Ice Armor is a Sorcerer skill from the Defensive skill tree. Its features are:
Grants Player | Exploits Condition |
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Barrier | Vulnerable |
+ Mana Regen | |
Freezes (CC) | |
Defensive | |
Frost |
'Creates Condition' means this skill creates this condition i.e it could make a target Vulnerable that other skills can take advantage of. 'Exploits Condition' means this skill takes advantage of a condition, not necessarily of its own making. So for example another skill might Stun and this skill could take advantage of that.
Ice ArmorCooldown: 20 seconds |
Upgrades
Enhanced Ice ArmorWhile Ice Armor is active, your Mana Regeneration is increased by 30%[x] . |
Mystical Ice ArmorDamage against Vulnerable enemies contributes 50% more to Ice Armor's Barrier. |
Shimmering Ice ArmorEnemies that hit you while Ice Armor is active have a 15% chance to be Frozen (CC) for 3 seconds. |
* Barriers absorb damage from all sources up to a specified amount.
* Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.
* Vulnerable enemies take 20% increased damage.
Tips for using Ice Armor
- Ice Armor applies no damage so items that improve elemental damage will not affect it. Freeze and Barrier duration improvements will, however.
Items that work with Ice Armor
The following items either:
- Grant a bonus when using Ice Armor
- Create a condition Ice Armor can exploit
- Exploit a condition Ice Armor creates
Legendary Aspects
Aspect of Biting Cold |
Offensive | When you Freeze (CC) an enemy there is a 25 - 45% chance they become Vulnerable for 3 seconds. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Forgotten Depths (Map) |
Dry Steppes | Sorcerer |
Aspect of Control |
Offensive | You deal 20 - 40% [x] more damage to Immobilized (CC), Stunned (CC), or Frozen (CC) enemies. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Sunken Library (Map) |
Kehjistan | Sorcerer |
Aspect of Fortune |
Utility | Your Lucky Hit Chance is increased by 10 - 30% [x] while you have a Barrier active. Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%) |
N/A | Extraction | Sorcerer |
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Utility | Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a 35 - 55% chance for that Crowd Control effect to spread to another unaffected enemy. Helm, Chest, Pants, Gloves, Boots, Shield, Amulet (+50%) |
Oblivion (Map) |
Hawezar | All |
Aspect of Shredding Blades |
Offensive | Ice Blades' chance to apply Vulnerable is increased by 20% [+] and the Vulnerable duration is increased by 4 seconds. You gain 15 - 35% [x] Vulnerable Damage. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Sorcerer |
Aspect of the Deflecting Barrier |
Defensive | You have a 5 - 12% chance after taking direct damage to gain a Barrier equal to 20% of your Maximum Life for 10 seconds. This chance is doubled against Distant enemies. Helm, Chest, Pants, Shield, Amulet (+50%) |
Lost Keep (Map) |
Hawezar | All |
Aspect of the Umbral |
Resource | Restore 1 - 8 of your Primary Resource when you Crowd Control an enemy. Ring, Amulet (+50%) |
Champion's Demise (Map) |
Dry Steppes | All |
Aspect of the Unwavering |
Defensive | Taking direct damage has a 2 - 10% chance to reset the Cooldown of one of your Defensive Skills. Helm, Chest, Pants, Shield, Amulet (+50%) |
Putrid Aquifer (Map) |
Kehjistan | Sorcerer |
Conceited Aspect |
Offensive | Deal 10 - 30% [x] increased damage while you have a Barrier active. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | All |
Exploiter's Aspect |
Utility | You have 20% [x] increased Crowd Control Duration. While enemies are Unstoppable, you deal 25 - 45% [x] increased damage to them. Helm, Chest, Gloves, Pants, Boots, Shield, Amulet (+50%) |
N/A | Extraction | All |
Everliving Aspect |
Defensive | You take 10 - 30% less damage from Crowd Controlled or Vulnerable enemies. Helm, Chest, Pants, Shield, Amulet (+50%) |
N/A | Extraction | Sorcerer |
Glacial Aspect |
Offensive | When you cast Blizzard it will periodically spawn exploding Ice Spikes that deal 75 - 120 damage. Your Ice Spikes Chill (CC) enemies for 15%. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
N/A | Extraction | Sorcerer |
Snowveiled Aspect |
Defensive | Casting Ice Armor makes you Unstoppable and grants 25% Damage Reduction for 3.5 - 5.5 seconds. Helm, Chest, Pants, Shield, Amulet (+50%) |
Sarat's Lair (Map) |
Scosglen | Sorcerer |
Storm Swell Aspect |
Offensive | You deal 15 - 35% [x] increased damage while Ice Armor is active. This amount is increased by another 15% against Frozen (CC) enemies. Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) |
Onyx Hold (Map) |
Dry Steppes | Sorcerer |
Unique Items
FrostburnA touch so frigid it stops the heart and chills the very soul.
