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Sorcerer Skill Tree

From Diablo 4 Wiki

The Sorcerer has access to six groups of skills and one set of Masteries (Key Passives):

  • Basic - Elemental damage skills that don't cost mana so always available to use. No Cooldowns.
  • Core - Elemental damage at the cost of mana. No Cooldowns.
  • Defensive - These mitigate damage received and increase survivability. They don't cost mana but do have Cooldowns.
  • Conjuration - Summon elemental entities. They don't cost mana.
  • Mastery - Heavy-duty damage. Cost mana but don't have Cooldowns.
  • Ultimate - Offensive and defensive. They don't cost mana but have long Cooldowns.
    • Key Passives - Drive vital synergies through unique interactions.

The tables are read from left to right with the upgrades listed to the right of the main skill. All Passives are at the end of each skill Tree.


Basic

Required Points: 0

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Frost Bolt

Lucky Hit Chance: 40%
Throw a bolt of frost at an enemy, dealing 38% damage and Chilling them for 15%.

Enchantment
Direct damage from Skills applies up to 18% Chill.

Damage: Cold
Tags: Basic, Frost

Upgrade Hub
Enhanced Frost Bolt

Frost Bolt has a 15% chance to explode on Chilled targets hitting surrounding enemies. Chance increased to 100% against Frozen targets.

Glinting Frost Bolt Upgrade

Glinting Frost Bolt

Frost Bolt generates 4 Mana when hitting Chilled or Frozen (CC) enemies.

Flickering Frost Bolt Upgrade

Flickering Frost Bolt

Frost Bolt makes Frozen (CC) enemies Vulnerable for 3 seconds.

* Chilled enemies have reduced Movement Speed. Repeatedly Chilling and enemy will Freeze it.
* Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.
* Vulnerable enemies take 20% increased damage.


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Fire Bolt

Lucky Hit Chance: 35%
Hurl a flaming bolt, dealing 18% damage and Burning (DoT) for 44% damage over 6 seconds.

Enchantment
Direct damage from skills applies up to an additional 23% Burning damage (DoT) over 8 seconds.

Damage: Fire
Tags: Basic, Pyromancy

Enhanced Fire Bolt Upgrade

Enhanced Fire Bolt

Fire Bolt pierces through Burning (DoT) enemies.

Glinting Fire Bolt Upgrade

Glinting Fire Bolt

Fire Bolt increase the Burning damage (DoT) you deal to the enemy by 25%[x] for 3 seconds.

Upgrade Hub
Flickering Fire Bolt

Fire Bolt generates 2 Mana when hitting an enemy.

* Burning is damage over time with fire. Anything boosting fire damage or damage over time will improve burning.


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Spark

Lucky Hit Chance: 9%
Launch a bolt of lightning that shocks an enemy 4 times, dealing 12% damage each hit.

Enchantment
Killing an enemy has a 14% chance to form a Crackling Energy.

Damage: Lightning
Tags: Basic, Shock

Upgrade Hub
Enhanced Spark

Each time Spark hits its primary target, it has 40% chance to hit to 3 additional enemies dealing 9% damage. If there are no other enemies to hit, Spark instead deals x 20% increased damage to its primary target.

Glinting Spark Upgrade

Glinting Spark

Spark grants 2%[+] increased Critical Strike Chance per cast for 5 seconds, up to 8%[+]. At max stacks, your Spark hits grant 1 Mana.

Flickering Spark Upgrade

Flickering Spark

Each time Spark hits an enemy it has a 4% chance to form a Crackling Energy.

* Crackling Energy periodically damages surrounding enemies when picked up.


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Arc Lash

Lucky Hit Chance: 14%
Unleash arcing lightning that deals 42% damage to enemies in front of you. Every 10 times Arc Lash swipes, it Stuns (CC) all enemies hit for 2 seconds.

Enchantment
When you use a Cooldown, enemies around you are Stunned (CC) for 1 seconds.

Damage: Lightning
Tags: Basic, Shock

Enhanced Arc Lash Upgrade

Enhanced Arc Lash

If Arc Lash's initial swipe Critically Strikes, it swipes an additional time.

Glinting Arc Lash Upgrade

Glinting Arc Lash

Hitting a Stunned (CC) enemy with Arc Lash reduces your Cooldowns by 0.15 seconds.

Flickering Arc Lash Upgrade

Flickering Arc Lash

Arc Lash grants 5 Mana if your swipe hits at least one enemy. When you hit 3 or more enemies or a Boss, your next swipe also deals 50%[x] more damage.


