The Sorcerer has access to six groups of skills and one set of Masteries (Key Passives):
- Basic - Elemental damage skills that don't cost mana so always available to use. No Cooldowns.
- Core - Elemental damage at the cost of mana. No Cooldowns.
- Defensive - These mitigate damage received and increase survivability. They don't cost mana but do have Cooldowns.
- Conjuration - Summon elemental entities. They don't cost mana.
- Mastery - Heavy-duty damage. Cost mana but don't have Cooldowns.
- Ultimate - Offensive and defensive. They don't cost mana but have long Cooldowns.
- Key Passives - Drive vital synergies through unique interactions.
The tables are read from left to right with the upgrades listed to the right of the main skill. All Passives are at the end of each skill Tree.
BasicRequired Points: 0 |
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Frost BoltLucky Hit Chance: 40% |
Enhanced Frost BoltFrost Bolt has a 15% chance to explode on Chilled targets hitting surrounding enemies. Chance increased to 100% against Frozen targets. |
Glinting Frost BoltFrost Bolt generates 4 Mana when hitting Chilled or Frozen (CC) enemies. |
Flickering Frost BoltFrost Bolt makes Frozen (CC) enemies Vulnerable for 3 seconds. |
* Chilled enemies have reduced Movement Speed. Repeatedly Chilling and enemy will Freeze it.
* Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.
* Vulnerable enemies take 20% increased damage.
Fire BoltLucky Hit Chance: 35% |
Enhanced Fire Bolt |
Glinting Fire BoltFire Bolt increase the Burning damage (DoT) you deal to the enemy by 25%[x] for 3 seconds. |
Flickering Fire Bolt |
* Burning is damage over time with fire. Anything boosting fire damage or damage over time will improve burning.
SparkLucky Hit Chance: 9% |
Enhanced SparkEach time Spark hits its primary target, it has 40% chance to hit to 3 additional enemies dealing 9% damage. If there are no other enemies to hit, Spark instead deals x 20% increased damage to its primary target. |
Glinting SparkSpark grants 2%[+] increased Critical Strike Chance per cast for 5 seconds, up to 8%[+]. At max stacks, your Spark hits grant 1 Mana. |
Flickering SparkEach time Spark hits an enemy it has a 4% chance to form a Crackling Energy. |
* Crackling Energy periodically damages surrounding enemies when picked up.
Arc LashLucky Hit Chance: 14% |
Enhanced Arc LashIf Arc Lash's initial swipe Critically Strikes, it swipes an additional time. |
Glinting Arc LashHitting a Stunned (CC) enemy with Arc Lash reduces your Cooldowns by 0.15 seconds. |
Flickering Arc LashArc Lash grants 5 Mana if your swipe hits at least one enemy. When you hit 3 or more enemies or a Boss, your next swipe also deals 50%[x] more damage. |
CoreRequired Points: 2 |
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FireballMana Cost: 35 |
Enhanced FireballCasting Fireball increases its radius by 50% and Burns (DoT) enemies for 10% damage over 6 seconds. |
Greater FireballFireball deals 10% Burning damage (DoT) you've applied to enemies as additional direct damage. |
Destructive FireballFireball's Critical Strike Damage is increased by 20%[+], increased to 30%[+] when hitting at least 3 enemies. |
* Direct access to Passive Devouring Blaze
* Burning is damage over time with fire. Anything boosting fire damage or damage over time will improve burning.
IncinerateMana Cost: 25 per second |
Enhanced IncinerateWhile Channeling Incinerate, you Burn (DoT) enemies around you for 50% of the damage per second. |
Greater IncinerateEvery 3 seconds an enemy has been hit by Incinerate, they are Immobilized (CC) for 1.5 seconds. |
Destructive IncinerateEnemies deal 30% less damage while Burning (DoT) from Incinerate. |
* Burning is damage over time with fire. Anything boosting fire damage or damage over time will improve burning.
