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Shadow Imbuement

From Diablo 4 Wiki

Shadow Imbuement is a Rogue skill from the Imbuements skill tree. Its features are:

Grants Player Exploits Condition
Shadow Dmg Critical Dmg
+ Non-Physical Dmg Cold Dmg
Critical Strike Chance Lightning Dmg
Vulnerable Shadow Dmg
Imbuement Fire Dmg
Poison Dmg

'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.

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Shadow Imbuement

Cooldown: 13 seconds
Lucky Hit Chance: 33%
Imbue your weapons with festering shadows. Your next 2 Imbueable Skills deal Shadow damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing 40% damage to all surrounding enemies.
If the infection expires before the enemy dies, it will deal 60% damage to only that enemy.

Damage: Shadow Damage
Tags: Imbuement, Imbueable
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Consuming Shadows

Each time you kill an enemy with Shadow damage, you generate 10 Energy.

Prerequisite: Can also reach Consuming Shadows via Shadow Imbuement.

Upgrades

Enhanced Shadow Imbuement Upgrade

Enhanced Shadow Imbuement

You have 15%[+] increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement .

Upgrade Hub
Mixed Shadow Imbuement

Enemies infected by Shadow Imbuement take x12% increased Non-Physical damage for 8 seconds.

Blended Shadow Imbuement Upgrade

Blended Shadow Imbuement

Shadow Imbuement’s primary explosion makes enemies Vulnerable for 2 seconds.


Other Skills that work with Shadow Imbuement

The following skills either:

  • Create a condition Shadow Imbuement can exploit
  • Exploit a condition Shadow Imbuement creates
Basic Tree
Primary Forceful Arrow Upgrade

Primary Forceful Arrow

Every 3rd cast of Forceful Arrow pierces through all enemies hit.

Skill

Enhanced Heartseeker Upgrade

Enhanced Heartseeker

When Heartseeker Critically Strikes, gain 8%[+] Attack Speed for 4 seconds. Double this amount if the enemy is Vulnerable .

Skill

Upgrade Hub
Fundamental Heartseeker

Heartseeker also increases the Critical Strike Damage the enemy takes by x 5% for 4 seconds, up to x 15%.

Skill

Core Tree
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Twisting Blades

Energy Cost: 30
Lucky Hit Chance: 33%
Impale an enemy with your blades, dealing 70% damage and making them take 8%[x] increased damage from you for 1.5 seconds. After 1.5 seconds the blades return to you, piercing enemies for 86% damage.

Damage: Physical Damage
Requires Dual Wielded weapons
Tags: Core, Cutthroat, Imbueable Skill

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Barrage

Energy Cost: 30
Lucky Hit Chance: 16%
Unleash a barrage of 5 arrows that expands outwards, each dealing 22% damage. Each arrow has a 20% chance to ricochet off an enemy up to 1 time. Ricochets deal 40% of the arrow's Base damage.

Damage: Physical Damage
Requires a Ranged weapon
Tags: Core, Marksman, Imbueable, Chain Skill

Upgrade Hub
Enhanced Barrage

Barrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy.

Skill

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Flurry

Energy Cost: 25
Lucky Hit Chance: 20%
Unleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of 150% damage to each.

Damage: Physical Damage
Requires Dual Wielded weapons
Tags: Core, Cutthroat, Imbueable Skill

Upgrade Hub
Enhanced Flurry

Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life up to 12% Maximum Life per cast.

Skill

Improved Flurry Upgrade

Improved Flurry

Casting Flurry dashes you to the target and Heals 10% of your Maximum Life.

Skill

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Rapid Fire

Energy Cost: 25
Lucky Hit Chance: 20%
Rapidly fire 5 arrows, each dealing 40% damage.

Damage: Physical Damage
Requires a Ranged weapon
Tags: Core, Marksman, Imbueable, Chain Skill

Improved Rapid Fire Upgrade

Improved Rapid Fire

Gain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy.

