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Sorcerer Glyphs

From Diablo 4 Wiki

These Glyphs are only usable by the Sorcerer class in the Paragon Boards.

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Adept

Rare: Sorcerer

Bonus:

  • For every 5 Intelligence within range, Mastery Skills gain + 2% (lvl 1) - 10% (lvl 21) increased damage.

Additional Bonus:

Requirements: 40 Intelligence (in radius range)

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Charged

Rare: Sorcerer

Bonus:

  • For every 5 Intelligence within range, Crackling Energy deals + 2% (lvl 1) - 13% (lvl 21_ increased damage.

Additional Bonus:

  • Picking up Crackling Energy grants you x 5% increased damage for 5 seconds, up to x 15%.

Requirements: 40 Intelligence (in radius range)

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Conjurer

Rare: Sorcerer

Bonus:

  • For every 5 Intelligence within range, Conjuration Skills gain + 3% (lvl 1) - 15% (lvl 21) increased damage.

Additional Bonus:

Requirements: 40 Intelligence (in radius range)

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Control

Rare: Necromancer / Sorcerer / Rogue

Bonus:

  • For every 5 Intelligence (Necro) purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased damage to Crowd Controlled targets.
  • For every 5 Intelligence (Rogue) / 5 Dexterity (Sorc) purchased within range, you deal 3% (lvl 1) - 15% (lvl 21) increased damage to Crowd Controlled enemies.

Additional Bonus:

  • You (and your Minions, necro only) deal x 10% increased damage to Slowed (CC) or Chilled (CC) enemies or, instead, x 20% increased damage to Stunned (CC) or Frozen (CC) enemies.

Requirements: 40 Int (Necro), 25 Int (Rogue), 25 Dex (Sorc) (in radius range)

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Destruction

Rare: Sorcerer

Bonus:

  • For every 5 Dexterity purchased within range, you deal + 4% (lvl 1) - 20% (lvl 21) increased Critical Strike Damage.

Additional Bonus:

  • Critical Strikes increase all damage the enemy takes from you by x 2% for 10 seconds, up to x 12%.

Requirements: 25 Dexterity (in radius range)

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Electrocute

Rare: Sorcerer

Bonus:

  • Paragon nodes within range gain + 15% (lvl 1) - 75% (lvl 21) bonus to their Lightning damage and damage reduction modifiers.

Additional Bonus:

Requirements: 25 Dexterity (in radius range)

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Elementalist

Rare: Sorcerer

Bonus:

  • Paragon nodes within range gain + 15% (lvl 1) - 75% (lvl 21) bonus to their Non-physical damage and damage reduction modifiers.

Additional Bonus:

  • Dealing Fire, Cold, or Lightning damage to an enemy increases all damage you deal to them by x 5% for 10 seconds, stacking once per element.

Requirements: 40 Intelligence (in radius range)

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Enchanter

Rare: Sorcerer

Bonus:

  • For every 5 Intelligence purchased within range, you deal +2% (lvl 1) -10% (lvl 21) increased Non-physical damage.

Additional Bonus:

  • For each skill equipped in your Enchantment Slots, gain + 5% Maximum Resistance to that Skill's element.

Requirements: 40 Intelligence (in radius range)

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Exploit

Rare: Barbarian / Druid / Necromancer / Rogue / Sorcerer

Bonus:

  • For every 5 Dexterity (Barb, Druid) / Strength (Rogue) / Dexterity (Necro, Sorc) purchased within range, you deal + 2% (lvl 1) - 8% (lvl 21) increased damage to Vulnerable targets.

Additional Bonus:

  • When an enemy is damaged by you, they become Vulnerable for 3 seconds. This cannot happen more than once every 20 seconds per enemy.

Requirements: 25 Dexterity (Barb, Druid) / Strength (Rogue) / Dexterity (Necro, Sorc) (in radius range)

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Flamefeeder

Rare: Sorcerer

Bonus:

  • For every 5 Dexterity purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased damage to Burning (DoT) targets.

Additional Bonus:

  • You deal x 10% increased direct damage to Burning (DoT) enemies.

