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Druid Wrath Skills

From Diablo 4 Wiki

These are the Druid Wrath Skills and they include skills of different damage types which are typical throughout the Druid Skill Trees. For a full guide on each skill click its name.


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Bad Omen

Lucky Hit: Up to a 10% chance when dealing damage to a Vulnerable, Immobilized (CC) or Stunned (CC) enemy that a Lightning Bolt also hits dealing 55% damage.

Damage: Lightning Damage
Tags: Nature Magic, Storm|}

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Boulder

Cooldown: 10 seconds
Lucky Hit Chance: 4%
Unearth a large rolling boulder that repeatedly Knocks Back (CC) enemies, dealing 70% damage with each hit.

Damage: Physical Damage
Tags: Wrath, Nature Magic, Earth|}

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Charged Atmosphere

Every 14 / 11 / 8 seconds, a Lightning Bolt hits a Nearby enemy dealing 45% damage.

Damage: Lightning
Tags: Storm, Nature Magic|}

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Crushing Earth

Earth Skills deal 5%[x] increased damage to Slowed (CC), Stunned (CC), Immobilized (CC) or Knocked Back (CC) enemies.

Tags: Earth, Nature Magic|}

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Electric Shock

Lucky Hit: Dealing Lightning damage to enemies has up to a 8% chance to Immobilize (CC) them for 3 seconds. If the target is already Immobilized (CC), the Lightning damage dealt to them is increased by 7%[x] instead.

Damage: Physical Damage
|}

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Elemental Exposure

Lucky Hit: Your Storm Skills have up to a 10% chance to make enemies Vulnerable for 1.0 seconds.

Damage: Physical Damage
Tags: Storm, Nature Magic|}

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Endless Tempest

Increase the duration of Hurricane and Cataclysm by 5%[x].

Damage: Physical Damage
|}

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Envenom

You and your Companions gain 10%[x] bonus Critical Strike Damage against Poisoned enemies.

Tags: Companion
Prerequisite: Can also reach Envenom via Rabies.|}

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Hurricane

Cooldown: 20 seconds
Lucky Hit Chance: 21%
Form a hurricane around you that deals 346% damage to surrounding enemies over 8 seconds.

Damage: Physical Damage
Tags: Wrath, Nature Magic, Storm|}

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Mending

While in Werebear form, you receive 6%[+] additional Healing from all sources and gain 4%[x] increased Maximum Life.

Damage: Physical Damage
Tags: Shapeshifting, Werebear|}

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Neurotoxin

Poisoned enemies are slowed (CC) by 8%.

Damage: Physical Damage
|}

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Provocation

When you remain in Werebear form for at least 20 seconds, your next non-Defensive Skill will Overpower.

Tags: Shapeshifting, Werebear
Prerequisite: Can also reach Provocation via Trample.|}

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Rabies

Cooldown: 12 seconds
Lucky Hit Chance: 50%
Shapeshift into a Werewolf and perform an infectious bite against enemies in front of you, dealing 28% damage and applying an additional 275% Poisoning damage over 6 seconds. Infected enemies spread Rabies to other surrounding targets.

Damage: Poison
Tags: Wrath, Shapeshifting, Werewolf, Chain

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Safeguard

Critical Strikes with Earth Skills Fortify you for 3% of your Maximum Life (1).

Damage: Physical Damage
Tags: Earth, Nature Magic
Prerequisite: Can also reach Safeguard via Boulder.|}

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Stone Guard

While you have Fortify for over 50% of your Maximum Life, your Earth Skills deal 4%[x] increased damage.

Damage: Physical Damage
Tags: Earth, Nature Magic
Prerequisite: Can also reach Stone Guard via Boulder.|}

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Toxic Claws

Critical Strikes with Werewolf Skills deal 12% of their Base damage as Poisoning damage over 4 seconds.

Damage: Poison
Tags: Werewolf, Shapeshifting
Prerequisite: Can also reach Toxic Claws via Rabies.|}

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Trample

Cooldown: 14 seconds
Lucky Hit Chance: 20%
Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing 75% damage and Knocking Back (CC) enemies.
Enemies who are Knocked Back into terrain take an additional 45% damage and are Stunned (CC) for 3 seconds.

Damage: Physical Damage
Tags: Wrath, Shapeshifting, Werebear, Mobility|}