Core

Required Points: 2

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Fireball

Mana Cost: 35
Lucky Hit Chance: 33%
Hurl an exploding ball of fire, dealing 66% damage to surrounding enemies.

Enchantment
When you kill an enemy, they explode in a Fireball for 50% of its damage.

Damage: Fire
Tags: Core, Pyromancy

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Enhanced Fireball

Casting Fireball increases its radius by 50% and Burns (DoT) enemies for 10% damage over 6 seconds.

Upgrade Hub
Greater Fireball

Fireball deals 10% Burning damage (DoT) you've applied to enemies as additional direct damage.

Destructive Fireball Upgrade

Destructive Fireball

Fireball's Critical Strike Damage is increased by 20%[+], increased to 30%[+] when hitting at least 3 enemies.

* Direct access to Passive Devouring Blaze
* Burning is damage over time with fire. Anything boosting fire damage or damage over time will improve burning.


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Incinerate

Mana Cost: 25 per second
Lucky Hit Chance: 8.35%
Channel a beam of fire, Burning (DoT) enemies for 136% damage per second. Damage per second increases over 2 seconds, up to 162%.

You gain 20% Damage Reduction while channeling Incinerate.

Enchantment
Every 8 seconds, a serpent spawns and Incinerates enemies for 8 seconds.

Damage: Fire
Tags: Core, Pyromancy, Channeled

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Enhanced Incinerate

While Channeling Incinerate, you Burn (DoT) enemies around you for 50% of the damage per second.

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Greater Incinerate

Every 3 seconds an enemy has been hit by Incinerate, they are Immobilized (CC) for 1.5 seconds.

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Destructive Incinerate

Enemies deal 30% less damage while Burning (DoT) from Incinerate.

* Burning is damage over time with fire. Anything boosting fire damage or damage over time will improve burning.


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Frozen Orb

Mana Cost: 40
Lucky Hit Chance: 4%
Unleash an orb that Chills (CC) for 34% and expels piercing shards, dealing a total of 52% damage. Upon expiration, Frozen Orb explodes, dealing 50% damage and Chilling enemies for 8.7%.

Enchantment
Whenever you cast a Non-Basic Skill, you have a 30% chance to launch a Frozen Orb at a Nearby enemy.

Damage: Cold
Tags: Core, Frost

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Enhanced Frozen Orb

While Healthy, the explosion of Frozen Orb deals 45% [x] increased damage.

Upgrade Hub
Greater Frozen Orb

Frozen Orb's explosion has a 40% chance to make all enemies hit Vulnerable for 3 seconds. Frozen enemies area always made Vulnerable.

Upgrade Hub
Destructive Frozen Orb

Frozen Orb's explosion restores 5 Mana when hitting a Frozen enemy.

* Chilled enemies have reduced Movement Speed. Repeatedly Chilling and enemy will Freeze it.
* Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.
* Vulnerable enemies take 20% increased damage.


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Ice Shards

Mana Cost: 30
Lucky Hit Chance: 16%
Launch 5 shards that deal 36% damage each. Deals 25%[x] increased damage to Frozen (CC) enemies.

Enchantment
Ice Shards automatically conjure and fly towards Frozen (CC) enemies.

Damage: Cold
Tags: Core, Frost

Upgrade Hub
Enhanced Ice Shards

Ice Shards have a 50% chance to ricochet to another enemy. Ice Shards always ricochet off of Frozen (CC) enemies.

Upgrade Hub
Greater Ice Shards

While you have a Barrier active, Ice Shards always receives its bonuses against Frozen (CC) enemies.

Destructive Ice Shards Upgrade

Destructive Ice Shards

Hitting an enemy with 5 Ice Shards in a single cast makes them Vulnerable for 2 seconds.

* Barriers absorb damage from all sources up to a specified amount.
* Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.
* Vulnerable enemies take 20% increased damage.


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Chain Lightning

Mana Cost: 35
Lucky Hit Chance: 25%
Unleash a stream of lightning that deals 43% damage and chains between Nearby enemies and you up to 5 times, prioritizing enemies.

Enchantment
Chain Lightning forms automatically after spending 100 Mana. Cooldown 1 second.

Damage: Lightning
Tags: Core, Shock, Chain

Upgrade Hub
Enhanced Chain Lightning

Chain Lightning gains +3% increased Critical Strike Chance per bounce.

