points. |
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Twisting BladesEnergy Cost: 30Lucky Hit Chance: 33% Impale an enemy with your blades, dealing 70% damage and making them take 8%[x] increased damage from you for 1.5 seconds. After 1.5 seconds the blades return to you, piercing enemies for 86% damage. Damage: Physical Damage Requires Dual Wielded weapons Tags: Core, Cutthroat, Imbueable Siphoning StrikesLucky Hit: Critical Strikes against Close enemies have up to a 85% chance to Heal you for 1% of your Maximum Life (17). |
Enhanced Twisting BladesTwisting Blades deals 35%[x] increased damage when returning. |
Improved Twisting BladesEnemies are Dazed for 1.5 seconds while impaled with Twisting Blades . |
Advanced Twisting BladesWhen your Twisting Blades return, your active Cooldowns are reduced by 0.10 seconds per enemy they passed through, up to 2 seconds. |
- Direct access to Passive Siphoning Strikes
BarrageEnergy Cost: 30 |
Enhanced BarrageBarrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy. |
Improved BarrageEvery 3rd cast of Barrage makes enemies Vulnerable for 2 seconds. |
Advanced BarrageWhenever a single cast of Barrage ricochets at least 4 times, your next cast gains 20%[+] increased Critical Strike Chance. |
FlurryEnergy Cost: 25 Siphoning StrikesLucky Hit: Critical Strikes against Close enemies have up to a 85% chance to Heal you for 1% of your Maximum Life (17). |
Enhanced FlurryEach time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life up to 12% Maximum Life per cast. |
Improved FlurryCasting Flurry dashes you to the target and Heals 10% of your Maximum Life. |
Advanced FlurryEvading through an enemy will cause your next Flurry to deal x30% increased damage and Stun(CC) enemies for 2.5 seconds. |
- Direct access to Passive Siphoning Strikes
Rapid FireEnergy Cost: 25 |
Enhanced Rapid FireEach subsequent arrow from Rapid Fire has 7%[+] increased Critical Strike Chance, up to 25%[+] on the 5th arrow. |
Improved Rapid FireGain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy. |
Advanced Rapid FireRapid Fire deals 30%[x] increased Critical Strike Damage for 5 seconds after you Evade. |
Penetrating ShotEnergy Cost: 35 |
Enhanced Penetrating ShotCasting Penetrating Shot and hitting a Boss or Elite with it has a 25% chance to fire it an additional time for free. |
Improved Penetrating ShotPenetrating Shot has 10%[+] Critical Strike Chance. If Penetrating Shot damages at least 3 enemies, you gain 10%[+] increased Critical Strike Chance for 5 seconds. |
Advanced Penetrating ShotWhen cast with full Energy,Penetrating Shot will Slow all enemies it hits by 50% for 3 seconds. Elite enemies will take 50%[x] increased damage and be Knocked Down for 1.5 seconds. |
Passives
SturdyYou gain 6% Close Damage Reduction. |
Siphoning StrikesLucky Hit: Critical Strikes against Close enemies have up to a 85% chance to Heal you for 1% of your Maximum Life (17). |
Stutter StepCritically Striking an enemy grants 5%[+] Movement Speed for 4 seconds. |
Target PracticeYour Critical Strike Chance with Marksman and Cutthroat skills is increased by 3 / 6 / 9%. |
AgilityRequired Points: 6 |
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Dance of KnivesCharges: 6 |
Enhanced Dance of KnivesMoving 30 meters while Channeling Dance of Knives grants 4 Charges. |
Disciplined Dance of KnivesEach Dance of Knives knife Slows (CC) enemies by 25% for 3 seconds and has a 20% chance to pierce. |
Methodical Dance of KnivesWhen you stop Channeling Dance of Knives, drop up to 12 Stun Grenades (CC), each dealing 20% Weapon damage. The Channeled duration determines how many are dropped. |
Shadow StepCooldown: 9 seconds |
Enhanced Shadow StepDamaging an enemy with Shadow Step Dazes and applies Vulnerable to them for 3 seconds. |
