Immobalized is a form of crowd control. When an enemy is immoblized, they are rooted to the spot but still allows the target to attack.
Class Immobilize skills
Barbarian Immobilized skills
Weapon Mastery |
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No MercyYou deal + 3/ 6 / 9% increased Critical Strike Chance against Immobilized, Stunned, or Slowed enemies. Requires point in Pit Fighter. |
Druid Immobilized skills
Wrath |
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Crushing EarthEarth skills deal x 5 / 10 / 15% increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies. |
Bad OmenLucky Hit: Up to a 10 / 20 / 30% chance when dealing damage to a Vulnerable, Immobilized or Stunned enemy that a Lightning Bolt also hits dealing 55% damage. Requires a point in Charged Atmosphere or Endless Tempest. |
Electric ShockLucky Hit: Dealing Lightning Damage to enemies has up to a 8 / 16 / 24% chance to Immobilize (CC) them for 3 seconds. If the target is already Immobilized, the Lightning Damage dealt to them is increased by x 7 / 14 / 21% instead. Requires a point in Charged Atmosphere. |
Key Passives |
Earthen MightLucky Hit: Damaging enemies with Earth skills has up to a 5% chance to:
This chance is increased by:
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Companion |
Nature's ReachDeal x 3 /6 / 9% increased damage to Distant enemies. Double this bonus if they are also Slowed, Stunned, Immobilized or Knocked Back. |
Ultimate |
Nature's ReachDeal x 3 /6 / 9% increased damage to Distant enemies. Double this bonus if they are also Slowed, Stunned, Immobilized or Knocked Back. |
Thick HideWhenever you are Stunned, Immobilized, or Knocked Down, Fortify for 10 / 20 / 30% Maximum Life. Requires point in Defensive Posture. |
Necromancer Immobilized skills
Corpse & Macabre |
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TerrorYou deal 3%[x] increased Shadow damage to enemies who are Slowed or Chilled, and 3%[x] increased Shadow damage to enemies who are Stunned (CC), Immobilized (CC), or Frozen (CC). These bonuses stack and apply to Shadow damage dealt by your Minions. Point required in Crippling Darkness and Gloom. |
Sorcerer Immobilized skills
Mastery |
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Devouring BlazeYou deal x 7 / 14 / 21% increased Critical Strike Damage against Burning enemies. If they are also Immobilized, this bonus is increased to x 10 20 30% Requires a point in Inner Flames. |