Upgrade Hub
Greater Chain Lightning

Each time Chain Lightning bounces, it deals x 10% increased damage for its duration, up to x 30%.

Destructive Chain Lightning Upgrade

Destructive Chain Lightning

When Chain Lightning Critically Strikes, it has a 30% chance to form a Crackling Energy.

* Crackling Energy periodically damages surrounding enemies when picked up.


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Charged Bolts

Mana Cost: 30
Lucky Hit Chance: 20%
Release 5 bolts of lightning that course along the ground in an erratic pattern, dealing 45% damage each.

Enchantment
When you Stun (CC) an enemy, there's a 40% chance to release 3 Charged Bolts from them.

Damage: Lightning
Tags: Core, Shock

Enhanced Charged Bolts Upgrade

Enhanced Charged Bolts

The 3rd time an enemy is hit by a single cast of Charged Bolts, that bolt surges upon impact, dealing 79% in an area.

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Greater Charged Bolts

Charged Bolts deals 35% [x] increased damage to Stunned (CC) enemies.

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Destructive Charged Bolts

Hitting an enemy with Charged Bolts reduces their damage dealt by 25% for 3 seconds.


Passives

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Potent Warding

Casting a skill grants 3%[+] All Resistance and 2%[+] Maximum Resistance to that skill's element for 9 seconds.


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Devastation

Your Maximum Mana is increased by 3.


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Elemental Dominance

Your Core Skills deal 4%[x] increased damage when cast above 50 Mana.

Tags: Mastery


Defensive

Required Points: 6

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Flame Shield

Cooldown: 20 seconds
Lucky Hit Chance: 35%
Engulf yourself in flames for 2 seconds, Burning (DoT) surrounding enemies for 40% damage per second. While Flame Shield is active, you are Immune.

Enchantment
Flame Shield automatically activates after cumulatively losing 100% Maximum Life. Can only happen once every 30 seconds.

Damage: Fire
Tags: Defensive, Pyromancy

Upgrade Hub
Enhanced Flame Shield

Flame Shield has a 50% larger Burn (DoT) radius.

Upgrade Hub
Mystical Flame Shield

After Flame Shield ends, surrounding enemies are Stunned (CC) for 3 seoncds and your next skill is a guarnateed Critical Strike.

Shimmering Flame Shield Upgrade

Shimmering Flame Shield

Flame Shield Heals you for 50% of your missing Life.

* Immune cannot be damaged and are Unstoppable with all Control Impairing Effects removed and prevented.
* Barriers absorb damage from all sources up to a specified amount.
* Burning is damage over time with fire. Anything boosting fire damage or damage over time will improve burning.


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Frost Nova

Cooldown: 24 seconds
Unleash a torrent of frost, Freezing (CC) enemies around you for 3 seconds.

Enchantment
Lucky Hit: Your Conjuration Skills have up to a 35% chance to unleash a Frost Nova when hitting enemies.

Damage: N/A
Tags: Defensive, Frost

Enhanced Frost Nova Upgrade

Enhanced Frost Nova

Killing enemies Frozen (CC) by Frost Nova reduces its Cooldown by 1 seconds, up to 4 seconds per cast.

Upgrade Hub
Mystical Frost Nova

Frost Nova makes enemies Vulnerable for 4 seconds, increased to 6 seconds against Bosses.

Upgrade Hub
Shimmering Frost Nova

Frost Nova grants 3%[+] Dodge Chance per enemy hit for 8 seconds, up to 15%[+]. Dodging while this effect is active restores 20 Mana.

Hitting a Boss with Frost Nova grants the maximum stacks of the Dodge Chance bonus.

* Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.
* Vulnerable enemies take 20% increased damage.


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Ice Armor

Cooldown: 20 seconds
A Barrier of ice forms around you for 6 seconds, absorbing 56% of your Maximum Life in damage.

Enchantment
Upon getting hit, you have a 5% chance to apply Ice Armor.

Damage: N/A
Tags: Defensive, Frost

Enhanced Ice Armor Upgrade

Enhanced Ice Armor

While Ice Armor is active, your Mana Regeneration is increased by 30%[x] .

Upgrade Hub
Mystical Ice Armor

Damage against Vulnerable enemies contributes 50% more to Ice Armor's Barrier.

Upgrade Hub
Shimmering Ice Armor

Enemies that hit you while Ice Armor is active have a 15% chance to be Frozen (CC) for 3 seconds.

* Barriers absorb damage from all sources up to a specified amount.
* Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.
* Vulnerable enemies take 20% increased damage.