Frozen OrbMana Cost: 40 |
Enhanced Frozen OrbWhile Healthy, the explosion of Frozen Orb deals 45% [x] increased damage. |
Greater Frozen OrbFrozen Orb's explosion has a 40% chance to make all enemies hit Vulnerable for 3 seconds. Frozen enemies area always made Vulnerable. |
Destructive Frozen OrbFrozen Orb's explosion restores 5 Mana when hitting a Frozen enemy. |
* Chilled enemies have reduced Movement Speed. Repeatedly Chilling and enemy will Freeze it.
* Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.
* Vulnerable enemies take 20% increased damage.
Ice ShardsMana Cost: 30 |
Enhanced Ice ShardsIce Shards have a 50% chance to ricochet to another enemy. Ice Shards always ricochet off of Frozen (CC) enemies. |
Greater Ice ShardsWhile you have a Barrier active, Ice Shards always receives its bonuses against Frozen (CC) enemies. |
Destructive Ice ShardsHitting an enemy with 5 Ice Shards in a single cast makes them Vulnerable for 2 seconds. |
* Barriers absorb damage from all sources up to a specified amount.
* Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.
* Vulnerable enemies take 20% increased damage.
Chain LightningMana Cost: 35 |
Enhanced Chain LightningChain Lightning gains +3% increased Critical Strike Chance per bounce. |
Greater Chain LightningEach time Chain Lightning bounces, it deals x 10% increased damage for its duration, up to x 30%. |
Destructive Chain LightningWhen Chain Lightning Critically Strikes, it has a 30% chance to form a Crackling Energy. |
* Crackling Energy periodically damages surrounding enemies when picked up.
Charged BoltsMana Cost: 30 |
Enhanced Charged BoltsThe 3rd time an enemy is hit by a single cast of Charged Bolts, that bolt surges upon impact, dealing 79% in an area. |
Greater Charged BoltsCharged Bolts deals 35% [x] increased damage to Stunned (CC) enemies. |
Destructive Charged BoltsHitting an enemy with Charged Bolts reduces their damage dealt by 25% for 3 seconds. |
Passives
Potent WardingCasting a skill grants 3%[+] All Resistance and 2%[+] Maximum Resistance to that skill's element for 9 seconds. |
DevastationYour Maximum Mana is increased by 3. |
Elemental DominanceYour Core Skills deal 4%[x] increased damage when cast above 50 Mana. |
DefensiveRequired Points: 6 |
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Flame ShieldCooldown: 20 seconds |
Enhanced Flame ShieldFlame Shield has a 50% larger Burn (DoT) radius. |
Mystical Flame ShieldAfter Flame Shield ends, surrounding enemies are Stunned (CC) for 3 seoncds and your next skill is a guarnateed Critical Strike. |
Shimmering Flame ShieldFlame Shield Heals you for 50% of your missing Life. |
* Immune cannot be damaged and are Unstoppable with all Control Impairing Effects removed and prevented.
* Barriers absorb damage from all sources up to a specified amount.
* Burning is damage over time with fire. Anything boosting fire damage or damage over time will improve burning.
Frost NovaCooldown: 24 seconds |
Enhanced Frost NovaKilling enemies Frozen (CC) by Frost Nova reduces its Cooldown by 1 seconds, up to 4 seconds per cast. |
Mystical Frost NovaFrost Nova makes enemies Vulnerable for 4 seconds, increased to 6 seconds against Bosses. |
Shimmering Frost NovaFrost Nova grants 3%[+] Dodge Chance per enemy hit for 8 seconds, up to 15%[+]. Dodging while this effect is active restores 20 Mana. |
* Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.
* Vulnerable enemies take 20% increased damage.
Ice ArmorCooldown: 20 seconds |
Enhanced Ice ArmorWhile Ice Armor is active, your Mana Regeneration is increased by 30%[x] . |
Mystical Ice ArmorDamage against Vulnerable enemies contributes 50% more to Ice Armor's Barrier. |
Shimmering Ice ArmorEnemies that hit you while Ice Armor is active have a 15% chance to be Frozen (CC) for 3 seconds. |
* Barriers absorb damage from all sources up to a specified amount.
* Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.
* Vulnerable enemies take 20% increased damage.
TeleportCooldown: 14 seconds |
Enhanced TeleportTeleport Cooldown is decreased by 0.5 seconds per enemy hit, up to 3 seconds. |
Mystical TeleportFor 4 seconds after Teleporting, Crackling Energy hits 2 additional enemies. |
Shimmering TeleportAfter Teleporting , you gain 30% Damage Reduction for 4 seconds. |
* Unstoppable have all Control Impairing Effects removed and prevented.
* Crackling Energy periodically damages surrounding enemies when picked up.
Passives
Glass CannonYou deal 6%[x] increased damage, but take 2%[x] more damage. |
Energy FocusYou generate a 6 second Barrier for 0.5 / 1.0 / 1.5% of your Maximum Life every second up to 30%. This effect is lost for 5 seconds after losing health. |
Dampen LayerYou gain 2 / 4 / 6% Damage Reduction while you have an active Barrier. |
Elemental AttunementLucky Hit: Critical Strikes have up to a 7% chance to reset the Cooldown of one of your Defensive Skills. Can only happen once every 10 seconds. |
ConjurationRequired Points: 6 |
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HydraMana Cost: 20 |
Enhanced HydraWhile Healthy , your casts of Hydra gain 1 additional head. |
Summoned HydraHydra also Burns (DoT) enemies for an additional 100% of its base damage dealt over 6 seconds. |
Invoked HydraAfter you Critically Strike, your Hydras gain +30% Critical Strike Chance for 3 seconds. |
* Healthy is a Status Effect that means above 80% of their Life.
* Burning is damage over time with fire. Anything boosting fire damage or damage over time will improve burning.
FamiliarCharges: 3 |
Enhanced FamiliarFamiliars apply effects around them every 0.5 seconds according to their element. |
Summoned FamiliarYour Familiars' elements no longer depends on your previous cast skill, and instead follows a set sequence of Fire to Cold, Cold to Lightning, and Lightning to Fire. |
Invoked FamiliarWhile you have an active Familiar, you deal 10%[x] increased damage of its type. |
* Burning is damage over time with fire. Anything boosting fire damage or damage over time will improve burning.
Lightning SpearCooldown: 20 seconds |
Enhanced Lightning SpearCasting Lightning Spear spawns an additional Lightning Spear and increases their Critical Strike Chance by 5%[+]. |
Summoned Lightning SpearCollecting Crackling Energy increases the damage of your next Lightning Spear cast by x 20%, up to x 160%. |
Invoked Lightning SpearLightning Spear Stuns (CC) enemies for 2 seconds when Critically Striking. |
* Crackling Energy periodically damages surrounding enemies when picked up.
Ice BladesCooldown: 16 seconds |
Enhanced Ice BladesIce Blades's Cooldown is reduced by 0.5 seconds each time it hits a Vulnerable enemy. |
Summoned Ice Blades20% of Enhanced Ice Blades's Cooldown Reduction is applied to your other skills. |
Invoked Ice BladesYour Ice Blades gain 10% increased Attack Speed per active Ice Blades. |
* Vulnerable enemies take 20% increased damage.
Passives
Mana ShieldEvery time you spend 100 Mana, you gain 10% Damage Reduction for 5 seconds. |
Conjuration MasteryGain a stacking bonus for each active Conjuration, up to 30 stacks:
Tags: Conjuration |
Align the ElementsYou gain 3% Damage Reduction against Elites for each second you haven't taken damage from one, up to 60%. This bonus persists for 3 seconds after taking damage. |
ProtectionUsing a Cooldown grants 10% of your Maximum Life as a Barrier for 3 seconds. |
Precision MagicYour Lucky Hit Chance is increased by 5%[+]. |
MasteryRequired Points: 16 |
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BlizzardMana Cost: 40 Damage: Cold Tags: Mastery, Frost, Core Snap FreezeLucky Hit: Frost Skills have up to a 7% chance to instantly Freeze (CC). |
Enhanced BlizzardBlizzard deals x 25% increased damage to Frozen (CC) enemies. |
Mage's BlizzardBlizzard's duration is increased by 4 seconds. |
Wizard's BlizzardWhile you have an active Blizzard , you gain 1 Mana Regeneration for every 20 Maximum Mana. |
* Chilled enemies have reduced Movement Speed. Repeatedly Chilling and enemy will Freeze it.
* Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.
- Direct access to Passive Snap Freeze
Ball LightningMana Cost: 50 Damage: Lightning Tags: Mastery, Shock, Core Invigorating ConduitUpon absorbing Crackling Energy, you gain 4 Mana. |
Enhanced Ball LightningBall Lightning's attack rate is increased by your Attack Speed Bonus, up to 25% . |
Mage's Ball LightningAfter hitting Close enemies 50 times with Ball Lightning , your next cast of it Stuns (CC) enemies hit for 1 second. |
Wizard's Ball LightningIf an enemy is hit at least 4 times by a cast of Ball Lightning, a Crackling Energy is formed. Can only happen 2 times per cast. |
* Crackling Energy periodically damages surrounding enemies when picked up.
- Direct access to Passive Invigorating Conduit
FirewallMana Cost: 30 Damage: Fire Tags: Mastery, Pyromancy, Core Crippling FlamesLucky Hit: Your Pyromancy Skills have up to a 7% chance to Immobilize (CC) enemies for 2 seconds. This chance is doubled while you are Healthy. |
Enhanced FirewallEnemies take 25%[x] increased Burning damage (DoT) from you while standing in Firewall . |
Mage's FirewallEnemies continue Burning (DoT) for 3 seconds after leaving Firewall . |
Wizard's FirewallYou gain 5%[x] increased Mana Regeneration per active Firewall , up to 35%[x] . |
* Direct access to Passive Crippling Flames
* Burning is damage over time with fire. Anything boosting fire damage or damage over time will improve burning.
MeteorMana Cost: 40 Damage: Fire Tags: Mastery, Pyromancy, Core Devouring BlazeYou deal 7%[x] increased Critical Strike Damage against Burning (DoT) enemies. If they are Crowd Controlled, this bonus is increased to 10%[x]. |
Enhanced MeteorWhile Healthy, your casts of Hydra gain 1 additional head and deal 50%[x] increased damage. |
Mage's MeteorMeteor falls 30% faster. |
Wizard's MeteorMeteor’s impact Immobilizes (CC) enemies for 2 seconds. |
* Direct access to Passive Devouring Blaze
* Burning is damage over time with fire. Anything boosting fire damage or damage over time will improve burning.
Passives
Icy VeilYour Barriers have an 8%[+] increased duration. |
Cold FrontWhile you have a Barrier active, you apply 8%[x] more Chill (CC). |
Snap FreezeLucky Hit: Frost Skills have up to a 7% chance to instantly Freeze (CC). |
* Barriers absorb damage from all sources up to a specified amount.
* Chilled enemies have reduced Movement Speed. Repeatedly Chilling and enemy will Freeze it.
* Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.
Inner FlamesYour Pyromancy Skills deal 4 / 8 / 12%[x] increased damage while you are Healthy. |
Devouring BlazeYou deal 7%[x] increased Critical Strike Damage against Burning (DoT) enemies. If they are Crowd Controlled, this bonus is increased to 10%[x]. |
Crippling FlamesLucky Hit: Your Pyromancy Skills have up to a 7% chance to Immobilize (CC) enemies for 2 seconds. This chance is doubled while you are Healthy. |
* Healthy is a Status Effect that means above 80% of their Life.
* Burning is damage over time with fire. Anything boosting fire damage or damage over time will improve burning.
