These are the Sorcerer Conjuration Skills and they include skills of different damage types which are typical throughout the Sorcerer Skill Trees. For a full guide on each skill click its name.
Align the ElementsYou gain 3 / 6 / 9% Damage Reduction against Elites for each second you haven't taken damage from one, up to 40%. This bonus persists for 2 seconds after taking damage. |
Conjuration MasteryYou deal x 1% / 2% / 3% increased damage for each active Conjuration. |
HydraSummon a 3-headed Hydra for 10 seconds. Each head spits fire at enemies, dealing 14% damage. Maximum 1 active Hydra at a time. Mana Cost: 20 Enchantment Slot EffectAfter spending 300 Mana, a 5-headed Hydra spawns for 5 seconds. Damage: Fire Lucky Hit Chance: 53% Tags: Conjuration, Pyromancy |
Ice BladesConjure a pair of ice blades for 6.0 seconds that rapidly slashes enemies for 22% damage and have a 40% chance to make them Vulnerable for 2 seconds. Cooldown: 16 seconds. Enchantment Slot EffectFor every 40 seconds in Cooldowns you spend, you spawn an Ice Blades on a random enemy. Damage: Cold Lucky Hit Chance: 15% Tags: Conjuration, Frost |
Lightning SpearConjure a spear of lightning that seeks out enemies for 6 seconds, dealing 15% damage per hit. Critical Strikes apply Vulnerable for 3 seconds. Mana Cost: 20 seconds. Enchantment Slot EffectAbsorbing Crackling Energy has a 10% chance to conjure a Lightning Spear. Damage: Lightning Lucky Hit Chance: 5% Tags: Conjuration, Shock |
Mana ShieldEvery time you spend 100 Mana, you gain 7 / 14 / 21% Damage Reduction for 5 seconds. Requires a point in Align the Elements. |
Precision MagicYour Lucky Hit Effect Chance is increased by up to +5%/+10%/+15%. |
ProtectionUsing a cooldown grants 10 / 20 / 30% of your Maximum Life as a Barrier for 3 seconds. Requires a point in Align the Elements. |
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