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Teleport

Cooldown: 14 seconds
Lucky Hit Chance: 65%
Transform into lightning, becoming Unstoppable and surging to the target location, dealing 35% damage around you upon arrival.

Enchantment
Evade is replaced with a short range Teleport on a 17.0 second Cooldown. This version of Teleport does not make you Unstoppable.

Damage: Lightning
Tags: Defensive, Shock, Mobility

Upgrade Hub
Enhanced Teleport

Teleport Cooldown is decreased by 0.5 seconds per enemy hit, up to 3 seconds.

Upgrade Hub
Mystical Teleport

For 4 seconds after Teleporting, Crackling Energy hits 2 additional enemies.

Shimmering Teleport Upgrade

Shimmering Teleport

After Teleporting , you gain 30% Damage Reduction for 4 seconds.

* Unstoppable have all Control Impairing Effects removed and prevented.
* Crackling Energy periodically damages surrounding enemies when picked up.


Passives

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Glass Cannon

You deal 6%[x] increased damage, but take 2%[x] more damage.


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Energy Focus

You generate a 6 second Barrier for 0.5 / 1.0 / 1.5% of your Maximum Life every second up to 30%. This effect is lost for 5 seconds after losing health.

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Dampen Layer

You gain 2 / 4 / 6% Damage Reduction while you have an active Barrier.


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Elemental Attunement

Lucky Hit: Critical Strikes have up to a 7% chance to reset the Cooldown of one of your Defensive Skills. Can only happen once every 10 seconds.


Conjuration

Required Points: 6

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Hydra

Mana Cost: 20
Lucky Hit Chance: 2.5%
Summon a 3-headed hydra for 10 seconds. Each head spits fire at enemies, dealing 18% damage.

Yu may have up to 2 active Hydras at a time.

Enchantment
After spending 200 Mana, a 5-headed Hydra spawns for 10 seconds.

Damage: Fire
Tags: Conjuration, Pyromancy

Enhanced Hydra Upgrade

Enhanced Hydra

While Healthy , your casts of Hydra gain 1 additional head.

Upgrade Hub
Summoned Hydra

Hydra also Burns (DoT) enemies for an additional 100% of its base damage dealt over 6 seconds.

Upgrade Hub
Invoked Hydra

After you Critically Strike, your Hydras gain +30% Critical Strike Chance for 3 seconds.

* Healthy is a Status Effect that means above 80% of their Life.
* Burning is damage over time with fire. Anything boosting fire damage or damage over time will improve burning.


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Familiar

Charges: 3
Charge Cooldown: 12 Seconds
Lucky Hit Chance: 10%
Summon a familiar matching the element of your last cast skill for 8 seconds. It seeks enemies and periodically explodes, dealing 70% of its element's damage.

You may have up to 6 Familiars active at a time.

Tags: Conjuration, Pyromancy, Frost, Shock

Enhanced Hydra Upgrade

Enhanced Familiar

Familiars apply effects around them every 0.5 seconds according to their element.

  • Fire: Applies 94% Burning damage (DoT) over 4 seconds to enemies.
  • Cold: Applies 15% Chill (CC) to enemies.
  • Lightning: Stuns (CC)enemies for 1 second.
Enhanced Hydra Upgrade

Summoned Familiar

Your Familiars' elements no longer depends on your previous cast skill, and instead follows a set sequence of Fire to Cold, Cold to Lightning, and Lightning to Fire.

While you have at least two different element Familiars active, you gain 3%[+] Damage Reduction.

Enhanced Hydra Upgrade

Invoked Familiar

While you have an active Familiar, you deal 10%[x] increased damage of its type.

* Burning is damage over time with fire. Anything boosting fire damage or damage over time will improve burning.


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Lightning Spear

Cooldown: 20 seconds
Lucky Hit Chance: 5%
Conjure a spear of lightning that seeks out enemies for 6 seconds, dealing 16% damage per hit. Critical Strikes apply Vulnerable for 3 seconds.

Enchantment
Absorbing Crackling Energy has a 10% chance to conjure a Lightning Spear.

Damage: Lightning
Tags: Conjuration, Shock

Enhanced Lightning Spear Upgrade

Enhanced Lightning Spear

Casting Lightning Spear spawns an additional Lightning Spear and increases their Critical Strike Chance by 5%[+].

Upgrade Hub
Summoned Lightning Spear

Collecting Crackling Energy increases the damage of your next Lightning Spear cast by x 20%, up to x 160%.

