What are Glyphs?
Glyphs are not to be confused with runes. Glyphs are specific to Diablo 4 and can be found throughout Sanctuary. They are used specifically in the Paragon Board.
On the Paragon board are special tiles in which a Glyph can be embedded. When slotted, these Glyphs provide a bonus based on the number of active tiles within their radius.
Where do you get Glyphs?
Glyphs are obtained from Nightmare Dungeons which means you will at least need to be in World Tier 3 (Nightmare Difficulty). They can drop from elites, chests, and the final boss.
To access Nightmare Dungeons you will need acquire Nightmare Sigils. The best way to farm the Nightmare Sigils is by carrying out Tree of Whispers tasks or through crafting.
Leveling up Glyphs
Glyphs can be levelled up by entering Nightmare Dungeons and completing the dungeon. At the end of the boss fight the Glyph can be levelled up by accessing a console which will appear when you have completed the dungeoin. Upgrading a Glyph expands the radius of its effect, allowing each one to draw power from or impart power to even more active tiles. At levels 1 - 14 their radius is 3, at level 15 it increases to 4.
The statistics of the Glyph itself also improve the higher the level it is. Rare Glyphs can be levelled up to a maximum of 21 and Magic max out at level 11.
Glyph Types
The most important Glyphs are the Rare Glyphs as these make significant changes to a build. Magic Glyphs less so but they will still boost your build to a certain degree.
All Glyphs
Below are lists of all the Magic and Rare Glyphs you can place in Paragon Boards after reach character level 50.
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Rare: Barbarian
Bonus:
- Grants + 25% (lvl 1) - 125% (lvl 21) bonus to all Magic nodes within range.
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Additional Bonus:
- You deal x 8% increased damage while Wielding One-Handed Weapons.
Requirements: 40 Strength
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Rare: Barbarian
Bonus:
- For every 5 Dexterity purchased within range, you deal + 2% (lvl 1) - 8% (lvl 21) increased damage to Bleeding (DoT) targets.
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Additional Bonus:
Requirements: 25 Dexterity
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Rare: Barbarian
Bonus:
- Paragon nodes within range gain + 11% (lvl 1) - 55% (lvl 21) bonus to their Physical damage and damage reduction modifiers.
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Additional Bonus:
Requirements: 25 Willpower
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Rare: Barbarian
Bonus:
- For every 5 Strength purchased within range, you deal + 1.3% (lvl 1) - 5.3% (lvl 21) increased damage while wielding an Axe.
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Additional Bonus:
Requirements: 25 Willpower
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Rare: Barbarian
Bonus:
- For every 5 Strength purchased within range, you deal + 1.3% (lvl 1) - 5.3% (lvl 21) increased damage while wielding a Mace.
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Additional Bonus:
- While wielding a Mace, you deal x20% increased Overpower damage.
Requirements: 40 Strength
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Rare: Barbarian
Bonus:
- For every 5 Willpower purchased within range, you deal + 2% (lvl 1) - 8% (lvl 21) increased Bleeding (DoT) damage.
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Additional Bonus:
- Killing a Bleeding (DoT) enemy has a 10% chance to reduce the Cooldowns of your Non-Ultimate active Cooldowns by 1 second.
Requirements: 25 Willpower
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Rare: Barbarian / Druid / Necromancer
Bonus:
- For every 5 Willpower (Barb, Necro) / Intelligence (Druid) purchased within range, you deal:
- +3% (lvl 1) - 14.5% (lvl 21) (barb, necro)
- +7.9% (lvl 1) - 37.87% (lvl 21) (druid)
increased Overpower damage.
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Additional Bonus:
- Every 30 seconds, your next attack will Overpower. (Barb)
- When you Overpower an enemy, all damage they take from you is increased by x15% for 5 seconds. (Druid)
- When you Overpower an enemy, all damage they take from you and your Minions is increased by x12% for 5 seconds. (Necro)
Requirements: 25 Willpower (Barb, Necro) / Intelligence (Druid) (in radius range)
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Rare: Barbarian
Bonus:
- For every 5 Strength purchased within range, you deal + 1.3% (lvl 1) - 5.3% (lvl 21) increased damage while wielding a Polearm.
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Additional Bonus:
- While wielding a Polearm, you deal 10%[x] increased damage.
Requirements: 40 Strength
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Rare: Barbarian / Druid / Necromancer / Rogue / Sorcerer
Bonus:
- For every 5 Dexterity (Barb, Druid) / Strength (Rogue) / Dexterity (Necro, Sorc) purchased within range, you deal + 2% (lvl 1) - 8% (lvl 21) increased damage to Vulnerable targets.
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Additional Bonus:
- When an enemy is damaged by you, they become Vulnerable for 3 seconds. This cannot happen more than once every 20 seconds per enemy.
Requirements: 25 Dexterity (Barb, Druid) / Strength (Rogue) / Dexterity (Necro, Sorc) (in radius range)
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Rare: Barbarian / Necromancer / Sorcerer
Bonus:
- For every 5 Willpower purchased within range, you deal + 2.65% (lvl 1) - 10% (lvl 21) increased damage while Healthy.
