Wiki Home Diablo 4 Guides Builds Build Planner Map Diablo 2 Guides Forums Support PureDiablo Vessel of Hatred

Ice Armor

From Diablo 4 Wiki

Ice Armor is a Sorcerer skill from the Defensive skill tree. Its features are:

Grants Player Exploits Condition
Barrier Vulnerable
+ Mana Regen
Freezes (CC)
Defensive
Frost

'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.


3609169654.png

Ice Armor

Cooldown: 20 seconds
A Barrier of ice forms around you for 6 seconds, absorbing 56% of your Maximum Life in damage.

Enchantment
Upon getting hit, you have a 5% chance to apply Ice Armor.

Damage: N/A
Tags: Defensive, Frost


Upgrades

Enhanced Ice Armor Upgrade

Enhanced Ice Armor

While Ice Armor is active, your Mana Regeneration is increased by 30%[x] .

Upgrade Hub
Mystical Ice Armor

Damage against Vulnerable enemies contributes 50% more to Ice Armor's Barrier.

Upgrade Hub
Shimmering Ice Armor

Enemies that hit you while Ice Armor is active have a 15% chance to be Frozen (CC) for 3 seconds.

* Barriers absorb damage from all sources up to a specified amount.
* Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.
* Vulnerable enemies take 20% increased damage.

Tips for using Ice Armor

  • Ice Armor applies no damage so items that improve elemental damage will not affect it. Freeze and Barrier duration improvements will, however.


Items that work with Ice Armor

The following items either:

  • Grant a bonus when using Ice Armor
  • Create a condition Ice Armor can exploit
  • Exploit a condition Ice Armor creates

Legendary Aspects

Aspect of Biting Cold
Offensive When you Freeze (CC) an enemy there is a 25 - 45% chance they become Vulnerable for 3 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Forgotten Depths
(Map)
Dry Steppes Sorcerer
Aspect of Control
Offensive You deal 20 - 40% [x] more damage to Immobilized (CC), Stunned (CC), or Frozen (CC) enemies.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Sunken Library
(Map)
Kehjistan Sorcerer
Aspect of Fortune
Utility Your Lucky Hit Chance is increased by 10 - 30% [x] while you have a Barrier active.

Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%)
N/A Extraction Sorcerer
Aspect of Shared Misery
Utility Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a 35 - 55% chance for that Crowd Control effect to spread to another unaffected enemy.

Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%)
Oblivion
(Map)
Hawezar All
Aspect of Shredding Blades
Offensive Ice Blades' chance to apply Vulnerable is increased by 20% [+] and the Vulnerable duration is increased by 4 seconds. You gain 15 - 35% [x] Vulnerable Damage.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer
Aspect of the Deflecting Barrier
Defensive You have a 5 - 12% chance after taking direct damage to gain a Barrier equal to 20% of your Maximum Life for 10 seconds. This chance is doubled against Distant enemies.

Helm, Chest, Pants, Shield, Amulet (+50%)
Lost Keep
(Map)
Hawezar All
Aspect of the Umbral
Resource Restore 1 - 8 of your Primary Resource when you Crowd Control an enemy.

Ring, Amulet (+50%)
Champion's Demise
(Map)
Dry Steppes All
Aspect of the Unwavering
Defensive Taking direct damage has a 2 - 10% chance to reset the Cooldown of one of your Defensive Skills.

Helm, Chest, Pants, Shield, Amulet (+50%)
Putrid Aquifer
(Map)
Kehjistan Sorcerer
Conceited Aspect
Offensive Deal 10 - 30% [x] increased damage while you have a Barrier active.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction All
Exploiter's Aspect
Utility You have 20% [x] increased Crowd Control Duration. While enemies are Unstoppable, you deal 25 - 45% [x] increased damage to them.

Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%)
N/A Extraction All
Everliving Aspect
Defensive You take 10 - 30% less damage from Crowd Controlled or Vulnerable enemies.