Disciplined Shadow StepShadow Step deals 200%[x] more damage. Casting Shadow Step reduces its cooldown by 3 seconds. |
Methodical Shadow StepAfter Shadow Stepping , you gain 20% Damage Reduction for 3 seconds. |
DashCharges: 2 BalestraGain 4 / 8 / 12% [x] Damage for 4 seconds after using Evade. Trick AttacksDazing or Stunning an enemy increases your Critical Strike Chance by 2%[+] and Critical Strike Damage by 2%[x] for 5 seconds, both up to 12%. |
Enhanced DashCasting Dash increases your Critical Strike Chance by 10%[+] for 5 seconds. |
Disciplined DashDash Slows (CC) enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed (CC) for 2 seconds instead. |
Methodical DashDealing damage to Crowd Controlled enemies with Dash reduces its Charge Cooldown by 0.5 seconds, up to 4 seconds per cast. |
- Direct access to Passives Balestra and Trick Attacks
CaltropsCharges: 2 |
Enhanced CaltropsEnemies in Caltrops take 10%[x] increased damage from you, increased by 5%[x] each second, up to 45%[x] |
Disciplined CaltropsYou have 10%[+] Critical Strike Chance against enemies inside your Caltrops . Double this amount against Vulnerable enemies. |
Methodical CaltropsCaltrops now deals Cold damage and Chills enemies for 25% per second. |
Passives
Rapid GambitsEvading through an enemy Dazes them for 2 seconds. Your Evade Cooldown is reduced by 0.25 seconds when you Daze (CC) an enemy. |
BalestraGain 4 / 8 / 12% [x] Damage for 4 seconds after using Evade. | |
Unstable ElixirsUsing a Healing Potion Stuns (CC) surrounding enemies for 2 seconds and increases your damage by 6% for 10 seconds. |
Trick AttacksDazing or Stunning an enemy increases your Critical Strike Chance by 2%[+] and Critical Strike Damage by 2%[x] for 5 seconds, both up to 12%. | |
Weapon MasteryGain a bonus when attacking based on weapon type used in your attack: |
RuggedGain 9% Damage Reduction against Damage Over Time effects. |
Reactive DefenseGain 6.0% Damage Reduction while inflicted with Control Impairing Effects. |
SubterfugeRequired Points: 11 |
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Dark ShroudCooldown: 20 seconds |
Enhanced Dark ShroudDark Shroud's shadows have a 14% chance to not be consumed. |
Subverting Dark ShroudYou Heal for 10% of your Maximum Life when a Dark Shroud shadow is removed. |
Countering Dark ShroudWhile you have at least 2 active shadow from Dark Shroud, gain +8% Critical Strike Chance. |
Smoke GrenadeCooldown: 10 secondsLucky Hit Chance: 25% Throw a smoky concoction at enemies that deals 90% damage and Dazes them for 4 seconds. Damage: Physical Damage Tags: Subterfuge, Grenade MaliceYou deal 3%[x] increased damage to Vulnerable enemies and 3%[x] increased damage to Knocked Down (CC) enemies. These bonuses can apply simultaneously. |
Enhanced Smoke GrenadeEnemies affected by Smoke Grenade take x 25% increased damage from you. |
Subverting Smoke GrenadeSmoke Grenade now deals Poison damage and applies another 45% Poisoning damage over 5 seconds. |
Countering Smoke GrenadeHitting an Elite or Boss with your Smoke Grenade reduces its Cooldown by 5 seconds. |
- Direct access to Passive Malice
Poison TrapCooldown: 10 seconds |
Enhanced Poison TrapPoison Trap Knocks Down enemies for 1.5 seconds when it activates. |
Subverting Poison TrapYou deal x10% increased Poisoning Damage to enemies standing inside your Poison Trap. |
Countering Poison TrapPoison Trap has a 40% chance to reset your Imbuement Skill Cooldowns when activated. |
ConcealmentCooldown: 20 secondsVanish from sight, gaining an advanced form of Stealth for 5 seconds that will not be removed by taking damage. Concealment also makes you Unstoppable, grants 30%[+] Movement Speed, Unhindered for its duration. Using an attack Skill during Concealment will break Concealment. Tags: Subterfuge Mending ObscurityWhen entering Stealth and every second while Stealthed, you Heal for 5% of your Maximum Life (83). |