Invoked Lightning Spear Upgrade

Invoked Lightning Spear

Lightning Spear Stuns (CC) enemies for 2 seconds when Critically Striking.

* Crackling Energy periodically damages surrounding enemies when picked up.


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Ice Blades

Cooldown: 16 seconds
Lucky Hit Chance: 15%
Conjure a pair of ice blades for 6 seconds that rapidly slash enemies for 23% damage and have a 40% chance to make them Vulnerable for 2 seconds.

Enchantment
For every 40 seconds in Cooldowns you spend, you spawn an Ice Blades on a random enemy.

Damage: Cold
Tags: Conjuration, Frost

Enhanced Ice Blades Upgrade

Enhanced Ice Blades

Ice Blades's Cooldown is reduced by 0.5 seconds each time it hits a Vulnerable enemy.

Summoned Ice Blades Upgrade

Summoned Ice Blades

20% of Enhanced Ice Blades's Cooldown Reduction is applied to your other skills.

Upgrade Hub
Invoked Ice Blades

Your Ice Blades gain 10% increased Attack Speed per active Ice Blades.

* Vulnerable enemies take 20% increased damage.


Passives

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Mana Shield

Every time you spend 100 Mana, you gain 10% Damage Reduction for 5 seconds.

Damage: Physical Damage


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Conjuration Mastery

Gain a stacking bonus for each active Conjuration, up to 30 stacks:

  • 1% [x] Damage
  • 1% [x] Movement Speed
  • 2% [x] Mana Regeneration

Tags: Conjuration


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Align the Elements

You gain 3% Damage Reduction against Elites for each second you haven't taken damage from one, up to 60%. This bonus persists for 3 seconds after taking damage.

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Protection

Using a Cooldown grants 10% of your Maximum Life as a Barrier for 3 seconds.


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Precision Magic

Your Lucky Hit Chance is increased by 5%[+].


Mastery

Required Points: 16

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Blizzard

Mana Cost: 40
Lucky Hit Chance: 33%
Summon a frigid blizzard that deals 210% damage and continually Chills (CC) enemies for 18% over 8 seconds.

Enchantment
Every 15 seconds, a Blizzard forms over you and follows you for 6 seconds.


Damage: Cold
Tags: Mastery, Frost, Core
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Snap Freeze

Lucky Hit: Frost Skills have up to a 7% chance to instantly Freeze (CC).

Prerequisite: Can also reach Snap Freeze via Blizzard.

Upgrade Hub
Enhanced Blizzard

Blizzard deals x 25% increased damage to Frozen (CC) enemies.

Mage's Blizzard Upgrade

Mage's Blizzard

Blizzard's duration is increased by 4 seconds.

Wizard's Blizzard Upgrade

Wizard's Blizzard

While you have an active Blizzard , you gain 1 Mana Regeneration for every 20 Maximum Mana.

* Chilled enemies have reduced Movement Speed. Repeatedly Chilling and enemy will Freeze it.
* Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.

  • Direct access to Passive Snap Freeze
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Ball Lightning

Mana Cost: 50
Lucky Hit Chance: 5%
Discharge a ball of lightning that slowly moves forward, continually zapping enemies for 24% damage.

Enchantment
Lucky Hit: Critical Strikes have up to a 25% chance to spawn a static Ball Lightning.


Damage: Lightning
Tags: Mastery, Shock, Core
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Invigorating Conduit

Upon absorbing Crackling Energy, you gain 4 Mana.

Prerequisite: Can also reach Invigorating Conduit via Ball Lightning.

Enhanced Ball Lightning Upgrade

Enhanced Ball Lightning

Ball Lightning's attack rate is increased by your Attack Speed Bonus, up to 25% .

Mage's Ball Lightning Upgrade

Mage's Ball Lightning

After hitting Close enemies 50 times with Ball Lightning , your next cast of it Stuns (CC) enemies hit for 1 second.

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Wizard's Ball Lightning

If an enemy is hit at least 4 times by a cast of Ball Lightning, a Crackling Energy is formed. Can only happen 2 times per cast.

* Crackling Energy periodically damages surrounding enemies when picked up.

  • Direct access to Passive Invigorating Conduit


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Firewall

Mana Cost: 30
Lucky Hit Chance: 30%
Create a wall of flames that Burns (DoT) enemies for 230% damage over 8 seconds.