Description: Lucky Hit: Up to a [20 - 60]% chance to Freeze enemies for 3 seconds. |
Affixes: (Item Power 925) | |
Godslayer Crown"The Sahptev faithful believe in a thousand and one gods. If it takes me as many lifetimes, I will find and kill them all." - Gaspar Stilbian, Veradani Outcast" Type: Unique Helm Description: When you Stun (CC), Freeze (CC), or Immobilize (CC) an Elite enemy, or damage a Boss, it Pulls (CC) In Nearby enemies. You deal [30 - 60]%[x] increased damage to them for 3 seconds. This effect can only occur once every 12 seconds.
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Iceheart BraisThe mad artisan saw his fingers turn black from frostbite as he worked the cloth, but refused to stay the needle and thread for even a moment.
Description: Enemies that die while Frozen (CC) have a [21 - 40]% chance to unleash a Frost Nova. |
Affixes: (Item Power 925)
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Penitent GreavesRemorseful devotees of the Cathedral of Light must undertake a grueling pilgrimage, journeying across the frigid glacier known as the Serac Rapture. Only then may their gravest sins be forgiven.
Description: You leave behind a trail of frost that Chills enemies. You deal [12 - 25]%[x] more damage to Chilled enemies. |
Affixes: (Item Power 925)
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Soulbrand"To create such an artifact would require an impossible mastery over alchemy, transmutation and the subtle magics of the soul. By all rights, it should not exist, yet it does." - Artisan Callas
Description: Your Healing Potion no longer heals instantly and instead grants a Barrier for 200% of the original healing for 4 seconds. You gain [10 - 30]% Damage Reduction while you have a Barrier and may drink your Healing Potion while at full Life. |
Affixes: (Item Power 925)
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Paragon Glyphs
AdvantageMagic: Barbarian / Necromancer / Sorcerer Bonus:
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ControlRare: Necromancer / Sorcerer / Rogue Bonus:
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Additional Bonus:
Requirements: 40 Int (Necro), 25 Int (Rogue), 25 Dex (Sorc) (in radius range) | |
ElectrocuteRare: Sorcerer Bonus:
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Additional Bonus:
Requirements: 25 Dexterity (in radius range) | |
FrostbiteRare: Sorcerer Bonus: |
Additional Bonus:
Requirements: 25 Willpower (in radius range) | |
ImpairmentBonus:
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ReinforcedRare: Sorcerer Bonus:
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Additional Bonus:
Requirements: 25 Willpower (in radius range) | |
TacticianRare: Sorcerer Bonus:
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Additional Bonus:
Requirements: 25 Dexterity (in radius range) |
Item Affixes
The following Affixes are particularly useful with Ice Armor.
Attribute | Amulet | Ring | Helm | Boots | Weap 1H | Weap 2H | Offhand |
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Ranks to Ice Armor [2 -3] |
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Ranks to All Defensive Skills [1 - 2] |
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Damage to Frozen Enemies [9.5 - 16.5%] |
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Damage to Frozen Enemies [19 - 33%] |
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Damage to Crowd Controlled Enemies [5 - 12%] |
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Damage to Crowd Controlled Enemies [10 - 24%] |
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Staff: Damage to Crowd Controlled Enemies [35%] |
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Crowd Control Duration [5 - 12%] |
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Vulnerable Damage [9.8 - 19.6%] |
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Vulnerable Damage [19.6 - 39.2%] |
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Lucky Hit Chance while you have a Barrier [3.2 - 6%] |
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Lucky Hit Chance while you have a Barrier [4.4 - 10%] |
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Attribute | Amulet | Ring | Helm | Boots | Weap 1H | Weap 2H | Offhand |
Changes to Ice Armor
Patch 1.4.3, June 27, 2024
- Barrier amount increased from 30% of Base Life to 25% of Maximum Life.