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Additional Bonus:
- You gain + 30% increased Potion Healing.
Requirements: 25 Willpower
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Rare: Barbarian
Bonus:
- For every 5 Strength purchased within range, you deal + 1.3% (lvl 1) - 5.3% (lvl 21) increased damage while Berserking.
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Additional Bonus:
- While Berserking, you take 10% reduced damage from Elites.
Requirements: 40 Strength
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Rare: Barbarian
Bonus:
- Grants + 25% (lvl 1) - 125% (lvl 21) bonus to all Magic nodes within range.
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Additional Bonus:
- After casting a Shout Skill, the active Cooldown of every other Shout Skill is reduced by 2 seconds.
Requirements: 40 Strength
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Rare: Barbarian
Bonus:
- Grants + 25% (lvl 1) - 125% (lvl 21) bonus to all Magic nodes within range.
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Additional Bonus:
- You deal x 8% increased damage while wielding Two-Handed weapons.
Requirements: 40 Strength
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Rare: Barbarian
Bonus:
- For every 5 Dexterity purchased within range, Skills that Swap to a different weapon deal + 2.7% (lvl 1) - 16.7% (lvl 21) increased damage.
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Additional Bonus:
Requirements: 25 Dexterity
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Rare: Barbarian
Bonus:
- Grants + 20% (lvl 1) - 100% (lvl 21) bonus to all Rare nodes within range.
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Additional Bonus:
- Dealing Thorns damage to an enemy increases all damage it takes from you by x 1%, up to x 8% for 10 seconds.
Requirements: 25 Willpower
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Rare: Barbarian
Bonus:
- For every 5 Strength purchased within range, your Earthquakes deal + 13.3% (lvl 1) - 40% (lvl 21) increased damage.
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Additional Bonus:
- You deal x 10% increased damage to Bosses and Crowd Controlled enemies for each active Earthquake.
Requirements: 40 Strength
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Rare: Barbarian
Bonus:
- For every 5 Strength purchased within range, you deal + 1.3% (lvl 1) - 5.3% (lvl 21) increased damage while wielding a Sword.
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Additional Bonus:
- While wielding a Sword, you gain 5 Fury when you kill an enemy.
Requirements: 40 Strength
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Season 2
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Unique:
Bonus:
- For every 5 Core Stats purchased within range, you gain +2.0%[x] increased damage.
- Grants +50.0% bonus to all Rare nodes withing range. Bonus increase by 10% every 10 levels.
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Rare: Barbarian / Druid / Necromancer / Sorcerer
Bonus:
- For every 5 Dexterity purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased damage to Close targets.
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Additional Bonus:
- You gain 15% Damage Reduction against Close enemies.
Requirements: 25 Dexterity (in radius range)
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Rare: Barbarain
Bonus:
- For every 5 Strength purchased within range, your Dust Devils deal + 13.3% (lvl 1) - 40% (lvl 21) increased damage.
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Additional Bonus:
- You deal x 13% increased damage for 4 seconds after creating a Dust Devil.
Requirements: 40 Strength
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Rare: Barbarian / Druid / Necromancer
Bonus:
- For every 5 Willpower (Barb, Necro) / Intelligence (Druid) purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased damage while Fortified.
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Additional Bonus:
- You gain 10% Damage Reduction the more Fortify you have.
Requirements: 25 Willpower (Barb, Necro) / Intelligence (Druid) (in radius range)
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Rare: Barbarian
Bonus:
- Paragon nodes within range gain + 11% (lvl 1) - 55% (lvl 21) bonus to their Physical damage and damage reduction modifiers.
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Additional Bonus:
- Hitting with a Weapon Mastery Skill reduces the active Cooldown of another random Weapon Mastery Skill by 2 seconds.
Requirements: 25 Dexterity
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Rare: Barbarian
Bonus:
- For every 5 Dexterity purchased within range, you deal + 3% (lvl 1) - 15% (lvl 21) increased Critical Strike Damage.
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Additional Bonus:
Requirements: 25 Dexterity
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Rare: Druid / Rogue
Bonus:
- For every 5 Intelligence (Druid) / Strength (Rogue) purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased Poison damage.
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Additional Bonus:
- Poisoning damage effects have a 15% chance to deal double the amount of damage over their duration.
Requirements: 25 Intelligence (Druid) / Strength (Rogue) (in radius range)
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Rare: Barbarian / Druid / Necromancer
Bonus:
- For every 5 Willpower (Barb, Necro) / Intelligence (Druid) purchased within range, you deal:
- +3% (lvl 1) - 14.5% (lvl 21) (barb, necro)
- +7.9% (lvl 1) - 37.87% (lvl 21) (druid)
increased Overpower damage.
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Additional Bonus:
- Every 30 seconds, your next attack will Overpower. (Barb)
- When you Overpower an enemy, all damage they take from you is increased by x15% for 5 seconds. (Druid)
- When you Overpower an enemy, all damage they take from you and your Minions is increased by x12% for 5 seconds. (Necro)
Requirements: 25 Willpower (Barb, Necro) / Intelligence (Druid) (in radius range)
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Rare: Druid
Bonus:
- Grants + 30% (lvl 1) - 150% (lvl 21) bonus to all Magic nodes within range.
