Wiki Home Diablo 4 Guides Builds Build Planner Map Diablo 2 Guides Forums Support PureDiablo Vessel of Hatred

Stun

From Diablo 4 Wiki

Stun is a crowd control effect in Diablo 4 which prevents movement and attacks. This applied to both players and enemies.

Class Stun skills

Barbarian Stun Skills

Basic
Bash

Bash

Bash the enemy with your weapon, dealing 33% damage. After bashing enemies 4 times, your next Bash will Stun (CC) for 1.25 seconds, this increases to 2 seconds if using a Two-Handed weapon.

Requires bludgeoning weapon.

Damage: Physical

Generate Fury: 15

Lucky Hit Chance: 50%

Tags: Basic, Bludgeoning

Ultimate
Concussion
Concussion

Lucky Hit: Skills using Bludgeoning weapons have up to a 10 / 20 / 30% chance to Stun (CC) enemies for 3 seconds, or up to a 15 / 30 / 45% chance when using a Two-Handed Bludgeoning weapon.

Requires a point in Wallop.

Defensive
Ground Stomp

Ground Stomp

Smash the ground, dealing 10% damage and Stunning (CC) enemies for 3 seconds.

Damage: Physical

Cooldown: 16 seconds.

Lucky Hit Chance: 33%

Tags: Defensive

Brawling
Kick

Kick

Throw a powerful kick that deals 18% damage and Knocks Back (CC) enemies in front of you. Enemies who are Knocked Back into terrain take an additional 105% damage and are Stunned (CC) for 3 seconds.

Damage: Physical

Charges: 2

Charge Cooldown: 13 seconds

Lucky Hit Chance: 40%

Tags: Brawling

Ultimate
Wallop

Wallop

Your skills using Bludgeoning weapons deal x 5 / 10 / 15% increased damage if the enemy is Stunned or Vulnerable.

Iron maelstrom

Iron Maelstrom

Activate three times to attach chains to each of your weapons and perform an attack:

  • First your Two-Handed Bludgeoning weapon slams into the ground, dealing 60% damage and Stunning enemies for 2 seconds.
  • Next your Two-Handed Slashing weapon swipes in front of you, dealing 20% damage and inflicting 120% Bleeding damage over 5 seconds.
  • Finally your Dual Wield weapons swing around you, dealing 33% damage per hit.

Requires a Full Arsenal of weapons.

Damage: Physical

Cooldown: 45 seconds

Lucky Hit Chance: 24%

Tags: Ultimate

Weapon Mastery
No Mercy

You deal + 3/ 6 / 9% increased Critical Strike Chance against Immobilized, Stunned, or Slowed enemies.

Requires point in Pit Fighter.

Druid Stun Skills

Wrath
Bad Omen
Bad Omen

Lucky Hit: Up to a 10 / 20 / 30% chance when dealing damage to a Vulnerable, Immobilized or Stunned enemy that a Lightning Bolt also hits dealing 55% damage.

Requires a point in Charged Atmosphere or Endless Tempest.

Crushing Earth

Crushing Earth

Earth skills deal x 5 / 10 / 15% increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies.

trample

Trample

Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing 75% damage and Knocking Back (CC) enemies. Enemies who are Knocked Back into terrain take an additional 45% damage and are Stunned (CC) for 3 seconds.

Damage: Physical

Cooldown: 14 seconds

Lucky Hit Chance: 20%

Tags: Wrath, Werebear, Shapeshifting

Key Passives
Earthen Might

Earthen Might

Lucky Hit: Damaging enemies with Earth skills has up to a 5% chance to:

  • Restore all of your Spirit
  • Cause your attacks to be guaranteed Critical Strikes for 5 seconds.

This chance is increased by:

Companion
Nature's Reach

Nature's Reach

Deal x 3 /6 / 9% increased damage to Distant enemies. Double this bonus if they are also Slowed, Stunned, Immobilized or Knocked Back.

Ultimate
Natural Disaster
Natural Disaster

Your Earth skills deal x 4 / 8 / 12% increased damage to Vulnerable enemies.

Your Storm skills deal x 4 / 8 / 12% increased damage to enemies that are Stunned, Immobilized, or Knocked Back.