Static DischargeLucky Hit: Critical Strikes with Shock Skills have up to a 6% chance to form a Crackling Energy. |
Shocking ImpactEvery time you Stun (CC) an enemy, you deal 50% Lightning damage to them. |
Invigorating ConduitUpon absorbing Crackling Energy, you gain 4 Mana. |
* Crackling Energy periodically damages surrounding enemies when picked up.
UltimateRequired Points: 23 - You can have only one Ultimate active at a time. |
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Deep FreezeCooldown: 60 secondsLucky Hit Chance: 2% Encase yourself in ice, becoming Immune for 4 seconds, continually dealing 25% damage, and Chilling (CC) enemies for 14%. When Deep Freeze expires, it deals an additional 100% damage. Casting Deep Freeze again ends the effect early. Damage: Cold Tags: Ultimate, Frost HoarfrostYou deal 3%[x] increased damage to Chilled (CC) enemies, and 6%[x] increased damage to Frozen (CC) enemies.Prerequisite: Can also reach Hoarfrost via Deep Freeze. Frigid BreezeLucky Hit: Cold damage against Vulnerable enemies has up to a 20% chance to generate 5 Mana.Prerequisite: Can also reach Frigid Breeze via Deep Freeze. Icy TouchYou deal 4%[x] increased Cold damage to Vulnerable enemies. |
Prime Deep FreezeWhen Deep Freeze ends, gain 10% of your Maximum Life as a Barrier for 6 seconds for each enemy you Froze while it was active. |
Supreme Deep FreezeWhen Deep Freeze ends, surrounding enemies are made Vulnerable for 5 seconds and your Non-Ultimate Cooldowns are instantly reset. |
* Barriers absorb damage from all sources up to a specified amount.
* Chilled enemies have reduced Movement Speed. Repeatedly Chilling and enemy will Freeze it.
* Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.
* Immune cannot be damaged and are Unstoppable with all Control Impairing Effects removed and prevented.
- Direct access to Passives Hoarfrost, Frigid Breeze and Icy Touch.
InfernoCooldown: 45 secondsLucky Hit Chance: 10% Summon a fiery serpent that continually constricts the target area, Burning (DoT) enemies for 354 damage over 8 seconds. Damage: Fire Tags: Ultimate, Pyromancy Endless PyreYou deal 6 / 12 / 18%[x] increased Burning damage (DoT). This bonus is increased to 25 / 50 / 75%[x] to enemies while they are affected by more Burning Damage Over Time than their total Life.Prerequisite: Can also reach Endless Pyre via Inferno. WarmthEvery 1 second, you Heal for 1% of your Maximum Life for each Nearby Burning enemy. Healing increased to 4.0% from Bosses.Prerequisite: Can also reach Warmth via Inferno. SoulfireYour Pyromancy Skills cost 4% less Mana and deal 2%[x] increased damage. Double these bonuses after standing still for 2 seconds. |
Prime Inferno |
Supreme InfernoWhile Inferno is active, your Pyromancy Skills cost no Mana. |
* Direct access to Passives Endless Pyre, Warmth and Soulfire.
* Burning is damage over time with fire. Anything boosting fire damage or damage over time will improve burning.
Unstable CurrentsCooldown: 70 secondsLightning surges within you for 10 seconds. Whenever you cast a Shock Skill, a random Core, Conjuration, or Mastery skill is also cast. Damage: Lightning Tags: Ultimate, Shock ConductionCritical Strikes with Shock Skills increase your Movement Speed by 4 / 8 / 12%[+] for 4 seconds.Prerequisite: Can also reach Conduction via Unstable Currents. ConvulsionsLucky Hit: Shock Skills have up to a 7% chance to Stun (CC) enemies for 3 seconds.Prerequisite: Can also reach Convulsions via Unstable Currents. ElectrocutionEnemies deal 6% less damage for 5 seconds after being Critically Struck by your Shock Skills. |
Prime Unstable CurrentsUnstable Currents increases your Attack Speed by +25% while active. |
Supreme Unstable CurrentsWhile Unstable Currents is active, you pulse Crackling Energy for free at a 25% faster rate. |
- Direct access to Passives Conduction, Convulsions and Electrocution.