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Additional Bonus:
Requirements: 40 Willpower (in radius range)
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Rare: Druid
Bonus:
- For every 5 Willpower purchased within range, your Lightning Bolts and Dancing Bolts deal + 13.3% (lvl 1) - 40% (lvl 21) increased damage.
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Additional Bonus:
- Enemies damaged by your Lightning Bolts or Dancing Bolts take x 20% increased damage from you for 5 seconds.
Requirements: 40 Willpower (in radius range)
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Rare: Barbarian / Druid / Necromancer / Rogue / Sorcerer
Bonus:
- For every 5 Dexterity (Barb, Druid) / Strength (Rogue) / Dexterity (Necro, Sorc) purchased within range, you deal + 2% (lvl 1) - 8% (lvl 21) increased damage to Vulnerable targets.
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Additional Bonus:
- When an enemy is damaged by you, they become Vulnerable for 3 seconds. This cannot happen more than once every 20 seconds per enemy.
Requirements: 25 Dexterity (Barb, Druid) / Strength (Rogue) / Dexterity (Necro, Sorc) (in radius range)
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Rare: Druid
Bonus:
- Grants + 30% (lvl 1) - 150% (lvl 21) bonus to all Magic nodes within range.
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Additional Bonus:
- While in Werewolf or Werebear form, Close enemies take x 12% increased damage from you.
Requirements: 40 Willpower (in radius range)
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Rare: Druid
Bonus:
- For every 5 Dexterity purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased Lightning damage.
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Additional Bonus:
- You deal x 12% increased Lightning damage to both Healthy and Injured enemies.
Requirements: 25 Dexterity (in radius range)
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Rare: Druid
Bonus:
- For every 5 Intelligence purchased within range, you deal + 2.65 (lvl 1) - 10% (lvl 21) increased damage while Healthy.
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Additional Bonus:
- You gain + 30% increased Potion Healing.
Requirements: 25 Intelligence (in radius range)
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Rare: Druid
Bonus:
- For every 5 Willpower purchased within range, you deal + 1.3% (lvl 1) - 6.6% (lvl 21) increased damage while in Human form.
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Additional Bonus:
- You gain 10% Damage Reduction while in Human form.
Requirements: 40 Willpower (in radius range)
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Rare: Druid
Bonus:
- Grants + 25% (lvl 1) - 125% (lvl 21) bonus to all Rare nodes within range.
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Additional Bonus:
- You and your Companions dealx 10% increased Non-Physical damage.
Requirements: 25 Intelligence (in radius range)
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Rare: Druid
Bonus:
- Grants + 25% (lvl 1) - 125% (lvl 21) bonus to all Rare nodes within range.
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Additional Bonus:
- You deal x 16% increased Physical damage to Non-Elites and Bosses.
Requirements: 25 Dexterity (in radius range)
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Rare: Druid
Bonus:
- Grants + 25% (lvl 1) - 125% (lvl 21) bonus to all Rare nodes within range.
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Additional Bonus:
- You have a 30% chance when Shapeshifting to gain a Barrier that absorbs 15% of your Maximum Life in damage for 6 seconds.
Requirements: 25 Dexterity (in radius range)
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Rare: Druid
Bonus:
- Grants + 25% (lvl 1) - 125% (lvl 21) bonus to all Rare nodes within range.
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Additional Bonus:
- You gain 15% Damage Reduction while you have an active Barrier.
Requirements: 25 Intelligence (in radius range)
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Rare: Druid
Bonus:
- Grants + 25% (lvl 1) - 125% (lvl 21) bonus to all Rare nodes within range.
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Additional Bonus:
Requirements: 25 Dexterity (in radius range)
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Rare: Druid
Bonus:
- For every 5 Dexterity purchased within range, you deal + 4% (lvl 1) - 20% (lvl 21) increased Critical Strike Damage.
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Additional Bonus:
- Critical Strikes increase the damage an enemy takes from you by x 2% for 20 seconds, up to x 12%.
Requirements: 25 Dexterity (in radius range)
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Season 2
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Unique:
Bonus:
- For every 5 Core Stats purchased within range, you gain +2.0%[x] increased damage.
- Grants +50.0% bonus to all Rare nodes withing range. Bonus increase by 10% every 10 levels.
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Rare: Druid
Bonus:
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Additional Bonus:
Requirements: 25 Dexterity (in radius range)
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Rare: Barbarian / Druid / Necromancer / Sorcerer
Bonus:
- For every 5 Dexterity purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased damage to Close targets.
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Additional Bonus:
- You gain 15% Damage Reduction against Close enemies.
Requirements: 25 Dexterity (in radius range)
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Rare: Druid / Rogue
Bonus:
- For every 5 Dexterity (Druid) / Intelligence (Rogue) purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased damage to Poisoned targets.
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Additional Bonus:
- Poisoning damage effects last x 40% longer.
