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Flurry

From Diablo 4 Wiki

Flurry is a Rogue skill from the Core skill tree. Its features are:

Grants Player Exploits Condition
Physical Dmg Crowd Control
Vulnerable Vulnerable
Stuns (CC) Combo Points
Imbueable
Cutthroat

'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.


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Flurry

Energy Cost: 25
Lucky Hit Chance: 20%
Unleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of 150% damage to each.

Damage: Physical Damage
Requires Dual Wielded weapons

Tags: Core, Cutthroat, Imbueable
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Siphoning Strikes

Lucky Hit: Critical Strikes against Close enemies have up to a 85% chance to Heal you for 1% of your Maximum Life (17).

Damage: Physical Damage
Prerequisite: Can also reach Siphoning Strikes via Flurry and Twisting Blades.

Upgrades

Upgrade Hub
Enhanced Flurry

Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life up to 12% Maximum Life per cast.

Improved Flurry Upgrade

Improved Flurry

Casting Flurry dashes you to the target and Heals 10% of your Maximum Life.

Upgrade Hub
Advanced Flurry

Evading through an enemy will cause your next Flurry to deal x30% increased damage and Stun(CC) enemies for 2.5 seconds.


Combo Points

Flurry works in tandem with the Rogue Specialization Combo Points. Building up Combo Points (3 Max) with a Basic skill and then using Flurry will add the following bonuses to the attack.

Combo Pts Bonus Damage
1 + 15% Attack Speed x 93.75% Damage
2 + 30% Attack Speed x 112.5% Damage
3 + 45% Attack Speed x 131.25% Damage


Other Skills that work with Flurry

The following skills either:

  • Create a condition Flurry can exploit
  • Exploit a condition Flurry creates
Basic Tree
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Puncture

Lucky Hit Chance: 35%
Throw blades a short distance, dealing 21% damage. Every 3rd cast Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow.

Damage: Physical Damage
Requires Dual Wielded weapons
Tags: Basic, Marksman Chain Skill

Upgrade Hub
Enhanced Puncture

Gain 2 Energy when Puncture damages a Crowd Controlled enemy.

Skill

Fundamental Puncture Upgrade

Fundamental Puncture

Puncture now throws 3 blades in a spread, each dealing 35% of its Base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds.

Skill

Fundamental Blade Shift Upgrade

Fundamental Blade Shift

Casting a skill that isn't Blade Shift empowers your next Blade Shift to deal 100%[x] more damage. Skill

Upgrade Hub
Enhanced Invigorating Strike

Damaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to x 50%.

Skill

Primary Invigorating Strike Upgrade

Primary Invigorating Strike

Invigorating Strike additionally grants 8%[+] Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to +32% Lucky Hit Chance.

Skill

Fundamental Invigorating Strike Upgrade

Fundamental Invigorating Strike

Hitting an enemy with Invigorating Strike while you are below 95% Energy makes them Vulnerable for 3 seconds.

Skill

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Forceful Arrow

Lucky Hit Chance: 50%
Fire a powerful arrow at an enemy, dealing 33% damage. Every 3rd cast makes enemies hit Vulnerable for 5 seconds.

Damage: Physical Damage
Requires a Ranged weapon
Tags: Basic, Marksman Skill

Primary Forceful Arrow Upgrade

Primary Forceful Arrow

Every 3rd cast of Forceful Arrow pierces through all enemies hit.

Skill

Upgrade Hub
Fundamental Forceful Arrow

Forceful Arrow Knocks Back (CC) Non-Elite enemies if they are Close. If they collide with another enemy, both are Knocked Down (CC) for 1.5 seconds.

Skill

Enhanced Heartseeker Upgrade

Enhanced Heartseeker

When Heartseeker Critically Strikes, gain 8%[+] Attack Speed for 4 seconds. Double this amount if the enemy is Vulnerable .

Skill

Core Tree
Improved Twisting Blades Upgrade

Improved Twisting Blades

Enemies are Dazed for 1.5 seconds while impaled with Twisting Blades .

Skill

Upgrade Hub
Enhanced Barrage

Barrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy.

Skill

Improved Barrage Upgrade

Improved Barrage

Every 3rd cast of Barrage makes enemies Vulnerable for 2 seconds.

Skill

Improved Rapid Fire Upgrade

Improved Rapid Fire

Gain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy.

