These are the Sorcerer Defensive Skills and they include skills of different damage types which are typical throughout the Sorcerer Skill Trees. For a full guide on each skill click its name.
Elemental AttunementLucky Hit: Critical Strikes have up to a 5% / 10% / 15% chance to reset the Cooldown of one of your Defensive Skills. Can only happen once every 10 seconds. |
Flame ShieldEngulf yourself in flames for 2 seconds, Burning surrounding enemies for 40% damage per second. While Flame Shield is active, you are Immune. Cooldown: 20 seconds Enchantment Slot EffectFlame Shield automatically activates when you take fatal damage. Can only happen once every 120 seconds. Damage: Fire Lucky Hit Chance: 35% |
Frost NovaUnleash a torrent of frost, Freezing (CC) enemies around you for 3 seconds. Cooldown: 24 seconds. Enchantment Slot EffectLucky Hit: Your Conjuration Skills have up to a 30% chance to unleash a Frost Nova when hitting enemies. |
Glass CannonYou deal x 6% / 12% / 18% increased damage, but take x 3% / 6% / 9% more damage. |
Ice ArmorA Barrier of ice forms around you for 6 seconds, absorbing 30% of your Base Life in damage. While Ice Armor is active, 5% of your damage dealt is added to Barrier. Cooldown: 20 seconds. Enchantment Slot EffectUpon getting hit, you have a 5% chance to apply Ice Armor. |
TeleportTransform into lightning becoming Unstoppable and surging to the target location dealing 25% damage around you upon arrival. Cooldown: 11 seconds. Enchantment Slot EffectEvade is replaced with a short-range Teleport on a 17 second cooldown. Damage: Lightning Lucky Hit Chance: 65% |