Enhanced ConcealmentYou gain 40 energy when you enter Concealment. |
Subverting ConcealmentThe Skill that breaks Concealment is always a Critical Strike and makes enemies Vulnerable for 6 seconds. |
Countering ConcealmentCasting Concealment grants 10% Dodge Chance, increases the Movement Speed bonus to 60%[+], and gives all of its other bonuses for the full 5 seconds. |
- Direct access to Passives Mending Obscurity
Passives
AgileUsing a Cooldown increases your Dodge Chance by 4% for 3 seconds. |
Mending ObscurityWhen entering Stealth and every second while Stealthed, you Heal for 5% of your Maximum Life (83). |
EvasiveAfter Dodging an attack, gain 2 / 4 / 6% Damage Reduction for 4 seconds. |
ExploitYou deal 8%[x] increased damage to Healthy and Injured enemies. |
MaliceYou deal 3%[x] increased damage to Vulnerable enemies and 3%[x] increased damage to Knocked Down (CC) enemies. These bonuses can apply simultaneously. |
ImbuementsRequired Points: 16 |
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Shadow ImbuementCooldown: 13 secondsLucky Hit Chance: 33% Imbue your weapons with festering shadows. Your next 2 Imbueable Skills deal Shadow damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing 40% damage to all surrounding enemies. If the infection expires before the enemy dies, it will deal 60% damage to only that enemy. Damage: Shadow Damage Tags: Imbuement, Imbueable Consuming ShadowsEach time you kill an enemy with Shadow damage, you generate 10 Energy. |
Enhanced Shadow ImbuementYou have 15%[+] increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement . |
Mixed Shadow ImbuementEnemies infected by Shadow Imbuement take x12% increased Non-Physical damage for 8 seconds. |
Blended Shadow ImbuementShadow Imbuement’s primary explosion makes enemies Vulnerable for 2 seconds. |
- Direct access to Passive Consuming Shadows
Cold ImbuementCooldown: 13 secondsImbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold damage and Chill enemies for 25% per hit. Damage: N/A Tags: Imbuement, Imbueable Chilling WeightChilled enemies have their Movement Speed further reduced by up to 10% and you gain 5%[x] increased Chill effect. |
Enhanced Cold ImbuementLucky Hit: Cold Imbued Skills have up to a 40% chance to make enemies Vulnerable for 3 seconds. |
Mixed Cold ImbuementCold Imbued Skills deal 20%[x] damage to Crowd Controlled enemies. Double this bonus against Frozen (CC) enemies. |
Blended Cold ImbuementLucky Hit: Cold Imbued Skills have up to a 35% chance to instantly Freeze enemies for 3 seconds. |
- Direct access to Passive Chilling Weight
Poison ImbuementCooldown: 13 secondsLucky Hit Chance: 33% Imbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison damage and apply 100% of their Base damage as additional Poisoning damage over 6 seconds. Damage: Poison Tags: Imbuement, Imbueable Alchemical AdvantageDealing Poison damage increases your Attack Speed and Lucky Hit Chance by 1%[+] for 8 seconds, up to 5%[+] . |
Enhanced Poison ImbuementPoison Imbuement’s Poisoning duration is increased by 1 second. |
Mixed Poison ImbuementLucky Hit: Poison Imbued Skills have up to a 30% chance to reduce Poison Imbuement’s cooldown by 2 seconds. |
Blended Poison ImbuementCritical Strikes with Poison Imbued Skills deal 75%[x] increased Poisoning damage. |
- Direct access to Passive Alchemical Advantage
Passives
Precision ImbuementImbued Skills gain 3%[+] increased Critical Strike Chance. |
Frigid FinesseYou deal 5%[x] increased damage to Chilled enemies. This bonus increases to 10%[x] against Frozen (CC) enemies. |
Chilling WeightChilled enemies have their Movement Speed further reduced by up to 10% and you gain 5%[x] increased Chill effect. |
Shadow CrashLucky Hit: Shadow damage has up to a 10% chance to Stun (CC) for 0.5 seconds. |