Requirements: 25 Dexterity (in radius range)

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Frostbite

Rare: Sorcerer

Bonus:

  • For every 5 Willpower purchased within range, you deal + 3% (lvl 1) - 15% (lvl 21) increased damage to Chilled (CC) targets.

Additional Bonus:

  • Enemies deal 15% reduced damage to you for 5 seconds after they are no longer Frozen.

Requirements: 25 Willpower (in radius range)

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Imbiber

Rare: Barbarian / Necromancer / Sorcerer

Bonus:

  • For every 5 Willpower purchased within range, you deal + 2.65% (lvl 1) - 10% (lvl 21) increased damage while Healthy.

Additional Bonus:

  • You gain + 30% increased Potion Healing.

Requirements: 25 Willpower

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Invocation

Rare: Sorcerer

Bonus:

Additional Bonus:

  • Enemies damaged by your Conjuration Skills deal 1% reduced damage to you for 6 seconds, stacking up to 15%.

Requirements: 25 Dexterity (in radius range)

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Pyromaniac

Rare: Sorcerer

Bonus:

  • Paragon nodes within range gain + 15% (lvl 1) - 75% (lvl 21) bonus to their Fire damage and damage reduction modifiers.

Additional Bonus:

  • Every Pyromancy Skill you cast or every second you channel Incinerate increases your Fire damage by x 2% for 6 seconds, up to x 10%.

Requirements: 25 Willpower (in radius range)

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Reinforced

Rare: Sorcerer

Bonus:

  • Grants + 25% (lvl 1) - 125% (lvl 21) bonus to all Rare nodes within range.

Additional Bonus:

  • You gain 15% Damage Reduction while you have an active Barrier.

Requirements: 25 Willpower (in radius range)

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Stalagmite

Rare: Sorcerer

Bonus:

  • For every 5 Intelligence purchased within range, your Ice Spikes deal + 2% (lvl 1) - 10% (lvl 21) increased damage.

Additional Bonus:

Requirements: 40 Intelligence (in radius range)

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Tactician

Rare: Sorcerer

Bonus:

  • Grants + 25% (lvl 1) - 125% (lvl 21) bonus to all Rare nodes within range.

Additional Bonus:

  • You deal x 10% increased damage for 4 seconds after casting a Defensive Skill.

Requirements: 25 Dexterity (in radius range)

Tears of Blood.webp
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Tears of Blood

Unique:

Bonus:

  • For every 5 Core Stats purchased within range, you gain +2.0%[x] increased damage.
  • Grants +50.0% bonus to all Rare nodes withing range. Bonus increase by 10% every 10 levels.



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Territorial

Rare: Barbarian / Druid / Necromancer / Sorcerer

Bonus:

  • For every 5 Dexterity purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased damage to Close targets.

Additional Bonus:

  • You gain 15% Damage Reduction against Close enemies.

Requirements: 25 Dexterity (in radius range)

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Torch

Rare: Sorcerer

Bonus:

  • For every 5 Willpower purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased Burning damage (DoT).

Additional Bonus:

  • You deal x 2.5% increased damage per Nearby Burning enemy, up to x 12.5%.

Requirements: 25 Willpower (in radius range)

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Unleash

Rare: Sorcerer

Bonus:

  • Grants + 30% (lvl 1) - 150% (lvl 21) bonus to all Magic nodes within range.

Additional Bonus:

  • After spending 50 Mana, you deal x7% increased damage and gain x6.7% increased Mana Regeneration for 3 seconds.

Requirements: 40 Intelligence (in radius range)

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Warding

Rare: Sorcerer

Bonus:

  • Grants + 25% (lvl 1) - 125% (lvl 21) bonus to all Rare nodes within range.

Additional Bonus:

  • You take reduced damage the less Mana you have, up to 25%.

Requirements: 25 Willpower (in radius range)

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Winter

Rare: Sorcerer

Bonus:

  • Grants + 25% (lvl 1) - 125% (lvl 21) bonus to all Rare nodes within range.

Additional Bonus:

  • Whenever you Chill (CC) or Freeze (CC) an enemy, you deal x 3% increased Cold damage for 10 seconds, up to x 15%.

Requirements: 25 Dexterity (in radius range)