Skill

Upgrade Hub
Advanced Penetrating Shot

When cast with full Energy, Penetrating Shot will Slow (CC) all enemies it hits by 50% for 3 seconds. Elite enemies will take x50% increased damage and be Knocked Down (CC) for 1.5 seconds. Skill

Agility Tree
Methodical Shadow Step Upgrade

Methodical Shadow Step

After Shadow Stepping , you gain 20% Damage Reduction for 3 seconds.

Skill

Upgrade Hub
Disciplined Dash

Dash Slows (CC) enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed (CC) for 2 seconds instead.

Skill

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Caltrops

Charges: 2
Charge Cooldown: 12 seconds
Lucky Hit Chance: 25%
Leap backwards and throw caltrops on the ground, dealing 45% damage and Slowing (CC) enemies by 50%. Lasts 7 seconds.

Damage: Physical Damage
Tags: Agility, Trap, Mobility Skill

Disciplined Caltrops Upgrade

Disciplined Caltrops

You have +10% Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies.

Skill

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Weapon Mastery

Gain a bonus when attacking based on weapon type used in your attack:
Daggers: 7%[x] increased damage to Healthy and Injured enemies.
Swords: 3%[x] increased damage.
Bows: 4%[x] increased damage to Vulnerable enemies.
Crossbows: 5%[x] increased Critical Strike Damage. Passive

Subterfuge Tree
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Smoke Grenade

Cooldown: 10 seconds
Lucky Hit Chance: 25%
Throw a smoky concoction at enemies that deals 90% damage and Dazes them for 4 seconds.

Damage: Physical Damage
Tags: Subterfuge, Grenade Skill

Subverting Smoke Grenade Upgrade

Subverting Smoke Grenade

Smoke Grenade now deals Poison damage and applies another 45% Poisoning damage over 5 seconds.

Skill

Countering Smoke Grenade Upgrade

Countering Smoke Grenade

Hitting an Elite or Boss with your Smoke Grenade reduces its Cooldown by 5 seconds.

Skill

Enhanced Poison Trap Upgrade

Enhanced Poison Trap

Poison Trap Knocks Down enemies for 1.5 seconds when it activates.

Skill

Upgrade Hub
Subverting Concealment

The Skill that breaks Concealment is always a Critical Strike and makes enemies Vulnerable for 6 seconds. Skill

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Malice

You deal 3%[x] increased damage to Vulnerable enemies and 3%[x] increased damage to Knocked Down (CC) enemies. These bonuses can apply simultaneously.

Damage: Physical Damage
Prerequisite: Can also reach Malice via Smoke Grenade. Passive

Imbuement Tree
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Shadow Imbuement

Cooldown: 13 seconds
Lucky Hit Chance: 33%
Imbue your weapons with festering shadows. Your next 2 Imbueable Skills deal Shadow damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing 40% damage to all surrounding enemies.
If the infection expires before the enemy dies, it will deal 60% damage to only that enemy.

Damage: Shadow Damage
Tags: Imbuement, Imbueable Skill

Enhanced Shadow Imbuement Upgrade

Enhanced Shadow Imbuement

You have +15% increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement .

Skill

Upgrade Hub
Mixed Shadow Imbuement

Enemies infected by Shadow Imbuement take x12% increased Non-Physical damage for 8 seconds.

Skill

Blended Shadow Imbuement Upgrade

Blended Shadow Imbuement

Shadow Imbuement’s primary explosion makes enemies Vulnerable for 2 seconds.

Skill

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Cold Imbuement

Cooldown: 13 seconds
Imbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold damage and Chill (CC) enemies for 25% per hit.

Damage: N/A
Tags: Imbuement, Imbueable Skill

Mixed Cold Imbuement Upgrade

Mixed Cold Imbuement

Cold Imbued Skills deal x20% damage to Crowd Controlled enemies. Double this bonus against Frozen (CC) enemies.

Skill

Blended Cold Imbuement Upgrade

Blended Cold Imbuement

Cold Imbuement applies to 2 additional Imbueable Skills and reduces their Energy cost by 35%.

Skill

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Poison Imbuement

Cooldown: 13 seconds
Lucky Hit Chance: 33%
Imbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison damage and apply 100% of their Base damage as additional Poisoning damage over 6 seconds.

Damage: Poison
Tags: Imbuement, Imbueable Skill

Upgrade Hub
Enhanced Poison Imbuement

Casting Poison Imbuement generates 30 Energy, increased by 2 for each Nearby Poisoned enemy.