Requirements: 25 Dexterity (Druid) / Intelligence (Rogue) (in radius range)
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Rare: Barbarian / Druid / Necromancer
Bonus:
- For every 5 Willpower (Barb, Necro) / Intelligence (Druid) purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased damage while Fortified.
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Additional Bonus:
- You gain 10% Damage Reduction the more Fortify you have.
Requirements: 25 Willpower (Barb, Necro) / Intelligence (Druid) (in radius range)
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Rare: Druid
Bonus:
- For every 5 Willpower purchased within range, you deal + 1.3% (lvl 1) - 6.6% (lvl 21) increased damage while in werebear form.
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Additional Bonus:
- You gain 10% Damage Reduction while in Werebear form.
Requirements: 40 Willpower (in radius range)
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Rare: Druid
Bonus:
- For every 5 Willpower purchased within range, you deal + 1.3% (lvl 1) - 6.6% (lvl 21) increased damage while in Werewolf form.
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Additional Bonus:
- You gain 10% Damage Reduction while in Werewolf form.
Requirements: 40 Willpower (in radius range)
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Rare: Druid
Bonus:
- For every 5 Intelligence purchased within range, Companion skills deal + 5% (lvl 1) - 25% (lvl 21) increased damage.
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Additional Bonus:
Requirements: 25 Intelligence (in radius range)
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Rare: Rogue
Bonus:
- For every 5 Strength purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased damage to targets affected by Trap Skills.
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Additional Bonus:
- Enemies affected by Trap Skills take x 10% increased damage from you.
Requirements: 25 Strength (in radius range)
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Rare: Druid / Rogue
Bonus:
- For every 5 Intelligence (Druid) / Strength (Rogue) purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased Poison damage.
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Additional Bonus:
- Poisoning damage effects have a 15% chance to deal double the amount of damage over their duration.
Requirements: 25 Intelligence (Druid) / Strength (Rogue) (in radius range)
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Rare: Rogue
Bonus:
- For every 5 Intelligence purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased Non-physical damage.
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Additional Bonus:
- Non-Physical damage increases all the Non-Physical damage an enemy takes from you by x 1%, up to x 10%, for 15 seconds.
Requirements: 25 Intelligence (in radius range)
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Rare: Rogue
Bonus:
- For every 5 Dexterity purchased within range, you deal + 2% (lvl 1) - 6.5% (lvl 21) increased Physical damage.
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Additional Bonus:
- Physical damage increases the damage an enemy takes from you by x 1%, up to x 10%, for 15 seconds.
Requirements: 40 Dexterity (in radius range)
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Rare: Rogue
Bonus:
- For every 5 Dexterity purchased within range, Cutthroat Skills deal + 1.3% (lvl 1) - 6.6% (lvl 21) increased damage.
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Additional Bonus:
- While wielding a Melee weapon, you take 10% reduced damage.
Requirements: 40 Dexterity (in radius range)
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Rare: Rogue
Bonus:
- For every 5 Intelligence purchased within range, you deal + 4% (lvl 1) - 20% (lvl 21) increased Critical Strike Damage.
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Additional Bonus:
Requirements: 25 Intelligence (in radius range)
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Rare: Necromancer / Sorcerer / Rogue
Bonus:
- For every 5 Intelligence (Necro) purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased damage to Crowd Controlled targets.
- For every 5 Intelligence (Rogue) / 5 Dexterity (Sorc) purchased within range, you deal 3% (lvl 1) - 15% (lvl 21) increased damage to Crowd Controlled enemies.
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Additional Bonus:
Requirements: 40 Int (Necro), 25 Int (Rogue), 25 Dex (Sorc) (in radius range)
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Rare: Rogue
Bonus:
- Grants + 30% (lvl 1) - 150% (lvl 21) bonus to all Magic nodes within range.
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Additional Bonus:
- When you hit an enemy with an attack that applies a Crowd Control effect, they take x 2%, up to x 10%, increased damage from you for 20 seconds.
Requirements: 40 Dexterity (in radius range)
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Rare: Rogue
Bonus:
- Grants + 25% (lvl 1) - 125% (lvl 21) bonus to all Rare nodes within range.
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Additional Bonus:
- You take 15% reduced Physical damage from Vulnerable enemies.
Requirements: 25 Strength (in radius range)
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Rare: Rogue
Bonus:
- Grants + 25% (lvl 1) - 125% (lvl 21) bonus to all Rare nodes within range.
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Additional Bonus:
Requirements: 25 Intelligence (in radius range)
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Rare: Barbarian / Druid / Necromancer / Rogue / Sorcerer
Bonus:
- For every 5 Dexterity (Barb, Druid) / Strength (Rogue) / Dexterity (Necro, Sorc) purchased within range, you deal + 2% (lvl 1) - 8% (lvl 21) increased damage to Vulnerable targets.
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Additional Bonus:
- When an enemy is damaged by you, they become Vulnerable for 3 seconds. This cannot happen more than once every 20 seconds per enemy.
Requirements: 25 Dexterity (Barb, Druid) / Strength (Rogue) / Dexterity (Necro, Sorc) (in radius range)
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Rare: Rogue
Bonus:
- For every 5 Dexterity purchased within range, your Stun Grenades deal + 13.3% (lvl 1) - 40% (lvl 21) increased damage.