Enchantment
Lucky Hit: Up to 25% chance when dealing Burning damage (DoT) to spawn 2 Firewalls for 3 seconds.


Damage: Fire
Tags: Mastery, Pyromancy, Core
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Crippling Flames

Lucky Hit: Your Pyromancy Skills have up to a 7% chance to Immobilize (CC) enemies for 2 seconds. This chance is doubled while you are Healthy.

Prerequisite: Can also reach Crippling Flames via Firewall.

Enhanced Firewall Upgrade

Enhanced Firewall

Enemies take 25%[x] increased Burning damage (DoT) from you while standing in Firewall .

Mage's Firewall Upgrade

Mage's Firewall

Enemies continue Burning (DoT) for 3 seconds after leaving Firewall .

Wizard's Firewall Upgrade

Wizard's Firewall

You gain 5%[x] increased Mana Regeneration per active Firewall , up to 35%[x] .

* Direct access to Passive Crippling Flames
* Burning is damage over time with fire. Anything boosting fire damage or damage over time will improve burning.


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Meteor

Mana Cost: 40
Lucky Hit Chance: 40%
Summon a meteor that strikes the target location, dealing 120% damage and Burning (DoT) the ground for 35% damage over 3 seconds.

Enchantment
Lucky Hit: Up to a 8% chance for a Meteor to fall on enemies.


Damage: Fire
Tags: Mastery, Pyromancy, Core
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Devouring Blaze

You deal 7%[x] increased Critical Strike Damage against Burning (DoT) enemies. If they are Crowd Controlled, this bonus is increased to 10%[x].

Prerequisite: Can also reach Devouring Blaze via Meteor.

Enhanced Meteor Upgrade

Enhanced Meteor

While Healthy, your casts of Hydra gain 1 additional head and deal 50%[x] increased damage.

Upgrade Hub
Mage's Meteor

Meteor falls 30% faster.

Upgrade Hub
Wizard's Meteor

Meteor’s impact Immobilizes (CC) enemies for 2 seconds.

* Direct access to Passive Devouring Blaze
* Burning is damage over time with fire. Anything boosting fire damage or damage over time will improve burning.

Passives

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Icy Veil

Your Barriers have an 8%[+] increased duration.

Damage: Physical Damage

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Cold Front

While you have a Barrier active, you apply 8%[x] more Chill (CC).

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Snap Freeze

Lucky Hit: Frost Skills have up to a 7% chance to instantly Freeze (CC).

Prerequisite: Can also reach Snap Freeze via Blizzard.

* Barriers absorb damage from all sources up to a specified amount.
* Chilled enemies have reduced Movement Speed. Repeatedly Chilling and enemy will Freeze it.
* Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.


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Inner Flames

Your Pyromancy Skills deal 4 / 8 / 12%[x] increased damage while you are Healthy.

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Devouring Blaze

You deal 7%[x] increased Critical Strike Damage against Burning (DoT) enemies. If they are Crowd Controlled, this bonus is increased to 10%[x].

Prerequisite: Can also reach Devouring Blaze via Meteor.

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Crippling Flames

Lucky Hit: Your Pyromancy Skills have up to a 7% chance to Immobilize (CC) enemies for 2 seconds. This chance is doubled while you are Healthy.

Prerequisite: Can also reach Crippling Flames via Firewall.

* Healthy is a Status Effect that means above 80% of their Life.
* Burning is damage over time with fire. Anything boosting fire damage or damage over time will improve burning.


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Static Discharge

Lucky Hit: Critical Strikes with Shock Skills have up to a 6% chance to form a Crackling Energy.

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Shocking Impact

Every time you Stun (CC) an enemy, you deal 50% Lightning damage to them.

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Invigorating Conduit

Upon absorbing Crackling Energy, you gain 4 Mana.

Prerequisite: Can also reach Invigorating Conduit via Ball Lightning.

* Crackling Energy periodically damages surrounding enemies when picked up.


Ultimate

Required Points: 23 - You can have only one Ultimate active at a time.

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Deep Freeze

Cooldown: 60 seconds
Lucky Hit Chance: 2%
Encase yourself in ice, becoming Immune for 4 seconds, continually dealing 25% damage, and Chilling (CC) enemies for 14%. When Deep Freeze expires, it deals an additional 100% damage. Casting Deep Freeze again ends the effect early.

Damage: Cold
Tags: Ultimate, Frost
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Hoarfrost

You deal 3%[x] increased damage to Chilled (CC) enemies, and 6%[x] increased damage to Frozen (CC) enemies.