Skill

Upgrade Hub
Mixed Poison Imbuement

Lucky Hit: Poison Imbued Skills have up to a 30% chance to reduce the Cooldown of Poison Imbuement by 2 seconds.

Skill

Blended Poison Imbuement Upgrade

Blended Poison Imbuement

Critical Strikes with Poison Imbued Skills deal x75% increased Poisoning damage.

Skill

Ultimate Tree
Upgrade Hub
Supreme Rain of Arrows

Rain of Arrows deals x60% increased damage to both Vulnerable and Crowd Controlled enemies. Skill

Upgrade Hub
Prime Death Trap

Enemies are Pulled Into (CC) Death Trap when it activates.

Skill

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Trap Mastery

When Poison Trap or Death Trap activates, you gain 4%[+] increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds.

Damage: Physical Damage
Tags: Trap Passive

Key Passives Tree
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Momentum

Casting or Channeling a Cutthroat Skill grants a stack of Momentum. Casting a Marksman Skill removes a stack of Momentum.

For each stack of Momentum, you gain:
3% Damage Reduction
3% Maximum Energy
3%[x] Energy Regeneration
3%[+] Movement Speed
6%[x] Increased Damage
Maximum of 10 Stacks.

Tags: Cutthroat Passive

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Close Quarters Combat

Damaging a Close enemy with Marksman or Cutthroat Skills each grant a +15% Attack Speed bonus for 8 seconds.
While both Attack Speed bonuses are active, you deal increased damage equal to x25% of your Damage vs Close bonus.

Damage: Physical Damage
Tags: Marksman, Cutthroat Passive

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Victimize

Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 50% chance to cause an explosion, dealing [[80% weapon damage]] damage to them and surrounding enemies.

Victimize's damage is increased by 150%[x] of your Vulnerable Damage Bonus. Passive

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Exposure

Lucky Hit: Dealing damage to an enemy affected by a Trap Skill has up to a 40% chance to:
Reduce the active Cooldowns of your Trap Skills by 20%
Drop a cluster of exploding Stun (CC) Grenades that deal 80% total Physical damage and Stun (CC) enemies for 1.00 seconds

Damage: Physical Damage
Tags: Trap, Grenade Passive


Items that work with Flurry

The following items either:

  • Grant a bonus when using Flurry
  • Create a condition Flurry can exploit
  • Exploit a condition Flurry creates

Legendary Aspects

Aspect of Corruption
Offensive Your Imbuement Skill effects have 25 - 45% [x] increased potency against Vulnerable enemies.

Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Renegade's Retreat
(Map)
Kehjistan Rogue
Aspect of Encircling Blades
Offensive Flurry damages enemies in a circle around you and deals 35 - 55% [x] increased damage.

Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Forsaken Quarry
(Map)
Fractured Peaks Rogue
Aspect of Siphoned Victuals
Defensive Lucky Hit: Damaging a Vulnerable enemy with a Non-Basic Skill has a 5 - 25% chance to drop a Healing Potion.

Helm, Chest, Pants, Amulet (+50%)
Leviathan's Maw
(Map)
Hawezar Rogue
Aspect of Surprise
Offensive When you Evade or Shadow Step, you drop a cluster of exploding Stun Grenades that deal 90 - 270] total Physical damage and Stun (CC) enemies for 1 second.

Your Stun Grenades deal 25 - 45% increased damage.


Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Rogue
Blast-Trapper's Aspect
Offensive Lucky Hit: Dealing damage to enemies affected by your Trap Skills has a 15 - 35% chance to cause an explosion that deals 75 - 105 Shadow damage and applies Vulnerable for 2 seconds.

Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Kor Valar Ramparts
(Map)
Fractured Peaks Rogue
Cheat's Aspect
Defensive You take 10 - 30% less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain 15% [+] Movement Speed for 2 seconds.

Helm, Chest, Pants, Amulet (+50%)
Luban's Rest
(Map)
Scosglen Rogue
Mangler's Aspect
Utility Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 30 - 50% chance to Daze (CC) them for 2 seconds.

Helm, Chest, Pants, Gloves, Boots, Amulet (+50%)
N/A Extraction Rogue
Opportunist's Aspect
Offensive When you enter or break Stealth, you drop a cluster of exploding Stun Grenades around you that deal 180 - 278 total Physical damage and Stun (CC) enemies for 1 second.