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Additional Bonus:
- You gain 15%[x] Damage Reduction for 2 seconds after dropping a Stun Grenade.
Requirements: 40 Dexterity (in radius range)
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Rare: Rogue
Bonus:
- Grants + 30% (lvl 1) - 150% (lvl 21) bonus to all Magic nodes within range.
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Additional Bonus:
- When you cast an Agility Skill, you deal 10%[x] increased damage and gain 15%[x] increased Energy Regeneration for 6 seconds.
Requirements: 40 Dexterity (in radius range)
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Rare: Rogue
Bonus:
- For every 5 Dexterity purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased damage to Chilled (CC) targets.
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Additional Bonus:
- You gain x 20% increased Chill (CC) effect.
Requirements: 40 Dexterity (in radius range)
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Rare: Rogue
Bonus:
- For every 5 Intelligence purchased within range, Skills that are Imbued deal + 3% (lvl 1) - 15% (lvl 21) increased damage.
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Additional Bonus:
- Casting an Imbuement Skill reduces the active Cooldown of another random Imbuement Skill by 0.5 seconds.
Requirements: 25 Intelligence (in radius range)
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Rare: Rogue
Bonus:
- For every 5 Intelligence purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased Shadow damage.
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Additional Bonus:
Requirements: 25 Intelligence (in radius range)
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Rare: Rogue
Bonus:
- Grants + 25% (lvl 1) - 125% (lvl 21) bonus to all Rare nodes within range.
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Additional Bonus:
- You deal x 13% increased Physical damage to both Healthy and Injured enemies.
Requirements: 25 Strength (in radius range)
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Rare: Rogue
Bonus:
- For every 5 Dexterity purchased within range, Marksman Skills deal + 1.3% (lvl 1) - 6.6% (lvl 21) increased damage.
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Additional Bonus:
- While wielding a Ranged weapon, you take 10% reduced damage.
Requirements: 40 Dexterity (in radius range)
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Rare: Rogue
Bonus:
- For every 5 Intelligence purchased within range, Trap Skills deal + 2.6% (lvl 1) - 13.3% (lvl 21) increased damage.
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Additional Bonus:
Requirements: 40 Intelligence (in radius range)
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Season 2
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Unique:
Bonus:
- For every 5 Core Stats purchased within range, you gain +2.0%[x] increased damage.
- Grants +50.0% bonus to all Rare nodes withing range. Bonus increase by 10% every 10 levels.
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Rare: Druid / Rogue
Bonus:
- For every 5 Dexterity (Druid) / Intelligence (Rogue) purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased damage to Poisoned targets.
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Additional Bonus:
- Poisoning damage effects last x 40% longer.
Requirements: 25 Dexterity (Druid) / Intelligence (Rogue) (in radius range)
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Rare: Rogue
Bonus:
- For every 5 Strength purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased damage to Close targets.
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Additional Bonus:
- You gain 15% Damage Reduction against Close enemies.
Requirements: 25 Strength (in radius range)
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Rare: Rogue
Bonus:
- Grants + 30% (lvl 1) - 150% (lvl 21) bonus to all Magic nodes within range.
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Additional Bonus:
- Non-Basic and Non-Core Skills deal 25%[x] increased damage.
Requirements: 40 Dexterity (in radius range)
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Rare: Necromancer
Bonus:
- Paragon nodes within range gain + 15% (lvl 1) - 75% (lvl 21) bonus to their Non-physical damage and damage reduction modifiers.
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Additional Bonus:
- You and your Minions deal x 10% increased Non-Physical damage.
Requirements: 25 Dexterity (in radius range)
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Rare: Necromancer
Bonus:
- Grants + 30% (lvl 1) - 150% (lvl 21) bonus to all Magic nodes within range.
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Additional Bonus:
- Enemies affected by Curse Skills take x 10% increased damage from you and your Minions.
Requirements: 40 Intelligence (in radius range)
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Rare: Necromancer
Bonus:
- Grants 30% bonus to all Magic nodes within range.
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Additional Bonus:
Requirements: 40 Intelligence (in radius range)
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Rare: Necromancer / Sorcerer / Rogue
Bonus:
- For every 5 Intelligence (Necro) purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased damage to Crowd Controlled targets.
- For every 5 Intelligence (Rogue) / 5 Dexterity (Sorc) purchased within range, you deal 3% (lvl 1) - 15% (lvl 21) increased damage to Crowd Controlled enemies.
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Additional Bonus:
Requirements: 40 Int (Necro), 25 Int (Rogue), 25 Dex (Sorc) (in radius range)
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Rare: Necromancer
Bonus:
- Grants + 30% (lvl 1) - 150% (lvl 21) bonus to their Physical damage and damage reduction modifiers.
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Additional Bonus:
- You and your Minions deal x 10% increased Physical damage.
Requirements: 40 Intelligence (in radius range)
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Rare: Necromancer
Bonus:
- For every 5 Intelligence purchased within range, you deal + 1.3% (lvl 1) - 6.6% (lvl 21) increased Shadow damage.
