These are the Druid Wrath Skills and they include skills of different damage types which are typical throughout the Druid Skill Trees. For a full guide on each skill click its name.
Bad OmenLucky Hit: Up to a 10 / 20 / 30% chance when dealing damage to a Vulnerable, Immobilized or Stunned enemy that a Lightning Bolt also hits dealing 55% damage. Requires a point in Charged Atmosphere or Endless Tempest. |
BoulderUnearth a large rolling boulder that repeatedly Knocks Back (CC) and crushes enemies, dealing 46% damage with each hit. Type: Nature Magic Damage: Physical Cooldown: 10 seconds Lucky Hit Chance: 4% Tags: Wrath, Nature Magic, Earth |
Charged AtmosphereEvery 14 / 11 /8 seconds, a Lightning Bolt hits a Nearby enemy dealing 45% damage. Requires a point in Elemental Exposure |
Crushing EarthEarth skills deal x 5 / 10 / 15% increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies. |
Electric ShockLucky Hit: Dealing Lightning Damage to enemies has up to a 8 / 16 / 24% chance to Immobilize (CC) them for 3 seconds. If the target is already Immobilized, the Lightning Damage dealt to them is increased by x 7 / 14 / 21% instead. Requires a point in Charged Atmosphere. |
Elemental ExposureLucky Hit: Your Storm skills have up to 10% chance to make enemies Vulnerable for 1/2/3 seconds. |
Endless TempestIncrease the duration of Hurricane and Cataclysm by x 5 / 10 / 15%. Requires a point in Elemental Exposure. |
EnvenomYou and your Companions gain x 10 / 20 / 30% bonus Critical Strike Damage against Poisoned enemies.. Requires a point in Neurotoxin. |
HurricaneForm a hurricane around you that deals 187% damage to surrounding enemies 8 seconds. Type: Nature Magic Damage: Physical Cooldown: 20 seconds Lucky Hit Chance: 21% Tags: Wrath, Nature Magic, Storm |
MendingWhile in Werebear form, you receive + 6 / 12 / 18% additional Healing from all sources. |
Neurotoxin |
ProvocationWhen you remain in Werebear form for at least 24/20/16 seconds your next skill will Overpower. Requires a point in Mending. |
RabiesShapeshift into a Werewolf and perform an infectious bite against enemies in front of you, dealing 28% damage, and applying an additional 23% Poisoning Damage over 6 seconds. Infected enemies spread Rabies to other surrounding targets. Type: Shapeshifting Damage: Poison Cooldown: 12 seconds Lucky Hit Chance: 50% Tags: Wrath, Werewolf, Shapeshifting |
SafeguardCritical Strikes with Earth skills Fortify you for 2 /4 / 7% Maximum Life. Requires a point in Crushing Earth. |
Stone GuardWhile you have Fortify for over 50% of your Maximum Life, your Earth skills deal x 4 /8 / 12% increased damage. Requires a point in Crushing Earth. |
Toxic ClawsCritical Strikes with Werewolf skills deal 8 /16 / 24% of their Base Damage as Poisoning Damage over 4 seconds. Requires a point in Neurotoxin. |
TrampleShapeshift into a Werebear, become Unstoppable, and charge forward, dealing 75% damage and Knocking Back (CC) enemies. Enemies who are Knocked Back into terrain take an additional 45% damage and are Stunned (CC) for 3 seconds. Damage: Physical Cooldown: 14 seconds Lucky Hit Chance: 20% Tags: Wrath, Werebear, Shapeshifting |