Your Stun Grenades deal 25 - 45% increased damage.


Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Prison of Caldeum
(Map)
Kehjistan Rogue
Ravenous Aspect
Resource Killing a Vulnerable enemy grants you 55 - 75% [x] increased Energy Regeneration for 4 seconds.

Ring, Amulet (+50%)
Shifting City
(Map)
Dry Steppes Rogue
Trickster's Aspect
Offensive Caltrops and Smoke Grenade receive your Stun Grenade benefits and throw Stun Grenades that deal 78 - 168 Physical damage and Stun (CC) enemies for 1 second.

Your Stun Grenades deal 25 - 45% increased damage.


Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Guulrahn Canals
(Map)
Dry Steppes Rogue
Vengeful Aspect
Offensive Lucky Hit: Damaging a Vulnerable enemy has up to a 25% chance to create an Arrow Storm at the enemy's location, dealing 156 - 486 Physical damage over 3 seconds.

Your Arrow Storms deal 156 - 486% increased damage.


Gloves, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Inferno
(Map)
Kehjistan Rogue

* Extraction means the Legendary Aspect can be removed from any Legendary item at the Occultist. A dungeon name means the Aspect will be added to your Codex of Power as a reward after completing that dungeon.

Unique Items

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Condemnation

"I've never seen such ruthless butchery. He deserves to be be shipped off to die in the swamps with the rest of the godless murderers." - Witness to the murder of Sergeant Walcot

Type: Unique Dagger
Class: Rogue

Description: Your Core Skills deal [50 - 70]%[x] increased damage when spending 3 Combo Points. Your Basic Skills using this weapon have a 50% chance to generate 3 Combo Points.

  • +50.0% Damage

Affixes: (Item Power 925)
  • +[16.0 - 25.0]% Basic Attack Speed
  • Lucky Hit: Up to a +[20.0 - 24.0]% Chance to Make Enemies Vulnerable for 2 Seconds
  • +[47.0 - 65.0]% Damage per Combo Point Spent
  • +[99 - 135] Dexterity
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Windforce

"There have been numerous world-shaping conflicts throughout history. This bow has been found on the battlefield of every one, and always in the hands of the victors." - Barrett's Book of Implements

Type: Unique Bow
Class: Rogue

Description: Hits of Barrage have a 30 - 50% chance to deal triple damage and Knock Down (CC) enemies.


Affixes:
  • +37 - 50% Chance for Barrage Projectiles to Cast Twice
  • +2 - 4 to Barrage
  • 1 - 2 to Malice
  • +14 - 18% Movement Speed
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Grasp of Shadow

Dark wisps creep hungrily across these gloves, like an assassin's blade seeking a life to steal on a moonless night.


Type: Unique Gloves
Class: Rogue

Description: Lucky Hit: Damaging an enemy with a Marksman or Cutthroat Skill has up to a [24 - 44]% chance to summon a Shadow Clone that mimics that Skill.


    Affixes: (Item Power 925)
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    Cowl of the Nameless

    "He is banished from the Guild, his name stricken from the Book. His punishment is to never have been." - Excerpt from a burned parchment

    Type: Unique Helm
    Class: Rogue

    Description: You gain x20 - 40% increased Lucky Hit Chance against Crowd Controlled enemies.


      Affixes:
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      Eaglehorn

      "Scholars have been unable to decipher the runes carved into this bow, however all agree they are related to its uncanny ability to bend arrows towards their targets." - Barrett's Book of Implements

      Type: Unique Bow
      Class: Rogue

      Description: Penetrating Shot makes enemies Vulnerable for 3 seconds. Every 4th cast of Penetrating Shot bounces off walls and deals x50 - 150% more damage.


      Affixes:


      Changes to Flurry

      Patch 1.3.3, March 5, 2023

      • Damage increased by 10%.
      • Improved Flurry
        • Previous: If Flurry hits any Vulnerable enemy, it will make all enemies hit by that cast Vulnerable for 3 seconds.
        • New: Flurry deals x20% increased damage to Vulnerable enemies. If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds.
      • Advanced Flurry
        • Previous: Evading through an enemy will cause your next Flurry to Stun enemies for 2.5 seconds.
        • New: Evading through an enemy will cause your next Flurry to deal x30% increased damage and Stun enemies for 2.5 seconds.,,