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Additional Bonus:
- Whenever you or your Minions deal Shadow damage to an enemy, that enemy deals 2% reduced damage, up to 10%, for 5 seconds.
Requirements: 40 Intelligence (in radius range)
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Rare: Necromancer
Bonus:
- Paragon nodes within range gain + 20% (lvl 1) - 100% (lvl 21) bonus to their Minion damage and damage reduction modifiers.
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Additional Bonus:
- Whenever your Minion damage deal damage to an enemy, that enemy takes x 1% increased damage from you and your Minions, up to x 15%, for 10 seconds.
Requirements: 40 Intelligence (in radius range)
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Rare: Necromancer
Bonus:
- For every 5 Willpower purchased within range, your Desecrated Ground deals 20%[+] increased damage.
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Additional Bonus:
- While standing in your Desecrated Ground, you deal 20%[x] increased Shadow damage.
Requirements: 25 Willpower (in radius range)
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Rare: Barbarian / Druid / Necromancer
Bonus:
- For every 5 Willpower (Barb, Necro) / Intelligence (Druid) purchased within range, you deal:
- +3% (lvl 1) - 14.5% (lvl 21) (barb, necro)
- +7.9% (lvl 1) - 37.87% (lvl 21) (druid)
increased Overpower damage.
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Additional Bonus:
- Every 30 seconds, your next attack will Overpower. (Barb)
- When you Overpower an enemy, all damage they take from you is increased by x15% for 5 seconds. (Druid)
- When you Overpower an enemy, all damage they take from you and your Minions is increased by x12% for 5 seconds. (Necro)
Requirements: 25 Willpower (Barb, Necro) / Intelligence (Druid) (in radius range)
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Rare: Necromancer
Bonus:
- For every 5 Dexterity purchased within range, you deal + 4% (lvl 1) - 20% (lvl 21) increased Critical Strike Damage.
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Additional Bonus:
Requirements: 25 Dexterity (in radius range)
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Rare: Necromancer
Bonus:
- For every 5 Intelligence purchased within range, your Corpse Skills deal + 3.3% (lvl 1) - 14% (lvl 21) increased damage.
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Additional Bonus:
- Consuming a Corpse Fortifies you for 4% of your Maximum Life and grants 4% Damage Reduction for 4 seconds.
Requirements: 40 Intelligence (in radius range)
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Rare: Barbarian / Druid / Necromancer / Rogue / Sorcerer
Bonus:
- For every 5 Dexterity (Barb, Druid) / Strength (Rogue) / Dexterity (Necro, Sorc) purchased within range, you deal + 2% (lvl 1) - 8% (lvl 21) increased damage to Vulnerable targets.
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Additional Bonus:
- When an enemy is damaged by you, they become Vulnerable for 3 seconds. This cannot happen more than once every 20 seconds per enemy.
Requirements: 25 Dexterity (Barb, Druid) / Strength (Rogue) / Dexterity (Necro, Sorc) (in radius range)
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Rare: Necromancer
Bonus:
- For every 5 Willpower purchased within range, Golems gain + 4% (lvl 1) - 20% (lvl 21) increased damage.
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Additional Bonus:
- Golems deal x 25% increased damage.
Requirements: 25 Willpower (in radius range)
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Rare: Necromancer
Bonus:
- Grants + 25% (lvl 1) - 125% (lvl 21) bonus to all Rare nodes within range.
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Additional Bonus:
- You deal 3%[x] increased damage, up to 18%[x], for every Close Corpse.
Requirements: 25 Dexterity (in radius range)
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Rare: Barbarian / Necromancer / Sorcerer
Bonus:
- For every 5 Willpower purchased within range, you deal + 2.65% (lvl 1) - 10% (lvl 21) increased damage while Healthy.
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Additional Bonus:
- You gain + 30% increased Potion Healing.
Requirements: 25 Willpower
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Rare: Necromancer
Bonus:
- For every 5 Intelligence purchased within range, Skeleton Mages deal + 2.6% (lvl 1) - 13.3% (lvl 21) increased damage.
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Additional Bonus:
- Minions gain + 35% increased Resistance to All Elements.
Requirements: 40 Intelligence (in radius range)
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Rare: Necromancer
Bonus:
- Grants +30% (lvl 1) - 150% (lvl 21) bonus to all Magic nodes within range.
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Additional Bonus:
- You deal x 10% increased damage while you have no active Minions.
Requirements: 40 Intelligence (in radius range)
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Rare: Necromancer
Bonus:
- For every 5 Intelligence purchased within range, you deal + 1.3% (lvl 1) - 6.6% (lvl 21) increased Shadow Damage over time(DoT).
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Additional Bonus:
- You and your Minions deal x 10% increased damage to enemies affected by Shadow Damage over time (DoT) effects.
Requirements: 40 Intelligence (in radius range)
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Season 2
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Unique:
Bonus:
- For every 5 Core Stats purchased within range, you gain +2.0%[x] increased damage.
- Grants +50.0% bonus to all Rare nodes withing range. Bonus increase by 10% every 10 levels.