Skill

Advanced Rapid Fire Upgrade

Advanced Rapid Fire

Rapid Fire deals 30%[x] increased Critical Strike Damage for 5 seconds after you Evade.

Skill

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Penetrating Shot

Energy Cost: 35
Lucky Hit Chance: 50%
Fire an arrow that pierces through all enemies in a line, dealing 95% damage, increased by 10%[x] per enemy it pierces.

Damage: Physical Damage
Requires a Ranged weapon
Tags: Core, Marksman, Imbueable Skill

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Siphoning Strikes

Lucky Hit: Critical Strikes against Close enemies have up to a 85% chance to Heal you for 1% of your Maximum Life (17).

Damage: Physical Damage
Prerequisite: Can also reach Siphoning Strikes via Flurry and Twisting Blades. Passive

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Stutter Step

Critically Striking an enemy grants 5%[+] Movement Speed for 4 seconds.

Damage: Physical Damage
Passive

Agility Tree
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Shadow Step

Cooldown: 9 seconds
Lucky Hit Chance: 100%
Become Unstoppable and quickly move through the shadows to stab your victim from behind for 80% damage. Gain 50% increased Movement Speed for 2 seconds afterwards.

Damage: Physical Damage
Requires Dual Wielded weapons
Tags: Agility, Cutthroat, Imbueable, Mobility Skill

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Dash

Charges: 2
Charge Cooldown: 12 seconds
Lucky Hit Chance: 25%
Dash forward and slash enemies for 65% damage. Any enemies hit are Slowed (CC) by 30% for 3 seconds.

Damage: Physical Damage
Requires Dual Wielded weapons
Tags: Agility, Cutthroat, Imbueable, Mobility Skill

Enhanced Dash Upgrade

Enhanced Dash

Casting Dash increases your Critical Strike Chance by 10%[+] for 5 seconds.

Skill

Disciplined Caltrops Upgrade

Disciplined Caltrops

You have 10%[+] Critical Strike Chance against enemies inside your Caltrops . Double this amount against Vulnerable enemies.

Skill

Methodical Caltrops Upgrade

Methodical Caltrops

Caltrops now deals Cold damage and Chills enemies for 25% per second.

Skill

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Weapon Mastery

Gain a bonus when attacking based on weapon type used in your attack:
Daggers: 7%[x] increased damage to Healthy and Injured enemies.
Swords: 3%[x] increased damage.
Bows: 4%[x] increased damage to Vulnerable enemies.
Crossbows: 5%[x] increased Critical Strike Damage. Passive

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Trick Attacks

Dazing or Stunning an enemy increases your Critical Strike Chance by 2%[+] and Critical Strike Damage by 2%[x] for 5 seconds, both up to 12%.

Damage: Physical Damage
Prerequisite: Can also reach Trick Attacks via Dash. Passive

Subterfuge Tree
Subverting Smoke Grenade Upgrade

Subverting Smoke Grenade

Smoke Grenade now deals Poison damage and applies another 45% Poisoning damage over 5 seconds.

Skill

Countering Smoke Grenade Upgrade

Countering Smoke Grenade

Hitting an Elite or Boss with your Smoke Grenade reduces its Cooldown by 5 seconds.

Skill

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Poison Trap

Cooldown: 10 seconds
Lucky Hit Chance: 20%
Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, applying 540% Poisoning damage over 9 seconds to enemies in the area.
You can have 4 armed traps out at once.

Damage: Poison Damage
Tags: Subterfuge, Trap Skill

Upgrade Hub
Subverting Poison Trap

You deal x10% increased Poisoning Damage to enemies standing inside your Poison Trap.

Skill

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Malice

You deal 3%[x] increased damage to Vulnerable enemies and 3%[x] increased damage to Knocked Down (CC) enemies. These bonuses can apply simultaneously.

Damage: Physical Damage
Prerequisite: Can also reach Malice via Smoke Grenade. Passive

Imbuements Tree
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Cold Imbuement

Cooldown: 13 seconds
Imbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold damage and Chill enemies for 25% per hit.