* Crackling Energy periodically damages surrounding enemies when picked up.
Passives
Elemental SynergiesYour Frost, Shock, and Pyromancy Skills deal 1 / 2 / 3% [x] increased damage for each skill you have equipped of their type. |
EvocationGain 4 / 8 / 12% Cooldown Reduction. |
PermafrostFrost Skills deal 5%[x] increased damage to Elites. |
HoarfrostYou deal 3%[x] increased damage to Chilled (CC) enemies, and 6%[x] increased damage to Frozen (CC) enemies. |
Frigid BreezeLucky Hit: Cold damage against Vulnerable enemies has up to a 20% chance to generate 5 Mana. |
Icy TouchYou deal 4%[x] increased Cold damage to Vulnerable enemies. |
* Chilled enemies have reduced Movement Speed. Repeatedly Chilling and enemy will Freeze it.
* Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.
* Vulnerable enemies take 20% increased damage.
Fiery SurgeKilling a Burning (DoT) enemy increases your Mana Regeneration by 15 / 30 / 45%[+] for 3 seconds. |
Endless PyreYou deal 6 / 12 / 18%[x] increased Burning damage (DoT). This bonus is increased to 25 / 50 / 75%[x] to enemies while they are affected by more Burning Damage Over Time than their total Life. |
WarmthEvery 1 second, you Heal for 1% of your Maximum Life for each Nearby Burning enemy. Healing increased to 4.0% from Bosses. |
SoulfireYour Pyromancy Skills cost 4% less Mana and deal 2%[x] increased damage. Double these bonuses after standing still for 2 seconds. |
* Burning is damage over time with fire. Anything boosting fire damage or damage over time will improve burning.
Coursing CurrentsHitting enemies with Shock Skills increases your Critical Strike Chance by 1%[+]. Resets upon getting a Critical Strike. |
ConductionCritical Strikes with Shock Skills increase your Movement Speed by 4 / 8 / 12%[+] for 4 seconds. |
ConvulsionsLucky Hit: Shock Skills have up to a 7% chance to Stun (CC) enemies for 3 seconds. |
ElectrocutionEnemies deal 6% less damage for 5 seconds after being Critically Struck by your Shock Skills. |
Key PassivesRequired Points: 33 - You can have points in only one of these. |
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EnlightenmentCasting any skill grants 1 stack of Enlightenment, or grants 15 if your previous cast skill was a different Element. After gaining 100 stacks you become Enlightened, can no longer gain stacks, and lose 10 stacks per second.
Damage: Physical |
AvalancheLucky Hit: Your Frost Skills have up to a 30% chance to make your next cast of Ice Shards, Frozen Orb, or Blizzard consume no Mana and deal 60%[x] increased damage. Damage is increased by an additional <span class="range"25%[x] against Vulnerable enemies. |
* Vulnerable enemies take 20% increased damage.
ShatterAfter Freeze expires, enemies explode for 45% of the damage you dealt to them while Frozen. |
* Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.
Overflowing EnergyCrackling Energy hits 1 additional enemy. Each time Crackling Energy hits an enemy, your Shock Skill Cooldowns are reduced by 0.1 seconds, increased to 0.35 seconds against Elites. |
* Crackling Energy periodically damages surrounding enemies when picked up.
Vyr's MasteryWhen you Critically Strike an enemy with a Shock Skill you become Charged and take 25%[x] less damage for 5 seconds. |
Esu's FerocityYour Fire Critical Strike Damage is increased by 25%[x] against enemies above 50% Life. Your Fire Critical Strike Chance is increased by 10%[+] against enemies below 50% Life. |
CombustionYour Burning effects deal 60%[x] increased damage, and an additional 25%[x] of your Bonus Damage to Burning Enemies. |
* Burning is damage over time with fire. Anything boosting fire damage or damage over time will improve burning.
Barbarian | Druid | Necromancer | Rogue | Sorcerer | Spiritborn |
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