Requires point in Defiance.

petrify

Petrify

Encase all Nearby enemies in stone, Stunning (CC) them for 3 seconds. You deal x30% increased Critical Strike Damage to enemies affected by Petrify.

Against Bosses, the Critical Strike Damage bonus is increased to x 50% and its duration is increased to 6 seconds.

Type: Nature Magic

Damage: Physical

Cooldown: 50 seconds

Tags: Ultimate, Nature Magic, Earth

Thick Hide
Thick Hide

Whenever you are Stunned, Immobilized, or Knocked DownFortify for 10 / 20 / 30% Maximum Life.

Requires point in Defensive Posture.

Necromancer Stun Skills

Corpse & Macabre
Corpse Tendrils

Corpse Tendrils

Veins burst out of a Corpse, Pulling in enemies, Stunning (CC) them for 3 seconds, and dealing 20% damage to them.

Does not consume the Corpse.

Damage: Physical

Cooldown: 11 seconds

Lucky Hit Chance: 20%

Tags: Corpse, Corruption

Crippling Darkness
Crippling Darkness

Lucky Hit: Darkness skills have up to a 15% chance to Stun (CC) for 1 second.

Point required in Reaper's Pursuit.

Terror
Terror

You deal 3%[x] increased Shadow damage to enemies who are Slowed or Chilled, and 3%[x] increased Shadow damage to enemies who are Stunned (CC), Immobilized (CC), or Frozen (CC). These bonuses stack and apply to Shadow damage dealt by your Minions.

Point required in Crippling Darkness and Gloom.

Golem
Note - The Necromancer's Golem can stun.

Rogue Stun Skills

Imbuements
Shadow Crash
Shadow Crash

Lucky Hit: Shadow Damage has up to a 10% chance to Stun for 0.5/1/1.5 seconds.

Key Passives
Momentum
Momentum

Cutthroat skills grant a stack of Momentum for 8 seconds if they either:

While at 3 stacks if Momentum you gain:

Exposure

Exposure

Lucky Hit: Dealing direct damage to an enemy affected by a Trap skill has up to a 25% chance to:

  • Reduce the active Cooldowns of your Trap skills by 20%
  • Drop a cluster of Stun Grenades that deal 40% total Physical damage and Stun (CC) enemies for 1 second.

Sorcerer Stun Skills

Basic
arc lash

Arc Lash

Unleash arcing lightning that deals 42% damage to enemies in front of you. Every 10 times Arc Lash swipes, it Stuns (CC) all enemies hit for 2 seconds.

Enchantment Slot Effect

When you use a Cooldown, enemies around you are Stunned (CC) for 0.5 seconds.

Damage: Lightning

Lucky Hit Chance: 14%

Tags: Basic, Shock

Ultimate
Convulsions
Convulsions

Lucky Hit: Shock Skills have up to a 3% / 6% / 9% chance to Stun (CC) enemies for 3 seconds.

Requires a point in Conduction or Electrocution.

Mastery
Shocking Impact
Shocking Impact

Every time you Stun (CC) an enemy you deal 20% Lightning Damage to them.

Requires a point in Static Discharge.

Aspects that stun

Generic Aspects

Aspect of Audacity
Resource When there are at least 5 Close enemies, Stun (CC) them for 2 - 4 seconds. This can only occur once every 20 seconds.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

N/A Extraction All
Aspect of Retribution
Offensive Distant enemies have a 10% chance to be Stunned (CC) for 2 seconds when they hit you. You deal 15-25%[x] increased damage to Stunned and Knocked Down (CC)enemies.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Abandoned Mineworks
(Map)
Kehjistan All

Barbarian Aspects

style="width:20%;"|
Aspect of Anemia
Utility Lucky Hit: Damaging Bleeding or Vulnerable enemies has a 15-30% chance to Stun them for 2 seconds.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

Kor Dragan Barracks
(Map)
Fractured Peaks Barbarian
Skullbreaker's Aspect
Offensive Stunning a Bleeding enemy deals 22 - 40% of their total Bleeding amount to them as Physical damage.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Barbarian
Weapon Master's Aspect
Utility Your Weapon Mastery skills have an additional Charge.