Consuming ShadowsEach time you kill an enemy with Shadow damage, you generate 10 Energy. |
Deadly VenomYou deal 6%[x] increased Poisoning damage. |
Alchemical AdvantageDealing Poison damage increases your Attack Speed and Lucky Hit Chance by 1%[+] for 8 seconds, up to 5%[+] . |
Debilitating ToxinsPoisoned enemies deal 5% less damage. |
UltimateRequired Points: 23 - You can have only one Ultimate active at a time. |
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Shadow CloneCooldown: 60 seconds |
Prime Shadow CloneYou gain Stealth and Unstoppable for 5 seconds after casting Shadow Clone. |
Supreme Shadow CloneYour Shadow Clone deals an additional 20% of your damage. |
Rain of ArrowsCooldown: 50 seconds Rain of Arrows' first wave knocks down enemies for 3 seconds. Damage: Physical Damage Requires a Ranged weapon Tags: Ultimate, Marksman, Imbueable Unto DawnYour Ultimate skills deal 15 / 30 / 45%[x] increased damage. |
Prime Rain of ArrowsImbuement Skill effects applied by Rain of Arrows have x30% increased potency. |
Supreme Rain of ArrowsRain of Arrows deals 40%[x] increased damage to Crowd Controlled enemies. |
- Direct access to Passive Unto Dawn
Death TrapCooldown: 50 secondsLucky Hit Chance: 8% Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, dealing a total of 250% damage to each enemy in the area. If Death Trap kills an enemy, its cooldown is reduced by 10 seconds. Damage: Shadow Damage Tags: Ultimate, Trap Unto DawnYour Ultimate skills deal 15 / 30 / 45%[x] increased damage. |
Prime Death TrapEnemies are Pulled Into (CC) Death Trap when it activates. |
Supreme Death TrapEnemies that resist Death Trap's pull in are hit again for 120% of Death Trap's damage. |
- Direct access to Passive Unto Dawn
Passives
Alchemist's FortuneNon-Physical damage you deal has a 5%[+] increased Lucky Hit Chance. |
Trap MasteryWhen Poison Trap or Death Trap activates, you gain 4%[+] increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds. |
ImpetusAfter moving 15 meters, your next Core or Ultimate Skill deals 8%[x] increased damage. |
AftermathWhile an Ultimate is on your Action Bar, you Heal 0.5% Maximum Life every second. After using an Ultimate, restore 25 Energy. |
Unto DawnYour Ultimate skills deal 15 / 30 / 45%[x] increased damage. |
Adrenaline RushWhile moving, you gain 7 / 14 / 21%[x] increased Energy Regeneration. |
HasteWhile at or above 50% maximum Energy, gain 5%[+] increased Movement Speed. While below 50% maximum Energy, gain 5%[+] increased Attack Speed. |
InnervationLucky Hit: Up to a 10% chance to gain 8 Energy. |
Second WindEvery 100 Energy you spend grants 15% of your Maximum Life (249) as a Barrier for 3 seconds. |
Key PassivesRequired Points: 33 - You can have a point in only one of these at a time. |
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MomentumCasting or Channeling a Cutthroat Skill grants a stack of Momentum. Casting a Marksman Skill removes a stack of Momentum. |
Close Quarters CombatDamaging a Close enemy with Marksman or Cutthroat Skills each grant a 15%[+] Attack Speed bonus for 8 seconds. |
PrecisionWhen you cast a Marksman Skill, you gain a stack of Precision. You gain an additional stack if that Skill Critically Strikes, once per cast. |
VictimizeLucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 50% chance to cause an explosion, dealing [[80% weapon damage]] damage to them and surrounding enemies. |
ExposureLucky Hit: Dealing damage to an enemy affected by a Trap Skill has up to a 40% chance to: |
Alchemical AdmixtureDealing 2 different types of non-physical damage increases the Potency of your Imbuement skills by 40% for 5 seconds. This Potency is further increased by 40% of the total amount of your Bonus Damage to Poison, Shadow, and Cold. |
Barbarian | Druid | Necromancer | Rogue | Sorcerer | Spiritborn |
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