Ice Armor is a Sorcerer skill from the Defensive skill tree. Its features are:
| Grants Player | Exploits Condition |
|---|---|
| Barrier | Vulnerable |
| + Mana Regen | |
| Freezes (CC) | |
| Defensive | |
| Frost |
'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.
![]() Ice ArmorCooldown: 20 seconds |
Upgrades
Enhanced Ice ArmorWhile Ice Armor is active, your Mana Regeneration is increased by 30%[x] . |
Mystical Ice ArmorDamage against Vulnerable enemies contributes 50% more to Ice Armor's Barrier. |
Shimmering Ice ArmorEnemies that hit you while Ice Armor is active have a 15% chance to be Frozen (CC) for 3 seconds. |
* Barriers absorb damage from all sources up to a specified amount.
* Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.
* Vulnerable enemies take 20% increased damage.
Tips for using Ice Armor
- Ice Armor applies no damage so items that improve elemental damage will not affect it. Freeze and Barrier duration improvements will, however.
Items that work with Ice Armor
The following items either:
- Grant a bonus when using Ice Armor
- Create a condition Ice Armor can exploit
- Exploit a condition Ice Armor creates
Legendary Aspects
Aspect of Biting Cold |
Utility | Cold damage is increased by 15.0 - 20.0% and makes enemies Vulnerable for 4 seconds. Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Sorcerer, Rogue, Necromancer |
Aspect of Control |
Offensive | You deal 20 - 40% [x] more damage to Immobilized (CC), Stunned (CC), or Frozen (CC) enemies. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Sunken Library | Kehjistan | Sorcerer |
Aspect of Fortune |
Utility | You gain 15.0 - 20.0% [x] Lucky Hit Chance against Elite enemies. Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | All |
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Utility | Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a 35 - 55% chance for that Crowd Control effect to spread to another unaffected enemy. Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
Oblivion | Hawezar | All |
Aspect of Shredding Blades |
Utility | Conjuration damage makes enemies Vulnerable for 4 seconds. You deal 15.0 - 20.0% [x] increased damage to Vulnerable enemies. Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Sorcerer |
Aspect of the Deflecting Barrier |
Defensive | You have a 5.0 - 12.0% chance after taking direct damage to gain a Barrier equal to 20% of your Maximum Life for 10 seconds. This chance is doubled against Distant enemies. Helm, Chest, Pants, Shield, Amulet (+50%) |
Lost Keep | Hawezar | All |
Aspect of the Umbral |
Resource | Incapacitating enemies generates 4.0 - 6.0 Primary Resource. |
N/A | Extraction | All |
Aspect of the Unwavering |
Defensive | Taking direct damage has a 2.0 - 10.0% chance to reset the Cooldown of one of your Defensive Skills. Helm, Chest, Pants, Shield, Amulet (+50%) |
Putrid Aquifer | Kehjistan | Sorcerer |
Conceited Aspect |
Offensive | Deal 40 - 60% [x] increased damage while you have a Barrier active. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | All |
Exploiter's Aspect |
Utility | You have 50% [+] increased Crowd Control Duration. While enemies are Unstoppable , you deal 30 - 50% [x] increased damage to them. Helm, Chest, Gloves, Boots, Shield, Amulet (+50%) |
N/A | Extraction | All |
Everliving Aspect |
Defensive | Each Crowd Controlled enemy Nearby grants 2.0 - 3.0% Damage Reduction, up to 13 enemies. Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | All |
Glacial Aspect |
Offensive | Blizzard periodically spawns exploding Ice Spikes that deal 150 - 195 damage. Your Ice Spikes Chill enemies for 15% . Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Sorcerer |
Snowveiled Aspect |
Defensive | While you have a Barrier , gain 20 - 30% Damage Reduction. Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | Sorcerer, Druid, Barbarian, Rogue, Necromancer, Spiritborn |
Storm Swell Aspect |
Offensive | You deal 15 - 35% [x] increased damage while Ice Armor is active. This amount is increased by another 0% [x] against Frozen (CC) enemies. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Onyx Hold | Dry Steppes | Sorcerer |
Unique Items
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FrostburnArmor: 600 Armor
A touch so frigid it stops the heart and chills the very soul.