Lucky Hit: Damaging an enemy with a Weapon Mastery skill has up to a 37% - 55% chance to Stun (CC) them for 2 seconds.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

N/A Extraction Barbarian

Necromancer Aspects

Torturous Aspect
Utility Iron Maiden is now also a Darkness Skill and deals Shadow damage. Enemies afflicted by your Iron Maiden have a [15–25]% chance to be Stunned (CC) for 1 second when they deal direct damage.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

Deserted Underpass
(Map)
Kehjistan Necromancer

Rogue Aspects

Aspect of Surprise
Offensive When you Evade or Shadow Step, you leave behind a cluster of exploding Stun Grenades that deal [# - #] total Physical damage and Stun enemies for 2 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Rogue
Opportunist's Aspect
Offensive When you break Stealth with an attack, you drop a cluster of exploding Stun Grenades around your location that deal [# - #] total Physical damage and Stun (CC) enemies for 0.5 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Prison of Caldeum
(Map)
Kehjistan Rogue
Trickster's Aspect
Offensive Caltrops also throw a cluster of exploding Stun Grenades that deal [# - #] total Physical damage and Stun (CC) enemies for 0.5 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Guulrahn Canals
(Map)
Dry Steppes Rogue

Sorcerer Aspects

Aspect of Control
Offensive You deal 25 - 35% more damage to Immobilized (CC), Stunned (CC), or Frozen (CC) enemies.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Sunken Library
(Map)
Kehjistan Sorcerer

Countering Stun

When a player is affected by Stun, there are skills that can counter the effect. These include the following skills:

Barbarian

Brawling
Charge

Charge

Become Unstoppable and rush forward pushing enemies with you then swinging through them for 180% damage and knocking them back (CC).

Requires a complete Arsenal weapon.

Cooldown: 17 seconds

Damage: Physical

Lucky Hit Chance: 33%

Tags: Brawling


Defensive
Upgrade Hub
Enhanced Rallying Cry

Rallying Cry grants Unstoppable while active.

Requires point in Rallying Cry.

Ultimate
Wrath of the Berserker

Wrath of the Berserker

Explode into a rage, Knocking Back surrounding enemies and gain Berserking and Unstoppable for 5 seconds. For the next 10 seconds, dealing Direct Damage with Basic skills grants Berserking for 5 seconds.

Cooldown: 60 seconds

Tags: Ultimate


Druid

Defensive
Upgrade Hub
Enhanced Earthen Bulwark

Earthen Bulwark makes you Unstoppable while active.

Ultimate
Upgrade Hub
Prime Grizzly Rage

Grizzly Rage makes you Unstoppable for 6 seconds

Wrath
trample

Trample

Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing 75% damage and Knocking Back (CC) enemies. Enemies who are Knocked Back into terrain take an additional 45% damage and are Stunned (CC) for 3 seconds.

Damage: Physical

Cooldown: 14 seconds

Lucky Hit Chance: 20%

Tags: Wrath, Werebear, Shapeshifting

Rogue

Subterfuge
Concealment

Concealment

Vanish from sight, gaining an advanced form of Stealth for 5 seconds that will not be removed by taking damage. Concealment also makes you Unstoppable, grants +30% Movement Speed, and allows you to move freely through enemies for its duration.

Using an attack skill during Concealment will break Concealment.

Cooldown: 20 seconds

Tags: Subterfuge

Ultimate
Upgrade Hub
Prime Shadow Clone

You are Unstoppable for 5 seconds after casting Shadow Clone.

Agility
Shadow step

Shadow Step

Become Unstoppable and quickly move through the shadows and stab your victim from behind for 72% damage. Gain 50% increased Movement Speed for 2 seconds afterwards.

Requires Dual Wielded weapons

Cooldown: 9 seconds.

Damage: Physical

Lucky Hit Chance: 100%

Tags: Agility, Imbueable, Cutthroat, Mobility

Sorcerer

Defensive
teleport

Teleport

Transform into lightning becoming Unstoppable and surging to the target location dealing 25% damage around you upon arrival.

Cooldown: 11 seconds.

Enchantment Slot Effect

Evade is replaced with a short-range Teleport on a 17 second cooldown.

Damage: Lightning

Lucky Hit Chance: 65%

Tags: Defensive, Shock