Prerequisite: Can also reach Hoarfrost via Deep Freeze.
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Frigid Breeze

Lucky Hit: Cold damage against Vulnerable enemies has up to a 20% chance to generate 5 Mana.

Prerequisite: Can also reach Frigid Breeze via Deep Freeze.
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Icy Touch

You deal 4%[x] increased Cold damage to Vulnerable enemies.

Prerequisite: Can also reach Icy Touch via Deep Freeze.

Upgrade Hub
Prime Deep Freeze

When Deep Freeze ends, gain 10% of your Maximum Life as a Barrier for 6 seconds for each enemy you Froze while it was active.

Upgrade Hub
Supreme Deep Freeze

When Deep Freeze ends, surrounding enemies are made Vulnerable for 5 seconds and your Non-Ultimate Cooldowns are instantly reset.

* Barriers absorb damage from all sources up to a specified amount.
* Chilled enemies have reduced Movement Speed. Repeatedly Chilling and enemy will Freeze it.
* Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.
* Immune cannot be damaged and are Unstoppable with all Control Impairing Effects removed and prevented.

  • Direct access to Passives Hoarfrost, Frigid Breeze and Icy Touch.


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Inferno

Cooldown: 45 seconds
Lucky Hit Chance: 10%
Summon a fiery serpent that continually constricts the target area, Burning (DoT) enemies for 354 damage over 8 seconds.

Damage: Fire
Tags: Ultimate, Pyromancy
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Endless Pyre

You deal 6 / 12 / 18%[x] increased Burning damage (DoT). This bonus is increased to 25 / 50 / 75%[x] to enemies while they are affected by more Burning Damage Over Time than their total Life.

Prerequisite: Can also reach Endless Pyre via Inferno.
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Warmth

Every 1 second, you Heal for 1% of your Maximum Life for each Nearby Burning enemy. Healing increased to 4.0% from Bosses.

Prerequisite: Can also reach Warmth via Inferno.
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Soulfire

Your Pyromancy Skills cost 4% less Mana and deal 2%[x] increased damage. Double these bonuses after standing still for 2 seconds.

Prerequisite: Can also reach Soulfire via Inferno.

Upgrade Hub
Prime Inferno

Inferno repeatedly Pulls (CC) enemies to its center.

Supreme Inferno Upgrade

Supreme Inferno

While Inferno is active, your Pyromancy Skills cost no Mana.

* Direct access to Passives Endless Pyre, Warmth and Soulfire.
* Burning is damage over time with fire. Anything boosting fire damage or damage over time will improve burning.


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Unstable Currents

Cooldown: 70 seconds
Lightning surges within you for 10 seconds. Whenever you cast a Shock Skill, a random Core, Conjuration, or Mastery skill is also cast.

Damage: Lightning
Tags: Ultimate, Shock
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Conduction

Critical Strikes with Shock Skills increase your Movement Speed by 4 / 8 / 12%[+] for 4 seconds.

Prerequisite: Can also reach Conduction via Unstable Currents.
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Convulsions

Lucky Hit: Shock Skills have up to a 7% chance to Stun (CC) enemies for 3 seconds.

Prerequisite: Can also reach Convulsions via Unstable Currents.
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Electrocution

Enemies deal 6% less damage for 5 seconds after being Critically Struck by your Shock Skills.

Prerequisite: Can also reach Electrocution via Unstable Currents.

Upgrade Hub
Prime Unstable Currents

Unstable Currents increases your Attack Speed by +25% while active.

Supreme Unstable Currents Upgrade

Supreme Unstable Currents

While Unstable Currents is active, you pulse Crackling Energy for free at a 25% faster rate.

  • Direct access to Passives Conduction, Convulsions and Electrocution.

* Crackling Energy periodically damages surrounding enemies when picked up.


Passives

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Elemental Synergies

Your Frost, Shock, and Pyromancy Skills deal 1 / 2 / 3% [x] increased damage for each skill you have equipped of their type.


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Evocation

Gain 4 / 8 / 12% Cooldown Reduction.


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Permafrost

Frost Skills deal 5%[x] increased damage to Elites.

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Hoarfrost

You deal 3%[x] increased damage to Chilled (CC) enemies, and 6%[x] increased damage to Frozen (CC) enemies.

Prerequisite: Can also reach Hoarfrost via Deep Freeze.

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Frigid Breeze

Lucky Hit: Cold damage against Vulnerable enemies has up to a 20% chance to generate 5 Mana.