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Rare: Barbarian / Druid / Necromancer / Sorcerer
Bonus:
- For every 5 Dexterity purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased damage to Close targets.
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Additional Bonus:
- You gain 15% Damage Reduction against Close enemies.
Requirements: 25 Dexterity (in radius range)
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Rare: Barbarian / Druid / Necromancer
Bonus:
- For every 5 Willpower (Barb, Necro) / Intelligence (Druid) purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased damage while Fortified.
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Additional Bonus:
- You gain 10% Damage Reduction the more Fortify you have.
Requirements: 25 Willpower (Barb, Necro) / Intelligence (Druid) (in radius range)
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Rare: Necromancer
Bonus:
- For every 5 Dexterity purchased within range, Skeletal Warriors deal + 4% (lvl 1) - 20% (lvl 21) increased damage.
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Additional Bonus:
- Minions gain + 30% increased Armor.
Requirements: 25 Dexterity (in radius range)
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Rare: Sorcerer
Bonus:
- For every 5 Intelligence within range, Mastery Skills gain + 2% (lvl 1) - 10% (lvl 21) increased damage.
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Additional Bonus:
Requirements: 40 Intelligence (in radius range)
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Rare: Sorcerer
Bonus:
- For every 5 Intelligence within range, Crackling Energy deals + 2% (lvl 1) - 13% (lvl 21_ increased damage.
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Additional Bonus:
- Picking up Crackling Energy grants you x 5% increased damage for 5 seconds, up to x 15%.
Requirements: 40 Intelligence (in radius range)
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Rare: Sorcerer
Bonus:
- For every 5 Intelligence within range, Conjuration Skills gain + 3% (lvl 1) - 15% (lvl 21) increased damage.
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Additional Bonus:
Requirements: 40 Intelligence (in radius range)
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Rare: Necromancer / Sorcerer / Rogue
Bonus:
- For every 5 Intelligence (Necro) purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased damage to Crowd Controlled targets.
- For every 5 Intelligence (Rogue) / 5 Dexterity (Sorc) purchased within range, you deal 3% (lvl 1) - 15% (lvl 21) increased damage to Crowd Controlled enemies.
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Additional Bonus:
Requirements: 40 Int (Necro), 25 Int (Rogue), 25 Dex (Sorc) (in radius range)
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Rare: Sorcerer
Bonus:
- For every 5 Dexterity purchased within range, you deal + 4% (lvl 1) - 20% (lvl 21) increased Critical Strike Damage.
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Additional Bonus:
- Critical Strikes increase all damage the enemy takes from you by x 2% for 10 seconds, up to x 12%.
Requirements: 25 Dexterity (in radius range)
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Rare: Sorcerer
Bonus:
- Paragon nodes within range gain + 15% (lvl 1) - 75% (lvl 21) bonus to their Lightning damage and damage reduction modifiers.
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Additional Bonus:
Requirements: 25 Dexterity (in radius range)
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Rare: Sorcerer
Bonus:
- Paragon nodes within range gain + 15% (lvl 1) - 75% (lvl 21) bonus to their Non-physical damage and damage reduction modifiers.
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Additional Bonus:
- Dealing Fire, Cold, or Lightning damage to an enemy increases all damage you deal to them by x 5% for 10 seconds, stacking once per element.
Requirements: 40 Intelligence (in radius range)
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Rare: Sorcerer
Bonus:
- For every 5 Intelligence purchased within range, you deal +2% (lvl 1) -10% (lvl 21) increased Non-physical damage.
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Additional Bonus:
- For each skill equipped in your Enchantment Slots, gain + 5% Maximum Resistance to that Skill's element.
Requirements: 40 Intelligence (in radius range)
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Rare: Barbarian / Druid / Necromancer / Rogue / Sorcerer
Bonus:
- For every 5 Dexterity (Barb, Druid) / Strength (Rogue) / Dexterity (Necro, Sorc) purchased within range, you deal + 2% (lvl 1) - 8% (lvl 21) increased damage to Vulnerable targets.
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Additional Bonus:
- When an enemy is damaged by you, they become Vulnerable for 3 seconds. This cannot happen more than once every 20 seconds per enemy.
Requirements: 25 Dexterity (Barb, Druid) / Strength (Rogue) / Dexterity (Necro, Sorc) (in radius range)
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Rare: Sorcerer
Bonus:
- For every 5 Dexterity purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased damage to Burning (DoT) targets.
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Additional Bonus:
- You deal x 10% increased direct damage to Burning (DoT) enemies.
Requirements: 25 Dexterity (in radius range)
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Rare: Sorcerer
Bonus:
- For every 5 Willpower purchased within range, you deal + 3% (lvl 1) - 15% (lvl 21) increased damage to Chilled (CC) targets.
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Additional Bonus:
- Enemies deal 15% reduced damage to you for 5 seconds after they are no longer Frozen.
Requirements: 25 Willpower (in radius range)
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Rare: Barbarian / Necromancer / Sorcerer
Bonus:
- For every 5 Willpower purchased within range, you deal + 2.65% (lvl 1) - 10% (lvl 21) increased damage while Healthy.