Damage: N/A
Tags: Imbuement, Imbueable Skill

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Poison Imbuement

Cooldown: 13 seconds
Lucky Hit Chance: 33%
Imbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison damage and apply 100% of their Base damage as additional Poisoning damage over 6 seconds.

Damage: Poison
Tags: Imbuement, Imbueable Skill

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Precision Imbuement

Imbued Skills gain 3%[+] increased Critical Strike Chance. Passive

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Shadow Crash

Lucky Hit: Shadow damage has up to a 10% chance to Stun (CC) for 0.5 seconds.

Passive

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Consuming Shadows

Each time you kill an enemy with Shadow damage, you generate 10 Energy.

Prerequisite: Can also reach Consuming Shadows via Shadow Imbuement. Passive

Ultimate Tree
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Rain of Arrows

Cooldown: 50 seconds
Lucky Hit Chance: 4%
Arrows rain down over a large area 2 times, each wave dealing 110% damage.

Rain of Arrows' first wave knocks down enemies for 3 seconds.

Damage: Physical Damage
Requires a Ranged weapon
Tags: Ultimate, Marksman, Imbueable Skill

Upgrade Hub
Prime Rain of Arrows

Imbuement Skill effects applied by Rain of Arrows have x30% increased potency.

Skill

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Trap Mastery

When Poison Trap or Death Trap activates, you gain 4%[+] increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds.

Damage: Physical Damage
Tags: Trap Passive

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Alchemist's Fortune

Non-Physical damage you deal has a 5%[+] increased Lucky Hit Chance.

Damage: Physical Damage
Passive

Key Passives Tree
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Precision

When you cast a Marksman Skill, you gain a stack of Precision. You gain an additional stack if that Skill Critically Strikes, once per cast.
When you reach 4 stacks of Precision, your next Marksman Ultimate or Rogue_Skill_Tree#Core|Core Skill is a guaranteed Critical Strike and deals 50%[x] increased Critical Strike Damage, consuming all stacks of Precision. This damage is further increased by 20%[x] of your Critical Strike Damage bonus.
Current Bonus: 57.5%[x]

Damage: Physical Damage
Tags: Marksman Passive

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Victimize

Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 50% chance to cause an explosion, dealing [[80% weapon damage]] damage to them and surrounding enemies.

Victimize's damage is increased by 150%[x] of your Vulnerable Damage Bonus. Passive


Items that work with Shadow Imbuement

The following items either:

  • Grant a bonus when using Shadow Imbuement
  • Create a condition Shadow Imbuement can exploit
  • Exploit a condition Shadow Imbuement creates

Legendary Aspects

Pestilent Points Aspect
Aspect of Bursting Venoms
Offensive Lucky Hit:Poison Imbued Skills have up to a 15% chance to create a toxic pool that deals 420 - 546 Poisoning damage over 3 seconds (DoT) to enemies within.

While standing in the pool, your Poison Imbuement Skill has no Cooldown and no Charge limit.


Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Rogue
Aspect of Corruption
Offensive Your Imbuement Skill effects have 25 - 45% [x] increased potency against Vulnerable enemies.

Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Renegade's Retreat
(Map)
Kehjistan Rogue
Aspect of Imitated Imbuement
Offensive Your Shadow Clones also mimic the Imbuements applied to your Skills. Casting an Imbuement Skill grants your active Shadow Clone 5 - 25% [x] increased damage for 9 seconds.

Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Rogue
Aspect of Lethal Dusk
Defensive Evading through an enemy infected by Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth Heals you for 10 - 30% of your Maximum Life.

Helm, Chest, Pants, Amulet (+50%)
N/A Extraction Rogue
Aspect of Noxious Ice
Utility Chilled enemies Poisoned by Poison Imbuement will be further Chilled for 20% per second. You deal 20 - 40% [x] additional Poison damage to Frozen (CC) enemies.

Helm, Chest, Pants, Gloves, Boots, Amulet (+50%)
N/A Extraction Rogue
Aspect of Siphoned Victuals
Defensive Lucky Hit: Damaging a Vulnerable enemy with a Non-Basic Skill has a 5 - 25% chance to drop a Healing Potion.