Prerequisite: Can also reach Frigid Breeze via Deep Freeze.

>>> Permafrost direct to Frigid Breeze>>>
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Icy Touch

You deal 4%[x] increased Cold damage to Vulnerable enemies.

Prerequisite: Can also reach Icy Touch via Deep Freeze.

* Chilled enemies have reduced Movement Speed. Repeatedly Chilling and enemy will Freeze it.
* Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.
* Vulnerable enemies take 20% increased damage.


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Fiery Surge

Killing a Burning (DoT) enemy increases your Mana Regeneration by 15 / 30 / 45%[+] for 3 seconds.

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Endless Pyre

You deal 6 / 12 / 18%[x] increased Burning damage (DoT). This bonus is increased to 25 / 50 / 75%[x] to enemies while they are affected by more Burning Damage Over Time than their total Life.

Prerequisite: Can also reach Endless Pyre via Inferno.

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Warmth

Every 1 second, you Heal for 1% of your Maximum Life for each Nearby Burning enemy. Healing increased to 4.0% from Bosses.

Prerequisite: Can also reach Warmth via Inferno.

>>> Fiery Surge direct to Warmth>>>
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Soulfire

Your Pyromancy Skills cost 4% less Mana and deal 2%[x] increased damage. Double these bonuses after standing still for 2 seconds.

Prerequisite: Can also reach Soulfire via Inferno.

* Burning is damage over time with fire. Anything boosting fire damage or damage over time will improve burning.


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Coursing Currents

Hitting enemies with Shock Skills increases your Critical Strike Chance by 1%[+]. Resets upon getting a Critical Strike.

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Conduction

Critical Strikes with Shock Skills increase your Movement Speed by 4 / 8 / 12%[+] for 4 seconds.

Prerequisite: Can also reach Conduction via Unstable Currents.

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Convulsions

Lucky Hit: Shock Skills have up to a 7% chance to Stun (CC) enemies for 3 seconds.

Prerequisite: Can also reach Convulsions via Unstable Currents.

>>> Coursing Currents direct to Convulsions>>>
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Electrocution

Enemies deal 6% less damage for 5 seconds after being Critically Struck by your Shock Skills.

Prerequisite: Can also reach Electrocution via Unstable Currents.


Key Passives

Required Points: 33 - You can have points in only one of these.

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Enlightenment

Casting any skill grants 1 stack of Enlightenment, or grants 15 if your previous cast skill was a different Element. After gaining 100 stacks you become Enlightened, can no longer gain stacks, and lose 10 stacks per second.

While Enlightened your Bonus Damage with Fire, Lightning, and Cold are equal to them combined and you gain:

Damage: Physical


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Avalanche

Lucky Hit: Your Frost Skills have up to a 30% chance to make your next cast of Ice Shards, Frozen Orb, or Blizzard consume no Mana and deal 60%[x] increased damage. Damage is increased by an additional <span class="range"25%[x] against Vulnerable enemies.

* Vulnerable enemies take 20% increased damage.


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Shatter

After Freeze expires, enemies explode for 45% of the damage you dealt to them while Frozen.

Damage: Cold

* Frozen enemies cannot move or attack. Enemies can be Frozen by repeatedly Chilling them.


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Overflowing Energy

Crackling Energy hits 1 additional enemy. Each time Crackling Energy hits an enemy, your Shock Skill Cooldowns are reduced by 0.1 seconds, increased to 0.35 seconds against Elites.

* Crackling Energy periodically damages surrounding enemies when picked up.


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Vyr's Mastery

When you Critically Strike an enemy with a Shock Skill you become Charged and take 25%[x] less damage for 5 seconds.

While Charged: Critical Strikes have a 10% chance to cause the damage to arc as Lightning damage to another nearby enemy, or if there are no other targets you hit the target again for 500% of the damage.


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Esu's Ferocity

Your Fire Critical Strike Damage is increased by 25%[x] against enemies above 50% Life. Your Fire Critical Strike Chance is increased by 10%[+] against enemies below 50% Life.
Critical Strikes that kill enemies or hit a Boss grant both bonuses against all enemies for 3 seconds.

Damage: Fire


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Combustion

Your Burning effects deal 60%[x] increased damage, and an additional 25%[x] of your Bonus Damage to Burning Enemies.

* Burning is damage over time with fire. Anything boosting fire damage or damage over time will improve burning.



Barbarian Druid Necromancer Rogue Sorcerer Spiritborn