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Additional Bonus:
- You gain + 30% increased Potion Healing.
Requirements: 25 Willpower
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Rare: Sorcerer
Bonus:
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Additional Bonus:
- Enemies damaged by your Conjuration Skills deal 1% reduced damage to you for 6 seconds, stacking up to 15%.
Requirements: 25 Dexterity (in radius range)
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Rare: Sorcerer
Bonus:
- Paragon nodes within range gain + 15% (lvl 1) - 75% (lvl 21) bonus to their Fire damage and damage reduction modifiers.
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Additional Bonus:
- Every Pyromancy Skill you cast or every second you channel Incinerate increases your Fire damage by x 2% for 6 seconds, up to x 10%.
Requirements: 25 Willpower (in radius range)
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Rare: Sorcerer
Bonus:
- Grants + 25% (lvl 1) - 125% (lvl 21) bonus to all Rare nodes within range.
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Additional Bonus:
- You gain 15% Damage Reduction while you have an active Barrier.
Requirements: 25 Willpower (in radius range)
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Rare: Sorcerer
Bonus:
- For every 5 Intelligence purchased within range, your Ice Spikes deal + 2% (lvl 1) - 10% (lvl 21) increased damage.
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Additional Bonus:
Requirements: 40 Intelligence (in radius range)
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Rare: Sorcerer
Bonus:
- Grants + 25% (lvl 1) - 125% (lvl 21) bonus to all Rare nodes within range.
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Additional Bonus:
- You deal x 10% increased damage for 4 seconds after casting a Defensive Skill. This duration increases by 4 seconds for each Defensive Skill not on your Action Bar.
Requirements: 25 Dexterity (in radius range)
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Season 2
|
Unique:
Bonus:
- For every 5 Core Stats purchased within range, you gain +2.0%[x] increased damage.
- Grants +50.0% bonus to all Rare nodes withing range. Bonus increase by 10% every 10 levels.
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Rare: Barbarian / Druid / Necromancer / Sorcerer
Bonus:
- For every 5 Dexterity purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased damage to Close targets.
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Additional Bonus:
- You gain 15% Damage Reduction against Close enemies.
Requirements: 25 Dexterity (in radius range)
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Rare: Sorcerer
Bonus:
- For every 5 Willpower purchased within range, you deal + 2% (lvl 1) - 10% (lvl 21) increased Burning damage (DoT).
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Additional Bonus:
- You deal x 2.5% increased damage per Nearby Burning enemy, up to x 12.5%.
Requirements: 25 Willpower (in radius range)
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Rare: Sorcerer
Bonus:
- Grants + 30% (lvl 1) - 150% (lvl 21) bonus to all Magic nodes within range.
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Additional Bonus:
- After spending 50 Mana, you deal x7% increased damage and gain x6.7% increased Mana Regeneration for 3 seconds.
Requirements: 40 Intelligence (in radius range)
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Rare: Sorcerer
Bonus:
- Grants + 25% (lvl 1) - 125% (lvl 21) bonus to all Rare nodes within range.
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Additional Bonus:
- You take reduced damage the less Mana you have, up to 25%.
Requirements: 25 Willpower (in radius range)
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Rare: Sorcerer
Bonus:
- Grants + 25% (lvl 1) - 125% (lvl 21) bonus to all Rare nodes within range.
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Additional Bonus:
- Whenever you Chill (CC) or Freeze (CC) an enemy, you deal x 4% increased Cold damage for 10 seconds, up to x 18%.
Requirements: 25 Dexterity (in radius range)
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Magic: Barbarian / Druid / Necromancer
Bonus:
- For every 5 Willpower (Barb/Necro) / Intelligence (Druid) purchased within range, you gain + 0.8% increased damage while Fortified.
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Magic: Druid / Rogue
Bonus:
- For every 5 Intelligence (Druid) / Strength (Rogue) purchased within range, you gain + 1.1% increased damage to Crowd Controlled targets.
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Magic: Barbarian / Druid / Necromancer
Bonus:
- For every 5 Willpower (Barb, Necro) / Intelligence (Druid) purchased within range, you gain + 3% increased Overpower Damage.
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Magic: Barbarian
Bonus:
- For every 5 Strength purchased within range, you gain 0.5% increased Damage.
|
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Magic: Necromancer / Sorcerer
Bonus:
- For every 5 Intelligence purchased within range, you gain + 0.5% increased damage.
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Changes to Glyphs
Patch 1.2.0, October 17, 2023
- Glyph Experience has increased across the board, with a significant increase at earlier tiers. Overall glyph experience across all tiers is up 19%.
Patch 1.0.2d, June 4, 2023
- All Glyph Bonus scaling has been reduced by 34%, except for the following:
- Critical Strike Damage Glyphs’ Bonus reduced by 66%.
- Vulnerable Glyphs’ Bonus reduced by 66%
- Glyphs’ Bonus to Rare nodes reduced by 50%
- Glyphs’ Bonus to Magic nodes reduced by 40%
- Glyphs’ Bonus to Cold/Fire/Lightning/Non-Physical/Physical nodes reduced by 62.5%