Description: Lucky Hit: Up to a 50% chance to Freeze enemies for 1 second. You deal [40 - 50]% [x] increased damage to Frozen (CC) enemies. |
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Godslayer Crown"The Sahptev faithful believe in a thousand and one gods. If it takes me as many lifetimes, I will find and kill them all." - Gaspar Stilbian, Veradani Outcast" Type: Unique Helm Description: When you Stun (CC), Freeze (CC), or Immobilize (CC) an Elite, your Pull In (CC) all Nearby enemies and deal x30 - 60% increased damage to them for 3 seconds. Can only occur once every 12 seconds. |
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Iceheart BraisArmor: 1,500 Armor
The mad artisan saw his fingers turn black from frostbite as he worked the cloth, but refused to stay the needle and thread for even a moment.
Description: Your Conjurations periodically unleash Frost Nova . Enemies affected by Frost Nova take [20 - 30]% [x] increased damage from you. |
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Penitent GreavesArmor: 600 Armor
Remorseful devotees of the Cathedral of Light must undertake a grueling pilgrimage, journeying across the frigid glacier known as the Serac Rapture. Only then may their gravest sins be forgiven.
Description: You are permanently Unhindered and leave behind a trail of frost that Chills enemies. Your Chill effects cause enemies to take [10 - 15]% [x] increased damage from you. |
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Soulbrand"To create such an artifact would require an impossible mastery over alchemy, transmutation and the subtle magics of the soul. By all rights, it should not exist, yet it does."- Artisan Callas
Description: Your Healing Potion no longer heals and instead grants a Barrier for 200% of its healing for 4 seconds. You gain [20 - 40]% Damage Reduction while you have a Barrier and may drink your Healing Potion while at full Life. |
Affixes: (Item Power 800)
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Paragon Glyphs
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AdvantageMagic: Barbarian / Necromancer / Sorcerer Bonus:
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Control GlyphClass: Necromancer, Paladin, Rogue, Sorcerer Bonus:
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Additional Bonus:
Legendary Bonus:
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Electrocute GlyphClass: Sorcerer Bonus:
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Additional Bonus:
Legendary Bonus:
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Cryopathy GlyphClass: Sorcerer Bonus:
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Additional Bonus:
Legendary Bonus:
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ImpairmentBonus:
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Reinforced GlyphClass: Sorcerer Bonus:
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Additional Bonus:
Legendary Bonus:
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Tactician GlyphClass: Sorcerer Bonus:
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Additional Bonus:
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Item Affixes
The following Affixes are particularly useful with Ice Armor.
| Attribute | Amulet | Ring | Helm | Boots | Weap 1H | Weap 2H | Offhand |
|---|---|---|---|---|---|---|---|
| Ranks to Ice Armor [2 -3] |
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| Ranks to All Defensive Skills [1 - 2] |
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| Damage to Frozen Enemies [9.5 - 16.5%] |
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| Damage to Frozen Enemies [19 - 33%] |
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| Damage to Crowd Controlled Enemies [5 - 12%] |
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| Damage to Crowd Controlled Enemies [10 - 24%] |
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| Staff: Damage to Crowd Controlled Enemies [35%] |
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| Crowd Control Duration [5 - 12%] |
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| Vulnerable Damage [9.8 - 19.6%] |
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| Vulnerable Damage [19.6 - 39.2%] |
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| Lucky Hit Chance while you have a Barrier [3.2 - 6%] |
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| Lucky Hit Chance while you have a Barrier [4.4 - 10%] |
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| Attribute | Amulet | Ring | Helm | Boots | Weap 1H | Weap 2H | Offhand |
Changes to Ice Armor
Patch 1.5.0, August 6, 2024
- Max Life Base Shield amount increased from 25% to 40%.
- No longer gains increased Shield based on damage.
Patch 1.4.3, June 27, 2024
- Barrier amount increased from 30% of Base Life to 25% of Maximum Life.
Patch 1.4.0, May 14, 2024
- Enhanced Ice Armor - Mana Regeneration increased from 25% to 30%.
- Shimmering Ice Armor
- Previous – Enemies that hit you while Ice Armor is active have a 15% chance to become Frozen for 3.23 seconds.
- Now – While Ice Armor is active, you reduce its Cooldown by 1 second for every 50 Mana you spend.
- Mystical Ice Armor
- Previous – Damage against Vulnerable enemies contributes 50% more to Ice Armor’s Barrier.
- Now – While Ice Armor is active, you periodically Chill Close enemies for 20% and deal 15% increased damage to Frozen enemies.