Helm, Chest, Pants, Shield, Amulet (+50%)
N/A Extraction Sorcerer
Glacial Aspect
Offensive When you cast Blizzard it will periodically spawn exploding Ice Spikes that deal 75 - 120 damage. Your Ice Spikes Chill (CC) enemies for 15%.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
N/A Extraction Sorcerer
Snowveiled Aspect
Defensive Casting Ice Armor makes you Unstoppable and grants 25% Damage Reduction for 3.5 - 5.5 seconds.

Helm, Chest, Pants, Shield, Amulet (+50%)
Sarat's Lair
(Map)
Scosglen Sorcerer
Storm Swell Aspect
Offensive You deal 15 - 35% [x] increased damage while Ice Armor is active. This amount is increased by another 15% against Frozen (CC) enemies.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Onyx Hold
(Map)
Dry Steppes Sorcerer

Unique Items

3180767857.png

Frostburn

A touch so frigid it stops the heart and chills the very soul.


Type: Unique Gloves
Class: All Classes

Description: Lucky Hit: Up to a [20 - 60]% chance to Freeze enemies for 3 seconds.


Affixes: (Item Power 925)
  • Lucky Hit: Up to a 40% Chance to Deal +[2,000 - 4,000] Fire Damage
  • Lucky Hit: Up to a 40% Chance to Deal +[2,000 - 4,000] Cold Damage
  • +[142.5 - 182.1]% Fire and Cold Damage
  • +[10.5 - 15.0]% Attack Speed
Godslayer_Crown.png

Godslayer Crown

"The Sahptev faithful believe in a thousand and one gods. If it takes me as many lifetimes, I will find and kill them all." - Gaspar Stilbian, Veradani Outcast"

Type: Unique Helm
Class: All

Description: When you Stun (CC), Freeze (CC), or Immobilize (CC) an Elite enemy, or damage a Boss, it Pulls (CC) In Nearby enemies. You deal [30 - 60]%[x] increased damage to them for 3 seconds. This effect can only occur once every 12 seconds.


Affixes:

  • % Cooldown Reduction
  • + % Crowd Control Duration
  • + # Maximum Life
  • + % Damage
3864812508.png

Iceheart Brais

The mad artisan saw his fingers turn black from frostbite as he worked the cloth, but refused to stay the needle and thread for even a moment.


Type: Unique Pants
Class: Sorcerer

Description: Enemies that die while Frozen (CC) have a [21 - 40]% chance to unleash a Frost Nova.


    Affixes: (Item Power 925)
    • +[57.5 - 80.0]% Cold Resistance
    • +[974 - 1,427] Maximum Life
    • +[57.0 - 75.0]% Frost Nova Size
    • +[4.0 - 6.0]% to Shatter's Damage Echo
    1923752813.png

    Penitent Greaves

    Remorseful devotees of the Cathedral of Light must undertake a grueling pilgrimage, journeying across the frigid glacier known as the Serac Rapture. Only then may their gravest sins be forgiven.


    Type: Unique Boots
    Class: All Classes

    Description: You leave behind a trail of frost that Chills enemies. You deal [12 - 25]%[x] more damage to Chilled enemies.

    • Evade Grants +125% Movement Speed for 2.0 Seconds
    • Evade Grants Unhindered for 2.0 Seconds

    Affixes: (Item Power 925)
    • +[16.0 - 25.0]% Movement Speed
    • +[41.5 - 55.0]% Chill Slow Potency
    • +[4.0 - 6.0]% Critical Strike Chance Against Chilled Enemies
    • +[46.5 - 60.0]% Cold Resistance
    4224498147.png

    Soulbrand

    "To create such an artifact would require an impossible mastery over alchemy, transmutation and the subtle magics of the soul. By all rights, it should not exist, yet it does." - Artisan Callas


    Type: Unique Chest Armor
    Class: All Classes

    Description: Your Healing Potion no longer heals instantly and instead grants a Barrier for 200% of the original healing for 4 seconds. You gain [10 - 30]% Damage Reduction while you have a Barrier and may drink your Healing Potion while at full Life.


