Slow (Slowed) is considered a Crowd Control effect in Diablo 4.
As the name suggests, the slows an enemy but it only slows movement speed and not attack speed.
Innate Debilitating Roar
Barbarian Skills
Brawling |
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Mighty LeapEnemies damaged by Leap are Slowed (CC) by 70% for 5 seconds. Requires point in Enhanced Leap. |
Ultimate |
Supreme Call of the AncientsEach of the Ancients gains additional power: Korlic: You gain 10 Fury each time Korlic damages an enemy with his Frenzy . Talic: Enemies are Slowed (CC) by 50% for 1 second when damaged by his Whirlwind . Madawc: 30% chance to Stun (CC) enemies for 3 seconds when using his Upheaval . |
Weapon Mastery |
HamstringYour Bleeding effects have a 15% chance to Slow (CC) Healthy and Injured enemies by 70% each time they deal damage. |
Druid Skills
Core |
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Primal TornadoEnemies damaged by Tornado are Slowed (CC) by 8% for 3 seconds, stacking up to 40% . |
Defensive |
Enhanced Cyclone ArmorEnemies who are Knocked Back by Cyclone Armor are also Slowed (CC) by 70% for 2 seconds. |
Innate Debilitating RoarDebilitating Roar increases your damage by 15%[x] for its duration. |
Wrath |
Enhanced HurricaneEnemies who are damaged by Hurricane are Slowed (CC) by 25% for 2 seconds. |
Enhanced BoulderWhen Boulder reaches the end of its path, enemies hit are Slowed (CC) by 30% for 3 seconds. If Boulder Overpowered , enemies are Stunned for 4 seconds instead. |
Passives |
NeurotoxinPoisoned enemies are slowed (CC) by 8%. |
Necromancer Skills
Core |
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Enhanced BlightBlight's radius is increased by 15% . |
Curse |
DecrepifyEssence Cost: 10 |
Corpse & Macabre |
Enhanced Corpse TendrilsEnemies who are in range of Corpse Tendrils are Slowed (CC) by 50% before being Pulled. |
Ultimate |
Prime Blood WaveCasting Blood Wave grants 20% Damage Reduction for 10 seconds. |
Rogue Skills
Basic |
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PunctureLucky Hit Chance: 35% |
Core |
Advanced Penetrating ShotWhen cast with full Energy Penetrating Shot will Slow (CC) all enemies it hits by 50% for 3 seconds. Elite enemies will also be Knocked Down (CC) for 1.5 seconds. |
Agility |
Disciplined DashDash Slows (CC) enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed (CC) for 2 seconds instead. |
CaltropsCharges: 2 |
Druid Aspects
Aspect of Quicksand |
Utility | Damage from Earth Skills Slow (CC) enemies hit by 20 - 60% for 5 seconds. Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%) |
Ferals' Den (Map) |
Scosglen | Druid |
Sorcerer Aspects
Aspect of Singed Extremities |
Utility | After Immobilize (CC) or Stun (CC) wears off, enemies are Slowed (CC) by 45 - 65% for 4 seconds. Helm, Chest, Pants, Gloves, Boots, Amulet (+50%) |
Earthen Wound (Map) |
Hawezar | Sorcerer |