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Druid Wrath Skills

From Diablo 4 Wiki

These are the Druid Wrath Skills and they include skills of different damage types which are typical throughout the Druid Skill Trees. For a full guide on each skill click its name.


Bad Omen
Bad Omen

Lucky Hit: Up to a 10 / 20 / 30% chance when dealing damage to a Vulnerable, Immobilized or Stunned enemy that a Lightning Bolt also hits dealing 55% damage.

Requires a point in Charged Atmosphere or Endless Tempest.

boulder

Boulder

Unearth a large rolling boulder that repeatedly Knocks Back (CC) and crushes enemies, dealing 46% damage with each hit.

Type: Nature Magic

Damage: Physical

Cooldown: 10 seconds

Lucky Hit Chance: 4%

Tags: Wrath, Nature Magic, Earth

Charged Atmosphere
Charged Atmosphere

Every 14 / 11 /8 seconds, a Lightning Bolt hits a Nearby enemy dealing 45% damage.

Requires a point in Elemental Exposure

Crushing Earth

Crushing Earth

Earth skills deal x 5 / 10 / 15% increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies.

Electric Shock
Electric Shock

Lucky Hit: Dealing Lightning Damage to enemies has up to a 8 / 16 / 24% chance to Immobilize (CC) them for 3 seconds.

If the target is already Immobilized, the Lightning Damage dealt to them is increased by x 7 / 14 / 21% instead.

Requires a point in Charged Atmosphere.

Elemental Exposure

Elemental Exposure

Lucky Hit: Your Storm skills have up to 10% chance to make enemies Vulnerable for 1/2/3 seconds.

Endless Tempest
Endless Tempest

Increase the duration of Hurricane and Cataclysm by x 5 / 10 / 15%.

Requires a point in Elemental Exposure.

Envenom
Envenom

You and your Companions gain x 10 / 20 / 30% bonus Critical Strike Damage against Poisoned enemies..

Requires a point in Neurotoxin.

Hurricane

Hurricane

Form a hurricane around you that deals 187% damage to surrounding enemies 8 seconds.

Type: Nature Magic

Damage: Physical

Cooldown: 20 seconds

Lucky Hit Chance: 21%

Tags: Wrath, Nature Magic, Storm

Mending

Mending

While in Werebear form, you receive + 6 / 12 / 18% additional Healing from all sources.

Neurotoxin

Neurotoxin

Poisoned enemies are Slowed (CC) by 8 / 16 / 24%.

Provocation
Provocation

When you remain in Werebear form for at least 24/20/16 seconds your next skill will Overpower.

Requires a point in Mending.

rabies

Rabies

Shapeshift into a Werewolf and perform an infectious bite against enemies in front of you, dealing 28% damage, and applying an additional 23% Poisoning Damage over 6 seconds.

Infected enemies spread Rabies to other surrounding targets.

Type: Shapeshifting

Damage: Poison

Cooldown: 12 seconds

Lucky Hit Chance: 50%

Tags: Wrath, Werewolf, Shapeshifting

Safeguard
Safeguard

Critical Strikes with Earth skills Fortify you for 2 /4 / 7% Maximum Life.

Requires a point in Crushing Earth.

Stone Guard
Stone Guard

While you have Fortify for over 50% of your Maximum Life, your Earth skills deal x 4 /8 / 12% increased damage.

Requires a point in Crushing Earth.

Toxic Claws
Toxic Claws

Critical Strikes with  Werewolf skills deal 8 /16 / 24% of their Base Damage as Poisoning Damage over 4 seconds.

Requires a point in Neurotoxin.

trample

Trample

Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing 75% damage and Knocking Back (CC) enemies. Enemies who are Knocked Back into terrain take an additional 45% damage and are Stunned (CC) for 3 seconds.

Damage: Physical

Cooldown: 14 seconds

Lucky Hit Chance: 20%

Tags: Wrath, Werebear, Shapeshifting