      Affixes: (Item Power 925)
      • +[638 - 873] Maximum Life
      • [8.0 - 12.5]% Damage Reduction while Healthy
      • +[26.5 - 40.0]% Barrier Generation
      • +[1 - 2] Potion Capacity

      Paragon Glyphs

      magicglyph.png

      Advantage

      Magic: Barbarian / Necromancer / Sorcerer

      Bonus:

      • For every 5 Willpower purchased within range, you gain + 1.1% increased damage to Crowd Controlled targets.
      40int.png

      Control

      Rare: Necromancer / Sorcerer / Rogue

      Bonus:

      • For every 5 Intelligence (Necro) purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased damage to Crowd Controlled targets.
      • For every 5 Intelligence (Rogue) / 5 Dexterity (Sorc) purchased within range, you deal 3% (lvl 1) - 15% (lvl 21) increased damage to Crowd Controlled enemies.

      Additional Bonus:

      Requirements: 40 Int (Necro), 25 Int (Rogue), 25 Dex (Sorc) (in radius range)

      25dex.png

      Electrocute

      Rare: Sorcerer

      Bonus:

      • Paragon nodes within range gain + 15% (lvl 1) - 75% (lvl 21) bonus to their Lightning damage and damage reduction modifiers.

      Additional Bonus:

      Requirements: 25 Dexterity (in radius range)

      25will.png

      Frostbite

      Rare: Sorcerer

      Bonus:

      • For every 5 Willpower purchased within range, you deal + 3% (lvl 1) - 15% (lvl 21) increased damage to Chilled (CC) targets.

      Additional Bonus:

      • Enemies deal 15% reduced damage to you for 5 seconds after they are no longer Frozen.

      Requirements: 25 Willpower (in radius range)

      magicglyph.png

      Impairment

      Magic: Druid / Rogue

      Bonus:

      • For every 5 Intelligence (Druid) / Strength (Rogue) purchased within range, you gain + 1.1% increased damage to Crowd Controlled targets.


      25will.png

      Reinforced

      Rare: Sorcerer

      Bonus:

      • Grants + 25% (lvl 1) - 125% (lvl 21) bonus to all Rare nodes within range.

      Additional Bonus:

      • You gain 15% Damage Reduction while you have an active Barrier.

      Requirements: 25 Willpower (in radius range)

      25dex.png

      Tactician

      Rare: Sorcerer

      Bonus:

      • Grants + 25% (lvl 1) - 125% (lvl 21) bonus to all Rare nodes within range.

      Additional Bonus:

      • You deal x 10% increased damage for 4 seconds after casting a Defensive Skill. This duration increases by 4 seconds for each Defensive Skill not on your Action Bar.

      Requirements: 25 Dexterity (in radius range)


      Item Affixes

      The following Affixes are particularly useful with Ice Armor.


      Attribute Amulet Ring Helm Boots Weap 1H Weap 2H Offhand
      Ranks to Ice Armor
      [2 -3]
      Ranks to All Defensive Skills
      [1 - 2]
      Damage to Frozen Enemies
      [9.5 - 16.5%]
      Damage to Frozen Enemies
      [19 - 33%]
      Damage to Crowd Controlled Enemies
      [5 - 12%]
      Damage to Crowd Controlled Enemies
      [10 - 24%]
      Staff: Damage to Crowd Controlled Enemies
      [35%]
      Crowd Control Duration
      [5 - 12%]
      Vulnerable Damage
      [9.8 - 19.6%]
      Vulnerable Damage
      [19.6 - 39.2%]
      Lucky Hit Chance while you have a Barrier
      [3.2 - 6%]
      Lucky Hit Chance while you have a Barrier
      [4.4 - 10%]
      Attribute Amulet Ring Helm Boots Weap 1H Weap 2H Offhand


      Changes to Ice Armor

      Patch 1.4.3, June 27, 2024

      • Barrier amount increased from 30% of Base Life to 25% of Maximum Life.