Helm, Chest, Pants, Amulet (+50%)
Leviathan's Maw
(Map)
Hawezar Rogue
Aspect of Unstable Imbuements
Offensive When casting an Imbuement Skill you trigger an explosion around yourself, applying the Imbuement effects and dealing 83 - 175 damage of the same type.

Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Whispering Vault
(Map)
Dry Steppes Rogue
Aspect of Volatile Shadows
Offensive When a Dark Shroud shadow is removed you trigger an explosion that deals 113 - 173 Shadow damage and applies Shadow Imbuement to each enemy it hits.

Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Ancient's Lament
(Map)
Dry Steppes Rogue
Frostbitten Aspect
Utility Enemies hit by your Stun Grenades have a chance equal to your Critical Strike Chance to be Frozen (CC) for 2 seconds. You deal [10 - 25]%[x] increased Critical Strike Damage against Frozen (CC) or Stunned (CC) enemies.

Helm, Chest, Pants, Gloves, Boots, Amulet (+50%)

N/A Extraction Rogue
Icy Alchemist's Aspect
Offensive Lucky Hit: Shadow Imbued Skills have up to a 75% chance to release an explosion that deals 135 - 195 Cold damage to the target and surrounding enemies, Chilling (CC) them for 25%. If they were already Chilled (CC) or Frozen (CC), increase this damage by 100% [x].

Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Rogue
Mangler's Aspect
Utility Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 30 - 50% chance to Daze (CC) them for 2 seconds.

Helm, Chest, Pants, Gloves, Boots, Amulet (+50%)
N/A Extraction Rogue
Ravenous Aspect
Resource Killing a Vulnerable enemy grants you 55 - 75% [x] increased Energy Regeneration for 4 seconds.

Ring, Amulet (+50%)
Shifting City
(Map)
Dry Steppes Rogue
Toxic Alchemist's Aspect
Offensive Lucky Hit: Shadow Imbued Skills have up to a 75% chance to create a toxic explosion that applies 60 - 90 Poisoning damage over 5 seconds to the target and surrounding enemies. If they were already Poisoned, increase this damage by 100% [x].

Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Rogue
Vengeful Aspect
Offensive Lucky Hit: Damaging a Vulnerable enemy has up to a 25% chance to create an Arrow Storm at the enemy's location, dealing 156 - 486 Physical damage over 3 seconds.

Your Arrow Storms deal 156 - 486% increased damage.


Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Inferno
(Map)
Kehjistan Rogue

* Extraction means the Legendary Aspect can be removed from any Legendary item at the Occultist. A dungeon name means the Aspect will be added to your Codex of Power as a reward after completing that dungeon.

Unique Items

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Word of Hakan

"Let the great gates of Caldeum be sealed. Let its proud walls stand fiercely defended. The rest of Kehjistan may suffer this plague, but my city, and my people, will not." - Proclamation of Hakan II


Type: Unique Amulet
Class: Rogue

Description: Your Rain of Arrows is always Imbued with all Imbuements and receives your Arrow Storm benefits.

  • +25.0% Resistance to All Elements

Affixes: (Item Power 925)
  • [29.0 - 42.5]% Rain of Arrows Cooldown Reduction
  • +[219.0 - 300.0]% Ultimate Damage
  • +[67.5 - 90.0]% Chance for Rain of Arrows Waves to Cast Twice
  • +[2 - 3] to Imbuement Skills
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Grasp of Shadow

Dark wisps creep hungrily across these gloves, like an assassin's blade seeking a life to steal on a moonless night.


Type: Unique Gloves
Class: Rogue

Description: Lucky Hit: Damaging an enemy with a Marksman or Cutthroat Skill has up to a [24 - 44]% chance to summon a Shadow Clone that mimics that Skill.


    Affixes: (Item Power 925)


    Changes to Shadow Imbuement

    There have been no changes to Shadow Imbuement to date.